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Long time MtG player (17 years?) and with what's happening to the game rn, i don't really have much interest in any of the new sets.

Sorcery looks like it could maybe scratch that itch. The art is fantastic and reminds me of legacy MtG art. Anybody here play?

I watched a few overview vids, but I'm curious how the actual gameplay goes.

For someone who plays mostly EDH, are there any similarities?

Is it usually a 2 player match?
How long are the matches usually?

Is it as much of a money pit as MtG?

Convinced a few of my MtG friends to give it a shot based off of the art alone. Just need an idea of what I'm up against in terms of learning curve.
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>>97820622
Atleast in our city sorcery has been steadily gaining new players, with most being ex-mtg players or completely new to tcg hobby. It's either been the art or gameplay drawing people in. Ppl seem to enjoy the boardgame feel of the game with site placement and cards really affecting the realm unlike in some other games. Someone in the latest sealed event pulled this badboy and gotta say that flavour texts are so damn good in this game,
>>
>>97835460
this and a bunch of other Ian images appeared in the Tolkien bestiary too. I also always loved the wights picture.
awesome that they got him involved for this, his shit is so unique.
>>
>what if we make looking like 90s generic fantasy art our selling point
>>
>>97840990
>art is so bad nowadays generic fantasy art from the 90s is a legitimate selling point
>>
>>97820809
I'm already sold on the art, no need for you to reason why it's so great

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Which D&D canon setting do you like most? Which one would you like to try out?
>Blackmoor? More like, Blackwhore!
>Greyhawk? More like, Gayhawk!
>Mystara? More like, Fagstara!
>The Conan universe? More like, the colonoscophy universe!
>Dragonlance? Not worth giving a chance!\
>Forgotten Realms? More like, forgettable realms!
>Spelljammer? More like, go-to-Hell jammer!
>Dark sun? More like, No Fun!
>Al-Qadim? More like, All-Cocks-In-Him!
>Planescape? I'd rather plan an escape!
>Eberron? I like it, the creator is a creep though
>Ravnica? More like, Ravnigga!
>Exandria? More like, Retardia!
>Theros? More like, Lameos!
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>>97837478
Sounds like Baker is stuck in the 3e days when CR for powerful entities went up above 30 while in 5e CR 30 is the highest CR although to be fair, I remember the 5e 2014 Tarrasque being theoretically able to be whittled down and defeated by a bunch of flying archers with magic bows which is pretty dumb.
>>
>>97836914
>>97837478
Part of the problem was that Argonnessen was intended to be one of the "Epic level" zones of Eberron during 3.X. Remember Eberron was supposed to be a setting that could hold a version of "everything" in D&D with in it which included the Epic stuff. This idea was lost in the 3e -> 4e and 4e -> 5e transitions.

>Khorvaire - low to medium level adventures
>Xen'drik - medium to high level adventures
>Argonnessen - high to epic level adventures
>Sarlona - low to high level adventures (psionic focused)
>Khyber - medium to high level adventures
>Deep Khyber - high to epic level adventures

It was designed with an MMO expansion pack design loosely based on Everquest's expansion packs.
>>
>>97805205
>not gaycock
Ngmi
>>
>>97805445
>The Forgotten Realms is the best D&D setting.
thread ended here
>>
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Brancalonia! Shame I'll never play it, but I'll read their books and imagine
just imagine

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>create a system
>it's good
>but have a huge ego and expect the system to become popular through word of mouth
>do 0 PR for the system
>do Pikachu face when the system tanks
Literally the story of every new indie system in the last 20 years. What's wrong with people in this industry? Does this industry only attract retards or what? It seems that way because only DND has created an official online service, while the rest believe that Internet is something secondary in the 21st century.
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>>97830473
>They also didn't do anything for the 50th anniversary
I recall them doing WORSE than nothing by releasing a book about its history that shat on the franchise's origins for being racist in the literal first page.
>>
OP is a faggot as usual, but this is a genuine question: where the fuck is an indie RPG creator supposed to advertise at all?
>>
>>97838501
Podcasts. Tons of people listen to stuff like the one shot podcast and they seem pretty willing to signal boost smaller creators. It also helps if you do your own media thing (podcast, YouTube, etc.).
>>
Faggots on here like to act as if knowing how to advertise and build up a community is somehow "gaming the system". It's why they screech and cry about Shadowdark, despite it having two incredibly successful Kickstarters along with a healthy community. It helps that they keep a tight grip on not letting the retards in said community get out of hand with political bullshit, too.

And another anon was right, this thread stinks of street-shitters.
>>
>>97840520
Shadowdark literally paid a bunch of popular youtubers to promote it, which led to those successful kickstarters, which were then, in turn, promoted by Kickstarter itself.

No one denies Shadowdark was successful at shilling itself. Just that it doesn't deserve the success and reputation it got, because it's an extremely below average game.

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97826807
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>>
>>97841057
>/Taditional
Are you sure they aren't just a TAD autistic?
>>
Games?
>>
>>97840903
400 points is the norm chud. Paladins are pacifists that help demons out of tight spots.
>>
>>97841068
Don’t. Don’t start that here.
>>
>>97840903
I struggled a bit to reach 500, it gives plenty of points.

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Hotseat multiplayer is a traditional game right?

What faction and hero are you starting with and why?
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>>97838449
I wasn't talking about OP, he's just a garden variety faggot.
>>
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>>97834115
Fpbp
>>
>>97839406
second
>>
>>97834149
>>97834151
Stop being a gatekeeping gamechud. Video games can be traditional games if they identify as such. Get with the times.
>>
>>97841040
I'm ok with that, because it's always been the case here, you fucking "ironic" newfag

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97840115
>sucking effect is for black mana only
If you play these cards, you are the throat goat
>>
>>97840679
It's a crime that Sheoldred died while Urabrask lived
>>
>>97840679
Professor Dellian Fel is the Davriel Cane of our time.
>>
>>97840436
I prefer Weird Griffon Tower
>>
This swamp does not look snow-covered at all.

How should Wizards fix and improve Birthright rules, so it wouldn't be a total ass to GM?
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>>97836316
Clearly the OP pic was run through some dogshit filter. A quick image search pulled up this one, and none of OP's. No idea why they'd post a fucked up one.
Birthright's rules are ok, not great. Personally I'd steal rules from ACKS, they'd probably have the details to run a legacy game.
>>
>>97836316
Not AI generated, but it has all the hallmarks of AI upscaling.
>>
>>97836175
Why is it ass to gm?
>>
>>97841017
Because it really delves deep into the different aspects of running your demesne - trade deals, resource yields, spying missions, military advances, the state of the peasantry, the machinations of minor nobles and guild heads, all that stuff - and expects you to take appropriate actions for every active regent in the game on every realm turn. So you're basically playing a twelve-man Civ map and filling in for eleven of the players.
>>
>>97836630
ACKS has far worse rules. Birthright understood the basic idea that you can simplify complex concepts. ACKS makes even simple things take forever to resolve, and never in a fun or interesting manner. It might be the worst system for anything it sets out to try to do.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>97840855
Thanks anon! I tried looking for this yesterday and my old links were all broken and I couldn't figure out if they had another url. Appreciated.
>>
>>97840868
you got it
Anna's Archive's wikipedia page always has the current url
>>
>>97840529
>Hot Streak
>The best game of it seems to be the first one you ever play
nah it's the game where people yell the loudest
only pull it out every now and then for 1 game, no more
>>
>>97841047
In my experience these two overlapped 90%
As said I imagine it's best in a super casual context like a larger family gathering where people slowly gather around the game and there's a kind of casino table excitement vibe going on
>>
>>97840844
I cam get you medina for ca. €55, the estates is gonna be harder

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Whatever you may think of the idea of martial characters in D&D or any other fantasy rpg basically doing sword magic, it is at least a lot more fun from a gameplay perspective than just going "I make an attack roll" every round.
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>>97840158
>Fake binary choice thread
Kill yourself, faggot
>>
>>97840353
And now what?
>>
>>97840910
Keep seething, nogames.
>>
>>97840158
Have you tried not playing Dndogshit?
>>
>>97840996
Cope

A Midsummer Night's Dream Edition

Previously on /slop/: >>97789009

▶ Thread Task: William Shakespeare.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.


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>>97840810
That's just Ottomanon, they're like that
>>
>>97819348
>Shall I compare thee to a summer’s day?
>Thou art more lovely and more temperate
>>
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>>97840953
>>97840734
>>
>>97837201
With AI slop art it got way easier to make cool looking illustrations to use on improvised paper minis.
Back in my days in the previous century I would draw the figures by hand, place the paper on the window in order to see through and trace the silhouette and draw the back as well, then cut it and glue it to a small base, usually a trash plastic lid, and use it to play. Simpler times.
But I like that we can prompt more complex stuff and print it.

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NATO intervention edition

Previous thread:
>>97576097

>Thread Question:
What have you been working on recently?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97834235
The Sword and the Flame is classic but the unit counts are fairly large even for a small scenario. You can pretty easily scale down the basic unit size but some oddness may result.
>>
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We had our first game of Fitna yesterday. Syrian civil war of 2012. History was altered as the rebels took over Assad in a brutal conflict. It was fun once the players got the hang of it, I was personally acting as an umpire. One thing that I was left wondering about was the card draw you get from playing the Reinforcements event card. If you draw another event card, can you just keep playing those events or do you have to declare all your events at once and then if you draw any extra those can be used later to generate OP or saved for future turns? It seemed really strong and swingy to chain-draw 3+ reinforcements in a turn into 3 more events. Any Middle-East war veterans here to weight in?
>>
>>97834235
As others have said, The Men Who would be Kings is your best option. Sword and the Flame is a very popular boomer era game and is still very popular at conventions.
These are the best two, but for your purpose MWWBK is what you're looking for
>>
>>97834575
>>97839344
>>97840670
For bigger battles of that period, is Black Powder 2e the way to go? I will be honest with you, I'm not the most hardcore wargamer around and my friends are definitely too fresh for granular and complex rulesets. I'm not sure if it matters but currently we have people working on Zulu, Brit and Afghan forces. We have a friend that wants to build a small Prussian force of the Franco-Prussian War but I'm not sure how to include him in the mix - guess we will have to go alt-history at some point.
>>
Between Hail Caesar and Warmaster Ancients, which is the better system for 1vs1 games?

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Fuck Marry Kill Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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Deities haven't come up in my game yet, but I do wonder who a nothic in Phandelver would have worshipped. I had a player say something that made the nothic go "Jesus Christ", but I caught myself and said "Pellor" only because that was the first god in the pantheon I could think of.
>>
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>>97840429
All three with Auril.
>>
2027 will be the year of the gnome.
>>
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>>97840429
Fuck: Bane to make Loviatar jealous.
Marry: Loviatar.
Kill: Ilmatar to impress Loviatar.
>>
>>97840444
What, again?

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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>>97825377
>>97825007
I'm really curious how you guys are incapable of parsing his post.
It made perfect sense to me, he's talking about a game he is making that is similar to Catan, is using mechanics from catan, but that they have quickly bloated, and is interested in knowing if players actually enjoy ruling big pools of dice multiple times over.

I strongly suspect you are reading skills are not potent.
>>
>>97836349
Do you build the board during the game?
I've been looking up these board games on BoardGameGeek but I always prefer a QRD from anons as that tends to be better. It DOES look a lot like what I have in mind.

I'm trying to avoid many auxillary pieces or boards.

I considered having a deck of technology cards to add another dimension to the game, like the Catan development cards but they would be actual technologies giving you minor boosts in certain situations to shape how you play, but that would be my limit.

I might have army tokens that move about the board, but actual attacking cities to conquer them will be an Illuminati-esque mechanic where you roll 2d6 and "spend" soldiers like money to influence your roll (and it will be against a fairly hard number, like 10 base, or +4 difficult for 14 if they spend stone on walls for their city), and so far the army has just been an abstract currency you spend to attack a city, and have to pay more resources in Food depending on distance between your nearest city and the city you're trying to conquer.
>>
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>>97838939
>Do you build the board during the game?
Yes and no. Maps are made in setup but most tiles are face down. However, when you explore them, you get some agency on how you place them for your benefit (or the opponent's detriment).
Cities in this game have size which increase by building stuff on the central piece, and the size helps toward providing stronger actions.

To answer your original question, I don't really care about rolling dice, and prefer to keep randomness to a minimum, or at the very least have ways to mitigate it. Games like Castle of Burgundy do die randomness well since you have a multitude of things you can do with said dice and if you really need a specific value, you have ways to change the values rolled.
>>
>>97839103
>Games like Castle of Burgundy do die randomness well since you have a multitude of things you can do with said dice and if you really need a specific value, you have ways to change the values rolled.
I'll check that out as well. My game that let you roll a dice pool and then pick what you do with your "successes" (5s and 6s) had a lot of choice off that dice roll, but the problem was it results in a lot of dice being rolled. So hopefully I can condense it but maintain the freedom of choice.

Thanks for the pic. I like the flip and reveal but I imagine you can reorient it so long as it fits in the same way?
>>
>>97839326
>but I imagine you can reorient it so long as it fits in the same way?
You can reorient it as long as it follows some rules (land units not falling into water, trying to connect water to water if possible, etc). Check out a playthrough of the games and you'll see how the mechanics work in tandem.
Success-based rolling is something you'd see in games like Arkham-/Eldritch Horror and Merchants & Marauders to check if particular actions turn into good results, I feel like the amount of things you can do in a turn be dependent in how many successes it gives you hurts being able to plan a lot, and can be frustrating to roll some amount of dice, have 1 or even 0 successes and basically skip your turn because you couldn't do much.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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Anime is more popular nowadays so is it only MTG neckbeards who have a problem with a little boobies?
>>
>>97839489
Are the numbers ever not in increments of 1000? Can the game remove all those zeroes and not be effected
>>
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>>97840873
>made in japan
>>
>>97840851
Pokémon fans too. They only accept flat chests.
>>
>>97840776
>meanwhile wind meta decks are slimes horses, a dragon and aesan protector a helmed knight.
>fire aggro is a horse and Arthur

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Hey /tg/ I have a problem. One of my players is a genuine incel. He's 27 and I'm pretty sure he's never had sex. He definitely hasn't gotten laid in a while. He's not really ugly just kinda weird and awkward. I feel bad for him. But he is taking his extreme thirst out in the game.
>every time his character, a human eldritch knight, comes back from our adventures he always tries to play up the angle of "we saved the town, where are the girls to suck my dick as thanks?"
>he constantly talks about how his character is 6 foot 2 (he's 5 foot 8 irl)
>he talks out of his ass a lot about medieval times and says that peasant girls were way healthier than modern women.
>says how farmers would be begging to marry their lithe 17 year old daughters to him
>he talks about medieval demographics and criticizes the DMa works building (which is actually kinda shit to be fair) >you can just tell how excited he is talking about how there should be a dozen villages between these two cities on the map, like he is stopping just short of talking about how many nubile virgin farm girls are there for his fighter to fuck
We tried talking to him about it but he twisted it around to make the rest of us sound like we were fucking gay or something. Also his character is too important to the story to kick him, and running him as an NPC would suck the fun out of it since there's be a lot of the DM just roleplaying with himself while the rest of us watch.
So....any advice? Its not worth ruining the game over by kicking him, and nothing is so blatant to be a clear social violation, but the dude is just oozing incel energy and I feel like I should subtly suggest to the DM something that will set his head on straight, and possibly help cure his mindset. Any ideas?
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>>97839806
qrd?
>>
>>97833928
Kick him an start a new campaign. Allow others to reprise their old characters if they're attached to their current character.
>>
>>97833928

With these kind of guys you can't just try to talk to them like they're logical human beings. "Please don't do that" won't work. You also don't want to get dragged into arguments about what medieval peasants were actually like. Pedants and weirdos get off on those kind of arguments.

What you have to do is act like one of those normies who isn't an outright bully but wants to fire warning shots at weirdos, smooth over awkwardness, and get back to business. Act confused by weird insinuations they make, eg if they make a dirty joke try to get them to explain it EG "So the joke was that you want to have sex with a goblin? Ooookay, anyways, the rest of you are at the blacksmith." This will remind him of the social estrangement he felt in school.
>>
>>97839696
Important how, be specific so what can give you a solution on how to delete his character.
>>
>>97833928
>Gamechud is an incel
Would not be surpriced if he hates worldbuilding too.


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