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If DND was realistic then literally all adventurers get hunted down (by professional adventurer hunter soldiers) and hung at the execution block for being outlaw bandits.

Nobody likes vigilantes in all of history (OUTLAWS!) and adventurers are basically just bandits because they make a living by killing people and looting bodies...

DNDs where adventurers are hated by everyone and hunted down like witchers are extremely based.

The Adventures Guild in the village? Arrested and draft conscripted into the baron's Penal Battalions!
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>>97822214
I wish to go back
>>
>Thy lord is found on thee list of visitors accepted to Baron Godfrey Epstein's Private Isle off of Byzantine Greece.
>>
>>97822337
>>97822651
I see /mcyoag/ is leaking again
>>
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>>97822451
kino
>>
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>>97822208
>Because that sounds like it wouldn't be fun.
It could be fun if you dial it up to 11 - setting is a polite well armed society as OP proposed, players are bunch of miscreants that were chose by deity for some great purpose of cosmic importance. The divine blessing comes with powerful regeneration or "respawning" after death. Players can try to keep low profile and avoid confrontation or actively fight back against the law that hunts them while working on the grand task they were chosen for.
The questions is whether you wanna make it "serious" and edgy or more of a dark comedy ala fantasy Paranoia.

>>97822471
What about judge Charles Lynch? Well documented, quite popular in his community despite (or because of) prolific vigilante activity.

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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>>97820166
Nice. Looking forward to it. In other news, I finally sat down and made a proper faction intro document for /my dudes/, since I had to pivot the lore (AMG deleted the fucking royal guards). If anyone was interested, I could post it here.
>>
>>97821456
Old Republic is so fucking lame for this very reason. Set in a mythical, distant past and everything is exactly the same. George's idea for the idea was far better: The galaxy is ruled by sith warlords in a brutal galactic Sengoku Jidai. The Jedi Knights form in opposition and protect the growing Republic
>>
>>97822499
>The galaxy is ruled by sith warlords in a brutal galactic Sengoku Jidai
I thought Lucas’ description and the allusions in the film suggested that the Sith were the dominant and older power than the Republic. That is why Palpatine says “once more the Sith will rule the galaxy” and there are statues of the Dwartti philosophers in the Republic whose ideas were similar to the Sith. I think he also suggested the Sith were older which to me makes sense.
>>
"Solo" fans are feasting! Will Emilia Clarke return?
>>
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>>97822393
We will rebuild.

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Trying Too Hard Edition

>Previous
>>97788480
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97822714
stars make shitty vampires not just because of the masquarade but because you take someone on the near top of the food chain and tell them that now they are at the buttom of it

the ventrue talk about it a bit more in one of their books because imagine you embrace Theodore Roosevelt or Napoleon and tell them to shup and listen to Hardestadt's (who they never heard about) grand grand childe (who they also never heard about) because he is older and has more prestige!

we can see that in bloodlines where a movie star has to move into becoming a night club owner after being embraced into clan toreador and a model get's turned into a nosferatu and they are both -miserable-
>>
>>97822801
>model get's turned into a nosferatu
You'd be miserable too if you were a dirty nosfeRAT
>>
>>97822847
while this is true in the context of vtmb she is pretty much the only one who is really hung up about it
>>
>>97822864
Gary's clearly still got some hangups about it, if you play Toreador that's pretty obvious.
>>
>>97822864
Gary's coping so hard it's not even funny.

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It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97757836

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>>97815011
Requesting Ruins of Symbaroum - Throne of Thorns 2
>>
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>>97822009
/d/d7lXGr
>>
Kindly requesting:

The Broadsheat from the Mystic Arts Patreon.
Smorvel’s Guide to Cities, Sewers & Alleyways from NarrativeBlueprinting and other titels if you have them.
>>
>>97815011
Requesting these for Call of Cthulhu
Hometown Horrors vol2
Nightmares From The Depths
The Bride of Pendle
Dust and Blood
The Innsmouth Terror
>>
Hive secundus
Book of ruin

Work in Progress, "No Foolin'!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97822490
Ah, an excuse to post this one.

But I remember I used massager (actual massager) with same intention and it didn't really work.
>>
>>97822782
Regular brush using glazes. It helps that the 3 colors are using the same base (the shadows are the same paint as the cloth with purple and dark blue mixed in). I mix a midtone between the two colors and then glaz it over the transition towards the shadow.
>>
>>97822808
Oh cool
I always struggle with blending but something clicked a little for me as I read your description
Thanks, and nice work
>>
>>97822820
This is the first time I've had a good blend, but I think that using similar colors and doing a glaze with the mixed color works well, but there are probably better ways of doing it.
>>
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I was given as a gift an electric drill. I think I will use that to shake my paints, rather than buy a sex toy.

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Way of the Samurai Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97821722
Awesome!
>>
>>97821860
Which one should we do next?
>>
>>97821863
Dunno. What's there left to do? Have we done an Italians one yet?
>>
>>97822389
In the wiki, there are a couple.

>The Original Chart
>General Epigean Chart
>General Agarthan Chart
>German Chart
>Austro-Hungarian Chart
>American Chart (Incomplete)

In this thread, we have the Spanish and the Hyperborean ones. Thus, unless there are charts in the archived threads, all others are still undone.
>>
>>97822436
Lemurian chart could be fun. Something like Fatebound-Fateless and Spiritual-Profane.

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What campaigns have you made and how long did it take to flesh it out?
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>>97822308
Use history/politics stuff and mix in Conan, dying earth, lovecraft, Arthurian lore, and lotr.
>>
>>97822308
Well not using the same names and giving a fresh coat of paint already prevents most trouble occurring from people recognizing what the source is. The next step is, don't have a single source, use more than one and combine them.
What helps you with that is being exposed to multiple sources of media. Books, movies, tv series, animation and pieces of art like paintings, or even music sometimes, depends on what makes your creative wheels spin.

What are you struggling with?
>>
>>97822521
>What are you struggling with?
I think it's mostly me wanting to improvise a lot of stuff since when I do prepare most of the stuff I write before hand ends up being really irrelevant.
>>
>>97822550
Ah, you're not alone in that, many people here and outside struggle with that. You may find good value in changing your approach to prep.
Like you said, if you try to zoom in and prepare something specific you risk not using it or having to quantum ogre it. YMMV as different groups deal with hooks and agency in different ways, of course.
What I find to be really effective in situations where you have to be ready to come up with stuff on the fly is having a more vague prep done, and work on the details when the time comes.
You want to have them explore an area, write down just the main players, their agenda and personality. Add creatures, split them into factions. Give a basic framework of how they interact with each other, and maybe a few notable happenings that can come up if someone asks or does something.
The PCs enter a valley, there's orcs there. You know that the orcs raid caravans, so that's a possible random encounter. The PCs want to look into it, you know that elves have been trying to trade, but their leader is ill tempered, so there's also a patrol of angry elves around, and maybe they blame the PCs if they loot the wrong thing or act in some aggressive way. Stuff like that.
You can come up with stuff because you know what the premise is and how the world would react, but you didn't write down anything specific.
>>
>>97822308
I usually just start with a single dumb idea and then expand on it. Like for my current game, I wanted to do a fairy tale storybook adventure. So right away, I decided all the sentient beings are talking cartoon animal people. Then I was like, what if all terrain, plants, and animals were made of candy / desserts? The rest of it pretty much wrote itself from there

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“The strength of a wizard isn’t in how much magic they can muster, but how effective their magic is in effect”

What’s more powerful? The wizard who can blow up planets or the wizard who can control one (1) mind without any defence against it?
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Wizards suck
>>
>>97809836
You suck
>>
>>97764591
Tru
>>
Kek. Magic is always arbitrarily powerful.
>>
Derp.

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Simple rule to improve and balance wizards in OSR games: they can only memorize one casting of a given spell per day. You have 3 third level slots? You can cast one Fireball, not 2 or 3. Don't know any other 3rd level spells? Better go find some spellbooks. Hope you make your % chance to learn spell rolls (I won't bother addressing faggots who let wizards automatically learn new spells). God forbid you have to get more creative with your casting.
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>>97821066
Im not sure what you mean by this? I'd just like to know what you dislike about 1e DND
>>
so fuckin desperate lol
>>
>>97821119
?
>>
>>97793691
>simple rule to make wizards a pain in the ass to play while making them 4% less powerful
>>
does OP know that there are already games where magic and other options are balanced while still being fun and versatile?

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▶Previous edition: >>97687864

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: What is the best Orc Specialist Game?
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Just got Spike! Journal 21. Shortstack feet on page 18, uuuoooooooohhhh I'm gonna coom
>>
>>97819267
It's necromunda but with vehicle rule (forced too, game had to start with orks on vehicles), and modeling for advantage: Orks are on thin, oval bases like the one on green army men. So you can stack as many of them on a truck, but it they fell off they took damage.

>>97818179
They overproduced, there're lots of vehicles and accessories, even new boyz. Turn out ork didn't sell.
>>
>>97820399
If you guys are playing relatively RAW, it is pointless. The transitions in the succession campaign are very poorly balanced (what a shock!) and moving from Cinderak to Temenos you guys should all just reset gangs, or at the very least do something like rehiring gang members ar 1250+400c. Despite your outlier scenario Cinderak isn't deadly enough to warrant the 2000c starting lists, and any new gangs joining in Temenos start with 1000+400. The gang rating and even crew differences will be in the 1000s for just standard gangs, not even considering new joinees or your situation, or the characters randomly joining up. The move from Temenos to Jardlan is much smoother as those are both 1000+400, but even then if you play RAW any continuing gang will just be radically higher rating compared to a starting gang.
Why a continuing gang also gets 250c on top of everything else when joining into the next campaign is beyond comprehension.
>>
>>97820813
Anon, thats a blue board.

>>97820898
>You play Imperium of Man or Eldar
>Want to slice through Orks
>But you only face Chaos or Tau
Sad!
>>
>>97819747
3rd party and 3D self printing.

>>97818959
It looks familiar. As if they took an Oberon Battleship and mixed it up with a normal cruiser.

Classic colors are Green body with gold and white prow. Or white body with red prow.

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I win the argument.
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>>97821164
Even for a troll, you’re unspeakably boring.
>>
>>97821202
even for a whore your wife has been fucked a lot by other men.
>>
>>97822598
Took you that long to think up a comeback, eh? Guess we see why people don’t invite you to the table.
>>
>>97820859
No. If you don't want to play then don't play
>>
>>97822617
Ironic LOL

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Ever been called out for your shitty worldbuilding?
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>>97820764
"N...N-no games! He's a no-games, guys!"
whatever you say friend, guess I'll just enjoy the session this Friday :^) I'll come up with an extra silly POI that makes everyone smile, just for you
>>
>>97816506
>legit just take a particular point in hsistory and shuffle it and you have a peak campaign
This post reads like a shitpost with zoomers talk, but this is uniornically my opinion and what a I consider the core of fantasy, more than people would like to admit. History being mishmashed together to create something unique but still almost familiar.
>Harnmaster
And Harn is definitely an example.
>>
>>97820764
I don't know why you're jumping from "I let the players add their own details to the setting" to "I don't do anything at all and the players have to do all all the worldbuilding instead".
>>
>>97791782
Using your fetishes for worldbuilding just makes sense, it's something you're passionate about and relatively unique to you which should hopefully come through in your writing.
>>
>>97822242
Too bad my fetishes veer too much into magical realm territory to be utilized for worldbuilding

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>they didn't add alternate activation
>again
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>>
>>97815718
why do u think epic40k is better than mordheim

>>97816036
he argued that you have a low attention span , which is a strawman arguement but you are incorrect to say he did not issue an arguement
>>
>>97796373
>they didn't add alternate activation
>again
I think the primary reason why is because IGOUGO is primarily part of GW's Warhammer's game's identity like how paint pots are part of Citadel paint's brand identity.

I don't believe alternate activation will magically fix the wargame, but it is a small improvement.
>>
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>>97816578
>>97816540
>>97816501
>>97816178
you don't need to mindfuck this, Epic figured all this shit out already
>has every imaginable army from 40k
>including activation skews
>and All X extreme lists
>it has alternating activations
>shit works great

like there's literally nothing to argue about. AA self-evidently can be done because it's been a thing for decades, and it handles 40k armies fun and fluffy enough that the same players have been playing it that long without getting bored. proof is in the pudding.
not every anon is gonna prefer it, but AA obviously *works*.
>>
>>97810820
Archon Studio is actually pretty cool. Also Blizz is not licensing SC to Archon for money lol, it's a chump change for Blizz.
>>
>>97822786
Bruh Blizz of today is not the same Blizz. Microsoft's gaming division has been bleeding money for over a decade now, and Blizzard is no exception.

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Truck Edition

Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.

Thread question:
What do elves drive?

Previous >>97652903
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>>
NEW THREAD
>>97814421
>>97814421
>>97814421
>>
>>97814425
not even at the bump limit
>>
It's a shame forgotten realms is the biggest dnd setting, since I feel like they fucked up the most with the drow background with the curse of ham stuff.
>>
>>97807513
>Peppermint for drow/dark elves
Greenwood said they had a mushroomy taste
>>
>>97822329
I am starting to get really tired about die and mushrooms this and mushrooms that
There are other plants growing in the dark which aren't mushrooms like micro greens and wheatgrass
It is fantasy please give me something else but mushrooms

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He was in his prime during the 1920s.
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>>97819523
If I recall correctly, if you roll under your unarmed fighting/brawling *and* under your martial arts skill, you get bonus damage.
>>
>>97821548
To be fair, odds are shit like that would straight up work in Lovecraft's universe given how a decent chunk of mysticism does work, even if most of them are spells are stuff.
>>
>>97819504
>Pulp Cthulhu is made for this if you want to try that out.
I do but the guy most knowledgeable about CoC is running Cyberpunk right now.
>>
>>97821548
How many Chinese riots were put down by one man wing chun-ing his way through dozens of people? Chinese martial arts masters are almost always con-men who usually get their shit rocked in any kind of real fight and then go slink off in shame and pretend they didn't lose. the CCP loves holding up these guys and pretending like they're super legit because they play into China's fictional history of being a mystical, super advanced nation of highly disciplined warrior kings who lead armies of kung fu soldiers who can all kill a man with one touch.
>>
>>97819486
Apparently his son is still alive at 101 years old. That's pretty neat.


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