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"Tools of the Trade" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97210766
>Thread Question: Do you prefer inherent magic or something more ritualistic, requiring equipment, words, or similar?
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>>
>>97223061
Not them but when people say this they are talking about the character possession your IRL memories.
>>
>>97223071
But why? The point of the CYOA isn't a travel to a new world like a Jumpchain. It's like playing a tabletop or video game, you takw on the role as an Avatar and run around in the sandbox and connect to the world, events and characters by immersion.
>>
>>97221382
>>97221310
>>97221274
Nice. I like the 2nd one.
>>
>>97223142
>But why? Why would you ever choose YOUR own adventure in a choose your adventure game?
ohh man i wonder
>>
I miss softie

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>
>>97218198
I don't think the 5e audience realizes you can make your own adventures, they just play though Curse of Strahd over and over.
>>
>>97222929
I don’t think that ttrpg players at all realize that
>>
>>97222292
>ESLism

OH, sorry, I forget you're a fucking retard. My bad. I guess my posts are for the non-retards in the thread.

>According to Paizo themselves, Pathfinder has always been irrelevant and has never actually been capable of competing with D&D.

No one is going to provide a source for this; if someone does it will be proved to have been stretched mightily.

Obviously Pathfinder is smaller than D&D; that's not relevant. My point is, if D&D 3.5 was a failure at the END of its lifecycle, it would be braindead to base most of your company around getting scraps of a non-existent playerbase. Which means that 3.5, even at the end of its life, was still understood in the industry to be a big opportunity with WotC making 4e.

>By the way, PF2e sells many times better than 1st edition ever did.

This is an exaggeration and the original source avoided giving a number (if something is "many times more" then it is at least thrice as many, because only doubling something is merely one times more).
https://www.reddit.com/r/Pathfinder2e/comments/xsgynk/its_impossible_to_say_how_important_this/

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>>97218198
3.5 was subsidized by MtG, 4e had to compete with on it's own terms and 5e was downgraded when WotC learned you can't outsell cardboard crack, leading to a much diminished publication pipeline.
>>
>>97221132
>There is no "5.5e"
This is something only 5.5 supremacists say. "Oh man, there isn't even a 5.0 any more, buh buh wotch PATCHED it your game doesn't even exist!"

No thanks. The revised books are 5.5. They are a new edition, and if used, they replace older things. If you use them, you are playing 5.5. If you draw the line before them, you're playing 5.0.

>there are just constant erratas and updates to 5e.

Not even WotC is stupid enough to claim that their edition is 'errata'. They have huge pages of differences between them, things they renamed, functionality changed, conditions reworked.

>You can play One D&D with anything made for 5e seamlessly.

One D&D- always a maximally retarded name- doesn't exist. It was the codename for the playtest of 5.5.

And it isn't compatible, and way more tables are still running 5.0 than anyone was predicting before 5.5 came out. It hasn't done anything close to the level of replacement that 3.5 did for 3.0.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97222927
>he died a romantic death – he was stabbed through the mouth by a spear trap while trying to sneak up on a goblin he wanted to murder for small change.
>Open? No, there were broken teeth flying everywhere.
>>
>>97222960
>As he passed, he thought of her and smiled, but you couldn't really tell, as the spear removed most of his teeth & face.
>>
>>97222508
As a side to the aforementioned disneywood problems, the original Wormskin Zines are well worth looking at and using various parts to add to your campaign. They have a lot of useable material that has a more earnest approach and tone than the newer stuff and more direct use with b/x.
>>
>>97222859
FWIW, doing it 24 miles per hex would put it at the size of Italy and Norway and roughly half the size of France. So yeah, arguably too big, but not that big.

I know you were probably being hyperbolic, but I did the maths and wanted to share.
>>
>>97223125
I was being hyperbolic but the main reason was that my autism is just about weak enough that I couldn't justify doing the maths myself, so well done and thanks.

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97222115
Nah, 3E as a whole, for all its flaws, is definitely Exalted and obviously written by people who care a whole lot about Exalted. The worst parts about 3E, setting aside the mechanical issues of the core, aren't ones where the writers seem like they'd want to write something else but ones where they half-ass things due to obviously being embarrassed of something from the past editions but simultaneously too fond of that something to really let go and change things. I mean things like Raksi being sort of a cannibal monster still but kind of not, or Lilith, or Lover, or, to a lesser extent, Ipithymia.
>>
>>97221113
Dek Anthropos
Ten humans. The demon can have a stock of (up to) ten bodies, which it gets by hanging corpses.
>>
>>97221169
>>97222657
Oh, thanks, the "n" threw me off.
>>
>>97220218
What’s wrong with 3e demons?
>>
>>97223134
They're cringe and unimpressive compared to 2e ones

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Any problems you have with Warhammer 40k/Games Workshop over the past few years, anon? Do you see it getting better or worse?
>>
>>97222984
It would get better if you would psot your models.
>>
>>97223139
I'm poor :(
>>
The focus on competitive tournament faggotry has made 40k one of the most bland wargames I have ever played
>Do you see it getting better
No, luckily enough older players felt the same and there's a couple classic 40k rulesets hanging around. Not to mention being able to go back and play whatever edition I want, it's just a shame I miss out on the huge player pool of mainstream 40k.

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97221946
I get you, it IS fucky and memorable, especially for a one-shot where Corruption consequences don't matter barring some very specific rolls.
But it also would make me very wary of the GM invalidating character choices in the middle of a campaign like that. Spending XP to be good at X thing just to be told anti-X happens because Chaos would be a frustrating experience.

So personally, I'd need that "I wouldn't do that in a campaign" said out loud by you, if I were your player.
>>
>>97221791
They have natural children for the bragging rights and prestige.

Ironically the nuclear family sans picket fence is the Commorrite Dream, the sign you made it, because you could both fuck another Comorrite, wait out the lenghty Eldar pregnancy, and raise that child without anyone involved getting murdered by each other, by rivals, or by an otherwise uninvolved conspiracy you just happened to get caught in.
>>
>>97222284
oh understandable. For sure, you have to do it with people you know and who trust you not to be an asshole. We have been playing a while already, and 3/4 players I've known for years.
>>
>>97220239
>>97220243

To be honest, in the DW campaign I'm in, I would have totally thought that was cool. I get people saying "bah! 10 corruption points is so punishing!" but the limit is 100 and even in a long deathwatch campaign, it will take forever for it to matter. I slightly agree with WP success punishing you for having high WP but I think it would give away the hallucination to easily for what it is.
>>
>>97223001
>but the limit is 100 and even in a long deathwatch campaign, it will take forever for it to matter
That's a good point actually, Maybe I just don't give them out often enough, but even in the longest 40k campaigns I've ever run or played not a single character ever acculumated enough insanity or corruption points for them to actually become an issue

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>97222488
They are all vastly different games. Blood Bowl isn’t a wargame it’s closer to chess with variance and many sets of unique pieces.
>>
>>97222553
These are British prices, Americans tend to pay at least 20 bucks extra for all Warhammer stuff.
>>
>>97218744
GW likes to cover production and design costs of new models and storage cost of older stock by increasing the cost of 40k units. This keeps the profit margins positive even if not every unit sells.
>>
>>97222443
Metal is premium.
>>
>>97221959
You can get a full old world army for ~300-400 bucks

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ITT overrated cards in MTG
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>>
>>97221058
Someone can also respond to Swords to Plowshares
>>
>someone plays a threat
>play Gilded Drake
>nick the threat for myself
>they now have a 3/3 flier
Obviously you're not going to use it on a token or on a card that's worse then a 3/3, but there are a fuckton of situations where Gilded Drake just wins you the damn game. If you nick someone's big Timmy creature, for one.
>>
>>97218965
>other players seeing you as a bigger threat means the card is bad
Stealing a commander draws a fuckton of aggro, that doesn't mean that's bad. It means IT IS GOOD YOU RETARD, YOU ARE DRAWING AGGRO BECAUSE YOU ARE AHEAD
>>
>>97222188
I didn't say it was bad, just that if you'r goal is to remove the opponent's commander in a way where it doesn't just go back to the command zone there are better options, since there's a good chance that one of the 3 other players will just Plowshare it and it goes back to the command zone.
Gilded Drake is the best card for stealing an opponent's creature, but stealing creatures is a fairly niche form of removal (not being instant-speed is a big drawback, and it's not even the best way of shutting opponents from using their commanders, so to get most of it you have to build a deck around steal effects or bouncing the card to steal multiple creatures), and it's not so much better than the second best option to be worth the ridiculously high price of the card (though if you allow proxies, that's admittedly not an issue).
>>
>>97222203
>it's not even the best way of shutting opponents from using their commanders
It's pretty damn close since the change of control is permanent and not tied to an aura or the 3/3. The only way they get theirs back is if they use removal on their own commander, and if they do they're down a card AND have to pay the tax.

>it's not so much better than the second best option to be worth the ridiculously high price of the card
Oh I see, this thread is just whining about the cost. Look, it's a reserve list rare that's top tier in a format, it's going to be expensive. You want to whine, whine to WotC about their reprint policy. The card is great and pretending it's not won't make it any worse.

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I haven't kept up with 40k lore in a long while but I just found out that they brought this guy back for no real reason and I find it really cringe. What I liked about the old lore was that humanity was in decline, the Imperium that once was is a long distant memory, the heroics of the past is shoruded in uncertainty and ambiguity and all that remains is the rot and decay. Now we have a dude from the past that has just come back and he is totally badass and cool and is gonna fix everything and also any ambiguity that makes the past mysterious and interesting is now gone because there are people alive who can backup what happened. It feels less grimdark and more marvel super hero shit. I don't really like it.
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>>97222233
Irrelevant, far more people care about the lore and only the lore and couldnt give less of a fuck about the models. You have lost and secondaries have won. Face it.
>>
>>97222222
Sixth post, best post.
>>
>>97222222
Sixth post
Six digits

Spouting nothing but truth as well. Truly blessed.
>>
>>97222222
HOLY, witnessed
>>
>>97222222
BASED KILL ALL FAGHAMMER FAGS

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
I just saw this highly janky asset reuse in Forgotten Realms: Adventures in Faerûn:

https://5e.tools/book.html#fraif,1,broken%20mirrors,0
>Passion Pools. These caves in the forested foothills of the Sword Mountains protect geothermic pools laced with salts that color the waters various hues of red. The air is steamy and smells foul. Use the Volcanic Caves map in Dungeon Master's Guide appendix B, treating lava as water and placing areas where priests and visitors live and work.

Yes, use the volcano map, but pretend that the... lava (magma?) is actually red-colored water.

Image far too big to post here: https://5e.tools/book.html#xdmg,9,volcanic%20caves,0
>>
>>97222633
Wizards are in general going to have spent years deep in their books and not have the foundational "from childhood" work put in that a fighter or other Martial has towards general fitness unless they've intentionally put in that effort. But training up Constitution makes sense for keeping up Concentration.

Clerics and Druids it's a mix since they have armor training and can be tough melee fighters.

Sorcerers can come from basically any path of life when their powers awaken, so there being lots of variance makes sense.
>>
>>97222311
Donate to the peasants.
>>
Why shouldn't Arcane Archer be the strongest archer?
>>
>>97218017
>If my npcs or creatures only did things to win, the players would rightly be thrown out of immersion.

Surely you meant that the other way around. You are supposed to have your NPCs and creatures do everything they can to win.

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Have you tried Space Gits? It's an unusual skirmish game by Mike Hutchinson (made Gaslands). It seems to be the ultimate casual skirmish that you play while chugging beer.

A lot of mechanics are dexterity based, for example instead of losing health or wounds, your fighters add D6's to their dice tower, which has to be moved alongside them (and when it drops over, they drop down).
Shooting is also quirky - you roll dice equal to the number of shots and then trace lines between a shooter and each die to see if you hit the target. Landed shots use die's result, so a single roll is made to-hit and to-wound, which I think is neat.

I'm going to try it this thursday. My only two complaints so far is that close combat seems bland (its basically rock-paper-scissors) and it's really easy to deny it by spamming shove. My other complaint is that the rulebook's art is atrocious vomit.

Everything else checks out though, it even seem to have a basic campaign system.
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>>97222322
>Are there any other skirmish games where the location of the rolled dice mattered, not just the result? Asking unironically.
There was a old GW boardgame which had dice rolled on a grid inside the box lid, I forgot which one it was.
>>
>>97222076
>My other complaint is that the rulebook's art is atrocious vomit.
They should have this fix by Space Gits: Rezogged.
>>
>>97222132
>I have no interest in discussing games
Then why the fuck are you here?
>>
>>97222886
To tell you. It's of vital importance.
>>
>>97222132
why not try miniature wargaming, we have
>dumbfuck no brain toy soldier pushing around rules
>das kriegsspiel: special autism edition
>brandhammer 6 million (named for the price of a starting army)
all of them are dogshit but we pretend they aren't

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What's the weirdest, wild PC you've ever played or allowed?
I let a player play a wyrmling deep dragon (DotU) in one campaign. Just Acid Spyro.
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>>
I let my players come up with whatever they want. I have a pretty robust system for character statting that forces some balance, so they've played as:
- Robot that can break into three smaller units that operate as a boy band (bard)
- man with the head of a slug who can retract any of his limbs inside himself
- really really long and thin snake
- Sentient swarm of bats (was once a vampire but can't change back)
- tiny psychic mimic disguised as a tongue that moves from victim to victim
- a sphere that rolls around and can only survive by eating coins and ghosts, for our maze arc of course.
>>
>>97187628
One of my players wanted to play a Bulgarian once, it was a little weird but I gave the Ok. He didn't actually speak English, so he had to talk to the one guy who spoke either german or russian who would translate for the rest of the party.
>>
>>97188023
>We like weird shit
>Just means anthro subculture stuff
You have huge conventions, are one of the biggest subcultures outside of weeaboos and have no interest in being anything outside the confines of being an anthropomorphic animal.
>>
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>>97187628
What are some of the more obscure monsters or cryptids that you think could work as PCs? I mean, WoW shows that Minotuar/Tauren work as a playable race, what else from myth or folklore could work, like maybe picrel?
>>
>>97187628
Warforged in Eberron.

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obviously, clan skryre is the most advanced society in the setting. do you think they had access to warm, running water? you could use warpstone to heat the bath houses for example, and they had plenty of access to metal for plumbing.
>>
>>97223075
They almost certainly could, but because of no few worshipping The Great Horned Rat as a harbinger of disease and Skavendom being nearly universally overcrowded filth it probably doesn't happen.

And female Skaven are either barely distinguishable from males or horribly bloated birthing-beasts.
>>
Kill yourself.
>>
>>97223096

that's not what yawg told me
>>
>>97223075
Post painted models.

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97222404
Probably. I wouldn't expect see that Ash semi sticking, maybe a year or so before it goes back up to 3.
The charmies I still don't know where I am on them because they're more balanced but I still don't think they're good for the game. I don't that this avenue is a good method of fixing the going 2nd problem. It feels like a bandaid solution to avoid making a revision to the rules.
>>
>>97222447
>I wouldn't expect see that Ash semi sticking,
Nah, I see it going back a year to a half a year. Some reason that hit irritates me, I do kind of like the card. I think the main reason why it's hit is because a lot legacy decks are starting to have supports that lets them draw 2-4 cards now and they want people to use those decks more.

To me charmies still have the Maxx C issue where allowing your opponent to draw is still do good. I, also think that the game is gonna start either move towards decks being able to draw a fuck ton or simple decks that can out out a fuckton of interactions with no effort or massive combos
>>
>>97220343
That's an unreadable mess
>>
>>97222447
I'm of the belief that Mulcharmies have balanced the winrate of going second but did so in a way that lowers the overall skill expression in the game.
Ash and Impulse semi are retarded though.
>>
>>97222939
The TCG formatting is awful, yes.

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>
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I play chess, shougi, checkers and Gomoku

Go is ass. Backgammon, poker's ass.

Have a kitty.
>>
>>97216136
Yes. 1.e4 e5 2. Nf3 f6 3. Nxe5 Qe7 4. Qh5?? g6 5. Nxg6 Qxe4+ 6. Be2 Qxg6 0-1
>>
>>97221789
Phoebe Witte
>>
Real chess general
>>>/vg/550709672
>>
>>97222276
>Go is ass.
You need the mentality for it, to control territory.


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