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The /btg/ is dead! Long live the /btg/!

Vision Quest edition

Last Thread: >>94234152

=================================
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>>
Which Clan has the coolest ceremonial garb (after the Nova Cats)?
>>
>>
So, how do you think the ilclan era will end? Where can we even go from here?
>>
Just because I enjoy watching my sibkin bonking each other from a chair placed in the corner of the room, does not make me dezgra or a cuckold, and I will challenge anyone who makes such an allegation to a Trial of Grievance
>>
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>>94244061
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>>94244038
The ones dressing up as Cobra Commander.
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Burrock Chads... we are feasting
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>>94244067
Nothing significant will happen the board will be set up for more fights between the same old parties and things will continue on as usual but with more and more stupid technological boondoggles added on. Oh and they'll retcon rven more mechs into earlier eras and continue to fuck things up. The only thing that may happen which could be significant is lyrans reforming. Maybe.
>>
>>94244067
I suspect that the Woof's days are numbered. Liao isn't going to win, but a second battle on Terra is going to hurt them. Then on an even more meta level, Ward went out of his way to piss off the only faction with more protagonist energy than him as much as possible without actually shooting at them. The ilClanship is probably going to change paws, but that doesn't mean they won't stick around. High water mark will probably be somewhere around the Republic borders, but without the overwhelming diplomatic superiority the Republic was able to leverage. If we're in hardcore rerun season, then we'll see them slowly ground down from there into Hegemony or ComStar Protectorate size sometime in the 3300s.
>>
>>94244023
why does the novacats symbol look like a dog?
>>
>>94244067
I don't know why they even bother adding new eras when all the tie in media like the games is focused on the Succession Wars/Clan Invasion era, and they still haven't fleshed out the civil war/Blake Jihad/Dark Age yet out properly
>>
>>94244068
>IS propaganda
>>
>>94244023
Why must druggie Nova Cats make me lose Luthien?
>>
>>94244115
The invasion era is just the most popular and fleshed out.
>>
>>94244115
>dark age
I doubt they'll touch it, considering it only exists to justify blind boxes and the overjews had to force the writers to not just retcon it wholesale
>>
>>94244115
It's because no one likes the Jihad, and even fewer like the Dork Age or IlSlop.
>>
>>94244170
Ok, let's say they retcon everything after the end of the invasion era. What takes its place?
>>
>>94244170
Ilslop is fine if only to exist as a way to play with the overpowered super mechs with all the gubbins.
>>
>>94244201
Its got all your favorite factions and you can run your optimized PHX-23 with ultramega Y-lasers, shiny mirror armor, and CaseIV protected machinegun ammo.
>>
>>94244067
>>94244115
Clan Invasion II: Star Adder Boogaloo
>>
>>94244067
The original plan was to time skip straight from the deepest Dark Age all the way to 3250 and the fall of the Ilclan. They've got at least an outline of what happens after the Ilclan falls, that's why those obnoxious TRO blurbs hint at rebels with concerning access to mechs. They didn't go through with it at the time because the player backlash was enormous, and instead they started digging their way out of the clicky age (which itself was a timeskip that jumped right over the jihad) the old fashioned way. I wouldn't be surprised if it gets accelerated and the ilclan falls after only 30 years, or it never fully takes over in the first place.
>>
>>94244270
The line dev did an event at our local store. Way he tells it their hands are tied and they're just trying to get out of the quagmire they were left with as fast as they can so they can move on and tell stories without the baggage.
>>
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>>94244222
>Its got all your favorite factions
at least jags and oberon came back, h-haha
>>
>>94244222
>Its got all your favorite factions
Then where's my Gen 3 Marshall, huh?
>>
>>94244038
I like that the Jags wear a loincloth despite already wearing a bodysuit.

>>94244288
>the quagmire they were left with

Who could have left then with such a thing?!
>>
>>94244335
Eh, I don't know that I believe it, but that's the party line.
>>
>>94244201
You could literally already do that, just say it's a bespoke specialty platform made for the elite of the elite or built from salvage/purchases from Diamond Shark.
>>
>>94244038
>>
>>94244067
You can stop fapping to fanfiction crap.
Battletech is civil war for eternity, period.
>>
>>94244371
Not him but literally everything after A Bonfire of Worlds is CGL's own making.

That's the death of the NeoBlakists, the retcon collapse of the wall, the rise of gigafleetfox, the fall of the regulans, the fedsun palmyra crippling forward, the extinction of the drac nova cats, the wolves becoming ilclan, all things they decided should happen.
>>
>>94244170
I have been swayed somewhat by the Jihad thanks to all the material made to flesh it out and all the expansions made to non-mech unit lists, but I still don't really like how the Civil War ended and I hate the Wars of Reaving.
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>>94244061
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>>94244460
The Jihad has a retarded main arc but the little stories in it are fantastic.
>>
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Do you think MW5 Clans will do what other videogame adaptations of tabletop games do for factions and games or is the game too mild with making them look like just another military with a few silly rules?

It feels like for some time now Clan players are a minority (at least in my town) that has earned scorn for the early tonnage-only games and mockery in recent years with constantly repeated Tex memes. But if the game becomes more popular and gets some people into Battletech I could see a spike of new Clan or at least mixed IS/Clan Wolf's Dragoons players.
>>
>>94244490
I did dislike the social general guy though. They went a little too over the top with him in my opinion.
>>
>>94244504
4 of the 6 players in my local group play clans. Just me and one other guy who play Inner Sphere and he's a Blakist.
>>
>>94244513
I liked him because he called back to the 1980's fun like Mike Hasek jumping the Black Widow Company with personal guards he hid in the fountain of his front lawn.
>>
>>94244516
Well that's bad too, I'm personally hoping for more balanced representation since at my place it's like 9 IS guys and 2 Clan guys so it's skewed the other way.
>>
>>94244522
I'm sure many did.

I like the game a little more serious.

Don't get me wrong, I like humor, but I don't like the over-the-top pantomime, like someone who tells a joke and then keeps saying "Get it? Get it? Get it?"
>>
>>94244524
I don't mind it personally. Means I always get to shoot dirty clanners.
>>
>>94244504
There's always a boost for the factions featured in these games. I doubt it will be earthshattering, but there will definitely be an uptick in jag and goon fans. A lot of fans are genuine secondaries in the literal sense that they only interact with secondary media such as video games, and many primary players don't rep specific units on the table (as much as we talk about playing such and such unit, most players are just playing a list of game pieces that fit into a BV value on a skirmish table) so I wouldn't expect a lot of new *players* for those factions.
>>
>>94244562
>goons

So does the game end on the Battle of Luthien?
>>
>>94244540
I meet real people less subdued than him so it doesn't bug me. First year at my current job, I literally had a lady come in to have me identify "demon bones" she found on her ranch that came from the "sky portal to hell" she had pictures of.
>>
>>94244567
I haven't played it myself, I've just heard that there's a route split where you can go goon it up.
>>
>>94244579
>>94244567
>>94244562
>wolf dragoons are gooners
Makes sense. They're also homophobic as per the MAC scenario book.
>>
>>94244562
I feel like long time fans eventually get to the point where they get tired of one faction and start another. But i'll never get people who have like 20 minis none of which share the same paint scheme and just get thrown together adhoc. That just doesn't jive with my tism. Everything I put on the table as part of the same list much match and look good together.
>>
So the FWL just took back a big chunk of the Wolf Empire around Stewart.

How well is the LC doing on the other half of the WE? Is Bolan Province still dead?
>>
>>94244093

>Burrocks get cool schemes
>They die before the first field manual.
>>
>>94244111

The symbols were probably unchanged from when they were first created.

And as far as we know, Nicky K drew all the symbols along with picking them. So it could have just been his autism at work.
>>
>>94244570
what could have prompted a schizo to assume your business, specifically, would be able to deal with demon remains?
>>
>>94244335
>I like that the Jags wear a loincloth despite already wearing a bodysuit.
They learned from Batman. Or Madonna, whichever one they think is fiercer.
>>
>>94244632
I'm a paleontologist.
>>
>>94244460
>I still don't really like how the Civil War ended
The Civil War should've ended with Victor getting his sister killed in a tragic dropship crash, and his response to Vlad's ultimatum should've been to decapitate him and send his severed head back to Clan space with his cock crammed between his smashed-in teeth.

And behind that should've been an invasion force with the objective of annihilating the Wolf genetic repository.
>>
>>94244645
Blake wills it!
>>
>>94244641
ah, that'd do it
>>
>>94244604
I don't think they're doing anything yet. They did a quick snatch of Bolan itself, but I think they're bracing for retaliation. But since that doesn't seem to be coming and they can see the FWL getting away with eating wolf, they might try something in the next book.
>>
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>>94244603

Collecting multiple factions is somewhat inevitable once you get into mechs that are faction specfic.

Because if you care enough to do canon paint schemes, you probably also want to keep them canon equipped. Plus you'll probably be wanting OpFor.

Good longterm players don't have a "main faction", rather they have a main theatre of combat.

Speaking of, which border do you guys think is the coolest in battletech to game in? The classic Davion-Kuritan? The brutal Davion-Liao? The Steiner-Jade Falcon? The underused Steiner-Marik? Or something Periphery?
>>
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>>94244664
>dat pic

Sensible chuckle.hpg
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>>94244587
Based
>>
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>>94244664
>The underused Steiner-Marik?

My buddy is a Lyran so this. Border Protectorate and the Iron Guard are sorely missed in the current era. The Wolf Empire and Melissa II ruined everything.
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I'm creating a scenario that wouldn't just be a straightforward battle and I'm seeking some input.
Scenario: Some Assault Mechs are returning from attacking a recently discovered rebel base. They encountered heavy resistance, but were ultimately successful in destroying it. They are now returning to their home base to be repaired. On the way, they are joined by some lightly armored troops to escort them back safely, as intel is reporting that a rebel patrol has been spotted nearby and is heading towards their position. They intend to intercept the Assault Mechs and destroy them utterly before they can make it back to base.

So this is where we get to start having fun with making this scenario. The Assault mechs get to start this battle heavily damaged to represent the fight they're coming from. So we need to figure out how much damage all these mechs have sustained beforehand. I'm planning on doing this in 3 ways.
1) Armor damage
2) Mechwarrior injuries
3) critical hits & destroyed weapons

So I'm looking to have this take place in the late succession war, 3020-3049. No custom mechs, and no star league variants or lostech. No stats better than 3/4 or worse than 5/6.
I want the attackers to just be a single lance of exactly 4 mechs. Preferably a Medium lance, but 1 Light, 1 Heavy, or 1 of each of those would be fine too. Currently considering a Cenutrion, Shadowhawk, Griffin, and Wolverine.
The defenders are going to have at least 2 heavily damaged assault mechs. I'm currently thinking of using a Battlemaster and Banshee, but am open to ideas on further ones. For the escort they rendezvous with, I want some chumps. I know I want to use at least 2 Scorpion Light Tanks and some bug mechs or Urbies.
This pic is what I'm currently thinking of, but with 4/5 for the attacking lance. Just made them 3/4 in the lance builder so I could see the BV difference. It's roughly a 1,000 BV difference. So how much damage should be put on the Assault mechs to make up for that gap?
>>
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>>94244664
I'm an HBS import, so my soft spot will always be Rimward. Clantech is fun and all, but you've got all the good Periphery meme factions down there, set against the backdrop of the eternal Anglo-Sino cage match.
>>
>>94244664
>>94244679
>>
>>94244504
Those tits are gross =/
>>
>>94244570
Her only mistake is in taking the bones to you. You're not qualified to handle demon bones.
>>
>>94244692

CGL writers are criminally retarded

>Hey, did you know there's a FWL state called the Protectorate? We can move the Protectorate Guard there! Because the name is the same!

The Dracs get this pretty bad too.

>Durrr.... Proserpina Hussar colors have blue and green.... Pesht have blue and green.... Prosperina Hussars go into Pesht Regulars yaaay
>>
>>94244695
The typical way of doing it is by rolling for a number of 5-point clusters to distribute as pre-battle damage, then rolling crits as per normal damage rules, with caveats for anything that would destroy the 'Mech. Then you deplete ammo by 50, 75 or 100% as you see fit, and bob's your uncle.
>>
>>94244792
>You like planes?
>I like planes!

That retardation goes even further beyond.
>>
>>94244611
It does indeed suck that they die before we could get any concrete information on them. But it's all okay, cause they're shacked up with the Marians in the once Lothian League in my AU headcanon. Does it make sense? No. Does it make more sense than the Ravens shacking up with the Outworld Alliance? I think it does.
>>
>>94244664
>Speaking of, which border do you guys think is the coolest in battletech to game in?
Classic Davion-Kuritan because you can have it compelling, but also still have both fighters be complete monsters. Liao-Davion is second, because it's supposedly like Crusher Joe.
I don't actually know what the 'flavor' of the Lyran-Marik border is supposed to be. Supposedly it's more like Macross.
>>
>>94244815

Yeah, that's another big one. I have to wonder if its literal brain damage, or they think they're being clever.
>>
>>94244815
I dunno, I like that one, after getting disrespected and then almost murdered by a bunch of ground combat fetishists, finding some lads who get you for the first time in your history must be nice
>>
>>94244823
>Does it make more sense than the Ravens shacking up with the Outworld Alliance? I think it does.
I'm not pulling your leg- literally the entire reason why Coleman brought the Ravens down from the Homeworlds to the Outworlders was because they both have aerospace fighters, no other reason.
Part of why the Wars of Reaving is, the way it is, is because they had to come up with a reason for the Ravens to go native.
>>
>>94244843
And I mean like, for the Dark Ages where it was set.
>>
>>94244664
Any border that features Feddies. I love me feddies.
>>
>>94244797
Okay, I hear what you're saying, but how much BV is a single 5 point cluster valued at? Also, I'm not opposed to getting frisky and even having things like the engine or gyro having suffered a crit.
>>
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>>94244824

There's unfortunately not much flavor to the Lyran-Marik border because, to be honest, they kind of fucked up putting the two economy-based European states next to each other. You don't get that sort of natural chemistry as with the Anglos murdering Asians.

They retroactively spiced it up by emphasizing that everything there was nuked and ruined, spurring on the rivalry, but with not much actually going on. They also tried to give Bolan province a bit more of a personality, since Skye is so insular, but the Lyran Commonwealth is generally heavily underbaked on fluff when it comes to interior culture.

More recently they tried again to spice it up with Tamarind-Abbey becoming a thing.

Circinus was unironically a more interesting factor in the region for both states.
>>
>>94244815
>>94244827
Glad I'm not the only one who thinks that was a sweater-weather IQ move by the writers. If the OWA must have a Clan dom, it ought to have been the Cobras.

>>94244843
I know, that's why I'm unashamed to pair the Burrocks and the Marians, because joining cultures built on piracy and dealing with pirates make more sense than "wow, another plane faction!"
>>
Many are under the impression that the Capellans are larger and more prominent in the setting that the Free Words League, but it's actually the other way around
>>
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>>94244843
>retard writing unparalleled
>time skip so it forced the era behind it to be retarded
>IP holder fiat stopping deserved retcons so it forced the era ahead of it to be retarded
>trick new players into getting into battletech since everything focuses on succ wars and invasion, maybe a sprinkling of civil war, so they'll be invested before they realize over half the franchise is full unsalvageably retarded
>>
>>94244868
Well, standard armor is worth 1 BV per point, so 5 points.

Less glibly, you're building a narrative-based scenario, why are you trying to BV balance it? Just get in the ballpark of "this would be a curbstop if the assaults were at full strength, but they're really feeling the pressure now".
>>
>>94244604
As far as we know, the LC have barely enough troops to hold what they already have. They are sending mostly special forces to the former CJF planets. And still loosing planets to peripherics and pirates.
>>
>>94244664
Marik-Capellan so I can shoot commies for democracy.
>>
>>94244815
Don't forget the most retarded of all
>you have scandinavian names?
>we have scandanavian bloodnames!
>>
>>94244946
>why are you trying to BV balance it?
So that it can still be fun for both people playing and that the outcome of the scenario is not known in advance due to a 20% battle discrepancy.
>>
So what's the most game warping piece of gear post-introtech? (Both weapons and equipment) I introduced my group to C3 recently and it feels incredibly oppressive although I'm currently 0:2 using it.
>>
>>94245071
Double heat sinks by far. They completely change design paradigms.
>>
>>94244664
Kurita-Steiner is the best, objectively
>>
>>94245071
Gebuine answer? Clantech, especially DHS, ERPPC's and LPL's. That was the 1989 genuine upgrade to hings instead of the post-1989 sidegrade city though.
>>
>>94245071
DHS effectively grant you ten free tons over SHS and ten additional points of sinking capacity.

There is no upgrade that's more meaningful than that.
>>
>>94245082
Its a good thing that most mechs have dogshit loadouts because double heat sinks free up enough weight to turn any mech into an absolute monster in the hands of an optimizer.
>>
>>94245054
1: balance is not a prerequisite to fun, especially in historicals or pseudo-historicals. If it's that vital to you, then balance via your victory points so that the assault player can win via inflicting Pyrrhic losses on the rebels.
2: taking the above to an in-universe perspective, why are the rebels committing 'Mechs to become decisively engaged in a battle they are not at an advantage in?
>>
>>94244758
ur moms tits are gross
>>
>>94245147
>why are the rebels committing 'Mechs to become decisively engaged in a battle they are not at an advantage in?
How often do you get a chance to take down such big targets? Even if it's a longshot, you take it. Sometimes you gotta attack the Death Star anon.
>>
HONOR THE DRAGON!!
>>
>>94245147
The same reason you shoot on a 12 to-hit.
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>>94245190
you're late.
>>
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>not played in 4 weeks
i'm getting withdrawal syndromes.
>>
>>94245277
You guys need to get more creative with your reaction images, I swear i see this one every thread
>>
>>94245277
You only turn in 60 degree increments?
>>
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>>94245312
i am the strongest elemental
>>
>>94244288
>>94244335
>the quagmire they were left with
ie, the Dark Age and every story line which stems from it. Including Ilclan. The fault is not CGLs for leaving them with that (CGL has not done good, but I don't think ANYONE could have done actually good with the shitpile that was Dark Age fluff and aftermath), the fault is Wizkids in general, and Jordan Weisman in particular.
>>
>>94245565
Dark Age & the Republic were always going to be stupid because Devlin Stone and a resurgent Terran Hegemony forcing disarmament on everyone never made the slightest tickle of sense.

The Jihad was alright conceptually.

Nothing about IlClan is good at all.
>>
>>94244641
Sorry to hear about your unemployment.
>>
>>94245175
That does not alter my previous statement or it's validity
>>
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need to clean these up a bunch but nearly done with my lyrans
>>
>>94245580
>forcing disarmament on everyone never made the slightest tickle of sense.
Wobbies handed mechs to the rabble, Succ lords are verry sorry that they have to take them away again. It's for the good of the nation, for love and peace and prosperity ect after all. It also frees up capital that can be used to modernize existing forces and lowers everybody's fear that they're going to be invaded by the folks who aren't in on it while their pants are down.
>>
>>94245731
Nice Donegals. What paints are you using for the blue-gray and highlights?
>>
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>>94245846
ak anthracite grey followed by black wash of choice dry brush with vallejo lobo gray and clean up with more anthracite grey
>>
>>94245846
>>94245918
oh and last a matte varnish
>>
>>94245918
Thanks. Other Donegal interpretations I've seen are either too gray or too green. Yours looks just right, at least to my eyes.
>>
Question: what is battletech’s equivalent to Halo’s Pelican?
>>
>>94245979
i know what you mean ive spent alot of time looking for a blue i liked
>>
>>94245981
leopard I guess
>>
>>94245981
>>94246029
Nah, you've gotta get into small craft. Something like the Tigress, with a decent pile of weapons and enough room to shove some troops in.
>>
>>94244664
>Collecting multiple factions is somewhat inevitable once you get into mechs that are faction specfic.
There are no faction specific mechs.
>>
>>94246164
>Here's my merc unit with a salvaged Omega.
KYS
>>
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>>94246164
>There are no faction specific mechs

You know what the fuck he meant
>>
>>94246164
Only if you're a faggot degenerate subhuman merc player that has no standards and wants their force to be a mary sue faggot unit
>>
>>94245054
You just gotta spitball it, honestly, and then run the scenario a few times to get a good feel for it. You can also make there be different degrees of victory, for example "0-1 'mechs lost: Total victory, 2 'mecs lost: Strategic victory, 3 'mechs lost: pyrrhic victory 4 'mechs lost: defeat."

A mere 20% discrepancy in BV doesn't yet mean a scenario will always be won by the other person, either.

I just played a game of a clan assault Star ambushing an IS company, knew I was gonna lose it due to lacking the action economy the IS players had, but it was still fun because it was supposed to be a narrative game and I wanted to see how many of them I could take out.

...And most importantly, because the actual act of playing the game with people is fun, not "winning".
>>
>>94245193
I don't actually fucking die if I fail that dice roll, though, which is what will happen to those rebels if they do.
>>
>>94246204
No
>>94246217
I genuinely don't. One main draw of the game is that there are no army lists like in 40k.
>>94246232
"I put a Warhammer-6D into my merc unit"
"OMG MARY SUE FAGGOT!"
There's a difference between being a Mary Sue (a lot of the canon units do that job admirably though) and playing what's cool.
>>
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>>94246164
Vivat sudden onset capitalism!
>>
>>94246204
The problem is i live with my sister, last i was incarcerated because i shot my sister because she threw my laptop in the pool, she shot me back and i went six months in jail( its was a ok time), i live with her, but we have an agreement that i wash the dinner everyday because im in the house early, i forgot to wash because i was playing warthunder. So we have a fight, but i like her.
>>
>>94246328
>this mech was designed by Faction X
>this mech is manufactured by Faction X
>this mech is jealously guarded and never sold to opposing factions
>this mech is rare in Faction X's ranks and deployed very infrequently

COULD you put this mech in your force for Faction Y? Sure, nothing in the official rules against it. SHOULD you put this mech in your force for Faction Y? You'd be a huge faggot for doing so, but if that's not an issue, then go for it.
>>
>>94246164
you can salvage almost any mech into any force, but if you're painting a lance of dudes composed of a panther, a jenner, a catapult-k2, and a hatamoto-chi, there's probably going to be a certain nation you'd associate them with
>>
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>>94246290
Actually, you will. I will kill you if you fail that dice roll. As what happens to the rebels, so shall happen to you.
>>
>>94244170
Ironically in my country the most popular era is Jihad/3081; Because of the WoB being very popular and they existed for very narrow time frame
>>
I like the Jihad(after being backfilled to hell and back) because it's stupid fun, and is a nice top off in setting. Human civilization(the Great Houses, IS Clanners, and even the bigger Periphery States) all have this massive fuck off war that leaves them so drained that, after centuries of nonstop fighting, they finally all chill and have a decently long era of relative peace. To the point where there's even some demilitarization for the first ever, almost gives a post WW2 feel. Then you know, Dark Age completely shit the bed, but that's a whole other can of worms. There's no salvaging Dark Age.
>>
>>94245580
Wasn't it like Washington Naval Treaty but for mechs?
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>>94247042
I just think Civil War/Jihad era tech is cool even outside of the WoB supertech.
Plus mechs fighting on a nuclear backdrop is always a bonus.
>>
>>94247043
Yes, but it was originally written that everyone actually handed in all their shit except for the largest of official units, which was retarded. Later when they had to actually write it as an era and not a clix marketing blurb, they had everyone cross their fingers behind their backs and hand in only the gnarliest of leftover succession war beaters and retrotech, with most of the good stuff hidden away using creative inventory accounting.
>>
>>94247105
lmao it's like police amnesty day for firearms
>hand in hi-point jamal left stashed in a flower pot until it corroded all the internals out because he's retarded
>"no questions asked" includes "does this shit even fire?" so they take it
>get 200 dollar flat reward
>still have nice glock at home
>>
>>94247096
It's also the only fucking thing that happens after 3050 that doesn't revolve around the Clans, and even as somebody that loves the Clans, I wish we had more of that.
>>
>>94246164
While you are technically right. After the Star League, and succession wars, pirates, and mercenaries, mechs and mech designs have changed hands so many times that nearly all IS mechs are being used by all IS factions.

With that said, some mech classes are less ubiquitous than others, sometimes to the point that if they don’t tell you who they (often) work for, then where they generally work out of.


Like if a mech company has a significant number of vindicators in their arsenal, then there’s a reasonable chance that they either do a lot of business with the cappellans, or frequently operate along the cappellan borders.

Even a company that has mechs from all over the place would still suggest something about their background, as it would suggest that they might be from around the former Terran Hegemony space.
>>
>>94245700
ur mom does not alter my previous statement or it's validity
>>
>>94244061
What faction would had commended Perez for Turtle Bay instead of demoting him after beating him senseless? Liao? The Hegemony under Amaris?
>>
>>94247588
The whole thing was that he was a local garrison commander who lost a VIP then threw a tantrum. Doing a big dramatic massacre just calls attention to the fuckup.
>>
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>>94246412
>b-buh you shouldn't do that!
>muh unwritten rule that nobody but me believes in is importnat to the LORE
Fuck off, wolfnet whore.

>>94245918
>is called anthracite gray
>is a dark teal
I'm never buying paint from those retards because of this. Can't wait for them to make a shade of purple called "Tangerine". What kind of worthless, subhuman fuck up does this stupid shit? No wonder the company is based out of Spain, fucking worthless monkeys.

Yes, I'm am triggered.
>>
>>94247471
If you got anywhere near my whore mother and her tits then you are now riddled with STD's, congrats.
>>
Does anyone have a PDF of the Alpha Strike: Commander's Edition or the most recent version of the Battlemech Manual? I looked in the folders and didn't see them.
>>
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>>94247720
>>
>>94247690
Sounds like someone forgot to take their mood stabilizer today…
>>
>>94247692
ur mom got anywhere near your whore mother and her tits and is now riddled with STD's, congrats.
>>
>>94247692
>>
>>94247692
You got her number?
>>
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>>94247105
WoB should have unleashed some Myomeric Archaea that eats and corrodes myomer as their last ditch effort, ending up making majority of mechs unusable, instead of the factions disarming themselves
>>
>>94247960
Yes because EVERY distant future Sci-fi setting MUST eventually become a grimdark dystopian hell. just like that one particular IP.
>>
>>94247960
There's already a pest that eats myomer, it's not that big of a deal as long as you're aware it could be around.
>>
>>94247960
>Myomeric Archaea
They'd just hose the mechs off with a biocidal and go about their day. That wouldn't even slow them down a little.
>>
>>94247891
Honestly don't even know if the cunt is still alive.
>>
>>94247690
How much of a chimp are you that you bought something without even looking at it.
>>
>>94243438
Delulu.

The SLDF lost more and fought harder just in attacking Terra than they did in the *entire* Reunification War, much less fighting Taurians, and never mind the whole Amaris Civil War.

The Amaris Civil War wasn't that much shorter either.


>>94243541
It seems to attract a certain breed of fan who then LARP all the factional attitudes unironically.
>>
>>94248094
>bought
I didn't buy shit
>>
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>>94248119
It's especially funny because it isn't even part of the real game. It's just some background filler about something that happened literally half a millenia before 3025. It's like someone liking the homeworld clans. It's just wall paper, they don't even do anything.

>>94248079
>biocidal
I'm imagining the local base having a mechscale jar of barbicide that they just dip the mechs into
>>
>>94248150
>I'm imagining the local base having a mechscale jar of barbicide that they just dip the mechs into
>the wash rack is a decon point
>>
>>94248150
I just get tired of it. "But my plucky Periphery nation that's canonically mostly bugs and mediums and has like 16 regiments, maybe 6 of which are upgraded, and are known for extreme retardation would TOTALLY do better than elite regiments built around gausswalls if they fought the Clans!

That time one merchant regiment destroyed almost all our industrial capacity by themselves doesn't count! Neither do the two times the Suns smashed us flat with whatever units they found down the back of their space couch! The authors just hate us and don't do any fact-checking!"

Sure, buddy.

The TDF did put in a reasonable showing against the SLDF back in the day, which is the literal reason they were dismantled and fucked up, never to recover.
>>
>>94248186
Hippity hoppity
>>
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Being a mechwarrior in an anti-air mech during the invasion must have been a weird time. You go from at best moderate fire support to being a vital member of your regiment when the clans don't bid away their ASF.
Then since clan ASF don't have special new survivability they go down to flak just as easily as IS ASF so after just a few battles you find yourself with a half dozen shortstacks with weird heads looking to suck your dick.
>>
What if any mechs would constitute "special forces" vehicles in the succession wars? Was it a matter of rarity? i.e I have the crab, I get to go on the important missions
>>
>>94248180
I mean, why go to the wash rack? Chemical warfare units are set up as truck washes, just call them up and the wash rack comes to you. A a plus, you don't have to deal with some fuckhead, army civilian complaining that you didn't put the hoses back just right.
>>
>>94248244
Mech doesn't matter in that era except having one. It's all about your training.
>>
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>>94248223
>in an anti-air mech
Your retard company commander was still going to task your Rifleman to go shoot it out with an Marauder.
>>
>>94246412
>COULD you put this mech in your force for Faction Y? Sure, nothing in the official rules against it. SHOULD you put this mech in your force for Faction Y?
I salvaged the mech from Faction X in a raid on their planet. Thats why I have it.
>>
>>94248248
You're never going to get greater volume from a mobile unit than from a stationary point. You can have a bunch of dudes in HAZMAT suits hosing down your 'mechs one at a time, or have literal pools your entire platoon can dunk themselves into all at once.
>>
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>>94245918
Hetzer!
>>
>>94248223
Rifleman pilots finally getting to shine after a century of being shat on for not being a frontline heavy. Must have been a surreal experience.
>>
>>94248244
The only purpose-built one is the Exterminator.

You're more looking at things that would make a machine suited for that role- speed, jump capability, hands, maybe a bit of anti-infantry firepower, probably energy-heavy so resupply is less of an issue.

The means things like the Phoenix Hawk, Wolverine M, Firestarter, and Stinger/Wasp.
>>
>>94248223
I'm gonna form a marching band with my collection of downed clanners.
>>
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>>94248281
>>
>>94248244
Hermes II 2M was mostly used by SAFE's Dark Shadows battalion. Although since the unit is a "secret", other units probably got a handful of them too, just so it isn't immediately obvious that there's spooky shit going on when one shows up.
>>
>>94248089
Well if you find it let me know.
>>
>>94248186
I just imagine Taurian posters as angry third worldists who try to convince people on the internet that the west will be humbled before STRONG GLOBAL SOUTH BULLS anyday now. They make a lot more sense then.
>>
>>94248223
Is the head they give weird too?
>>
>>94248223
Braindead take. Clan OmniFighters are just as dominant over IS machines as their 'Mechs were. Arguably more so because they have XLs and better usable firepower.

It's just that abstracted AT2 ranges rather than using the actual ones blunt some of that effectiveness and Marthe Pryde needed a sick burn for Asa Taney.
>>
>>94244115
The "ideal" era would be immediately after SCORPION, but CGL seem allergic to it for some reason.
>>
>>94248268
This works if it's a one-off, or maybe a pair of common mechs that come from a neighboring region. But if you're putting a Carrion Crow, War Crow, White Raven, and Kingfisher all together in a Marik Lance and painting them up in Marik colors, you're being retarded. Dracs or Suns having one of those mechs? Not a problem as far as I'm concerned.
>>
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>>94248310
>Foolish freebirth filth, the trueborn of the Clans are the greatest cock suckers in the galaxy!
>Wait why are you laughing?
>>
>>94248320
Suns aren't dominant enough to appease the Sunsfags, Caps aren't dominant enough to appease the Chinkboos, Falcons aren't dominant enough to appease the Jadefags, and the Bears are crusaders so no good for lovers of the Big Bear Cock.
Even worse, the Dracs and FWL are some kind of plot relevant.

Into the bin it goes.
>>
>>94248223
That actually is a question I've had, what do you do with a bondsman from a completely incompatible branch? Like, if you blow an Elemental out of their suit, you can carry around your one pet gorilla on your omnimech, but what do you even do with a shot down ASF pilot if you're in a mech and don't just want them laying around base all day? Go up the chain of command until you find the nearest ASF squad and throw them in there?
>>
>>94248336
The Combine is always plot relevant. That's what righteousness does.
>>
>>94247960
I mean honestly an anti-mech nanoweapon or something dunking tons of mechs (including ironically wiping out their wunderwaffe shit) to kick off the dark ages would not be the worst writing that has ever graced the inner sphere. I'm confident they could still make it top 10, but it would certainly scarce the fuck up working battlemechs.
>>
>>94248377
As cliche as it would be, it'd be better than the Dark Age we got.
>>
>>94248314
Game trumps backstory. Cry moar clanner
>>
>>94248377
Just say someone developed a weapon that can remotely detonate fusion engines, forcing everyone back to ICEs.
>>
>>94248357
Bondsmen often had an expectation of sticking by the person that beat them until being integrated into the clan, and later house or mercenary unit, so if you shot down an ASF pilot they would act as a technician for you and advisor against ASF tactics. A clan warrior of any stripe was expected to know how to service warmachines so could instruct your mechtechs on how to add weapons stripped off their ASF onto your mech.
>>
>>94248270
They only need to bring enough in the tanker to run the pump while scavenging from a sump. It's not that much
>>
>>94248314
Tell that to the comguards in uncontested Tukayyid airspace
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>>94248397
>fusion engines
>detonating
Pick one, Stackpole.

But really, theoretically, you could just have a really big magnet that's strong enough to disrupt the confinement of the fusion engine's plasma and thereby shut it down forcibly. Would probably be a better use that a mech taser.
>>
>>94248314
Actually, clan pilots never really had a big advantage over IS ones. The skill gap wasn't even there.
>>
>>94246410
>The problem is i live with my sister, last i was incarcerated because i shot my sister because she threw my laptop in the pool, she shot me back and i went six months in jail( its was a ok time), i live with her, but we have an agreement that i wash the dinner everyday because im in the house early, i forgot to wash because i was playing warthunder. So we have a fight, but i like her.
What's enh?
>>
>>94248409
If BT TOE is anything like modern armor TOE, you'll have six dedicated HAZMAT trucks servicing a brigade. It'd take days to hose down that many 40-ft tall 'mechs.
>>
>>94248441
A mech regiment is only like 200 mechs at most. You'd be done with that in a day.
>>
>>94248430
They did. Being 4/4 base at regular versus regular is a significant advantage, especially when combined with the G-Tolerance trait.

These advantages are further magnified when you consider that the front-line flyers were canonically Elite (2/2) and typically fighting against 4/5 enemy pilots in the main.

However, BT is all about the ground game, so this is mostly ignored even when people actually know what they are talking about.

Go and try a 2/2 pilot in a Visigoth Prime against a 4/5 pilot in a Stingray F-90 then try to tell me that neither tech nor skill makes much of a difference.
>>
>>94248477
Actually, they were typically fighting better pilots than that. It's canon that they did not have that big of an edge in space.
>>
>>94248474
A regiment might have two trucks, it's a smaller formation than a brigade.
>>
>>94248491
Have a look at the invasion TOEs.

Clan pilots are typically rated Elite. IS and Periphery ones are typically Regular or worse, rarely Veteran or better.

When you look at early invasion sources that are actually contemporary, they show Clan fliers BTFOing IS airmen just as easily as their MechWarrior kin are doing to their competitors on the ground. That's perfectly reasonable given the tech gap and the improved maneuvering ability of Clan pilots due to their G-tolerance and improved piloting skill.

Every source saying that the Clans were lackluster in the air during the Invasion post-dates Marthe Pryde's comments when she slapped Asa Taney down and are prima facie ridiculous if you have even the vaguest understanding of space battles.

Which, again, very few players have.

Go. Fire up MegaMek. I don't think it can handle units with Thrust ratings yet so you're going to have to play both sides, but if you play it fairly rather than having the Visigoth sit still while the Stingray gets to its aft, you'll see very quickly that the difference is massive.
>>
>>94248491
I would think by virtue of space combat being a more regular thing with Clans than IS, IS pilots wouldn't be as adept in space as opposed to atmo than Clan pilots.
>>
>>94248310
The weirdest outside of Canopian space.
>>
>>94248583
Nobody really fights in space much.

For the Clans, Safcon to the ground for the real fight is the norm and ASF assets are frequently bid off.

For the IS, the ASF support forces and conventional fighters are just kind of there. They don't do much and just sort of fade into the background because it's a game about ground warfare in general and 'Mech combat in particular.
>>
>>94248314
What benefit do XL engines and bigger guns bring to the lawndart roll when they get tagged by Anti-Air Targeting enhanced AC/5s and Large Lasers?
>>
>>94248629
Just thinking, Clanner ASF pilots HAVE to learn space combat vs Warships as well as against other ASF assets in vacuum; there aren't any Warships to train for in the IS, but IS ASF always fight in atmo, because they never get any other option.
>>
A few google searches around the various battletech forums show this to be a hot topic, so here's my hot take:

Clan Pilot Phenotypes produced better pilots... that weren't necessarily better enough pilots. On the ground a mechwarrior could be (in a pitched battle) fighting for tens of minutes at a time dictating ranges, manuevering about terrain and coordinating with their star-mates. Dogfighting is faster, it's a lot fucking faster, and there's no time to find tempo resting behind a building; if your wingmates aren't covering for you-- you are a sitting duck if you're overheating, damaged or low altitude in atmosphere.

This means Jimmy "Sticks" Clayton in his IS ASF might lose 6 times out of 10 if you were to have him go against Yosef bin Yosef bin Yosef bin Yosef in his omnifighter over and over again in a simulator, but Yosef only needed to be out of position and lose once to be dead and now his starmates are getting mopped up by a bunch of dudes who will be going back to play shirtless volleyball.

Not to mention strategically they were likely squandered by Clan commands, bid out to promote their battlemech galaxies, retaining only the air support they felt was necessary to ensure glorious ground combat.
>>
>>94248642

>IS ASF always fight in atmo

No, they go into space all the time. If dropships are coming your way you need to shoot them down ASAP.
>>
>>94248642
They can fight dropships in space. The only thing you're not supposed to fight are jumpships, but everything else is fair game. And even for the jumpships, you can still get out there and harass them and any dropships attached to them. Might not shoot them down, but they don't know that for sure.
>>
>>94248545
That's in modern parlance. In BT, regiments undertake independent action and have their own support assets like a brigade.
>>
>>94248675
I wish we saw more of that in lore. I legit think I've read more accounts of ASF units bombing grounded Dropships than hearing about any taking them down on descent.
>>
How do you redefine mech classes so that vidya isn't a retarded progression to 4 or 5 dire wolves?

500t limit, why the FUCK would you ever bring something other than 5 100t mechs?
>>
Is there any model available for a missile Scorpion? I read a suggestion somewhere to just use metal kits and put a Striker turret on top.
>>
>>94248701
Max it at 400, make it impossible to bring 5 100-tonners.
>>
>>94248559
>Clan fliers BTFOing IS airmen
Yeah, that has noting to do with aerospace fighters being identically vulnerable to ground fire from dedicated AA mechs. You're babbling about nothing related to the conversation.
>>
>>94248665
not to mention they probably only learned by the books dogfighting in sims, so when callsign big kahuna begins blaring DANGER ZONE over open comms and does something utterly retarded that he's learned to do over dozens of border conflicts with other insane people it'll catch them off guard even harder than it should
might cost an ilkhan or two
>>
>>94248701
when 10 50 tonners is an alternative, you may reconsider 5 100 tonners.
>>
>>94248694
And in BT, brigade is only used as an administrative/ceremonial thing for regiments of shared heritage or mission purpose. They don't operate together any more than regiments from different brigades do, and there usually aren't brigade level officers, you go straight from regimental officers to theater level officers running whole offensives or lengths of the strategic map.
>>
>>94248708
Isn't any Clan Omni packing pulses adept at anti-air?
>>
>>94248701
it's not the mech classes it's the mission objectives and how gameplay works. when you're only idea of difficulty is throwing 30 mechs at the player they're going to run assaults. it's the problem of generic missions vs curated campaigns
>>
>>94248701
other mission objectives than dick smack em
while the beachhead artillery was the gayest shit in 5M, it meant there was purpose in packing a locust or something even post-game just to get rid of them asap, whereas your fat fuck lance would eat the arty constantly
maybe leaning into that could help with variety, could also reward aerospace assets if you fall below ton limit, or just shake up the ton limit instead of it being a linear increase
>>
>>94248701
You don't need to redefine the mech classes; games just have to stop treating tonnage like a treadmill. Mercenaries was nice because you had a variety of mission objectives that relied on speed or stealth that could let you keep using lighter tonnage. IIRC MWO once upon a time tried to work this out with 'scouting' lances for faction play that had a tight tonnage limit, which also could maybe work?

Generally the tonnage race is a product of the games generally running only a lance or a star maximum. If the game instead operated on something like available dropship bays and tonnage limits for those and also more robust command controls (Clans is unironically a step in the right direction with the RTS-style battlegrid, though even it is a bit dodgy) you'd have a lot less KING CRAB LANCEs floating around.
>>
>>94248701

Do missions where having fast mechs is actually important.

1) Fighting guerillas so bringing Dire Wolfs will just make them run away or lose them to a big ditch dug in the ground followed by an avalanche, you need to use scout mechs
2) Scouting/pursuing a target rather than an assault on an entrenched force, so you need fast mechs to get in and out or chase
>>
>>94248735
>>94248733
>>94248730
>>94248728
>>94248713
>>94248706
>mechs don't need to evolve
>gameplay needs to evolve
By all means, tell vidya devs.
>>
>>94245588
I unironically have a bunch of graduate hours in environmental and chemistry and an EPA 608 Universal Technician license so I can teach a bunch of subjects, do consulting and not be an unemployable museum mouse. I laugh at the people who tell me they want to do stuff like be a forensic paleontologist. It's like how many silly freshmen women say they want to be a marine biologist who works with whales.
>>
>>94248739
Gimme their digits, I'll light 'em up.
>>
>>94248639
>>94248708

They're less likely to lawn dart because they can fly better.

They're less likely to be shot because they can position themselves better due to having increased speed, increased skill for PSRs, and G-tolerance.

They're also less likely to suffer threshold crits because they have better armour.

>>94248699
There's a rules and fluff disconnect in this regard. Same with WarShips.

A squadron of better fighters, like Eisensturms, is a significant hazard to anything up to about an Aegis in size all by itself on the tabletop. It shouldn't be this way, but it is. Squadron rules are fucking *brutal.*

Fluff-wise, DropShips are supposed to be scary and WarShips are supposed to be death incarnate.

But either way, writing about space combat means word count that could have been spent on 'Mechs. And as much as I love the aero game, it's not what drew me or anyone else to BT.

>>94248701
It's a game.

Part of the problem is that you have to fight a shit ton of bots. I out-kill the rest of my Star combined and three times over, and against hordes of enemies eventually you need a shit ton of firepower and armour just to keep up.

The AI can't be meaningfully improved or made dangerous to the enemy because that deprotagonises you.

Last but not least the objective is almost always to slug your way through ever more dangerous waves of the enemy. There's hardly ever an objective like having to hunt down a fast opponent and never an objective like crushing a screening element so you can go headhunting and Dire Wolves being too slow for the job.
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>>94248699
Would really love to see ASF and pocket warships fighting it out for orbital supremecy. You always hear about warships, but there were centuries between those going extinct in the IS and their return in 3056. That's a lot of space combat occurring without them.
>>
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>>94248774
Fuck. Wrong pic. Pls ignore.
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>>94248771
>Squadron rules are fucking *brutal.*

It's like if Assault BA had the speed of the fastest light mechs and had initiative advantage.
>>
>>94248701
Give the players Assaults earlier, and give enemies a malus to hit against smaller faster mechs, like Doom: Eternal has, so that the game has an aproximate of TMM.

Clan Lights and Mediums are all about risk vs. reward. They have big guns and good TMM, but you tag them once and they fall apart like any other Light or Medium.
>>
>>94248774
>>94248783
ASFs completely BTFO all but the absolute best, like Jellico's optimised Castrum.
>>
>>94248397
>>94248429
They already did that on The Simpsons.
sarna.net/wiki/Centurion_Weapon_System
sarna.net/wiki/Tight-Stream-Electro-Magnetic-Pulse_Cannon
>>
>>94248186

Now Taurians are counting the Pleidades War as a win despite the fact they just beat on the retard Alexander Hasek instead of the actual FedSuns.

Also forgetting the fact that as soon as the 7th Syrtis showed up they got bullied into surrender by a single LCT.
>>
>>94248869
Pleiades is still rightfully back in Taurian hands. Once the reunification with Calderon Protectorate happens, Cappies will be put to rights since the FedSuns have slipped on that so badly.
>>
>>94248869
Not to mention that this version of the Taurians started the war over nothing, destroyed their economy and civil society to fight it, and was prosecuted through wantonly retarded war crimes.
>>
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>>94248223
I often think it odd that discussions about clanners so often lead to banging bondsmen or whoever until I remember that in both older and newer lore clanners just showing up and plowing people was very rapidly accepted by spheroids. The Republic of the Sphere ended up full of clanners seemingly because nobody could keep it in their pants around them.
>>
I wonder if it would have been better if the term lance was used closer to the historical term lance fournie and actually described one mech and its personal supporting elements rather than four mechs.
The historical term was used to describe a group of men brought to war by a knight, at the low end being the knight himself and one or two squires, and at the high end being the knight, squires, a few archers, maybe one or two lighter cavalrymen, and possibly a small group of baggage handlers.
So in Battletech terms, that version of a lance would be how you'd describe a mech, technicians, related cargo vehicles, and maybe a couple of tanks or infantry platoons brought along when the space knight answered the space feudal call.
>>
>>94248919
>she/he relationship
This must be a Legends work.
>>
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>>94248906
>reunification
Half of the old Taurian Concordat is either independent, or under FedSun control. The TC is in even worse shape than the FWL when they dissolved.
>>
>>94248928
By the 30 years war, the term "lance" had turned into a general name for a small group of soldiers. It's where we get the term "freelance" from.
>>
>>94248937
Nah, we comin' back, and the FedSuns will let it happen because schooling Cappies is something Taurians do for free,
>>
>>94248928
Or they could have just called it a platoon.
>>
Would a Supercharger and 3 ERML fix the Executioner? It would increase the heat burden, but it would give it some much needed firepower.
>>
>>94248919
>believe me, there is a lot to admire in everything we do
That's the last thing she says before finger blasting his prostate while deep throating his cock
>>
>>94248947
>basically lose a war against the FedSuns
>lose that war while the FedSuns are the weakened by the FedCom Civil War and the ongoing Jihad
>comin back from two rump states, both of which are tinpot dictatorships with next to no industry
The Circinus Federation a better chance of coming back, and they've been bombed into an uninhabitable rock by the Regulans.
>>
>>94248955
I'm bad at MegaMek, but I always wanted to trick out an Executioner for Solaris work with a pais of battlefists, some snub PPCs, jump jets, and additional armor. I think it'd be a beast.
>>
>>94248983
pair*
>>
>>94248983
Does Solaris have rules that let you modify Omnis like that?
>>
>>94248979
Ancient history, Taurus reunited with the CP will be an industrial powerhouse.
>>
>>94248991
I'm not sure Omnis are on the Solaris circuit in numbers enough to have brackets yet.
>>
>>94249004
I mean does Solaris have rules the ket you change the armor on an Omni? Or add battle fists?
>>
>>94248665
Basically from what I can tell Clan aerospace pilots are going to hit the same problem Clan mechwarrios run into.

Clan culture bred amazing duelists and built amazing dueling mechs, but the IS inadvertently bred better warriors and built better combat mechs.

while the clan wanted to constantly hone their warriors in combat, they didn’t want to actually risk the collateral so a ritual form of simulated warfare was developed and Since these would be small skirmishes against a handful of stars or possibly even just 2 mechs duking it out, so their combat style and tactics grew out of this, specializing in this kind of smaller, more ritualized (so rules-heavy) form of combat, and their mechs developed to better fit this fighting style, mechs that were built with a multi-role mindset, and engineered to hell and back, what if the mech is difficult to produce? They are only risking a few at a time and none would dare damage the factories producing that mech.

But this kind of duelists form of combat is also rigid and sanitized when compared to what the IS was dealing with:

300+ years of nearly non-stop, anything goes actual warfare. It forced mech warriors to adapt or die to an ever-changing battlefield where the rule of survival was “whatever wins the day and doesn’t get you killed”, Desperate one-off gambits refined into tactical doctrine over countless battlefields. What you get from this is a warrior that is as crafty as they are ruthless, And the Mechs of the IS reflect this, They mostly vary in quality from “fine” to “good enough”, but have clear battlefield roles they do well in to support the others in the field, but more importantly they are rugged bastards that are easy to maintain, and easy to replace, many of the most popular IS mechs could likely be built out of factories that are 25% or more bombed-out and with the engineering team mostly missing or dead.
>>
>>94249026
IDK about adding quirks, but omnis were always able to add on hand actuators if they weren't using arm-mounte ACs or PPCs, and you can change fixed equipment and armor at the cost of making it incompatible with omnipods designed for it.
>>
>>94249070
Cool.

Now explain how 15 Jags in 'Mechs averaging about 70 tons slaughtered more than six times their own number (never mind combined mass) in a few hours of pitched combat, then turned around and did it again a few weeks later.

Everyone loves theorycrafting about logistics and shit but what the books actually show us is that the Clans were almost unbeatable as long as they were focused on the IS. The entire Invasion up to Tukayyid has like three defeats (Twycross II, Wolcott, Luthien) for the Clans.

Not even the Year of Peace and refits were enough to save the IS.

It's not until the Clans stop and start trying to tear each other down that they actually became vulnerable. Prior to that battles were ridiculously one-sided, and after that the IS still needed 3:1 or better numerical superiority and perfect intel to take them out.
>>
>>94249075
Oh yeah I forgot that you can still do it. I just never consider it because losing Omni ability is so drastic, but it wouldn't matter for Solaris VII. Huh. Carry on then.
>>
>>94249095
>Everyone loves theorycrafting about logistics and shit but what the books actually show us is that the Clans were almost unbeatable as long as they were focused on the IS. The entire Invasion up to Tukayyid has like three defeats (Twycross II, Wolcott, Luthien) for the Clans.
Then the books are wrong.
>>
>>94249116
I don't know if it can be done or not, I haven't tried with Techmanual or anything, I just think it fixes the Executioner's only real weakness (low torso armor), tricks it out for close combat at expsense of longer range punch, throws some battlefists on it so it can throw hands with harshness, and keeps it fast and mobile like a heavier Charger on roids. If I could rip the MASC out and throw TSM into it, I'd do that too, because a 5/8 assault with jump doesn't need MASC really.
>>
>>94249095
That's just the magic of the fight happening off screen. If you try to game it out you quickly realize that either the clan trueborn are a lot more cautious and methodical than shown elsewhere or the whole invasion doesn't make sense.
>>
>>94249095
>needed 3:1 or better numerical superiority and perfect intel to take them out
3-to-1 is actually an IRL standard for assaulting a dug-in enemy, assuming everything else is equal. The IS needing that, and good intel, isn't crazy considering the clanner's technical advantage. In the end the Jags got slagged by the 2nd SL, and their kill ratio doesn't mean shit because they lost in the end.
>>
>>94248919
The fact that trueborn are all hot probably helps.
>>
>>94249236
>dug-in enemy
3:1 is the attackers ratio for just a normal attack against a non-dug in enemy. For an enemy in a prepared defense, you need much, much more. Almost 10:1.
>>
>>94249259
You'd never know it from the games and art.
>>
>>94249263
Battletech doesn't lend itself to dug-in stance really, 'mechs are/should be for mobile maneuver.
>>
>>94249225
You can only really replicate the results with a sufficiently large playing area so that the Clan forces can actually exploit their range and TMM advantages, and even with that factored in it takes way longer than the lore says. But the same criticisms can be levelled at a lot a fights, it's not something unique to the Clans.

>>94249263
Jags didn't really fight from prepared defences. Artillery and fire support are dezgra. Mostly they just put their heads down and charged.

On the few occasions that Trent's data didn't hold up the IS forces got rekt until they could drop reinforcements in.
>>
>>94249273
Same with modern MBTs. But, sometimes you have to defend an objective which doesn't move, or stop an enemy with a stronger force. Also, prepared defenses include more than static, dub in positions.
>>
>>94249313
>Jags didn't really fight from prepared defences
I never said they did. I pointed out that any attacker looks at a 3:1 force ratio as the the standard for a successful attack against a peer opponent.
>>
>>94249267
I'm 90% certain it's in the lore somewhere. WoK, maybe?
>>
>>94249326
You're right. They're supposed to be "holovid-star" pretty. He's just saying the art hasn't lived up to that most times.

Fuck, the art hasn't even gotten the right race of characters half the time these days.
>>
>>94249259
And that they don't have much else to do in downtime. Hobbies have to be the kind of thing you can do with minimal personal resources or the explicit support of your command.
>>
>>94249360
>Hobbies have to be the kind of thing you can do with minimal personal resources or the explicit support of your command.

The whole "making a cape of Jade Falcon feathers within a year of winning your Bloodname" or the Ghost Bear "Great Work" kind of says otherwise. Warriors have tremendous accessibility to resources. It's just looked down on to indulge in it too much. That's why their hobbies tend to be stuff like 'Read every work of Lovecraft on my Diamond Shart data pad.'
>>
>>94249326
MW2nd Ed has a line about them all looking like they just stepped out of a trideo. IIRC similar comments are through the BoK trilogy.
>>
>>94249386
Both of those are clan traditions with the explicit support of your command.
>>
>>94249394
True,
>>
ordered alpha strike, do the clan mechs imply any clan in particular or is it as generic and spread as it seems? not sure what to paint the fuckers
>>
>>94249421

>Dasher (GB)
>Black Hawk (Jaggots)
>Pouncer (Wolf)
>MadCat (Wolf)
>Maskari (Jaggots)


Likely a Jag star with some salvage considering the location of the OZ's.
>>
>>94249421
Might I suggest a real Clan?
>>
>>94249421
Well, same as any IS force, certain Omnis are more strongly associated with certain Clans, and some are actually quite rare outside of their origin Clan. But as always, it isn't a hard and fast rule.

Dire Wolves aren't really sold or manufactured outside of the old Wolf OZ, but they get given as gifts and are taken as isorla or salvage all the time. So taking a Dire Wolf as Smoke Jags or Ghost Bears is fine, as long as you aren't trying to field a whole star of the. Same goes for all those mechs. They were all found in basically every clan's touman, so you could paint them as whoever you want. As long as it's not fucking mercs.
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>>94249444
Don't forget where you come from
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>>94249444
>Homeworld Nobody
>Real Clan
Pick 1
>>
>>94249444
>miss revival because they suck
>get jealous of the invading clans because now they have prime real estate
>convince all the other losers that the invading clans are fake and gay and also stupid
>kick the invading clans out of the homeworlds
>they come back and fucking rape you and nuke the homeworlds as they leave
>other loser clans are mad that you got them raped, and nuke you into oblivion
>last khan is named brett

Checks out.
>>
>>94249435
from what I remember, the timber and nova were particularly cosmopolitan weren't they? no idea about the pouncer
>>94249463
I get that, don't worry. This is entirely a flavor and style thing
>>94249435
I guess jags might work, blend in with the influx of vidya newfags as well for fun

Thanks, I'll sleep on it since it's a couple days off, turns out having all this freedom in who to make them just makes choosing harder
>>
>>94249530
>Have amazing plotship Leviathan that lets you solo every space fight.
>Gets killed by a Coyote SLDF shitheap misjump.

Checks out.
>>
>>94249539
It's not my fault the Vipes didn't have the fiat needed to survive the absolute retardation if the Reavings.

Hate the game, not the player, son.
>>
>>94249554
I hate the Reavings in toto as that was one of the biggest DA mysteries just fucking unveiled for no reason.
>>
>>94249562
not NO reason
the reason was we need less factions and possible story threads because worldbuilding hard
>>
>>94249587
Member when Topps said no more than 7 factions? I member.
>>
>>94249562
I'm going to assume you were trying to communicate that thought in English and agree with you.

My main issue is just that a lot of the Clans are just interesting and cool. The Cloud Cobras very strong religious angle is really neat because it isn't just vague mysticism, but a legitimate religion (or amalgamation of religions) that should've been explored more. Blood Spirit being the perenial underdogs that have to make up for their tiny size and lack of resources with asymmetrical tactics and politics is super cool, and honestly make a lot more sense joining an IS faction than the Nova Cats ever did. Burrock got done dirty, and honestly so did the Coyotes and the Society, which wound up being wet farts, despite the tremendous implications for Clan culture and politics that they bring.

In the end, the reason for the Reaving was, like >>94249587 and >>94249592 say, they had suits, that knew nothing of the game or setting, getting to make decisions about the game and setting (like CGL not being able to retcon the fucking Dark Age because it would make clickytech players sad, despite the fact that clickytech and Classic are mutually incompatible with each other, but that's a story for another time).

Both the Jags and Cats being kinda sorta brought back gives Cobras fans like me some hope. But I'm not holding my breath.
>>
>>94247690
i dont pick the names man im just looking for the blue i want
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>>94249444
A lot of the Clan logos/symbols are fuck ugly, but this has to be the absolute ugliest. Somebody got paid for this design. Somebody paid money for this design.
>>
>>94248919
What the fuck is this from, and please tell me it's fanfiction
>>
>>94249609
Since the clan homeworlds suck the clans should have all come to the IS and become minor factions. The clan OZs should have collapsed because there wasn't enough manpower to garrison them. The clans had two dozen homeworlds with not enough population to fill them out before the invasion. Let them be high tech minor factions and give each successor state a pet.
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>>94249489
>>94249530
>Tfw
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>>94249444
>>
>>94249654
Or you can have the 4 big invader Clans and then they allow specific other Clans to settle in their OZs as like vassal states. That would be a great set up for inter-Clan conflict and shifting alliances, while also falling into the same kind of feudalism that they detest in the Great Houses, but not actually eliminating them because they're too busy writing Clan Wolf fanfiction.
>>
>>94249530
They were there for Revival, and at one point thanks to beating up the Falcons were the closest Clan to Terra. But we couldn't have anyone messing up the Falcon/Wolf jerkfest so they got moved out of the way.
>>
>>94249669
Oh yeah I forgot they were a reserve clan
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>>94249463
>as long as you aren't trying to field a whole star of the
There is literally to no rules advantage to playing Ghost Bears with a Dire Wolf Star as opposed to playing Clan Wolf with a Dire Wolf Star, so quit your bitching. If the player goes through the trouble of having an explanation for it, then it's all good.

That said, monolances in general are kinda faggy, but that's not the point here.
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>>94249622
I like it, it's instantly recognizable from a distance.
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>>94249683
Yeah you know it's the Vipers logo because it makes you whince when you see it.
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>>94249678
>yfw your Clan Trinary's command Star is a Warhawk backed up by four Mad Dogs
>>
>>94249694
Wince*

Peasant.
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>>94245580
The Republic of the Sphere being gone is an improvement
>>
>>94249704
*pheasant
>>
>>94249719
The clans winning is worse. And I fucking despise the Stoners.
>>
>>94249704
I appreciate the attempt, but that honestly doesn't look any better. I think this the first one that would actually benefit from cheesy early 2000s corporate dude bro advertising art. I just don't think there's any way to make the head on viewpoint work.

Something like the angle in pic related would be an improvement(shitty AI art notwithstanding)
>>
>>94249739
Fucking pic related

I'm clearly retarded
>>
>>94249745
I think their Alpha Galaxy symbol was something similar to that on a black disc, but they never produced a canon graphic for it.
>>
Many are in awe that I bid a single Point against two DCMS lances. The others think it's because of my steel balls, but the real reason is because I wish to take them all alive as bondsmen for my very own Jap manlet harem to plow me every night
>>
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>94249916
>>
>>94249678
>No rules advantage
>CGB Shrill Keshik literally get free C3 just because
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>>94249951
Which book has that? Because it isn't FM:Wardens
>>
>>94249916
I think they're going to draw lots to decide which of them gets to behead you.
>>
>>94249530
Look how handsome he is. He looks like a young Robert Redford. Who wouldn't want to follow him?
>>
>>94249957
It is in FM: Wardens. Page 180 under Beta Galaxy.
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>>94249916
Anon, even if you assault the Davions to source proper shorties, your harem will still end up looking like you're trying to film a porn parody of a 90s children's cartoon.
>>
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>>94249739
There's always the 3D variant.
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>>94250026
Why isn't it popping out at me
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>>94250030
It may not pop, but their color schemes do.
>>
>>94249996
I am deserving of death

I didn't know specific units got rules other than setting their skill and morale.

Bro it doesn't even count as C3 and ECM doesn't prevent it. Imagine playing Shrill and seconding some Zeta Galaxy Elementals for the most broken and fucked up nova imaginable.
>>
>>94248979
It's already happened, I'm not sure how you didn't get the memo.
>>
>>94248906
That I wouldn't count on. The space chinks are the devs' pets and they've never given them a setback that lasted.
>>
>>94248701
I'd go back to Mechwarrior 2 (not the expansions) and intelligently design missions again such that weight class versatility matters or is in some cases mandated. Shit, even Mechcommander managed this a couple times.
>>
>>94250036
I'm so fucking jealous of your glow. How did you get it so clean? Supplies, process, technique. I've been trying to get something respectable for months with no good success.
>>
>>94250076
Sadly, they're not my models, but the glow effect comes from Green Stuff World's glow in the dark pigments.
>>
>>94250076
https://www.deviantart.com/shiberude/art/Clan-Steel-Viper-Delta-Galaxy-Fer-de-lance-956887977
>>
>>94250059
How many pets do these assholes have? Is there a faction not being outright fellated in this horrible era?
>>
>>94248701
Better mission designs where ECM bubbles can be used to counter chopper/tank spam triggers. Give you a reason to run a faster mech that can actually keep a scout or forward unit within its ECM's radius until it's destroyed.

Better curated levels and LOS mechanics that make taking the bigliest, largliest mech draw more attention more easily.

Multi-stage pursuit missions.

Better scripted AI behaviour.
>>
>>94248701
Not constantly putting every mission inside a valley with tons of elevation changes so that small and fast mechs actually have room for their speed and maneuverability to shine.
>>
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>>94250036
>>
>>94247690
Anon, if you turn up to a game with a Marik Guards force composed of a Charger, 2 Dragons, Warhammer K, 2 Panthers, and a Jenner, then I'm going to tell you that your playing a Drac force. Same if you turn up with "mercs" whom have 2 Vindicators, a Cataphract, and a Raven, that's a recognisable Capellan lance. Just like how a ww2 tank company of Matilda 2's and Crusader 3's with a few Vickers light tanks is clearly a British 8th Army tank company, not a Soviet Guards one.
>>
>>94250255
If you want restricted unit selection there are many other games that do that.

In this game, lots of the fiction emphasizes that mechs change hands in all sorts of ways including salvage so that you can paint your models however you want, build your list however you want and never have to worry about not being able to participate in a scenario or campaign because you haven't bought the right products.
>>
>>94250331
Exactly. That's why my Bolt Action 1941 Germans drive T-34/85s supported by quad-50 halftracks, and my Japanese get air support from Corsairs flying off of the HMS Illustrious. Salvage exists. I don't get why my opponents get bitchy about it.
>>
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>>94250346
>That's why my Bolt Action 1941 Germans drive T-34/85s supported by quad-50 halftracks
Sounds like an SS formation to me.
>>
>>94250346
No one cares about some other game. If you want some other game, play some other game.
>>
>>94250459
leviathans
>>
>>94248928
It's based off of the Burgundian ordinances, where a Lance was composed of a Man At Arms, or Knight, two mounted Squires or retainers, and a mounted Longbowman. This is down to the whole succession wars "a MechWarrior is a noble/knight" thing where a lance leader was supposed to be the big noble and his fellows retainers.
>>
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>>94250255
>then I'm going to tell you that your playing a Drac force.
Then I'm going to point at my purple mechs with big purple FWL birds painted on them and call you a faggot. I'll run my lance of purple bird dragons led by my purple bird charger where I please and there's not a damn thing you can do about it you double kraut.
>>
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>>94250544
You'll return what doesn't belong to you if you don't want to have to spray for DEST every morning for eternity, you Balkanized cuntrag
>>
>>94250331
>In this game, lots of the fiction emphasizes that mechs change hands in all sorts of ways including salvage
There is a difference between "yeah my guys fought the dracs in 3039 and salvaged this Hatamoto and Dragon" and "This is my Stiener affiliated Merc company with 2 Vindicators, a Rifleman 3, Rifleman 2, Jingau, 2 Jenners, Spartan, Omega, Lao Bhu, Sunder, and Behemoth". One is cool, plausible, and adds some interesting history to your unit, the other is a crapmash of Capellan exclusive/near exclusive mechs and ultra rare/one off/basically extinct SLDF/Blakist units. If your going to go into the fiction, remember that certain units are heavily associated with certain factions, often with good reason (they are only produced by faction X or only that faction has the remaining stockpile, that faction ensures the mech uses proprietary components that only they make, that faction is the only one making/using that tech, etc)
>>
>>94250544
Based. That's what I tell people when I run my 3025 Warhawk and Kodiak lance in MOC colors.
>>
>>94250579
Nobody cares about any of that boring shit. I can run anything I want to run, whenever I want to run it, and if you have a problem with it we're going to have to cancel you. You won't be the first bigot we've removed from the fandom.
>>
>>94250470
Fake Thomas Marik trying to bring that mentality back with the Knights of the Inner Sphere post-Clan Invasion in Ideal War was a trip.
>>
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>>94250563
Come over here and rip my cold, dead body out the cockpit if you think you're hard enough you weeaboo, samurai spirit snorting shitstain.
>>
>>94250544
"Cool falseflag unit man, I like how your leaning into the Dracs perfidious and underhand nature, it's a side most people miss"

>>94250585
Kek, nice bait but you went in a touch too hard. Be more subtle next time.

>>94250586
Aye, though not as much as Amaris's heir seeing him doing it and going "nuh uh I want to do that" and then pulling false flag raids as the Knights.
>>
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>>94250615
Is this better?
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>>94250637
You tell him, anon
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>>94250648
whoops
>>
>>94250660
But that's a II-C!
>>
For a potential campaign using the Mercs campaign system

>Everyone shows up bringing either four salvage boxes or a forcepack and sits around a table
>if your forcepack has more than four units, remove until it has four
>once everyone has four units in front of them, everyone picks one, then passes the other three to the right
>proceed like an MTG draft until everyone has four units
>that's your starting force for the campaign, pick variants and starting skills to match a BV limit
Does this sound fun? I'd set it in the Hinterlands in 3152, so all options are on the table and the random unit comps are justified by how no one knows what the fuck is going on over there.
>>
>>94250731
Honestly I think that's pretty cool
>>
>>94250755
Currently thinking of naming it "Drafted for Duty" or some similarly shitty pun.
>>
>>94250731
Based. Do it and post batreps.
>>
>>94250794
It'll probably have to wait till the current map campaign is over. Which will at least give time for the Hinterlands book to come out.
>>
Fuck the Free Worlds League and the Rasalhague Republic. The only great houses that matter are those with a distinct ethnic background and culture
>>
>>94250850
What if I just like the color purple?
>>
>>94250850
FRR are space nords
>>
>>94250133
The only pets are the cappies and woofs. Anyone who tells you different is a liar.
>>
>>94250927
And the Kuritans. And Davion. And Jade Falcon
>>
>>94250941
And da Behrs, And da Fawkses. And da Rayvuns.
>>
>>94250948
I think the Ravens just kinda being *there* all the time but never really doing anything doesn't exactly qualify them for pet status.
>>
>>94251042
That they nestled into a Periphery nation bordering the Combine and not getting immediately jumped on does.
>>
Out od curiosity, are there any mechs that sucks in the proper Battletech but decent in AS?
>>
Kai Allard Liao's rightful place is having his head flushed in a toilet
>>
>>94251273
Morgan Kell's rightful place is duct-taped upside-down to a flagpole.
>>
>>94251193
Executioner, Jagermech, Grasshopper
>>
>>94251333
Last time I checked the Grasshopper didn't suck in classic.
>>
>>94251333
In my experience the Executioner always does better than it theoretically should, and the Grasshopper is just flat out good.

I don't think there's a universe where the Jaegermech is good though
>>
>>94244641
>I'm a paleontologist.
>>94248751
>I laugh at the people who tell me they want to do stuff like be a forensic paleontologist.
What if I want to go into Biomechanics and possibly cross over into giant stompy robots?
>>
>>94251320
seething drac
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>>94251467
Depends what your actual reasons for going into biomechanics are.
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>>94251637
I mean to start out with, it's to get a doctorate justifying why T. rex has tiny arms...
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>>94251725
ESL please stop
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>>94251193
>Out od curiosity, are there any mechs that sucks in the proper Battletech but decent in AS?
The Owens I think, mostly for the electronics.
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>>94249633
Airs Above the Ground by Jason Hansa, from Shrapnel Issue #1
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>>94251760
NEVAR!
Because Anglesh is unfortunately my FIRST langauge!
>>
A reminder that if anyone asks when you are fielding a sept of society mechs painted in lyran guards colors, just say you are death commandos in a false flag operation.
>>
How are Clan units formed? I know that they all fall under some larger command like a Galaxy for logistics, but what would allow a command, like a Trinary or something, or even a Cluster, to spin off and get a name and repaint their mechs? Would they have to earn it? Is there anything stopping a commander like a Star Captain or Star Colonel from just doing it?
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>>94249259
You serious?
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>>94251193
Regular classic Banshee.
>>94251380
Jagermech can be alright if you have to pop hovers or VTOLs or aero. If it gets ignored by a rookie player it can lay on a fair bit more damage than should be tolerated. Kinda like how an Assassin thrives on being a low priority target or in objective driven play. I'd never really say a basic Jagermech is good, though.
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>>94252080
Video games are non-canon.
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>>94251380
Grasshopper's job is to grab you by the cock and alpha strike you until you stop existing. It's mobile and armored enough for this job to be sure. Excellent ride in the SW era.
>>
Which mechs are in-universe are perceived as being ‘trash mechs’? Not necessarily objectively bad, or necessarily hated by players. But specifically within the lore are seen as garbage by mech warriors and commanders, deployed not because anyone thinks they are “good” but because they ran out of actually decent mechs to deploy.
>>
>>94252194
There's a quirk for that, "Bad Reputation". Perhaps the two most famous Introtech mechs known for getting shit on are the Blackjack and the Rifleman, though that was subject to change over time.
>>
How tolerant are clanners in general to being drugged? Just saw a clip from a cartoon where an elemental woman ODed from fentanyl patches
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>>94252268
They would probably see it as degenerate behavior, but some Clans use substances freely. The Goliath Scorpions(and maybe Nova Cats? I can't remember) use substances to see the future and even have rules for it, so they probably would be more remorseful than disgusted.

Other Clans though, like any hardline Clan, would probably have the dead Warrior's name stricken so nobody remembers they died from something stupid like an overdose. They would see any death that wasn't in combat as a cowardly waste anyway.
>>
>>94252298
See the clip in question
https://www.youtube.com/watch?v=lGJv95YuH0Y
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>>94252316
They even had a george floyd cameo
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>>94252316
OH that. She'd be embarrassed and would probably be demoted for letting sonething so stupid happen to her, but probably not much more.
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>>94252194
Anything with Bad Reputation, though not all mechs with an in setting bad rep have the Quirk. Stinger is seen as a knockoff Wasp. Blackjack was seen as a lemon (and became popular when it was found out this was false). Whitworth gets a bad rap for looking stupid and having sus actuators. Banshee is considered mediocrity in mech form. The Charger is almost universally despised. The Combine sees the Jagermech as a POS, and both they and the Crapellans simply use them because they have them. The Vindicator is generally looked down on as a poor man's trooper at best.
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>>94250579
I just play the mechs I want to play. Not Sorry.
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>>94252522
That’s fine for you but the problem is giving other people shit for wanting to have a mech company with a composition that’s lore-faithful to a specific faction.
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>>94252499
Which is my crux of my question, some mechs have the “bad reputation” quirk but many don’t that in-universe were shit on all the time. So while I could go through the history of each and every mech to pick-out which were despised and which were weirdly beloved, I thought I’d save myself some effort and ask here first.
>>
>>94252581
Don't play with people who are too autistic to just smash two lances into each other. Going full historical is fun, but pick-up games should be held to a lower standard. By all means, trick your own force out with the camospecs sceme and all the bells and whistles, but don't lose your shit if the other guy just wants to play a Fafnir and a Stone Rhino at the same time.
>>
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>>94252050
Respectful Bumperino
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>>94250850
>rasalhague republic
>one of the most monoethnic and mono culture factions in the setting
Hey buddy, you just blow in from stupid town?
Literally every other faction looks like the burger king kids club
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>>94252714
>Hey buddy, you just blow in from stupid town?
The guy called the hogs a "Great House" when they're just rebel Dracs so, probably.
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>>94252050
Everything in a clan is earned or trialed for.
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>>94252706
>bumping a thread that's almost 100 posts past the bump limit.
Lurk more, newfag.
>>
>>94251333
Executioners with close range loadouts (read anything but the Prime and the C somewhat) are very very good. That much armor and weaponry moving that fast thanks to the slept on combo of MASC+JJ's means that you can either close to a scrimmage very quickly, or out flank and put down most equivalent sized mechs with ease.

Grasshopper is an outstanding heavy in the Succession Wars, and has several good variants. Just stick clear of any XL/Light engine models, and you'll have a mech that can take an ass whooping and hand it right back to you.

Jagermech is good if you need to just put flak down range, for popping vees or long range crit seeking, and I'd go so far as to say the A is a down right decent mech. Clan Invasion onwards, and you've got a (relatively) cheap Gauss Rifle boat.

>>94252080
Mia is a qt3.14, and saying otherwise is a Trial of Grievance.
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>>94252050
>to spin off
That's called desertion, and in any military for the last 6000 years, it would get you promptly executed.
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>>94252940
I think he means more like a named unit that's under the parent like Black Widow Company or Sorenson's Sabres.
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>>94244023
New thread this way:
>>94252971
>>94252971
>>94252971
>>
>>94244475
he wasn't wrong
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>>94244718
that's a Davion
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>>94252602
That anon forgot the Clint. Fragile and undergunned and filled with proprietary garbage that makes it expensive to keep running unless you do overhauls to rip that shit out. It's actually pretty decent if you treat it as a bug mech, though. Kinda like the Assassin that way.

Raven has a reputation as a failure in-setting, at least early on. The Cyclops is considered old and busted since almost all of the advanced command computers are long, long gone. Centurion had a mixed-to-poor reputation and almost went out of production at one time, thanks in part to a shonky autocannon. The Jackrabbit had a reputation in the toilet thanks to being a piece of shit AND being used by Amaris's forces. Rakshasa is widely regarded as a disappointment. Teddy K was disappointed to be issued a DRG-1N Dragon, indicating some ambivalence to the design despite it being totem mech. The Nova, Hunchback IIC, and Kit Fox are all ill-regarded during the invasion era by Clanners. The Daboku was considered a hideous, humiliating failure (and it is). The Wolf Trap is also considered an overbuilt and weak embarrassment (which it kinda is, don't use it against Clan mechs). The classic quads - Scorpion and Goliath - both have poor reputations; quads are looked down on by mechwarriors in general and the Scorpion in particular is infamous for its rough ride.
>>
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>>94252080
She gets her ass kicked and then becomes Jack from Mass effect. One of the few characters that looks normal.
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>>94249095
Weird thing about the Clan Invasion and those numbers is that we barely see the Inner Sphere ever send reinforcements in or behave proactively at all, despite the books telling us that's what they're going to do.

Virtually ever Clan victory is overwhelming force tackling a garrison regiment.
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>>94252939
Do you think she gets spitroasted by her sibkin often?
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>>94252939
I have to say she's more attractive, and interesting as a charcater, after she gets the neural implants.
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>>94253140
Her hair post implant sucks
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>>94249951
>Literally playing with some random-ass additional rules from the 90's
Okay, yeah, under those conditions, it would grant a rules advantage. If both players agree to use those rules. And that specific unit. Of that specific group.
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>>94250255
Thankfully you're a nogames namefag so there is fairly little chance of ever having to endure your presence during a game.
>>94250346
>Exactly.
>If you want restricted unit selection there are many other games that do that.
Are you retarded?
>>
>>94253276
While I agree that the butch lesbian sidecut is overplayed to the point of cliché these days, she keeps hers tight and orderly, rather than sweeping off to one side or the other. And her face is angular enough that she can pull off a more masculine and martial look without surrendering her large doe eyes or wonderful lips.

With her hair down and out he looks like Max from Life is Strange, and acts like her clan equivalent as well. After the implants she's more driven and focused. She's much more attractive post implants, even if she is angrier for it.
>>
>>94250731
>I'd set it in the Hinterlands in 3152
It sounded cool up to this point.
>>
Is a Sabutai and a Jengiz a decent ASF accompaniment for a Star? I don't really want to go beyond one point's worth of fighters.
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So over most eras, most Axe wielding mechs are made/used by the Steiners? There any Steiner units particularly associated with melee? Got a hankering to chop/
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>>94254188
More FedSuns. The Steiners only get them because of the murky early FedCom days where parts for the Axeman and Nightsky were made in both the Suns and Commonwealth.

They both field them, but in my mind their more associated with the Suns.
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>>94254257

Notably the Capellan March IIRC, they made a few of them.
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>>94254257
Only the Hatchetman and Axman were used by both halves of the FedCom. Nightsky was exclusively a Defiance project, Lyran only unless you got it exported to the FedSun half of the Commonwealth. And the Lyrans of course made the big daddy of all hatchetmechs, the Berserker.

>>94254188
Yes, the big 4 hatchet mechs (Hatchetman, Axman, Nightsky, and Berserker) are all produced by the Lyrans. If by "units" you mean regiments, than no, not many prioritize melee combat. If by
unit you mean mechs, the Nightsky and Berserker are both rock solid, and any variant of either mounting TSM is an utter beast machine.
>>
Thread. Now.
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>>94252080
would
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>>94250731
>take IS Recon Lance pack
>select Spector because it's the only decent thing in there
>huehuehue as you cripple everyone else's force selection
IDK dude, I think it has some flaws.



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