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Black Furies 101 Edition

>Previous Thread
>>94217198

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Ideas: BJ Zanzibar's WoD
http://167.99.155.149/
>Anders Mage Page
http://mage.gearsonline.net/anders/
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Question
How do you portray the stereotype NPC of each Clan/Tribe/Tradition/etc in your games?
>>
>>94278656
>TQ
Are you talking about signature characters?
>>
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>>94278656
>How do you portray the stereotype NPC of each Clan/Tribe/Tradition/etc in your games?

My OC
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Bit of a grim question but how would a vampire who was kept as a sex slave and repeatedly raped as a human behave? (Will 6 on the character I'm thinking of) do they live in absolute paralysis of what happened? is it repressed by the vampirism and manifests in subtle ways? I know becoming kindred changes you in lots of ways that distance you from your humanity but how would something like this carry over and effect you.
>>
>>94278199
Thus, you touch the true problem: all settings should have stopped progressing after 2E. Justin Achilli isn't terrible, and his love of L O R E makes interesting little hooks, but his focus on moving the setting away from the very specific vibe, D&Dification, started the problems. I would have preferred there was some kind of time stasis and the energy was dedicated to deepening the setting, rather than progressing and defining it.
>>
>>94280329
I'm no expert but there seems to be three main paths this can go
>fearful response, aversion to most forms of physical contact
>acceptance or detachment, "getting over it" for the most part
>getting into it, developing either masochistic or submissive tilt, or becoming aggressor later in life
moderate Will fits second option
>>
So, last session in our fledgling chronicle was quite... something

>My Lasombra antitribu, his ananasi boyfriend-to-be and the Toreador and Malkavian Primogens just comemmorated the sucessful deal with the werewolves with some Setite wine
>One Malkavian went to a party to snoop on the relationship between a coworker of hers and a Gangrel
>The other Malkavian went to talk to the Ventrue about bidness
>The Kiasyd went to a graveyard to look for ghosts
>The Caitiff and the Assamite went to talk to the Gangrel Primogen. Their idea was to... walk through Gangrel territory, in the outskirts of the city, unannounced, and unstealthed. They got ambushed by a lona Gangrel and the Assamite took 5 aggravated, and the Caitiff went into a hunger frenzy over his spilled blood. And we left on this cliffhanger.

The rest of the players are tolerable but the Caitiff player is insufferable, so if he goes all's well.
>>
>>94280329
You're looking for Sunglasses After Dark by Nancy A. Collins.
It's good, but it gets better in the sequels.
>>
Any tips for a mage playing in a vampire game?
>>
So lemme get this straight regarding the old world of darkness
>theres the fallen, the actual fallen angels
>infernal fags can hang around stereotype demons that probably exist because humans believe in those types of demons
>that mage ritual of going through a hole to hell and back to bust your soul probably does not send you to actual hell.
>all pagan deitys hang around in a layer of space
So like 95% of all conflicts in the setting would end if humanity normalizes accepting they are the current master race that can bend the knees of everyone around them probably forever if you pick a setting were god actually leaved them?
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>>94281206
Like? Adventure ideas or what
>>
>>94281206
Don't
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>>94281206
It's a shit idea in 99% of cases. Besides that, try not to outshine people.
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>>94281842
im a player in a small game and I wanna support my buds
>>
>>94282163
Ahhh ok?
>in a epic battle you open a portal to space and send some blood sucker to the sun
>at some point you die but with a spell way above your skill level or true faith, you manage to tie your soul to your body
>your body is burning out, like a fallen fag possesing a human
or
>you make a magical painting of an owl
>you can use your magic to view the pov of the owl in the painting and spy on someone
>you can make your blood boil
>a vamp tries to suck your blood
>their stomach melts cuz of your blood
>you transform into a black cat to hang around your friends
>kindred society finds the talking black cat awesome and it never crosses their mind you are a person
Is this the stuff you wanted help with?
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The Curseborne Antagonist chapter is now out which is the last bit, it's pretty chunky. Like 60 pages and it's all either rules or examples monsters. If you're familiar with CofD's Antagonists and how monsters get built you're basically looking at the same sort of ideas. Although it does handle a few things quite differently.

Each Adversary starts with one of 5 Templates. The first four are for standard creatures ranging from one-hit mooks to very powerful characters. The last template is to model Shattered Spaces which are hostile and sapient locations so you can have environments be an enemy to tackle. You customise these templates in a few ways but the one thing you have to do to all of them is pick the purviews their pools apply to. Adversaries don't use stats/skills, see picrel for how that works.

Next you've got 27 Qualities that cover a load of the classic passive stuff you'd expect. There are also 45 Dread Powers for all your active and reactive abilities, lots of classic stuff in there but some stranger bits like one that lets enemies combine and another to reset a round. A lot of that stuff can only be applied to certain template types, or it might scale based on the template too.

For statted up stuff it's 7 Minions, 9 Mundane Peoples, 7 Cursed Mortals, 14 Accursed, 14 Strange Creatures, and 5 Shattered Spaces. Most of them are pretty weird as far as examples go. In minions you've got the Wretched Isopod that wants to climb into your mouth, replace your tongue, and puppet you about. Mundane Peoples have Expulsionists who are blue-collar 9-5 exorcists (also hunter nuns that are cool). The Accursed have 5 generic templates for the Lineages but the rest are named characters, like Jack the Ripper who's the last surviving wererat after the other Primals bargained with the Fae to do a little bit of genocide. All the Shattered Spaces are unique but http://painful.love is a haunted website which is pretty fun.

Last ~35 hours of the kickstarter too.
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>>94282399
How do you die and cast at the same time?

And more like, how to play a mage without being to weak or op
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>>94282555
>Just before you are killed you rush the spell, a spell way above your skills
>your soul is burning off your body
>everything feels wrong
>your body is ruined
>you can't fix your situation
>you have 5 to 10 days before your soul loses its grip on your body
>by the fifth day you glow and your skin is falling
>you go blind and see only auras
>you feel no pain
>you are considered alive
>you are only delaying your death
Maybe don't tell your friends you died, you can make a big reveal at a dramatic moment.
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>>94282555
Be creative and have fun
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>>94282464
i laughed when i saw that the first antagonist are mook level changelings
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>>94283936
Nature is healing
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>>94282159
If the ST actually just plays by the rules and not the Internet made up magewank shit it's not too hard to avoid outshining people at the time scale most campaigns last.
>>
okay anons, first session is on Saturday. What're you bringing to my table?
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>>94285047
which game?
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>>94284983
He only cares that id have the option to do anything difficult in daylight
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>>94285047
A character sheet, and some chips from the high-end burger place
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>>94285047
Horny drawings of Legacy of Kain vampires
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>>94285047
Crack.
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>>94285253
Yes.
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>>94285047
Supressed depression and a thicc CEO Lasombra milf as a player character.
>>
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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA!
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>>94286007
That's cute
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>>94286007
Still better than what D&D did to their vampire setting.
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>>94285047
1880s pugilist turned free Gargoyle who spent the last century in small towns, first time in a metropolis. Speaks with a heavy rural accent, not even sure some of the clans he'd heard about from strangers at the local bleeding hole really exist.
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>>94286417
He'll be good for me to put against my OC storyteller character Pickle Fangs. He's a Tzimisce... who get this... he turned himself into a pickle.
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>>94285047
Dominate Malkavian with degree in chemistry, portable lab, and passionate interest in drugs, explosives, and multi-purpose synthetic materials. Less Walter White, more Du Pont descendant.
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>>94286451
Peter Piper the People Pickler
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Unpopular opinion. The Week of Nightmares was a mistake, possibly the single biggest mistake in the entire metaplot.
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>>94286971
No, the biggest mistake in the metaplot was having a metaplot.
The second biggest mistake in the metaplot was having the different metaplots of each line affect each other. It's the same problem superhero comics had and Marveldisney recreated in the MCU.
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>>94282464
It's a real website? I love when RPGs do mixed media stuff like that.
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>>94286007
>*uses matter 5 to turn your vampire into a marketable plushie*
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Muscle growth is the result of the micro-tears in muscles healing and growing in size. Does supernatural healing mean you can make mad gains super quickly in the gym?
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>>94287670
Only if you are a Garou. Mages get paradox for getting gains too quickly. Or accusations of using magic steroids I guess
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>>94287698
>Mages get paradox for getting gains too quickly
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THIS IS HALLOWEEN NIGGER OF THE PUMPKIN PATCH
>>94287670
Because that isn't true but is widely believed so, it's prime Progenitor biotech
>>
>>94286993
It's an annoying thing. There's legitimate potential in the idea of a shared world, a lot of people like them for a reason. But it does suffer the longer things go on, and in my opinion WoD had one of the worst executed shared universe settings ever. The flavor of the various splats varies so wildly it requires increasingly specific tastes to enjoy it all, and that's ignoring the practical issues of cross-splat.
>>
>>
>>94288402
The way I see it there's 2 different oWoDs. If you're really into Vampire, chances are you find only Hunter and Demon palatable. Werewolf, Mage, and Changeling (arguably Wraith as well) all feel like they fit together, or at least they share a cosmology and certain themes.
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>>94285778
cool, haven't played that one before
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>>94288749
I'd say it's more Vamp-Wolf-Mummy-Wraith-Huntergrad of Darkness, and Mage-Changelingland of Darkness. Werewolf and Mummy work to be the splats that "get" what's going on, and Hunters are the humans that reach for their levels of understanding and fail. I like Demon but it doesn't really vibe well with everything else going on.
>>
WoD had an original idea of:
Vampire
Werewolf
Magi
Ghost
Fairie

Mummy and Hunters being side books
Of course only Vampire emerged both fully playtested and conceptually whole.
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>>94289169
Vampire definitely is the most robust, but I think Mage is equally the team's brainchild. Specifically, Vampire is Dotberg's baby, Mage is the Wieck brothers'.
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>>94289285
I wish they had just stuck to Ars Magica but Storyteller and the modern day.
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>>94288749
>>94289115
I don't see Werewolf coexisting well with Vampire in terms of tone or cosmology. I'm really into Vampire, and I like some parts of WtA, but I don't think it's at all compatible with Vampire and it started the trend of "uhm actually you don't know anything this is how things REALLY are" that plagued later releases.

>>94289294
Same.
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>>94289294
I wish I was stuck to your ars magica in the modern day.
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>>94289306
I'd argue, at the time, Werewolf was extrapolating on the theme of vampires being cursed to fuck up everything nice they try to do. Werewolves actually have a pretty good idea of what society's problems are, but they will literally never help to fix it.
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>>94282464
>Shattered Spaces
Ok so domain expansion
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>>94289334
Anime didn't invent haunted houses
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>>94289306
Werewolf went through some conceptual changes.
The original idea of an uncontrollable change into a monster ran into the problem that you just play a normal person who didn’t get cool powers and then try your hardest to stay stuck when NPC time came.
Milwaukee by Night introduced the idea of vague spirit totems and the idea that WtA was going to be about nature and spirits.
>>
>>94285047
Baddacelli Nosferatu with small frame merit
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>>94285047
Low gen, low humanity Brujah burned out by all the failures his clan had to save the world, probably one bad week away from diablerizing people.
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>>94289493
The description of how you get powers is too JJK-like compared to WoD..

And wod lifted whole splats from midia before, like how the imbued and tzimisce were copied whole cloth from the Necroscope.
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>>94290517
I like JJK. I think you've just got brainrot.
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>>94290544
It seems more eastern-lite than western like unknown armies.

And onyx path began to rip-off junji ito too.
>>
>>94290579
If you say so, just sounds like you're a weeb who has to tie everything back to their fixations regardless of how tenuous that is to me.
>>
Is Dhampir limited to not being a 2nd splat just a balance point or lore?
>>
What the fuck is the relationship between the wyrm and demons?
God owod vampire is so fucking gay holy shit
>>
>Is Dhampir limited to not being a 2nd splat just a balance point or lore?

Actually been reading and apparently, its just a rules thing. Since Revenant ghouls can become mages but their addiction gilguls the avatar which is a optional rule for M20/ can be bypassed with unbondable so you dont need to be an addict

whys the author hard up on this? A ghouled mage who puts xp into vampire side is going to be weaker then a mage
>>
>>94290517
I mean, WoD is just Nightlife expanded into a bigger concept.
>>
>>94291239
Redpill me on Nightlife.
>>
>>94290995
>What the fuck is the relationship between the wyrm and demons?
banes are sometimes refered to as demons, but dtf demons just like yama kings, nephanti, and oblivion neverborn and their servants ping as wyrm tainted to the werewolf gift "sense wyrm" despite having nothing to do with the wyrm itself it's one of these things where werewolf just plays awfully with everyone else but mummy (and even then midnight circus says that apophis might also not be the wyrm)
>God owod vampire is so fucking gay holy shit
you are asking about demons and werewolf that has nothing to do with vampires
>>
>>94290995
>What the fuck is the relationship between the wyrm and demons?
Thematic similarity. The fallen were agents of creation (Wyld) who came to favor humanity and built gigantic cities (Weaver) and were then entrapped, going mad in the process (Wyrm).
Trying to wrangle them together deeper than that I wouldn't recommend.
>>
>>94291212
ghouls and revenants are different things, revenants create their own weak vitae without being a ghoul and this messes with their avatar growth

the real reason why revenant and dhampir mages are something the books don't want you to do is because vitae is quinessence so your character would just grow mana on their own for free
>>
Give me a single reason to why Protean shouldn't allow you to transform into a horse
>>
>>94291388
>werewolf just plays awfully with everyone else but mummy
And wraith, and changeling, and mage, and most of vampire, and etc.
It's literally only the random demon shit that's forced in through vampire that doesn't work with the rest of the setting.
>you are asking about demons and werewolf that has nothing to do with vampires
Have you read vampire?
>>
>>94291498
>The Beast will not give her the form of prey — her new skin must resonate with her predatory nature in some way
Protean explicitly allows you to turn into a horse.
>>
>>94291593
What you're complaining about is kind of backwards. VtM was the flagship game, it's where the setting began. So they hinted at other supernatural creatures. Werewolves were first mentioned as weird, dangerous things that hate vampires and live out in the sticks. They were originally something of a way to keep your players from leaving the city, which always struck me as pointless desu. So what if the players want to do rural adventures?

But back to the point, vampire also had ghosts and yes demons too on the periphery. Then, when making the other splats, they decided to do some weird J-Turns away from how they had been depicted in vampire. Werewolf made the decision to have Banes and such, which were decided not to be the Baali's demons (most of the time), and the problem continued to compound because Demon took forever to get released and demonic entities are so broad they work well for a lot of antagonist types.

So I don't get your criticism. You're complaining about vampire, which was written before everything else, for not matching up to all the stuff that was written later? Seems backwards to me, I think the problem was they kept getting increasingly weird and off-base with every new splat that came out, with Fallen and Reckoning being an attempt, however poorly executed at returning to form.
>>
>>94291498
anda gangrel often turned into horses for other anda gangrel they shared a blood bond with to ride on
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>>94285047
Red Talon from a now wyrm-eaten caern whose life was saved by humans of all things. Got some doubts as a result.
With ST permission would like to switch out his tribe totem for a personal one. Griffin's pissed at him for letting humans be nice to him.

Somewhat related: what the fuck did they do with 5e Werewolf? My table's starting to get into oWoD and I haven't paid much attention to it since 20A. I might be asked to ST Werewolf down the road. Should I just disregard this fluff and homebrew my way through the gaps?
>>
>>94292098
5e Werewolf is a bit of a shambles compared to previous editions. Just run 20th.
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>>94292105
Anything worth salvaging from the crunch? i.e. like how V:tM stuck gold with how hunger works now.
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>>94292108
They introduced a reverse version of Harano called Hauglosk, which is a state of incredible zealotry. You could introduce rules for that.
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>>94292115
On the one hand, I don't like what they did to the Get with that.
On the other, it would explain 99% of Wendigo behaviour.
I'll give it a look.
>>
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>>94292121
ERM THEY'RE NOT WENDIGOS ANYMORE BRO
ITS GALESTALKERS
GET WITH THE PROGRAM!
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>>94292131
Powerful argument.
20th it is.
>>
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>>94292151
desu, I dont hate the idea of removing the Wendigo Totem because the myth of the Wendigo being transformed into a nominal "good guy" was always kinda retarded that a very wyrmish creature who was motivated by cannibalism and extreme gluttony was actually the wyrm playing a little prank on Native Americans and it turns out they werent bad guys all along.
Like Wendigos should essentially function as a fomori'd fucker and be savage animal that desires to only eat human flesh.
It be like making Skin Walkers (Dancers) a fully playable tribe because their whole shtick is they're fucking evil ass witches who tear the skin free of their victims to change into other forms.
They should have pulled from a less dumb source for a new tribe instead of trying to make Wendigo with the serial numbers filed off.
>>
>>94292198
>Wendigo as Formori
I like that way too much, I’m going to steal that. Given I’ve already used the ‘A Tribe Falls’ version of each tribe as antagonists in the past as a kind of ongoing ‘werewolf antitribu’ instead of turning everyone into Dancers when they fall, this fits that idea like a glove.
>changing the tribe
Truth be told if I had my way I would rework some of the tribes or just replace them wholecloth with new ones because some of them just aren’t playable (the Red Talon I posted above is probably the only way you could have one without it turning into PvP), the only reason I haven’t spent any effort on it is because it’s the kind of thing you’d work out with a table already familiar with the setting.
I should write up these homebrew tribe splats properly just for my own use at least, I guess.
Main thing I would do is roll the American tribes together into the one umbrella as Uktena’s the only one that’s not completely and irrecoverably fucked. Wendigo is dying out from attrition from all sides. Meanwhile Croatan might be gone, but opening that door up to having distantly related kinfolk still around, and having Uktena digging up their rites and trying (and failing) to put it back together seems like an interesting plot hook (and give them an actual reason to be digging into forbidden shit beyond “that’s just what they do”).
>>
>>94292402
>Werewolf antitribu instead of just Black Spiral Dancers
That's such a good idea it's annoying it's not canon given it makes more sense than everyone falling in line with the BSDs because allies of the Wyrm always get along amirite?
>meanwhile
>Pentex Subsidaries are constantly suffering from conflict because the left hand doesn't know what the right is doing
>wyrm cultists are treated like disposable meat shields
>banes are literally just deadites and can and will friendly fire when then formori
>Black Spiral Dancers are Black Spiral Dancers and their entire society is fucked
Wyrm aligned factions should inherently be at odds with each other at times given the Wyrm is all about entropic decay so everyone has to die including their own.
>Uktena being the last man standing
That makes sense desu mostly because the US is fucked from a gaian perspective. Though I'd say having Croatian successors should be a good way to bridge the gap if Wendigo is getting turned into Bane riddled cannibals from Wyrm exposure.
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>>94292402
>(the Red Talon I posted above is probably the only way you could have one without it turning into PvP)
By design, Red Talon player-characters are meant to challenge Red Talon beliefs.
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>>94280857
>walk through Gangrel territory, in the outskirts of the city, unannounced, and unstealthed
lmao
>>
>>94292131
Isn't Galestalker just a euphemism for a canibalistic monster that runs on winds?
> "Oh! oh! This fiery height! Oh, my feet of fire! My burning feet of fire ...!"
>>94292470
It's less Antitribu and more barabbi.
>>
>>94292533
Caitiff player got pissed this happened because in his backstory he "fought side by side with the Gangrel" so he believes they should just let him walk around in their territory

In that same backstory he mentions he's on bad terms with the Gangrel Primogen, but he conveniently forgot this
>>
>>94292545
Yeah but barabbi are a lot less coherent than antitribu because the Nepherandi feel like the odd one out in the Technocracy vs Traditions given there's not much idealogical just KILL DIE DIE DIE DIE FUCK YOU WORLD
The Ironhands and Mammonites are cool, so are the Baphies.
It's weird cuz, I don't mind cross splat stuff with Malfeans or Infernalists but I feel like they should be a minor faction in mage given how self destructive they are. (That's the point yeah I know)
Idk why they keep trying to make them the REAL antagonist faction for Mage.
>>
>>94290995
The best answer is that Garou don't really understand what they have. They believe they smell the direct mark of the Wyrm. Obviously, things like klippot are more ancient than reality, and transcend the usual bounds of the Trinity. They actually smell the Wyrm in the more transcendent sense. They smell predators, the things with pent-up rage to unleash on Gaia. Thus: banes, umbrood, klippot, and Fallen all smell the same to them.
>>
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>>94292545
Yeah, it's more just that White Wolf (forma de paradox posessed) is trying to avoid all controversy.
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>>94292470
>Wyrm-eaten tribes
Main reason I did it was because different gifts and tactics. Dancers kind of only have one mode, and that mode is slasher villain, and even their gifts lean that way. Gets kinda easy for the Glass Walker and the Bone Gnawer to just tag team a hive with machinegun fire and explosives.
Meanwhile Red Talons get things like Territory, meaning that if you have to fight one on his own turf, he knows you're coming and you will never, ever get the jump on him. Completely changes how you have to approach the problem.
>Doesn't make sense that everyone's a Dancer when they fall
Good point.
>On Uktena
I get why they wanted more than one native American tribe, aside from potential controversy ("You think we're all the same!"). There's a lot of narrative opportunities there to be a foil to the European ones.
Instead, we've ended up with the situation where it's just Uktena is "American Indian tribe", Wendigo is "American Indian tribe but assholes" and Croatan is "American Indian tribe but absent".
Putting them together and forcing them to get along as 'vastly different cultures banding together to survive' (and trying not to fail their rage checks in the meantime) would give them more character ironically enough.

>>94292484
I get it, but even with that aside, they've got the same issue as the Wendigo of being the other "why aren't you worm-tainted yet?" tribe.
It's a shame, Griffin's got some cool gifts on offer.
>>
>>94291239
https://en.wikipedia.org/wiki/Nightlife_(role-playing_game)
>>
>>94292786
Meant to link >>94291285
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>>94292668
The fact that vampires only register if their Humanity is less than 7 leads me to believe Sense the Wyrm just detects assholery in general. Which fits with Garou belief that everything bad in the world comes from the Wyrm.
>>
>>94293040
road of the beast also does not ping so perhaps sense wyrn and sense weaver just sense flavors of non garou-ness?
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>>94293105
The same applies to the Road of Heaven.
>>
Now those are some hot takes...
>>
>>94292545
>"Oh! oh! This fiery height! Oh, my feet of fire! My burning feet of fire ...!"
based and bookpilled
>>
>>94293040
Sense the Wrym detects things that are destructive in nature, I guess. Someone who is suicidal might register because they are self-destructive.
>>
>>94293040
That gift always felt weird to me and I'm not if it is meant to cause that reaction. Maybe it's just me being autistic about what should be aligning with what but it is ultimately arbitrary out of universe.
>>94292763
>It's a shame, Griffin's got some cool gifts on offer.
I think that's is an excuse to murder them like the Bears.
>>94292597
>Idk why they keep trying to make them the REAL antagonist faction for Mage.
Because people wanted an excuse for two enemy factions to fight together. Like taking Constantine and James Bond and making them fight the Church of Scientology.
>>94290833
It's a balance thing in most cases.
>>
>>94293336
I know everyone is entitled to an opinion, but goddamn what a shitty opinion.
>>
>>94288452
In this episode of "Was that a thing?"
>>94287670
>Does supernatural healing mean you can make mad gains super quickly in the gym?
Sure.
>>
>>94293336
>The clan he created isn't at the top
>The clan he says has no reason to be playable is that high
>The literal who clan of Toreador that high
Someone eat this nigga's soul
>>
>>94293490
I always figured the Humanity-Wyrm-Taint thing was a misguided player conceit. Not only does it not make logical sense (even a Humanity 10 vampire is not fertile, nurturing, or even necessarily creative), even in the reality of the setting, the "wyrm taint" of the Beast is still very present in the vampire. If I were an ST, the most I'd grant is that they make werewolves very uneasy because they can smell the Wyrm on them, even if all their actions are pretty Gaia-aligned. Sometimes that would mean werewolves (especially Shadow Lords, Bone Gnawers, and Stargazers) would be willing to keep a lid on it and collaborate delicately. Sometimes it would mean the humane vampire would need to run very fast because even the usual predation pattern would require more patience than the werewolf could summon in that instance, so discomforted by the vampire.
>>
>>94293631
That said, deep loreferatu know that the Toreador have a good streak of usurping entire domains and factions because no one expects them to work together. That gives them something, but they're still probably the most unused clan in the setting.
>>
>>94293579
>Someone eat this nigga's soul
it would probably taste like air
>>
>>94293336
I'm surprised he didn't put Thin-Blood higher since in V5 they're the most powerful Clan.
>>
>>94293336
>putting Hecata as a Clan
>putting an obvious sect with many clans/bloodlines in it as a Clan
Yeah, no shit Hecata is high.
>>
>>94293490
>Maybe it's just me being autistic about what should be aligning with what but it is ultimately arbitrary out of universe.
It's all very abstract. If something is aligned with some vague notion of death, destruction and decay, it pings Wyrm. If something is aligned with some vague notion of order, structure, technology and stagnation, it pings Weaver. If something is aligned with some vague notion of chaos, creation, life and creativity, it pings Wyld.
A traumatised victim of horrific abuse, a vampire with a few misdeeds under his belt, certain classes of demons and cartoonishly evil genuine servants of the Wyrm can all generate a ping with Sense Wyrm.
>>
>>94293336
Why?
>>
>>94293336
this actually works pretty well for a ranking of clan symbols
>>
>Melchahim
Cappadocians
>Zephonim
Nosferatu
>Rahabim
Setites
>Dumahim
Brujah
>Turelim
Gangrel
>Razelim
Ventrue
~*~BONUS ROUND~*~
>Voradores
Toreador
>>
>>94282464
DoA game, didn't even manage to get 200k
>>
>>94291498
>>94291598
Didn't somebody post a horse-related homebrew bloodline here ages ago?
>>
>>94293490
in mage the 9 spheres that make up reality can be divided into dynamism -> stasis -> entropy, so just like how something doesnt need to be a heavy metal to produce radiation, all beings would still be capable of having a strong reading of the entropic force that make up the world.
>>
>>94291433
Yea its just bullshit to hamper a player
I saw mention of like secret sabbat mages
>>
>>94293336
Ventrue and Nossie at the top is weirdly based.
>>
>>94294088
because he's a useless fag who's done a ton of damage to the game
>>
It would be really ironic if paradox interactive ended up being the bane of mage
>>
>>94294841
That's Achilli?
>>
>>94278656
>TQ
Not 100% sure what this one is asking, but Goratrix has become something of a meme at my table due to his Emperor Palpatine looking art from Clanbook: Tremere and how comically evil he is in lore.
>>
>>94294841
Dawkins does good stuff more often than not.
>>
>>94294956
He did write Curseborne, though.
>>
>>94295092
He wrote some of it but that game is looking pretty good too.
>>
>>94290579
You're probably not wrong anon, but those are just the big players now instead of Anne Rice or whatever. There's literally a new JJK ripoff RPG called CAIN, and the KotE20 fanbook put Chainsaw Man in its inspirational media list. Everybody's a weeb
>>
>>94295191
There isn't anything in the inspirational media list that's Asian from the looks of it. There is some Anne Rice there though.

What that anon is talking about also isn't that close to what this is doing. They're talking about the projection of a metaphysical location that reflects a person's mind and soul and is innate to them from birth. What the game has are things like haunted houses, an office block that'll eat your identity, or a nightclub that wants to make you dance til you die. They're not tied to people like that and aren't some sort of super move. They're just the product of other realms bleeding into Earth that creates spooky places.

It's only a good touchstone in that they're both locations and some form of curses exist but stuff like the Boneyard from GtSE is a lot closer, as is any of the dream stuff in Mage or Changeling. There is one spell that one Lineage gets access to that does use the Shattered Space template as its rules but it's a relatively generic expression of them and isn't going to hit the same vibes. Domain Expansion is cool but nothing is going to represent it well here.
>>
>>94293490
>That gift always felt weird to me and I'm not if it is meant to cause that reaction. Maybe it's just me being autistic about what should be aligning with what but it is ultimately arbitrary out of universe.
IIRC Book of the Weaver also mentions that you'd expect vampires to have a lot of Weaver-ness to them with their unchanging immortality, but the reality is that, as undead, vampires have very little "spiritualness". So a vampire not pinging your gift for spiritual corruption unless he personally started degenerating seems pretty valid.
>>
>>94294905
>Not 100% sure what this one is asking, but Goratrix has become something of a meme at my table due to his Emperor Palpatine looking art from Clanbook: Tremere and how comically evil he is in lore.
I find it hilarious how pre-V5, the last stuff about Goratrix in V20 pointed to him actually having been possessed by Tremere ever since his rebellion, the Tremere antitribu being the true Tremere, and they have been working to stop Saulot's evil machinations all this time.

Goratrix Redemption.
>>
>>94294811
>Ventrue and Nossie at the top is weirdly based.
They share in common traditional vampire powers (fuck Celerity) and very impactful and relevant clan weaknesses.

Based trad clans.
>>
>>94287670
I used this as an explanation for how my PC became super strong with mere months of training.
>>
>>94278199
>The trend predates V5
Oh, I know. Think it was needed too; there was way too much *direct control* that was being given to vampires.
>V5 is just a ludicrous extrapolation of the trend
I'd say overeaction/overcorrection myself. V5 often feels like some of the people burned out by stuff like the Week of Nightmares coming back and trying to put the game back in its original lane, only with a vindicative bend.
>you must remember how different recent V5 releases are to the first wave
On the one hand, I think it's a /relatively/ fair argument (I mean, Chicago V5 pulls the break fast and hard, so I'm thinking some people over-reacted to the over-reaction, so to speak), on the other I always read/used the early material more closely to what the more recent material amounted to, so I don't know...

>>94286007
Between this and the neon camarilla ank, I really feel estranged from that part of the community. Not that it matters much...

>>94292579
Did he buy a merit/background to substanciate it, though?
>>
>>94292131
It's funny how they replaced the native rights tribe with the a tribe who's only feature is that they're persistence hunters. Really makes your brain shit itself.
>>
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>>94293336
Here, I fixed it (now with bloodlines).
>>
>>94292763
>Uktena is "American Indian tribe"
They're not though. They have members of any background as long as you're not white. You're as likely to encounter a black, Asian, Indian, or Middle Eastern Uktena as you are a Native American. It's why the Wendigo aren't so close to them anymore.
>>
Damned Hecata summoning the deads all over my pages.
>>
>>94295693
i still think it would have been funnier to put gargoyles into "never heard of them"
>>
>>94291498
>>94291598
Horses do gobble up tiny animals. True herbivores are very rare in nature. Fuck, you could turn into a chicken with Protean. Chickens are brutal, violent little bastards
>>
>>94296374
They serve us willingly and faithfully. :^)
>>
New trailer for VTBM2. Nothing too significant. Not awful.
https://www.youtube.com/watch?v=a2cXtEoGx7E
>>
>>94296545
I thought there was no Movement of the mind in V5.
>>
>>94296581
there isn't they are using kineticism from revised as a discipline the player char has regardless of clan for some reason
>>
>>94296581
>>94296581
they had "Mentalism" done as one of the 3 caitiff disciplines (called thinblood disciplines in the game) for the original version of the game in addition to a mist and a bat related one

>Chiropteran - Strong affinity for bats, allowing vampires to move through the air and summon swarms.
>Glide - first active power. Glide greatly lowers the weights of the vampire's skeleton and muscle mass to allow them to briefly float, reaching otherwise inaccessible areas, swoop down on NPCs to knock them down, or rain down other Disciplines from afar.
>Bat Swarm - second active power. The vampire can summon a small swarm of bats to attack a target NPC, temporarily disabling them and dealing low damage. This power can be upgraded until a true Maelstrom of leathery wings surround the Vampire, harrying and damaging those who come too close

>Mentalism - Use telekinesis to manipulate objects and even pull weapons from enemy hands.
>Pull — first active power. Manipulate inanimate objects using telekinesis, even weapons held by NPCs.
>Levitate — second active power. Suspends a living NPC in the air. Its strength can be enhanced until the vampire can levitate everyone and everything in an area, and throw suspended enemies around like ragdolls.

>Nebulation - Allows the vampire to summon and command mist.
>Mist Shroud — first active power. Summon a shroud of mist that surrounds the player for a short period. The shroud muffles the sound of footsteps and reduces the range at which the player can be seen. In addition, the player may partially transform into a cloud of mist to perform a choking attack on an NPC or travel through a tight space, like a ventilation fan or duct.
>Envelop — second active power. Create a stationary, swirling cloud of mist on a target that surrounds, blinds and forcefully enters the lungs of NPCs that it touches.

i guess they just kept that from the work the old studio done
>>
>>94286971
I dunno, I like it. It's nice that we have at least one instance of an antediluvian waking up in modern nights. They're constantly teased as the ultimate ancient evil but we never fucking see them.
>>
>>94296631
Is the PC one of those rare bloodline founders?
>>
>>94295693
You are tremere filth. The clan of loser nerds with chips on their shoulders.
>>
>>94296773
in the old version of the game they where meant to be a thinblood who diablerized their way into being a real vampire

in the new version of the game they are now meant to be a elder of your chosen clan with a voice in their head

so probably not? but who knows the game isn't out
>>
>>94294811
Ventrue are probably the most nuanced, characterful clan in the game. They have complicated relationships with every other clan, and the most diverse factions. I don't respect a list without them near the top. Nosferatu are a respectable choice as well, meaningful character without gimmicks.
>>
>>94296773
i mean technically in the hardsuit labs version it was planned that you would get two disciplines of the clan you "joined" through diablery and one of the 3 mentioned above so as a tremere you would have auspex, thaum and either Chiropteran, Mentalism or Nebulation for example so if that would spreed to your childre that would be a bloodline

or you could stay "thin blooded" and keep Chiropteran, Mentalism, Nebulation which makes you the weirdest caitiff in the world as you'd have 3 caitiff disciplines
>>
>>94295700
>Erm, I'm Italian...
>>
Werewolf fans, if you haven't already, check out Mongrels by Stephen Graham Jones. It feels almost like if Near Dark was about werewolves instead of vampires. Can easily see it as Bone Gnawer chronicle.
>>
>>94295647
These plushies are so weird... It's abusing parasocial relationship blatantly on our faces.
It's not even "Jasper, the Nosferatu from LAbN". It's the player dressed as his character. It's ridiculous.
I prefer action figures White Wolf did. These plushies also smells low quality.
>>
>>94297135
I mean, those toys also sucked
>>
>>94297135
For what it's worth, I feel the reason they lean on it so hard is because they want it to be like that, more than it actually is.
>>
>>94296928
literally me....
>>
>>94297357
It's okay, I'm gonna pull out my 23andMe for the Uktena job fair.
>We have decided to bring in the most marginalized people on Gaia's earth... Gamers!
>>
Saw the new Beetlejuice tonight. It was shit. But I've always wanted to get into Wraith. How close is the Underworld to the bureaucratic hell and odd angles of Beetlejuice's afterlife?
>>
>>94290995
"Demons" in OWOD are a colossal fucking mess and incredibly confusing because there's like a dozen different entities all with the name, but none of them are actual Demons and have no connection to the REAL "Fallen angels who rebelled against God and lost" Demons from Demon the Fallen.

A Fallen who has personally heard the voice of God and bore witness to Man being expelled from the Garden of Eden would look at a Baali Infernalist and go "what the fuck is this crazy bitch talking about?"
>>
>>94296640
Actually getting to see an Antediluvian is fine in concept, but the Week of Nightmares has so many issues in execution and premise that it is worse than keeping the Antes a question mark.

I wish we got more exploring the Antediluvians too, but not the way the Week of Nightmares did it.
>>
>>94297668
If you want celestial/underworld bureaucracy that's more in the vein of the eastern stuff like KotE and the Hsien. There's some of it in Wraith but it's trying too hard to be mudcore misery AND THEN THINGS GET WORSE most of the time, whereas the 10,000 hells and Yama Kings literally have actual bureaucratic structures with official court ranks and positions and shit
>>
>>94297668
If I would liken it to any movie, I think the first part of Joe Versus the Volcano with the horrible, soul crushing work building is a better representation.
>>
>>94291649
No, that's ass-backwards revisionism. Ancient vampire didn't have metaphysics of any kind, so trying to force it in with the nightmarish cross-splat metaplot that didn't exist until after the harmonious werewolf-mage setting was already established is attacking the existing setting with something new.

>>94297910
Aren't vampire demons explicitly fallen?
>>
>>94298852
>Aren't vampire demons explicitly fallen?
In the 10+ years of VtM existing before DtF, they were just demons.
Demons like Kupala were later explained to be Earthbound, but Kindred (Baali aside) didn't really care that much about classifying demonic entities into different categories.
>>
>>94298852
Demons being Fallen was a retcon, demons were just "demons" until Fallen dropped. Look up Gulfora some time, she doesn't fit into any splat well. It isn't revisionism in the least to say early VtM had this vague concept of other supernaturals that later splats like Werewolf and Mage did a J-Turn away from. You can like the whatever you like but it's plain retarded to blame VtM for not adhering to things later splats introduced., and/or not changing itself to fit this later material's vision.

If you wanna be mad at anyone, be mad at Demon. It's not Vampire's fault that Demon decided to be the first splat in a long time to nominally take its side.
>>
>werewolves are just gangrel wights
>mages are just leftover hermetics who didn't go the same route as tremere
>mummies are just particularly old vampires
>wraiths are just ghosts
>demons are just demons
I'm only stuck on what changelings are, in this vampire-centric and less cosmic version of WoD.
>>
>>94299024
>changelings
Gay malks.
>>
>>94299024
If werewolves are gangrel wights they should burn in sunlight still, no?
>>
>>94299080
Anon miswrote.
He wanted to say "werewolves are just gangrel with wigs".
Very dense wigs, you see. All over their bodies.
>>
>>94299080
Yes, but that's not a problem because vampires aren't going to fight werewolves in broad daylight anyway.
>>
>>94295647
>Did he buy a merit/background to substanciate it, though?
Nope, he didn't get any social merits. Mostly just overpowered difficulty reduction/extra dice he tries to insert in all of his rolls.

He wanted to apply Berserker (from the Tal'Mahe'Ra V20 book) on damage and soak rolls, Daredevil on social rolls, and Acute Senses (Sight) when reading a file on another vampire to draw some conclusions on how to deal with him.
>>
>>94299024
something marconius made up to cover up that he just fucked up as a alchimist

now without joke the kiasid predate ctd so you could probably look up their write up in the first sabbat book
>>
>>94300050
Kyasid had the most ridiculous discipline combination of Mytherceria, Necromancy and Obtenebration.
>>
>>94300073
>Kyasid were originally just maximally spooky
>>
>>94298852
>No, that's ass-backwards revisionism. Ancient vampire didn't have metaphysics of any kind
>Aren't vampire demons explicitly fallen?
vtm had honest (or not) from hell demons that want your soul since the Storytellers Handbook to the Sabbat published in 1993 the same kind of demons also show up in the same book (tome of secret) as a dark thaum path that controls wta banes in a dav20 book so the very end of the line, the gehenna book also mentions how the writter of the lilith scenario does not believe that he has to keep with dtf's canon because he doesn't believe that (you) are using dtf demons in a vtm game instead of their own demons and only v20's corebook features a version dtf demons fitted for vtm play as npcs
>>
>>94300102
To be pedantic about it, Chicago by Night already had a succubus in 1991.
>>
How physically strong is the average ghoul?
>>
>>94300287
Potence 1 physically strong.
>>
>>94300287
Str 2 + 1 dot in Potence, so "stronger than average person but weaker than peak human"
>>
Why did the Gangrel Antediluvian attack Set?
Because he did annoy her.
>>
>>94300270
fair, my mind just went to the Storytellers Handbook to the Sabbat because it defines infernalism before the first mage corebook even came out and mage then later in both book of maddness and Infernalism: The Path of Screams copy pasted the investment mechanics from that book making werewolf the odd one out again as nephanti and sabbat infernalists did the same kind of infernalism
>>
>>94300287
About as strong as a normal guy on steroids. Sure it's better than a baseline human but it doesn't really matter when you are fighting someone significantly above the baseline like boxer throwing 7 or 8 dice around.
>>
>>94299024
Changeling vampires could be a number of things depending on what you want out of them. The easiest way to incorporate them would be to make a revenant family with the hallucination power and be done with it.
Either that or what >>94299043 said.
>>
>>94300379
>Why did the Gangrel Antediluvian attack Set?
I don't see a reason why most antediluvians wouldn't do the same.
>>
>>94300379
Attacking Setites is always justifiable, as their ante was and probably is still possessed by the giga-Wyrm or something.
>>
>>94300937
I find the image of some vampire being interrogated why he killed another one and being liberated as soon as they sai the victim was a settite.
>>
>>94301029
that happened to me in game once: i got put before a camarilla court for getting three undercover setites killed and then got awarded the title keeper of elysium for it after the other players proved that they been setites the extra spicy thing was that we only knew that because i was also a setite witch from another cult who was pretending to be a toreador
>>
>>94300287
The thing about low level potence I had for the longest time difficulties to impart, isn't so much how stronger the ghoul gets as much as how /reliable/ that strength happens to be.
One automatic success means you're always dependable. Harm/tiredness remove dice, potence adds successes. When your much stronger humans are rendered barely capable to go on, your average ghoul is still trucking on.

>>94300379
That's a terrible pun. People died for less than that.
Go on.
>>
>>94300937
>>
What's the German word for Setitties?
[SPOILER]Meerbusen[/SPOILER]
>>
I just want to play vampire, I'm tired of being the one running it just to get a game going
>>
>>94301233
It's one free success and most ghouls can do it about 3 times before running out of fuel. It's a good deal specially if all you really need is to gang up on a brujah or something.
>>94300287
About 6 dice strong, it's not all that much but it's significantly better than a random civilian or mall cop, iirc.
>>
>>94302036
Blackmail your friends into doing that :-)
>>
>>94301342
>When they say the Down (as in Underworld) (Tal'Mahe'Ra) can't meme
>>
Also, the Tal'Mahe'Ra were correct to ban Setites, Brujah, and Lasombra because they are the death of any long-term organization; but the idea that the Old Clan is any less corrosive than the mainline clan is absurd. They should have been sidelined with the Idran as soon as they got access to Verbena witches and the Banu Haqim.
>>
Are there any dark ages scenarios for Beast?
>>
>>94302583
The rape of Nanjing
>>
>>94302288
>Also, the Tal'Mahe'Ra were correct to ban Setites, Brujah, and Lasombra because they are the death of any long-term organization
sadly the brujah and Lasombra aren't banned in the true black hand only the setites and tzimisce are because "Many potential recruits were young enough to have no idea of the truths behind their grandsires’ past offenses"
> but the idea that the Old Clan is any less corrosive than the mainline clan is absurd
i fully agree they where allied with the Baali(!) for half a millenia before they told the rest of the sect, so ironically despite their lack of shapeshifting they might be more two faced than the rest of their clan as the mainline tzimisce are mostly honest in their support of the sabbat
>they should have been sidelined with the Idran as soon as they got access to Verbena witches and the Banu Haqim.
the verbanna mages they have are lilin verbanna mages (who may have turned into a craft in a upcoming m20 book) and the lilin are just there to try and steal the coffins out of the second city so they are the least trustworthy part of the hand, they are also fever than the Idran mages they have and the council of liches are the very center of the sect, have the most control over enoch and are the only ones who know how to call the mummy who founded the sect so it's pretty much impossible to sideline them
>>
>>94302821
Thanks
>>
I know Governments and corporations have anti-magic protections in place to protect themselves from non-mundane threats, but do celebrities? A List sure, but how about C listers, what kind of defenses would they usually have?
>>
>>94303755
WoD or CofD?
If the later, just have sex with their goetia, man.
>>
>>94303755
Yes they do, said barrier is known as "I will sue the shit out of you if you use my image without royalties"
>>
>trying to share some books I bought
>sent a zip file with the pdf and a txt that said "please upload the cleaned file to newVola" to a cleaner
>nothing happens
What am I doing wrong?
Asking here because the ShareThread guys are dicks.
>>
>>94305479
Did you send it to a cleaner? If so, when?
>>
>>94305479
how long ago did you send the files? if it's only a day or two then just chill a bit the cleaner might have a backlog or is currently not doing any cleaning (it's hobby done for free after all and the weekend just started for some) and/or the newvola anon might just not updated the mega yet

or it could be that the cleaner doesn't want to open zip files send to him by anons and given how the system is set up he can't send a message to you back so you could try sending the files one by one instead, but i kinda doubt that this is the case given that i seen zips on newvola already
>>
>>94305507
Yes, I did, one of the two listed in the faq. That was a month ago.

>>94305513
A month ago.
>>
>>94305517
>A month ago
yeah then i would send it to the other one without putting them in a zip
>>
>>94305513
>or it could be that the cleaner doesn't want to open zip files send to him by anons
WTF.
What do I do, then? Change the file name to PleaseUploadToNewVolaWhenClean-BookName.pdf??
>>
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Szlachtas can be embraced like any other ghouls, right?
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>>94305683
...yes
>>
>>94305683
yes and given that revenants make the best Szlachtas (no upkeep meaning they won't fucking die because of adjustments if you forget to feed them) and most old school tzimisce used to only embrace revenants there is probably a large former war ghoul population in the clan elders
>>
>>94292763
>>94295700
Well, not exactly. The Uktena are more the “indigenous peoples” Tribe. While the the Wendigo focus staunchly on Native Americans, the Uktena decided to expand their horizon, and knowledge base, by accepting any historically oppressed minority. Native Hawaiians, Aboriginals, and even descendants of immigrants in America can easily find a place with the Uktena. That’s how they were able to get their numbers back up after the Wild West era, and the reason the Wendigo hold animosity towards them, for choosing to repopulate by diluting their heritage instead of enduring and remaining pure.
>>
Time Traveling Garou whose mission is to genocide more changing breeds/ cause the extinctions of the ones who just kinda faded away!
>>
>No Glass Walker Ahroun who has an OnlyFans and made a Fetish out of her vibrating butt plug and is such a boss bitch she makes Black Furies seethe by merely existing
>>
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>>94305770
What does the fetish do?
>>
What rank do you have to reach in Stygia to get your own mask? I feel as though people forget masks are a big cultural thing in the Hierarchy.
>>
>>94305754
Wendigo are the more noble of the two since they actually stick to their moral of standing against colonialism. Meanwhile Uktena happily genocided the Bunyip with their Wyrm-comer brothers.
>>
>>94305786
>Garou going one century without committing a genocide Challenge (IMPOSSIBLE)
>>
>>94305782
Subscribe to her OnlyFans to find out
>>
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>>94305824
kek
>>
>>94305786
The White Howlers also stuck to their moral of standing against roman colonialism. Didn't make them noble.
>>
How do you like the Vampire CYOA?
>>94305883
>>
WoD is peak when it’s full-on edge (murder, rape, blackmail, gratuitous violence, horror, emotional torture, actual torture) with the OCCASIONAL goofy element thrown in (Malkavians in general, Red Talon trying to learn “hooman” culture, Etherite’s “BEHOLD!!!”).
>>
>>94305906
It's V5.
>>
Make yourself using the storyteller system, then show up THIS SUNDAY, I'm running an all female vampire world where your personalised dommy mommy will ghoul you and fulfill your fetishes.
>>
>>94305856
Yes it did. They fought until their last breath instead of hiding out in the woods while their lands and kinfolk were raped, ignoring the howls of help from their brothers. The White Howlers were tragic heroes, fighting a doomed cause. What's more noble than that?
>>
>>94306812
Winning, unless you're going to tell me that actually BSDs are the peak of honor and nobility
>>
>>94306815
>Bone Gnawers and Glass Walkers the only tribes not on the road to extinction
>guess they must be the most honorable
You know nothing.
https://m.youtube.com/watch?v=6D4MVjQvW4M&pp=ygUNTWFncGllIGFtYXJvaw%3D%3D
>>
Workshopping my ideas for Garou spreading through bites. Lycan or Lycanthrope is the old form for them, while argot is just bitten or more derogatorily, ferals. Happens when a mortal survives getting bitten by a Garou in thrall of the Wyrm, the common belief is that the Wyrm is passing on some of its own rage into a human using the werewolf as vessel. Because of this, it has always been law to make sure these victims are later put down, them being an even bigger breach of the veil than your average survivor. Due to the dire state of modern nights, exceptions are being made, and instead they get to live probationarily in the Garou world, occupying a similar space to Metis. The stigma comes from two things primarily;
1. When they frenzy it is always thrall of the Wyrm.
2. After a period of years (unspecified at this point, will probably look into irl folklore for inspiration) they lose their minds and exist similarity to vampiric wights. The best case scenario for them is that instead of being stuck in crinos, they just become normal wolves and live out a normal wolf lifespan. However most Garou aren't willing to wait and see as there is a steady deterioration of the mind before that point.
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>>94308851
One obvious problem with this however, is why wouldn't BSD just abuse the fuck out of this? They wouldn't have any compunctions against it, they already pump out Metis as shock troops.
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Does anyone have this one? I'm interested, but don't really want to spend 40 bucks
>https://www.storytellersvault.com/product/500796/Sabbat-the-Schism-Lorebook
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>>94309143
>728 pages
Holy fuck.
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How do your vampires navigate the reality that they are what they eat? If you eat the good, you do evil. If you eat the evil, you become evil. To connect with your herd, you harm your herd. To feed while protecting your herd, you separate yourself from your herd.
>>
Also, the V5 Salubri third eye bane is stupid, harsh, and out of step with the other clans. I suggest it should be something like the Nosferatu, where they must take a new Looks flaw where they have a two-die penalty to disguising themselves and blending in. Whether or not they have a third eye is up to the player, but they supernaturally stand out in a crowd. If they choose to take the third eye, they become Masquerade breachers, but gain a bonus to Auspex and to inspiring awe.
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So I started an anime called Dandadan where one guy obsessed with aliens and one girl who comes from a family of exorcists investigate supernatural phenomena and alien abductions happening in their community and I felt it would fit perfect for a Network Zero chronicle.
Any anon here has had any success running Network Zero chronicles? As in the focus is on the recording and research of supernatural phenomena over neutralizing the supernatural threat? I feel Null Mysteriis characters could also work for the chronicle? Also any cool plot points or storytelling suggestions you'd make?
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>>94310054
Them also being delicious as a second bane is so fucking stupid.
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>>94310650
i would say "why do they even need a second bane at all" but then i remembered that they kinda had this since first edition but at least back then the eye was technically unrelated to being a salubri and was tied to their discipline instead
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>>94310054
>>94310650
Based snack.
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>>94310875
The difference is that the eye only opened and wept during Obeah. It was an inconspicuous scar or crease otherwise.
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>>94310875
>I would say "why do they even need a second bane at all" but
You are not wrong. There's not a really a not necessity for two weaknesses given how they already have the "everyone wants them dead" soft weakness of the Caitiff.
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>>94311028
Even that also runs into the core, idealized issue: they're half-integrated into the setting, half not. If you want to keep them in the myths of the setting, make them rare and don't talk about them. If you want them to become just another clan, represent that in the rules and setting. I liked how they're not the good guy clan anymore, their powers are much more grounded, and they have no real claim to moral superiority. Then they upped the third eye thing, the outcast thing, initially refusing to give them stereotypes. Instead, in the aftermath of the Viennacide, have them come out of hiding, and have them largely accepted back into the night, even if it's not a warm reception. Even if the addictive blood is kept (I don't mind it), don't make them constantly bleed all the time. Let it be equally a curse and weapon. It smells like Dawkins (he may have drafted the ideas even if they were only executed after he was booted), he's open that he likes punishing players for playing clans he doesn't like.
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>>94310263
>Any anon here has had any success running Network Zero chronicles?
No, to be honest you should be fine just ripping off Outlast or one of those reality TV shows where they try to find Cryptids.
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>>94311185
Ok, let's think, what would be the most appropriate weakness for the clan given the 5+ official options?
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>>94311253
I already put my idea forward: they have supernatural main character syndrome. They always get picked out of a crowd, they attract heat, they get clocked from a mile away. It works well with how much of their new flavor is coded with codependency.
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>>94311197
I considered ripping off Twilight Zone and Gravity Falls episodes. Any good suggestions to have the chronicle be fun while avoiding combat mechanics? Like what could Network Zero and Null Mysteries compacts do compared to setting a werewolf on fire?
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>>94311185
we know who did the salubri in v5 all the clans from the companion been made by the paradox team under Justin "fianna is just a word" Achilli back then they made a blog post about how they designed the clans (throw verbs on a white board till you have a player character) and even showed how they designed the salubri and it basicly was just they wanted a "hunted" clan sadly they have deleted the page (probably because the content is nearly 1 to 1 to the players hand book renegade published) but i still have the design pic and they didn't pulled the interview from youtube
>https://www.youtube.com/watch?v=ruHUzqfQNSg
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>>94311329
Christ, corpo brainstorming has ruined creativity. It is structurally impossible for a good idea to survive this process.
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>>94311402
i don't disagree look at the 3 clans that came out of it
ravnos as the wanderer
salubri as the hunted
and tzimisce as the greedy
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>>94311329
Amazing how almost everything V5 manages to be extremely disappointing.
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Would a Gravity Falls game ever work?
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>>94295693
I'm a grognard and I don't recognize half of these.
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>>94311801
Many are from that African book.
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>>94311816
I mean I don't remember them by heart but I recognized those at least.
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>>94311799
A friend of mine is going to be running a Gravity Falls inspired campaign soon using the WoD-inspired system I wrote. The campaign is based on Gravity Falls and Scooby Doo Zombie Island. The background is that around the time of the civil war a bunch of vampire slave owners, seeing the writing on the wall, decide to make a refuge for themselves. They create the small bayou town of Acadia in southern Louisiana with the goal of maintaining their lifestyles during and after the war. Which they do, though competition with the native voodoo witches and other creatures of the swamp results in much conflict. Eventually the Rougarou, a werewolf mentioned in IRL Louisiana folklore, enforces a peace. The various supernaturals of the town and its surroundings are forced into an uneasy alliance with a joint government, the Tribunal Terrible. Over the decades the town’s supernatural population booms to a ridiculous one per hundred people, and it obtains a reputation for being a spooky and haunted place which the town embraces in a joking manner. In the present day, the party will travel to Acadia for personal reasons to discover and confront its various terrible secrets and horrific inhabitants. The party is set and the game is planned to begin by late November/early December. As said above it’s not actually WoD/CofD but uses an adjacent system I wrote. Shameless plug.
>https://files.catbox.moe/8y9z3j.pdf
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>>94311890
That sounds really fun, thanks for the ideas anon. Is your chronicle going to be combat focused?
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>>94311926
The main focus will be discovering the town’s mysteries, but there will be a lot of combat simply because many of the party members to-be are violent. Here’s the line up.
>Maeve Donoghue age 16, a Spanedosian Hunter. She has a variety of augments, such as the mouth of a viper fish and tentacles for her left arm. Her mother was an archeologist who discovered a prehistoric alien pylon which turned the whole dig team into monsters. She barely survived after being rescued by a passing Hunter.
>Genevieve Benoit age 14, a FINDers Magician. After her parents divorce she awakened and discovered her magic, eventually being taken under the wing of President Lizard. She’s a Virtual Adept equivalent total shut in who uses her magic through her computer and controls a remote controlled Vtuber alter ego with a Voodoo motif.
>1/2
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>>94311956
>Atreus Revan, age 4700, an immortal Mummy. Serves the god Set by harnessing crucial moments of mass suffering to fuel his magic Ring, which he is presently separated from. Arose from sleep to find his followers had formed a massive corporation which he took up the head up, the Millennium group. Is biding his time while his full memories and powers return while searching for his lost Ring. Appears as a nineteen year old bald Egyptian male, fairly short, with the appearance and bearing of a Pharoah.
>Victoria Masters age 10, a Pretty Soldier Hero, a girl from Vermont who upon moving into her dead great grandfather’s house at age 5 encountered a Thing locked in a red chest in the attic which haunted her dreams until she let it out. As a show of ‘gratitude’ the Thing showed the girl many of the horrors, large and small, of the Shrouded Earth. While still receiving this revelation she was rescued by Pretty Soldier Jennifer who blasted apart the attic and tackled it off into the brush where the two disappeared. Victoria became convinced it was her destiny to find the mysterious Pretty Soldier and fight the unfightable horrors she saw. Now age ten she has succeeded in that; and is a Pretty Soldier herself. Roleplay wise she’s an absolute nut, being a hyper masculine martial artist in the vein of Yujiro Hanma or Kenshiro who thinks kung fu is the strongest weapon in existence and worships the ground Muhammad Ali walked on.

Someone on discord I told about it described the party premise as “the most violent Nancy Drew”
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>>94311412
>v5 Ravnos somehow more racist than DAV20
The virgin "Ravnos are driven from civilized society because the omnipresent curse of Caine tempts them to violate taboos and social norms" vs. the chad "Ravnos are gypsies because if they ever stop moving, they explode"
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>>94311313
>Any good suggestions to have the chronicle be fun while avoiding combat mechanics?
Read the investigation and plan mechanics and use them. That should make the story feel like a game where rolling the dice actually changes the flow of the game.
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>>94311300
Wasn't that the Watcher's weakness?
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>>94311799
>Would a Gravity Falls game ever work?
Yeah, I'm pretty sure you can use the plot of any episode for a one shot Hunter game with minimal changes.
No idea if your avarage table wouldn't kill each other when the decision to open the portal or not comes up but that sounds like a memorable shit show.
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>>94312093
>No idea if your avarage table wouldn't kill each other when the decision to open the portal or not comes up but that sounds like a memorable shit show.
kek that's something I'd love to see. Also any good mechanics for handling aliens or alien abductions?
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>>94312106
>Also any good mechanics for handling aliens or alien abductions?
Just build a Horror or copy paste other supernatural powers form the playable monsters. As for abduction it needs to be a shock or the PCs need to have a chance of escape.
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Could a group of Hunters have a chance at surviving the Backrooms?
https://youtu.be/zQEL4HdE2fo?si=jI1KK7j5aJJARZVE
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>>94312255
In most scenarios and iterations, their odds would be shit because most of the monsters I half remember are basically certain death unless you know their rules before hand.
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>>94312291
What compacts or conspiracies have the best shot at it? I'm thinking Lucifuge and Task Force would have the most info about them.
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>>94312303
>What compacts or conspiracies have the best shot at it?
Network 0 or whatever they are called would probably have the best archive of found footage and records. As for what hunter group would have the best shot... Aegis Kai Doru or whatever the Japanese magic merchant were called could ignore most of the hazards with enough relics and powers presuming a prepared expedition.
Besides those two it is a huge gamble for anyone without a way to supernaturally understand creatures and objects in a matter of turns.
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>>94312255
Depends how you stat them. 1e hunters could reasonably just murderfuck a lot of the backrooms monsters.

>>94312106
Faeries and arcadia were fully stated in Equinox Roads if you want what actual canon alien abductions are. That's for "act of god arbitary dream sequence bullshit" aliens though, not so much something that starting players have any reasonable options for interacting with.
Really depends on what you're building. There are a lot of things that are alien-like in flavor and/or appearance.
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Any anon here has run a successful princess: the hopeful game?
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>>94312908
We do have a princessanon, but judging by the times he posts, he's euro so you may wish to ask again at another time.
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I really like these kind of videos. Perfect material for a chronicle
https://youtu.be/4ctIR3XGEIM?si=MKMQMt9C3_FxomAB
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Is Werewolf Wild West actually good? Making the game about Werewolves with cowboy hats riding on horses and shooting revolvers never made sense to me.
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>>94313329
No idea because bringing it up always ends with a whole table asking if they can play a Bunyip.
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Stupid question here. I did a quick glance of the 3 Mega troves. Does Mega II contain everything in Mega I & WoD5 Mega?
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>>94313852
there are a few books missing in mega 2 that are in mega 1

no idea about wod5
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I want to play a princess detective chronicle. Any pointers?
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>>94315035
Re read the rules beforehand. Have a decent outline.
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This guy has rugged bad looks right?
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>>94315169
No. He looks pretty monstrous to me. Rugged bad good looks would be like if you walked past a sickly homeless man on the street with like 5 too many warts, almost blistered skin and yellowed eyes from malnourishment
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>>94312071
No, the Watcher weakness was to become a TES lorebeard, but it does sound really familiar, like an obscure bloodline had it. I looked, couldn't find it.
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The Salubri's true weakness always has been their need to devour souls.
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>>94315774
Would life as a Salubri be sustainable? And do they exist in nWoD? Haven't checked V20 or v5 since I don't like the new lines. I stopped at God Machine Chronicles
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>>94316194
Is life as a generative AI shitposter sustainable?
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>>94316194
I would think this was bait, but I've met someone who had an unwavering belief that VtR was the same gameline as VtM in real life, so I really don't know
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>>94316216
God Machine Chronicles isn't a gamebook, so it's 100% bait
Also a oneliner baitpost was just posted in like 10 different threads on /tg/.
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>>94316216
I just want to know if they also appear in VtR or similar bloodlines
>>94316211
Please keep things in topic, anon
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>>94316225
GMC is a supplement.
https://whitewolf.fandom.com/wiki/The_God-Machine_Chronicle
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>>94316194
Which bit of the Salubri do you want?
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>>94316549
The nasty soul stealing part where they are pariahs even among vampires. Also the abilities are very cool
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>>94316568
What do you think of the Followers of Set
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Curseborne has soulstealing vampires who fight against demons.
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>>94316568
You probably want something like the Dragolescu then. Used to be a big deal now they're largely outcasts, and they eat ghosts. 1e rules and lore in Ordo Dracul. For 2e rules they got an update in Bloodlines: the Devoted, but Devoted will be getting a revised release with updated rules and a new take on their lore soon. Devoted is 3PP but you might as well treat it as official, especially when the update is out which is looking to be very early next year.
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>>94316591
I find them mediocre at their best. Their gimmick is being evil and every other clan outshines them in that regard.
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>>94316840
It amazes me how they managed to write a worse clan than the Brujah.
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>Running Hunter: the Reckoning chronicle
>Try to make about half of supernaturals they encounter unagressive/moraly ambiguous/victims of situation to give some credit to mercy based creeds
>Also plant plenty of clues that would help them find more targets and understand the broader context of things going on in the city
>Player characters just behave like raging murderhobos slaughtering any target they can find without second thought and ignoring 90% of helpful evidence or leads
I mean, it's a valid way to play too I guess, but it's getting harder and harder to keep the story going without throwing new plothooks at them so randomly and blatantly that it feels like railroading, since they purposefuly ignore or cut off all sources of information that would allow their characters to discover and choose new potential plot directions more naturally. Also because it's getting less and less realistic for consequences of some of their actions to not utterly fuck them over
Not asking for advice or anything really, just wanted to whine a bit
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>>94316900
Fuck them up, there's a reason humans don't just go murderhobbo on everything. That much death would also get the police involved and have them be labeled serial killers.
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>>94280329
From what I understand rape victims have this repeating theme of trying to regain agency, including by making self-destructive decisions so long as they're their own.
So maybe this now it's THIS character who is imposing her will on other people and hates nothing more than feeling as though she's not in control as a way of over-correcting for the trauma.
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>>94316900
Seconding >>94316926. Don't pull your punches. If they did something that would reasonably get them hit back, have them get hit back. It's easy to get into a passive mindset as a GM in any game where the antagonists are concerned, but if the players are behaving like a bull in a china shop, have them deal with the drawbacks of that approach.

From there, you will either have the players change their strategy, or double down. The latter is not a bad thing per se, because you can work to an organic conclusion of all out war between them and the antagonists, ending in either glorious victory, or valiant death. Both of which can be satisfying.
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>>94316591
>>94316840
>>94316883
I just run them as the fairly one dimensional evil snake cultists they are. If I'm feeling a little crossover-y turn the Wyrm shit up to 11. Some clans were meant to be antagonists, I embrace it.
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>>94316926
>>94316993
I suppose I will, it's just that I don't want them to feel punished or treated unjustly and I don't want to do something that would end the campaign prematurely, especially that it's still pretty early into it and everyone is enjoying it really. But yeah, I guess I'll hit them up reasonably hard and see how it goes
Thanks for the input
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>>94316674
>For 2e rules they got an update in Bloodlines: the Devoted, but Devoted will be getting a revised release with updated rules and a new take on their lore soon. Devoted is 3PP but you might as well treat it as official, especially when the update is out which is looking to be very early next year.
You need to go back
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>>94317046
Well hit them in a way that makes sense given what they've been doing. I assume if they've been this neglectful of potential information sources, they aren't exactly ghosts, and could have been identified by at least a few concerned supernaturals.

If you want to give us more specific information about the current set-up, we could maybe give you more specific ideas. I have zero experience with Reckoning but I have run a lot of Vigil.
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>>94317046
Why not make the next plot line them figuring the police have a lead on them? Like the news talking about a serial killer group in the community and what do you know, there's grainy video footage of their latest "exploit" from a camera they didn't properly take care of. Its still not conclusive its them, but the police are looking for clues, so now they must dispose of the evidence and find a way to avoid being arrested.
If they don't care, have the supernatural groups they attacked also be on the hunt for the tapes, in order to track them down and kill them.
Not as punishment but as consequences to being too flashy and straightforward.
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>>94317081
Adding to this, having mortals be on the lookout for them will posit the moral conundrum of having to incapacitate or kill humans to get their hands on the evidence or eliminate leads, which would at least force some morality checks as that would go against the Hunter creed.
And adding to this, having the community be wary of serial killers means that they will find their job gets harder when everyone in the neighborhood starts to install cameras on their homes, they find all doors locked and new fences and alarms set up and people stop going out due to the risk of that dangerous serial killer group.
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>>94317051
To the pre-Paradox days? Don't we all.
>>
Fledgling Chronicle report

>My Lasombra AT did his theater rehearsal, nothing special there, but I'm meeting a Lupus werewolf tomorrow night at a cafe. Ananasi told me he was the one I had to be on best terms with. Off-game I think ST let it slip he's the Ragabash of this Shadow Lord pack
>Malkavian #1 just chilled with her sire, the Primogen. Nothing of value there.
>Malkavian #2 met with a bunch of hobos because the player wants to run... a hobo crime gang. Yeah.
>Kiasyd is looking into recent murder cases, probably to try and find a Wraith to work for her

And for the interesting part of the session

>Caitiff and Assamite had trespassed into Gangrel territory, Assamite has been mauled by Gangrel (5 Agg) and Caitiff had gone into Hunger Frenzy from all the delicious spilled vampire blood.
>Gangrel notices Caitiff frenzied, uses Obfuscate to vanish
>Caitiff uses Willpower to take control and Celerity to get some distance
>Gangrel brings mauled Assamite to the Primogen, explains the situation, Primogen goes out to fetch Caitiff in the woods
>Frenzied Caitiff fights Primogen, Primogen eventually rips his arm off. He goes unconscious, then wakes up frenzy-free and still quippy, they go back to Primogen's haven
>Primogen will charge 3 Major Favors from each of them for this offense, also they had to sleep in his basement because of how far away they were and his giant (ghouled?) boar humped Caitiff while he slept
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>>94317046
As long as you keep the consequences reasonable, I don't see why it would be an issue. Like if they kill a vampire that was a beloved member of the community, people are going to be looking for the killers. If they kill someone with a family, those family members might seek revenge. Maybe the government steps in after a few too many deaths in the area. Another option would be to show that they're missing out on opportunities by always going guns blazing. Is there an NPC they really like? Maybe the next target is someone close to them, and if the PCs still go through with the kill, that NPC turns on them. Or there's a lead that you offered them by they ignored, and now that NPC is dead because of it.

As anon said, they might recognize the murderhoboing has consequences and change their ways, in which case you can continue to run things like you've been doing. Or maybe they don't particularly care and want to keep going, which is also valid, and you might need to change your plans to better accommodate what kind of game your players want to play.
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>>94317156
>paradox is responsible for CofD now
lmao
this is a new height of cope
>>
I thought of playing a Princess chronicle but the more time passes, less players I can find. Thinking of trying one of those AI dungeon systems to GM for me
>>94317160
>his giant (ghouled?) boar humped Caitiff while he slept
kek
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>>94317160
>2 malks
>1 ass mite
>1 c*itiff
Dios mio

>his giant (ghouled?) boar humped Caitiff while he slept
All ghouled animals* do that, I've been warming you fuckers for long time.

*many humans too
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>>94317179
>Thinking of trying one of those AI dungeon systems to GM for me
Whatever floats your boat.
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>>94317302
>Dios mio

But wait
It gets worse!

Caitiff is actually an amnesiac Salubri antitribu who hasn't developed Veleren yet so he doesn't have a third eye. Despite this the player already purchased and used Salubri-only merits like Healer's Heart and Tracker's Mark (the latter of which explicitly mentions a third eye), and his wish is to develop Veleren in some big climax scene like a shonen protagonist getting an upgrade.

>Captcha: MGNTV
Looks like it's Little Dark Age o'clock
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>>94317590
>spoilers
>it keeps getting worse
At least you are having fun. I suppose the rest of the city refers to your coterie as "trash" or "the mutts" or something similar.
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>>94317590
Did the Caitiff clean his clothes after getting BOARed?
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>>94295647
>Think it was needed too; there was way too much *direct control* that was being given to vampires.

I don't. The stuff in 1st and 2nd edition was fine, it's not like they were making vampires behind everything in human history. But they were strongly entrenched, very influential, and gave vampires more upsides to contrast the downsides. I am strongly of the opinion that as time went on, VtM neglected the upsides of vampirism due to a perception of people "playing it wrong", and when there's no highs, the lows are far less impactful. Hence why a lot of people get the perception of newer VtM as being a misery porn experience rather than anything deep.

Revised was by in large good, but it did start a trend of defanging the Kindred and adding more and more obvious undercurrents of patheticness, which puts the balance of "You are a creature of the night, terrible and glorious" and "You're a parasite, cursed with a hunger that will warp your mind and soul" into the latter's court far too much. I think that balance of ups and downs is important to making a compelling vampire chronicle.
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>>94317691
>Did the Caitiff clean his clothes after getting BOARed?
We'll see about that next session. Probably next week.
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>>94314602
Thanks anon!
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>>94299918
One of those players that sees RPGs as objective-based win-state games, I gather?
Either way, some people (both DMs and PJs actually) have difficulties with intangible elements. To them a die is a die, it's immediately significant. A social advantage? You need to make it intelligible - clearly defined and substanciated, sometimes painstakingly so - for it to register.

>>94310054
It /does/ add up better as an explanation of why the clan managed to be so severely reduced when compared to ya good ol' tremere writer's-bias.
Everyone partook in that feast, and the warlocks made for convenient scapegoats.
As a bit of lore, I think t works. But yeah, might be a bit harsh for players.

>>94317703
One thing I'll have to say: we have very, /very/ different readings of Revised. The edition that was an explosion of power wank, cemented paths as a way to bypass low Humanity, caved in and gave everyone and his mother thaumaturgy in one form or another as a way to level the field, introduced Combination Discipline powers, and climaxed into a not-DBZ planetary fight.
The one thing it did try at times, which I think was needed, is remind that vampires hardly ever straight up *control* human institutions. They're parasites. They manipulate. Influence is their province.
(Granted, Dirty Secrets of the Black Hand /is/ second ed. so I might be somewhat biased by own experience with players/the game).
>>
>>94317160
>giant (ghouled?) boar humped Caitiff while he slept
I smiled. Creative way of making a player understand the issue of one's ghoul getting too attached to its regnant.

>>94305906
The games are hit-or-miss, but I find Night Road and Parliament of Knives, at the very least, are worth it.
So far I think they might be the best stuff released since the Paradox acquisition. Too bad interactive fiction is way too niche for it to help the brand gain traction.
I keep wondering how much that audience actually intersects with VN fans. And how/why they can never seem to give the producation values of the later to the former.
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>>94318150
>The games are hit-or-miss, but I find Night Road and Parliament of Knives, at the very least, are worth it.
I was talking about the game the guys from the CYOA thread made.
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>>94278656
>I smiled. Creative way of making a player understand the issue of one's ghoul getting too attached to its regnant.
No no, it was the Gangrel Primogen's giant pet boar.

>>94318069
>One of those players that sees RPGs as objective-based win-state games, I gather?
He has a bit of that yeah, gets super frustrated and whiny when things don't go his way.
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>>94318199
My bad, had the /vrpg thread opened in another tab and mistook it for the one you linked.
Not much to add then. (First thing I noticed browsing the first image: "descendants of Set", makes me wonder if it's a translation of a translation... ties to a post I made that got eaten and am to lazy to rewrite about how the Followers of Set stradle the line between cult and bloodline which both make them interesting and bothersome, depending on where you're coming from).
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>>94318297
>No no, it was the Gangrel Primogen's giant pet boar.
That was understood, but if I pilfer this I'm definitely using it the other way.
Should have been clearer.
>>
Two questions about HtV 2E tactics

- How do extended teamwork tests work? Does everyone repeat the tests every time, or do the secondary actors roll only once and then the primary actors uses the same bonuses every roll?

- How the fuck is Monster Lore supposed to work? It's an extended test, with a target number of goals, but then the info you get is based on how many successful rolls there were, so you're supposed to keep going even after you hit the target goal? You're screwed out of info if you finish early?
>>
Besides the first brothers of Ypres, what other supernatural nasties can I send across no man's land at my players in a Hunter/ Mortal game set in the trenches of the first world war?

already planning on making Jones a boss encounter if they mow down too many of his legion of childer, but gasmask vampires feel like they'll become dull if that's all they're fighting
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>>94318393
2e Ypres gets a special kind of revenant that might be cool
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>>94318393
Don't have much of worth to add - I don't know nWoD enough, didn't even know the brothers of Ypres. But funny synchronicity, just reread Dave McLean's Black Dog: The Dreams of Paul Nash a couple of days ago. Not the kind of mood you'r going for, but there's worse inspirations to be add.
Personally, my mind wanders toward wraith... being caught between the maelstom from the deathland made manifest and the war on the skinland could make for something.
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>>94318518
In what book?
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File: TheYpresSalientatNight.jpg (1.59 MB, 1622x1243)
1.59 MB
1.59 MB JPG
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>>94318659
Off the top of my head, Bloodlines: the Ageless?
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>>94318679
Thanks!
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>>94318297
>He has a bit of that yeah, gets super frustrated and whiny when things don't go his way.
I pity y'all.
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>>94318393
Hurt Locker has some examples of weird minor templates that you could adapt.
>>
Question: How much do you change about the world and rules when you play?
Personally, I absolutely love the concept of Mage the Ascension. I like the Paradox mechanic, I like how magic in general is treated and while I like most of the worldbuilding... I absolutely hate and detest the parts I dislike.
For example, I hate the Nephandi. Not the concept, but the execution. I hate how it defaults to "demon magic = bad" instead of going into the deep nuances of occultism (also why I'm baffled at how Demon: the Fallen is so barebones instead of exploring more complex views of other cultures). I hated the Book of the Nephandi and how it injected political rants out of nowhere. It's hard for me to take it seriously when the author spends paragraphs bitching about internet trolls.
Is it okay for me to make severe changes when running a game in order to fit what I like, even if it goes against the "canon" of the series?
On the rules side: I have one group that wants to play a crossover campaign (already difficult), but they want it to be very action heavy. Think "Underworld, Castlevania and Devil May Cry" type of deal. But as we know, WoD combat kind of sucks. Has anybody tried making a combat oriented supplement?
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>>94319184
>Is it okay for me to make severe changes when running a game in order to fit what I like, even if it goes against the "canon" of the series?
Always remember the golden rule: 'If you don't like something, don't put it in your game. Never let anything you find in a book be a substitute for your own creativity.'
Probably best to tell your players, though, if any of them are WoD lorefags/wikidivers.
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>>94319184
that's a question for your table not this general because you can change as much as you can and still get players who want to play with you
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>>94318069
>One thing I'll have to say: we have very, /very/ different readings of Revised. The edition that was an explosion of power wank, cemented paths as a way to bypass low Humanity, caved in and gave everyone and his mother thaumaturgy in one form or another as a way to level the field, introduced Combination Discipline powers, and climaxed into a not-DBZ planetary fight.

I don't see why the two have to be mutually exclusive. They definitely undercut vampiric power in institutions, and you can really start to feel an undercurrent of "we need to make this suck more". While also giving players a bunch of options to go fuck-wild with it. Left hand doesn't know what the right is doing. I don't see why vampire influence needs to be limited to soft power middle management fuckery when that isn't even the most effective way to pull the strings, especially when you factor in disciplines. Parasites work well at the top too, I just don't see the necessity in walking back the extent vampires have their fangs in modern institutions. They're the consummate social predator, this should be their bread and butter.

If I had to speculate on why it has such a wildly varying tone, I would say it's in the name. Revised. Not 3rd edition. They were trying to change things they felt were problems. So on one hand you knock vampires down a peg (especially because Revised's metaplot had a decent amount of crossover) in terms of their control to rein in the vampire Illuminati stuff. On the other, nobody likes humanity because let's face it, it's fairly milquetoast modern morals, nothing that speaks to an inherent human condition, so they took the cheap out in making Paths more prevalent. People angry about bullshit OP Tremere? Open up Thaumaturgy. It's a pretty schizophrenic edition tonally, but I do think it sowed some serious seeds that led to taking a lot of the fun out of the setting.
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>>94319184
I like reading up on lore and the books for WoD, but I've never ran a game because it's too goddamn crunchy for me as someone who prefers stuff like blades in the dark. I picked up a pdf of M20 and that bitch is 700 pages, what the fuck were they thinking?
>>
>>94319184
>Is it okay for me to make severe changes when running a game in order to fit what I like, even if it goes against the "canon" of the series?

Brother, pic related is from the VTM Revised Storyteller's guide IRRC. You can freely change whatever the fuck you want, the only people who'll give you shit are guys who've been playing since the 90s and have *their* group's version of the setting, or wiki warriors.

My group's version of the setting is a oWoD/nWoD mashup, aggressively cutting out things we dislike, down to whole splats. Go absolutely, positively buck-wild. Take what you like, run wild with it. Make up new factions, creatures if you want. Nobody worth mentioning is going to care. That's the beauty of RPGs, even official settings are just guidelines.
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>>94319269
CofD is probably going to be a better fit for you. Mage in general is one of the "advanced play" options in both systems where having experience and comfort in the basics of how WoD/CofD plays is kind of critical to being able to add on the complex spellcasting. M20 especially, which is there as a "compile 1e, 2e, and Revised into one book" setup.

Using the CofD core book or maybe VtR are better starting points. CofD is also great as a general-purpose RPG system.
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>>94319338
I've heard mixed things about CofD, so I haven't really looked at it yet. More specifically for Mage, the version there apparently has everyone get their magic from Atlantis or something like that, which seems a lot lamer. Is there a hack for using CofD mechanics with WoD lore?
>where having experience and comfort in the basics of how WoD/CofD plays is kind of critical to being able to add on the complex spellcasting
Is it really? I didn't get that impression. What I liked about it was how it seemed fairly freeform, in Blades the book basically goes "uhhh make it all up on the spot, the GM decides what the ritual requires and the cost", I was looking for something that was similar but had a bit more in mechanics behind it.
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>>94319269
It's... honestly not THAT crunchy.
Then again Mekton Zeta is what I consider crunchy and I still enjoy it.
That said, WoD's combat indeed sucks and anyone planning to run a game (regardless of whether it's Vamp, Wolf or Mage) revolving around high octane action is up for a bad time, unless there's some obscure book out there that specifically deals with combat.
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>>94319624
I was mostly thinking of the combat stuff, yeah. There's 12 fucking pages of charts for the combat system here. This is supposed to be the quick reference when you need to find something fast to adjudicate things. An entire page specifically for the dozen plus different martial arts maneuvers, each with their own difficulty and damage, and there's multiple annotation notes. Again, comparing it to Blades, where I just go "yeah I'll use Skirmish to try and stab that guy. I'll roll 3 dice and I got a 6 on the highest" and that's all there is to it. Obviously it's different strokes for different folks, I'm not trying to shit on people who like that sort of thing. I just can't do that and I don't think my players are the type who want to roll dice for an hour to get through a single fight, there's a reason we're not playing D&D.
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>>94319706
No, I get where you're coming from.
But something you have to take in mind is that most WoD games don't feature a lot of combat. I've played year long chronicles where we fought like... twice, maybe thrice?
That's why most people don't really mind. You spend so much time doing non-combat stuff that by the time you actually get to fight something, you just roll whatever as the GM forgets half the rules and makes shit up as you go.
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Sex with Silent Strider women
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>>94319371
CofD is bad, nwod is good, is what it boils down to.
Crib template mechanics from cofd if you want to buff nwod vampires.
>More specifically for Mage, the version there apparently has everyone get their magic from Atlantis or something like that, which seems a lot lamer
???
Nwod mages just actually have magic. They physically alter heaven which reflects in the fallen world under the laws of as above, so below. Atlantis is just a place that they lived in the past.
Even marauders in owod are further from actually being able to do magic under their own power than nwod mages.
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>>94320143
>as above, so below
That was a mistranslation by xenophobic Europeans, and I’m tired of pretending it’s not.
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>>94320143
>Even marauders in owod are further from actually being able to do magic under their own power
Marauders’ whole thing is that they’re able to go “Nuh uh” to reality through sheer delusion and do whatever they want. If you don’t consider doing the impossible to be “true” magic because it doesn’t adhere to any gay-ass gnostic rhetoric, you might be a retard. Or a Hermetic, but what’s the difference?
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>>94319184
What do you dislike so much about the Nephandi?
>>
Sex with the tzar of Terra
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>>94319184
>demon magic = bad
I think House of Tremere talks about the differences between diabolism (submitting demons to your will) and infernalism (submitting to the demons' will)

Of course, when Etrius tries to do the former, he fucked up so badly Old Man Tremere had to ban the House from trying to deal with demons ever again
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>>94320143
>CofD is bad, nwod is good, is what it boils down to.
As someone who's actually played several campaigns with both, CofD is basically an improvement in every way. Cleaner combat mechanics, better XP system, and the splats feel more distinct in their powers since "we have to follow how VtR was designed" was dropped as a concept.

Some people don't like some of the changes, like that CtL Pledgecrafting was nerfed because of how it overwrote every other system in 1E, but that's just their opinions.
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>>94321337
>>94321337
>>94321337
>>94321337

NEW THREAD!



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