Mobile Siege Platform EditionA thread for discussing the Star Wars franchise and its various media and tabletop games.Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNOld links>https://pastebin.com/yUVx32wBComment too long. Click here to view the full text.
>>97223685Kek, truePeople who like Andor should just go watch any other generic cyberpunk shit. It isn't Star Wars. It lacks any of the charm and fantasy of Star Wars. And the fact that anyone pointing this out gets shitty Disneycuck spam about "muh realism, you need lightsabers" is so pathetic. As if there aren't other SW products that don't have Jedi and Sith and yet still feel like the actual franchise and not a hamfisted political thingI mean just look at this. It made Coruscant look like an even commier version of NYC. Who the fuck thought this was a good idea?
>>97223685So you're not even a Star Wars fan and showed up to bitch about things. Got it!
>>97223685Hey it's another middle aged manchild that loves pew pew lasers and cool laser swards!
>>97223685>>97223878Samefagging samefag is samefagging again. Hopefully some day you will notice just why nobody shares your opinions and calls you a faggot every time you show up.
>>97223986Why are you Disneycucks always schizo as well
Surprise Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97218017>If my npcs or creatures only did things to win, the players would rightly be thrown out of immersion.Surely you meant that the other way around. You are supposed to have your NPCs and creatures do everything they can to win.
>>97222792So basically grapplers exist to drag people into spirit guardians and stuff and waste the target action?
>>97222311Buy explosives and guns to put onto your death korps
Making a character for the first time in foreverUsed to be foreverDM years agoNow making a character for my buddies campaign, hes first time DMWhat resources are like… acceptable?Twilight cleric seems extremely OP but its in TCE which I think is core no?Idk ive been out of the game too longAlso what are some good wizard subclasses?
>>97223647I'd ask your DM two things>1. What books is he okay with? Most DMs in my experience are fine with anything official but I've had some tell me they only allow the books they own>2. Is it 5e or 5.5e, 5.5e doesn't have all the same subclasses although given how lazy and incompetent WoTC are they'll probably just re-release all the old ones with minor updates and tweaksAlso don't play twilight cleric unless you want to really fuck with the balance
OH SHIT A GOBLIN
>>97216757Damn goblin witches.
>>97216757
>>97216757looks exactly like my Guatemalan neighbor, such a weird thing to fetishize
>>97223954Let's not pretend your Guatemalan neighbor is even 1/0th that hot.
Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.Is WOTC just stupid?
>>97221234>doesn't mention how 4e created an entir online ecosystem still not matched today and a hugely profitable subscription model with constent content dropping literally every monthBrother 4e made more money than anything before it and every other rpg on the market during almost the entirety of its run. The idea that it was unsuccessful and had to go is fucking fanfiction. They had to stop servicing it because it was taking away from 5e. Why do people do this? There's plenty to criticize about 4e, why lie about it's actual success?
>>972195663.5 was fantastic, faggot. My table will never touch 4th or 5th no matter how much you shill it.
>>972239093.x is objectively the worst edition in how its rules don't actually work. I played it and then PF1 for years, but it's a bad game that does everything it can to make the experience worse.
>>972238354E would not exist if 3.5 could have kept itself alive.
>>97223909>fantastic >the edition with the most failed attempts to address its fundamental issuesYou don't know how to play D&D. You sit at the table and vibe with your friends, but you may as well be roleplaying candyland.
I'm brainstorming some stuff for DCC, thought /tg/ might have some good ideas.Premise: Dungeon Crawl Classics night at the local pub, we do one-shots every week (characters persist, but it's different DMs doing different stuff across a bunch of settings and plot threads). Games have to be tight, well-paced, and light on the deep RP and bartering with shopkeepers; the best adventures start with "You are at the entrance to the dungeon."The arc I'm working on is the city of Noctburg; its central-europe-themed gothic/industrial horror. It mostly exports alchemical goods; the Chymic League has enough political power to ignore what scant regulations exist regarding pollution, and working conditions in their refineries are horrible enough that organized labor agitators are popping up.The theme of Noctburg is predation and exploitation; humans are very much part of the food chain. Half the muggers are human, the other half are some manner of urbanized monster; ettercaps with garottes, cockroaches that walk upright and wear trenchcoats, selkies/kelpies/rusalkas/ect in the river. Heavy emphasis on anglerfish tactics; everything that wants to eat you has a pretty face or sounds like a child in peril.Even the spooky stuff just wants to eat you/live in you. There's ghosts, but also all manner of non-dead-human psychic parasites and manifestations of ambient misery; Silent Hill stuff happens at lot here.The alchemical/industrial stuff means that players have access to lots of consumable items; flares, grenades, acid, healing serums that cause addiction, chemical sprayers. I've been considering including blade oils as well. Also, constructs; less steam and clockwork, more wet-cell batteries.So, Dunwall+Yharnam.
Here's a sample adventure where there's an outbreak of Russet Mold at a refinery; PCs sneak in to steal formulas and product, see what happened to the first official cleanup team, then run into the second cleanup team on the way out; very Half-Life, with environmental storytelling, repeated use of encounter areas, and logistical hazards.
>>97220104
What I'm stumped on right now is Vampires. No one else has done anything vampire-y yet that I've seen, so it'd be novel content for the group. But I want to up the urban predator angle and do Blade vampires; I want that scene from Blade 1 where the PCs are at the in-universe-equivalent of an underground rave, then the blood sprinklers turn on. The problem is how to translate "techno rave" into gothic gaslamp fantasy, and I'm still lacking a proper premise/narrative.Also, haven't put much thought into representing them mechanically; lean into the more-grounded Blade vampires, or the spookier Nosferatu shapeshifting-shadow-projecting-animal-controlling sort.I just want people to be humming techno beats to themselves while they kill vampires in a basement.
>>97220164>technobeats from the 2000s >gothic gaslamp fantasy Might be hard to achieve. Could do very elaborate punch fountains with clockwork mechanisms and statues that have blood coming out of them at various points and the statues are iron maidens with bloodbag sacrifices in them. The tricky part I think, is that gothic vampire stuff doesn't have high pace as any part of it really. The shift from very prim and proper high society party people to total savagery when exposed to bloodlust might work. To keep the DCC oneshot hijinks you could start everyone at a masquerade ball, explore a bit, statues activate and its a reverse dungeon where the players have to get the fuck out as the revellers are in various states of failing their humanity rolls.
>>97220626I was going less for high-society and more grunge/underground; the vampires LARP as punks. But yes, I am hitting up against clashing genre/period aesthetics.
ITT overrated cards in MTG
>>97221748>flavor text implies dark advisor>card says dark confidant >art also doesn't depict a confidant of any type
>>97223734she can confide in my dick if you know what i mean
>>97223767is this a sounding joke?
>>97221058The possibility of answers doesn't make a good question less meaningful.You are just bad at Magic.
>>97220714>commanderthis is a thread about mtg
Post-Apocalyptic Fantasy? >A world rocked by cataclysm>landscapes filled with chaos and wonder>mage storms>An enduring mystery; what happened, and what happened in the intervening centuries?>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun>the brink of a New Age Interesting setting? What elements would you include? I'm just gonna throw zombies at them.
>>97219278>Post-Apocalyptic Fantasy? Points of Light, my beloved.
>>97220563>I always like having the moon be damaged and falling apart.Devil Dogs!>>97219278I would include mechs, orbital stations, ninja brigades, pirates sailing aircraft carriers, necromancer kings, and ofc dinosaurs.
>>97221780>How do you feel about no moon at all?Bad on an ontological level I had not thought possible. Changes so much about the game world I don't even and largely changes it for the less interesting. >tides>lunar measurements and cultural impact Those two alone are such constant factors in most things we reference. I get wanting there to be low light level night time stuff, but think it could be achieved differently depending on what sort of gameworld you're building.
>>97222462>the players can only do what is in character creation and levelling options This is an intensely nogames post.
>>97222462>What players can do will ideally be covered by the rules of the game... you've only heard about games through wikis, haven't you?
Excess Dragonballs EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97223612Evidently not >>97223209
>>97223869That's not evidence of anything, kill yourself.
>>97223823Should have played the reverse card.
>>97223895probably why his dad hit him in the first placewell that and all the drinkingRIP anon
>>97223936Tell me your country and let's look at those alcoholism statistics.
Diabolic X editionPrevious >>97182768>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97221531Mucho GODS
If BT23 Rosemon is deleted with a When Attacking effect, plays itself back with Fortitude and then suspends itself, can it redirect the attack to itself or did it miss the "When one of your opponent's Digimon attacks" timing
>>97222036Any effect that refers to attacking is specifically talking about attack declaration, if a card doesn't see the attack declaration it can't use "when x attacks" effects. Rosemon wouldn't be able to redirect the attack since the newly played one wouldn't have seen attack declaration.
>>97217309English ver foiling
>>97221531>why am I the reindeerYao-chan. You should be used to running you unethical hacker.
Why does lichdom exist when you can just clone yourself in 5e?
>>97223626Because your clone living on isn't the same as your consciousness continuing.
>>97223626In addition to the continuity question >>97223655 poses which is quite difficult and generally costly to answer (which varies by edition, which is in-universe split between obtuse changes in how magic functions and versions of the spell), lichdom makes you a lot harder to put down in the first place, brings you back faster, for as many times as you can get away with for a single up-front cost, and actually "solves" aging fully.
>>97223626IDK about 5e, but in many of the earlier editions your soul adheres to your racial lifespan. Spells can stretch your lifespan a limited amount, slowing ageing or giving you the statistically unlikely but theoretically possible best lifespan while keeping you younger than you look - like a wizard looking ~50 from the ages of 50 to 140, then dying.But there was usually a limit in place that prevents you from attaining immortality while in possession of a mortal soul, which is why lichdom was appealing to some. You had to tap into some kind of necromantic bullshit to acquire eternal existence on the material plane, otherwise your soul would "wear out" and rejoin the cycle or whatnot.Clone spells combined with spells that diverted your soul into them if you died unexpectedly were great for staying YOUNG and for avoiding surprise deaths, but they couldn't make you immortal, just long-lived, iirc.
Vista edition>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.You can discuss Shadowrun here too because I also feel bad for those guys.>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):bit<dot>ly/2Y1w4Md>Resources for RED:https://datapool2045.net/Comment too long. Click here to view the full text.
>>97222245It's not about being "granular," it's about giving those roles something to do outside of their vague ass narrative powers.
>>97222326>A good Referee can make Credibility the most influential ability in the game.A bad one can too
>>97134223Disengage if things look bad >>97179929Sninoization surgery
>>97221936Just play 2e. It isn't nearly as complicated as it seems at first glance.
>player running low on money>tell them they can do merc work for a corp ala edgerunners inc>no>its not selling your souls>still no>he still lament over money issuesI feel 'fight the corps' is so drilled into the heads that players never think of doing a simple alliance and leave for big money
Deck the boards with solos burningWhile the poles and leafsScream REE REE REETis the seasons to be follyAll AffO freaks go 'wege 'wege 'wegeOP dons his gay apparelLacerda, Knizia hand in handTroll /bgg/ threads we feel compelledFucking birds and FIRST, my (you)s sell wellWelcome to the Holiday Edition of the Board Games General!Comment too long. Click here to view the full text.
How can I convince my friends to play this?
>>97223746Whatever it is, it looks gay as fuck. Invite them to your tranny discord to acclimate for a couple of months first.
>>97223714>What was the best bg you ever gave as a gift? Something that perfectly matched its recipient?I gave my brother race for the galaxy and innovation but it took him like 7 years to become a fan of them.
Signal Boost>>97222760Signal Boost
>>97223879Isle of Skye has been an evergreen game with my group and any group I visit.
ITT: secret knowledge your party would kill for, either to get it, protect it, destroy it, hide it, whatevermaybe just playing delta green would scratch that hitch but I'd like to avoid intergalactic reality warping monsters and keep things tech noir / cyberpunk related because the setting is eclipse phase with nechronica and cowboy bebop shoehorned in but anything goes reallybtw the twist for my players is that they don't know they're onboard a generation ship but I'm looking for ideas to get them on a shitload of false leads kthxbye xoxoxoxo merryxmas & hppy new yr btwfuck this new captcha so much wtf
>>97222260>they have no idea and it's of no relevanceThen why would you expect them to care? Why would they kill for this knowledge if it's of no relevance to them or anyone they've ever interacted with? It doesn't affect them and they can't do anything about it.
>>97223124I don't expect them to careIt's just something in the background for extra flavor that will probably lead to an 'oh shit' moment further down the road but what I'm asking here is for ways to divert their attention elsewhere for a little longer
>>97222260No one in the city has ever gone outside it? This never comes up in a cyberpunk setting with come sort of communication network? There's no information transfer systems or news or anything at all? You can asspull it but its going to sound like it came out of your ass and be covered in shit.
>>97222274>thinking with your dick >forever in fear of the consequences Play stupid games, win stupid prizes. The best prize you get is the realization that if you cheated on her, she may very well have cheated on you. But you may never know.
>>97222274The moment that woman is broke, she will come after you.I hope you have a blackmail stash set aside.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97223042Derp, these are the zines. You can find them here if you ask the right places.
>>97223766>want to buy in on the originals since the aesthetics are much nicer than the horrible cartoony art in the books as well>extortionate, above-new prices; only half of issues available
>>97223445What's that?
Say, has an Yggsburgh map including Dunfalcon ever been done?
>>97223811Get them made at your local print shop. I get zines made that are nla that way or things I've cobbled together.
RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more. Talk about:>RIFTS(tm)>Heroes Unlimited>Palladium Fantasy>Beyond the Supernatural>Dead Reign>Robotech (lol)>TMNT & Other Strangeness + After the Bomb>Splicers>Nightbane>Savage RiftsComment too long. Click here to view the full text.
WHERE IS RIFTS ANTARCTICA?!?!?!?!?
>>97221402At the bottom of RIFTS Earth
>>97218541>Where can I find werewolf stats in Rifts?Dark conversions. It's just one page so here you go. Not exactly a as fleshed out as vampires but similar gimmicks.
>>97222096Thanks. Jesus, this new captcha is one surefire way to kill this board.
>>97223853I like it. No typing or clicking on picture, or moving a slider & then typing a secret code. It's a quick three pics with an obvious odd man out, takes me a second to do it as opposed to the others