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Horus and the Gigachads edition

>Previous Thread: >>97202453

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97223411
We place objective markers before deployment map, yes. We just also place objectives where there's not going to be any instant-victories if the right deployment map is rolled (early on we had too many games end immediately because we place 2 objectives in immediate range of where a DZ ended up being, and only 1 in the other with another 1 in no man's land).

The center point of the objective can't be in the Deployment zone but the 3" area that you score within can. So yes, they are technically in no man's land but not in a meaningful way.

To me it sounds like you're not really playing against shooting lists? if land raiders are "far from guaranteed" from getting killed. I'm losing a Spartan and half or more of the cataphractii inside turn 1 any time I deploy it in view/get 1st turn and move it forward. I've lost a Spartan and Typhon in turn 1 before.
>>
>>97223446
>In the old lore the traitors had a genuine chance at winning the heresy

lol
>>
>>97223577
How do you envision him doing that? He was in a worse position. Even their own legions weren't 100% on board with their plans and required culling. A lot of rebellions were just local forces desiring independence or smaller warlords taking the opportunity to forge their own little empires, rather than being loyal to Horus. Him taking out the one thing that held the Imperium together was better. Considering the Emperor is both keeping Terra from becoming a daemon world and protecting humanity from becoming daemon spawns, taking Him out would've been way better for Chaos than a systematic war of conquest on all fronts. Without the Emperor and Terra, the Imperium would fracture and whatever empires rose to take its place would not be as unified.
>>
>>97223367
>kill Tarvitz
>immediately blow up Istvaan V, fuck Angron
>>
>>97223596
With the increased amount of LOS blocking there's no way all the opponent's anti-tank get a chance to focus down a land raider. That and Smoke Screen now lasting the whole phase has ensured it's very hard to kill AV 14 vehicles turn one.

What kind of anti-tank are you facing? And are you deploying with as much units behind LOS blocking terrain as possible?

Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>97223473
This is something I considered when picking the Kingdom of Khazad Dum army as my first. The most finicky bits are the bows but relative to spears on the other factions that’s nothing for transport.
>>
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>>97223250
>>97223250
I haven't got the new book, but there's this page from one of the old 30k black books which has some info on them, sounds like cyborgs.
>>
>>97223850
Cool! Thanks
>>
>>97223850
Sounds like Necrons to me
>>
>>97223510
Yea I made a container for Gondor, the problem is more that its basically a dedicated container only for Rohan just for it to be put in storage becaue I dont play them. I have Isengard, goblins of Moria, Easterlings, Fellowship, Thorins company, warg riders and another box of minis tirith(I didnt even know I had another one). I was blessed, now its a pile of shame. I will finish this one day for a display.

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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Where should I post my mercs in ATB to enjoy the full Clan Invasion experience?
>>
>>97223721
Twycross.
>>
>>97223721
>>97223752
Twycross or Hog territory
>>
>>97223721
A wise man would go to the rimward border and get free pickings of all the contracts while fools go to die on the clan front
>>
>>97223218
The Venom is a Drac spider.

what do you think of the wordbuilding and lore of vermis?
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>>97221345
alternatively
>before you enter the city of sludge a dude gives you an anti-sludge potion
>you make take the anti sludge potion to negate the effects of sludge for a single night
>>
I like the aesthetic of this. Very inspiring.
>>
I was a little disappointed that it was mostly just slightly pixelated dark fantasy art. It doesn't really feel like an actual guidebook to a fake game because it never actually shows it's general gameplay or shows faux-screenshots or any sort of UI. It just feels like a second-person slideshow of events and sights with the word "might" or "could" thrown in here and there.
>>
>>97223942
>>97214591
true I must confess
>>
>>97223942
>second person slideshow
There's an entire chunk of people who just watched their friends play videogames. It struck me as someone who did that. They liked the ideas and pictures but didn't really care about or understand the game itself, so the parts they're making have a nostalgic feel without much connection to use. Its 3 or more steps removed from ttpg play and weirdly hollow as a result, but not in a detectable way to the maker or target audience.

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Thread 449: Ikemen Gabwelius Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Trailer: https://x.com/cfvanguard_PR/status/2000909190534246745

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Anons help me. I want to start watching Vanguard. Where do I start? I see there's a reboot of the original but with way fewer episodes.
>>
>>97223846
the "Reboot" is of V-series Vanguard. It's more based on the Manga adaption of the series.

Classic is prolly where to start, with the first four or five eps being a good tutorial and all. Just mind the fact some of the facts are a BIT dated, such as the show-exclusive "Oracle Guardian, Hermes" (Which only shows up in a single episode and was never made to print)

Also some say that Classic tends to have the better story compared to it's counterpart in V-series (Which drastically shortens the story).

Also if you want to try your hands out with "Vintage" Vanguard, there is VGDD2, but mind the fact it's kindof expensive...

Partially related, I kinda wish we had more anime-style Alternate Art cards, like that version of Oracle Guardian, Gemini in that pic.

Unfortunately, it doesn't exactly expand on various clans in terms of gameplay. Hells, the only major time Bermuda Triangle and Neo Nectar show up is in a side tournament.

Now for Standard Vanguard (D-series)... OverDress is the start point. (There is at least a free demo of VGDD1 in case you want to try a smidge of standard)
>>
>>97223846
You go to the vanguard youtube and watch any series you like
>>
>>97223960
Season 1 of classic is on another channel... ...except for ep 50 fer some reason.

Mobile Siege Platform Edition
A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB


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>>97223685
Kek, true
People who like Andor should just go watch any other generic cyberpunk shit. It isn't Star Wars. It lacks any of the charm and fantasy of Star Wars. And the fact that anyone pointing this out gets shitty Disneycuck spam about "muh realism, you need lightsabers" is so pathetic. As if there aren't other SW products that don't have Jedi and Sith and yet still feel like the actual franchise and not a hamfisted political thing
I mean just look at this. It made Coruscant look like an even commier version of NYC. Who the fuck thought this was a good idea?
>>
>>97223685
So you're not even a Star Wars fan and showed up to bitch about things.
Got it!
>>
>>97223685
Hey it's another middle aged manchild that loves pew pew lasers and cool laser swards!
>>
>>97223685
>>97223878
Samefagging samefag is samefagging again.

Hopefully some day you will notice just why nobody shares your opinions and calls you a faggot every time you show up.
>>
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>>97223986
Why are you Disneycucks always schizo as well

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97218017
>If my npcs or creatures only did things to win, the players would rightly be thrown out of immersion.

Surely you meant that the other way around. You are supposed to have your NPCs and creatures do everything they can to win.
>>
>>97222792
So basically grapplers exist to drag people into spirit guardians and stuff and waste the target action?
>>
>>97222311
Buy explosives and guns to put onto your death korps
>>
Making a character for the first time in forever
Used to be foreverDM years ago
Now making a character for my buddies campaign, hes first time DM
What resources are like… acceptable?
Twilight cleric seems extremely OP but its in TCE which I think is core no?
Idk ive been out of the game too long
Also what are some good wizard subclasses?
>>
>>97223647
I'd ask your DM two things
>1. What books is he okay with? Most DMs in my experience are fine with anything official but I've had some tell me they only allow the books they own
>2. Is it 5e or 5.5e, 5.5e doesn't have all the same subclasses although given how lazy and incompetent WoTC are they'll probably just re-release all the old ones with minor updates and tweaks
Also don't play twilight cleric unless you want to really fuck with the balance

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OH SHIT A GOBLIN
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>>97216757
Damn goblin witches.
>>
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>>97216757
>>
>>97216757
looks exactly like my Guatemalan neighbor, such a weird thing to fetishize
>>
>>97223954
Let's not pretend your Guatemalan neighbor is even 1/0th that hot.

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>97221234
>doesn't mention how 4e created an entir online ecosystem still not matched today and a hugely profitable subscription model with constent content dropping literally every month
Brother 4e made more money than anything before it and every other rpg on the market during almost the entirety of its run.
The idea that it was unsuccessful and had to go is fucking fanfiction. They had to stop servicing it because it was taking away from 5e. Why do people do this? There's plenty to criticize about 4e, why lie about it's actual success?
>>
>>97219566
3.5 was fantastic, faggot. My table will never touch 4th or 5th no matter how much you shill it.
>>
>>97223909
3.x is objectively the worst edition in how its rules don't actually work. I played it and then PF1 for years, but it's a bad game that does everything it can to make the experience worse.
>>
>>97223835
4E would not exist if 3.5 could have kept itself alive.
>>
>>97223909
>fantastic
>the edition with the most failed attempts to address its fundamental issues
You don't know how to play D&D. You sit at the table and vibe with your friends, but you may as well be roleplaying candyland.

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I'm brainstorming some stuff for DCC, thought /tg/ might have some good ideas.

Premise: Dungeon Crawl Classics night at the local pub, we do one-shots every week (characters persist, but it's different DMs doing different stuff across a bunch of settings and plot threads). Games have to be tight, well-paced, and light on the deep RP and bartering with shopkeepers; the best adventures start with "You are at the entrance to the dungeon."

The arc I'm working on is the city of Noctburg; its central-europe-themed gothic/industrial horror. It mostly exports alchemical goods; the Chymic League has enough political power to ignore what scant regulations exist regarding pollution, and working conditions in their refineries are horrible enough that organized labor agitators are popping up.

The theme of Noctburg is predation and exploitation; humans are very much part of the food chain. Half the muggers are human, the other half are some manner of urbanized monster; ettercaps with garottes, cockroaches that walk upright and wear trenchcoats, selkies/kelpies/rusalkas/ect in the river. Heavy emphasis on anglerfish tactics; everything that wants to eat you has a pretty face or sounds like a child in peril.

Even the spooky stuff just wants to eat you/live in you. There's ghosts, but also all manner of non-dead-human psychic parasites and manifestations of ambient misery; Silent Hill stuff happens at lot here.

The alchemical/industrial stuff means that players have access to lots of consumable items; flares, grenades, acid, healing serums that cause addiction, chemical sprayers. I've been considering including blade oils as well. Also, constructs; less steam and clockwork, more wet-cell batteries.

So, Dunwall+Yharnam.
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Here's a sample adventure where there's an outbreak of Russet Mold at a refinery; PCs sneak in to steal formulas and product, see what happened to the first official cleanup team, then run into the second cleanup team on the way out; very Half-Life, with environmental storytelling, repeated use of encounter areas, and logistical hazards.
>>
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>>97220104
>>
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What I'm stumped on right now is Vampires. No one else has done anything vampire-y yet that I've seen, so it'd be novel content for the group. But I want to up the urban predator angle and do Blade vampires; I want that scene from Blade 1 where the PCs are at the in-universe-equivalent of an underground rave, then the blood sprinklers turn on. The problem is how to translate "techno rave" into gothic gaslamp fantasy, and I'm still lacking a proper premise/narrative.

Also, haven't put much thought into representing them mechanically; lean into the more-grounded Blade vampires, or the spookier Nosferatu shapeshifting-shadow-projecting-animal-controlling sort.

I just want people to be humming techno beats to themselves while they kill vampires in a basement.
>>
>>97220164
>technobeats from the 2000s
>gothic gaslamp fantasy
Might be hard to achieve. Could do very elaborate punch fountains with clockwork mechanisms and statues that have blood coming out of them at various points and the statues are iron maidens with bloodbag sacrifices in them. The tricky part I think, is that gothic vampire stuff doesn't have high pace as any part of it really. The shift from very prim and proper high society party people to total savagery when exposed to bloodlust might work.
To keep the DCC oneshot hijinks you could start everyone at a masquerade ball, explore a bit, statues activate and its a reverse dungeon where the players have to get the fuck out as the revellers are in various states of failing their humanity rolls.
>>
>>97220626
I was going less for high-society and more grunge/underground; the vampires LARP as punks. But yes, I am hitting up against clashing genre/period aesthetics.

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ITT overrated cards in MTG
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>>
>>97221748
>flavor text implies dark advisor
>card says dark confidant
>art also doesn't depict a confidant of any type
>>
>>97223734
she can confide in my dick if you know what i mean
>>
>>97223767
is this a sounding joke?
>>
>>97221058
The possibility of answers doesn't make a good question less meaningful.
You are just bad at Magic.
>>
>>97220714
>commander
this is a thread about mtg

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Post-Apocalyptic Fantasy?
>A world rocked by cataclysm
>landscapes filled with chaos and wonder
>mage storms
>An enduring mystery; what happened, and what happened in the intervening centuries?
>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.
>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun
>the brink of a New Age
Interesting setting? What elements would you include?
I'm just gonna throw zombies at them.
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>>97219278
>Post-Apocalyptic Fantasy?
Points of Light, my beloved.
>>
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>>97220563
>I always like having the moon be damaged and falling apart.
Devil Dogs!

>>97219278
I would include mechs, orbital stations, ninja brigades, pirates sailing aircraft carriers, necromancer kings, and ofc dinosaurs.
>>
>>97221780
>How do you feel about no moon at all?
Bad on an ontological level I had not thought possible.
Changes so much about the game world I don't even and largely changes it for the less interesting.
>tides
>lunar measurements and cultural impact
Those two alone are such constant factors in most things we reference.
I get wanting there to be low light level night time stuff, but think it could be achieved differently depending on what sort of gameworld you're building.
>>
>>97222462
>the players can only do what is in character creation and levelling options
This is an intensely nogames post.
>>
>>97222462
>What players can do will ideally be covered by the rules of the game
... you've only heard about games through wikis, haven't you?

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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97223612
Evidently not >>97223209
>>
>>97223869
That's not evidence of anything, kill yourself.
>>
>>97223823
Should have played the reverse card.
>>
>>97223895
probably why his dad hit him in the first place
well that and all the drinking
RIP anon
>>
>>97223936
Tell me your country and let's look at those alcoholism statistics.

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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97221531
Mucho GODS
>>
If BT23 Rosemon is deleted with a When Attacking effect, plays itself back with Fortitude and then suspends itself, can it redirect the attack to itself or did it miss the "When one of your opponent's Digimon attacks" timing
>>
>>97222036
Any effect that refers to attacking is specifically talking about attack declaration, if a card doesn't see the attack declaration it can't use "when x attacks" effects. Rosemon wouldn't be able to redirect the attack since the newly played one wouldn't have seen attack declaration.
>>
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>>97217309
English ver foiling
>>
>>97221531
>why am I the reindeer
Yao-chan. You should be used to running you unethical hacker.

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Why does lichdom exist when you can just clone yourself in 5e?
>>
>>97223626
Because your clone living on isn't the same as your consciousness continuing.
>>
>>97223626
In addition to the continuity question >>97223655 poses which is quite difficult and generally costly to answer (which varies by edition, which is in-universe split between obtuse changes in how magic functions and versions of the spell), lichdom makes you a lot harder to put down in the first place, brings you back faster, for as many times as you can get away with for a single up-front cost, and actually "solves" aging fully.
>>
>>97223626
IDK about 5e, but in many of the earlier editions your soul adheres to your racial lifespan. Spells can stretch your lifespan a limited amount, slowing ageing or giving you the statistically unlikely but theoretically possible best lifespan while keeping you younger than you look - like a wizard looking ~50 from the ages of 50 to 140, then dying.

But there was usually a limit in place that prevents you from attaining immortality while in possession of a mortal soul, which is why lichdom was appealing to some. You had to tap into some kind of necromantic bullshit to acquire eternal existence on the material plane, otherwise your soul would "wear out" and rejoin the cycle or whatnot.

Clone spells combined with spells that diverted your soul into them if you died unexpectedly were great for staying YOUNG and for avoiding surprise deaths, but they couldn't make you immortal, just long-lived, iirc.


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