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File: Giant Rat.jpg (1.2 MB, 4000x2884)
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Do you ever go all out and plan the ecosystems of your dungeons?
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You first.
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>>97329956
Yeah, I do.
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>>97329956
No
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>puckee thread
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>>97330152
No it's not.
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>>97329956
Do you ever make any posts that aren't asking inane questions for others to discuss?

Seriously, come up with something of substance talk about instead of asking others to do it for you. You could have come up with a whole example ecosystem for a dungeon and posted it but instead you chose some dumbass rat that probably looks like you IRL
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>>97330229
You seem very angry.
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>>97330058
Based
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>>97330229
The mods are making these threads to artificially create activity, they don't put any effort into them because they aren't actually interested.
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>>97329956
Yep. My Duergar Mega-city/dungeon is called Duskvault. The Duergar have spent thousands of years digging and dwelling within. Because of the difficulty in moving armies through the underdark, war is almost always about assassination, traps and sabotage. It devolves into bitter and long-standing feuds. Sometimes entire sectors get so filled with boobytraps and monsters that they're condemned and sealed off entirely.

Which is why the city has entire districts that are dungeons-on-demand. The High Council's commission responsible for ensuring that the sectors remain blocked off are happy to let folks try to clear them out. If dungeon-delvers successful, the city gets the sector back and the victors get to keep whatever they can carry out. Most have been closed off for generations.

So building ecosystems for how these closed-off sectors still have life in them is part of the fun, for me. It shapes the dungeon and monsters I put into them. I have five ready to go whenever the players decide they wanna try one.

It's a way for my players to have dungeons any time they want one.
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>>97330440
Here's a map for the entrance to one of those dungeons. The whole point being that they're ready to go for the players. Although I have five ready in theory, I only have the one mapped so far.
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>>97330440
>>97330471
Based anon actually posting an honest answer
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>>97330471
>>97330440
This is great anon!!
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>>97329956
This looks like shit.
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>>97329956
Not really, i just leave it as assumed if there are living creatures in a dungeon they must have a source of food and water.
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>>97329956
What's the fucking point, you'll end up with walking mushrooms on level 1 anyway.
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>>97330815
Just for fun, anon. Lots of GMs only GM because we enjoy getting to share our worlds.

>>97330589
>>97330594
Thanks! Threads are as good as we make them. Here's a level of the dungeon itself. We play on TTS, so I make maps for everything. And because there's a city comission in charge of sealing off these dungeons, the players can pick up a map of them that's accurate to the degree that was known when last explored before locking the dungeon (known as a Warren) down. This one got a wasting disease introduced into the residential district.
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>>97330258
That's pretty fucking obvious, I'm pissed that you keep making these dog shit threads
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>>97329956
https://www.reddit.com/r/DnD/comments/1iv9cje/artcomm_dire_rat_by_patricia_pria/
https://archive.4plebs.org/tg/search/image/DWKceAGwMjjcUqPuhXKPJg/
Fuck off.
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>AI image
>AI prompt
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Why would you even commission a picture of a big rat...? It boggles the mind. Absolutely rancid decision-making.
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>>97330906
>>97330471
The maps look great!
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>>97329956
This looks like shit. AI, right?
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>>97331351
It's a very usable commission for tokens though!
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>>97329956
>>97330092
>>97305962
>>97223103
>>97285981
>>97229027
>>97285712
>>97269790
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>>97331429
arguably, no? Not in any way that any other picture of a rat would be? Nothing in the picture indicates scale in any way, people would look at it and think "rat". You could use literally any picture - drawn, genned, whatever - of a rat and achieve the same.
"Very usable for a token" is like the bare minimum.
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>>97331477
>Nothing in the picture indicates scale in any way
Do you see the human skull beside the giant rat?
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>>97331494
Sure? It's certainly a skull. A rat the size of a skull is big for a rat but not *that* big. Certainly not a "giant" rat.
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>>97331519
Wait, how big are rats where you are?
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>>97331550
Some 15-30 cm, without tail.
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>>97331550
No you must be seriously genuinely retarded if you think that the giant rat monster is the size of a human skull.
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>>97331582
In the pic it's clearly bigger
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>>97331594
Two human skulls does not make a giant rat.
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>>97329956
This looks like absolute garbage. Get better artists, Puckee.
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>>97331648
They are a small sized creature
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>>97333160
A normal rat is Tiny. A giant rat is Small.
A housecat is also Tiny, and the rat in OP's pic doesn't seem larger than a housecat. It looks like it'd still easily fit in a shoebox.
You want other examples of Small animals? Baboons and Sheep. A Sheep is not slightly bigger than a human skull. Neither is a Giant Rat.

And it's still a waste of a commission either way. Do you have any idea how much fantasy art there is of fucking rats of all things? Next you're gonna tell me that you're struggling to find artwork of zombies.
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>>97333233
A giant rat is 2.5 - 3.5 feet long.
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>>97331594
It's clearly fucking not. Use your eyes and you will see that it is only slightly bigger than a human skull which is also slightly in the background.

My God you're fucking stupid
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>>97333261
Glad you agree that OP posted a tiny rat
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>>97329956
This looks like shit, and it's also not giant.
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I used to worry about explanations to why these creatures chose to stay in the dungeon and how they deal with each other.

Now I just assume dungeons are magical places made by the powers that be to challenge those willing to prove themselves to the gods. This is also why adventurers become stronger than entire armies in mere weeks of dungeon crawling.

And anything that fails to keep good morals turn to these places for easy, corrupted power, becoming villains. Their greed and malice is enhanced by the very walls of the dungeons and they are filled with strange desires of conquest and dominion. Other simply become monsters. Think medieval legends like "a woman who lusts for a priest becomes a mare with a burning head." The world is magical and anyone who messes with these things become part of it, willingly or not.

Most people would rather toil in the normalcy of the surface world. Only misfits and fools chose the life of adventure in dungeons.
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>>97333276
No it is a small rat that fits the in-game description of size.
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>>97329956
Traditional games?
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>>97334382
How is dungeon ecosystems not traditional games related?
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>>97333962
>A Sheep is not slightly bigger than a human skull. Neither is a Giant Rat.



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