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File: 1729356737771461.png (833 KB, 1104x734)
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This thread is dedicated to all kinds of solo games.

"It's almost Halloween" Edition.

>Previous Thread >>94197157

Resources: https://rentry.org/srpgg

>Resources from Lewd RPG thread >>94163047 (Cross-thread)

https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Question: Did you have anything appropriately spooky in your game(s) this month?
>>
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>(Cross-thread) (Cross-thread)
>>
It's so cool that ttrpgs can be SOCIAL and SOLO activities.

Have fun games, friends. That's it.
>>
>engaging in a social activity alone
lol
maybe even lmao
>>
>>94259456
>All my posts take 15 minutes now, not just the first one
>>94259852
The thing appears to be stored in a cookie. If you're blocking cookies, you'll get the 15 minute delay before posting every time.
>>
>>94259456
>>94259852
>15 minutes
I don't have this problem.
>>
TQ: my party fought ghost siblings in a haunted building and the other party a Shoggoth, the white mage ended up defeating it with her trusty staff.
>>
Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
>>
My agent PC got so lucky with the rolls to avoid damage that the villain got pissed and started to cheat, I got a chuckled at the turn of events.
>>
Barbarian Prince write up incoming lads. Get it while it's small enough to fit on /tg/ as a pdf.
>>
>>94262068
nooooo!! you can't just post pdfs!!!

lol sorry I had to do it
>>
>>94262080
Ain't no motherfucker can stop me.
>>
Sometimes I think I should play 4chan solo. The multiplayer mode sucks.
>>
>>94262068
Thank you.
>>
>>94262080
>I had to do it
No, you really didn't. Ironic shitposting is still shitposting, anon.

Also you shouldn't post /copyrighted/ PDFs unless it has a license that permits 4chan to redistribute, otherwise mods will remove your post.
If the PDF is freely redistributable (which is different from freely downloadable, mind you) then it's a-ok and there won't be any trouble.

Threads which flout this can get themselves deleted on sight; it happened to the PDF share thread for a while.
>>
>>94262115
just assume the other posts are what you rolled for the npcs using random tables
>>
I got a little detail for my game, when the agent PC succeeds on the challenges that the villain throws at him, a taped crowd booing is heard on the loudspeakers, when the PC fails the record changes for a crowd cheering, I like when I can device neat things.
>>
>>94262155
>He's still being anal about things he's wrong on
Oh shush.
>>
>>94262068
>Playing Deathdealer
>Made Conan the dad
Very nice.
>>
Have you guys ever used any "Black Hack" clones to run solo games? They seem like they suit solo gaming really well. Low power level to start, so it comes off as "Gritty". Very customizable and can suit any genre you need (From Supers to Horror, to Anime, to Modern Action.) They also have mechanics for weakening or reinforcing equipment.

So, with such a thing made for game mechanics, I need to come up with a way to generate worldbuilding stuff and plots.
>>
>>94262487
I'm not that anon, and my post was straight facts. Deal with it, nerd.
>>
>>94262980
Black Hack is poorly designed "muh rules lite" shit, though at least it's not Knave. Knave has systems that don't even work, right out of the box.
>>
>>94263184
Sorry, but how don't they work?
>>
Has anyone here tried Plight?
https://qstmkr.itch.io/plight

inspirations make it look possibly generic, but idk, I'm a new at games. Also the author states many times it's solo-friendly

>Inspirations, mechanical and otherwise:
>Cairn by Yochai Gal
>Forbidden Lands by Tomas Härenstam, et al.
>Into The Odd by Chris McDowall
>Ironsworn by Shawn Tomkin
>Knave and Maze Rats by Ben Milton
>Mörk Borg by Pelle Nilsson
>>
>>94263224
Try to use the travel rules, they're flat-out unusable as written.
>>
File: 1730050045766749.pdf (3.19 MB, PDF)
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3.19 MB PDF
>>94261002
Who posted this? What system is this?
>>
>>94264528
It was posted near the end of the other thread.
>>
>>94264528
that picture itself includes the the system
>>
whew really liking these tables more than dmg1e or maze rats personally
https://www.drivethrurpg.com/en/product/449739/game-unfolding-machine

it is available for free online if you know where to look
>>
>>94264564
>GUM, SUM, PUM
Why didn't he make a "Creativity Unfolding Machine" or something?
>>
>>94264770
lmfao, probably because if he has any business associations he would lose them.
>>
>>94264564
GUM v1 is free to share and pretty good, although messier and more confusing than v2
sharing it here because his website is currently down
>>
I'm liking this gameplay where my PC doesn't outright battle but has to succeed in several situations, the villains goons appear, does the PC can distract them? Can he disable the machine on time? And so on. It gives a fast pace a spy story should have.
>>
>>94262980
I play with The Super Hack and get along fine with it. I bring the usage die into some of my other games
>>
Been reading the SRD of Cypher System and I'm interested. Does anyone have any experience to share of their playing it?
>>
>>94262068
Best and most ellaborate write up I have seen in this general, and that you are playing the best dedicated solo game is the cherry on top. Excelent adventure anon, even your prose captures the spirit of old pulp fantasy.

Now I wonder, what other settings you would like to adapt for Barbarian Prince?
>>
>>94267419
Setting wise? Probably, let's see:
>Planetary Romance Prince
>Elric of Melibone-esq Broody Prince of a fucked kingdom
>Swashbuckler Prince in the era of Pike & Shot (Or dickass thief prince in a Fafhrd+Grey Mouser-esq world of decadent cities)
>Primal/Savage Jungle Prince
It can be really fun to just repaint something in different colours and see what comes out sometimes
I've posted some of my other shit in here in the past, hell, have some links:
https://mega.nz/file/ic5iWRCI#gAnE5_uYsRyB_BqWMk7YyEmWjeCmG8yNXOD7ZfdwwQE
https://mega.nz/file/HBIxCLBL#yEZJu7sYuba21WfoRus2EEE6rQQ1ze_SuoUGMYvErCM

Honestly, Barbarian Prince is good enough that I'm seriously tempted to try my hand at homebrewing again and just full on create a few original setting books for it using the same or slightly modified mechanics, ala the Drifter (But without the Drifters lack of control)
>>
>>94264528
>Who posted this?
Anonymous
>>
>>94267637
kek, thanks!
>>
I'm about to start a 3 days Halloween adventure.
About 3 'scenes' per day. Each day ends on a cliffhanger. Except the last one, of course.
I have to pace myself or my adventures never end and are too random. I want it to end October 31st. Well, around midnight at the beginning of the 31st.
It's going to be a mix of Saw/Slasher/Haunted House.
A bunch of people wake up in an old insane asylum. It's locked down with no escape. Bars on the windows and all that.
Someone or something kills them one by one. Maybe it's one of them? Maybe it's a real monster?
2 alternating PCs. Which one will survive? 4 NPCs/cannon fodder.
It's also a mystery. Why were they chosen?
I'm using a hacked 9 Steps and a Bloody Heart for that.
Map will be created on the fly. It's probably what will take the most time. I'm just going to use the dungeon crawler rules from One Page Solo Engine tailored to the specific genre and location.
Hostile enemy will be an attack from the killer. NPCs will be journals, pictures, things like that that will help flesh out the location and backstory.
I will randomize the NPC movements on the map and if my PCs meet them they may have information to share based on their own discoveries. Or be paranoid and murder happy.
I'm playing the NPCs, but only randomly, I don't make choices for them, only for the 2 PCs.
>>
>>94268110
I admire your discipline. My campaigns take longer, they are more literary. It's a story written with dice.
>>
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>the tracking number for my Sundered Isles stuff from Kickstarter arrived
>meaning that stuff is finally on its way
>mfw
Let's just hope my copy is not one of those that got screwed over by that problem with sticky pages.
>>
I've got a few of the CoC solo books but have never played CoC, which one should I start with in honor of halloween?
>>
>>94269386
Didn't Pikamee graduate or is that just me?
>>
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>>94270622
>graduate
More like, under new management.
>>
Notetaking, how do you do it?
The Valley Method is imo, retarded and way too dense. If I can't easily remember the format from memory then it's not a very good format for SRP , for me anyway.
I should give the Mythic method a go
>>
>>94263394
explain
>>
I think for my next Ivalice campaign I will use the GUM system, I'm liking what I have been reading, I think it will give me a more solid structure.
>>
>>94270871
I just pretend to be describing the scene to a third party, who doesn't care about the prose or small details, just the facts. Because that's who the audience is, I.e. me in the future.
What's the valley method? Google says nothing and AI is too gay to give a straight answer.
>>
>>94270871
I don't take note, I narrate, first I write the oracle questions and rolls, then I write based on the answers, like a story in the middle of numbers, stats and battle arrangements.
>>
>>94270858
I don't know what that means but you're brave for backing kickstarters for stuff.
>>
>>94267513
Just finished reading the barbarian prince one and i love your writeups, do you have a place you post them?
>>
>>94270871
Similar to they mythic method for me but with a bit more descriptive writing
>When starting a scene (or whatever) write the setup in as much detail as you want
>Play without writing
>Sum up at the end
Feels like you get the best of both worlds this way and writing at the start helps set a vivid scene
>>
Why is that OSR and adjacent games are all so absurdly enjoyable to solo? You barely need oracles, just a hexmap and some paper and bam, the adventure flows all naturally.
>>
>>94272893
Strong game structure. Most rpg's game "structure" is a pile of wet noodles you have to prop up yourself.
>>
what's a good solo engine that feels gamey rather than just story telling plus yes/no oracles?
>>
I finished my campaign, my secret agent won, but at what cost? Couldn't resist the curiosity, and read the microfilm, his worldview shattered, to the point he quit in disgust. It got kinda heavy.
>>
>>94273304
Notequest, Dungeon Hero + Advanced Dungeon Hero.
>>
>>94273304
I've enjoyed playing:
>Notequest Expanded (I wouldn't bother with regular Notequest, the expansion is what makes it interesting)
>d100 Dungeon
>Four Against Darkness
>RUNE
2d6 Dungeon looks promising but I haven't tried it. I've heard really good things about Ker Nethalas but I couldn't find it for free and I ain't paying $15 for a pdf.

>>94273520
I played Dungeon Hero but I didn't know there was an advanced version out now, thanks bro
>>
Is it worth getting 4AD stuff just for the tables? or does it get repetitive
>>
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if my tinnitus wasnt so bad id play solo rpgs in silence
>>
>>94274526
Just put on relaxing jazz music or something? I have a noise generator.
>>
>>94274526
i know that feel :(
>>
>>94273727
>Ker Nethalas
It's POD on Amazon (UK at least), as are the zines
>>
>>94273727
>couldn't find it for free
/AlsoSolo
>>
>>94274526
I'm so used to it I don't even notice it anymore.
>>
>>94272893
Mostly because they are travel/discovery games.with rules and tables that have a strong sense of the genre they are set in. Morale, reaction rolls, resource management, random encounter rules are part of most solo toolsets for a reason. They work. They give some randomness, but also agency to the players.
But most of all they give a very clear structure to follow that doesn't block creativity and promotes tactical play of risks versus rewards.
The rules of most OSRish games are also very simple and can fit on a few pages. But there's also a lot of bad OSR games with no GM tools.
>>
if Scarlet Heroes was just set in a standard D&D fantasy world I think I'd pretty much have my perfect game
It's easy to reskin stuff or just use the monsters and encounter tables from B/X - being compatible with OSR content is one of the selling points. But once I start hacking away at a ruleset it's hard for me to stop
>>
File: Slay.pdf (589 KB, PDF)
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>>94272893
>>94275841
Here's the game I'm playing now (free on itch.io o don't freak out Mr.AffraidofPDFdudebroguy).
It's fun, very lite (9 pages) and it works.
>>
shut the thread down!
>>
>>94275907
PDF ALERT!
BATTEN DOWN ALL THE HATCHES!
ALL HANDS ON DECK!
DUCK AND ROLL!
THERE'S A PDF IN THE THREAD!
>>94275865
I always make my own settings anyway. For SH I used the things from the book, but made it my own by having more/less of some races, having different relations between faction, dividing my maps in a different way, making magic and magical objects more evil and able to corrupt, making some weapons the standard that most people use, etc.
>>
There are so many systems, I can't choose one.
>>
>>94275968
It's cool. I spoke with an anon over at share thread.

No harm, no foul.
>>
>>94276141
Play using logic and a GME. Ask yes/no question with logical odds. Act at a logical speed for your character. Ask how bad you're hurt when you are.
It's not ideal, unless you have lots of GMing and game design experience, but it works.
But it's better to use a familiar system. Even if it doesn't really fit you idea for a game, you'll be able to modify it to fit if you know it well enough.
I've played some solo games using the rule from Fighting Fantasy. Not even Advanced FF. It was easy to hack and make it more crunchy.
But if you're talking about solo systems aka GM Emulators/Oracles, any will do. The simpler the better, GME aren't so much about rules, they are more about having experience with them and reading examples. A simple d6 oracle and some online word generator are enough.
>>
>>94276198
>no foul
But there's a fowl in disguise!
Which brings me to my question for the thread. Anyone played as a non-human like an animal?
I know there's Cathulhu and some other games like that. And based Mausritter. But has anyone done something like this here?
I've played Maus and it was great. Great OSR game and not furry at all.
>>
>>94272366
I don't, I just post them here when the whim takes me honestly.
I really should do some more of them or put them on a blog or something but I'd have to piss around with attributing artists, ect, then.

If I ever do an actual writing product though I'll make sure to do some shillan like a villain in here.
>>
>>94276242
Thanks for the advice.
>>
>>94276278
I remember some Anon from other threads playing as a skeleton or something like that. Interesting idea.
>>
It's amazing how little oracles you need for AD&D 1e. The sheer material in the DMG and the MM makes it so adventures and encounters just pop up everywhere.
>>
>>94275865
Same, I don't like the pseudo-asian setting even if it can be interesting.
>>
>>94275865
I disagree, it being a weeb-y setting gives it a bit of a unique style that makes it stand out somewhat compared to other standard settings.
>>
>>94275865
Setting as a whole is whatever but it has some really cool pieces of lore scattered through it. I like its halfling and half-elf lore the most, and the Shou lore is neat when you get into le deepest lore from his other books
>>
>>94275865
The fact that it has the asian theme it does makes it my perfect game lol
>>
>>94278382
The Asian theme in SH tends more to the Chinese, I think, which I like more if it had gone for the more popular Japanese thing.
>>
>>94278658
That's understandable. For me, it's almost the exact setting I had been looking for, but never knew existed. Even when I was recommended the system it was on the basis of rules, not the setting, so it was a very pleasant surprise when I first read through the book. I'm just a bit of a simp for Chinese, South and South-East Asian aesthetics.
>>
>>94276871
From my experience oldschool games in-general are like that. There wasn't an expectation of a pre-set narrative back then, so the story was "You are a dude going out to kill stuff and steal treasure. Where do you want to go? What do you want to do?" Whereas many modern games are reliant on the DM having this whole story written out beforehand.
>>
>>94271224
>method
Standard Valley, my apologies.
https://valleystandard.carrd.co/
>>
>>94276871
Some of the best solo D&D I've had so far has been old style hex crawl.
You don't need a story written out before hand when your story can be 'Fuckheads are going to a ruin to steal the copper from the walls for meth and ass money, run into shit on the way' and the mechanics support that.
>>
>>94278998
nta, but I really enjoy games that start as a simulation, then over time though play, you'll be able to trace a rough direction the campaign is going and you can then totally turn it inot a more traditional hero-based story where the beginning was your character's "life before his/her calling" kind of thing.
>>
>>94276772
Could you link me some more of your stuff? Im reading the Desert iron sworn one and i REALLY love your stuff. i dont wanna sound weird but your story telling is truly to me amazing and i want to read more of what you have written
>>
>>94279185
>Could you link me some more of your stuff? Im reading the Desert iron sworn one and i REALLY love your stuff. i dont wanna sound weird but your story telling is truly to me amazing and i want to read more of what you have written
Shit that's not weird, that's a hell of a compliment. I'm glad you're enjoying them. Not to butter my own knob too hard but I still think 'When Dusk came to the garden' is a fucking slammer of an prologue.
With that said, honestly, there isn't much more I've written.
Apart from two run throughs of Thousand Year Old Vampire that're both on the tg archive (Search filename for 'Thousand year old Spaniard' and 'Thousand year old Cyborg', two ongoing games that're not written up anywhere online and two on Hiatus which might come back.
My next throw out'll probably be an Operation: Swordbreak run through once I find a way to make a set of rules that satisfies me for that game.
Because the concept is great, but the mechanics are weak as hell.

It's nice, seeing someone thinks my writing is neat. Feel free to hit me with what you thought of as the high notes or areas you think are a bit shit as well. It's
>>
>>94278991
What a bizarrely overwrought nothing.
>add a cover sheet describing the game
>indent mechanics to distinguish them from narrative
>add an appendix for world building
>>
>>94278991
>Standard Valley
ffffffuuu
>>
>>94279438
It's probably as much to avoid choice paralysis as anything.
Better a weak structure that you grow out of over being stuck staring at a blank sheet of paper going 'the fuck do I do now?'
>>
>>94278998
>You don't need a story written out before hand
I just don't understand this. One of the cool things about RPGs is the twists and turns of adventuring.
>>
>>94279465
Amen to that. Preach it brother.
Not to get into the 'The Hickman Manifesto and its consequences' territory, but the greatest advantage tabletop has over any other medium is the freedom it offers.
I can see why adventure paths have become a thing but fuck I wish they weren't the standard, or were more open and flexible.
>>
>>94279464
Sure, but what's the point of presenting it like that as if there's anything to it? It doesn't even cover a basic thing like where to include your character sheet, never mind the potentially very complex task of organising that worldbuilding appendix. I can't even tell if it's supposed to be for physical or digital notes - he mentions some shit about apps but then why a cover sheet?
>>
>>94279501
Oh don't get me wrong, it's weak advice, but think of it like getting into DIY carpentry.
If I just let you loose in a tool store and say 'Build a shed asshole', you're going to have no idea where to start.
But if I give you the plans for a pretty so-so shed then you'll build it, then you'll go 'Know what, I don't like these doors, I can replace them with these ones', 'I don't want my shed to have a roof like that, I'll replace it', and that's when you make it your own.

But getting you past that initial moment of 'Fuck, where do I even start' is a trick in and of itself.
>>
>>94279577
But this is like plans that say "draw a box on the ground, now build the rest of the fucking shed"
>>
>>94279577
Sure, but I don't think that qualifies as plans for a so-so shed, by that metaphor. It's an important looking binder that has a few pictures of a shed in it. And "You will need nails and wood". It's not wrong, but the presentation makes it look like it's supposed to be comprehensive when it isn't really even adequate.
>>
>>94279423
So for the Barbarian prince, I really like firstly the format you use to catalog all this stuff. The home brewery thing, makes it look really cool and easy to read. I also really liked the prose and feel for barbarian prince. the way you wrote it immersed me into the story. Showing the rolls you got as well and the technical stuff also helped to show off how to actually play it so that was nice. I cant really think of anything that I thought was bad, but if i had to think of anything, I guess maybe going into a bit more detail on the combat would make it more engaging. But you did that with the iron sword one already so I'm guessing that was more just due to the nature of Barbarian princes combat.

For the Veiled sands one its REALLY good, i love desert settings and stuff like that so this one really got me in a special place in my heart. The whole concept of iron being an important metal and just a lot of the expression of cultural norms and etc. was really cool. And yeah the "when dusk came" was also well written, the idea that the reader things you are being literal till it gets more specific that it refers to a person was really awesome to read. I also was super into the main character being a subversion of the evil vizier, i absolutely love that kinda thing and Jassim is a joy to read about. I haven't finished all of it yet, i got to the part where he just got the astrolobe after exposing the Deva worshipers. But so far everything I've read is really good. I especially love the dynamic with Jassim and Desil the snake deva, they play off eacother really well and i like the begrudging respect they start to have for each other. Again there isn't really anything i can say so far i hate or really dislike about it. Only thing i can say is really something more personal to me, i thought it was kind of funny you chose for the Rat girl this like sexy furry picture, but it didn't really bother me enough to care.
>>
Does anyone have any tips for palying a pathfinder game solo and how enjoyable is it solo?
>>
>>94279833
>Only thing i can say is really something more personal to me, i thought it was kind of funny you chose for the Rat girl this like sexy furry picture, but it didn't really bother me enough to care.
In my defence I want to keep it that Thrice-Borne are always almost human, but never quite. They're something divine that's found itself experiencing a mortal life (give or take) and some of that divinity always bleeds through in their nature.
That and part of their schtick is being a tiny nod to the Egyptian gods and demons of the fertile crescent, both of which tended to have some animal aspects.
And, once all is said and done, finding good art of rat girls is piss difficult, in the end I just picked one that was 'That's close enough and she's got a cool weapon, that'll do' and moved on
>>
>>94279889
Either rescale the encounters so that they're something a single character can handle, OR run an entire party of adventurers.
>>
>>94279993
Yeah fair enough lol, Still i hope to see you post more writeups in the future, ill be sure to check for em occasionally.
>>
>>94280228
If you do catch me in the future, feel free to let me know it's you. Having a fan is strange, but not unwelcome.
>>
>>94280244
yeah sure thing man, ill let you know its me
>>
>>94280106
rescaling was a pain for pf2e in my experience. Having to go through and manually scale each monster on the fly as they arise was super annoying.
>>
File: png2pdf.pdf (5.55 MB, PDF)
5.55 MB
5.55 MB PDF
>>94264852
This creator's website is currently down, some of the "outdated" versions of his tools are supposed to be free but now a bit awkward to find

So, here's the free version of SUM (v5 rev2)
>>
>>94280885
I really wish I'd find PUM's newest version, never had any luck though, it looks like it has some interesting ideas.

On a second note, anyone ever used his transient predictions tool? It looks like it's supposed to do the same job as perilous intersections (which I like in concept but don't like it's mechanics) but not really at the same time. Never heard much about this one so I'm curious to hear what people say
>>
>>94280885
Thank you.
>>
Halloween is almost here, so I will put on hold my urban fantasy and Ivalice settings to make a fantasy horror thing, I want to take the most basic motives ("crawl in the dungeon and get rich") and make it intense. I will try to do my best.
>>
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>>94281340
>I really wish I'd find PUM's newest version, never had any luck though, it looks like it has some interesting ideas.
indeed, wish he had combined pum, gum and sum into a book rather than into an app, to me the whole point is being away from screens
>>
in honor of the season I played Alone against the Flame since I've never tried CoC or any solo adventure in this style and it turned out to be pretty fun. Chad the Doctor survived thanks to his immense strength and will be returning for further adventures!
>>
>>94281945
Dr. Chad gets all the flappers?
>>
>>94261002
Is it possible to play microscope by yourself? I don't really want to start reading the pdf just to find out that I can't. Also any suggestions for games like Bucket of Bolts or Artefact or any other "mini-rpg" games that you can then plop into a bigger world?
>>
>>94282494
>Is it possible to play microscope by yourself?
It's really not built for it, but I suppose you could use an oracle to decide what your fellow gods do to interfere with your plans.
>>
>>94282529
>but I suppose you could use an oracle to decide what your fellow gods do to interfere with your plans.
That would be interesting way to play, everyone first creates their own little god that is a personification of themselves in the world and go from there, that might be a good way to play the game.
>>
>>94282551
>The world is board for the "Great Eternal Game" that the [insert number of God's here] Gods and Goddesses have gathered to play for their amusement at [insert name of God/Goddess here]'s home in the Unending Evening.
I guess you could put a "win" condition but I think its kinda cool to leave that up n the air as if the people are aware that they are pawns but no more than that.
>>
>unhappy about my 5e's year long campaign's ending
>Want to try solo, spend weeks deciding what system to use
>Didn't even throw away the 5e character sheet
>It's a divination wizard so reading the module and knowing shit beforehand wouldn't even feel out of character, although of course gmes could add or twist plot points
Huh I guess I should just do it
>>
I like the silliness of random tables
>so what is the npc doing? roll twice
>help
>enemies
huh why are they helping my enemies?
>need
>chaos
>>
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Are there any map toolkits for hexagonal exploration with like tiles?

I've been going over the bones of a campaign in my head porting a little bit of Mothership (I like the character stats and settings) into Heart (I like the character mechanics and monsters). Heart's navigation is really cool, but my cobbled together mess is a gimp image editor with a bunch of layers and then a notebook that acts as key. I'm just wondering if there are any existing tools that just merge managing the two things
>>
Do you use lots of random tables, or do you only have very few and generalize them?
As in, would you have tables for stuff such as "random meal" or "dungeon decor"?
>>
Is there a good system for running wargames solo? I want to run normal ground battles and sieges, but something that simulates other battles would be good too.
For example airships, spaceships, or mecha. I would say boats and fleets of sailing ships, but I think many fantasy games already simulate boats pretty well.
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>>94283845
Check out if One Page Rules has anything that seems relevant to your interests.
https://www.onepagerules.com/

Also basic recommendation you already might have checked, but Nordic Weasel's adventure wargames are great, though limited to skirmish scale.
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>>94283845
I second anon's OnePageRules suggestion. It's fast and designed to be model agnostic. It's easy to homebrew for.
For simulating opponents, if you want a waac game then most wargames have their own AI option, if you care more about roleplaying you can play both sides and use an Oracle like Mythic.
>>94283129
lol, at least it gives you narrative threads to pull on
>the NPC was a spy all along that can't help but to break cover
>the NPC was a criminal all along and spots an opportunity to profiteer.
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>>94281340
PI works. TP doesn't. At least not for me. I tried it and always rolled the same shit because 2d6 have some numbers that pop up more than others, like 7, so it was just my own ideas and nothing else for most of the rolls ( Proceed: Continue with your ideas, according to the current prediction).
Frankly, PI is super easy once you get it, but it took me some time to get there.
I think removing some of the steps and rules of TP and making it that you can't roll the same thing twice in a row might help. Or using a d12. The ideas are good, but the tool is very rough and doesn't work well when actually playing.
>>
>>94281340
>>94285611
Oh, and the individual pages take ages to load on my phone. My printer wasn't working and I didn't want to take my car just to go make copies. I mean each page took like 5 minutes to load minimum. It works fine on a PC though, but I like having a phone for my pdf and go full pen and papers for the rest.
>>
>>94283845
All of Two Hour Wargames' stuff is playable solo or co-op with a friend, there's a share for them in the PDF share thread.
>>
How can I push myself to do more solo ttrpg instead of just playing video games?
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>>94287477
I guess you should buy a journal and make it a goal to fill it with notes.
>>
>>94287477
Uninstall videogames for less temptation. Turn off screen and get away from it.
Get paper, pencil, and dice. Print out any rulebooks or oracles or random tables you like, go for it.
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>>94287477
Schedule a time and place for it, and get all the shit you need ready beforehand.
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>>94287477
For me I started giving a shit about my sleep quality. I started enforcing a no screen rule within a couple hours of bed and solo ttrpg was high on the list of no-screen activities that interest me. There's multiple nights a week where I play from ~7pm until I start feeling tired a few hours later
>>
>>94283845
Horizon wars is fun, uses a deck of cards to run the AI and there's general combined arms scale, space ships, and skirmish games

unrelated, anyone have some recs for fishing mechanics? I'm toying around with some ideas for a game but fishing would be key and I want it to be more exciting than roll to catch fish x100
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>>94288049
I thought I was the only one that played for long hours.
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>>94283129
Sometimes you get really cool shit though
>ambush some soldiers (who seemingly have a vendetta against my character's rich artificer family)
>find out they're working for a demented cyborg
>no clue why this one robot hates my folks, so I'm toying with programming malfunctions, "demon" worship, and an even bigger bad as potential reasons
>notice a small detail left over from a previous adventure with the same char: he failed to save his cousin, they never even found the body
>>they never found the body
It all clicked when the password to get into the cyborg's lair was the same of his cousin's favorite hero. Tomorrow I'll see if he can reason with her, or if she just hates the lot of them for funding whatever nightmare procedure kept her "alive". Would never have come up with that twist on my own.
>>
Because I'm a fun loving guy, I have spend several hours passing Final Fantasy Tactics Advance info on jobs, items and locations in order to have the information at hand when rolling so I don't have to go from screen to screen.
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>>94289845
https://thatoneadventurer.itch.io/forays-into-fishing has a time system
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>>94290402
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>>94290394
post it
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>>94290577
It's all in paper.
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>>94290812
So?
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What's your favourite combat system?
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>couldn't find minis that were in bulk or cheap
>scale made no real difference to cost either
>2d standees also barely made a dent in the cost
You'd think paper minis and 3d printing would drive the price down.
Best I found was pic related, $20 for 100 minis. US only sadly.
So I bought some cardstock, craft knife and ink. Gonna do it myself. Just need a big paper mini repo to search through.
I'm going to go as small a scale as possible, I'm aiming at 6-8mm scale. But i'll be happy with 15-18mm.
I'm looking forward to running and testing my system in a tactile way. Once i've got the printing down i'll start looking at grid paper options that suit my scale/play space.
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>>94291703
I've always run group initiative, with the vanilla dnd action economy. It works for me but i've never tried anything else because other systems are determined to add more rolls to the formula and I like combat to be reasonably scalable and fast as fuck.
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>>94292181
I'm confused. There are plenty of bulk minis, and scale makes a huge difference. 1:72 in particular is very cheap, albeit because they tend to be made of softer plastic.
Smaller than that is tricky because there are very few plastic options, and metal is expensive. Though 10mm seems to be picking up.
>>
>>94280885
TY for this.
Do you have his Mythic GME tools?



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