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Work in Progress, Christmas Johnnies Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
>>97257575
looks decent. I think you've gone a bit "non-metallic metal" on the legs with multiple shadow areas, and your brightest spots being down there rather than on top of the marine. it's not clear where your light source is intended to be. but the main purpose is to communicate shape and scale and you're doing that. volumetrics don't have to be precise to work.
>>
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>>97257816
Also, among ogre bits found a perfect head for this little project I had in a box
>>
>>97257819
Hard to capture it on photo, but it still reads as black when you look at it.

Maybe once all the other parts are highlighted and the terrain is painted.
>>
>>97257828
the blue shoulder and belt buckle don't help. rather than providing a contrast they just make my eye see a lot of blue at a glance.
>>
>>97257865
I'll keep that in mind, thanks.

The DM reveals that all this time, the 'Chaotic Evil invading soldiers' you've been fighting and slaughtering were actually Lawful Good innocent untrained peasants. They were tricked/convinced into believing they were fighting for survival and defense of their impoverished homeland.

THE PALADIN FALLS AND LOSES ALL POWERS!!!

Do you feel like a hero yet?
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>>
>>97254437
>Per AD&D rules, shouldn't the paladin have fallen when he killed he first peasant, regardless of whether or not he knew the peasant's alignment?
Killing enemy combatants during wartime is not an evil act regardless of their alignment. Other circumstances might make still make it evil, but what OP is describing does not.
>>
>>97252494
Live by the sword, die by the sword. Anyone who takes up arms can be killed in honorable combat without besmirching the honor of the killer.
>>
>>97253489
>>97252494
OP, still waiting for an answer as to why these people were "defending" their land by "attacking" mine.
>>
>>97253489
Best defense is literally good offense.
>>
>>97257332
Your home and left kidney are rightful shittytwististani clay

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97215302
What if it's more a spectrum and a product of the very short life spans of goblins. If a goblin settlement is stable for long enough they start to build a functional culture and some social experience that allows them to peacefully interact with human settlements, but if the settlement is consistently blown to pieces they go feral. For example, if only a few goblin children are left after a major culling, they grow and breed very quickly without any respect for the cost of offspring. They would have no agricultural skills, no hunting skills, no shelter, no resources to trade with, and no elders or experience to teach them otherwise, so they start raiding farms for chickens and loving in barns and caves. Raiding ends up being the successful means of providing, so you catch bad attention, get obliterated and restart the cycle. Alternatively, a stable village figures out growing crops, teaches children to trade or work in the nearby town, people come to begrudgingly respect the little fuckers, they get help maintaining their little village from the local humans, and even though they only live fifteen years there's continuity of culture and experience. Controlling goblins ends up being either a process of aggressive extermination or improving their lot enough that they realize farming is better than being exterminated (and providing them with condoms). You end up with goblin public health specialists that are overall more economical than equipping a goblin task force.
>>
>>97231892
Could be the same business as killing coyotes too, lotta people just don't feel comfortable killing something like a dog, lotta people don't have a gun and the right experience to safely deal with a coyote. Could be the same for goblins, some people would do it, but others would get the ick because it feels like killing kids, most people wouldn't feel safe confronting the two goblins in the trash can.
>>
>>97213989
>ANOTHER thread where OP isn't pretending to post about his fetish
come on man
>>
>>97256680
But goblin raiders have no reason not to raid other goblins, or in the presence of other goblins
This really only vouches for the effectiveness of relocation as an ideal method of genocide. If you never fully "corner the rat" you can keep them all close together
>>
>>97213989
The goblins in my setting can breed faster than you can put them down.
They also don't respect species barriers, any cum can get them pregnant and they're all female.
Moreover a goblin measures her worth as a goblin by how many daughters she births, hoping to birth enough that she can start her own tribe.
And why yes, they do kidnap human males as breeding studs, and feed them herbs that boost the production of nut butter and rape them until they knock up the whole tribe then set them free.
It is strictly illegal, but many villages even trade young, strong, healthy boys to the goblins for a set period of time in exchange for a lack of harassment.

>!Why yes, this is my poorly disguised fetish. How could you tell?!<

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Ghoul Stars
>Region of space inhabited by scary monsters
>They're scarier and more monstrous than all the other scary monsters (just take our word for it)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

The harrowing
>Imperium is invaded by monsters from another dimension that is scary and incomprehensible (but also it isn't the warp)
>They're scary and incomprehensible (so basically Chaos but Chaosier)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

What is the point of this?
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>>
>>97256523
The competitive mindset and PUG culture feed in to this. It's one thing to spend time thrashing out your ideas with some friends over time, but when your gaming circle is "dudes at the shop/tournament" whose only concern is really their win/loss record, you're never going to get any traction.
>>
>>97257579
>You spent the entire day shitting up every thread
[citation needed]
>>
>>97256301
>Fuck's sake.
>He's Alpharius.
>>
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>>97257603
kek
>>
>>97255850
>whatever you could personally imagine
why would i waste my excellent, genius imagination on this generic redundant shit? i could also have imagined something even if they didn't write this

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
I'm so tired of all this Edition
Previous Thread: >>97239356
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>>
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>>97257807
>>
I'm surprised the thread got made at this hour.
>>
>>97257840
The life of a threadslave is a pathway to many abilities some consider to be unnatural.
>>
>>97257846
I wish we didn't include necromancy in the threadslave curriculum
Why did we even do that anyway?
>>
>>97257854
In case a revival actually pans out like it did for MHA... 3 times?

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Spooky Scary Stirlanders Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97257109
You mean of the "Legacy" factions?
I think most likely will be Shreks. They've been piddling out of Sigmar for a while and I can see them just disappearing and going all back to Old World (I still think GW's current stance against cross-system play is fucking stupid)

Next Delfs. GW needs to shit or get off the pot with Malekith's godhood and his Shadow Elves in Sigmar. Do something, come out with new models and squat the old Delf models from the Cities line and bring them all back to TOW.

Daemon of Chaos very likely, but only once GW moves the story forward and gets to Asavar Kul's invasion.

Rats would be easiest to do since even their new models are small enough to rank up on 25s, but since they're being used as the big bads for the current edition of AOS, GW won't relinquish them.

Lizards would also be more difficult, all the big monsters haven't been updated but the new Saurus don't rank up very well, though it is possible to get them going. And NuSlann would need new bases that could fit in ranks.
But since they're still a major faction in AOS, very unlikely.

New Chorfs rank up better than I thought, but again, extremely unlikely as GW doesn't want cross-play.


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>>
Don't forget Stirland's most horrible monsters.
>>
>>97257123
Why didn't you just delete and remake the thread, faggot?
>>
I’d like to see the VC back just to get my hands on some of the pre-refresh skeletons. I know tracking them down second hand isn’t the worst experience, but it’d be more convenient in my mind.
>>
I just learned they no longer sell previous start collecting X boxes and I'm lowkey salty. They used to go for extremely cheap, and they would be perfect for 500 points worth of demon allies.

Holiday Special Edition

Previous Thread: >>96962908

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>
My Tiny Supers character, Stretcho the Rubber-Man! I'm very excited to play this guy in an upcoming supervillain campaign.
>>
>>97244196
>>97249699
>DOOM
Secret War explores the idea that all or most tech villains in Marvel were just funded by Latveria for reasons I can't remember. The whole book was just a vehicle to launch Secret Warriors, but it still explored the weird idea that these guys have high-tech, expensive equipment they use to rob banks and stuff.
>>
>>97254854
>Supervillain

The dude looks like Ned Flanders by way of Bruce Campbell.
>>
>>97256895
Shoot, I'll take that as a compliment.
>>
>>97254854
>>97257188
>>97256895
Actually, make him an old unc who has a Ned Flanders character during the day, but is larping as a villain at night or when he puts on the costume and is slowly realizing how serious villainy is and acts like a chipper rookie despite being the oldest member.

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Thoughts on Scion?
>>
>>97257539
2e is a better game than 1e. Goes for more cinematic mechanics than simulationist which fits the theme given it is all about building your character's story and legend to godhood. Pick 1e, 2e, whatever homebrew lore you want since the mechanics can accommodate within reason.
>>
>>97257657
If 2e's system feels too exposed, then get Curseborne and use that instead.
>>
>>97257539
Outsider is the best Calling.

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Forgotten People Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97257178
Elf. Their whole thing is being in decline after their mythohistorical heyday.
>>
>>97257178
Elf. You were once part of a great, magical society, blessed with the secrets and wisdom of ages past as well as centuries of life to study them. Now you're knee-deep in sewer water killing goblins with some guys whose parents weren't even born when you left home.
>>
>>97256298
Bard is just that versatile. They can all buff each other with music which is kind of funny. Basically a travelling band and their bodyguard/man servant.

I played a game with 2 bards and it worked well in 2e
>>
Imagine running a strixhaven campaign with just dwarves
>>
>>97257793
why?

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Post compliance market edition

>Previous Thread:>>97242255

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97257420
We can't tell you anything that'll help you. Talk to your local community. And if there isn't one, start thinking about how you can get people hooked enough to try it out. Or don't, and be a nogames faggot like 90% of this thread.
>>
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Reckon I could get away with Suboden Khan as a mounted praetor or centurion for my Scars?

It's definitely a different design to the shamshir of the golden keshig and the skyhunters for normal jet bikes, but I kinda like the design.
>>
>>97257719
You will be raped and murdered
>>
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>>97257719
>Pr*maris
>>
>>97254686
My grozp play 2.0 and we are having fun.

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Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?

Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
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>>
>>97249834
Greeks are the ones with no empire who endured 400 years of foreign occupation, 500 if you consider that the Greek royal family were Germans.
>>
>>97249834
>βαρβάρους
>says someone without stable financial institution
>>
>>97222151
They were Gondor. Gondor was patterned after them. Not elves.
>>
>>97253416
This
>>97222151
Although you make some points, you can't ignore the corruption and civil wars, and the labyrinthine bureaucracy that just doesn't match the elves. That's all.
>>
>>97222151
I kind of crib Atlantis schizoposters for my Elf lore.

Key facts from my setting:

>elves are interplanetary, but precede humans because humans are the aspeciated offspring of elf/dwarf interbreeding
>elves created their own homeland, a floating island of concentric rings
>elves fight over the crown, two factions arise, red star and white star
>red star views themselves as godlike rulers of all the world and pronounce the god-king, seeking to impose order and stability on the land and declare the Final Empire
>white star just want to fuck and chill out in gardens eating fruit but will fight to ensure the existence of their people and a future for horny vegan children
>the white stars lose the island and have to hire human wizards because they view the War of Red Agression as their fault
>Island is yeeted into the shadow realm (actually the realm of spirit and mind with all the red star elves on it)
>God King becomes a twisted demon, the man in between, seeking to penetrate reality
>White Star Elf leaders gather to fight him
>Their fight becomes a debate in the shadow realm

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Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
Genuine question, there’s no real answer to it, mostly looking for opinions for the sake of narrative flavour for my game. What is the connection between Cegorach and the Deceiver? Are they the same being, somehow? Are they connected? Is Cegorach just the Deceiver’s longest ever deception, or is the Deceiver Cegorach’s biggest joke? Or have one of them pretended to be the other, on occasion?
>>
>>97257601
My GM is very wary of stacking gear qualities for this very reason. MC bodysuits can get very silly.
>>
>>97257643
It's about as busted as being a Machine Trait Admech with a bunch if Unnatural Attributes in FFG

Nothing wrong with a bit of broken power gaming. Something I was pretty disappointed in is that they didn't take the time to make gear more... bespoke(?) In the Requisition Guide. They did that in the 4e Warhammer Fantasy books, the item traits & stuff are VERY heavy handed. Like how shields can be destroyed in one blow & not even having the durability trait can save it completely. This means shields are pretty shit to invest it
>>
>>97257162
The bitter internecine conflict between different GW departments would never allow it. They forbid making tzaangors in TW Warhammer to have bird heads because they have bird heads in AoS, for example. They are refusing to update stuff in Old World that was expanded on in AoS. Vespids got relegated to killteam, and so on. Pretty much the only thing that's used between the difference GW games are the daemon models, the rest is highly insular
>>
>>97257658
It's moreso about how some negative qualities are nothingburgers. If you're not the face then ugly nets you a free positive quality, and shoddy doesn't mechanically affect certain types of gear, classic C7. I typically equip every starting character with flak armour that I've stacked 2 nega qualities on to be able to afford.

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>97252996
Nah! I'm good, marking the territories isn't that long (outside of France's, which is just humongous), and I'm not sure which order of putting stuff is the best for it to come out looking good, this is very much a prototype. I'm glad at least I got a tiny bit of the USA's in there, I didn't even realize that. I tried doing the same with the full map, but Paint 3d couldn't handle the sizes involved.
Very rough estimate, but the hexes came at about 80 miles across from what I could eyeball.
What I'm thinking, for the "hexcrawl" version, would be that you build a small company, start in a city, and have a few options to generate job opportunities, trade mission requested, escort missions, reinforcement, labour employment, exploration, etc. A bit like, in Sunless Sea, when you are in Fallen London, so if you are in Fallen Paris you can check with the Societe if they have some missions for you. You generate a target location (figuring how to do this the best is what's bugging me now) and must reach it. Each hex you have to travel through would be a game map (obviously, not a 1:1 translation, but represent that one dangerous situation your Expedition got into during that week of travel). These games would set you more against NPCs. Probably some rules to speed up travel inside your frontiers, on roads or rivers, or through Airship or on boats.
I've already figured out a bit of an event system to make the travel games a bit more chaotic.
Will post more on this as soon as I feel it has enough structure to make sense.
>>
>>97254342
This reminds me we still need to add a lot of names to the geographic locations.
>>
>>97255942
Rivers as well.
>>
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>>97255942
>>97255965
Thank you for the maps, I'll try to include as much info as possible without overloading the map.
>picrel
New game map, I'm going to try and pump a number of these in the next few weeks.
>>

>Everyone points out that "Le demons are not evil" was a huge trend
>Can barely remember any media that doesnt' have not-evil, not-succubus demons
>The first that came to mind was devilman and they are still dicks there

What is with this weird fauxtrarian bullshit
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>>
>>97257630
>Durr hurr durr durr HURR DURR HURR!
>>
>>97257521
>Tranime
Irrelevant.
>>
>>97257623
>Tieflings
They're not even actual fiends, so strike one.
>Devil May Cry
They're the primary enemy so strike two.
>Helltaker
It's literally stated that demons cannot be redeemed in that show. Strike three, you're out.
>>
>>97257787
Helltaker is the anime femoids in suit game.
>>
>>97257528
>on top of a lot of them acting like they were molested as children

>meanwhile, in 2004
>GUYS I'M A NURSE FOR A TRIPLE AMPUTEE BUT SHE'S AN ARYAN PRINCESS HOW DO I GROOM HER???
Can't think how that happened.

Holiday cheer edition

Previous:
>>97223714

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Seasonal TQ:
>How do you deal with friends&family absolutely resistent to any form of game teach?
>Will anon repeat his autistic data gathering endevour this year?

Actually interesting TQ:
>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
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>>
>>97253576
thanks for posting. not that anon, but you've sold me. i will check out the 10 year anniversary edition when it goes on gamefound
assuming it isn’t really overpriced. the VotK campaign seemed like a terrible value. I am still hoping to find a decently priced copy once it goes to retail
>>
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board games forever
>>
>>97257708
>800 hours
>More than a complete fucking months worth of 24/7 gaming
HOW? I mean yeah with tts included obviously but still
>>
>>97257745
*Bga, not tts
>>
>>97253576
>>97253574
>>97253562
I know I am being petty here, but this cover kills all the interest I might have had


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