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Eagle-1's feet edition

>>484018342

>WHAT ABOUT THE FIRST HELLDIVERS GAME?
Helldivers is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. Helldivers is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

HELLDIVERS is available on Steam, PS3, PS4, PS5, and PS Vita:
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/
https://www.playstation.com/en-us/games/helldivers/

>WIKI
https://helldivers.wiki.gg/wiki/Helldivers_Wiki

>GENERAL GUIDE
https://helldiverstrainingmanual.com/

>CURRENT WAR STATUS
https://helldiverscompanion.com/
https://helldivers.io/

>EQUIPMENT REFERENCE
https://divers.gg/

>FORBIDDEN KNOWLEDGE
https://invadersfromplanet.space/helldivers-2/

>NEWS
LATEST PATCH June 25th https://store.steampowered.com/news/app/553850/view/4183362170410922203?l=english

>CURRENT WARBOND
[YouTube] Helldivers 2 - Viper Commandos Warbond Trailer | PS5 & PC Games (embed)
>>
N
>>
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>30k helldivers on brap planet
>only 2% liberation gain
>>
>>484187135
The Airburst was unironically fine before the "rework" that now prevents it from every exploding in the air.
Sucks that everything has to be ruined in order to pander to grass eaters.
>>
>>484187689
so true saar
>>
>>484187689
>The Airburst was unironically fine before the "rework
>explodes on hellpods
>explodes on corpses
>explodes on shield bubbles
>explodes on samples
>explodes on RANDOM FUCKING ENVIRONMENTAL CLUTTER
yeah, totally "fine"
>>
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ggs from last game, posting clips in fresh thread
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>>484187885
>grasseater has arrived
>>
>>484187885
>tried using the airburst once on a lark
>aim at a group of enemies
>fire
>airburst immediately detonates on a fern next to me
this is what people call fine, a weapon you straight up cannot use on half of the biomes because you can never get a clear shot with it
>>
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>Get the sudden urge to climb this big ass rock
>Try out to stick a stratagem on the edge
>Holy shit it works
>I feel at one with the world
>Surely this completely unreachable missile turret will help greatly
>The bugs are not around this area
Fuck me it was the perfect spot
>>
>>484188239
it wouldn't be able to aim down low enough to matter anyways
>>
>>
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>playing a bots d9 with a moonrunes host
>they're fucking BOOKING it between objectives, mag dumping their AMR on devs with a supply pack and tossing 380s on bases and running to the next
felt like I just ran a fucking marathon trying to keep up with them
>>
>>484188346
But the way it is constructed looks like it should be perfectly able to aim straight down if needed for some reason
>>
>>
>there's a youtube channel churning out Helldivers 2 songs
>its all AI slop
>thumbnails are all just random scifi with a vaguely helldiveresque colour palette
>songs are a bunch of admittedly decent fun lyrics fed through a music slop machine
I miss being able to listen to Miracle of Sound and actually enjoy it, at least that was mid music that was actually made by some guy, this is just sad
>>
>>
>>484189780
kino
>>
>>484189780
>50 armor on bots
>gee anon why do you always take 10 reinforcements
>>
>>484189757
There is Mootacoo.
>>
>>484189757
THEN WHY THE FUCK ARE YOU SHILLING IT, CADET?!?
>>
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>>484190108
Thanks for carrying me. If you wanna kick me, you have my name.
>>
>>484189372
Hell yeah
>>
>>484189780
>Blow up factory strider
>Fabricator follow suit.
So that a thing.
>>
>>484190180
SIR I'M REPORTING THOUGHTCRIMES AND DISSIDENT BEHAVIOUR LIKE THE DEMOCRACY OFFICER TOLD ME TO SIR
>>
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>>484190209
impressive timing turning around while that cannon shot was incoming
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>>484189284
Can't. Safety regulations.
>>
>>484190158
>Mootacoo
Anon...
>>
>>484190515
>safety
>literally filled with packing peanuts
>>
>>484190472
Dude, I can guarantee you, that, in the moment, I had no idea what was going on.
>>
>>484190209
wat
>>
>>484190658
i don't doubt it, i had no fucking clue what happened until i stepped through that, i thought he might have fired his AC at his feet or something
>>
>>484190343
I think someone else got that fab. The strider explodes with a decent radius but I don't think it's that big.
>>
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>titles get more silly and grandiose as you get higher, starting at Cadet at lvl 1
>10 ranks away from max rank, you finally get Private
>pass stuff like Skull Admiral, Galactic Commander, and 10-Star General on the way there
So that's just all the faux positive, feel-good lying there, right? You really are only going from a cadet to a private (and then a super private at max rank) in all that time? I mean, you're still just an infantryman even when you use admiral and general titles, so they must be just motivational and cosmetic. It's kind of hilarious how long you could be trapped in the ranks and never actually get a non-lethal job. I bet there are no retirements paid out the helldivers and that's by design. Also, you probably don't want helldivers going back to Super Earth and repeating some of the things that they've seen and done during service.
>>
>nursery drilling mission
>most of the team is busy clearing the heavy nest and the associated bug breach right next to the drill site
>the last member calls in the drill and immediately pushes the button while munching on his bowl full of paint chips
>pure chaos and people dying tons of times in the fog as people try to stabilize the mess.
This keeps fucking happening. I can't even snipe to help protect the drill because visibility is all of 3 inches in front of my face.
>>
>>484190923
i really doubt the ranks would at all matter in the heirarchy of the helldivers force, you're just a helldiver. given the meme that super earth is, they probably hand out the titles like halloween candy just to keep divers motivated.
>>
>>484187538
100% joel is going to flip at least one more defense before it's over. Probably on bore rock.
>>
>>484191108
if he actually does that you can definitely claim this MO was rigged to fail, considering the buggers are struggling to claim nivel just to get to the last MO planet
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>>484191249
I mean it's not like it matters if we fail there's nothing on the line.
>>
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>>484187538
I really REALLY miss the fucking moon biome where we could actually fucking see. I am so god damn fucking tired of
>super intense thick fog with extreme glare limiting visibility to 3 meters + random color tint.
>>
>>484191324
joel's sitting back there ready to say "congratulations helldivers you finally found the AT mines!"
>>
>>484190923
>Um sir, our fleet admiral just died. Are we sure we want to pass the title to the next fresh helldiver ?
>Every one of those cyropod helldivers is a fleet admiral. Next question.
>>
>>484191382
My negro. Moon biome with meteors raining down on your head was kino and beats brap planet or Hellmire for the millionth time.
>>
>>484191496
I feel like we've been banished from the moon because Alexus was seething that sometimes the meteors would destroy outposts for us.
>>
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>>484191382
>>484191496
>>484191646
I will straight up call out from work just to play Helldivers all day when Fenrir III or Maia are open. Being able to see and everything being so crisp and clean is a godsend, the feeling of this game is so, so good when you don't have to deal with fog or glare.
>>
>>484191382
This and the highlands biome are my favourites. The latter with the caveat being, yes, that I'm able to see more than ten feet away. Sniping patrols on Draupnir and Varylia 5 is peak comfy.
>>
>>484190923
In practice helldivers have an effectively flat hierarchy within their own organization.
>>
>redditors in the helldiver subreddits are now complaining about Joel tweaking stats and letting enemies attack in whatever direction they want in contrast to what the supply lines say
It took them a while, but even they've caught on to it.
>bugdiver posts in the subreddit are saying that this amount of railroading is perfectly fine and that they like being told what to do and that the MOs aren't filler
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>cowboy armor leaked
>doesn't have a cowboy hat, just ANOTHER fucking helmet that vaguely looks like that one from return of the jedi
WHY, they did berets with masks, just do the same thing with a fucking cowboy hat.
>>
>>484191891
The democracy officer is basically the commander of the vessel and its objectives. He's the one you always hear talking about what's going on in the mission and what your objectives are, warning you of artillery and whatnot. They make a dedicated effort to hide the hierarchy though, which is interesting. They make "friend" part of the officer's title and he never rags on you, only gasses you up. It's a strange kind of dystopian military, like if the human resources department from the Pentagon in 2008 got administrative control of the military.
>>
>>484192112
>bugdivers
Anon, I don't think that means what you think it means. Bugdivers are leandivers that have been BUGGED and stretched out by fat terminid COCK
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>>484192326
Going for that Disney The Volumeâ„¢ Tatooine chic, I see.
>>
>>484192326
I'm so glad they didn't put a cowboy hat on a helmet. The berets are stupid fucking enough.
>>
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>>484192112
>that the MOs aren't filler
>>
I just want a game with Helldivers ground combat, Battlefront space combat, Mass Effect/Kotor esque dialogue and lore, a universe that takes itself seriously, and true space exploration.
>>
>Esker
Yeah I think I'll let the bugdivers deal with this one.
>>
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>>484192335
Sure, but he's not really a part of the helldivers. He wears the armor and cape but he's probably never even done a combat drop. I'm pretty sure there's a line of dialogue where he says something about how he works for the minitru not the actual SEAF. Pic rel
>>
>>484192728
cant_somebody_else_do_it.gif
>>
>>484192326
I don't know, I think it's neat. At least it's in a reasonable colour scheme. Looking at you, "Arctic Ranger". That last armour set in Polar Patriots really should have been white or grey, or at the very least extremely light blue.
>>484192335
The voice that tells you about enemy artillery sounds more like the armory dude from the first game, the voice of Pelican-1. The only times the democracy officer speaks during missions is the start, after completing all objectives, the end, and if you go traitor by running out of bounds. Everything else is the armory dude/Pelican-1.
>captcha: 0PRA
Yeah I don't wanna think about Oprah as a democracy officer
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>>484192865
Whoops gotta go, Vandalon IV needs me
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>>484192804
Oh yeah, of course he's not part of the helldivers, if you read the helldiver contract you basically have no rights whatsoever under your democracy officer. They don't want their commanders to actually do drops, they need to build up experience and hone their strategies, which they can't do if they're constantly dying at the same rate we are. Yep, he comes from the ministry of truth.

>>484192728
Don't like the scenery, anon?
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>>484192525
Until they make helmets have actual armor values it doesn't matter.

>>484192879
>At least it's in a reasonable colour scheme.
I'll grant you that, but how many more helmets like this one are we gonna get?
>>
>>484193021
Yeah I'll admit I'd like some variety. I think there's a bit of caution in the design department that's kind of making them avoid making helmets that look to similar to big franchises like Halo or Killzone, with either the big gas mask look of the Helghast or the wide visors of the SPARTANs. Personally, I think that they should just keep making armour and helmets based on Helldivers 1, keep it close to the OG and for goodness' sakes just embrace the classic black and yellow.
>>
>>484193395
I'd be fine with that, there's tons of great designs for armor and weapons in the first game. No need to reinvent the wheel despite what basically every video game company seems to think.
>>
>>484193537
Yeah. I think one way to really make bringing back more old armour sets "work" thematically and lore-wise would be to tie it to the return of "veterans" (leftovers) from the first Galactic War. Still in the old duds. In a game that took itself a bit more seriously, that might even be a bit of a dramatic turn.
>>
>>484193018
>hunters phase into existence from the fog
>>
>>484192525
lil bro is talking mad shit for someone that goes into combat with a fucking cape every mission
>>
>>484192326
Good. Helldivers' aesthetic should always be mil sim, not Overwatch. I would honestly just kick fags if they turned up to my lobby in a cowboy hat.
>>
>>484194008
Don't talk like a nigger zoomer, anon. Besides, it's different when EVERYONE has a cape.
>>
>>484194262
I'm talking retarded because I'm talking to a retard.
It's good manners.
>>
>>484194262
With all due respect, niggers have been talking like that since at least the 2000s.
>t. old
>>
>>484194208
Helldivers 1 had furry parka hoods and patrol caps, where do you draw the line? Not shitposting, actually curious.

>>484194521
They've been speaking that way longer than that.
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>>484174509
>8 shots from inc breaker to kill charger butt
>8 shots from punisher to kill charger butt (much slower due to not being an automatic shotgun, but still the same number of shots despite being higher damage)
What the fuck
>>
>>484194324
>>484194521
You both make good points, I concede. I still think that a cowboy hat would be a bit much though. At least a beret is a piece of military uniform, and has a nice compact sort of shape that I imagine wouldn't get in the way too much during a mission.
>>
>>484194735
incendiary breaker has a 50% durable damage ratio while the punisher only has a 27% durable damage ratio so the two are basically equal at 10 durable damage and 12 durable damage per pellet respectively.
>>
>>484194851
>I still think that a cowboy hat would be a bit much though
That's fair, though a cowboy hat is only marginally removed from a boonie hat and those see use all the time. Honestly I'd be happy with a boonie hat.
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>>484194181
Erm... what the sigma?
Chat is this real?
>>
I honestly wish that they'd make chargers and bile titans completely proof against arc throwers. 100% resistance to arc damage. I'm tired of arcniggers just running in circles around the chargers for minutes upon end and being a massive fucking hazard while pretending that it's a good solution against heavies.
>>
>>484195371
ARC JUMPERS TAKING THE LEAD
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>>484194735
Incel breaker's days are obviously numbered.
>>
>>484187951
>arguing_with_weebs.webm
>>
I just want outfits that look very similar to the default
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>>484195371
with the amount of times I see a flamethrowerfag trying to kill a bile titan with their flamethrower after its sacs are broken means this wouldn't stop the more retarded arcfags from trying
>>
>>484195636
The flamers can at least kill chargers quickly and the FF hazard is confined to a small space. Arc niggers generally just don't pay attention to their surroundings and just keep blasting.
>>
>>484192525
>>484194208
listen here chuddie
>>
The AMR is unironically better than the Railgun against both factions btw.
>>
>>484195887
That's probably the lowest bar I can think of.
>>
>>484195728
again, whether or not you actually could kill a bile titan wouldn't stop the retards you're talking about from trying. even if they were fully immune it wouldn't change anything because they would continue zapping regardless
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for life and for liber-tea
https://www.youtube.com/watch?v=ORLA19b_w6c
>>
>>484195887
there are primaries I would rather have in the support weapon slot than the railgun on both factions
>>
>>484195624
Me too. An upgraded second generation version of the B-01 Tactical would be pretty cool to get for an anniversary update, kind of like what they did in HD1. Also a default black and yellow light armour set with the engineer perk. Right now I'm sticking with the B-01 helmet, Infiltrator armour, and the default Foesmasher cape. (It's peak.)
>>484195261
>boonie hat
Now that's a really solid idea, actually. I'd prefer a cadet cap if we're just going for hats and helmets, but a boonie sounds spot on.
>>
>>484195887
Even the airburst launcher is better than the railgun on bot lmao
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>>484195965
kill yourself
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>>484195887
wait till you find out the autocannon is in the game
>>
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>>484196037
>cadet cap
They had that in HD1, granted it's dev only but it does exist.. I always knew it as a patrol cap though, never heard it called a cadet cap before.
>>
How good is the first person mode in this game?
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>>484196773
I only use it if I'm standing still and need to fire a prolonged burst at mid-long range because being in first person gives you added recoil reduction. No that isn't a schizo theory, they literally quantify it in pileofshit's notes on the .400 update.
>>
>>484195887
AMR does not have the mouth feel of the Railgun. Vid related: https://youtu.be/RsitJZUcFL4?feature=shared
>>
Currently on an infinite loading screen. FUCK these Swedish devs holy shit
>>
>>484196701
>Male
>not brawny
Oof, good thing we moved on from this
>>
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>Kill 5
Kill 5 what? My personal order is bugged
>>
>>484196971
Oh okay. I was just wondering if playing this game entirely in first person is viable and actually feels good. 3rd person shooters are a hit or miss for me and I generally prefer FPS but this game looks cool and fun to play.
>>
Solo d9 meta is literally one dimensional against bugs atm.
Bots are way more lenient and forgiving with a wider variety of options and playstyles.
>>
>>484197395
Cool it with the death threats
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>guy starts the nuke nursery objective before we are all at the spot to defend
>he dies because he's a fucking retard
>we arrive to the area saturated in hunters, chargers and 5+ bile titans
>>
>>484198005
Don't worry anon, in 4 hours you won't have to worry about it anymore.
>>
>>484198553
>when you need to throw a bunch of eagles to clear a place and get 50+ kills, but you are a stupid nigger that loves complaining instead
>>
>>484190923
Bro has never watched Starship Troopers wtf
>>
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Which one of you is this
>>
>Bug control 3/5 of the planets from the previous MO in this current MO.
Joel's gonna slip in attacks on Hellmire and Estanu in the next two days to really solidify that dealing with bugs is effectively a case of whack-a-mole with absolutely no solution to other than black holing literally every planet they exist on.
>>
God I wish that the useless thermite grenade would actually crack charger leg armor.
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replacing orbital railcannon w/ EATs. you can aim an EAT at the beginning of your jump
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>>484198015
>entirely in first person
The only time you can be first person is when aiming down sights.
>>
>>484200003
>hellmire
I think the entirety of the community utterly refuses to play there no matter what
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>>484199617
You should stay there and dont bring your aids here, fagboy
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>>484200579
Botdivers like to rag on bugdivers for fighting on hellmire but there's 1200 people on menkent right now.
>>
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Is it a waste of time to kill Dropships if they've already dropped their cargo? I don't have the reflexes to kill them before they drop, and I don't even know if killing them while they're stationary in the second before a drop will actually harm their passengers since they're falling from the exact same height that they would had I not shot down the Dropship anyhow. I used to run an EAT-Recoilless setup and on a good day could shoot down three of the four Dropships as they swooped in, but I don't even know off the top of my head if the explosion damage of them falling to the ground or trapping the bots inside of their hulls would even do anything for my team. And I mostly use the Spear instead these days because the fixes have made it not a meme anymore.
>>
>>484199617
go back
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>>484200707
No, and I'll make it your problem :)
>>
>>484200957
It traps their cargo 99% of the time which is perfect if you don't need to fight them or a distraction.
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>>484201392
it also creates an impenetrable bunker for them to shoot through/out of while preventing you from shooting them
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>>484200003
That's the funny part.

Right after Meridia got spaghettified: Bugs hold seven planets in Mirin and Draco Sectors, three of which are contested (Crimsica, Hellmire, Estanu).

If this current MO completes with only Esker and Erson Sands changing hands and no more planets being attacked: Bugs hold seven planets in the Mirin, Draco and Jin Xi Sectors, five of which are contested (Nivel 43, Fori Prime and Crimsica, all of which were captured at the end of the last bug MO; and Gacrux and Gatria, not to mention that we also lost Oshaune and it's inaccessible without retaking Fori Prime).

Basically, zero progress is being made, and all the planets being more spread out means it'll be harder to marshal up players for later MOs. Which is all well and good since it's just a video game and we never had full agency over the story/plot anyways, but if you care only about that and not the gameplay then it's a kick in the balls that turning a planet into a black hole hasn't improved our war situation any. The only positive to come from the entire debacle is that the SEAF training facilities on Angel's Venture and Heeth can no longer be realistically threatened, but the increased capture rate we're supposed to get from that is an illusion anyways given how arbitrary the capture, defense and decay rates are (which change from day to day depending on how Joel feels).
>>
>>484200957
it's a waste period. don't bother shooting down dropships save your AT
>>
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Why are botfags so useless?
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>>484202179
Joel can pull supply lines out of his ass to make planets we thought were safe from attack initially suddenly vulnerable, absolutely nothing matters in the galactic war. It's funny that AH still pretend otherwise.
>>
>>484203492
>Vandalon IV's decay rate is .75%
>still losing ground
If it's not an MO planet it's hopeless.
>>
I hate how everyone runs away from everything now.
>>
>>484203504
AH kneecapped themselves with their "DM" system because 1. They don't have enough content in biomes and enemy diversity yet to allow us free-range over the galaxy and 2. They want to tell their linear story first.

They honestly should've just gone full railroad and tell interesting scenarios/setup the context for the 3-front war. Imagine if during the Automaton invasion of Cyberstan they actually had the bots push to the edge of Earth, they could've focused in advance on the planets between Cyberstan and Earth instead of their weird ever-expanding deadlock with the bots and bugs.
But clearly AH's ambition overtook their competency. If they had true vision and balls they would confidently tell the story they want that would set up the context of the second galactic war, get all 3 factions set up, then take off the training wheels.
But instead we get this boring stalemate where "Joel" just decides this planet is under attack now to keep us from advancing ahead of schedule. This schedule where every 2 months 1 impactful plot decision is made (a decision we have no agency over and isn't even fun to witness).

tl;dr: I will never help unlock the anti-tank mines.
>>
I'm starting to really hope that alexus completely rapes the incel breaker. Bugdivers were never very good but damn their IQ points seem to be dropping by the day. No situational awareness, no sense of target prioritization, no precision or ability to avoid friendly fire. Just magdumping overtuned fire dots in every direction.
>>
>>484203492
1. It's suffering from the same problem as bugs currently, the last several MOs caused a lot of planets to become open to liberation, which spreads players across a wider area.

2. Again, it literally doesn't matter since the decay rates are arbitrary and depend entirely on how Joel wants MOs to happen. That's also why certain planets come under attack at certain impossible times, to ensure multiple planets for players to play on and for story drama.

The only problem is whether certain bot MOs become achievable or not given the huge chunk of bugdivers that simply refuse to play bots.

Also, the silent mass has no fucking clue how to play strategically, during the Malevelon Creek defense and the last two bug MO's there were numerous opportunities to cut attacks off at their feet by massing on the planet the attack was coming from. Liberate a planet along a supply line, and the one they're attacking will suddenly stop being attacked. Unless there's a stupidly high decay rate (which, by the way, is invisible to players within the game), it was fully possible to liberate a bunch of those planets in less than the 24 hours necessary for a defense to fail. Not that it matters much since Joel probably would have just had an attack at completely irrelevant planets that nobody would care to defend, and at times where it wouldn't be possible to defend them without sacrificing the MO anyhow.

A lot of this is AH's fault since none of this information is ever communicated to the players in-game and it relies on using outside tools to figure it out, which the vast majority of players never will (they just want to play the game how they want and get medals to unlock shit).
>>
>>484205298
The creekers were the bug divers on the bot front. Cost us a few bot MO's because they refused to get off muh creek. I wish it was the world that got blackholed.
>>
>>484205245
I've been on the bug front this weekend and you are 100% correct. The competency gap between botdivers and bugdivers is very stark. I'm done with bugs. The players over there are too fucking retarded.
>>
>>484204875
>But clearly AH's ambition overtook their competency.
That happened before the game even released.
>then take off the training wheels.
The longer this goes on the more worried I am that they're going to somehow try to draw this story out forever rather than eventually just letting stuff fall where it may.
>tl;dr: I will never help unlock the anti-tank mines.
Based.
>>
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>>484203504
this pisses me off so much that i've given up completely on fighting on any planet for MO or liberation related reasons
especially when the liberation is so hamfisted and obviously railroaded to whatever the GM wants at that given moment
>resistance percentages changed to ensure you're not doing "too well"
>supply lines from nowhere
>le "automatons came back somehow" gambit
>a stagnating wall of shitty planets nobody wants to fight on because they're all the same recolor of "procedurally generated frontier wasteland"
>hiding strategem unlocks behind the "super secret material the robots are hiding on planet scronchulon 69 called 'maguffinite'"
>absolutely glacial pace the war progresses at because sweden is on vacation
>even after all this surely they'd just let us take some ground every once in a while before kicking us in the balls? no, the decay rates will be adjusted so you finish with only 1 hour to spare unless a gamebreaking bug causes everyone to finish four days in advance by accident
god this game could be so much better I wish it would have never come out to begin with
>>
>teammates are running 2x quasars and a spear
>they're worse at killing chargers than me doing the rodeo thing routine and shoving the AC up their ass
I am losing my patience with bugdivers.
>>
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When will they add difficulties 10-12? Redditors and other fags(many from this very general) have ruined helldive and made it too easy due to their constant whining and complaining.
>>
>>484207679
I don't think i've ever met a quasar user I enjoyed playing with because they always fuck off to do whatever and could care less if you're getting killed by chargers because their quasar is on cooldown
>>
>>484197395
maybe try upgrading ur PC?
>>
Over 50% of player base on 1 planet
>still doing less than 5%
Its almost as if liberation percentage is not capped by what proportion of the playerbase is there like you faggots are always claiming
>>
>>484207852
what makes you think they're not just going to go up to 12 and then bitch even more?
>>
Fighting on terminid then comeback to bot for some r&r really fuck up my aimming. Whereas I got 94% consistently before, now I waste an entire mag on one trooper.
>>
>>484207929
Kill yourself Alexsus.
>>
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>>484208105
>>
>>484207996

Yeah you're probably right. Reddit divers need to genocided.
>>
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>>484208529
we love anime
>>
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>Always have to waste time finding operations with palatable modifiers on D9 because "LMAO YOUR ORBITALS JUST MISS LOL" modifier pisses me off to an unreasonable degree
>start experimenting with different builds that I can use in the event orbitals get unjustly shafted by that garbage modifier
>give turrets a try
>try to toss it someplace goo-
>it bounced to someplace else but the new spot should be accepta-
>*charger materializes out of the mist and just doesn't give a fuck about being blasted in the face by AC or rocket turret shots as it nonchalantly walks up and pokes it once*
>titans are similar
I'm starting to feel like perhaps the "anti-tank" turrets should at least be able to staggerlock a singular heavy to death.
>>
>>484208789
>turrets should at least be able to staggerlock a singular heavy to death.
I've seen AC and rocket sentries stunlocking chargers, just don't know the conditions
probably have to impact the flesh
>>
>>484208789
skill issue
>>
>>484208789
Drop your turrets well out of range before an engagement, and use Stun Grenades to stop Chargers in their tracks.

And yes, they do stunlock occasionally, I'm pretty sure headshots will lock even Bile Titans in place long enough for the repeated hits to kill them.
>>
>>484209339
this

There is genuinely no excuse for not using stun grenades on any non-trivial difficulty
>>
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>>484209339
I try to toss them out of range but visibility is so fucking piss poor on 120% of planets these days that oftentimes you can't tell if there was a charger an extra 10m beyond where you threw the thing.
>>
>>484209525
i've seen chargers and bile titans also dead-stop what they're doing to go investigate a turret 50 meters away so they absolutely beeline for those fucking things as soon as they land
>>
>>484207852
I thought the consensus was that Helldive was more difficult now? With the increased patrols and patrol size from the big patch?
Are you sure youre not just getting used to D9? Because even in its most difficult state it was never really that hard.
I also dont understand why you think the devs are capable of making higher difficulties, it'd probably break the entire game and force every game to be set to trivial.
>>
I haven't played in a bit, but have they buffed chargers? I can't seem to kill them with a headshot from the RR anymore.
>>
>>484209858
they added behemoths to normal spawn seeds, they won't die to a headshot
we're back to the day one strategy of stripping the leg armor and finishing it off with guns
>>
>>484209815
I’ve found D9 to be significantly easier than D7-8 simply due to the kinds of people you end up playing with
>>
>>484209858
how long is a bit? On the 13th they brought up behemoth chargers as a high difficulty enemy and gave them more health.
>>
>>484209525
Turrets have very long acquisition range, so there's rarely any reason not to toss it on ground that you absolutely know is safe.

>>484209858
Are they wearing a huge horned helmet? In that case you're fighting an upgraded Charger that takes two headshots to kill unless you're using the Spear.
>>
>>484209858
There are two types of chargers now. Chargers and behemoth chargers. Behemoths have always been around but they used to just be cosmetically different chargers that only existed as ambients on a few mission types. Now behemoths are buffed with extra health.

For behemoths you want to target their legs with an EAT/RR/Quasar, but you need to be walking forwards or diving forwards as you shoot because otherwise swedish spaghetti code causes you to miss the breakpoint to strip their leg armor by one (1) point of damage. Not exaggerating. Literally 1 point of damage.
>>
>>484210041
>it on ground that you absolutely know is safe.
how can I know it's absolutely safe when visibility isn't greater than ~12 meters on most MO planets? Especially on maps where bug spores block the radar too?
>>
>>484209815
The only way they can increase difficulty is decrease mob spawn timer so you are constantly getting swamped with non stop drops / breaches, add more sub objectives, and/or add more bullshit modifiers like aa defense. But then, what can you expect from devs who didn't start play testing their game until a month ago, and even then not even past D5.
>>
>>484210114
>they used to just be cosmetically different
funny enough they weren't. all their body parts had the same HP and durability as normal chargers other than the fact they had 150 more main body HP. You'd only ever notice this if you landed on them with a hellpod and blew out both sides and got them into a bleed out state, where it would take them sliiiightly longer to bleed out.
>>
>>484209992
>>484210020
>>484210041
>>484210114
Yeah that adds.
I fucking hate chargers, worst designed enemy in the game.
Fucking swedes.
>>
>>484210217
Don't throw it while a rainstorm/sandstorm/blizzard/whatever is in progress, and use your fucking eyes. There's no reason why you shouldn't be able to see at least a good 30-50 meters around and place your sentry accordingly.
>>
>>484210698
Tell me you're not playing on the MO fart world without telling me that you're not playing on the fart world.
>>
Moon biome but the Illuminate are attacking it
>>
>jetpack bot jumps towards me
>goes straight through the ground and disappears forever
hundreds of missions and I still feel like I see a brand new bug on every single one.
>>
>>484210421
hey man maybe chargers dont like you either
>>
>>484210924
to be fair, entities forgetting they're supposed to stay in bounds isn't an uncommon bug across all vidya
>>
>>484210924
>disappears forever
That's what you think. You'll be off fighting on a bug planet in a week's time and the body of a jetpack bot will shoot from the ground and explode in your face.
>>
>>484210421

Kys, scrub
>>
>>484211473
what the FUCK is your PROBLEM LITTLE MAN
>>
>>484212371
language, anon!
>>
>>484212447
>I'm sorry
>>
I genuinely dislike anyone that brings cluster bombs
>>
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>>484212572
post yfw
>cluster bombs
>railcannon strike
>quasar
>diaper
>>
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>>484212662
>>
>>484212662
Diaper?
You mean the shield backpack?
Cmon anon I thought we were past hating on the shield
>>
>>484212572
I used to bring them all the time because of how many uses you got out of them if you didn't have the Eagle upgrade to get one extra use per stratagem. Nowadays I use the short cooldown orbital barrages more often.
>>
>>484212886
NTA but I used clusters on breaches when gas was still broken unless you were host but pretty much dropped it once they figured that out. On the very rare occasion I take them these days I always make sure to use with servo assist so some mongoloid doesn't think they're snowflakes and try to catch them with their tongue.
>>
How do you deal with two retards in your team who keep killing each other ?
>>
>>484213153
you kick them
you're hosting, right?
>>
>>484213153
>kicked
>>
>>
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steam://joinlobby/553850/109775241134667708/76561198073214698

Bug 9 :3
>>
>>484206828
>>484204875
I can't wait for this anti-tank mine reddit meme to be over.
>>
>>484213592
Madam, you've got a dick or no?
Because if you don't got a dick I'm not joining.
>>
>>484213740
It's the one meme from this game that's actually funny. And if our refusal of the mines makes AH actually turn it good, even better.
>>
>>484213740
>take the cuck mines or save the space orphans or whatever
>chaddivers choose literally nothing over worthless gimmick railroading
Buckbreakings will continue until devs go insane.
>>
>>484214536
>>484214375
Playing the game isn't going to spite arrowhead.
>>
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>>484214536
Oh they didnt do the AT mines again? Oh well, time to sleep for our mandatory 2 month swede siesta
>>
>>484192326
>a fucking whip
>>
>>484215227
>Can't use it as ranged melee
>>
>>484214375
>>484214536
God i wish they got their head out of their asses and made mines work right.
We have saved the kids but they don't have mines to play with what the fuck arrowhead
>>
>>484187689
Retard alert. It still sucked ass back then too even if could shoot it correctly. It’s literally just a way worse cluster bomb. Zero reason to bring it before or after the fix.
>>
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>>484215210
>siesta starts early july to mid august
>we only just reached July now
So what the fuck were they doing the last few weeks? They were already talking about going on break back in early June when the "le ebin cooking patch" dropped, yet we still have retarded as fuck bugs like infinite load screens, garbage performance issues, disconnects to the destroyer with no message. Nuke sweden please
>>
>>484215621

You just suck and don't know how to use it right.
>>
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>Its early September and nobody has heard cooking update in weeks
>some krautdiver has to take a train over to AH and see whats going on
>its empty, they took the money and ran
>>484215724
>Nuke sweden please
>>
>>484215872
Fuck off retard. Your opinion is void considering you think that piece shit is worth a slot.
>>
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>>484192326
>cowboy themed armour
>no Democracy Duster
ARROWHEAAAAAAAAAADDDDDDD
I WANNA LARP AS COURIER 6.
>>
>>484192326
>add niggers in one warbond
>add armor with a whip in the next one
hehe
>>
>>484213592
3/4
>>
i feel like a lot of balancing problems could be solved by simply telling what type of enemies we're going to encounter before we start a mission, would that make the game easier? probably, but it would eliminate the problem of bringing dead weight weapons/strategems to a mission where the enemies make them unsuitable
>>
>>484218092
I bring the blitzer instead of the breaker incendiary purely because it has a better matchup vs bile spewers.
>>
>>484218092
>WARNING big enemies detected
>"what kind of enemies?"
>big ones :)))))
>>
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>>484218092
already in the files
soonâ„¢
>>
>>484215408
>>484217563
>Can't whip niggerdivers to give them a movement speed boost
>Can't whip niggerdivers stuck on lengthy reloads a reload speed boost
>Can't whip niggerdivers slowed down to reduce the slowdown or remove it outright
>>
>>484219012
>meanwhile niggerdivers can cuck chuddivers by fucking all the leandivers and eagle 1 all the time
Truly a swede moment
>>
>>484219335
>Can't whip niggerdivers while they are fucking leandivers because they are too sloppy
>>
>19k online
Holy fuck. Dead game.
>>
>>484218609
Isn't this technically in game already, they just need to add this shit to the modifiers so you can see what you are going to go up against?
>inb4 they pass this off as adding actual content
>>
>>484219541
I've finished a solo OP in d9 and contributed 72 on a planet
Too bad all these efforts will never matter and it's all placebo
>>
>Brap planet is killing the game.
Deserved.
>>
>>484220004
turns out nobody likes foggy shithole planets, who knew, not the devs, they don't play the game
>>
>>484220337
The irony was that Arrowhead wanted to make sure players wouldn't be locked out of their favourite factions and leave like in HD1 again, but now people do that for their favourite biomes instead too. They learned absolutely nothing. Might as well have truly just kept on continuing to have had factions be eliminated for longer periods of time rather than bring them back in like 3 day's times like they did with the bots.
>>
>>484219335
Someone should draw this.
>>
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>teammate is struggling and is getting chased by a charger
>shoot at it's back while its aggroed on him to draw it away
>throw an impact gernade at it's back to get it off of him
>kills it
>charger flips forward and lands on him, killing him instantly
>>
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>sub 15k even during a steam summer sale

Well it's over the 3 of you posting in here. Time to merge this general with another to make room for non-dead games.
>>
>>484221051
But I hate ratclickers
>>
>>484221051
>Time to merge this general with another to make room for non-dead games.
ah yes, lord forbid /vg/ doesn't have room for yet another gacha thread
>>
>>484221051
No, fuck undertale, fuck leyley, fuck gachas, fuck AIs, fuck indie bitches, fuck all that niche garbage.
The swigger abomination gets to keep its general, fuck you.
>>
Used the airburst launcher a couple times on bots. It's pretty alright actually, as long as there's no gunships modifiers, so had to use it on D7. Pulled some work by clearing the insides of bases and POI, even some drops. Hulks, tanks and gunships will cuck you though
>>
>>484221051
There are vg generals about games with less than 1k players globally, you dumb nigger.
>>
>>484220337
Get the Surströmming, its time for Alexus's mandatory playtesting.
>>
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>wanna see how much they give at 19K
>bugfriends ragequitting, crashquitting
>about to complete an Op
>simultaneous bilespew somehow generates ragdoll and crashes
dogshit game jesus
>>
>decide to meme aroumd since i play with friends
>bugs, take stratagems i heard "are good with the recent buffs"
>MMG turns out to be useless
>Stalwart turns out to be useless
>LC turns out to be useless
>Throwing knives i've seen people say "are good because they can kill chargers"
>they can but good luck aiming them while ads swarm you. Also good luck when you run out
idk how people can play these weapons and say they're fun when you're just gimping yourself
>>
>>484221486
i would fuck leyley
>>
>>484222812
I play drunk d7 bugs and have infinite fun with the machine gun
>>
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>>484222812
>Throwing knives i've seen people say "are good because they can kill chargers"
trolled
>>
>>484221634
Between HMG emplacement, eagle air strike, and orbital precision, you should be able to handle a good enough amount of rank, hulk, fact strider, and the occasional airship from airship fab and hope your teammate handle the rest as you clear up other shit with airburst launcher. . Plasma punisher can easily destroy tank in a pinch and even lone hulk if you stun with stun grenade.
>>
>>484222812
>>MMG turns out to be useless
stopped reading right there, i will hear no such slander from anyone who believes this
>>
>>484222812
LC is already good on bot
Stalwart is shit yea
MMG is okay, still a good option if you can't handle the HMG
Throwing knife is shit. How would it get buffed if it just got released as patch lol
>>
>>484217515
>a cape
>over a duster
Come on anon think it through
>>
>>484223392
FUCK capes
>>
lmao tranime
>>
>>484223160
That's exactly the loadout i use, it's reasonably fun. Always good to see a fat kill streak with a single rocket
>>
>>484223432
Sorry anon the capes are mandatory and non-negotiable
>>
>>484221051
Stop playing board police, tranny.
>>
>>484219547
>>inb4 they pass this off as adding actual content
there are models for additional enemy types like raiders with flamethrowers and a rocket artillery tank for bots that fit the 'new' spawn list modifiers
>>
>>484221051
Mind that that means the PS5 playerbase is around 5k players total. If this was a PS5 exclusive game this game would be DEAD.
>>
>>484222812
>MMG turns out to be useless
>LC turns out to be useless
Skill issue desu.
>>
>>484222812
>Stalwart turns out to be useless
Stalwart is fun
>>
>>484223254
MMG would be better if the game wasn't purposefully spawning a charger in a 10m radius of any green stratagem.
>>
>>484222812
The LC, MMG and Stalwart are all fun. The MMG is by far my favourite support weapon in terms of handling and feel.
However they all suffer from bug syndrome where the support weapon slot is for anti charger and anti titan and if you arent bringing it you are guaranteed to run around like a useless faggot while someone else does the dishes for you.
Which is why they need to hurry the fuck up and allow you to carry 2 support weapons, with the new 2nd one taking the slot the backpack would usually take. So you can take an MMG and a flamethrower or quasar, but not an autocannon + pack + EAT.
>>
>>484227537
Just bring eats along. Ideal bug loadout is mmg, eat, suplypack, mech (wichever you like most)
>>
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>13k players at lowest point
Sub 10k players by the time the swedes have finished their siesta.
>>
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>>484221368
>>484221486
>>484221728
>>484223683
Sorry, but soon if you want to find a dedicated helldivers posting site, there is going to be only 1 place to go....
>>
>>484227537
>the support weapon slot is for anti charger and anti titan and if you arent bringing it you are guaranteed to run around like a useless faggot while someone else does the dishes for you.
Pretty much
There's primaries for the chaff, there's no primary for the heavy hitters, so even if o bring a medium penetrating primary and a machine gun as support you're left cold
>>484228075
It's annoying having to call and get EATs everytime, not to mention unreliable and takes up a slot regardless
I with the other anon, make it so you can carry two support weapons instead of the backup
I'd ask for 5 stratagems too, if only because 4 is numerologically inelegant
>>
>>484190158
Mootacoo needs to fucking kill himself, his shit sucks big time
>>
>>484189757
I think it's fine and dumb fun, but you do you.
>>
>>484189203
was it fun?
>>
>>484227537
>Which is why they need to hurry the fuck up and allow you to carry 2 support weapons, with the new 2nd one taking the slot the backpack would usually take.
I demand the ability to carry as many guns as Gordon Freeman does.
>>
>>484231594
hl1 or hl2 gordon freeman?
>>
>Join game
>infinite drop
>Name start loading and one is a moonrune while the other name himself Chinese spy
>lag as shit
>Disconnected
>>
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>Join game in progress on diff 8
>1 reinforcement left
>20 mins left and no objectives taken
>All 3 others leave one by one after dying with 0 reinforcements left
>End up soloing the rest of the mission
>>
>>484231871
Does it really matter? Both are several tiers above a regular helldiver in terms of inventory space lol. But let's say HL1.
>>
>>484189757
>youtuber sometimes hides the lyrics as the "metadata alone will get me flagged".
So what? Is this just lyrics and audio being spliced from another song and then slightly changed to fit a "theme" (usually HD2)?
About on par with AI sloppa.
>>
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>Kill 8 bilespewers mission
>Haven't seen them for 3 missions now
>>
>>484228075
I would say orbital precision is more convenient than EAT and what I prefer nowadays unless there is scatter modifier
>>
>>484189757
>i "make" music
the fucking gall to make a statement like this
>>
>mmg
Just call it MG you niggers
>>
>>484228075
Yeah that's definitely not the ideal loadout
>>
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HOL' UP. I TOLD YOU TO LET EM COOK.
>>
>>484234431
but is it true thoughbeit?
>>
>>484234431
oh yeha, i did notice earlier i was getting more rockets. nice.
>>
>>484232989
Goddamn nursing spewers are everywhere though
>>
>>484234431
>chaff bots and bugs are now immune to damage
>>
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Don't know how I did it but I managed to stick a 500kg on myself.
See you on the other side, lads
>>
>>484235102
>retard couldnt hold X, drop shield pack in 3 seconds
Darwinism taking its course I suppose.
>>
>>484235159
>>484235102
You don't even need to drop the pack since red stratagems target the beacon's point of impact and not the beacon's present location.
>>
>intense heat
>acid storms
>atmospheric spores
>shithole green desert
Why can't we just nuke some planets instead of pretending they're colonizable?
>>
>>484235159
What if I didn't want to?
Suicide bombing for Liberty was clearly my destiny.
>>
>>484235319
Excuse me sweaty, Arrowhead tries VERY hard to make sure players don't have too much fun. Did you even think about that? No, no you didn't. *sniffs in Alexsus*
>>
>>484235319
We need all that toxic gas for the super earth auschwitz museum chud
>>
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>>484236092
>Super Auschwitz
>>
>>484235319
It turns out the super gassy planets are that way because Super Earth set up a Super Taco Bell there. A little whoopsy caused by eating Super Beans.
>>
>>484218609
If they go 100% on these they might end up breaking difficulty. Armor is the true difficulty of the game, not fast or sneaky enemies. Though we do know that the Charger comes in an acid variety, that means we're still stuck having to bring anti-TANK weapons for bugs in every mission.

Armored brood brings Behemoth Chargers, Acid brings the green explodey variant. Probably only standard ones in Predator. Then what about Bile Titans? Are those going to just be with the Acid Brood? Again with the point above, if they remove all Bile Titans from anything other than one type then that removes a large part of the difficulty. If they don't, then nothing changes about our loadout.
>>
>>484235319
Well if it has a breathable atmosphere and the pressure isn't too great, allowing people with no protective suit on to walk around, then its worth colonizing. In reality it'd be easier to just build space habitats within easy reach of home rather than lightyears away, and swarms of habitats can have many times the living space of planets. Of course, colonizing a planet(oid) means you can mine it directly, whereas a space habitat is purely a service economy box with some farming.
>>
>>484237419
Youre overthinking it a bit I think.
Armored is the Brood Commander and Hive Guard spam, Predator is Stalkers and the Acid are Bile Spewers.
Its not going to be anything any deeper than that.
>>
Based on the info from this site: http://helldive.live/snapshot
We can see the most used and unused strats for levels 7-9.
>>
>>484237851
I keep thinking there should be a hunter variant that can turn invisible like the stalker, but for balance purposes they don't spawn in as high numbers, have trouble holding invisibility, aren't as hard to see, and they also do a smaller lick attack instead of their leaping claw attack.
>>
>>484238157
Kind of surprised 500kg is used more than airstrike
>>
>>484237419
>Armor is the true difficulty of the game, not fast or sneaky enemies
No. It's medium fucks. Chargers and titans can be dealt with via stratagem strikes alone or even just blowing out their assholes with your support weapon. You can bring dedicated AT weapons to make dealing with chargers/titans easier, but then you get shafted by spewer spam seeds that overwhelm you with more medium opponents than you have AT ammo.
>>
>>484237834
>it'd be easier to just build space habitats
There's absolutely nothing easy about space habitats, and if FTL travel is easy for SE (as it is shown to be), then colonization does make a lot of sense.

That's before considering that literally the only things that SE needs from external settlements are minerals and E-710, which space habitats can hardly provide.

Asteroid mining could be an option, but for that SE would need a lot of qualified specialists, and SE doesn't like those - dumbass colonial miners with early XX century tech are preferable even with the double bill of getting the material into the colony world's orbit before shipping it to SE, because unlike skilled high-tech miners with space ships, those poor idiots are harmless and extremely controllable.
>>
>>484238651
It's filtered for bugs. 500kg kills titans in one hit, airstrike doesn't. Filter for bots and airstrike pulls ahead.

What surprises me is orbital failcannon making the lists.
>>
>>484238651
500kg is one of the biggest noob traps in the game currently
it's inconsistent as fuck and outclassed in all use cases by several other stratagems
>>
>>484239018
>outclassed in all use cases by several other stratagems
Such as?
>>
>>484234431
>no for real this time guys!
ill believe it when i see it
>>
>>484237851
Does the 'brood' seed affect the spawn rates of chargers and titans currently or is it the same for heavies all-around?
>>
>>484236092
Wait a minute
If we need all that gas just for the museums, how did the germans killed all those people with it all the way back in the 40s when supply lines weren't as advanced?
>>
>>484235783
I know it's a meme, but I don't think ever seen a game be so anti-fun and against it's premise
The whole fun is killing things, they're literally endless things kill, you're given a bunch of fun tools to kill said things and then the game actively tries to stop you from using them. There's time limits, there's 4 limited slots
It also has a bunch of core mechanics that suck
Diving sucks and so does all the melee foes because they can hit you where you're not
>>
>>484239417
No clue how its coded in game currently. Predator brood might just allow the spawning of the stalker holes to begin with, since theres currently no seed that allows ambient stalker patrols.
Im sure theres also a bit more in play because ive definitely had armor/bile seeds that had more chargers than usual.
In general however if you get a bile spewer seed, you see a lot less chargers, especially chargers in patrols and PoIs are fully replaced. Same with armored spawns. Chargers are replaced by Brood commanders on PoIs and patrols.
But theres definitely something that allows the game to spawn more of them if it wants to depending on the seed.
>>
>>484239018
Name another strat that can kill titans as reliably as the 500kg that isnt the OPS
>railcannon
Okay, see you again in three and a half minutes gl team
>eagle rockets
Not strong enough
>>
>>484239018
I'm starting to prefer it to Airstrike
EAS has been a lifesaver a lot of times, but it's also killed me a bunch since in the middle of the action it's often hard to get stuck in something a die due to it's trail
500kg is much precise once you know the timing
>>
>>484240019
spear :)
>>
>>484240019
500kg is good but overrated. Especially on planets with high cliffs or trees. Also very mediocre on bots.
>>
Live service is code for drip feed starvation content
>>
>>484240019
EAT
>>
>>484238157
>Rail cannon
Can't fuckers just aim?
>>
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>>484189757
It's reddit as all hell but Johnathan Young has released several incredibly cheesy Helldivers singles. They're better than AI slop and the choruses are catchy.
"We are the Helldivers"
https://youtu.be/LJLgAX85CbM?si=dORwzRI53LS1C7tv
"Pesticide"
https://youtu.be/ztfxDwpxG-k?si=C_4VPMz4HOSag9-0
"Fall of Malevelon Creek"
https://youtu.be/fa8mupypaSA?si=hFX7dJyeeFsyLfh5
>>
>>484240019
>EAT
>RR
>spear
>rocket sentry
>autocannon sentry
>reinforcements
>>
>>484240638
I'm reminded of those autistic songs to dive to list
https://www.youtube.com/watch?v=KvSyHf8cl88&list=PLbxsMWIPLnDdjt18f9uGA37qztrGOgRvQ
>>
>>484238157
>shield pack and quasar still high picks
This playerbase is giving me retard cancer by proxy.
>>
>>484240953
They're great picks for bugs no matter how much you seethe about it
>>
>>484240943
Yeah well see those are AI slop and unlistenable trash. A man shitting himself, screaming schizo gibber, and banging on a trash can lid is more creatively appealing and listenable than anything an AI will ever """""make""""'
>>
>3 or so hmg bullets to kill a hive guard
Mowing down hordes of these bugs feels good.
>>
>>484240953
>noooo youre not supposed to pick shield pack its bad you retard!!!!
Only one of us has an embarrassing amount of stim uses and resupply call-ins at the end of every mission and it's not me
>>
>>484240881
>rocket sentry
>autocannon sentry
>reinforcements
>reliably
EAT, RR and spear are fair points tho - but they are support weapons, meaning that you can't really use another one aside from combining one with EATs, which is functional but kinda cumbersome.
>>
>>484239871
>Diving sucks
?????
>>
>>484241018
>t. deadweight 6+ death shitter
>>
>>484241018
>>484241229
>this much shitter cope for their crutch stratagem
Has it become acceptable to just be bad at games now?
>>
>>484241318
>dive
>get stuck in the ground
>dive
>something blows up near you and you're thrown 500 ft away
>dive
>stealth pounce enemy attacks you and stay in the ground
>>
>>484241347
>t. deadweight 6+ death shitter
Don't be so hard on yourself
>>484241416
>crutch
Lmao
The real crutch is using stratagems at all
>>
>>484241309
if you place your turrets half decent they will reliably take shit out. and if you realy have to you can take it out with the drop pod though this will often blow up the turret.
>>
>>484241786
>if you place your turrets half decent
All the cool places to put them bounce
>>
>>484241416
>making use of equipment is a crutch and being "bad at the game"
Okay then, I suppose you exclusively drop in with LibPen/Peacemaker/Smoke nades and the 4 universally least used stratagems in the game? Because, you know, anything better is a crutch.
>>
>>484241786
>place your turrets half decent
Meanwhile turret beacons on literally any surface for no reason whatsoever:
>(BOING)
>(BOING)
>(BOING)

And that's before pointing out that they still focus titans only when they feel like it.
>>
>>484241229
your team is eating resupply call ins because they’re 300 kills each and you’re sub 100
>>
>>484241416
>"shield pack is a crutch"
Skill issue.
>>
>my kill count means that I'm carrying
>t.- guy who is running around in circles alternating between fighting patrols and reinforcements all game instead of clearing POIs, outposts, and objectives.
>>
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>>484241318
>diving animation has no i-frames
For a game aspiring to be the Dark Souls of Dark Souls, they sure don't know the first thing about the genre.
>>484241672
>n-n-n-NO U
Pathetic, to be expected from a shield shitter. Just don't get hit, scrublord.
>>
>>484242038
>they’re 300 kills each
Saying that like it's a good thing. You can't evade for shit.
>"I don't WANT to evade"
Nah, you just can't. Don't know how to. Lacking in terms of skill, if you will.
>>
>>484239018
its one of 2 red stratas that can blow up the bt in one shot. only other one is OPS and that’s less reliable.
>>
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You see john helldiver, when you hold boolet like gun
>>
>>484242286
>For a game aspiring to be the Dark Souls of Dark Souls
Anon nobody aspires for your weeb trash.
>>
>>484242149
>shooting stuff and explosions are all that matters
>t. guy having fun
>>
>>484242307
>poinigger bragging about not playing main objective
I shouldn’t have expected any less from a shieldpack shitter
>>
>>484242286
>>n-n-n-NO U
Lmao, looks like I was right judging by your seething
>>
>>484240638
I liked Starship Velociraptor, I guess I'll give these a listen.
>It's reddit as all hell
Yeah, but it's hard to get away from that when you're making songs about pop culture and video games. Thanks for the recommend, anon
>captcha: PP8NTR
I guess that's what I have to commission later.
>>
>new mech added
>absolutely nobody ever uses it
>>
>>484232792
No there's software now that you can just plug lyrics into and add a few genre/style tags to and it'll synthesize the whole thing for you. It's invariably kind of "mushy", on account of there being no fine controls, it's literally just the musical equivalent of any other kind of slop
>>484233202
Yeah it's really kind of nasty
>>
>>484242149
if you have less than 100 kills at the end of the mission you’re a certified anchor or you play sub9 which means your opinion doesnt matter. I break 2-300 easily just by playing main obj and tagging any poi I see on the way. If you think 300 kills is farming you are zero impact and it shows.
>>
>>484242748
Which one, the Emancipator? I use it quite often. Then again, I mostly play on dif3 to have a nice comfy stroll around on Varylia 5 to relax after work. I have no idea if it's actually worth bringing on higher difficulty missions - I would guess not, since it's not tough enough or mobile enough to survive very long against
>cannon towers
>tanks
>rocket devs and heavy devs from every direction constantly
>>
>diff 3
why even bother posting at all
>>
>>484243292
>>484242307
>>484242149
>all this autism competing in coop
Feels good playing solo
>>
>>484243406
Aren't the mechs all bad with bots?
The game turns into a cover shooter and you're obviously out of cover and getting hit
>>
>>484242748
I occasionally see it. The problem with it is that it doesn't have enough staying power for its cooldown. It's kind of a swiss army knife strategem that can do anything but is worse at everything than dedicated options. Chaff clear, you run out of ammo real quick. Heavy hilling, same problem. Only thing it really excels at is killing mediums - but mediums aren't really a problem since there's so many other things that deal with those, including but not limited to many primaries.
>>
>>484243883
yes. leave it to AH and create the lamest player piloted armor that gets hurt by everything in a game where all of your guns have to be rated to hurt the enemy.
>>
I think I've been converted to the church of the AC sentry. Stunlocking Behemoths and chunking Titans is so nice.
>>
>>484243883
Yes, but you just move with your team and prioritize bigger targets. That, and take care to use whatever cover you do have - things like rocks, buildings, the land itself. The main thing you have to take care for is cannon towers imo. If you can bait one into firing into some cover in front of you, you can pop out and just unload into it with both barrels, and it'll go boom.
>>484244052
Yes, this is the way I tend to see it as well, especially with the Emancipator as it has heavy autocannons, the ultimate middle of the road weapon. How do you reckon this could be fixed though? Giving them more ammo seems like it would feel a bit cheap. Personally, I'd make it so it's possible to make repairs to the walker and resupply its weapons. Repairs would be limited to repairing modules or components that haven't been completely destroyed, and weapons would be resupplied partially by, say, supply boxes. Maybe there could be a walker ammo stratagem that you could equip along with a repair tool for your support weapon slot, just go all in on the mechdiver loadout.
>>
>>484242687
Yeah that's very true, you're never going to get a genuinely moving ballad about a video game lmao.
>>
>>484244364
I wish we could have underhanded throws for stratagems, placing turrets on cliffs and rocks is annoying with the default toss.
>>
>>484244143
Yeah, it's pretty retarded that there's a complex armor system, but it's only used by the enemy.
I get that you can't make the player armor work like that since everyone would pick heavy
>>
>>484244579
...but the mechs could at least have medium and armor, since they're fucking mechs
>>
>>484244435
As a bandaid fix I'd give it more durable damage, remove the charges, and reduce cooldown to 10 minutes or even 8.
>>
>>484244550
There is, but for whatever reason you just can't do it "intentionally". I'm not exactly sure how it's done but I occasionally do it accidentally when things are chaotic and it's an actual underhand toss. Play around with weapon switching and punching in stratagems as fast as possible while diving, sprinting and whatnot, one of those combos is how you do it.
>>
>>484244550
That would be nice. I've been experimenting with AC Sentry/500KG/HMG/LaserDog with sickle. I kinda want to swap 500KG for Precision, maybe Laser or Railgun.
>>
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Comfy diff 9 bots
steam://joinlobby/553850/109775241194672265/76561198005509342
>>
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>>484245456
>lobby is private
>>
>>484244789
>>484244825
Both of these would be a perfect combo, honestly. I'd still like to be able to resupply a mech rather than just replace it once it runs out of ammo though. Let me mash two resupply boxes into one gun, I'll take that.
>>
>>484244825
IMO keep the charges but reduce the cooldown way the god damn fuck down to being more in line with our support weapons.
>>
>>484245686
Fixed, it forgot I set it to private due to testing the tenderizer a bit on 7
>>
>>484244789
This sounds like an obvious solution, but the problem is that enemies don't have anti-tank weapons on-call like we do. Until you run into a turret/BT/charger the mech would be largely invulnerable. The swedes more or less painted themselves into a corner on this one.
>>
>>484245456
3/4
>>
They dropped decay twice in the past day on Esker. But we still aren't doing any better because they forgot to lower the liberation scaler as well. We're at nearly two-thirds the playerbase and still pegged at like 5%
>>
>>484246527
Forgot to link
>>484207972
>>
>>484246307
>Until you run into a turret/BT/charger the mech would be largely invulnerable.
Not an issue. It's solved by mechs having a finite ammo supply and AH sticking to their guns to prevent us from getting extra charges for stratagem call-ins or ammo resupply in the field.

It would lets actually fucking fulfill their intended role of being short term power spikes that don't have the endurance to last the full match.
>>
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>>484246527
This MO and galactic war shit could not be more mismanaged. Joel has not a fuckin idea what he's doing.
>lmao ill just change the numbers whenever i want nobody will notice
>muh immersive story
>they will love my handcrafted narrative
>oh wait they're going too fast uuuuuuuuuh
>lmao fudge the numbers again
>im a genius
>>
>>484246942
Those are some good points. You've convinced me.
>>
>>484246307
I think making it as though rocket bots/hunters damage the thing should be enough
I mean, yeah it's overpowered because you're gonna ignore the chaff and delete mediums, but it's a 10min strat, with only two uses, at some point you need to let players have fun
>>
>>484246958
I HATE SWEDISH ARROGANCE I HATE SWEDISH ARROGANCE I HATE SWEDISH ARROGANCE I HATE SWEDISH ARROGANCE
>>
>>484246958
Just like a real TTRPG GM
>>
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>>484245456
>chink pub joins
>he's cheating
what do you know
>>
What's the best helmet for fashion?

I gotta say that the Bonesnapper helmet looks good on most armor sets.
>>
>>484248676
Drone master
>>
>>484248676
For me its the Kodiak helmet, looks great on everything that has the black/yellow armor scheme
>>
>>484249727
>>
>>484250257
the chud helmet ain't as good as the kodiak
>>
I'm so tired of the piss fog planet plus the heat. Oh my goooooooooood. Give me either a new bug MO planet or a bot MO already (yes, I know the MOs serve no actual purpose).
>>
>>484250403
Piss is yellow, this place is more like mucus green
>>
>>484250873
>his piss isnt mucus green
>>
I'm working on a mod to remove the fog entirely, expect it to show up on Nexus mods in a few days.
>>
>>484244579
>they didn't autistically designed every single armor piece with locational armor
>the massive arm armor of one of the heavy armors doesn't fucking bounce everything
It's lame. Didn't they in early release admitted that they fucked up enemy armor pen so everything killed you? For all i know they just quietly shelved the autism.
>>
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Stack em
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>>484250969
Anon, you should go see a doctor if your piss looks like that
>>
>>484244143
It does seem to use the enemy armor system. However because both the legs and the FUCKING FRONT of the cockpit are glaring weakpoints it pretty much is defenseless.
>>
>>484251261
What do you mean? *stims* I feel perfectly fine. *stims* Permacura wouldn't lie to us. *stims* Oh man, did I get a shot of freedom yet? Better do one more just in case. *stims*
>>
>>484251203
I'd really like a revamped armor system where armor acts like armor, with negatives to compensate (light protects like shit, but let's you run basically forever, heavy protects against everything short of medium enemies are and up, but you can't run) that way different people in a squad can specialize in different things, but there's no way AH would ever even consider that
>>
>tanks awakwardly glide up hills
>the treads are a weird high DoT zone even when you stand on top of them for some reason
>of course they're completly silent
>squaddies love throwing 500kgs and OPS at them while I'm up the tanks asshole with my HMG
What a weird enemy
>>
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Is it any good? Should have been called Leandivers desu
>>
>>484251946
>you will never be the juggernaut with a backpack MG and heavy armor just wading through the hordes
I will never not be angry about how fucking badly the swedes fumbled this game not to mention their inability to capitalize on success.
>>
>>484252546
Its a shameless quick grift featuring Legally Distinct (tm) terminids. Even the ecchi art is bad.
>>
>>484252546
I love her and I want to Simp for her.
>>
>>484252643
They really need to build out a separate tree for those who want to go mechdiver. I'm not talking mechwarrior or armored core levels. Just SOMETHING. ANYTHING.
>>
>>484190923
its "private" as in you become a glowie within the super earth ministry of truth. Your rank is classified. Also a reference to Zim from Starship Troopers
>>
>>484252546
why do tranime faggots just HAD to project their fetish into everything?
>>
>>484251204
damn dude, how you playin this one your ps1?
>>
>>484253523
>Also a reference to Zim from Starship Troopers
Mostly just this.
>>
>>484252949
Dangerously based
>>
>>484251150
I'll suck your dick anon
There used to be one that removes all the post processing fog but its out of date
>>
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>>484253124
>Want to go mechdiver
>Massive cooldown and limited uses
>Patriot has extremely weak missiles
>Liberator has absurdly low durable damage for no reason
>Can't use stratagems while inside the mechs so despite it being immune to gas and fire you can't fill the area with flames and stomp unimpeded through them
>Only get to bring one type of mech
i just want to drive a big giant robot
>>
>>484254443
Did the actually fix the double mech bug too or have I just not figured out how to do it?
>>
>>484254549
Fixed. It's over.
>>
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>>484245456
ggs
>>
>>484254549
It's dead, Jim.
>>
>MMG+laser rover
I am chaff man.
24978621456 dead bugs.
DAKKA DAKKA DAKKA DAKKA
>>
>>484251436
didnt a mech get exploded by a plant hazard or am I imagining that
>>
>>484238651
>>484239018
500kg is better for bug thn air strike
500kg/napalm are slightly better than air strike for bug
Air strike are better than other eagles for bot
>>
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>>484252643
>>you will never be the juggernaut with a backpack MG and heavy armor just wading through the hordes
Imagine wanting to have fun on Helldivers
How mindless
>>
Supply packing is fixed, I don't know what they but I tested it with the RR and AC and it's working again.
>>
>>484255225
The spiky bushes?
Yes if they step on them they will fucking die.
>>
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>nuke nurseries mission that leave a giant hole in the ground
>bait charger to try and fall into it
>he despite an overwhelming amoun of his weight being on his upper body he clings to the sides at almost 90 degreee angle and charges at me np
Why am I playing this garbage again
>>
Well, I got a bile spewer seed for my first mission of the day.
But it wasn't your average spewer seed, but one where every patrol had at least two, usually three spewers and every breach spawned at least five.
And there were moderate amounts of chargers with titans mixed in.
We won, but I wish someone had an AC to make it less of a ragdoll clownshow when there were often 5-10 spewers in mortar mode shooting at us.
>>
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>>484255373
>>
>>484255652
>You can fall into the hole
>They can't fall into the hole
funnies should be omnidirectional you swededs
>>
>>484223254
it is kind of shit, does too little damage through hive guard armor and if i have to switch away from it every time i come across more than one of them i will simply not bring the weapon in the first place
>>
>>484255473
Video. https://files.catbox.moe/8admpc.mp4
>>
>>484255903
Right now charges are the worst enemy
They can hit you without making contant, their charges violate the laws of physics and they spawn all the time
I don't like bringin the shield, but I have just to course correct getting hittin by a charger pincer that can kill me from landing away a meter in the ground
>>
How the fuck do I one-shot hulks with the Spear, I know it's possible, but how?
>>
>>484256414
RNG
>>
>>484256414
Angle it so it hits them in the faceplate
>>
>>484187135
>4chan realized the war map was just a meme and you shouldn't ever care about it within the first month
>FOTM tourists realized it was a meme the next month and all left after realizing there was no longevity
>Reddit is finally starting to understand that nothing matters in this game
>Only a matter of time before youtubers start talking about it
This game is assuredly going to die before the year ends. Once you unlock all the stratagems you're pretty much done. Ship modules are tiny % bonuses you barely notice, warbond weapons are all shit and not worth grinding for. Armors all shared the same 5 traits and effect the game in very small ways.

The same two factions which spam the same few enemies at high levels. Those enemies require only a few viable stratagems to deal with.

Only two new mission types since launch (after losing 1 to constant balance issues), one new biome, a few new enemy types.

There's nothing to do in this game.
>>
>>484256414
either fire it from 31+ meters plus so it evens out its flight and hits the eye or you find the sweetspot and fire it from ~25-7 meters so it impacts the radiator
>>
>>484256609
what a miserable existence you suffer, reddit spacer
>>
>>484256414
Long distance from an upwards angle
They're dead with 2 anyway
If you want one shot hulks you're better off with the Railgun
>>
>>484256609
>>4chan realized the war map was just a meme and you shouldn't ever care about it within the first month
There were still plenty of contrarians in the thread as recently as last week trying to claim it wasn't rigged because there was more than one outcome datamined from the Meridia mission.
>>
>>484256414
You need to be about 25m away or the missile will go right over it. It needs to be facing you head on. Aim it so that the lock on triangle is between the aiming dot and the highest point of the wider lock on circle. This is how I get best result.
>>
>>484222812
>>LC turns out to be useless
it's a perfectly accurate automatic weapon with med pen and high durable damage, it's a spewer slaughterer, not a heavy demolisher (unless you're breaking sacs
>>
>>484258347
The LC is a total meme, it sacrifices way too much for unlimited ammo. It can't kill shit quick enough even if you hit weakpoints in spite of the garbage sight, the wobble and the thick bright beam making it a guessing game where you're hitting
>>
>>484258723
that's because it's a beam weapon, you're supposed to fry the head and immediately move on to the next target
>>
how the fuck do you kill bile titans with the expendable
it takes 8 shots to the face to kill it for whatever fucking reason
>>
>>484257381
>trying to claim it wasn't rigged
The issue is that they simply dont understand what rigged and "on rails" means. There are no branching results that mean anything. Failing any MO means nothing, failing stratagem MOs means it gets locked for an indeterminate amount of time. We're going to get AT mines whenever the community decides mines in general dont suck complete dick.
We will never fail an MO with "consequences", An alt Meridia happening existing in the files means nothing until we hit an MO where we actually fail the story important mission that leads to rammifications.

AH has desperately tried to continiously add "not story important in the slightest" objectives like the training academies and no one gives a shit about them.
>>
>>484259180
Ttians in general right now are just fucking cancer until they fix them randomly not taking damage.
>>
>>484259180
You're supposed to shoot the head, too bad it's bugged and just refuses to take damage half the time
>>
>>484259148
>You are supposed to fry the head
>Can't tell where the head is much less if you are hitting it
>>
>>484259232
>An alt Meridia happening existing in the files means nothing until we hit an MO where we actually fail the story important mission that leads to rammifications.
Exactly. Even if we "failed" the Meridia order, a different planet got black holed sure but practically speaking it wouldn't change anything. We'd still be fighting over the same dozen bug planets back and forth.
>>
>>484259180
BTs take 1 direct anti-tank to the forehead plus either 100 or 50 damage to kill one, I forget its exact health
>>
>>484259180
you either russian roullette it with rockets or if you’re a functional human bean you 500kg the fucker and belly blast it with the AC after if it doesnt die to that
>>
>>484259391
it's easy to tell where the head is, especially on foggier planets
maybe you've got bloom on and that's keeping you from seeing
>>
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>>484259180
Lmao this nigga cant gamble
>>
Trapdoor spiderbugs when?
>>
>>484259826
skill issue
git gud
works on my machine
use the spear
use 500kg
use ops
Did I miss anything?
>>
>>484259492
would've been nice if it was one of the flame tornado planets. I liked meridia
>>
>>484259826
aw dang it
>>
>>484260027
Same.

I think they really need a third faction. Or a bit more enemy variety besides *spawns a dozen chargers/titans/hulks/tanks at you*
>>
>>484259973
Very rarely something kind of like this will happen with hiveguards. I haven't figured out what triggers it, but on rare occasions hiveguards will burrow into the ground and unburrow right next to you. I've seen it probably less than a dozen times in 300 hours.

>>484260027
I would have preferred that too, but the alternative was going to be Moradesh which honestly I'd be ok with too, it's another shit ass hot planet with sandstorms that we already have too many of.
>>
>>484259180
Titans literally have a 50% chance of just ignoring damage to the head
We've had tons of esoteric prepatch SPEAR-tier cope about how titan heads work like "THEY TAKE LESS DAMAGE WHEN THEY'RE SPITTING" and "YOU NEED TO HIT THE FOREHEAD NOT THE MOUTH" until it suddenly appeared in the known issues section one day that yeah it's all one hitbox with RNG
>>
>>484260027
>eliminating a crap weather modifier planet for good
>arrowhead
>something that would help the players
>ARROWHEAD
>>
>>484259826
LET'S GO GAMBLING
>>
>>484250257
this meme is straight up dogshit made by a redditor with a hole in the brain
>>
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I'm trying to do the personal order but it seems the bile spewers all went on vacation (I have played 7 diff8 bug missions and haven't seen a single one)
>>
>>484255473
The catch is that it will only work if the player calling the resupply has SPM unlocked. Can't wait for all the seething caused by hosts kicking low-levels for calling in resupplies on their own.
>>
>>484259994
the railgun's unsafe shot can bridge the gap between a direct anti-tank shot and the BT's head health
>>
I feel like MO's could be handled better if they were much, much longer. Have them be actual efforts the players need to accomplish in say a month for example. That gives Joel time to prep the story for the possibilities, makes MO's feel more important, and they can still pepper in content like saying "If you liberate X bug planet, we can use the resources there to help contribute to the liberation rate of X bot planet."

That would help make it feel like an ongoing war better I feel.
>>
>>484253641
fucking weebs
when will they learn
>>
>>484253641
It's cute
>>
>>484189372
That was pretty kino
>>
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>gone for month
>they finally fix the spear
>YES I CAN RETURN
>forever stuck on brap planet with 8ft of visibility
Mothering fuckering fuck.
>>
>>484261758
Botdive
>>
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>>484261825
>>
>>484261929
sissy
>>
>>484223392
The duster is the "cape"
>>
>>484261929
okay stay on easy mode shitter
>>
>>484261758
The targeter locks on through the braps.
>>
>>484262106
I'll be honest. Bugs are more fun overall. I probably spend 2/3 of my time on bugs unless there's a major order.
>>
>>484262813
>Bugs are more fun overall
Sure, for a braindead shitter like you that can't handle difficult concepts like using cover or shooting at weakspots
>>
>>484262935
Mostly, I just hate getting ragdolled by rocket devastators and gunships. I'm okay being a shitter, but subjectively, Bots just aren't usually my cup of tea.
>>
>>484263291
>getting ragdolled
Unironic skill issue
>>
>>484263291
yeah, we figured out you were a shitter two posts ago
>>
>>484190589
>>484190515
>>484189284
>>484188346
>>484188239
i did this accidentally during an ore mission, ended up doing exactly what we needed it to do and owned bugs left and right from above
>>
r8 my bugs loadout
>OPS
>railcannon
>eagle 500
>autocannon
>incel breaker
>senator
>stun
>medium servo armor
>>
GIRLDIVERS
>>
>>484264468
>railcannon
are you retar-
>inc breaker
nevermind
>>
it's so fucked that it's more likely for bile titans to somehow vomit themselves to death than actually die to whatever you're throwing at them
this game is in such a shit state right now
>>
>>484265051
Just let us blow out their fucking legs, AH. Oh my fucking god. Just let us take them down there since joints are ALWAYS a weakspot.
>>
>>484262630
That would be awesome if I could see a charger more then 5 dick lengths away
>>
>>484266605
you just keep getting more and more retarded lmao
>>
>drop pod impact doesnt kill nu-chargers
fucking why is the game like this. one of em even survived a direct hit from a 500. only way to kill em is rocket gymnastics or railcannon
>>
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>>484260252
Bet the Illuminate will be Tripod/Illusionist spam
>>
>NOOOOO YOU CAN'T JUST TAKE ORBITAL RAILCANNON YOU NEED TO RELY ON OPS AND ONLY OPS
Half the bugshitter maps have scatter, I'm taking the sniper rifle from space, fucking seethe about it you retards
>>
>screaming I NEED STIMS as i'm being chased by half the hive's population with a sliver of my hp left
>suddenly a diver wearing viper commando armour runs out of the fog hipfiring an MG before running up to me and hitting me with a stim
>administering meds
>proceeds to run off into the fog again, firing at anything that moves
This game is surprisingly cinematic when it isn't being a broken, buggy mess.
>>
I tried out the spear since you've talked about it a lot and I was entirely unimpressed. I'll have to try again when the only relevant planet to play on isn't an acid shithole full of cliffs where you can't see anything past the spear's effective minimum range. I'd keep getting locks somewhere in the fog that were probably chargers chasing my teammates but with no way to tell which way they were facing and what exactly I was locked onto, I thought it better to conserve the very limited ammo pool.

>shrieker nest
>blow up one of them
>there's a small cliff between me and the other shroom that covers about 25% of the target
>nope, nuh-uh, can't see that
>allies keep pinging it
I let them down. Someone ran to it and tossed an air strike before I could find a spot where the cliff wasn't in the way.
>>
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>>484267186
We rounded a corner into one he honestly looked as surprised as us. Stun locked, EAT, Recoiless, then stunned again, then we dropped a 500kg. That seemed to do the trick.

Follow me for more pro tips.
>>
How big is the difficulty jump from diff8 to 9? Been staying at 8 all this time. Is it like 50% harder?
>>
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bots 9
steam://joinlobby/553850/109775241231880613/76561198126520852
2/4
>>
>>484267681
Easier. Shitters are in 8. Most 9divers are remarkably competent.
>>
>>484267186
Leg meta. EAT and RR strip the rear legs in one shot, and the front legs in one shot if you walk or dive towards them. Then you finish off with your primary.
But you must walk towards the front legs or it won't work! Swedish code, don't think about it too much.

Or just use the flamethrower to abuse the leg armor glitch. Preferably with stun nades.
>>
>>484267802
join the lobby
this is a threat
>>
they should undo the damage nerf to rovers
>>
>>484262083
You and I both know that's just not gonna happen
>>
>>484265454
Why the fuck are those legs indestructible.
>>
>>484268036
>steam://joinlobby/553850/109775241231880613/76561198126520852
verifying files and ill hop on
>>
>>484267986
This is so gay.

>>484268671
Yeah, I can understand not wanting to let 1 leg kill a bile, but can we snap off two legs to kill it, and have that theoretically be less efficient than headshots.
>>
>>484267609
Spear is for bots and their endless turrets, fortresses and tanks
>>
>>484268470
As a roverwhore an unnerf is unnecessary but appreciated
>>
If titan legs are invincible and we all end up killing dozens of the this, why doesn't the Ministry of War make armor out of the things?
>>
>>484269102
They decay into a fuckton of Oil
>>
>>484269220
Can we make armor out of oil?
>>
>>484268815
>verifying files
Why do we have to verify files after even the tiniest patch? It's 100% every single time they touch anything.
>>
>>484269337
Probably not? it's just very profitable. But what do i know maybe you can make superplastic out of it
>>
>>484268898
But autocannon is for bots. EAT takes care of tanks and turrets well enough if you want to pop those from far away. Just drop a pod and blast 'em twice.
For command bunkers, use OPS or orbital laser.
>>
>>484269641
>EAT takes care of tanks and turrets well enough if you want to pop those from far away. Just drop a pod and blast 'em twice.
>For command bunkers, use OPS or orbital laser.
All that can be replaced with the spear
>>
>>484269446
for me its after everytime i play
>>
>>484269847
Spear means you can't use autocannon or AMR.
>>
>>484268671
>>484268875
>I can understand not wanting to let 1 leg kill a bile,
But that's just the thing. they aren't indestructible and you can kill a bile titan by focusing on a single leg. And not just by using damage transfer to main; you kill it in 7 shots from a quasar which is less than it takes to chunk through the main HP pool. It's just that they have two layers like charger legs, they have 6 armour so your damage is halved, the inner layer has 3 times the HP as the outer layer, and even the inner layer has 6 armour meaning you don't get a damage boost once you crack the armour.
>>
>>484270027
>Spear means you can't use autocannon
Yeah, you don't need it
>ARM
Don't need it either
>>
the spear and incel breaker should be nerfed
>>
>>484270238
Go the fuck back Alexus
>>
>>484222812
>anon discovers that 4chan is a hotbed of tryhard contrarianism
>>
>>484270182
You can make do without them running one means you can pick p much anything you want in your other three slots and still be able to kill everything.
Of course you're mr skillman who runs DCS and headshots all devs, heavy or rocket, on the first shot every time and never gets aim punched and never run into gunship patrols.
>>
>>484270737
I just don't understand why'd you wanna occupy your slots with unnecessary things when one would do
>>
HMG should be belt-fed from a backpack
Regular flamethrower should be slightly nerfed and there should be a backpack-canister fed heavy flamethrower that's stronger than current flamethrower but risky since the backpack can blow up
>>
>>484271006
OK so you're trolling.
I'll just admit you're right and leave.
>>
>>484271362
>OK so you're trolling
By giving you advice?
>I'll just admit you're right and leave
Okay then, keep carrying 8 different things to do the Spear's job
>>
>>484271054
>Nerfing flamethrower
The only reason it is good is because chargers are a buggy (heh) mess.
>>
>>484272018
How quickly does it kill chargers?
>>
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>these are the people who cry about weapon nerfs
>couldn't finish diff 7 with full squad
lol
>>
>>484272256
very quickly specially if aiming at the legs. However bile titans don't give a fuck because it doesn't pen their armor.
>>
>>484272376
That's diff 6 now, actually.
>>
Lobby has one (1) spot open. I had to go poo.
>>
>>484272494
They did that to compensate the increased spawns?
>>
>>484272570
>>484267802
we lost the other one, back to 2/4
come join, fun things are fun
>>
>>484272417
Can the flamethrower reach their bile sacs? Cause that makes killing them with the 500kg much easier
>>
>>484272494
I gave him the benefit of the doubt and assumed he was talking about before the patch.
>>
>>484272376
Reminder a lot of these faggots are complaining about missing the time when the Railgun was the only viable support weapon, and their opinion is automatically invalidated.
>>
>>484273478
That was due to a bug that has been fixed. There is no reason to not give the railgun a buff. I love using the railgun on bots but it is straight up a handicap once gunships start showing up.
>>
What armor do I wear for hot planets? They all look like they'd cook you or give you sunburn in the VC armors case
>>
110mm Rockets still crap?
>>
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>doing some helldives
>match up with a bunch of actually competent randoms
>having a blast
>move to the final mission of the operation
>endless dropping screen
fix your fucking game you lazy swedes, every time I'm having fun bullshit like this happens
>>
>>484273975
They kicked midgame because you were the Raphael of the group
>>
>>484272792
It is literally easier to kill a bile with a pistol then the FF
>>
>>484273941
before patch:
kill tanks 90% of the time, cannon towers 50% of the time
completely missed hulks and chargers 100% of the time

after patch:
kill tanks 100% of the time, cannon towers 90% of the time
actually hit hulks and chargers but don't kill them

it's an overall improvement but they still don't kill the things they never killed, so take that as you will.
>>
>scroll bar in armor and weapon screens
>can't click and drag
Swiggers literally can't do anything right can they?
>>
>>484273739
I agree. But I think the problem is just gunships and not the railgun. It's perfectly fine, and the only changes I'd propose are ease of use related.
I just wanted to point out that most of the complaints about balance are a major overreaction from a very casual group of players. Even before the most recent patch, patches were mostly positive changes. People harp too much on the negative though, and the word nerf has so much power because of competitive games, that people are conditioned to think nerf = thing is complete dogshit now.
>>484274317
>>484273941
No, they're pretty good if you're running a non anti-tank support weapon.
>>
>>484274191
I was literally hosting you double nigger
>>
>>484267589
>>screaming I NEED STIMS as i'm being chased by half the hive's population with a sliver of my hp left
Are you sure you get a friendly stim, and not three teammates who don’t notice you screaming, your red hp bar at less than half, or that you were straight up humping them from the front so they’d surely see the stim prompt?
>>
ah, /hdg/, finally a general with coom- or animeposting
>>
>>484273941
It's firmly in the "usable but better alternatives exist" tier.
>>
>>484272417
>However bile titans don't give a fuck because it doesn't pen their armor
I'm not a scientist but shouldn't the flamethrower penetrate all armors since the heat is still being transferred?
It's deadly against bugs because they're fleshy and subject to internal temperatures, bots don't have that problem because you can handwave as them being made of heat resistant material like some alloys are
>>
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What are they doing down there?
>>
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>>484274841
>>
>>484275236
>geological survey on a bot planet
Lazy swiggers
>>
>>484275248
Argh!
>>
What's the best way to use Walking Barrage?
>>
>>484275157
It should but for some reason it has an armor pen of like 3 or 4? Just like the blitzer has low armor pen. Hell for all i know the the Arc thrower has the same issue too.
>>
>>484275236
is there a single thing in this game that works properly
>>
>>484275527
Throw it on the extract 10 seconds before pelican lands, like all barrages
>>
>>484275527
At a brisk pace while keeping at least one foot on the ground at all times
>>
>>484275704
Purchasing supercredits with IRL money.
>>
>>484275527
it kills bunkers and factory striders well
thats really it
>>
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>>484267589
All me. I wish the visor glowed
>>
>>484275704
There's the autocannon.
>>
>do one mission on the fart gas planet
Alright I've already had enough piss mucus whatever coating my monitor, I'm going back to running through the jungle.
>>
>>484262935
>gets hard tracked and ragdolled THROUGH cover
>weak points don’t matter since aiming reticle is big blob circle and isn’t accurate half the time
skillful and rewarding gameplay anon. I’ll bite when retard Swedes know how to actually finish the mode. For now I’ll enjoy some fucking variety instead of AC/AMR/LC every game
>>
>>484276752
>bugs
>variety
fucking lmao
>>
>>484276752
Sorry anon but I physically cannot force myself to throw the seven millionth gatling barrage or napalm strike on a bug breach
>>
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>>484276626
this dude can't handle the gas, lol
>>
>>484277263
Give me the leaked gas grenades and I'll go back.
>>
>>484277013
I thought the napalm sucked desu, but that could be bc I don't have the flame improvement upgrade
>>
Can't wait for us to fight on Super Earth in some event and everything is covered in thick dense smog because players will never be allowed to see anything
>>
Gas grenades
Gas grenade launcher
Gas mortar
Gas sentry
https://www.youtube.com/watch?v=ljwUlY9WW1I
>>
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Should orbital EMS be able to stun enemies immune to EMS grenades and mortars?
>>
>>484278328
Kinda kino that devs are wasting time on shit like that while the game is crashing and burning
>>
>>484278359
Yes. It also needs bigger AOE and duration.
>>
>>484278359
It would boost its usage for sure.
But it's already good.
>>
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>>484267802
nice video gaming
>>
>>484278402
In their defense, a 2d artist probably isn't slowing down their work pipeline to add stuff like this. Probably.
>>
>>484278684
You can do something like that in 10 minutes or less, the issue is that someone has to add it to the game, which risks breaking things, especially for swiggers.
>>
>>484278402
>all devs do all things
>>
>>484277013
I dunno man, I feel like I've been free to experiment with different stratagems with bugs.

With bots, two of your slots seem pigeonholed into Eagle Airstrike and AC/AMR/Laser
>>
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>>484278402
they need to sell liberty helmets
>>
>>484277412
It's pretty amazing with the flame improvement upgrade. Plus its an eagle so you can drop 3 per bug breach.
>>
>>484278828
oh for this it's an easy add, it's just placed into the library with all the other videos. There shouldn't be any conflicts at all with it since it's just playing looping videos. I think we can even replace them ourselves so we can have in-flight movies.
>>
>>484279023
I want to try it but that means collecting like 2000 samples
>>
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>>484279007
>>
>>484278864
yeah, I guess for HD2 it's more like all the devs do none of the things
>>
>>484279069
Someone should mod it to play that musical from Starship Troopers 3
>>
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>>484277981
I must be the only helldiver in existence to regularly use the gas strike. The cool down is so low and the hang time is long. Great for breaches and long lines of enemies moving towards an objective you are holding.

Only problem are teammates that see a red line see the gas strike tag see the large green cloud. Then decide to walk into it anyways. I really wish that shit was neon purple. Unmistakable.
>>
>>484278359
It should be large and only inflict EMS on the targets within not be a constant field. That way helldivers can move through it uninhibited.
>>
>>484279282
Well they fire rockets pretty well in mass
>>
>>484279439
I use the gas strike on bots and I've been kicked for it before because retards can't comprehend how to use it
>>
IS there some kind of macro program people run? I just a dude through 3 stratagem so fast and clustered they made the predator tringle.
>>
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>>484279208
...you're not fully upgraded and maxed out?
>>
>>484279439
I'm considering running Gas-Orbital Stun as my bug breach clearer.

With AC Sentry/Spear for cracking hard targets.
>>
>>484279847
Tried it and it's overkill. No need to waste the slot for ems. Anything caught in the cloud will almost certainly die before leaving it. With the exception of chargers/hulks/tanks which it really isn't designed to tackle. Their HP is so great they could sit in the whole thing and not even notice.
>>
>>484279810
No, I've been playing for like a month
Almost always solo since my friend bailed
>>
Why do the leaked Illuminates look like JUST'd methhead versions of HD1 Illuminates?
>>
>>484280119
just dive 6s/7s with randoms and full clear the maps. its fast and piss easy unless you cant backpack retards.
>>
>>484279637
Share esoteric knowledge
>>
>>484280409
Use it to kill chaff.
>>
>>484280390
7 is a pretty comfy difficulty imo
>>
MG/HMG? no thanks
salwart? thank you
>>
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Tomorrow the timer for the sloppa shop ends, this is the timer that was randomly changed to 4 days out of nowhere.
Are we expecting anything? New skins? Surprise content? Or just swedes being swedes and they set it to 4 days accidentally
>>
>>484275527
Not like this.
>>
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>>484279810
NTA, but I'm not even fully upgraded. Some of the upgrades really are just leave me with a feeling of why bother? And, even then they kinda just don't fill the need the for my main go to stratagems.
>>
>>484280665
likely it's so they can a rotation that lasts three days, then 2x two days so they can release a new batch alongside the warbond
>>
>>484280390
I play 6 basically because I can reliably engage, 7 and after it's mostly sneaking and not really fun
I just kinda hating playing with strangers so when my friends bailed I just keep doing solo
I did the same thing in VT2, but I had decent bots there to compensate
>>
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>>484280634
Running around with the Stalwart makes me imagine I'm one of these niggas and I appreciate that.
>>
>>484280665
>Tomorrow the timer for the sloppa shop ends
Wait have they finally seen that a catalogue shop would be better?
>>
>>484280409
>kills everything below hulks in 1-5 seconds
>most spammable orbital
>works as a fog wall so reduces bots accuracy
>destroys fabs on the landing
>friendly fire only kills absolute inbred braindead retards and can be used to spam stims for stamina, speedboost and damage reduction with experimental infusion
It's great.
The only issue is that it's also great against bugs and it gets boring running it all the time.
>>
>>484279439
More that the visual effect fades but the damage patch remains, sometimes for minutes at a time
>Why?
Sweding coding.
>>
>>484280409
Use it to kill detector towers
>>
>>484280863
In the past didnt they just set the last set to be 3 days so the new one coincided with the timer? I dont think we ever saw the timer being fucked up for sets midway through the chain. Youre probably right though.
>>
>>484281014
>everything below hulk
Zerkers walk through it fine, you have to spin plates staggering them individually to keep them inside long enough for them to die (along with the damage they take from you shooting them).
>>
>>484281424
Not just berserkers but it's a crapshoot whether it actually kills devs too. If they're standing still inside for the full duration it will kill them, otherwise they come out damaged.
>>
>>484274317
The problem is that the rockets consider scout Striders to be extremely high priority targets
>>
>>484281014
>>most spammable orbital
I thought that was barrage
>>
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>d9 bug breach between me and the main objective
>throw napalm eagles, gas strike, 4 incendiary grenades
>decide to run through it like a psychopath, while 6+ bile spewers, 3 bile titans and 4 chargers are all aggro'd on me
>spamming stims with experimental infusion
>survive getting puked on and run over while intoxicated and on fire
>call orbital precision strike at my feet
>x98
>survive and clear main objective while wave is fully suppressed
>>
>>484279282
oh shit anon with the zingers
>>
>>484281278
i think last time they just ignored the rotation and cut short whatever was available at the time
>>
>>484280634
Stalwart is fine against bugs if you have an AP3 primary, it's just useless against bots.
>>
>>484281897
Experimental stims really bring the best our of you
>>
How's HMG for bots? Trying to get away from the same old loadouts.
>>
What did they do to the gatling barrage? I am actually seeing it in games.
>>
>>484282507
You call it on a bot drop as soon as you see the flare in the sky and can solo it by yourself.
But it's boring ngl.
>>
>>484282664
I meant the man portable, not the emplacement.
>>
>>484282585
The shortened the cooldown, increased the armor pen, increased the fire rate, and doubled the amount of lead sent down range
>>
>>484283205
Ah, my bad.
It's good and fun.
A bit ammo hungry and with massive recoil and sway.
>>
>>484282507
Very good. You can kill Devastators like they're nothing, it ignores Scout Strider armor, the high DPS can mop up Berserkers, the armor pen lets you shoot down Gunships, and with EMS assist you can blow up Hulk eyes. You just have to be super careful about your ammo, that's why most people run it with Supply Pack, if you stack it with Engineering Kit you'll have a pretty good time.
>>
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oof

enjoy being abandoned by the developers so they can work on a 'huge content drop' next year to generate a big press bomb and draw back players because that's the corporate strategy these days :)
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>>484234431
One fix.. i tired boss
>>
>>484278359
It would make it actually useful at least.

>>484279439
I use the brap strike and napalm all the time, usually at the same time for making DOT puddles.
>>
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>>484284127
>these numbers 2 weeks into AH's 2 month Swedish Siesta
Its over.
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>>484281861
BRAAAAAAP is only 5 seconds longer.
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>>484234431
>now functioning as intended
You guys are celebrating too early
>>
>>484283361
I started running it against bugs, and I've actually enjoyed it quite a bit.

I was thinking vs bots, HMG, Personal Shield, Orbital Brap, and OPS - just to use something a little different.
>>
>>484284975
It completely fills AC and RR so don't start coping with the "magazines" bullshit.
>>
>>484278359
Yes.
>so here were my options
>A) dive to cover, drop OPS on the tank and take it out along with half a patrol of devastators or
>B) EMS strike, take the tank shot to the face and die
>should have gone with 'A'
>>
>>484284127
that's really good for off hours on a monday
>>
>>484278359
EMS mortar and airstrike should both affect enemies usually immune to stuns. I dont understand why they overpunished EMS simply because stun grenades existed and made titans jokes.
If you can set up an EMS mortar and defend it on a point and it actually hits a titan you should be rewarded
>>
Kicked some zoomlet after extraction because his dumbass decided to throw a gas stratagem on the ship before we could get on the ship.

Worst part is? It was 4 chargers and a BT. Retard.
>>
>ANOTHER infinite loading screen
I hope every swigger gets raped by Jamal and his buddies from Syria.
>>
>>484285629
>that’s really good
What are you basing that off of?
>>
>>484285856
Your kick did nothing sadly. He got all the rewards if the pelican set off, and if it didnt, he still gets the medals for a "win" if hes kicked after you complete all objectives even if he didnt get to evac
>>
>>484286039
It is what it is. I want him to feel some shame. I even told him why I did it.
>>
>>484285812
It's weird. They have this elaborate armor system, but stuns are a binary?
>>
>>484285812
Because they all do the same effect. Any changes they make to one will affect the others
>>
>Decide to try a morning operation on Esker for once just to see how bad it could be.
>The desert sand was actually dunes of sulphur powder all along - everything is fucking piss yellow and the sun + acid rain fog makes it even worse.
And with that, I will never again play a daytime operation on brap biomes again.
>>
>>484286158
They dont have the same effect though do they?
Stun grenades emit a flash that stuns everyone in the radius.
EMS mortars explode into a "cloud" of ems particles, constantly slowing anyone within range while the cloud exists
EMS orbital drops a bigger cloud of EMS, slowing anyone within range.
The EMS strats atleast very clearly have different effects since the stun grenade doesnt have a field.
>>
>>484265454
but then you'd have a reason to take non AT support weapons on bugs since you can now accurately laser them to death
>>
>>484285856
Based zoomer.
Inhale the brap or fuck off.
>>
>>484286158
I bet the swiggerrs structured their data such that having levels of stun like there is for armor would be a massive refactor.

Premature optimization might be bad, but you'd think they might consider that "maybe we want to differentiate small stuns from big stuns"
>>
>>484286431
skissue
>>
>>484286518
>Premature optimization might be bad
I don't think there's a single situation where doing it the right way is any more difficult.
>>
>>484239018
Anyone saying AT rockets for bugs over 500kg is retarded until they fix the glitch where BT take no damage on headshots. 500kg/OPS are the only reliable way to kill these fuckers due to that bug
>>
>>484286952
I don't think making stun an integer or something instead of a boolean is a giant ask. However, refactoring their codebase for all the enemies to do this at this point, and making sure there are no regressions isn't the easiest thing in the world.
>>
>>484287137
Letting an AC sentry wail on them?
>>
>>484279439
Gatling barrage was so overbuffed it made gas just straight up worse in every way.
>>
>>484287137
>500kg and OPS reliable
>bile titan can decide to walk at your retard teammate at random causing them to miss
sorry sir Railcannon gods never miss
>>
>>484287908
You could good bring OPS/500 + Railgun, and dedicate your other two slots to hoard clear.

Somebody is going to be running a launcher or flamethrower for chargers anyway.
>>
Dont go to reddit and read the playerbase falling like a rock cope post. You might want to kill yourself after reading the stupidity of some of the responses.
>>
>>484288127
If you want a bigger laugh, go on the official discord or even the leak discord. So many bootlickers on there that get upset at you for pointing out a valid flaw.
>>
>>484288127
Because it's not a SBMM PvP game, it doesn't need a massive playerbase to feel "normal".

They probably expected something like 20k concurrent at launch, and 2k after a few months like the original Helldivers.
>>
>>484273941
it's a coinflip whether it strips or kills a charger
bring a backup anti-tank option
>>
Idea: Orbital gas barrage
>>
>>484288381
>2k players concurrent maintaining the jobs of 120 employees
Ah youre one of the retarded repliers I see. Its not about the game still "feeling alive". its about Sony tightening AH's balls in a vice as soon as the game stops being profitable to use an 120 strong staff on its production.
At which point the updates will slow to a Darktide tier crawl as the staff get placed on making a new game and essentially setting HD2 to maintenance.
If they actually got HD1's numbers on launch after 8 fucking years and Sony support the game would be end of service within the year.
>>
>>484289129
Other than a new faction, I find it hard to see how the Swiggers could claw back playerbase at this point. Don't get me wrong, I'll still play this garbage for a while.
>>
>>484279439
the gas DOT persists after the cloud has largely visually dispersed, it's the same kind of annoyance that flame tornadoes have going on where you think things are safe then nope fuck you
>>
>>484290165
Is there any reason to use orbital brap if you have the fire DOT ship upgrade?
>>
>>484289574
>Other than a new faction
That is literally what they are doing right now.
>>
>>484290481
eagle airstrikes share cooldown and rearm timer, while orbital strikes have independent cooldowns and don't share a cooldown with eagle. there's also differences in how well they can land their payloads on different locations, with orbitals generally being more reliable it's always fun when eagle dumps her payload on a plateau because she came from the wrong direction
>>
>>484290481
The fire DoT ship upgrade is only 15% on stratagems. With the way AH calculates increases its not a crazy increase. Its basically negligible on the flamethrower. And doesnt help the incen mines or napalam hit a threshold where they become way better. In all likelihood in the scenarios where youre dropping napalm you were going to kill the enemies there anyway. It doesnt do anything to help entrap chargers or the smaller tough bugs in its radius.
>>
>>484290481
>>484290826
don't think it's a dot upgrade, think it's a direct damage upgrade. i remember chargers dying faster after buying it. i give this a 10% chance of being a hallucination on my part but that is how i remember it
>>
>>484290629
That's what I hope they're doing, but they've been pretty retarded too.
>>
is there really reason to be hopeful for the illuminate? they'll probably release in the same buggy state as everything else in the game and people will come back for one operation, then leave forever again.
>>
>>484292332
Bosses will save this game, not illuminates
>>
>>484290481
Orbital gas strike can kill detector towers. I don't think that eagle napalm can.
>>
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>>484292687
What incentive would this game have to farm bosses?
>>
>>484292957
The challenge? Is that not allowed in gaming or?
>>
>>484292687
This. People want to fight Magnus the Pussy Fister, not launch a nuke for the hundredth time.
>>
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>>484292332
You can bet it will be buginfested, unplayable garbage on release, and discord trannies will still defend it
>>484292687
Porn mods will save this game.
>>
>>484292332
Illuminate wont save the game, they'll be an even more cancerous version of the bots and after the hype wears off the game will be even more dead.
Even worse, after the initial fresh factor wears off no one who sticks around will play them unless forced by MO just like bots
>>
>>484293180
it'll really filter the retards who can't into reversed directional controls
>>
odds I post a lobby
evens I play Tales of Androgyny
0, I beg for a lobby
>>
>>484293037
>Is that not allowed
people go to play on the hardest difficulty in the game and then bitch so much about there being too much of X or Y spawning they get the developers to reduce how much X or Y spawns instead of just playing on a lower fucking difficulty where fewer X and Y spawn. They don't want challenge, they want a power fantasy that strokes their ego.
>>
>>484293302
i doubt they'd carry that over to 3D, they wouldn't be able to clear a trivial mission with it
>>
I would like to cite this example as a case in support of the one anon I saw who said that enemy projectiles are not actually projectiles but just particle effects that cover for the hidden dice rolls under the hood that determine if any projectile fired at a helldiver is going to be a hit or miss.
>>
>>484287674
>deploy autot and rockett at the lip of a valley that overlooks most of the map
>titan patrol, both turrets pummeling it
>literally walks the 1000 meters over to the turrets and smashes them one at a time
yea about that...
>>
I saw a guy with gatling, air burst, and naplam strike. The rest of us had 300 kills he was 650 easily.
>>
for me, it's the MA5

>>484293074
We've had coomer mods for a hot minute and it doesn't make the game more enjoyable really
>>
>>484294472
>for me, it's the MA5
Why did they pick the worst weapon in the fucking game to replace
>>
>>484294839
Libpen is good, try playing above diff 5
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>>484294994
>>
>>484293459
You need meds.
>>
>>484295264
He's literally right and there's evidence of it here so
>>
>>484295527
Don't care. Put bosses in the game.
>>
>>484293037
What challenge? This shit will be solved in 24 hours.
>>
>>484296007
Great bait. Go next.
>>
>>484294994
lmao
>>
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>got every ship upgrade
>almost finished every warbond
The fuck am i supposed to do after?
>>
>>484296143
Play casually and/or take a break. What kind of answer did you expect? You know what content is included in this game, did you expect any of us to pull the curtain back and show you a hidden expansion that you've been missing out on this whole time?
>>
>>484292957
>>484293037
it's just really cool. lore-wise too. that thing has a name
>>
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>>484296143
Isn't it obvious? Play the game.
>>
>drop in to survey mission
>one guy has stalwart and supplies
>another has spear
>third has queso
>I take HMG and supplies
>spearbro, stalwartguy, and I roll around together while queso retard fucks off
>absolutely shred everything, between me and stalwart we keep spearbro topped up on missiles
>have fun and chat a bit between breaches
>finish and return to ship
>quesocuck was host
>host has left the game
WHY DOES THIS ALWAYS HAPPEN. The fucking in game friends system doesn't work either. I hate swiggers so much it's unreal.
>>
>>484296098
Retard.
>>
>>484295264
They've literally reduced the amount of chargers and bile titans that spawn on high difficulty bugs TWICE because people complained so much about there being too many. Just look at it logically:

The higher difficulty you go the more heavy enemies spawn
Many people don't like that there are so many heavy enemy spawns on the highest difficulties
The solution to their complaint is already present: lower the difficulty to one where the amount of heavy enemies that spawn is acceptable
And yet they absolutely refuse to just lower the difficulty, they instead insist that the highest difficulties need less heavy enemies. Why is that?
The only answer is that they want to the ego boost of being able to say they can play and clear the highest difficulties in the game. They cannot stand the thought they aren't good enough, or that they aren't the kind of person who can deal with that kind of difficulty, and it's not them who are the wrong fit, but the game.
>>
I have discovered a 100% accurate litmus test on judging whether or not somebody will be dead weight on your mission, and that is simply if they bring more than a single eagle stratagem.

Keep an eye out, you'll see what I mean once you start looking for it.
>>
>>484296682
You're so unbelievably IQ, I'd be wasting my time actually formatting an argument that you couldn't understand. You'd just be arguing to argue a point you wouldn't even get. I gave you the fair shake and said you were baiting. If not, actually rope.

>>484296869
I want bosses. I don't really care.
>>
>>484296624
it works if you turn crossplay on (i have a hunch they left it broken out of spite for the PSN debacle before leaving on Swedish siesta)
>>
>>484297091
>it works if you turn crossplay on
Say sike right now
>>
>>484296972
No, he's right. If you don't like heavy armor spam but still want to fight large volumes of enemies, drop down to D7. If you are annoyed by the addition of behemoth chargers to the spawn tables, drop down to D6 because only regular chargers will spawn at that difficulty. I started playing on D9 by default just because the game feels a lot easier than it used to be, and I was a lifetime D7 diver before behemoths were added and heavy armor was reduced.
>>
>>484297231
I want bosses, what's not coming through?
>>
>>484297172
Not him but it's been that way since launch for me, I always have crossplay off unless I want to check to see if I have any friend requests, then I'll flip it on and then turn it back off when I'm done.
>>
>>484297375
>>
the series is just supposed to have bosses. they're going to be huge and it's going to be amazing
>>
is every patch going to be a monkeys paw made up of irrational nerfs, 10 bugs for every 2 fixes and some social/friends list shit no-one asked about
>>
Eruptor should be a three hit kill on a charger's butt, or four on a behemoth. I just found a bugged behemoth that was stuck in an idle animation and I put 12 shots in it before it died.
>>
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>>484298230
>is every patch going to be a monkeys paw
Yes.
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eruptor should fix my marriage
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>>484296869
I dont really understand posts like this that completely miss the entire point of the complaint against chargers and titans. Its kind of unfathomable this many months into the game. You cant be this retarded and dense. I refuse to believe it.
Bots are unfun but they allow a ton more options because their heavies can die to a ton of things and quickly even if its not optimum. This was shaken by gunships existing but still allows a decent breadth of options.
Go to the bug front. If you arent taking a flamethrower, SPEAR or RR (and diving forward) you are fucked against chargers and titans which become literal stopgap filters at those difficulties.

Guess what. If you bring a copy paste strong AT loadout to Bugs d9, its fucking EASY. ITS ALWAYS BEEN FUCKING EASY. The only time it wasnt easy was when they completely fucked up spawns and you could have missions where 5+ chargers spawned directly behind you on loop and that was ages ago now.
The complaint isnt "boohoo chargers and titans exist", its "boohoo chargers and titans only get killed by a couple weapons and stratagems and taking the same thing over and over is boring as fuck" and if you try and take some picks away from the heavy AT options you simply end up running around like a fucking pleb while you wait for someone else to do your job.

I cannot fucking believe anyone thinks the complaints are about heavy enemies existing and not that they require hyper specific loadouts when thats always been the issue
>>
>>484296972
Soulcuck go and stay go.
>>
>>484298415
Sometimes explosive damage is bugged on charger butt, not even sure what trigger it. I usually do kill them around 5 shots or so but still sometimes it's less
>>
>>484299120
>dark souls created bosses

Yeah, hit the nail on the head. Reckon you're about 93 IQ at best.
>>
>>484298965
Bile titan is the only true AT hard gate keep.
You can just shoot charger ass to kill it
>>
>>484298965
Did you know the enemy spawn list in difficulty 15 in the original helldivers was almost exclusively the heaviest armoured units that could only be killed by a very tiny selection of weapons and stratagems? The people who played on that difficulty fully knew this and fully exploited this because they understood that's what they signed up for. The hardest difficulty in a game should require the most specifically tailored loadout to that difficulty. If you want to use a wider variety of weapons and not be gimped there is a solution to too, which is the exact same solution: reduce the difficulty you play on to where a less focused loadout is viable.
>>
it is in no way optimal and probably isn't even the smartest move to make but diving then twisting to pump autocannon rounds into a chargers ass feels amazing
>>
>>484298965
They just need to fix hit registration bugs on titans and chargers, and everything will be fine as it is now. Titans sometimes just don't take damage at all, while chargers don't take explosive damage to their lightly armored parts. The problem really is just chargers for the most part, a lot more non-AT support weapons, and primaries, would be viable if they were vulnerable to explosives.
>>
>>484299434
>You can just shoot charger ass
In situations where you can comfortably reach around and shoot the butt absolutely. But in D9 and especially after they increased horde spawns per bug breach you very rarely have the time to do that maneuver unless youre using stun nades which are finite.
You need something to very quickly kill chargers to avoid the loop of avoiding chargers and waiting for someone else to deal with them. Which is why the EAT/Quasar/RR meta pre 6 week patch was atleast somewhat comfortable, and the current flamethrower excels at with behemoths. But if you take the flamethrower you rely on someone else to titan hunt when your anti titan stratagems are down which happens more often than you think since titans are still a common occurence even on the lower spawn seeds.
Theres multiple ways they could open up titans and chargers to allow more open weapon options while keeping their TTK similar (more options, same challenge) but they just dont, meanwhile you can kill or disable a hulk effectively in 3 completely different approaches depending on weapon and tanks have their weakspot just right there on their turret
>>
>>484299867
Hi anon, I know youre just regurgitating shit you found online but I think you'll also note that in HD1 the anti tank everyone took killed everything in 1 hit, and the real frustration and challenge was in the game spawning heavy enemies endlessly. Not that the heavy enemies were actually hard to kill.
>reduce the difficulty you play on to where a less focused loadout is viable.
Complete non answer which I expected. Is the final solution that the hardest difficulty is easy as fuck but boring if you take the right loadout? You think thats what difficulty should be? Because thats D9 right now. Its not difficult in the slightest unless you specifically gimp yourself.
>>
>>484190923
Star Marshal is the only rank that matters
>>
>>484301641
Why?
>>
>>484300429
Imagine you have enemy unit, let's call it.. a stampeder. This stampeder enemy is very heavily armoured all over expect one small spot. Now let's say you have weapon A that's capable of killing this heavily armoured enemy with 1 single shot anywhere on it that takes just 1 second to apply, and you have weapons B, C, D, E and F that can also kill this stampeder type enemy but they have to hit that one small unarmoured spot and it takes 5 seconds to do so. Weapon A is only good against the stampeder, but weapons B through F are good against all the smaller enemies.

Which weapon is the playbase going to pick to kill the stampeder? They're going to pick weapon A, and they're going to say it's the only viable pick because 10 stampeders spawn at a time on higher difficulties and if you aren't killing them in one shot each in 1 second each you're gimping yourself or being a burden on the rest of the team. So now weapons B through F are basically non-existent on higher difficulties. This is the scenario you've described, no?

So then your solution would be to make it so weapons B through F can kill the stampeder in 1 second just like weapon A. That would make them viable because they can all handle the volume of stampeders that appear in higher difficulties. Now you can bring a nice big variety of weapons and not have to worry. But the problem now is nobody would take weapon A because why take weapon A which is only good against one enemy when you can instead take weapons B through F that are now good against all enemies, including this hypothetical stampeder enemy. This is exactly what is happening for bots. Nobody takes heavy AT because why would you ever take the limited ammo, limited use, limited application options when you can instead take the weapons that have a much wider application against more threats.

Difficulty is a measure of how many mistakes you can make before you lose. Poor loadout selection is one of them.
>>
BUNCHA YAP
>>
>>484302525
>So then your solution would be to make it so weapons B through F can kill the stampeder in 1 second just like weapon A.
Who are you quoting? Your entire fallacy relies on this one bad faith point. Weapons B through F should be able to kill it in 3-5 seconds, given good positioning, and that would still leave A's instant kill that doesn't rely on positioning to be a desirable niche.
>>
>>484302525
>So then your solution would be to make it so weapons B through F can kill the stampeder in 1 second just like weapon A
Completely wrong. You design enemies in a way that have multiple avenues of destruction. There is no weapon B through F for Bile titans. There is weapon A, Weapon B (which is bugged and doesnt work half the time) and then a multitude of weapons that dont even register as viable because it would take multiple minutes of usage to kill a single titan. I already brought up the hulk as a good example of allowing weapon variation. You have the eye, the heatsink and the limbs, each of which can be dealt with and kills the hulk by a multitude of different support weapons (and HMG emplacement), with the most "skilled" option being the quickest but the other options actually being viable.
The rest of your point again doesnt answer the simple question of: Is your idea of difficulty that you take a specific loadout and then its really easy? D9 doesnt punish you any harder than any other difficulty for your mistakes. In fact deaths become more valuable tools as you go higher up because a death goes from a hunter squisher to a titan and charger knock out tool. HD2 isnt a game that makes lives more limited to increase difficulty. Your point is fucking shit.

I just want to type that one more time for you. D9 is not punishing, it is not hard by design. The only time it was ever a clusterfuck was when they broke spawns beyond a joke. You take the good anti heavy loadout and then its a breeze where dying to anything but teamkills is on you like every other diff and even then you are allowed 5 deaths each if you need them. Stop pretending D9 is hard and stop pretending anything you said applies to it. Youre still arguing that the hardest difficulty should be a loadout check and nothing else.
>>
>>484302946
but anon,
>>484300429
>the real frustration and challenge was in the game spawning heavy enemies endlessly
meaning you need to kill them as fast as possible or get overrun. You can't rely on a weapon that takes longer to kill them especially since
>>484300130
>you very rarely have the time to do that maneuver unless youre using stun nades which are finite.
>You need something to very quickly kill chargers to avoid the loop of avoiding chargers and waiting for someone else to deal with them.

The player base is always going to choose the fastest option and all other options are always going to fall by the wayside. That's how difficulty works; the more optimal choice is the only choice the higher you go. If you want to use less optimal choices play on a lower difficulty.
>>
>>484303628
not that anon I don't disagree with your argument that d9 isn't punishing or whatever but there's efinitely more than one way to kill a bt
titans can be cleared by 500kg, orbital precision, 380mm (requires luck lol), railcannon + sac pop, multiple strikes from rocket pods, the autocannon and rocket sentries, EAT, RR, spear, and quasar cannon, and they can also be induced to suicide using shield generator emplacement, tall terrain, or other titans' bodies.
>>
>>484303786
>That's how difficulty works; the more optimal choice is the only choice the higher you go. If you want to use less optimal choices play on a lower difficulty.
Difficulty should actually mean more difficult. The hardest difficulty should actually be hard and not a loadout check. D9 and especially D9 bugs is EASY. What youre arguing right now is that the hardest difficulty should be easy but boring when you take the good loadout.
Youre out of your fucking mind.
>>
>>484303786
You're just being disingenuous and making bad faith arguments based on dishonestly extrapolating what other people are saying so I'm done with you. You should grow up and learn some nuance instead of treating everything in life like an on-off switch when you don't get your way.
>>
>>484303976
>Difficulty should actually mean more difficult.
And how exactly should this be achieved? How do you make it more difficulty while still allowing you to use any possible combination of options and not end up being a burden?
>>
>>484304228
How many seconds could your asshole hold out with a machine gun firing into it, anon? Yours would probably hold up longer than average, considering all the abuse you've already put it through, but I want to know.
>>
>>484303893
>titans can be cleared by stratagems
Yes? Thats a given anon.
Youre essentially agreeing that your loadout needs to be orientated towards heavy killing which is my point. Pretty much my entire loadout in D9 bugs is dedicated to heavy death aside from my primary and secondary. Thats kind of my point.
>>
bot shitters talk big when they fail every mo (lol)
go back to your autocrutch front
>>
>>484304228
>still allowing you to use any possible combination of options
I dunno maybe the devs should read their fucking notes when they made the bots which somehow have multiple heavies that can be approached differently by different support weapon variants and actually be taken out in a relatively quick time span.
>>
>>484260685
>The catch is that it will only work if the player calling the resupply has SPM unlocked.
oh ok so its not tied to the weapon anymore.
this surely was intended and isnt a band aid spaghetti fix
>>
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>>484187135
Why the fuck are bugs ramped the fuck up to the point of being annoying to play while bots have been neutered into irrelevance?
>>
>>484191382
Any time there is a cool biome it's gone after a day, one of the highland ones was amazing on bots with night thunderstorms. Phact bay is the exception to this.
>>
>>484238759
You put more thought into the worldbuilding than AH does. In a Swigger's mind, Super Earth = Fascist = dumb, inefficient, evil.
>>
>>484304870
They tried to break up the anti-tank meta by reducing the amount of heavy spawns and increasing the amount of chaff enemies against bugs, but they fucked something up when they added Behemoth spawns at the same time. So functionally both chaff has increased in number AND they've magnified the number of chargers. The one thing where the bugs have gotten a bit easier is the number of Bile Titans has been reduced.
>>
>>484305335
Yeah but the bile titans sometimes don't take damage and the behemoths are the old charger strength of needing 2 EATs or using the leg meta shit. You'll see behemoths all the time and probably 2 or 3 bile titans at once and feel like you're just doing no damage to any of them. Chaff amount feels the same.
>>
>>484290481
Orbital Brap Strike has almost no cooldown and can destroy most bot buildings. It's great for cropdusting fabs. Poot and scoot.
>>
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>get home from work, random quickplay
>join up with a level ~25 newbie hosting, other two are higher level but sub 100
>second mission is a nuke hatcheries mission, game bugs out and gives us constant back to back bug breaches with no downtime starting at the second drill
>webm related
>third drill, chaos is still ensuing, terminal bugged out and only the newbie lobby host can use it
>runs in and sacrifices himself to complete the final objective, must be a kino moment for a new player such as himself
>next mission is a geological survey
>second survey bugs out, terminal broken for all four of us
>we decide to scour the map for super credits and super samples and wait for emergency extract
>while waiting, aggro as many patrols as we can see from extract and fight off all the breaches
>timer runs out, emergency pelican lands
>scramble to look for samples, I check the mini map
>no sample icon
>no samples collected according to the map UI
>we waited all that time for nothing except 30 super credits
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Took a break from helldivers for a while, but jumped back in today and had a fun time. Spear is fantastic all around. It just makes bugs fun. I even brought a Patroit mech on one mission that ended up being useful. Later, I brought a grenade launcher + jumpack combo to a nest mission to shake it up and pulled off some sick jumps to and from a shrieker nest. I hope the next warbond isn't shit so I have stuff to spend my medals on.
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I want to buy viper commandos for the booster, but hate everything else in the warbond. I will just abstain I guess...
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>>484305954
>the behemoths are the old charger strength of needing 2 EATs or using the leg meta shit.
There is a spot you can one shot them. Can you find it?
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>>484307751
>not digging the predator aesthetic
Slack jawed faggot behavior
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>>484307789
is this a rhetorical question, or are you actually asking?
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>>484305954
>Yeah but the bile titans sometimes don't take damage
I was wondering this, I had a titan or 2 absolutely eat a rocket no problem
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>>484307996
I perfer the military tacticool aesthetic over muh Vietnam. Sorry not sorry.
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>>484307751
the liberator in it is actually decent
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>>484308251
It's in the patch notes known issues section so hopefully it'll be fixed soon.
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>>484305335
I honestly barely even notice behemoths because they are trivialized by a stun nade + 500kg/OPS on their heads. Only when the seed is charger seeds does it become problematic, but that's the charger seed.
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How do people complain about chargers and BTs still when the spear one shot headshots both of them. Literally get good and headshot them with the spear, you clowns. It's not even hard because of aiming, it's about not having dogshit positioning.
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>>484300130
I don't see why shooting charger butt is difficult but shooting Hulk back is easy?? You do know that hulk have better turn tracking that behemoth/charger and won't expose their back easily if they are chasing you. Your argument can be applied for hulk so that everyone has to AMR, LC, HMG, AC, railgun for hulk because it's the most efficient method for hulk and other shit aren't viable. Do you know that tank heatsink also has armor and very high durability value so most weapons can't kill it at all or take a very long time (like 2-3+ full mag worth of shot)
>>484303786
Okay, if the D9 is too easy with the right load out, then the answer should be nerfing the "right load out" not buffing everything else so D9 is easy with every load out. What if flamethrower stop killing hulk/charger by shooting at the armored leg then??? Would you agree with that or do you think that is ruining the game further. I might already guess your answer though.
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>>484309215
This. People are just braindead. Bugdiving has never been easier.
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>>484309284
It's even more braindead with the resupply now giving you all 3 spear missiles back. You have 13 fucking dead chargers and BTs if you line them all up to be headshots, even more if there are ammo blocks nearby. And this is possible from over 200+ meters away. Stop using the fucking quasar, you retards.
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>>484302525
Because weapons B through F can't kill the Ultratall Stampeder plus and so they need weapon A
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>>484308228
It's not rhetorical. There IS a spot you can hit a behemoth with an EAT/RR/quasar to kill in one shot. I know what it is, I'm asking if you can find it too.
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>>484309608
and no it's not abusing the leg bug to hit the inner leg through the armour.
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>>484292332
>is there really reason to be hopeful for the illuminate?
No. It will be +20 to 40k more players for about a week or two and then back to sub 20k players when the hype chaser players have gotten over it. Pub quality will go straight down the drain too because it will be full of absolute shitters in all factions' games.
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>>484309608
the armored plates on their ass (while walking forward)
why are you doing this?
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>>484309891
I think it could hit 100k with a new faction. Will quickly fall back down though...
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I guess a disidents faction taking one or three planet wouldn't be a problem since the player aren't coordinated enough to take them out anyway.
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>>484309489
>It's a quasar + diaper shield autist brings their bread and butter combo to a hot planet episode.
>Proceeds to shit out a single quasar shot (that misses) every other minute at most.
It's all so tiring.
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>kill spewers po
>no spewers spawn
Do I need to go to a different planet or something
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>>484309951
Good, you know. I'm asking because I want to know if people are willing to experiment and test things and find solutions or if they're just going to blindly follow people claiming things are worse than they actually are.
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>>484308420
tenderizer but worse
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>>484310258
They (the orange ones) tend to spawn on specific biomes. Deserts and jungles in particular are pretty common places you'll encounter them. I've seen them show up on the brap/Esker biome, and on the cloud jungle/Nivel biome.
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>Failed to join lobby
>Join next mission
>Infinite loading screen
>Alt F4

Swiggers.
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>>484310614
>They (the orange ones) tend to spawn on specific biomes. Deserts and jungles in particular are pretty common places you'll encounter them. I've seen them show up on the brap/Esker biome, and on the cloud jungle/Nivel biome.
Isn't the PO for the green ones? prettys sure I killled the yellow ones
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>>484310258
getting bile/nursing spewers is always just running enough missions until you finally get a seed
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>dude just walk forward lmao
Fuck off
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>>484309284
actually the easiest bugdiver patch was when stun grenades worked on BTs and you could easily 2 or 3 shot (I forget) them with the Patroit exosuit
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>>484310738
I dunno. I just automatically assume when people are looking for bile spewers it's usually the rarer spawn of the two. And the orange ones tend to be the harder to find variant since the green ones show up on more biomes.
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>illuminates confirmed to invert your controls like HD1
The masses are going to hate them, aren't they?
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>>484311808
I'll call Putin myself and tell him to invade the false country of Sweden immediately.
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>>484310535
i see, yeah people kinda just take things at face value and not test things first
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>>484311808
>Doing a objective while your three stooges teammate trigger enemy reinforcement somewhere else
>Slipstream rupture detected.
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I hate sweden that is all
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The charger's butt is now armor level 3 but is 0% durable
The BT's bile sac is ap3, has tripled health, but is now considered fatal
Congrats I just fixed bugs. You can now use almost any support weapon you like against armored bugs
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>>484312768
Just increase spawns then I would fuck with that. Make the bugs the DPS faction and the Bots the armor/positioning faction.
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>>484312768
Bug is now diff 5 bot in term of difficulty lol
Honestly, bug need huge buff. Maybe there should be stronger version of many medium units with more hp, faster movement speed, and/or range attack.
Honestly, the heavy units are fine at the current spawn rate. People are bringing less and less AT in diff 9 nowadays because charger/behemoth can't hard lock you with armor and good players are decent at destroying the butt even with med pen support weapons. It would only be a concern if there are higher diff in the future when there might be higher heavy spawn rate.
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>>484299301
I reckon you're at less than 85, mongolid.
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>>484315174
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>>484311808
I sincerely doubt they will do that. I suspect it will be some other kind of visual or reticle alteration



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