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Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>
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Come again, sir?
>>
>>97221601
I find all the MESBG dwarf sculpts very charming. The extra small scale relative to other GW games helps. They have helped me realize that I really prefer my miniatures to be miniature.
>>
>>97222872
"Tek" is the name of the ganger.
>>
>>97221933
Yeah I didn't mean rules. I meant models. Did a quick peek on Etsy and didn't see anything that fit the profiles either. Maybe I should give up and just nab some craftworld ships.
>>
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>>97222946

Arcane Shipyard has good sculpts if 3d printing is an option. They are modular with variant prows for each weapon system and they have both escort and cruiser.

https://cults3d.com/en/users/ArcaneShipyard/3d-models

I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
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>>97217239
Well you just had a few people that were genuinely interested in your work, but you decided to play LAWL SEKRIT KLUB like we're back in the mid 2000s
>>
>>97219423
If you're not in the sekrit klub that sucks, but it's not really my problem.
>>
>>97212864
5th is my home edition
>>
>>97217289
9th needed a few years in the oven.
Because it had potential. Everyone finally had a codex and you could start seeing what worked and what not.
Instead we got the piece of shit that is 10th
I played GSC and 9th GSC was way more fun to play than 10th
>>
>>97217254
I recall in 7th playing with Sisters of Battle. That I simply spammed Immolator with twin multi-melta, as much meltaguns dominions, flamer battle sisters and deeptriking seraphins with shred as I could, then fill up the rest with penitent engines.
It worked surprising well against Necrons

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97223103
Like all weapons in my game, the quality of the weapon, the user's technique rating associated with the weapon, and her strength rating, modified by the skill used, determines effectiveness.
>>
>puckee spam
Strength requirements, Ranged skill.
You don't put more strength into your draw, that's some video games bullshit. Once you hit the strength requirements to reliably draw the bow, all that's left is hitting more precise. And that's governed by hand-eye-coordination, perception and your skill with ranged weapons.
>>
>>97223129
>>97223130
>>97223140
its a puckee spam thread why are you replying

>>97223154
why would a captcha stop anyone? if you're mentally ill enough to set up a spambot you're retarded enough to just buy a pass for a couple of dollars a year. its what the GPT4chan guy did
>>
For every 2 points of Dex above 10, add 1 to your roll to hit. For every 3 points of Dex above 10, make an additional attack per attack action at a cumulative -2 penalty. For every 4 points of Dex above 10, increase the crit range of the weapon by 1.
For every 2 points of Str above 10, increase the damage of the weapon by 1. For every 3 points of Str above 10, you can reroll 1 damage die per attack. For every 4 points of Str above 10, your melee attacks may cleave to another target within range and your ranged attacks gain 50% of their base range in additional range.
>>
>>97223129
Your latest game?
>>97223171
A nice and granular solution, but keeping track of this could get annoying quickly.

The Three Emperors Edition

Previous thread:
>>96939608

>Thread Question:
Do you plan any big projects for the next year already?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>
>flames of war finally fucking balances Late-War
>soviets and minor nations get meager changes
>germany gets massive buffs for almost every single tank and panthers are now 7 points
never change flames of war
>>
>>97218509
thanks a lot! any other games you would recommend for solo play?
>>
>>97221074
Think I've already given you enough recommendations for a few dozen hours of play but oh well. For solo make sure to stay away from Card-Driven games. And again chit pull is your friend, after Reds you could play more Ted Raicer games like The Dark Sands. Ambon Burning Sun might be another good one, with the invasion mechanic you're not controlling enormous unwieldy forces which you struggle to forget which counters have moved, it's self-contained beach heads.
Non-hex games I've recently enjoyed are Operation Bollebank and Habsburg Eclipse, which are dedicated solo only.
I see that you are in a terrible timezone so I'm not going to offer any multiplayer with you but maybe someone else in this thread or in /bgg/ might.
>>
>>97222158
i'm not that interested in boardgaming multiplayer desu, but thanks for all the suggestions
>>
I miss Cleopatra

Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97223136
>Bad Moon doesn't speak to this Anon
>>
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>>97223153
Why would I want Morrslieb to speak to me?
>>
>>97215495
Criticizing a company isn't "white knighting" for another company anon. You're the only one bending over backwards to suck capitalist dick here.
>>
>>97218559
>FB_IMG

Good for you anon, the games you play in your head are pretty cool.
>>
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>>97221042
Consider implementing the following detail: the actual doom diver has the launching pad streaked with some kind of black grease in order for the goblin to slide without too much friction during the launch, there's even a small bucket of the stuff on the model

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>Setting
Basically late medieval to early Renaissance Europe
>Magic
Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities
>Player characters
European presenting male fighters only, maximum one low level hedge wizard or shaman
>Races
All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
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>>
>>97223072
Oh no, how can a game possibly function if the geography isn't realistic?
>>
>>97223078
You must be a faglord.
>>
>>97222512
Close but no cigar.
>basically renaissance to wars of religion and early colonialism mashed together as needed to maximize cool stuff in game
>Magic available at cost with clear mechanical risk & reward combined with social mechanics over time
>Classless, everyone can learn spells if they have the stats, everyone can fight if they have the stats. Backgrounds are important context for skills but remain inspiration rather than dictation.
>Races starting as predominantly human, adding in other races as they are encountered and become allies in a living world that engage with player decisions and blends in the odd in gradual ways to create both a sense of grounded world familiarity and wonder as exploration proceeds
>>
>>97223088
The world map is one of the most visible and evocative parts of your entire setting. If it is derivative, uninspired, and lazy, there's a good chance that everything else in your setting is as well.
>>
>>97222934
Because let's positive thinking

"Tools of the Trade" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97210766
>Thread Question: Do you prefer inherent magic or something more ritualistic, requiring equipment, words, or similar?
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>>
>>97223061
Not them but when people say this they are talking about the character possession your IRL memories.
>>
>>97223071
But why? The point of the CYOA isn't a travel to a new world like a Jumpchain. It's like playing a tabletop or video game, you takw on the role as an Avatar and run around in the sandbox and connect to the world, events and characters by immersion.
>>
>>97221382
>>97221310
>>97221274
Nice. I like the 2nd one.
>>
>>97223142
>But why? Why would you ever choose YOUR own adventure in a choose your adventure game?
ohh man i wonder
>>
I miss softie

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>
>>97218198
I don't think the 5e audience realizes you can make your own adventures, they just play though Curse of Strahd over and over.
>>
>>97222929
I don’t think that ttrpg players at all realize that
>>
>>97222292
>ESLism

OH, sorry, I forget you're a fucking retard. My bad. I guess my posts are for the non-retards in the thread.

>According to Paizo themselves, Pathfinder has always been irrelevant and has never actually been capable of competing with D&D.

No one is going to provide a source for this; if someone does it will be proved to have been stretched mightily.

Obviously Pathfinder is smaller than D&D; that's not relevant. My point is, if D&D 3.5 was a failure at the END of its lifecycle, it would be braindead to base most of your company around getting scraps of a non-existent playerbase. Which means that 3.5, even at the end of its life, was still understood in the industry to be a big opportunity with WotC making 4e.

>By the way, PF2e sells many times better than 1st edition ever did.

This is an exaggeration and the original source avoided giving a number (if something is "many times more" then it is at least thrice as many, because only doubling something is merely one times more).
https://www.reddit.com/r/Pathfinder2e/comments/xsgynk/its_impossible_to_say_how_important_this/

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>>97218198
3.5 was subsidized by MtG, 4e had to compete with on it's own terms and 5e was downgraded when WotC learned you can't outsell cardboard crack, leading to a much diminished publication pipeline.
>>
>>97221132
>There is no "5.5e"
This is something only 5.5 supremacists say. "Oh man, there isn't even a 5.0 any more, buh buh wotch PATCHED it your game doesn't even exist!"

No thanks. The revised books are 5.5. They are a new edition, and if used, they replace older things. If you use them, you are playing 5.5. If you draw the line before them, you're playing 5.0.

>there are just constant erratas and updates to 5e.

Not even WotC is stupid enough to claim that their edition is 'errata'. They have huge pages of differences between them, things they renamed, functionality changed, conditions reworked.

>You can play One D&D with anything made for 5e seamlessly.

One D&D- always a maximally retarded name- doesn't exist. It was the codename for the playtest of 5.5.

And it isn't compatible, and way more tables are still running 5.0 than anyone was predicting before 5.5 came out. It hasn't done anything close to the level of replacement that 3.5 did for 3.0.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97222927
>he died a romantic death – he was stabbed through the mouth by a spear trap while trying to sneak up on a goblin he wanted to murder for small change.
>Open? No, there were broken teeth flying everywhere.
>>
>>97222960
>As he passed, he thought of her and smiled, but you couldn't really tell, as the spear removed most of his teeth & face.
>>
>>97222508
As a side to the aforementioned disneywood problems, the original Wormskin Zines are well worth looking at and using various parts to add to your campaign. They have a lot of useable material that has a more earnest approach and tone than the newer stuff and more direct use with b/x.
>>
>>97222859
FWIW, doing it 24 miles per hex would put it at the size of Italy and Norway and roughly half the size of France. So yeah, arguably too big, but not that big.

I know you were probably being hyperbolic, but I did the maths and wanted to share.
>>
>>97223125
I was being hyperbolic but the main reason was that my autism is just about weak enough that I couldn't justify doing the maths myself, so well done and thanks.

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97222115
Nah, 3E as a whole, for all its flaws, is definitely Exalted and obviously written by people who care a whole lot about Exalted. The worst parts about 3E, setting aside the mechanical issues of the core, aren't ones where the writers seem like they'd want to write something else but ones where they half-ass things due to obviously being embarrassed of something from the past editions but simultaneously too fond of that something to really let go and change things. I mean things like Raksi being sort of a cannibal monster still but kind of not, or Lilith, or Lover, or, to a lesser extent, Ipithymia.
>>
>>97221113
Dek Anthropos
Ten humans. The demon can have a stock of (up to) ten bodies, which it gets by hanging corpses.
>>
>>97221169
>>97222657
Oh, thanks, the "n" threw me off.
>>
>>97220218
What’s wrong with 3e demons?
>>
>>97223134
They're cringe and unimpressive compared to 2e ones

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Any problems you have with Warhammer 40k/Games Workshop over the past few years, anon? Do you see it getting better or worse?
>>
>>97222984
It would get better if you would psot your models.
>>
>>97223139
I'm poor :(
>>
The focus on competitive tournament faggotry has made 40k one of the most bland wargames I have ever played
>Do you see it getting better
No, luckily enough older players felt the same and there's a couple classic 40k rulesets hanging around. Not to mention being able to go back and play whatever edition I want, it's just a shame I miss out on the huge player pool of mainstream 40k.

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97221946
I get you, it IS fucky and memorable, especially for a one-shot where Corruption consequences don't matter barring some very specific rolls.
But it also would make me very wary of the GM invalidating character choices in the middle of a campaign like that. Spending XP to be good at X thing just to be told anti-X happens because Chaos would be a frustrating experience.

So personally, I'd need that "I wouldn't do that in a campaign" said out loud by you, if I were your player.
>>
>>97221791
They have natural children for the bragging rights and prestige.

Ironically the nuclear family sans picket fence is the Commorrite Dream, the sign you made it, because you could both fuck another Comorrite, wait out the lenghty Eldar pregnancy, and raise that child without anyone involved getting murdered by each other, by rivals, or by an otherwise uninvolved conspiracy you just happened to get caught in.
>>
>>97222284
oh understandable. For sure, you have to do it with people you know and who trust you not to be an asshole. We have been playing a while already, and 3/4 players I've known for years.
>>
>>97220239
>>97220243

To be honest, in the DW campaign I'm in, I would have totally thought that was cool. I get people saying "bah! 10 corruption points is so punishing!" but the limit is 100 and even in a long deathwatch campaign, it will take forever for it to matter. I slightly agree with WP success punishing you for having high WP but I think it would give away the hallucination to easily for what it is.
>>
>>97223001
>but the limit is 100 and even in a long deathwatch campaign, it will take forever for it to matter
That's a good point actually, Maybe I just don't give them out often enough, but even in the longest 40k campaigns I've ever run or played not a single character ever acculumated enough insanity or corruption points for them to actually become an issue

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>
>>97222488
They are all vastly different games. Blood Bowl isn’t a wargame it’s closer to chess with variance and many sets of unique pieces.
>>
>>97222553
These are British prices, Americans tend to pay at least 20 bucks extra for all Warhammer stuff.
>>
>>97218744
GW likes to cover production and design costs of new models and storage cost of older stock by increasing the cost of 40k units. This keeps the profit margins positive even if not every unit sells.
>>
>>97222443
Metal is premium.
>>
>>97221959
You can get a full old world army for ~300-400 bucks

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ITT overrated cards in MTG
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>>97221058
Someone can also respond to Swords to Plowshares
>>
>someone plays a threat
>play Gilded Drake
>nick the threat for myself
>they now have a 3/3 flier
Obviously you're not going to use it on a token or on a card that's worse then a 3/3, but there are a fuckton of situations where Gilded Drake just wins you the damn game. If you nick someone's big Timmy creature, for one.
>>
>>97218965
>other players seeing you as a bigger threat means the card is bad
Stealing a commander draws a fuckton of aggro, that doesn't mean that's bad. It means IT IS GOOD YOU RETARD, YOU ARE DRAWING AGGRO BECAUSE YOU ARE AHEAD
>>
>>97222188
I didn't say it was bad, just that if you'r goal is to remove the opponent's commander in a way where it doesn't just go back to the command zone there are better options, since there's a good chance that one of the 3 other players will just Plowshare it and it goes back to the command zone.
Gilded Drake is the best card for stealing an opponent's creature, but stealing creatures is a fairly niche form of removal (not being instant-speed is a big drawback, and it's not even the best way of shutting opponents from using their commanders, so to get most of it you have to build a deck around steal effects or bouncing the card to steal multiple creatures), and it's not so much better than the second best option to be worth the ridiculously high price of the card (though if you allow proxies, that's admittedly not an issue).
>>
>>97222203
>it's not even the best way of shutting opponents from using their commanders
It's pretty damn close since the change of control is permanent and not tied to an aura or the 3/3. The only way they get theirs back is if they use removal on their own commander, and if they do they're down a card AND have to pay the tax.

>it's not so much better than the second best option to be worth the ridiculously high price of the card
Oh I see, this thread is just whining about the cost. Look, it's a reserve list rare that's top tier in a format, it's going to be expensive. You want to whine, whine to WotC about their reprint policy. The card is great and pretending it's not won't make it any worse.

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I haven't kept up with 40k lore in a long while but I just found out that they brought this guy back for no real reason and I find it really cringe. What I liked about the old lore was that humanity was in decline, the Imperium that once was is a long distant memory, the heroics of the past is shoruded in uncertainty and ambiguity and all that remains is the rot and decay. Now we have a dude from the past that has just come back and he is totally badass and cool and is gonna fix everything and also any ambiguity that makes the past mysterious and interesting is now gone because there are people alive who can backup what happened. It feels less grimdark and more marvel super hero shit. I don't really like it.
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>>97222233
Irrelevant, far more people care about the lore and only the lore and couldnt give less of a fuck about the models. You have lost and secondaries have won. Face it.
>>
>>97222222
Sixth post, best post.
>>
>>97222222
Sixth post
Six digits

Spouting nothing but truth as well. Truly blessed.
>>
>>97222222
HOLY, witnessed
>>
>>97222222
BASED KILL ALL FAGHAMMER FAGS


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