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>Previous thread:
>>94588936

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, Kings of War,
Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules for alternative wargames.
Atomic Mass Games, Black Site Studios, CMON, Mantic, OnePageRules, Osprey, Para Bellum, TTCombat, Warlord Games...
...and many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

>TQ
Got anything fancy this year?
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>>94663143
>tq
Got some street terrain for Dredd games. No instructions though…? Just bags of parts.
>>
>>94662816
most skirmish games are around 28mm scale, the infantry could make a neat warband and the whole box could be good enemies. Otherwise there are larger scale fantasy games that aren't rank and flank with age of fantasy for one page rules being the easy option that comes to mind.(I think their army list is only under regiments but its probably cross compatible)
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>was thinking of starting an abyssal dwarfs army for Kings of War.
Stumble across these posts: >>94652140
>>94656455

Is this a recent problem or a problem that has long since been solved?
>>
>>94663679
If I think of it in a bit I can check my un-asembled, NOS Abyssal Dwarf stuff and report back.
>>
>>94663679
>>94663694
>mantic
Just a reminder that they're running a myminifactory campaign right now.
https://www.myminifactory.com/frontier/vanguard-fantasy-skirmish-3085
Does this mean that Mantic is sunsetting vanguard and giving it a digital send off?
>>
Is marvel crisis protocol fun
>>
>>94664163
If you're the type of guy with pronouns in his bio, yes you might enjoy it
>>
>>94664163
Yes, it's one of my favorite /awg/s. I like that the game list-building is as simple as pick some dudes I like and start playing. What got you interested?
>>
>>94664267
I started looking for LGS that played infinity and joined their discord(I'm still on the fence for infinity, but i'm gonna try some demo games before i commit) Turns out people in the LGS also play marvel crisis protocol. At first I said oh that's cool, and was going to leave it at that, but they have Gwenpool , who is my current favorite Marvel Character, and she comes in a set with squirrel girl, who is up there.

That said, the LGS is pretty inconvenient to get to, and models are expensive, so I was getting opinions
>>
>>94664506
Depends on LGS rules, but Marvel characters are pretty easy to find STLs for. They're not meant to be game pieces, but frankly a lot of the MCP models I've seen have spindly little resin limbs and contact points anyway, so they're probably not that robust either.
>>
>>94664506
Models are rather pricey, yeah (especially for someone like me to who buys most of them), though older sets currently go heavily discounted and overall you only need to buy a few characters and you're set for life at a cost much lower than most wargames. The pack you're talking about is a decent one; Gwenpoole's a pretty good brawler with a nice variety of home affiliations (for when it's relevant for cards and leader abilities), plays fairly straightforward (and can even be left solo to do her own thing) and slots really nice in a criminal list especially. And on topic of squirrel girl: wonder if a 3d print of her rival version going to be coming out soon now, gonna be keeping an eye out.

Could always ask the boys at the LGS to try and demo the game for you, see if it's worth the drive, but from personal experience there are games I've had to give up on due to the driving distance myself.
>>
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>>94664544
They use some really small 'n thin parts sometimes, and can go wild with poses that make it hard to place pieces together, but it's fairly solid pieces. I'd had my killmonger spear bend without breaking despite being plastic, and even Storm (might be most infamous one) somehow holds just fine in rough transport despite doing gif related.
>>
>>94663641
thanks, OPR is a good starting point. Can you think of any skirmish games that have an egyptian skeleton faction ready made?
>>
>>94665261
>an egyptian skeleton faction
First ask yourself how you want this to differ from a regular skeleton faction.
>>
>>94665261
A lot of the skirmish games id suggest would be stuff like frostgrave, forbidden psalm , deth wizards where you're intended to sort of make your own faction with generic unit profiles, or just using them as enemies in said games which yeh can be any normal skeleton/golem.
>>
>>94665261
OPR skirmish and Kings of War Vanguard both have their own Sand Skellies factions.
>>
>>94665324
100% more mummies and sand I'd imagine. More ancient curses and less shady people digging in gothic graveyards. I don't know how much of that neds to be translated into rules

>>94665338
>to sort of make your own faction with generic unit profiles
yeah I supposed that would be the most flexible option

>>94665504
I'll have to give them a look. Good thing is that it should be possible to play all of them
>>
>>94665261
It doesn't really have factions at all since it's pretty simple, but Egyptian spookers would be good for Mystic Skies. It's a game designed to adapt Gaslands movement into a fantasy setting, so the basic premise is that there's a magic desert that all the wizards want to harvest, so they've all set up towers as focal points. Your force is an invulnerable wizard flying around on a magic carpet or something with minions and spells to try and topple the other guys wizard tower before he topples yours.
>>
>family listened to me and got me minis for Christmas! Oathmark ones too!
>dwarf light infantry
I heard the poses for this set in particular were just a bit crap. Can anyone tell me they're not that bad so I can be a bit happier?k8d02
>>
>>94664574
Which affiliation should i invest into? I only really care about gwenpool, so i'd want a team that works with her well
>>
>>94666530
Criminal and Avengers are both good choices, not that you necessarily even need to go for any affiliation. Can't really go wrong with Kingpin if you go with criminal syndicate as your choice.
>>
Some new previews of planned models for Warzone Eternal. First up: some Imperial Wolfbane Commandos.
>>
>>94666640
We also got shown some manner of Dark Legion APC and the icon that is the Ezoghul.

They've already said both of these are further down the line than some other stuff like the Commandos, but they look pretty slick. Surprised we're already seeing some manner of vehicles for the game. Gives me hope they'll give my Bauhaus boys a Vulkan and a Strike Skimmer.
>>
>>94666651
That is surprising, considering how small the focus on this version is going for.
>>
>>94666481
>i heard

stop listening to garbage then? Have you even googled the minis?
>>
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>tq
I got this knight so made him a bit more insect like. Just finished painting him up today
>>
>>94663286
From who?
>>
>>94668671
Santa.
>>
>>94666481
>Oathmark
Kek
>>
>>94664163
No game based off of pop culture setting is good
>>
>>94668191
That's well painted, the chipping and corrosion is tits. Sells it as a weathered enamel, really nice job. I think people really underestimate the power of realistic surface finishes (matte, satin gloss)
Did you use a rust effect or is it well applied pigments/paints?
>>
>>94668005
why do you have to be mean?

https://youtu.be/Vg6Bc2Y1bYo
>>
>>94668786
Yes Santa, but also terrain crate has no instructions. Kind of tough.
>>
Where does I start with writing my own rules?
>>
>>94669077
I'm not mean Anon. It just bothers me that one Video of a random autist (hurr, all the 2-handed weapons are left-handed in the kit and 2 out of 6 bodies are, to the taste of this random autist, posed slightly off) convinces someone that the kit has "a bit crap" poses.
Even if i would agree with that guys opinion, that leaves 4 "good" poses.
>>
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>>94669906
Don't fool yourself and accept you will simply copy an already existing ruleset and modify it rather than write a new one from scratch. Once you make peace with this realization and pick a few rulesets to examine, take apart and mix-and-match them, you are good to go.
>>
>>94669906
Start by playing as many different games as you can.
>>
>>94669906
Start by playing a fuck ton of different games at different scales in different genres.
Then write out a short summary for what your game is going to do that no other game does. Come back when you've reached that point.
>>
>>94668877
Halo Flashpoint begs to differ.
>>
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>>94668877
>MCP
>X-wing before the collapse
>Star Wars Armada
>Mantic's Halo
>CMON's ASOIAF
>the previous edition of GW's Middle-earth SBG
>>
>>94666481
Just enjoy than your family cares enough for you than they even try to get the right faction. I only had clothes for years now, and I find myself extremel lucky.
>>
>>94669915
part of it is that there's very little info on the set other than this video. The picture of the painted models on North Star's own website is not very big. I don't care particularly about the hoods & sleeves or the left-handedness, but I might try to untwist a few of them.
I wish North Star did better getting good images of their sets.

>>94671662
I am very happy that they got the models and got them to me. I do understand that I'm lucky to have people that support my interests. It's just that I want to look at the box and see opportunity and not a big chore to fix the minis. Maybe I will get there once I start putting them together.
>>
>>94671360
>>94671300
What do you like about Flashpoint? Genuine question (not the person you are responding to)
>>94671360
And why do you prefer the previous edition of MESBG?
>>
>>94672116
It's just a really solid skirmish wargame. It's got a really robust ruleset with small model count, weapon pick-ups, respawns, and a variety of game modes; and games are lightning fast with absolutely zero measuring whatsoever. It's just one of those games that has you going "just one more game" each time you finish playing.
>>
>>94667786
Yeah. I expected small vehicles at some point, stuff like Vulkans and maybe Orcas, but an actual APC is interesting. I wonder if there's plans for a larger gwmr mode in the future?

I'm mostly stoked about that Ezoghul.

>>94668877
I'm not a huge fan of licensed games, but this is just untrue. MCP feels exactly how a comic book superhero fight should, Batman really captured that gritty street brawl flavor, ASOIAF is a solid system (even if I think it would be 15mm), X-Wing was great fun.

Do I have my beefs with some of these games? Sure, but I can still recognize that they're solid enough games.

But you're just trying to be mister contrary and hoping to score some cred on fucming 4Chan of all places, so I wouldn't expect you to actually understand any of that.

>>94672091
You can see the entire sprue on Northstar's site. It's pretty clear what the posing options are like. And the answer is: enough, without being stupidly fiddly bullshit.
>>
>>94673496
Yeah, an upgraded Ezghoul sculpt is nice. I think the bigger Dark Legion sculpts have aged the worse of the original line, just due to casting limitations of the time.
>>
>>94673595
I agree. The basic ideas still look good, but nee sculpting and casting technologies are letting them finally live up to their full potential.

I'm not even a Dark Legion guy (although I may buy Semai stuff if we ever get it), but the nee Stalkers, Nephrite and Razide models all look fucking sick.
>>
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Lights out
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>>94673496
>>94672091
you need to follow Northstar on Facebook to see more/bigger pictures of their miniatures.
Both is true: The store site of the Oathmark products shows the sprue in a big and highres picture, but only shows a tiny pic with no enlarge option for the built models.
But Facebook is full with "official" pics like pic related. For all their sets btw.

These could be on their website with a bit of effort from their side too. No idea why they dont do it.
In my opinion, the light dwarf set is extremely versatile, because it allows to build them (or any other mini) as civilian miners thanks to all the tools included.
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Don't be shy Anon, show me your WIP.
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>>94674834
>Unzips WIP
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>>94674602
Sure, I can see the value in having more useful built display pictures on the site. The question is, though, is how that gives you a better idea of posing options over high-res pictures of the sprues? Especially since the arms connect via flat joints it seems like looking at the sprue can literally answer that Anon's question in seconds.

Not trying to be a dick or anything here.
>>
>>94675593
>how will seeing the poses of fully built minatures show anon what the posing options are?
Lol what?
>>
I will also mention that reposing is like the simplest conversion work you can do. Seriously just cut up an arm at the joint and put some goo in the gap.
>>
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Hope everyone had a good Christmas
>>
>>94676581
In this case its even easier than that: just cut the mini at the waist and turn the upper torso slightly.
>>
>>94668997
Thanks, its just a very rusty brown and some metallic colour dabbed on with a sponge
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>>94674834
Working on some Carnevale stuff for a campaign in the new year
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>>94674602
Looks more like how I pictured the hobbit Than the hobbit.
>>
>>94677090
You're welcome, you did a smashing job. And I am totally stealing the tones you used.
>>
>>94677133
Have you gotten any play in with those guys? I'm getting a bunch more Carnevale stuff myself to drag my friends into it and one of them was interested in the underwater researchers for the Doctors. But I've never played with or against them, so I couldn't tell him much.
>>
>>94677446
Not yet, I normally play Rashaar, this is an excuse to try something new.
>>
Just ordered Five Parsecs from Home. Tactics as a late christmas present for myself.
Has anyone already gotten his hands on it?
>>
>>94669906
>Where does I start with writing my own rules?
Decide what kind of game you want to play. This is much harder than it sounds; you don't just want a genre or a scale. It's not about dice size. You want the game to *feel* like the thing it represents, and encourage players to make tough decisions rather than always having a clear path to take.
Go look at other games in the genre and adjacent ones, fuck around with them a bit. See what you like and what you don't. If you want to make a pulp game consider ways you can encourage people to make the right kind of dumb, two-fisted pulp decisions. If you want to make a John Carter of Mars game then Humans should be fast and powerful, but have terrible reach. It should probably use terrain to encourage acrobatics and swashbuckling, rather than something to hunker behind and trash the flow of the game. It should absolutely have rules for swinging between hoverskiffs with a sword clenched in your teeth. And so on. Any weird, "stunt" mechanical choices like decks of cards or funkydice should serve the tone of the game instead of getting in the way. Don't do everything by stacking up modifiers, that clogs up gameplay and chokes up your design space for units.

There are a bunch of books out there on game design, as well: Greg Costikyan's "Playful Thinking: Uncertainty in Games" is a damned good general read even if he's also the motherfucker who ruined mobile gaming for all time. Mostly about how you manipulate and choose randomization mechanics to keep players engaged. There are also a lot of interviews with game designers up on Youtube, including a few dev diaries from people like Ash Barker and the Joseph McCullough.

But also what the other Anon said; the vast majority of games design is finding mechanics you like and beating them into shape, followed hotly by playtesting the shit out of them and cutting out the things that either don't work or make the game feel "wrong" in-play.
>>
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>>94666651
The APC is a reaver from the algeroth sourcebook. MC world is much deeper if you read the og RPG books off mutantpedia
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>>94668191
nice job anon
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Couple of robots I made for Stargrave
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>>94681593
Very cute lad, nice painting. What's your basing? If you don't mind me asking

It's a pathetic thing but all my random sci-fi, so like Antares to Rogue Stars to em4, I want universal martian desert bases. But then I get decision anxiety since it will look weird on spaceship or industrial boards
>>
>>94681652
>Very cute lad, nice painting. What's your basing? If you don't mind me asking
Thanks. I normally use a little milliput to create an uneven surface and blend the model to a base.I added a little AK Corrosion texture for some interest. Paint was SC Mars Orange, wash with Seraphim Sepia, and added a bit of Natural Sienna from the Vallejo pigment powder set.
>>
>>94681652
>It's a pathetic thing but all my random sci-fi, so like Antares to Rogue Stars to em4, I want universal martian desert bases. But then I get decision anxiety since it will look weird on spaceship or industrial boards
simply dont base bases. leave them bland.
>>
>>94681364
I'm pretty aware of a lot of stuff in the RPG books. Really should probably sit down and read the Algeroth one sometime.

Still, seems an odd choice given the scale of Eternal thus far.

>>94681855
That's how I do. People can give me shit about "not taking the hobby seriously enough" or "ruining immersion," but I don't care. It's no less immersion breaking than grassy bases on a space ship table, or the people who put entire fucking terrain pieces on bases like these guys just carry a fucking tree around with them at all times.
>>
>>94677851
Only skimmed it, seems mostly standard for ivan these days but the suppression counters (forget what they were called in this case) were interesting. No big reason to pick it over any of the other scifi platoon level skirmish games but want to give it a try at some point.
I'm more curious about the Laser Storm 2nd edition. The Company/Brigade Commander updates were underwhelming or even worse and the formating shift away from the 5core style has not helped in my opinion so I'm wary to just go and buy it.
>>
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This might be interesting. Its 5 leafdollars, not much to lose. Anyone try it? Or even hear of it? Being able to use very small scale or counters on a map is convenient for space at the moment.
>>
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>>94664506
>I started looking for LGS that played infinity and joined their discord(I'm still on the fence for infinity, but i'm gonna try some demo games before i commit)
Get the "Essential" boxes if you want to test it out a bit without a big commitment. CB sells them at cost for this exact reason.
>>
Any good games similar to opr: quest and starquest ?
>>
>>94682349
5 Parsecs from Home is specifically the solo/coop generic scifi campaign game in 3 iterations over at least a decade at this point. Has a great camapign system, 3rd ed's rules are a bit meh but less meh than opr.
Its fantasy equivalent is 5 Miles from the Borderlands.
Rangers of Shadowdeep is also solo/coop fantasy.
There's a bunch more over the last few years but solo isn't as much a thing I care for.
>>
>>94682375
Great, more looking for the coop and single model part than the solo part
>>
>>94682464
... have you looked at Strike! or Savage Worlds? They're way more on rpg but have the tactical skirmish part.
>>
>>94682375
>5 Miles from the Borderlands.

Five Leagues from the Borderlands

But yes, the "Five" games are pretty solid for solo or coop play. And they are generic, so you really can make them what you want them to be.

If you want it more complex (more bookkeeping), Fallout Wasteland Warfare has an excellent solo mode too. Its locked into its Setting heavily tho.

Never really bothered to look at it, but now it came to my mind that the Skyrim tabletop wargame might have a similar solo mode, just like Fallout.

>>94682464
>for the coop and single model part

Then you should really look into Rangers of the Shadowdeep. You can play it perfectly fine with 2+ Rangers (each Ranger is played by one Player). Fallout would work just as well.
>>
>>94674834
Only if you tell me the sauce
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>>94681652
I thought you had made a chimp gang for Dredd for a second. Those are cool minis, good job on them.
>>
>>94682349
Never heard of those.
>solo game
>first paragraph, "most important rule" is about dice-offs to settle rule disputes
I know OPR rules are lazy but come the fuck on.
>>
>>94682493
>5 x from/in y
Yeah that one, thanks.
>>
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>>94682493
What trove is five leagues in? Five parsecs is in this gen's, but I can't find the fantasy version anywhere.
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>>94682521
Have played quite a bit of OnePageRules, and have never had to do that
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>>94682739
What does that have to do with anything? They left in copy pasted text that has no relevance to a solo game because there isn't another fucking player with whom to dispute the rules.
Also there don't seem to be any rules for actually building either force so I don't see how it's possible to play the game at all.
>>
>>94682776
For when you don't play solo ? .. I have only played Starquest with 3 players, we did use the roll off once, to agree on how the AI would move
>>
>>94682776
For building your hero, and the AI list, you use their free armyforge builder
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>>94682798
>you use their free armyforge builder
I don't know what that means.
>>
>>94681364
Are these yours? The paint job is fantastic

>>94681593
Holy mother of soul! Where'd you get them?
>>
>>94682678
We have the 2nd ed. of "Parsecs", but not 3rd i believe. Fantasy version i have as an actual book, so i never bothered to look for a pdf desu. Maybe the pdf thread has it?
>>
>>94682521
it's a common, but always abhorrent "rule", anyway
if you have to play with a cunt, it only goes to empower said cunt to cheat, and when cunts start that, they'll always do that (so don't play with cunts, duh)
and if you indeed don't play with cunts, you don't need such a rule anyway, because you'll agree on standard, at least for that game
most important rule my ass

though there's a lot worse to say about opr, and it's not just laziness: just tarding
supposedly made to reduce drag, but still has such retarded shit as rerolls, uneven save rolls from the same attack
and it's at the cost of losing such fun things as open top transports
not to even talk about rules getting modified too often (same business model as what it claims to be an alternative for, here)
>>
>>94682829
Then look up the game if you have any interest in it..

https://www.onepagerules.com/games/age-of-fantasy-quest

https://army-forge.onepagerules.com/
>>
>>94682829
you have to use a website to get the calculation done for you, so when they go bust, you can't play anymore
somehow, that makes them claim they have cost formulas (if they're not written in the books for everyone to see, no, you don't really have cost formulas)
>>
>>94682935
>just look it up
>but not in or even hinted at in the rulebook
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>>94682975
Dunno how you got the rulebook, but they make it pretty clear
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>>94682975
But I do agree that it could be more clear from the rulebook, where and how to create a hero and a "collection" of AI models
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>>94682899
>Holy mother of soul! Where'd you get them?
I made them using the hands of an Adeptus Mechanicus Kastelan robot after clipping off the barrel and magazine. The legs are greenstuff, and I added some technical widgets from one of the Stargrave sprues. The static robot has an aerial I made from brass rod and a little milliput, though for the second I just used a plastic one from my bits box. Attached a gun from the Delaque kit. Finally I added some plastic rivets. Here's a WIP pic I took prior to painting. I was going for a sort of Star Wars / Forbidden Planet vibe.
>>
>>94682988
So is this an rpg lite? A dungeon crawler? skirmish wargame?
>>
>>94682988
I looked for rules, and assumed it contained the fucking rules. Given that the third option was "BUY OUR MODELS" I glossed over the second step as similarly irrelevant.
And having tried the thing I find it a very poor substitute for actual instructions. Everything is hidden in a maze of options rather than actually laid out.
>>
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>>94674834

Nearly done with these guys, maybe one more layer or nuln oil, then basing.
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>>94682899
The wz minis are giant versions someone made and posted on their blog. Will post on /awg/ if I find it again, sorry
>>
>>94683118
its literally simplified 40k.
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>>94683080
I'm getting Dr.Who and Wallace&Gromit vibes. In any case very nice work, and thank you for explaining your steps.
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>>94684953
>Wallace&Gromit
Oh definitely, those films were a big part of my childhood and one of the excuses I had for sculpting straight legs. Strange how things lodge in your brain. Perhaps I'll make another and paint it green? Happy to help lad
>>
OPR somehow attracts the most stupid and annoying detractors. It's just EZ babby mode warhammer. I don't know why all the boards most obsessive idiots decide to make a big stand over it.
>>
>>94685599
My brother in /awg/, saying "It kind of sucks, for many of the same reasons the GW games it's ripped off of also suck" when someone asks for the thread's opinion on a game is not being an obsessive idiot.
>>
>>94663143
In a bid to get shit done and possibly even play a game soon, ive started painting up generic monsters in a unified basing scheme for use in various games, it doesnt solve the problem of dudes being too specific to one rule set to be reusable but it helps.
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Is Army Painter spray primer any good?
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>>94688031
I would not recommend them. There are several issues. First of all, they spray a thicker layer than other cans for some reason, you have to be very careful while spraying. Then, there is an issue with clogging and sprinkling.
The metallic one is fine, though.
Ak is way better imo.
>>
>>94687720
>>94687725
>>94687738
Looks nice. What system?
>>
>>94688031
>>94688198
I had no issues with them so far, but they tend to be a bit more expensive than other brands like AK or Vallejo.
If you dont need that 100% color match (no idea if its even true), i would not bother with their sprays if any other brand is available for less. They all work.
>>
>>94676636
Hell yeah I did
>>
>>94685599
Trench Crusade is suffering a similar fate in its huge 60k member Facebook group

I'm actually surprised at how many miniature wargamers are actually quite thick and have no real appreciation for the medium past surface level
>>
>>94685599
The only obsession is from the shitposter who keeps spamming a game most people don't care for.
>>
>>94663143
Does anyone play /awg/ with action figures, toys, army men? I have been accumulating these here and there in addition to my usual projects just for fun. I realise it's more /toys/ but I am thinking about playing a game of Xenos Rampant, army men vs various monster toys
>>
>>94688471
Traditionally Fairy Meat is played with dolls.
There are also several games utilizing gunpla, which are discussed in our sister thread /mechm/
>>
>>94688476
Heh
Never done that
I would probably have a crack at the simpler kits
I know Andrea Sfiligoi had a mech game based on aSobH
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>>94688371
>cheaper

What brand is that? Most car/furniture primers online are more expensive than AP spray, the only cheaper ones I found are Humbrol (tiny) can and TTCombat(looks glossy in the example image), AK and Vallejo don't do the dark brown I want.

Anybody tred Colour Forge?
>>
>>94688488
Try MTN
>>
>>94688476
Oh also Gaslands uses hotwheels.
Monster toys depend on size, most are a bit too big to reasonably use but no one will stop you from slapping howdah on top of a triceratops.
Airfix 20mm soldiers are probably the cheapest way to play large wargames. I have 400 soldiers and I paid less than what gw charges for a single box nowadays.
>>
>>94688031
I got a cheap nail art airbrush, and while it's a bit shitty it's adequate for priming/undercoating and works indoors with regular thinned mini paint and bottled primer.
>>
>>94688435

That retard should be beaten with a bamboo cane and I don't really even care for trench crusade.
>>
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>>94688488
>cheaper
AK, Vallejo as examples that were already named. See pic related for example, its from an online store i order from usually. (i'm german, so maybe those prices are just here that way).

As i said, if i dont really need a specific paint from AP, there is no reason to buy them when all the other brands cost slightly less. But if brown is what you need, just go with AP.
I think you need to be closer to the model with their sprays, but its described on the can.
>>
>>94688471
Most of the cheap fake airfix/esci army men are just 20mm - 1/72 figures
>>
>>94688471
They're just too big
Like the only think I could use them for are 120mm bases, and that's a small minority of most lists in most games that even support them
>foo rampant
yikes
>>
>>94688435
They fit fine, give them gasmask heads and they're beefy heretics. Or Pilgrims who've eaten too much mutant communion meat. There's probably a faction that does scraptech.
I don't mind people wanting to include a variety of minitures and designs in the kitbash scene, its funny when there are people incapable of thinking of it and want someone else to make it for them though. That being said, the TC kickstarter is going to fuck you guys over with a deluge of that sort of gamer.
>>
>>94688435
>how many miniature wargamers are actually quite thick and have no real appreciation for the medium past surface level

You discovered something about humans in general Anon. Who do you think joins those groups on Facebook anyway?
>>
>>94663754
Late but yes, Vanguard is being phased out in favor of Ambush mode for normal KoW.
>>
So what are you looking forward to in 2025 on the hobby front? For me it's dragon rampant 2nd edition.
What projects will you work on? I think I'll buy more 16th century Muscovites to accompany my streltsi and also buy more ottomans so that I can have two different warbands. WGA is releasing janissaries with firearms next month, so fingers crossed for sipahi cavalry in 2025.
>>
>>94688031
I tried the green one and it took approximately four months to cure on the models. Once it did it was fine, but I'll never use it again. Other primers I used on the same day looked completely dry in just a few hours and were for sure done overnight.
>>
>>94689248
I'm hoping that the new edition of This Is Not A Test is good and that they bring back the legacy models.
>>
>>94688031
I use them pretty much exclusively these days. Never had any problems with them, myself.

I've actually come to really like Army Painter stuff, although the metallic gold I bought is kinda shit. It basically refuses to thicken up sometimes.
>>
>>94689248
burrows & badgers 2nd ed
>>
>>94689248
Guards of Traitors Toll is what I'm waiting for, hopefully it's not shit like other games I've been hyped for (Midgay Homoerotic Battles).
>>
>>94688471
You can absolutely do it, and xenos rampant is kind of a perfect ruleset for that.
depending on how large of toys you end up using, you might double all distances and use an extra large surface (eg floor).
>>
>>94688488
>Anybody tred Colour Forge?
I like them, never had any issues with coverage and I like the slightly larger rattlecans
>>
>>94693484
even if its bad the plastic kit that is being released with it already looks incredible (even if i hate the molded emblem on some of the chests and stuff)
>>
maybe a niche topic but what are some good grid-based wargames? I've been enjoying Carnage and Aether which is a solo/coop gladiator skirmish game and is played on a grid. it and Kuroi convinced me that maybe a grid isn't so bad, at the very least it offers a different playstyle
>>
>>94689248
Warzone Eternal, Burrows & Badgers 2e, Dragon Rampant 2e, TNT 2e, Oathmark heavy elf infantry.

Will I buy any of these things? Probably not. I'm finding it not worth it to bother with the locals anymore, but I'm still interested in them. If I can justify it I may buy the various Bauhaus models for Warzone just because.
>>
Do you ever feel like you have too many miniatures or that you just buy them out of habit without any clear goal?
>>
>>94695188
No.
>>
>>94695188
Only when I'm thinking rationally, but it passes soon enough.
EM4 has a 10% off sale for the next couple of days by the way.
>>
>>94695649
They haven't restocked the minis I want for years.
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>>94695188
I usually buy stuff with very specific intents of playing with them. But considering that last time I played a miniatures game was more than six months ago, yeah, I have way too many models.
>>
>>94695188
No. Something is wrong with you, get it fixed.
>>
>>94695188
Every time I see my hobby room. I won't exaggerate by saying I have at least 1500 minis still unassembled. There are dozens of projects I was extremely pumped for starting and then got interested in something else instead. It doesn't help I'm extremely lucky with second hand deals, I often buy cheap stuff to flip it a few months later. Fuck, I only now realized I have about 100 Ashigaru and Samurai minis I paid about 25eur for in total because some guy was selling Test of Honour starter sets for 10eur each.
>>
>>94695188
No. I buy for specific things. I don't have alot of room in my hobby space to just fill up with things I won't use.
>>
>>94698000

Yeah I wonder if it's just a way for me to keep my hands busy after my divorce. I often feel melancholy in the evenings and think of how futile it all is. I've probably a dozen playable armies in different systems, but last time I played was in the spring. My local gaming club is mostly into gw stuff and bolt action and I haven't mustered the agency to evangelize alternative wargames over there.
>>
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I didn't realize the Neiran from Bombshell were so big. These are some large, loinclothed blue ladies. I guess they're channeling Avatar.
I'm also getting the similar models from Reaper, but I think they're scaled down closer to 28mm humans.
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>>94698455
abatap mentioned. Na'vi minis WHEN?
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>>94688031
Vallejo are better.
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>>94688031
Never used it myself, but I have used Rustoleum flat black and it just works and seems pretty idiot proofed. If that helps you.

ArmyPainter is actually on quite the roll with its Fanatic line. Did they improve the primer formulas by chance or are they planning to in the future?
>>
So I need new sprue cutters. Read many good things about Tamiya 74123 ones. Would you recommend them or something else instead?
>>
>>94702191
People will shit on me for saying this but I'm using the same $3 cutters from Aliexpress for 5 years now and they work perfectly fine.
>>
>>94702167
>Did they improve the primer formulas by chance or are they planning to in the future?

I dont think they produce those spraycans inhouse, so changes might not be that easy. But there is nothing wrong with them in my opinion anyway. They have less pressure than other brands, so you need to spray from a bit closer, but besides that they just work.
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>>94702191
>>94702244
This. Just get any small wire cutters and you are fine. I have a similar one like pic related for over 15 years by now. Its made to cut copper and iron wire, so some plastic will do nothing to it, and i wont ever get any chips on its blades.
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>>94689248
Mostly looking forward to finishing my Conquest army do i can run demo games
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Does it seem to anyone else like the Warmaster printing scene from the past couple years has all but dried up now? I don't have a 3D printer, so used to buy armies from etsy etc. but it seems like the places that sold them en masse now barely have anything listed from Forest Dragon and other sculpters. Has everyone got their own little 3D printing factory set up in a garage or shed now, or has interest waned?
>>
>>94698194
>>94698194
If it sparks joy do it

Fellow divorcee here who bought to cope during the proceedings. Now I'm free I'm sorting and working on my backlog. Dumped about a 100 minis in the past two days.
>>
>>94702704

Yeah, I guess it's better way to cope than drinking or other vices. Not cheaper though. I haven't really hoarded grey plastic, I've painted them all. I'll throw away some older shittier conversions I did years ago and the mantic abyssal dwarfs with really shitty mould flaws shortly. Maybe my son will be old enough to wargame with me in a few years if the local club doesn't want to play any /awg/s.
>>
How does OPR Regiments compare to KoW? I played KoW a few times years ago but was not impressed with the Tokyo Drift movement shenanigans. I like OPR games in general but the only RnF game I played in the past few years was ASOIAF, which I find to be really well-designed btw.
>>
>>94694390
Not sure if its very good, haven't really dug into it but the Portable Wargame series by Bob Cordery uses grids, seems simple but fun.
>>
>>94702448
Game fashion goes in waves and is fairly easily influenced by a few dedicated people. I've seen less warmaster stuff specifically but also more people able to respond to 10mm/warmaster scale questions so I figure a decent amount of people got some, tried it and are doing other things. The models don't go bad, they're just storing them.
>>
>>94702448
Have you tried asking the printers (printerers?) about them? I bet they still have the .stls.
>>
Can someone explain what is wrong with DFC 2.0 without spouting random buzzwords? I don't care if it's >souless or >bland, I would like to know what kind of rules or design choices make it worse than the previous edition?
>>
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I asked /hwg/ but they ignored me so I'm going to ask you guys as this might be a more /awg/ game anyways. Has anyone played Congo from studio tomahawk? I've recently become very interested in it and am hankering some Victorian African adventures but I can't find much in the way of reviews or battle reports online. Anyone have any experience? Any opinions on the game?
>>
>>94702138
What's vallejo status? I read some dire shit about it...
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>>94704173
buy as much as you can..
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>>94704173
Total communist victory:
https://spikeybits.com/warhammer-40k/vallejo-paints-factory-workers-strike-what-it-means-for-miniature-painters/
>>
>>94703110

After playing a few games, there's two changes that stand out to me in impacting the overall feel of things.

Removal of strategy rating decks: If you're unfamiliar, DFC 1.0 had your lists organized by battlegroups, which had a numerical value assigned to them based on the total tonnage of the ships in it. Those battlegroups would be what you simultaneously activate with your opponent, with the player controlling the lowest value getting to pick who goes first that activation. You order your deck at the start of the round, so a big part of the game was planning what should move when, and trying to predict what your opponent was going to do. In 2.0, this was thrown out and you just have standard alternating activations. It takes depth and some mind-gaming potential out in favor of making list building and round play through simpler.

Turning on Weapons Free orders: Whenever you activate something, you pick a special order for it, which dictates how the ships can move/shoot/whatever. In 1.0, the only way to fire multiple standard weapons at once was to use the Weapons Free order, which disallowed your ships from turning. This was particularly relevant for the strongest guns that had restricted firing arcs, like spinal mounted railguns or whatever. In 2.0, you can now turn on WF orders. Between the strategy deck planning and this, getting the big shots off in 1.0 was a lot more rewarding.

There's some decent shit in 2.0 and hints of stuff to come in the future that could be interesting, but it isn't there right now, so at the moment I'm playing a hybrid of the two versions (mostly just shoving the list building/strategy decks back in).
>>
>>94704507
the good guys won for a change
>>
>>94703110
> spouting random buzzwords
Where are you getting random buzzwords from? We've discussed everything wrong with in very specific detail like six times since it came out two months ago.
https://archive.4plebs.org/tg/thread/94252237/#q94272310
https://archive.4plebs.org/tg/thread/94252237/#q94275730
https://archive.4plebs.org/tg/thread/94252237/#q94272907
https://archive.4plebs.org/tg/thread/94320222/#q94337322
https://archive.4plebs.org/tg/thread/94368488/#94372343
https://archive.4plebs.org/tg/thread/94368488/#q94372381
https://archive.4plebs.org/tg/thread/94404783/#q94424194
https://archive.4plebs.org/tg/thread/94588936/#94602768
https://archive.4plebs.org/tg/thread/94588936/#94617279
https://archive.4plebs.org/tg/thread/94588936/#94617397
https://archive.4plebs.org/tg/thread/94588936/#94617466

Rather the opposite, we've had pathetic TTcucks come in here crying we're being mean to the game and they have absolutely nothing to say in response to any of those long lists of specific problems.
>>
>>94706677
Both major problems, but I still maintain the new combat model with kinetic/energy/core and corresponding saves is the biggest problem, and the hardest to correct. Also they really didn't go a good enough job replacing the command decks with ability tables.
>>
>>94688279
Was Just posting the pics from the blog >>94684085 mentioned here bc I couldn't find the blog itself, but here it is:

http://therealmofjinnai.blogspot.com/2024/02/pulp-alley-battle-report-faith-versus.html
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>>94708000
there are no good guys at vallejo
else, they wouldn't be making shit "paint", lol
>>
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>>94708598
Big Bob slinging a 28mm-scaled Nimrod around in 54mm as an "SMG" is kinda funny, NGL.

>>94702191
I use a pair of heavy beading dikes (pic related) that I stoned to a good edge and ground the tips down on slightly for heavy work, and I bought a few pairs of cheap flushcutters for sprue clipping in case one breaks. I can sharpen both types up if they get dull, and the whole pile cost me less than half of what a pair of the Tamiya ones would. The major advantage of the Tamiya clippers is that they hold a sharper edge for longer, but that also makes them brittle and harder to sharpen when they do eventually start to dull. Basically the old split between "they'll work even if you neglect them (Tamiya)" and "they're easy to keep working even if you abuse them" (the beading dikes and cheap clippers). I also do a lot more cutting on metal and chopping up sprues than most people, so you may not need the heavy-duty clippers
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Is there a genuinely agnostic game, in style of Hobgoblin but not rank&flank?
Most "miniature agnostic" games eem to be more of a producer agnostic, closest thing i know of is Saga Age of Magic, but even there you got pretty solidified factions
>>
>>94709541
Just from what I've played, you have:

>Dragon Rampant
very popular, but my least favorite here entirely because of the activation mechanic. Played it once and never touched it again. A lot of people swear by this game however
>Warlords of Erewhon
Same problem as all other Rick Priestly games(early Warhammer, Hail Caesar/Black Powder, Bolt Action, Warmaster, etc.), he can't stop yapping, takes 2 paragraphs to say what could be said in 2 sentences. That being said, the activation mechanic is one of my favorites in wargaming history and the game is fun
>OPR Age of Fantasy
if you're a Warhammer refugee or can't read very well this game will appeal to you. It takes 2 minutes to teach the rules and you can build an army list in seconds
>Billhooks Fantasia
One of the best late medieval wargames on the market, amazing design and gameplay - the fantasy supplement is a bit of an afterthought and not as fleshed out as others on this list. This game works best if you're playing a historical medieval army and you want to tack on a wizard or monster
>Oathmark
Bland, but seems to be relatively popular due to being made by the Frostgrave author. Is a "rank and flank" on paper but doesn't play like on at all. Has an obsessive shill ITT for whatever reason
>>
>>94709541
>Most "miniature agnostic" games eem to be more of a producer agnostic
What does it even mean?
>>
>>94709599
Theres already existing units, you just represent them by whatever miniatures you want, instead of combining rules to represent miniatures you have as much as possible.
In hobgoblin you pick the role of the unit (e.g. cavalry, infantry) and then you buy additional keywords to better reflect the unit you want, instead of just having a pre-set generic unit profile.
Not sure if im mkaing enough sense, not english native
>>
>>94709622
What you describe is a "custom unit builder". If a game is mini agnostic, then it's simply mini agnostic.
>>
>>94709622
Midgay Homoerotic Battles does that same thing, and it's somehow less shitty than Hobgoblin, but it's also a rank game. Games where you build your own units are rare, and fantasy/medieval battle games that aren't rank and flank are rare, so fond one that is both of these things will be really hard to find
>>
1490 Doom seemed like a great interesting game I wanted to try, great setting, easy 3 minis per side game... But they really shot themselves in the foot by charging $25 for a PDF rulebook and then making the the game board fucking circular. Nobody has a wood shop to cut out a circular game board, what the fuck were they thinking. It's no surprise the game was dead on arrival
>>
>>94709685
>Nobody has a wood shop to cut out a circular game board
Am I trolled here? Just buy a 2' square playmat and mark the play area on it or order a custom square playmat from aliexpress for $10-15.
>they really shot themselves in the foot by charging $25 for a PDF rulebook
Won't argue with this one. I find it hilarious how niche momma's basement creators act like they are some kind of boutique artisans.
>>
>>94709685
>>94709774
>$25 nooooo I can't afford that
>adds another hundred dollars of models to the perpetually expanding pile of shame
>lol I have a problem hahaha
If you're that poor and can't put down the metaphorical avacado toast, it took me 10 seconds to find a pirated copy. A good game is easily worth $25
>>
>>94709823
>$25 nooooo I can't afford that
Projecting.
>adds another hundred dollars of models to the perpetually expanding pile of shame
Projecting.
>lol I have a problem hahaha
Cope.
>it took me 10 seconds to find a pirated copy
Not the point.
>A good game is easily worth $25
How do you know it's worth $25 before playing it?
Considering how easy it is to pirate shit nowadays, niche creators should gravitate towards pay-what-you-want to have as big crowd as possible rather than hope for idiots to pay a price of an Oathmark infantry box for a PDF.
>>
>>94709848
>Projecting/Projecting/Cope
*yawn*
>How do you know it's worth $25 before playing it?
What a stupid question.
> pay-what-you-want to have as big crowd as possible
Ah, you are actually retarded. PWYW famously pays out worse than just setting it at a dollar. Tons of authors have posted about this for more than a decade now. It's common knowledge in the space, unless you're just really really dumb.
Again, why is it so important to you to spend that money on a physical thing to store and never use instead of a PDF?
>>
>>94709586
I don't know why you and the oathmark guy are obsessed with shitting on eachothers pet games. It's clear neither of you have played the others game.
>>
>>94709685
lmao you're the same anon who bitched about it before just hoping someone would give it to you. Its $25 bucks for a book in the 21st century. Get a real job. Learn how to search for things that are round like a cutting board on amazon or temu. Or just use a fucking square board. Get over yourself. You have a whole year to be less of a shitwit.
>>
>>94709881
>What a stupid question.
Nice argument kiddo.
>Again, why is it so important to you to spend that money on a physical thing to store and never use instead of a PDF?
I never said a physical book is worth $25 either since I'm not a collector but I do believe some people actually appreciate collecting physical items especially if they are high quality.
>>
>>94709586
small clarification - DR isn't that popular, because of the activation mechanic. most anons I see are pulling for xenos rampant, which fixed the activation mechanic.
>>
>>94709906
>doesn't value books
burger detected
>>
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>>94709951
I accept your concession.
>>
>>94709906
>>94709970
>butbububu I never said ablobabloobloo
>goalpoast moving
jej go ask your mom for the $25 I gave her.
>>
>>94709889
>$25 bucks
>>
>>94710015
$521.55MXN Pesobucks.
>>
>>94709906
Did someone steal your lunch money again? It's OK anon, there will be some cash on your mom's dresser in the morning, take what you need.
>>
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>>94710063
>>94710013
>>94709951
Obsessed, it seems like the money must be a problem for you since you are so fixated on it. I simply agreed with the other Anon that $25 for a very niche and specialized ruleset from a no-name creator is hardly helping him with finding a market spot for himself. I do buy rules quite often but I simply prefer to buy them for battle-tested creators like Mersey. In the past few weeks I bought Bronze Shield Silver, Lords&Servants, Arena Games and Moonstone despite having no experience with respective creators before. At the end of the day only Moonstone left me satisfied with my purchase.
I find it hilarious that you guys throw the 'poorfag' buzzword all around while you are the ones with poorfag mentality, having no respect for the money.
>>
>>94710189
Nou.
>>
>>94710189
>I bought ... Moonstone .... despite having no experience with respective creators before.
>>94709848
>How do you know it's worth $35 before playing it?
>>
>>94710280
Yes, what's so hard to understand? It is no wonder we have this pointless argument here if you can't even read Anon.
>>
>>94710293
can't tell if playing dumb, confidently, or method acting...
burger detector now off the charts
>>
>>94710616
nta but you can resell minis unlike pdf files
>>
>>94710616
I start to think you might be unironically autistic. The fact that I don't like to buy a cat in a bag doesn't mean I won't do it once in a while if I feel like the risk may be worth it. My experience is in many cases it is not so I prefer to spend my money on something else that is guaranteed to satisfy me. Despite having pirated PDFs of SAGA books I still bought physical copies because the game is a blast and I felt like it's worth to support it.
>>
>>94709942

Fingers crossed that the 2nd edition will fix it.
>>
>>94709823
>>94709889
>t. Eric Michael Robertson and Cody Taylor
sorry but 25 USD for a ebook is a ripoff no matter how much money you pretend to have
we can read, it's pointless to make out like its a real book
and what's with all the ethnically ambiguous low class moneyposting? you gonna crust an ereader with diamonds and mount it on a cuban chain or something?
contrarianism isn't going to be the thing that finally gets you faggots laid either
>>
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>>94709586
>Oathmark
Is almost entirely popular because of the kingdom system and low-overhead campaign support. Really, that's why McCollough's games are popular - dude makes it possible to do /yourdudes/ campaigns with three-plus people and not force one of them to be a dedicated GM. Or burn as many hours at the club tracking shit between games as you do playing the game itself (looking at you, Necromunda and Mordheim).

>Erewhon
Agreed. Once you get past all the Stentorian babbling it's a simple, tight system. Unlike OPR it looked at WHF and went
> yeah, we can salvage some of that
> but what if we fixed most of the problems in the ruleset, instead of exalting them by carving it down to that core and nothing else like OPR did
I would enjoy something with more gear options for heroes, but it works as-is

>>94709599
Really what Anon is on about is an assumed time period or setting. Put another way, most fantasy games make some assumptions about the universe. Stuff like Erewhon and Brutality Skirmish allow you to make almost anything with the unit builders and tack on special rules to reflect the kind of army you're making; I can use WoE to make Fantasy Egyptian skellie armies, Irish bog-mummies, reanimated landsknechten, or a warband of Harryhausen Children of the Dragon's Teeth with minimal effort.
Oathmark, by contrast, is very firmly mired in the Bronze Age of Northern Europe with its skeletons and Iron Age tech with everyone else. Same kinda goes for En Garde - you *can* make almost anything with it but the rulebook assumes a sort of 17th-century pulp setting. TNT accommodates most available post-apoc franchises but you can't quite pull off things like Ogryns. An assumed setting is easier to write and get semi-balanced, harder to fit absolutely every idea into it no matter how retarded.
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Happy new year fa/tg/ays!

file.io
/ifU5TytpzrMw
>>
Are there any fantasy/sci-fi /awg/ systems that are the opposite of /yourdudes/ and instead more like a historical wargame? I love the research aspect of historical wargaming, trying to replicate as accurately as possible the way a historical army looked/operated.
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>>94711562
Thank you for this deleted file mate.
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>>94711675
file.io/

D0XbKhZaltuU
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>>94711673
Heavy Gear and Battletech have you covered. And smothered, in BT's case.
>>
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Are there any giant paint sets anons would personally recommend?
I'm cleaning up tons of childhood minis I'd like to repaint to start playing with again and just don't want to deal with piecemeal purchases and delayed projects
>>
Played my first game of Halo Flashpoint yesterday. Totally lives up to the hype. Best skirmish wargame release of 2024 by a mile.
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>>94663143
Just about finished my character selection for Rangers of shadow deep and other skirmish medieval//fantasy wargames. will probably also use for rpgs tho.

For first campaign planning on the inquisitor for my main character, spearman and 2 handed sword for melee, bowman and wizard for ranged, and a hound model if I can sneak the points in. also got a cleric-y looking mother fucker with shield and hammer and a crossbowman if someone dies/feel like switching it up.
>>
>>94711958
Yeah I really like it. Only thing I wish is the miniatures were more detailed, especially considering their size.
>>
>>94711869
>and just don't want to deal with piecemeal purchases and delayed projects

Okay, i will save you the usual "you wont use half of the paints from that huge set", and i'll assume you have the cash. And also apparently you have a wide variety of different minis, so who knows, maybe you will use most paints in such a set. (mixing paints still works tho, and it would be considerably cheaper).

Generally speaking, i am a big fan of Vallejo Mecha range and they are my "go to" standard acrylics for almost 3 years by now and i have tried some of the AP Fanatic paints recently, and all (four) of them were great. From what i read elsewhere (mostly /WIP/ and some boomer FB groups), the new AP paints are all pretty solid now.

I still use plenty other paint brands and mix them, but if cash is not an issue and suddenly all my paints would disappear, i probably would just buy the Vallejo Mecha set with the 80 bottles but complement that set with some Speedpaints or Xpress for colours like muddy brown, black (for guns over gunmetal) and bone. Those are just too good to not use.
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>>94711869
Not massive set, but Im a real big fan of the valejo basic set. The only thing it lacks is a good bronze-copper (steel-iron too, but silver + a tiny bit of black does a fine job). that and I guess dedicated washes, which you can make yourself. all basic colors + a nice veriety of earth tones, from full brown to flesh to buff and wood. Ive been able to mix together pretty much any other color ive needed between.

the only not great colors are the metallic. though they are still servicable. Cant beat valhejos black though.
>>
>>94709541
>>94709622
The X & Y games from Ganesha can do that. The books themselves only give you established profiles, but they've got a unit builder on their site that lets you make your own using just stats and traits. The traits are what really separate units though, since they use a two stat system.
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>>94712246
>Vallejo Mecha set with the 80 bottles but complement that set with some Speedpaints or Xpress for colours like muddy brown, black (for guns over gunmetal) and bone
>>94712304
>valejo basic set
This is precisely the type of detailed, first hand experience for which I hoped. I am eternally thankful.
>>
>>94712378
>I am eternally thankful.
welcome.
though just looking now, the various sets that pop up immediately to me on google are slightly different from this set. threw away the box, so not sure of the specific set I have.
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By chance, i just found out that Blood & Plunder has a variety of plastic sets for the game available.
How is the quality of the minis? I've never seen anyone talk about or even post pics of them.
>>
>>94711869
Two Thin Coats are my absolute favourite paints. They're more expensive than some other ranges, but they're just a dream to paint with and I'm a fan of the triad system because I'm not an artist and I don't want to mess around with mixing my own colours when I'm painting full armies.
>>
>>94712545
Have no idea. sculpting looks decent I guess but the paintjob isnt that good, especially the faces (although that might be the face sculpting being off)
>>
>>94712627
could you explain why? are the colors vivid? does it flow well/have a nice consistancy? pigment particles disperse well when thinned?
>>
>>94712663
I'm not really the person to explain what's good about them in a technical sense, I just find them to be really pleasant to paint with. Kinda like upgrading from a synthetic to a kolinsky brush - it just feels better and makes you feel more capable. You can be a bit more liberal with your thinning to ensure a smooth coat, because the paints are so well pigmented that even when overthinned you'll get good coverage. Just across the board they feel kinda idiot proof, like no one is going to pick these paints up and struggle with them.

This video gives a good overview of them (they've had two more waves released since then)

https://www.youtube.com/watch?v=Ogd1lCq4aRI
>>
>>94712545
IMO the sculpts of 3, 4, and 5 are quite nice. Shame about the paint jobs.
>>
>>94712663
They're functionally strict upgrades to the GW range paints where the colors look the same but behave a lot better. Unfortunately they're up into the stupidest dropper bottles on the market that clog constantly and don't fit properly into standard-sized racks.
>>
>>94712627
>and I don't want to mess around with mixing my own colours
It's honestly really easy once you start trying it. It's helped my painting so much. Particularly in skin tones. Instead of buying a bunch and going up. I just mix a dark red with one skin tone and slowly work my way up to the pure skin tone. Mixing to get new colours is hard, but mixing to get a different tone of the same colour is super easy and your transitions will always look cleaner than using 2-3 different paints.
>>
>>94712627
Seems they're in a comparable price range, ~240 for 60 paints. Though the ml may be lower. Thanks for the suggestion.
>>
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>>94712175
The minis paint up fine once you slap a wash on them. The details might be a little soft compared to a lot of hard plastic out there, but they're not bad at all.
>>
>>94711869
The big army painter sets are a good deal. Try their fanatics paints. AK makes nice sets too but they are hard to find for a good price outside of Europe.
>>
>>94712713
>synthetic to a kolinsky brush
is this the biggest meme? I remember using a nice horse hair brush and it didnt feel any different from some rando brush set I bought at the crafts store (that was 75% cheaper). As long as I kept the tip well maintained, I was fine.
>You can be a bit more liberal with your thinning to ensure a smooth coat
that sounds nice. I can feel the silkyness through your text.
>>
>assembling plasting models
Fucking hell. Are there really people who prefer this material over others?
>>
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>>94714746
If you're an inveterate kitbasher and converter like me? Absolutely. I like metal for a lot of things but holy shit is it a pain in the ass do to heavy conversion work on some things. Resin is flimsy and shatters, tin takes a long time and a lot of effort but can get very precise. Siocast is fucking garbage, softer than lead, crumbles, can't scrape or sand it. Only thing it has going for it is production costs. Plastic's easy to cut, easy to weld, and most kits are modular. I'll bash together WGA and Fireforge stuff all day, it's a delight.

Now a bad kit cut? That can really fuck up your day. Not just excessively fiddly shit like Malifaux or modern GW models, either. I'm talking about the infamous vinyl 3e BattleTech models with their horrible mold parting. Or the 20-odd piece Robotech Tactics plastics that were clearly just sclaed-down 1:144 kits. Or the Wargames Factory skeletons and their goddamned fucking bastard separate feet and 1/8mm mating surfaces on the shoulders.
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>>94712545
>By chance, i just found out that Blood & Plunder has a variety of plastic sets for the game available.
>reviews?
All my current pirate stuff is undead, Japanese, and a handful of early 17th century models to go with them as "advisors".
That said, looking at pics of the sprues it's almost certainly Warlord's casting team. Same color and luster on the plastic, the distinctive round boss in the center with tubular sprue and riser/descender standoffs, similar model-parting decisions, identical copyright font and placement. If it *is* Warlord then they'll be good casts with slightly soft facial detail and excellent plastic.
The sloop model is fucking excellent though, by FAR and away the best and cheapest age of sail ship on the market for gaming. Reaper's ships are shitty PVC and gutwrenchingly expensive, the MDF stuff has some unpleasant compromises for the material, and it's almost impossible to find 1:60 or 1:55 ship models for under sixty bucks. Let alone ones with relatively clear decks and clean rigs.
>>
>>94714981
>>94712545
For comparison's sake: One of Warlord's Project Z sprues. You can see pretty much instantly it's the same people casting them both
>>
>>94714981
>>94715003
Its Wargames Atlantic. 100%.
The Project Z sprue is originally made by Wargames Factory, who had ties to Dreamforge (OG Eisenkern stuff).
When WGF went out of business, Warlord got the right to sell the Zombie Range, some historicals (for Black Powder) and the fantasy sprues for orcs and skeletons.

WGA works together with the designer of the Eisenkern stuff to re-release those sets (in an improved state).

Wargames Factories WW2 sets (15mm/28mm) as well as some of their historical stuff and their ancient sci-fi greatcoat infantry is kinda lost, or at least nobody bothered to do anything with those sprues.
>>
>>94714746
What material is nicer to assemble?
>>
>>94715665
There isn't one, he has only had single-piece casts in resin and metal and doesn't know how shitty it is to assemble those materials.
>>
I'm looking for a really fucking good rank and flank fantasy game, bros. I grew up playing WHFB, but nowadays I find its game design to be really dated and most importantly not actually capable of producing a big battle experience - the game de-emphasises line infantry and tends just to drift into X number of individual isolated squares/monsters duelling against one another, it doesn't look anything like a battle should.

So, I don't really care too much about the rules being simple or crunchy, I could take either. I also mostly prefer 28mm with casualty removal, but if a really good system is element based and recommended for smaller scales, I would give it a go. What's important is that at their core they produce good rank and flank battles that could be enjoyable using historical armies, with just the right amount of fantasy monsters, magic, etc. as the icing on top.
>>
>>94716041
>the game de-emphasises line infantry and tends just to drift into X number of individual isolated squares/monsters duelling against one another, it doesn't look anything like a battle should.
Real pre-modern battles were all about individual isolated duels and small groups of soldiers fighting each other.
>>
>>94716109
no it wasn't, it was about soldiers mutually supporting one another across an entire battle line. Hence, the existence of the shield wall, phalanx, etc.
>>
>>94716164
Hardly. Shield wall was but a single type of arranging the troops. Phalanx was an unusual phenomenon as well. Once you leave the comfort zone of pop culture-tier warfare history you will notice that even the definition of the phalanx is being questioned all the time. The popular view of battles being two walls of goons clashing until one wall breaks is nothing but a simplification created for the mass-education.
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>>94716203
okay, so you're just a conspiracy theorist.
>>
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>>94716236
>They have shields and spears so it's a phalanx!
Anon stop, ignorance is not a virtue.
The funny part is you are posting a picture of the Stele of the Vultures. Bronze age warfare of the Middle East was all about the mass use of short-range archers and groups of close-combat shock troopers armed with maces and hand axes clashing with each other. Hell, in Egypt axes were more popular than spears even during the Middle Kingdom period.
>>
>>94716041
this >>94709586
plus taking the real rout to 10mm with Fantastic Battles, Horde of the Things, or just straight up Warmaster Revolutions, etc. or just using that scale and putting a dice next to the stand.
Also Saga and Midguard.
>>
>>94716420
>Hell, in Egypt axes were more popular than spears even during the Middle Kingdom period

I don't know anything about Ancient Egyptian warfare, so I won't contest this. However, the fact that you point this out shows you admit just how uncommon it is in the grand picture of warfare. The fact is, for the vast majority of pre-modern warfare the standard was spears and shields operating in a mutually supporting fashion. Whether you look at depictions in images or in literature, you get an essentially similar representation. You read the Iliad (composed prior to hoplite warfare) and the entire picture of warfare is two bodies of troops who metaphorically push one another back and forth, with only exceptionally brave heroes willing to step out into a no man's land between the two lines.
My criticism of WHFB is that there's no man's land all over the place surrounding every isolated battle.
>>
>>94716109
>>94716203
>>94716420
Do you ever tire of being you? I imagine it must be draining being such a useless ass.
Anon wasn't asking about "tvre" warfare as you see it or anything like that. He was looking for game recommendations and your autistic ass has to go on a tirade about your own head canon of world history.
>>
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2025 is the year lads

I mean I probably have several decades' worth of projects now. Like a margarine tub with a whole Beyond the Gates of Antares army just lurking about for example.

But 2025 is the year.
>>
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>>94716898
Establishing a regimen. And also actually sorting out my pile too.
>>
>>94716898
The year for what? I mean I don't see a rope, but I don't see any paint either.
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>>94716898
scorpion gunship spotted. Na'vi minis WHEN?
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>>94716953
Annoyingly I got it in a garage sale (a rarity in the UK)

The box says 1/64 scale but the instructions and kit are clearly 1/95 or something lel

It's a Chinese copy. The real Way of the Water toys are quite cheap if you want one for 28mm though
>>
>>94716898
Do the cars first, I wanna see those
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>>94717006
I would want all of them if there were na'vi minis
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oWo what's this
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>>94718623
>>
>>94718623
>>94718626
Those look nice, what scale are they?
>>
>>94718623
Wow. That was fast fulfilment, based on my experience with Baron's War.

>>94718659
28mm, same as the rest of the Footsore metals.
>>
>>94718626
Two Knifes looks a right chipper blorke.
>>
>>94718626
>two british tourists politely asked to leave by the host of a japanese restaurant
>>
>>94718626
Nice, think the orcs in this range look great. Not as keen on the elves, but sure they'll be fun to paint up regardless.
>>
>>94718782
>28mm, same as the rest of the Footsore metals.
Very cool, thank you. I'm going to see how the price/sculpt per mini ratio is.
>>
>>94716041
>Best:
Billhooks: Fantasia - fantasy supplement to an elite rank and flank originally meant for historical medieval battles, ie. it's written by someone who understands what rank and flank should look like

>Worst:
Oathmark - a feeble attempt to capitalize on the rank/flank market by an American incel who is known for writing DnD inspired skirmish games
>>
Just got Dropfleet 2.0 starter set for Christmas...it's full of hundreds of tiny spaceship parts on the sprues... And they were too fucking retarded to add an instruction booklet to the starter set. How tf am I supposed to know how to build these ships?
>>
>>94719320
https://ttcombat.com/pages/dropfleet-commander-construction-guides
>>
>>94719503
>have to have my computer or know open when Im assembly my models, instead of just putting a booklet in the box
I'm starting to believe the hate for this company
>>
>>94719530
First time with non-GW multi-part models?
>>
>>94719530
It's a shitty standard, but it is an industry standard that most companies use these days. They typically insert a QR code you can scan to find a pdf with instructions.
>>
>>94719715
Nope, I've bought from a ton of companies. Even building something intuitive like a human body, glueing arms to a body, Victrix for example has instructions. Something tint and intricate with parts unrecognizable to the human brain, like a 2 inch long space ship, should 100% have instructions included
>>
>>94718626
I really like how the boys in green behind them look like they are painted. got a clearer pic? looks like almost shell shaded or something.
>>
>>94719885
>Victrix for example has instructions
Sounds like a historicals thing, everybody other than GW I've ever got stuff from either has digital instructions (Wyrd, Creature Caster, Dream Pod 9 sometimes) or no instructions at all good luck lmao (Wargames Atlantic, Dream Pod 9 other times, etc.).
>>
>>94716898
>gates of antares
shockingly based
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>>94663143
Gettimg into these minis. Not sure if Iwamt to play the game, yet. More interested in the civil wars than the aliens but maybe will pick up some Prang for fun. Looks like fun low intensity warfare but gonna try these guys with the rules sets I have first.

If I did I don't think I would bother much with expansions, I like the infantry lead games. 40k is a bit more about the centrepiece units and buffs thereof and that's fine. I like infantry skirmishing in the alien (aquarium) woods and I like human centric sci fi.

>>94709586
I noticed in general the Osprey blue books get a bad wrap here and elsewhere online but seem very popular for club games. If all those old Brit grognards are happy...prettynsure the activation rule is optional now in 2.0

>>94709664
Is Hobgoblin good? I like Oathmark and Fantastic Battles for anything up to about 1525 AD with or without elves
>>
>>94721915

Looking at the free rules, it seems like it plays fast and it has a nice army builder app. The cards that are a part of the full version probably add a lot of depth and randomness to a game that is otherwise extremely streamlined.
>>
>>94721915
>I noticed in general the Osprey blue books get a bad wrap here and elsewhere online but seem very popular for club games.
They have a decent rep here in general. Hell, several of them were written by channers. A lot of them also have flaws. /awg/ is more likely than most groups to have a broad enough frame of reference to call them out. E.G., This is Not a Test uses very similar activation mechanics to Rampant but works and feels much better on the tabletop. Which makes Rampant feel that much worse by comparison. Likewise, Zona Alfa has some great flavor but the armor system is literally mechanically broken at the top end and there's some issues with the faction and AI rules. I think part of the problem is people taking
>This game has some issues, here's the worst, you might need to house-rule around it
or
>I don't like this game because [reason]
as
>This game is dogshit and you should feel bad for looking at it
>>
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Is ASOIAF strictly a competitive game, or is it actually a fun way of playing narrative scenarios from the novels?
>>
>>94722050

The difference between the activation systems is that a failed roll in this is not a test leads to a partial activation before the turn passes to the other player? Seems fair, but probably couldn't be bolted on to the rampant system.
>>
>>94722118
In TNT the initiative passes to the other player, but the whole turn doesn't end. Critical failure can also take powered armor and other Artifacts off-line until they're rebooted.
>>
>>94721915
Hobgoblin is ass. It's too "lethal" and the turn sequence heavily favors one side over the other, which is a significant oversight. This makes a lot of sense considering it's made by Literally Who? Its a heartbreaker trying to be sold as a professionally written game
>>
>>94722116
It’s probably really enjoyable if you really love the world, like LOTR by GW.
>>
>>94722116
I don't know about the game itself, but there's nothing stopping you from transplanting the minis to a different ruleset if that's what you are looking for. Late, but happy new year /awg/. Hope you all had a good Christmas. Anybody get some good loot?
>>
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>>94663143
>>94712129
THe boys are back in town!
https://youtu.be/hQo1HIcSVtg?t=48

Ok think I finished it. Am pretty dang happy how they all look together. I think mr red and yellow adds just the splash of extra color it needed. I think thats a handsome fantasy warband right there. going to be collecting warpstone and frosting graves and ranging shadows.
>>
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>>94724240
>>
>>94724249
Lovely work lad
>>
Man Oathmark really seems interesting. No idea who I'd play it with though.
>>
>>94726038
The neat thing about it is that a single box of infantry (except goblin slaves iirc), which all have 30 minis, is the minimum size for a game, and recommend size for learning the game. Buy two boxes of infantry and you've got two tester armies ready to go, and not having to buy and assemble your own army does wonders in getting people to at least check out a game.
>>
>>94726066
Yeah that's my current plan, but I'm doing it with Frostgrave so I don't have to paint full armies for them. I don't hate the idea of being in control of all of the miniatures. Means I can use them for other stuff and display them. Big cost and time investment though. Don't really care about the cost, but I take a long time to paint stuff.
>>
>>94726038
It's actually pretty fun as a solo game. You can make some pretty neat stories with the kingdom rules.
>>
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>>94726038
yourself!
>>
>>94726102
>It's actually pretty fun as a solo game
I didn't know that. Does it have solo rules or are you just playing yourself? Although it is Joseph McCullough so wouldn't surprise me if it does have the rules.
>>
>>94726102
>>94726108
>Oathmark shills all play the game alone in masturbatory fashion
As I suspected
>>
>>94726598
The only people in this thread that I know for certain aren't playing with themselves are the Halo Flashpoint nerds.
>>
are there any fantasy rules which let you create highly customisable unit profiles so you can play your dudes truly WYSIWYG, rather than the typical mini agnostic system of 'soldier armed with hand weapon' being shared across half the minis on the table?
>>
>>94726598
>please respond to me. I'm lonely :/.
Lol. Here you go faggot.
>>
>>94726598
>thread about alternative games in a market where GW almost holds a monopoly
>Try and start infighting
For what purpose? What do you gain?
>>
>>94726633
Advanced Song of Blades and Heroes has a lot of different options, gets a bit fiddly and still somehow has minimalist stats but might be a thing you like.
There's oldhammer stuff like Slaves to Darkness for a huge variety of mutations and powers but doesn't sound quite right.
>>
>>94726814
/v/ poisoning that assumes wargames are a zero-sum endeavor.
>>
>>94726852
>/v/ poisoning
Jesus, I left that place like a decade ago and it's still poisoning this site.
>>
>>94726633
Skirmish or R&F?

>>94726842
>There's oldhammer stuff like Slaves to Darkness for a huge variety of mutations and powers but doesn't sound quite right.
If you don't use the Warhammer Armies book then you have to build all your dudes from racial statline plus addon equipment.
>>
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>>94726814
>gain
I suspect mostly people like to complain or vent, it doesn't mean anything to them they're just repressed at some point in their lives and have to get it out somewhere they won't get fired or yelled at by people who they have face to face contact with.
Some of it might be light hearted banter or
>bantz
if you're afraid of /v/ but its hard to determine intent or tone here and nerds are especially sensitive about teasing.
Generally if its not an interesting or engaged criticism I don't even bother responding, just move on its not going to be useful.
>>
>>94726944
/v/ posting isn't bantz or banter. It's the lowest of the low shitposting and trolling.
>>
>>94726944
>>94727202
vidya banter always seemed incredibly mean spirited and unsportsmanlike.
It's like a free access card for the worst behaved people to ruin things for everyone.
>>
>>94727216

Trash talking on halo 3 voice chat after a night at a bar was super fun, but is such a thing allowed anymore?
>>
>>94726887
>Skirmish or R&F?

R&F
>>
>>94728665
No it wasn't. It was just unsportsmanlike and mean spirited. I wanted to have a fun game, not listen to teenagers shouting the naughtiest words they can image into a 3 cent mic.
>>
>>94726944
Carnac, you suck.
>>
>>94728665
>is such a thing allowed anymore?
No, muh childrens. It's theorised to be one of the reasons Epic finally pulled the plug on UT4 instead of just letting it hang around on their servers.
https://www.nytimes.com/2022/12/19/business/ftc-epic-games-settlement.html
"Online interactions not rated by the ESRB" doesn't cut it anymore.
>>
>>94729057
Lmao soft ass millennial bitch detected. Those online lobbies turned boys to men
>>
is there a trick to working out a points calculator for a set of rules?
>>
>>94729421
Playtesting.
>>
>>94729470
I mean working it out for a pre-existing set of rules that you like and want to crack open.
>>
>>94726038
Im in the same boat. It sounds cool and I want to try it but I can barely get a game of WHF 6e let alone something even more niche.
>>
>>94729393
The only people who claim to have liked that shit weren't really there. Xbox live party chat was AIDS
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>>94721915
Excellent taste anon, the Ion Age 15s are great models. The rules less so.
Firefight is more RPG than wargame, it's like Rogue Trader, but doesn't really do anything better than it.
HOF Fireteam is their next game and it's an overengineered gridded monstrosity like D&D 4e with command friction. Terrible game.
Moth came after that and is an alright skirmish game that has a lot in common with Heavy Gear Blitz actually. Same style of a long list of combat modifiers and a degree of success chart. Not bad for small numbers of infantry, but stuck at skirmish scale.
Patrol Angis is their newest game, and the best of the lot I feel. Crunchy in a good way, and it can be a little intimidating to learn. It has a good sized list of universal actions you need to know, but you just plug unit stats into them, which I find vastly less obnoxious than the current trend of games with really simple rules but then every single fucking model has its own bespoke special rules. I also really like that the books for it have a bunch of lore in them. Better with the Callsign Taranis expansion that adds vehicles and structures.
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>>94729393
Those lobbies turned everyone that joined into 14 year old boys, whether they were 10 years old or 25. I hate playing with children.
>>
I had another army idea this week, as a lot of the bits in the trench crusade iron sultanate looked very nice. I thought of kitbashing victrix late roman cataphracts with different heads (from bestiarum and trench crusade) and jezzails slung across their shoulders, with wga afghan cavalry and tribesmen forming the smelly, unarmoured bulk of the horde.

The problem with this concept is that based on looking at the victrix sprues, they are not very accommodating to kitbashing. What do you think?
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>>94730396
I think trench crusade is cancer on the same level as games workshop.

Victrix is hard to work with due to all the cuts on the sprues under different angles. It would take much more effort than usual kitbashing. I dont think it would look particulary good too.
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>>94731615

Yeah it's a bit too edgy for me. But so far I haven't seen anyone else make STLs of jezzails etc.
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>>94731615

Gripping beast cataphracts, while not as crisp as victrix miniatures, would allow for easier conversions due to their more old-fashioned cuts.
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Is Oathmark secretly a GW game?

Why are unit special rules locked behind a supplement?
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>>94732064
They're expansions, like boardgames. They made the game, and then added mechanics.
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How big a play field needs to be to consider it a wargame?
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>>94734110
Yeah this feels a bit too abstracted for me. I suppose you could always make your own hexgrids with terrain and stuff, but it depends on the rules.

Also seeing Mobile Suits from different universes fighting together and against each other is a bit triggering. I'd much rather a mixed combat One Year War game or something a bit more cohesive and not just whatever MS is popular.
>>
Why did they make the models for conquest so big?
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NEW THREAD

>>94734354
>>94734354
>>94734354
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>>94734124
Crossovers has been the direction for secondary Gundam media for a while now, no? They present things like vidya and manga as meta-media about crossovers all the time. Sometimes even about fans of Gundam shows with stuff like scale model robots battling like beyblades.
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>>94729393
I don't understand how you can get so riled up about the game, and never could.



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