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do not give up fren edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-58
Previous: https://itch.io/jam/agdg-demo-day-57
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>Marketing
https://howtomarketagame.com/

>How to WebM
https://obsproject.com
https://screentogif.com/
https://handbrake.fr
https://github.com/argorar/WebMConverter
https://wiki.installgentoo.com/wiki/WebM

Previous: >>491627732
>>
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I did it!
>>
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post the earliest pic/webm of your game that you have
>>
>>491690298
Proud of you anon.
>>
>>491690298
gz
>>
>>491690298
did WHAT
>>
>>491690634
;)
>>
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>>491690215
>and decide not to give up
More of us should be giving up, honestly. Myself included.
>>
>>491690215
>>491690298
based OP
>>491689960
German frogs go "quak".
>>
>>491690304
>>
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>>491690304
there was dialogue too but I'm too ashamed to post it
>>
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Alright all of the new areas are in.
I just need to populate the new maps with chests and enemies, and that should only take an hour or so.
>https://soaringmoon.itch.io/facetfinal
>>
>>491690298
>including the installgentoo link I snuck into the /agdg/ resource file months ago

Based, but now they will think you are me and rain hatred down on you. Good sir, might I recommend that the next time you bake you include some information about git

git
https://youtu.be/mJ-qvsxPHpY?si=ef-ZXHs1g2hpuMYD
https://git-scm.com/
https://git-lfs.com/git
https://youtu.be/mJ-qvsxPHpY?si=ef-ZXHs1g2hpuMYD
https://git-scm.com/
https://git-lfs.com/

Truly good sir, the git version control is wonderous.

>>491690724
Learn something new everyday.
>>
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>>491690304
This was way back in DD7, when the engine was written in Java.
>>
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>>491690708
No...
>>
>>491690787
looks pretty good desu.
>>
>>491690298
HE DID IT
HE FUCKING DID IT
>>
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>>491690750
Quit stealing my ideas, idea stealer
>>
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new character design.
>>
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>>491690806
I then added the mud environmental hazard and status effect to the maps that included it.
>>
>>491691121
sex
>>
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>>491690304
This is how it looks now, for comparison.
>>
>>491690787
looks cool! Dialogue would be cool to see, but as it is, good job!
>>
>>491691564
>schmixels
>>
>>491691564
>extra comma
tsk tsk
>>
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>>491690304
This is the earliest I have, from back in May
>>
>>491690806
>>491691182
Are you planning to do a graphics pass at some point?
>>
>>491691564
Nice improvement.
>>
>>491691861
i know it's not technically grammatically correct, but when i read it in my head, it feels necessary to have a slight pause right after the word "fishing"
>>491691787
understandable
>>491692006
thanks!
>>
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>>491691591
I'm glad you like my slop from back when I was 17, anon
alright fine
>>
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>>491690304
>>
>>491691916
Give me some feedback, and I'll look into it.
Really, I want to get a majority of the game working before worrying about making it look pretty.
>>
>>491690787
>>491692098
Holy kino.
>>
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>>491692185
we've come a long way I think
>>
>>491692098
def better than the dialogue i wrote when i was 17 lmao.
>>
>>491692328
>>491692098
i kneel...
>>
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>>491690304
When I decided to commit to the art style and project. (around 3 months ago)
>>
>>491692098
>Making the game you dreamed of since you were a teenager
Kino. I hope you make it Mirrored Soul dev.
>>
>>491692810
nghh... robosex...
>>
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>>491692597
>>491692778
thank you

>>491692830
ONE CAN ONLY DREAM
thanks anon. I hope you don't mind that we're gonna delay the release a few months
>>
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I know most of you don't care but isn't it actually weird how randomly it's decided which of our actions will echo throughout history?
There is a meme I started on /tv/ a few years back which still gets shitposted and even has a knowyourmeme page on it. It wasn't anything overly creative or which wasn't going to get memed anyway, but I started it, and all the imitators grew out of that one phrase I conceived
isn't it weird
>>
>>491692830
My dream game was really just GTA but with more freedom mechanics
>>
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>>491693389
sneedposter...I...
>>
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>>491692994
Not a robot but either a succubus or a harpy.
>>
Started my 5,000,0000th project.
SURELY I will finish this one.........
>>
>>491693389
I made the "Game?" Stonetoss edit and it makes me smile whenever that's posted
>>
>>491694117
that's nice but I'm responsible for at least 10 long-term /agdg/ memes. I was talking more in terms of the wider world, not just this place
>>
>>491694023
looks good
>>
>>491693389
>There is a meme I started on /tv/ a few years back which still gets shitposted and even has a knowyourmeme page on it.
stop teasing us and just say it.
>>
>>491690215
i gived up
>>
>>491693389
I've memed things you people wouldn't believe. All those moments will be lost in time, like tears in rain
>>
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Your game does have deep lore right?
>>
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Telephone
>>
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>>491690304
>>
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>>491695042
It's this. The Knowyourmeme page says it was started in August when the official trailer dropped but that was just the resurgence. I was there in those trenches on Feb 14 spamming those threads like there was no tommorow
>>
>>491695463
>background fluff is lore
In that case yes
>>
>>491693389
this has happened to me before. I made the original "pepe smoking a pipe" image years ago, and a soijak that took off for a bit. always feels a bit weird seeing them around
>>
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>>491695463
>>
>>491695617
I hope your game has more cultural impact than a /tv/ shit post anon.
>>
>>491695617
lawd a dem rangs. I liked that meme.
>>
>>491695802
>make a post here
>affect hundreds of lives
>not just posters, but lurkers and archive readers
My game will never match up to influential impact of all of my posts here ever.
>>
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I was the first guy to say "blunderspace"
>>
>>491689057
the character doesn't look like a humanoid mascot from the 90s, like Starfox or similar, but rather like one of those perverts in furry suits. and this is a problem because 1) nobody likes those perverts and 2) your in-universe explanation for how your character can jump a whole floor and cling to perfectly flat surfaces falls apart if he's actually a man in a suit.
>>
>>491696026
>2 years before it caught on
embarrassing
>>
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>>491695802
>>491695885
oh and I just found the original thread
>>
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I was the second guy to say Blunderspace
>>
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>>491694957
thanks anon
>>
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>>491696026
>>491696405
you fellers need to step up your game. I named like 90% of the rogues gallery
>>
>>491696329
Holy shit this show came out 2 years ago already? Staying in agdg makes time pass way too quickly.
>>
>>491696593
>Molest Charges
which one is this
>>
Unity and Visual Studio shouldn't have to take up 5GB of HDD while running.
>>
>>491696656
West Marches of course
>>
>>491696717
Who cares? The 1980s?
>>
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>>491695761
Same I've seen many edits of my wojak over the years. Gets turned into trannies a lot these days.
>>
>in a sudden turn of events it's revealed that /agdg/ is home to the creators of over 50% of 4chan memes from the past 5 years
>>
>>491696717
>Unity
>>
>>491697424
i'm the original pissi cuckitini poster
>>
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>>491692994
I made a nandroid generator, you should check it out.
https://soaringmoon.itch.io/nandroid-generator
>Update
Just added the NPCs to the second town. Now will go on and place all these enemies.
>>
>>491697424
This place really is too small sometimes. It's like the 300 people here command the rest of society.
>>
My demo is ready :)
>>
>>491697916
Can I play it?
>>
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sometimes i feel bad for the anons that jumped directly into making dream game first, wasting years of their life in a project that only 10 people will play, i hope those who endorsed that stupid decisions burn in hell
>>
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>>491698326
Do you actually want to? I can probably upload a build.
>>
>>491695761
i dont even remember most of the things i made, occasionally ill see something around and it will remind me
>>
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Isn't funny how /agdg/ pretends I can't do art because I have 3 cheap styles, but they don't realize I have more?
>>
>>491698856
>chibi
actually not bad. you should focus more on that style, it's your forte
>>
>>491698856
Stick to Baroque and Western Art.
>>
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enough pixel art for today, i don't even have the strength to play Yakuza 3 anymore
>>
>>491699141
rpgmaker kino
>>
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>>491698856
>Constant fighting game influences
>Not a single wallpaper that looks like this
One job
>>
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radical improvement to performance, new tutorial in the works
>>
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nasty
>>
>>491699367
that looks like shit
>>
>>491699438
FTL clone?
>>
>>491690215
I am once again asking Bocchi sisters
>player character + UI connected to the same parent gameobject (how I have it right now)
or
>player character and UI have their own separate parent gameobjects
This is for a game I intend to make coop in Unity. I've done a little research and of the 3 relevant/semi relevant tutorials I've seen that they all seem to have the player character and UI connected to the same parent gameobject. Are there any issues to having them like this or is it best I separate them while the code is still simple enough to separate the two? It will require some amount of reworking.
>>
>>491698856
i like cris's expensive retro style the most. too bad the bastard will never commit to it
>>
>>491699840
whichever one you pick will be the wrong one
>>
>>491699920
Can only use it for VN portraits.

It takes me 3 days to finish a single piece.
>>
how the fuck is demo day in 12 days
ive only been gone for like a week
>>
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>>491699607
mostly
>>
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>keeping the game manager in it's own always-active scene that other scenes are just additively loaded onto
is this retarded or good practice?
>>
>>491699983
so? sometimes i see real pc 98 art and it looks just like it
easily the style you are the most dedicated to
im willing to wait for cris-kino
>>
>>491700202
I developed diferent styles for diferent purposes.

my cheap 3D is meant to be the battletank of my styles.

But I do hope to do in my games 1-2 expensive pieces also.
>>
>>491700360
for the love of god do not work the most on your worst style
you can train yamcha all you want but he will never beat begita
it be like that
>>
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Pixelfags, how will you justify yourselves?
This is also 32x32 and looks better than all your things
>>
>>491693389
Small little echoes. Made a few image edits and posts that got screencapped including one that, had I followed what I said, to an extent, I'd be rich right now ;_;
>>
>>491700849
that looks pretty bad anon
>>
>>491700849
I liked it, but I don't like Pixel art.
>>
>>491700849
is that gura
>>
>>491700797
diferent purposes.

My expensive styles in mostly for cutscenes or portraits.
My expensive 3D style is for cutscenes.
The expensive 2D is for VN dialogs.

The cheaper styles are meant for ingame assets.
The cheap 3D pixel art style is for making the pixel art needed to make filler stuff.
>>
>>491693389
i made the edit of the black simpson family with homer removed
sometimes i think about how some crappy joke edit is the highlight of my artistic career
>>
>>491701059
this is too jarring for most people
when people play a 2d game they want 2d
i think mixing so much media is a huge mistake and would lead to a longer production cycle
>>
>>491699141
This is pretty good. Especially the trees I suck at this stuff. Some of my tree's look so amateurish compared to this.
>>
>>491690215
I will not give up. I will finish this goddamn game.
>>
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>>491701574
I like when diferent styles are mixed.

That's my goal.
>>
>>491699923
perfect, ill leave it as is to reduce total work required

>>491700109
....thats possible? how? seems good to me but idk if there's any issues.
>>
>>491701726
i do too but i ran the numbers
normies cannot handle it
the schizo brain is like having a good GPU and normies run on integrated graphics
>>
>>491701858
It will be fine.

Normies never are meant to understand serious art.
>>
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- 390 minutes spent working on paths
Brain fog day.
The problem I'm facing right now is that I have a collision shape I want to resize with the sprite so they're the same size, this is the logic I'm using:
[code]
var path_length = (other_node.position - node.position).length()
collisions_shape.size.x = path_length
path_texture.region_rect.size.x = path_length
[/code]
Yet for some reason, about a third of the collision shapes for the paths are too long or too short. I'm guessing I've missed some nuance between CollisionShapes and Textures. Gonna try again tomorrow after digging into some of the docs.
Also I got a tiny prototype working for dealing with different collision layers so overlapping shapes, like paths and buildings, shouldn't be a problem.
>>
>>491701996
so this is the power of godot devs
>>
>>491701985
id argue against that
good art should dissolve like taffy in your mouth almost cerebral and should be easy to glance at and be understood is to be good
>>
Today I added mimic chests to my game
>>
>>491698856
"Chibi" and maybe "NPC" is the only one of those that's viable for you to use as game art. Baroque and Western are okay, I guess, but you're not making a game with those.

This is because Chibi and NPC are the only ones that truly look "stylized". Everything else looks like you tried to make it seriously look "good", but failed horribly due to a lack of skill. Seriously. You have a terrible eye for evaluating your own anime art. Even the "expensive" one looks like an unskilled South American poorly trying to copy 90s anime.
>>
>>491697524
oh yeah? well I'm responsible for bald fraud posting
>>
>>491702234
>>491702615
https://www.youtube.com/watch?v=zp4SI38Ejp8

You need to see the finished product, not just a single drawing.
Ironically it looks good, in weird way.
>>
>>491702772
Cris. I've seen it all. No. It doesn't look "ironically good". It just looks bad.
>>
>>491702853
then, is impossible for me to make good looking games then.

It's not an issue of effort being put.
>>
>>491702853
>>491702772
the shawty on the right? she can get it
>>
>>491701851
>....thats possible? how?
dunno, think it should be with LoadSceneMode.Additive
>>
Maybe you lads in the game dev community can answer a simple question I have. Why the fuck are games so fucking loud now? Why is every game I play on like 1-2 out of 100 on the master volume scale. This can't be intentional.
>>
>>491701996
The problem is that both those CollisionShape2Ds are referencing the same RectangleShape2D resource, so changing one also changes the other. This is likely one of two things.

If you created the CollisionShape2D by duplicating another one in the same scene, the shape will still reference the same resource. To fix this, you need to right-click -> Make Unique on the RectangleShape2D resource.

If they're different instances of the same scene, then you need to enable "Local to Scene", which is a checkbox towards bottom of the RectangleShape2D resource.
>>
>>491705221
i think its because most of the unwashed masses actually play other music over their games so it's a battle of loudness wars
>>
>>491705221
Sound is fucking hard, okay? You think I can balance all of them magically? No, you have to go through them one by one, all thousands of them. I didn't even record them. I just took them from somewhere.
>>
>>491705221
Have you tried turning down your speakers?

More seriously I think there is a thing with audio that if you want higher quality sound you need the highs to be higher to have more range between 0 sound to max volume or something. But I am not a audiofag so I am just going off something I heard in the past that I maybe understood
>>
My game is about smashing the fash.
>>
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>>491705316
>>491701996
Oh sweet serenity thank you! I didn't notice this because:
- All the paths are of similar length
- `Sprite2D.region_rect` is a property of a node, which looks similar, but is not shared like a resource is by default.
I ran into this way back with materials, see pic related, and will probably run into it again at some point.
>>
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>tfw its time to work on my games UI
>>
>>491705221
>>491705628
i think its to account for shitters playing from devices with onboard speakers (e.g. laptops / handhelds)
i have the same experience where everything is way too fucking loud, i turn windows down to like 30%, games down to 5-10%, etc
>>
>>491705221
I know the real answer, but I'm not wasting my time explaining something to a nodev tourist.
>>
I cannot code
I don't know what an if statement is
I use RPGmaker
What are my chances of at least recouping the cost of MZ
>>
>>491706834
>he bought MZ at full price
>>
>>491706834
Retard
>>
>>491706834
I'd be more concerned about your lack of writing skills than your lack of coding skills.
>>
>>491706834
you need to sell about 5 copies of your game to break even
>>
>>491706834
if X then Y.
There you go.
>>
>>491707016
whats x?
>>
>>491707052
A condition.
Actually, do you know "and" and "or"?
I think you should start with those.
>>
>>491707016
moron he doesn't know what a variable is either
>>
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>>491690215
how are you guys stay happy doing all this? I'm sure most of us doesn't exactly have total support from the people around us. there's endless nagging from parents who wants us to get a real job and peers who have become managers, married, and have kids while we're seemingly rotting inside our little heads and rooms. I want to maintain a healthy perspective that gamedev in my country is supported by the Ministry of Tourism and Creative Economy. We have sent talents to Gamescom, Tokyo Game Show, etc, but we still have to deal with reality of our daily lives. If what we're doing doesn't make at least thrice the minimum regional / state pay then we're just another delusional bums lol.
>>
>>491707424
>equating your life value to money
Just don't do this.
>>
>>491707560
>poorfag cope
Just don't do this.
>>
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>>491707424
i wasn't happy before gamedev anyways
>>
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>>491693630
>>
>>491707974
kek
>>
>>491707424
Indie dev is not rational
>>
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>>491690304
Made in Java.
>>
>>491707424
We don't make games for the sake of happiness, money, or status.
>>
>>491707424
I'm sure that I will eventually succeed, or I will die trying.
>>
>>491708480
what leads someone to this mindset
>>
>>491708358
Speak for yourself faggot
>>
>>491707560
>>491707792
>>491707919
>>491708073
>>491708358
>>491708480
>>491708531
>>491708542
how do you maintain this mindset from crumbling? you guys must at least have enablers to keep you alive and working on your project up to this point. Government gibs? Being a NEET? Your parents? Part time on walmart / mc donalds? Cushy WFH job making CRUD webslop?
>>
i find myself removing the ability for the player to save anywhere in the world frequently
even though i make multiple saves and almost always double save when playing something like dragon quest 11 (game autosaves but i still walk to the church to save)
>>
>>491708531
>>491708637
I have savings from my engineering salary for almost a decade, and I'm very frugal. I'd rather kill myself than go back to the wage cage.
>>
>>491708637
I was being kept alive by a WFH job, but I lost that job last week. So now I'm just racing against the clock to finish a game that no one wants. For what purpose? I honestly have no idea. The only rational explanation would be some strange twisted death-wish.
>>
>>491708816
I do the same. I find saving to be bad game design. Just play through and if you miss something, move on.
>>
>>491707424
>delusional bums lol.
No, I'm fully lusional, My game will not break any records but it's fun for me to make(mostly, fuck UI)
>>
>bringing your personal problems into online game dev discussions
shiggy
>>
Nothing warms my heart quite like seeing a petit-bourgeoisie do-nothing "work" from home chair warmer get fired
>>
>>491708637
I work on my game 1-2 hours a day
>>
>>491690304
>>
>>491709512
Fuck you, I am working class.
>>
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My end goal is to start my own vidya company. I don't want to wageslave at a shitty job that I hate just so I can dev my game on the weekends. I want to be devving my game ALL THE TIME.
How do other small indie companies do it? As an example, Supergiant Games. How did they get the money to develop Bastion? I know some of the founders had worked in the vidya industry before, but even so, they still would have needed a bunch of money to keep themselves alive while they were making the game.
>>
>>491710489
supergiant isnt some fucking indie company they have been pretending to be indies for a long ass time
calling them indie is like saying blizzard or bethesda is indie
>>
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>>491710642
Seems pretty indie to me. I mean, ya they sold out to a publisher in the end, but colloquially people consider games self funded by the makers but taking a publisher for distribution and marketing to still be "indie"
>>
Just had a big fight with my mom because she barged into my room without knocking. I am 28 years old. If my game doesn't succeed I'm gonna rope.
>>
>>491710956
wow their previous titles red alert 3 and command and conquer 3 are also indie gems
>>
roughly how many hours would it take to get competent at proc gen for a hex grid for a casual strategy game with just 2 factions? (random distribution of resources, some natural barriers

maybe it'd be smarter to create some custom balanced maps, at least for prototyping..
>>
>>491710642
Honestly, you might be right. Bastion was actually published by WB Games. I don't know anything about the deal between them and Supergiant (they probably just handled marketing, if I had to guess), but maybe that wasn't the best example.
It's been like 5 minutes since I wrote the last paragraph, and I can't even think of any small companies that managed to successfully self-publish a game. Dustforce, Super Meat Boy, and Baba is You are the closest things I can think of.
>>
>>491710489
I'd like to do similiar but not
>ALL THE TIME
just like 20-25 hours a week would be fine. no job though i dont need my energy sapped or stress
>>
>>491711334
risk of rain before they cucked out and sold their baby to randy "cunny on the thumbstick" pitchford
>>
>>491711130
Remind her that she birthed you without your consent for selfish reasons into a time with extremely high cost of living. She should kill herself and give you the house. I assume she isn't married because entering someone's room without knocking is some screeching harpy shit.
>>
>>491710452
you have to do work to be working class, faggot
>>
>>491690860
What does your game look like now anon
>>
>>491711130
>mom discovers my asuna folder
>>
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>>491711508
I would dev like 60 hours a week if I could desu. Let me just go full obsessive autism mode into it so I can ignore the world around me and keep all those non-gamedev thoughts out of my mind.
>>
>>491710956
From that pic, it sounds like in order to succeed as an indie dev startup company, you need a group of friends who are willing to split bills with you while you all work on the game together.
I have literally zero friends of any kind, so we can scratch that one off the "possibilities" list.
>>
>>491712227
ignoring the world around you is a false reality gaylord
to make a good game you NEED to deal with people and the outside world
sorry but you can't get around this - this is like that visual novel guy who had to apologize because he never dated a girl and couldnt write a love story
>>
>>491712354
>to make a good game you NEED to deal with people and the outside world
proof?
>>
>>491712227
You can train yourself to ignore those thoughts.
All you have to do is to remind yourself to stop that thought and return to your work.
You just have to be stubborn.
I'll give you an example.
>working on a character model
>"Haven't seen video XYZ in a long time. I should look it up."
>open new tab
>"Wait! No, back to work."
>go back to work
>repeat whenever distracting thoughts arrive
That's exactly how I dealt with those things. Now it's much easier and those kind of thoughts barely show up anymore.
>>
>>491712151
My sister found my anime porn folder so I relate. And yes, it was an awkward Christmas.
>>
Stop fantasizing about dumb shit and get back to work you cucks
Swear to god you faggots are worthless
>>
>>491712776
shant
>>
Hey guys, what do you all think of simulation heavy elements in games?
The more modern a game is the less simulation elements and realistic elements it seems to have. I've been thinking of the awful lack of realism in Cyberpunk 2077 as I discuss it with friends for months now.
Gang members are randomly dispersed along the streets in groups of 3, one group could be right across the street from the other and as long as the player doesn't accidentally shoot in their direction, that group of gang members will never come and assist the ones being fought by the player. It's really akin to farming mobs in an 00's MMO.
Then there's little spots and gang hangouts with like 6-8 gang members. You can roll in there and wipe them out with no response at all from the gang.
The gang members and the gangs themselves as a whole should realistically patrol their territories, conduct business and respond with force to hostile invasions.
There's not even a primitive reputation system in the game.
And police should be even more powerful versions of all of the gangs with large bases to operate out of.
>>
>>491707424
>there's endless nagging from parents who wants us to get a real job
Jesus christ, you can have a "real job" and do this at the same time (like me). Just scale down your game and expect it to take longer than you'd like.
>>
>>491712657
own personal experience in trying to make ludo kino
but dont take it from me take it from the guy who came up with legend of zelda by going outside and exploring
>>
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>>491711964
Like this
>>
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>Healed To Death
I removed the Map button and instead added a minimap in the bottom right corner. A lot of the original ideas i had on the maps were bloat and don't fit the current gameplay loop.
>>
>>491712968
In the early days, there were two types of video games: games for people who like pinball and games for people who like DnD. Then normalfags got into gaming, and now 95% of AAA slop is games for people who like movies.
>>
>>491712968
well this is why people shit on this game for like 2 years straight until the loli saved the game
>>
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I have to work hard because I'm not smart.
>>
>>491713270
Deus ex
coooooool!
>>
>>491698473
I couldn't imagine working on a game while thinking "I'd really love to make something else instead."
>>
>>491698473
i feel bad for the people who cannot make their dream game from the start
kek what's it like being the slow learner in the class? it ain't me chief. im built different. ong
>>
>>491711920
I am a wage earner whose economic value is in selling my labor. I am by definition a member of the proletariat.
>>
>>491710198
>massages the blocks away
oddly satisfying.
>>
>>491712227
I just don't have that kinda energy and it depends on what I'm working on. Mind numbing work that is required makes me doze off, work that requires heavy focus, typically art/minute placement of details in a level, results in my eyes going red and dry. Although I do admit, 60 hours weekly and my game would've been finished years ago. I've probably got something like 10 hours weekly if you average out all the time I've worked on it all these years.
>>
>>491715030
the more free time you have the less you'd work on your game
>>
>>491714895
filling a seat and replying to an email every few days is not labor, sorry
your economic value is in personal connections and resume padding
difference between working class and petit-bourgeoisie such as yourself is that in a world without capital, the working class man has a skillset that will still be useful, not a skillset entirely reliant on parasitizing the endless layers of corporate bureaucracy
>>
>>491714854
>his dream game is a twinstick shooter
>>
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hello
>>
>>491715453
girl?
>>
>>491715354
is this some type of subtle jab on marmoreal? i'll fucking kill you bitch
you cannot besmirch the good name of fine world class devs like this
marmofeels will be a global smash hit after people need a cute and funny game to play after the serious black myth wukong game. china will save marmoreal. you'll fucking see. the lefty wokies are failing left and right in the dawn of the real true art.
>>
>>491698538
kino. upload a build
>>
>>491715819
>is this some type of subtle jab on marmoreal?
no, and I marmokneel.
>>
>>491713270
Blend your animations.
>>
>>491690215
I wish I'd quit while I was ahead after my first game. Instead I stupidly thought
>line go up from here
and tanked my career prospects
H O B B Y
O
B
B
Y
>>
>>491716658
no don't
>>
>>491714624
that will happen even on your dream game when you have to just like make UI or test the same quest for the hundredth time
>>
>>491717028
tell us where you went wrong, crab.
>>
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>>491690304
According to the file creation date, this was the first day's result. If I had known what I would be doing now I would have taken a week instead.
>>
>>491707424
>how are you guys stay happy doing all this?
uhh i'm not? frankly speaking it's difficult and it's obvious i'm not seen well for it. i have to succeed though, what other options do i have at this point? the wagecage? i just get trampled underfoot. i believe i can succeed at this but need more talent to accomplish it. although i'm persistent so who knows maybe even with my low talent level, success might come my way.

but yeah i have gotten comments. i'll probably get a job soon. it's doable with a job but make no mistake, it will be harder assuming you can put in effort with or without a job to motivate you into working. anything with great size may very well stretch into many years if you're not already highly skilled at this. my stubborn personality, is it helping me or is it screwing me over? i've come so far and yet am left in the dust by those years younger than me. will my refusal to give up where many would likely have given up be the difference or is it all for naught?
>>
>>491717053
play them in reverse
>>
>>491714624
I couldn't imagine working for years on a codebase I've written when I didn't know shit about programming. Like building a skyscraper over a wooden shed.
>>
>>491716658
I do, just over a single frame, that's good enough.
>>
>>491706834
But the site says "regardless of skill level"
>>
time to dev
>>
>>491715453
It's me
>>
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>>491690304
>>
>>491717228
The most important thing is to
always be employable
If you can find a job tomorrow, you're fine. But if you have a big gap in your employment history, it'll be that much harder to get a job.
>>
>>491718904
im 30 and ive literally never held a job
>>
>>491719021
so you got a doctorate, huh? in what?
>>
>>491719021
Loser.
>>
>>491719110
>>491719124
i dropped out for this
>>
>>491719124
Loser website. back to normiebook with you.
>>
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>>491690304
Luna have come a long way...
>>
>>491718904
Why not just have an employment history at stores that have closed? It's not your fault Circuit City, Toys R Us, and 99 Cent Only Stores went out of business while you were employed.
>>
>>491719426
circuit city was going out of business when windows ME came out who the fuck would fall for that?
>>
>>491719426
if you're sending in resumes to walmart this might work
>>
>making a very text-heavy game
>starting to build an encounter/dialogue system
>"oh it won't be so bad, I'll build a JSON framework for it since that's the proper way to do things"
>need to add stat checks, flag changes/checks, and various other things
>try to build it into JSON
>realise I need to make a separate tool to build and edit the dialogues because doing it all by hand in JSON is going to be suffering and very error-prone
>realise I need to effectively build a mini-scripting system as part of the tool
>stuck now on how to handle conditional checks between nodes without player input
Fuck, maybe I should just hardcode it all into the game instead of doing it the proper way with a data structure. It'll look like shit, but at least all the logic will be natively supported instead of trying to work it into JSON to be read and executed by the code.
>>
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>>491690304
>>
>>491717116
>>491717380
Both of these can be solved with complex enough unit tests.
>>
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>>491690304
>>
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>>491719426
yeah that doesn't work any more
>>
>>491721497
based
no experience? back of the line faggot, opportunities go to people who've earned them
>>
>>491719426
>>491721497
create a business which you create games under
- Autism GamesCo Lead technical engineer
>>
>>491721497
this no dispute policy sounds racist
>>
>>491721659
in the UK the founders and owners and directors of all companies are a matter of public record. they'll know you created the business ie you were unemployed.
>>
>>491721792
racism means different treatment to different people. no dispute is for everyone.
>>
>>491722004
put founder / ceo then
>>
>>491690215
how do you purge retards from your fanbase and make sure they know you're explicitly targeting them
>>
>>491718904
>But if you have a big gap in your employment history,
just lie and say you worked for a small business and the guy who hired you never did anything officially.
>>
>>491722292
founder/ceo of an unsuccessful company (company tax returns are also a matter of public record) is even worse than being unemployed.
>>
>>491722603
see >>491721497
any job worth having will verify your credentials. there's other companies who provide that as a service.
>>
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Good morning AGDG!
Only one day left!
>>
>>491723034
until?
>>
>>491723845
Mamoreal flops
>>
>>490861784
[Sunday record #33]
Time: 12h Target: 0.6 Delta: +0.12

New weekly record format of summary with links
Fixed converter requiring a window (>>491611093)
Workflow improvement: Synchronized mobile repos (>>491625507)
Implemented animation conversion for Ogre 1.x (>>491628042)
>>
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>>491690304
this was back in december
>>
Update time Bocchi sisters, on separating my UI and menu's from my character as they were all children game objects of the same parent game object.

After immense trouble, this feels like a bigger mess spaghetti than the interconnected mess I had before. The UI and menu stuff got pulled out from the prefab holding the character. I had to adjust a bunch of code for those two to self reference the stuff that the character would reference and then simply have them reach out to the character scripts needed and assigning the variables. But every now and then one thing would somehow break something unrelated, idk why but I'd fix it. Feels like I'm close to having this completely separated but man this feels way more messy and easier to break than what I had before. So much code is just dependent on these two menu and UI gameobjects to send over the correct information in a timely manner.

I get the feeling I'm going to get screwed with this so I might just cut my losses and revert to the backup I made prior to doing all this. Also I should save this version of my game as a backup for potential future reference. But for now I think I'm just going to go with characters having the menus/UI as fellow gameobjects of the same parent gameobject.

2+ hours wasted on this when I could've made other progress. But had I not done this it'd probably be sitting in the back of my mind for possibly weeks or months.
>>
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>>491690304
>>
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You would never blame your poor sales on the players, right aggy?
>>
>>491719426
>Toys R Us
kek at one point i began lying and used them. worked out well in terms of getting interest, i think i lied about other stuff that's not easy to prove either. it pains me how easy i'd have it if i simply lied. alas i cannot, not for the companies sake though, like i care what happens to most companies.

>>491721497
idk if he's trustworthy might be one of those HR people or one of those people that gets mad when someone lies to get in while unironically projecting that they got in, in that manner.

>>491721659
i've considered this. open up the business in a anonymous state. they can't deny the fact i worked there. i can give myself whatever title as well. wish i did this years ago so there'd be a track record going back years. low cost too iirc.
>>
>>491724779
I will simply not get poor sales.
>>
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>>491724779
I have no players to blame.
>>
>>491724779
yes, many of them. majority of gamers are at fault for why so many games are not like they were once before in terms of gameplay. also why dlc is so common and microtransactions because the company "can do no wrong" unless they for unknown reasons turn against you even though they'll lap up $100 worth of triple a day 0 dlc before and after scolding you for putting in dlc 1 year after the game released
>>
>>491724159
explain the time target and delta

also why do her boobs jiggle so strangely? nice legs tho
>>
>>491724779
>release game for a specific community
>community does not like it
>"freaks"
lol, what a bigot.
I'd be thankful to the few that did buy, only an idiot would burn his bridges like that.
>>
>>491724481
told you you'd make the wrong choice
>>
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>>491724779
>>
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>>491690304
>>
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>>491690304
>>
>>491724779
I'm so glad that I don't use /v/ or twitter anymore, I have zero clue what concord even is and it's great
>>
>>491725160
Target is hours/weeklyGoal, currently set at 20h
Delta is the change of target relative to last week, + means I devved more, - means I devved less
I might replace those stats with a line chart once I learn how to generate one with gnuplot
>>
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>>491725192
to be fair, gamers are some of the biggest pieces of shits to walk the earth. Like obnoxious food critics convinced that their every opinion is gospel. They act as if their time and attention are rare delicacies that developers should beg to savor, when in reality, they’re just another table full of complainers who never leave a tip.
gamers are completely disconnected from the realities of development and are often talentless freaks like he said, they deserve every bit of ridicule they get.
>>
>>491724779
>...less than 500 players, that's as bad as it gets...
Y-Yeah h-haha... Who would have less than 500 players...
>>
>>491725917
>gamers are some of the biggest pieces of shits to walk the earth
Wait until you meet game developers.
>>
>>491725917
this is just retarded, you are building a product with the intention that these "gamers" purchase it
if they choose not to purchase your game, its because of something you did, you are the one disconnected from what your customers want
>>
>>491726734
It's because of something the dev did but not necessarily because of something the customers said the dev did.
>>
>>491726661
Hello
>>
>>491725160
The boobs are weird because I animated them last and after the hands which took a lot of work. I will redo that model and animation far in the future.
>>
>>491726734
you don't build things that other people want, you build things that you want and then other people have the privilege of being part of your creative vision.
of course some small features will be catered to the audience but the overall vision of your game is not to be compromised. The fact that you think this is retarded means you aren't cut out to be an artist, and game development is an art.
>>
>>491727556
if you build things for yourself and not for other people, then dont complain when other people dont want it
>>
I skipped the last DD to get bigger features done for this one, but now with less than 2 weeks my lack of progress is disappointing.

>>491690304
This is the first one I can find that I properly labeled.
>>
>>491727556
>game development is an art
don't you mean "is a art"?
>>
>>491727810
more like an fart lol
>>
>>491726061
You didn't spend several million dollars to have less than 500 players, though. That's like comparing a home cook's fucked up grilled cheese sandwich vs. Gordon Ramsay's fucked up grilled cheese sandwich.
>>
>>491727868
Only because I don't have that much money to spend. Just being able to acquire those funds to make their game makes them more successful than me.
>>
>>491728195
>wasting more money is success
>>
>>491724779
Gamers are literally the reason we are swimming DLC and microtransaction fests and rererererereleases of boring but safe concepts.
>>
>>491728274
>having no money is being more successful than those who waste money
>>
>>491728397
I blame the executives. Gamers cannot be imputed guilt since they lack their own will.
>>
>>491728428
Yes, 0 > -50 000 0000
>>
>>491728609
Executives only do what makes a company the most money.
Ultimately it's always the people spending it that decide if what they are doing is right or wrong.

Players call games that don't get updates "dead".
Players spend tons of money of season passes, DLC, microtransactions, skins, lootboxes and so on just to post on Instagram that they coomzoomed.
Players literally buy and play the games they hate instead of buying and playing games they like.
>>
>>491728852
The players are unthinking cattle, the fault is the herdsman's. Just like the players are currently conditioned through marketing and whatnot to like slop that milks them off their money they could have been conditioned to like genuinely good games but the executives are too greedy and have no passion for the craft of gamedev.
>>
>>491728614
Being able to acquire 0 funds to make games < being able to acquire 50 000 000 funds to make games. Heck, just having made and released a game makes those devs more successful than a part of AGDG.
>>
>>491724481
And now I'm finally done making it fully functional. I don't like how messy it feels. I'm now eating so I have to delay bedtime.

>>491725220
:(
>>
a) Unreal
b) Unity
c) Godot
d) GameMaker
e) RPG Maker
f) Ren'Py
g) Construct
h) Make your own :^)
i) Use whichever one you want :)

?
>>
>>491730384
>h) Make your own :^)
This.
>>
>>491730384
a) Hammer
b) Screwdriver
c) Plier
d) Drill
e) Wrench
f) Saw
How about you tell us what you want to fucking build before asking what tool to use, jackass? HMM SHOULD I USE UNREAL ENGINE 5 OR RENPY FOR MY GAME, I REALLY CAN'T DECIDE <-- sentence uttered by the mentally deranged.
>>
>>491730542
I want to make a game.
>>
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:: Project Nortubel ::
progress :: Pebble NPC.
>>
I notice the sight perception in unreal engine doesn't work when point blank in front of the AI, what's the kludge to avoid this?
also Google is really fucking bad at finding shit now, where do I go to search for answers to such questions nowadays
>>
Good morning AGDG
Sorry about yesterday
>>
>>491730384
h) Make your own :^)
>>
>>491725917
play some games is what I'll say.
I don't like this whole despising the customer schtick.
>>
" Most don't make any money - nor should that ever be their motivation. "

>just cuck out and help making the corpo that owns the game rich
that's why i'd never give anything free to gamers
>>
>>491732264
forget to add it's about mod devs making money
>>
The assets I make in the morning always look great while the assets I make in the evening are always so trash. My game is a complete mishmash of quality. But if I didn't work in the evenings it'd take me twice as long to finish the game. Game dev isn't fun at all.
>>
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go outside
>>
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Trying to figure out a nearest neighbour algorithm that isn't exponential...
>>
>>491732346
yep my Dota 2 modding project from a few years ago got 6.3k downloads so far and has 550 people on Discord, but not a single Patreon supporter. I sold only a few $5 mods that took 50+ hours each to make. It left a bad taste for game modding. I wanted to make stuff for Sims 5 and Civilization 7, but it feels like it will be another worthless passion project that goes no where.

All the thanks and appreciation in the world couldn't make me go down that road again.
>>
>>491724779
i do already
theyre to stupid to understand my genius
>>
>>491733014
djikstra maybe?
>>
>>491732915
>A space ghost keeps telling the astronauts on board to go outside the ship
2spooky4me
>>
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>>491725416
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how the fuck do I make it so when I open up a list of buttons I can use wasd to navigate them in unreal
>>
>>491733561
im stealing this, thanks, your input will now be in the game (later)
>>
>>491732915
maybe add parallax movement of the helmet overlay
also the font is very out of place I hope it's a placeholder
maybe make it a digit lcd / VFD
look at ostranauts for inspiration
gmi
>>
>>491733737
theres something called focus and focus neighbor in
>godot
maybe theres something similar in unreal
>>
>>491728274
>>491728614
Those 50 million didn't vanish into the ether. They went to pay salaries to the people working on the game. Each developer made more money working on the game than all but the most successful AGDG devs.
>>
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>>491734043
>parallax movement
>digit lcd / VFD
good point, will do
>>
>>491724779
I'll be doing OK if a handful of people play my game
>>
>>491690304
>>
I obsessively check for (You)s and replies wherever I posted anything. It's like I can't afford to miss even a bit of attention and interaction. It's getting so distracting, my gamedev is suffering.
>>
>pov: marmoreal got 11 reviews in its first week (mixed)
>>
>>491734770
Made (You) look
>>
>>491734664
Nolglorb is incredibly Iconic.

I could see Nolglorb, Blorb, and Gob in an /agdg/ super smash bros and an /agdg/ kart.
>>
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>Ask chat gpt how many artists can draw more than a dozen styles
>It only replies with picasso and 3 musicians
>>
>>491734664
hopefully you recycle him for your eventual croc-like, ratchet-like, spyro-like and the rest of the norgolbverse
>>
>>491734893
don't worry, I have him contracted for at least 2 Nolgorb's _______ sequels, a Nolgorb's _____ prequel and a Nolgorb's ______ spinoff
>>
Nolglorb.
Norbutel

and my RPG's world starts with an N.

What's with the N starting names here?
>>
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>>491733528
Djikstra only works on a weighted graph, but you did give me an idea. Maybe I should do BFS or DFS. Only issue is my graph is dense, so either I need to deal with the density or come up with my own algorithm.

Thanks for the suggestion.
>>
>>491734770
same
>>
My game will get 11 reviews.... not in the first week though, maybe when I put it on sale for 90% after fucking quitting gamedev forever.
>>
>>491735079
it's simply a pleasing, attractive sound to make with your mouth
>>
>>491734862
every pro game artist can do it. It's part of the job.
>>
>>491735294
copying a style is not the same a developing it.

Disney or Toriyama styles aren't yours, not matter how hard you can copy them.
>>
good morning friends
>>
>>491733737
Hey man there’s this crazy new invention called Google, you enter search terms and it gives you relevant information matching your search. I bet you aren’t the first person in unreal’s 20 year history to have this problem!
>>
>>491735460
good morning beautiful day today saar perfect for gorgeous looks
>>
>>491735340
did I stutter?
>develop a style for our new game
>on it sir!
>>
>>491735460
Good Morning, fellow friend.
>>
>>491735641
most artists in companies aren't tasked with making a style.
>>
thoughvember
>>
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this games gonna need a bit more story than cosmic, with a very different approach
makin this is very fun
>>
>>491735794
Thanks didn’t read, also won’t play your game. Again, thanks
>>
I finally got it, fixing this one bug will be the thing that makes me get more than 100 impressions on steam a day.
See you guys in the big leagues.
>>
>>491734261
millions of people have played my game
tens of people have given me money for it
t. retarded mobile dev
>>
>>491735707
Some artists are technical artists sure. I don't know a single artist working who can't develop styles for games, I know half the industry.
>>
>>491736039
they gave it or ads gave it?
>>
>>491736056
99% of artstation looks no diferent from AI shit.
>>
>>491736145
I didn't bother with ads I just had donate purchase
next game I make it will be loaded with micro transactions
>>
>>491736175
AI was trained on Artstation you dummy
>>
>>491736346
that's my point.

It's generic.
>>
>>491736382
AI? Yes.
>>
i know this is not the proper way to do this, but i'm lazy, so i just want to implement my own bitmap font system that implements each character as a sprite so i can easily animate them, add symbols, and so on. how likely is that to lag when compared to a traditional font system?
>>
>>491736467
I mean the styles the industry uses.

It's all realism.
>>
>>491735794
kino plot but I doubt a player is going to read all that (I read it)
maybe use less words painted over edited photos of space debris etc
>>
Sci-fi immersive sim rpg with the aesthetics of Pluto Nash
>>
>>491736175
There are trends in what types of styles are desired by big companies. But every artist you see there catering to that trend can no doubt create a style if requested, they may not like to or need to in their situation(so most art seen in their lane), but strong art fundamentals give you that power.
>>
>>491736537
No, it's not. Just went on artstation and looked at the first ones.
>>
>>491725917
Honestly, this describes my friend.
>didn’t graduate high school
>refuses to get a full time job, instead just works 35 hours a week (sometimes) working the front desk at a Chinese restaurant making 11/h
>acts annoyed when customers arnt familiar with the menu (basically someone needs to tell him to just put the rice in the box)
>plays world of Warcraft classic and get super salty and complains in discord every time he doesn’t win a roll.
>if he doesn’t win a roll, he goes off about shitty game design or something
> I’ve heard him say that certain game designers should go kill themselves because he dies in pvp games.

Basically his whole life perspective is that he’s poor and not well off because everyone else was given opportunities, due to their parents not being alcoholics or something. He refuses to join a union or get some sort of skill, which in fine. But I hate how he refuses to be happy for any of our other friends when they achieve something in their lives. I hate to say it, but someone would pay him 20 an hour if he just cut his gross hair and use some sanitizer in his laundry to remove the mildew smell.

Anyway, I just find it really funny that he thinks he’s an expert on how games should be designed. I think he gets it from asomgold. Dude has never coded in his life. He couldn’t even pass algebra.
>>
>>491736846
>AI slop

>>491736845
And yet, they only can copy, but they lack a renowed style like many artists have, like toriyama, clamp, naruto style, butch harmant, tin tin, sailor moon, berserk.
>>
>>491735794
I'm in, name of the game and will it be next DD?
>>
>>491737046
>AI slop
Which ones?
>>
>>491737221
pretty much most of them.

They look like stuff an AI can output.
>>
>>491737046
While here are exceptional styles, and it does help, The stories are what really made those popular, and thus familiar/stand out to you. If you were not familiar with Naruto or bleach, they would not stand out as different to nearly every other shonen manga on the shelf.
>>
>>491737352
Yeah because AI was trained on them
>>
Anyone here published on GOG?
How is it? What's the cut compared to steam
>>
>>491737531
they're corporate styles of videogames.
realism is the most generic style because It can't deviate from copying a photo reference.

>>491737491
I think is more interesting to develop unique styles as copying them.
>>
>>491737352
Post stuff Ai can't output
>>
>>491737685
Overwatch art style isn't realism
>>
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>>491737725
There's not enough dataset of this style for AI to do it.

kek
>>
>>491737685
>I think is more interesting to develop unique styles as copying them.
absolutely. I do this pretty often.
>>
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>>491737802
>pixar shit isn't photorealistic
except all the formulas and developments pixar made to develop photorealistic materials and tech.
>>
>>491738009
Overwatch is made by Blizzard not Pixar
>>
what happened to cris, hes like 8x more insufferable than usual lately
>>
Do you guys ever stop and think "do I really need to be making a game"?
My life is pretty good, all things considered. I have a loving family, plenty of close friends, a wonderful girlfriend, and a fairly well paying job that I enjoy. Come next year I'll probably have earned enough to start looking for a house and really start to get things stabilized in my life. I just can't shake the feeling that making a game is inviting unneeded stress that I could easily avoid by just... not making a game. I'm not doing this for money or fame, I don't need or want either of those things. I just thought it would be fun as a side project to spend my free time on, ignorant to how much effort it really takes. I don't know what I should do.
>>
>>491738881
you dont need to do a lot of things
>>
>>491737840
actually untrue
if you prompt with score_3, score_4 in pony or worst quality, deviantart on other models it will give you stuff that looks just like that.
>>
>>491738881
Making a game is my last and only hope of getting two cute girlfriends.
I have no time to stop.
I have no time to think.
I need to make a game.
>>
>>491738881
>I just thought it would be fun as a side project to spend my free time on, ignorant to how much effort it really takes. I don't know what I should do.
holy what
gtfo
>>
>>491738881
Making a game is fun, its the selling of the game thats the miserable part.
>>
>>491738102
OW is the same style as pixar shit.
>>
>>491739008
they should abandon gamemaking and just make porn
>>
>>491739008
This is where "CalArts" comes from before people attached it to Beanmouth.
It always meant copying Disney/Pixar because they're like the 2 most obvious reference of animation to people who don't know jack shit about animation.
>>
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>>491738881
>Do you guys ever stop and think "do I really need to be making a game"?
Yeah.
But then I remember that I don't have a loving family, close friends, a wonderful girlfriend and a well paying job that I enjoy and opportunity to buy a house. So I go back to working on my game.
>>
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>>491739286
classic disney is where animation was invented.

Nothing japan has ever made comes close to phantasia animation autismo.
>>
I slept in an hour sorry everyone I'll do better. I'm considering reducing the scope and simplifying my game.
>>
>>491738881
I just want my vision to come to life one day.
>want to make a top down western fantasy dynasty warriors clone.
>in 10 years after I made a few installments to the series, I want to make a mmo set in Bronze Age Greece. Like day z or the forest, but instead of zombies it’s celts and barbarians. Id also like it to be top down like animal crossing graphics. Something accessible for most systems.
>>
>>491739518
I just fixed my sleep schedule today . Woke up at a 6am, went to bed 9pm last night.

I've been living like a complete goblin for the entire summer, just sleeping late waking up late. It's finally over.

The nightmare is over.
>>
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Everyone here wants to sell their games, wanting to live out of this. I feel like I'm the only retard who wants to publish their game for free, and just being a gamedev as a hobby.
>>
I need to find a way to unhex my game.... my life depends on it.
>>
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>>491739008
Overwatch style is different from Up (2009).
>>
>>491738881
Making game that sells a couple hundred thousand in profit is basically my only hope of escaping slavery. So yes I need to make a game so I don't spend my whole life in the wagie cage. I hope to turn it into a business though. I'd love to have a team of great devs instead of just being a loner genius who gets all the credit.
>>
Why did Concord flop?
>>
>>491739425
>classic disney is where animation was invented.
Shut up, historylet.
>>
>>491739731
Tried to enter a saturated market with overpriced product. Especially bad for a multiplayer title, because once those fail to attract audience, it's a death spiral.
>>
>>491739425
Animation exised before Disney, retard.
The start might've been either Fantasmagorie or something from the Soviets.
What Disney did was introduce animation to the masses.
Meanwhile, years before people complained about Disney live action remakes, Tolkien was already shitting on Snow White for what they did to an old story he grew up with.
>>
>>491739601
I was going to make it but I couldn't escape the allure of my comfy bed and a Kruggsmash video which resulted in a 15 minute nap and me laying in bed for 4 hours after bedtime. Not today.

>>491739623
Making enough money to buy enough arable land to continually pass down to 2 and a half progeny is the dream but I'll be fulfilled enough with my life just making a complete game that I think isn't completely terrible.
>>
>>491739731
Because they didn't hire me as creative director/game designer. Many such cases.
>>
>>491739731
there's like 5 hero shooters right now and theyre all free, how did it possibly expect to compete
>>
>>491739993
Nice try, Nortubel
>>
>>491739959
"cave paintings existed before Disney! I know things!!!! I'm smart! Not like everyone says!"
>>
>>491739705
Offensive randomized AI generated designs, same with deadlocked. You can tell the creators have contempt for all life.
>>
>>491740053
I wish I were as popular as Nortubel.
>>
>>491739731
people are tired of the faggotry infesting gaming
>>
>>491740073
Use Google, you retard.
>>
anime lolis with bare feet
>>
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>>491707424
>how are you guys stay happy doing all this?
hahahhahahahahahaha
>>
>>491739959
To be fair Tolkien shits on anything that has tiny fairies, even Shakespeare.
>>
>>491739623
I took a programming course, as well as a few computer networking/IT courses. The IT guys were all WAY more into the idea of doing some ridiculous hobby that took hundreds of hours and produced nothing of value and made no profit. Something about networking attracted people who didn't care about money and would literally spend a thousand hours just bringing forth some goofy idea for a laugh.
>>
>>491707424
i get happy when i see someone playing my game for more than 10 minutes... hence why im miserable!
>>
>>491739731
Most people hate creepy Political Correctness culture and no amount of "unlike those whiny anti-sjw chuds, I don't give a fuck about culture wars" will change the fact that you don't have to be a Metokur viewing "chud" to think PC culture is uncanny.
>>
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>AAAAHHHH I MUST POST ABOUT THE HOW CURRENT THING I MUST I HAVE TO DO I NEED THOSE UPVOT- I MEAN, REPLIES I MUST POST ABOUT IT RIGHT NOW
>>
>>491740283
Yes, he was based
>>
>>491734785
that won't happen right?
being consistently among the top ranked DD submissions and receiving so much attention from /agdg/ won't amount to nothing, right?

you guys are way too pesimistic
>>
>>491690215
thanks, fren. wagmi
>>
>>491739731
Reverse appeal
>>
>>491738881
>I don't know what I should do.
You should fuck off and never post on this thread again, humblebrag nigger
>>
>>491740454
I hope my game will one day be current thing.
>>
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>>491739795
>>491739959
animation fundamentals were developed by the big 9 original disney guys.

Disney literally developed shit like the 2D VFX techniques.

I literally had to learn animation from americans teaching disney stuff.

After disney came the censorship period where Hanna barbera was forced to develop limited animation to survive from peanuts TV budgets.

Then Japan took Hanna barbera and developed anime from Tesuka works.

Animation history lets.
>>
Can't wait for 2 days in a row with no wishlists!
>>
>>491740454
/v/ needs to be renamed to Streamer and YouTuber Discussion at this point. 80% of the board is nothing but teenagers reacting to whatever some talking head said on twitch/posted on twitter/etc.
>>
Added the accident feature in the gameplay, ship now explode. Now to redo how contract work, then the ui to follow an expedition.

>>491707424
>I will code, draw and dev
>I will play your game at DD
>You will crabe me in the comment
>I will draw fanart of the game I like
>AND I WILL BE HAPPY
>>
>>491740454
To be fair, most people have basic frame reference and are too tied to The Present.
>>
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>>491690304
>>
>>491739601
Well done anon.
>>
>>491740625
spumdonor on twitter would easily prove you wrong
>>
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>>491740454
where is the /agdg/ fighting game?
>>
>>491740625
Great Post. Waiting for someone to mention some obscure art from like the 1200's to prove you're somehow wrong.
>>
>>491740994
What's the roster?
A racing game has a greater chance of being done in comparison.
>>
>>491740865
Give option for stabilized camera.
>>
>>491740942
tell me how I am wrong when is written in the books that animation theory was developed by disney.

>>491741041
there were previous attempts like that machine that rotated a circle of drawings that was mostly a fair attraction.

But animation fundamentals, as we know them today, were developed by disney in the 20-30's.
>>
>>491741126
super aggie bros featuring main char from everyones games
>>
>>491740994
Duckduckgo "Subhuman Fighters 2"
>>
>>491740865
Motion sickness simulator
>>
>>491740625
>no u
>tries to boss around citing entry level historics
lol
>>
>>491741193
Your entire personality is pandering to a vague idea of "chal/SA/KF culture" that would still reject you no matter what.
You're on pair with SoulBrothaNumbuh3.
>>
>>491741336
I want to develop my own shit.

Even if you fags claim I don't follow fundamentals, I still tried to learn them.
>>
>>491741193
No they weren't, you absolute retard. The artform was pioneered decades prior. I bet you also think Apple invented computers because of Apple II.
>>
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>>491690304
>>
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>>491741519
animation before the old nine farts, was mostly done using straight ahead.

Nobody todays animates using straight ahead.

You animate straight ahead some stuff like hair bangs, but not much beyond that.
>>
>>491741442
So does everyone.
They don't need to use academic terms and look up specific things to act like they're too smart for their own good.
>>
>>491741616
You don't know anything yet you still act like you can lecture in a smug manner.no wonder everyone itt hates your guts.
>>
>>491741519
NTA but words like "pioneered" really give you away of just wasting everyone's time. And in a way ya, Apple did invent the modern computer. Yes others put some cute little ideas together and did some math, and made some gears. I mean the Greeks had the first computer with the antikythera mechanism. That's all cute. But Apple really brought forth the first real computer and built the entire industry. Before apple there were whispers of computers in dark corners and hidden away rooms at nasa. After Apple within just a few years every corner of the earth would be covered in them.
>>
>>491718904
>But if you have a big gap in your employment history
Starting and failing your own small business is not the same as a gap in your employment history though. You just have to know how to spin it. Companies love people who are self motivated, capable of self-learning, able to finish a project without needing to be whipped from behind, and most importantly already had their hopes and dreams crushed. "Gamedev" might be low status, but "tech startup" isnt.
>>
>>491740994
AGDG games are too fleeting, they pop up and disappear all the time
And even games who spend years being posted are forgotten if they're released and stop posing
So it doesn't make much sense to make a crossover game featuring AGDG characters.

I will make a crossover fighting game featuring my own characters at some point though.
>>
>>491741762
>keeps replying to him
>>
>>491741726
>>491741762
you provide no counterarguments except feelings.

lmao.
>>
I'm just warming up, that's why my game is so shit, once my qi gets to maximum power you'll see how good I really am.
>>
>>491741858
tl dr
You're wrong and also schizoid, your post is not worth reading
>>
>>491740865
nice
>>
>>491742025
"Muh cavemen were drawing proto animation thousands of years ago and you dare to claim Disney was first?!?! GIVE ME INTERNET POINTS FOR BEING SMART MOMMY!"

You're a waste of everyones fucking time.
>>
you guys are happy right? right...?
>>
>>491741983
https://www.domestika.org/en/blog/5438-pioneers-of-animation-before-mickey-mouse
https://www.youtube.com/watch?v=E0OQIraSHqs
>>
>>491742261
lol
>>
>>491742261
>no 2 cute gfs
>not even 1 cute gf
What do you think?
>>
>>491742294
NTA again, but ya, so basically the russians put out 2 animations that looked like SHIT and then finally when it got to a good animation the narrator goes "this was heavily influenced by Disney." lmfao
>>
>>491742261
jej
>>
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>>491742294
you made me double check, and basically animation fundamentals were made by the old nine guys at disney.
>>
I've decided I cannot reduce the scope of my game as it would take away the core sense of adventure. Essentially I'll be making 6 games in 1 game plus tips but it's necessary perchance.
>>
The 13th calamity.

Holy shit.
>>
3 of the 7 publishers i sent emails to blocked me, 1 replied with "stop trolling lol"
i thought the crabs here were bad lol
>>
>>491742632
h-how did those animators use those principals before disney? time travel?
>>
cris I understand you're passionate about animation but I draw the line at shitting up my Overwatch goonbait threads on /v/
>>
>>491742141
(You)
>>
>>491742787
Scope creep is a cope for devs who can't make something fundamentally fun even with simple graphics and gameplay. They need mid-sized studio level of mechanics and content to compensate for their lack of originality and fun-sense.
>>
>>491742983
Is your game actually anything close to a game people would play?
>>
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>>491743013
they were doing straight ahead and many times doing rotoscope of video.

Straight ahead is what every kid does on the side of their notebooks in class.

>>491743082
lol.
>>
>>491742787
same, There are some ways I am reducing scope though, like music quantity and no voice acting, no localization, no full key rebinding etc. some of that can come later if it sells well.(hope they don't inhibit sales lol)
>>
>>491742261
I'm happy, but I'm also not satisfied. I feel as if I'm not fulfilling my creative urges adequately.
>>
>>491743138
NTA but I kind of agree in a sense. Although I look at it from a more positive point of view. I'm putting years into my game because I know how insanely hard it is to make a simple game that sells well. Games like YOMIH is imo one of the most impressive things I've ever seen. I recognize that catching lightning in a bottle is difficult, so I'm going about things in a more grinding systematic way.

But I also mock people who quit from scope creep. Like what's the scope that broke you. if someone says scope creep got to be too much I want details. Was it adding a start menu that broke you? Was it adding a save system that broke you? lmfao. I'm tired of people using buzzwords to pretend they are real devs.
>>
the day cris learns that making a game like 2 weeks is never going to happen and he should fucking stop trying already is the day he unlocks super saiyan cris
>>
>>491742983
Seems like we were too kind to you
>>
>>491742632
>animation fundamentals were made by
Defined. Not "made". They didn't create them from a void in a world where animation didn't exist. They wrote them down, but people apply squash and stretch naturally even without reading about it. Just like how the singleton pattern emerges in programming, it wasn't "invented" in the sense that if it weren't for that one person nobody would use singletons in programming, I've seen godtier 16 years old asian animators who didn't pick up a single book in their lives, they just learn by doing.
>>
>>491736991
They all think they know how games should be run, but their suggestions are either impossibly ambitious or they don’t realize the complexity behind even small changes. When developers don’t implement their ideas, they get upset, not understanding that multiple systems and even third-party scripts would need to be adjusted.
>>
It's so pleasant to hide Cris posts and see all the retards who reply to him get hidden as well
>>
I only play pornographic games.
>>
>>491743651
>thirdies getting into arguments with other thirdies
>everyone loses
These countries need their own Great Firewall
>>
>>491743712
My porn game will be lost media.
>>
>>491743712
What kind of pornographic game do you play?
>>
>>491743587
No.

concepts like pose to pose had to be invented by a first person.

Just like someone had to invent concepts in coding like if, else. (Which was djistra).

Like I said, there were previous attempts.
But the formulation of the principles was done by disney.
Because they were doing experiments, and looking at film video to understand them.
>>
>>491743712
What's your favorite porn mechanic
>>
>>491743614
It's staggering how may people waste thousands of hours in a game with no idea how they work and still think they're some kind of experts
>>
>>491743915
i like it when i jack my penis and it cums
>>
>>491743915
Pregnancy and corruption
>>
>>491743614
Most peoples ideas are basically "More weapons" and some convoluted story set up, usually stolen from a hollywood film, that adds nothing to gameplay. "What if like, there's an apocalypse and you survive and need to live in a city but there are raiders who attack." And it's just like, that's not a game idea. What's the combat, is this 2d or 3d, is it live action or turn based. Low resolution FILTH. Like most humans are.
>>
>>491743471
>Was it adding a start menu that broke you? Was it adding a save system that broke you?
It's the daily grind of working for 3 years on your game and realizing you are not even HALFWAY there. Looking at all the work ahead of you crushes your spirit. Looking at all the code behind you makes you want to kill yourself since you're going to be working with that spaghetti monster for another 5 years. Giving up and starting starts growing as a seed in the back of your head, slowly until one day when you realize that to fix a bug you'll have to refactor 3 other systems for the next week and it just blows up.

How long have you been working on your game? Only someone completely green with less than 5 years spent could so brazenly claim he'd mock devs who quit from scope creep.
>>
>>491744026
About a year on this game itself. Another year learning unity and messing around with another game idea. But I always knew it would be a multi year process. And I knew it would impossible to do while having a full time job. So I took steps to make it easier. Hired an artist. And hopefully before the year is finished I'll hire a dev to implement the boilerplate stuff. One must be pragmatic and use the tools they have.
>>
>>491743232
>straight ahead
straight ahead can include all the principals though(even pose to pose if you have a strong vision)
>>
>>491744026
>Giving up and starting over*
>>
>>491743712
I'm trans btw
>>
>>491744280
yes, but the principles were stated by disney first.

You can draw without knowing a single fundamental.
Same as doing music.

There were animators before disney, but my argument is that the guys that discovered them and put a name to them, were disney.
>>
>>491744451
I'm not going to say stop arguing because I love arguing and fleshing out ideas. But the people you're debating are savages who won't learn.
>>
>>491743651
So you're saying we should reply to Cris but without directly quoting him
>>
>>491744532
lmao.

having arguments is fun, the point is to learn something new.
>>
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What do you think it is?
>>
>>491744451
you said
>animation before the old nine farts, was mostly done using straight ahead.
implying they didn't use other principals in their straight ahead animations(which may or may not have had a name yet)...
>>
>>491744532
>who won't learn.
sounds like someone I know
>>
>>491744693
Unity
>>
>>491744451
First it was invented. Then it was defined. Now it is stated. Soon it's written down?
I accept your concession.
>>
>>491744693
a story?
>>
>>491744709
there was clearly a diference between disney in their golden era versus the silent era of animation.

>>491744887
you could argue that art discoveries are inventions.
>>
>>491744693
Trying to find the fun during developement, not before it?
>>
>>491744693
I searched for the video and in the first 30 seconds he says it's visual scripting via a third party plugin that updated and broke everything, and presumably he has no backups. He got nolgorbed
>>
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>>491740465
>being consistently among the top ranked DD submissions
Pretty sure this is actually significant no? Doesnt itch make it harder and harder to retain your ranking over time? And the game has been on their for like 10 years.
I think it will do fine. To pull a prediction out of my ass, it will slightly outpace underspace for reviews, but with a small chance some vtuber picks it up and marmo ends up richer than all of us combined (until he blows it all on vtuber donations)
>>
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>>491740994
i was making a mugen character for a bit but its just because i was trying to distract myself from my real game...
>>
>>491744693
Started watching. If I'm understanding he used someones elses asset to mod visual scripting, a new unity update came that would break the mod he got from someone else, and he can't not update because he likes new things. In other words that dudes brain is fucking broken on many, many levels. Even if I misunderstood that part about him using an asset, which is possible I barely watched, he's still trying use visual scripting. I can't imagine being a solo dev who can't code.
>>
>>491744849
Looked it up. It is Unity (by changing their visual scripting)
>>
>>491745048
Right, that's just shocking to me. "Coding is too hard, I need visual scripting. Visual scripting is too hard I need mods to simplify things." Like holy fuck, at some point just give up and admit you're either lazy as fuck or stupid.
>>
>>491741903
Ya, thats the main issue I ran into this when adding agdg game references into my game. Doesnt help if you dev very slowly.
Also too many devs turn out to be insane later..
>>
>>491744693
and nothing of value was lost
>>
>>491743082
>cris is still posting about animation in the thread
>/v/tards are actually agreeing with him there
The state of that board
>>
>>491745486
By the point AI slop threads full of OC wank and gurospam is the most worthwhile addition to your board, it's time to stop.
>>
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>>491745082
>Pretty sure this is actually significant no?
Anon... I...
>>
>>491745408
People should be upfront about their insanity imo
>>
>>491745791
My game is going to do worse than this.
>>
>visual scripting
people, go spend a year or two building a bunch of crappy software then come do gamedev. Building a game without knowing how to code is like trying to write a novel without knowing the alphabet.
>>
>>491745740
Pretty sure /v/ is just treated as containment board to keep the tards away from the spinoffs like /vg/, /vst/, etc. Its why the mods seem more likely to ban on topic threads than off topic ones. On topic ones belong on the other boards
>>
>>491745791
Lil Red wasn't consistently ranked as one of the top games in DD
>>
>>491745829
I'm nuts
>>
>>491744693
holy shit i hate you for posting this i want to reach through my screen and strangle this moron
>>
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>Game not showing up in public searches on itch.io, despite making it public
>itch.io support says to email them
>do so
>no response in 2 weeks
>game still isn't showing up
>>
>search my game tags on steam
>like usual, im in the middling middle
Great. I give up.
>>
>>491745892
>this.flag768 = true

wow so hard
>>
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>>491745791
>pixel platformer
>>
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>>491745892
Conceptually you know the alphabet exists, you just refuse to pick up a pen or learn how to type or remember any of the letters, so you need a box full of big wooden blocks with each letter on them and you try to arrange them all up so that they spell out your novel. This is as they say in the publishing industry... suboptimal.
>>
>>491745791
>9 user reviews
my future...
>>
Should I mute or unfollow an artist/dev which 90% of posts are palestine shit?
>>
>>491747123
follow AI artists.
>>
>>491746854
kek. Good analogy, but you should've used cans of Alphabet Soup, so that this could be food analogy.
>>
>>491747123
Unfollow. Follow me instead.
>>
>>491746854
People really over estimate how hard programming is. Especially for a solo dev scoped game. If you aren't adding multiplayer and aren't doing math, you can build a game just using list, if statement, and foreach loops. That's about it. You don't need polymorphism, you don't need patterns. You don't need complex design. I feel like shows like Silicon Valley really fuck peoples brains up thinking it's all about advanced algo's and you need to be a super genius to download visual studio.
>>
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>>491707424
Happy? I'm doing this because I hate my life. I have a real job and make like 3x the average wage, I fucking hate it, it's mindless boring shit that exchanges your life force for IOU's that are decreasing in value by the day.

I've done supervisory shit, all of the workers are now brain damaged zoomers that barely manage to breathe without help, god help the people that become managers, I make more money while doing so much less.

My peers are getting married, but not having kids, no one can afford it or wants them and the eventual outcome of this is divorce. All the old boomers at work were divorced multiple times, they're gone now and now it's the gen x'ers going through the divorce wringer. Child support and alimony payments until they're basically dead. Brother is getting divorced, he's been lucky so far, she could've got a free ride but chose not to, but there's still time. Neighbour's selling their house, they're childless and I see the wife smoking outside every single day now, before I almost never saw her for 8 years. I'm sure their relationship is falling apart.

Our society is rotting inside it's head, we're only a symptom of the problem. Still I would've happily jumped into the meat grinder, told a co-worker I was interested some years ago, she did not reciprocate, she's probably still looking for prince charming on bumble.

I gamedev to get away from the bullshit of the 'real' world.
>>
How do I convey epic stuff happening without cgi cutscenes since I'm 1ma? Bomberman 64 did it with it's opening cutscene just using the models they had so I guess I can just use my similar looking models and implore the player to take it seriously.
>>
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>>491747373
omg glorious india they must be so happy together!
>>
>>491747385
you need to understand something epic is unrelated to the level of detail of your models or drawing skill.
>>
i hate inheritance so fucking much
>>
>>491747256
Best I can do is those magnetic words that go on the fridge. Fridge -> Food. Close enough.

>>491747332
To be fair, rotating something in 3d is a pretty basic problem that might filter people probably. Oh I need to know about quaternions, 4 dimensional hyper-spheres just to turn my character? Or raycasting your mouse position into the world, have fun with directly querying the physics state through some arcane API that makes no sense to a normal person.

Though a lot of learning to program is just copypasting stuff you found online, there are now tools like AI which will copypaste code they found online for you, so I still don't see the point of visual scripting, You can't just copy-paste a factorio build into your code somewhere.
>>
>>491747826
based, fuck rich people and fuck their kids
>>
lotta red goat posting today
>>
>>491747875
Well, if someone doesn't know math then they shouldn't make games that require math. If your only idea is make Halo but with Pokemon then you're filtered by your own creativity to begin with. I can think of a hundred games that don't require math. But I agree with the argument that math filters people. Math is both IQ dependent and requires a great deal of study.
>>
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>>491724481
I'm doing something extremely UI intensive and I see no reason why UI being a child of a gameobject would be "wrong". As a matter of fact it makes perfect sense, as long as the UI element is truly all about that specific object

There is an odd case I discovered that "breaks" things however: using a screenspace UI as a child of an object and then using "Camera.ScreenToWorldPoint" on it
The result is that the UI is now affected by the parent's rotation and constantly tries to fix itself when the parent object rotates, causing framerate-related jittering. It obviously has no effect on objects that never rotate and it is very obvious on higher timescales. Note that I discovered this on a 2020 version of Unity, it may have been fixed by now
>>
>>491747826
Don't use it. I have like 2 instances of inheritance and have like a 100 classes. I have an item base class that all item types inherit from. That's about it.
>>
>>491747287
sent ;)
>>
>>491748446
i'm this close to taking the unionpill
>>
>>491748560
>check
>it's true
Whoa
>>
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New HUD. What do you think?

I had to get rid of the hand-drawn portraits, too much stuff to draw. This way I can just render out an icon in blender and be done with it.
>>
>>491744010
Uhhh quest board. Also a few canned well written exciting quests with multiple paths for each area (not including the sub main quests and main quest). Also resource gathering and crafting and town building. Fine no town building (maybe).
>>
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>>491747373
>marriage to divorce ratio
retarded and misleading statistic. Nobody can get married one year due to every wedding venue being closed due to the china virus and people all lose their jobs at once while being cooped up in the house and suddenly their relationship falls apart, so then that statistic is at 94%. It doesn't measure the same people who get married getting a divorce, if some boomer gets divorced the same year that some young couple gets married, that's not the same as 'you have a 94% chance of ending up divorced if you marry someone today'. Statistics are hard and retards don't understand them at the best of times.

>told a co-worker I was interested some years ago
Well first, don't shit where you eat, and secondly you apparently tried once "years ago" and never again since? And now you are like "our society is rotting inside its head" nigga you're rotting inside your own head because you've psyopped yourself into a state of misery. Get a grip.

Gamedev would have far fewer trannies and retards in it if people would just develop and improve themselves instead of trying to escape into gamedev. Gamedev is actually much harder than fixing your life
>>
>>491749069
it's cool, but i have an irrational hatred for huds that don't put health and ammo somewhere nearer the middle of the screen (so most of them)
>>
>>491749069
Very very nice and super clear. Just needs slightly more embellishment imo. Maybe throw some sort of a texture onto the bars?
>>
How old are you guys? I'm 21.
>>
>>491749230
>don't shit where you eat

>can't date women at work, that's creepy
>can't date women at the gym, that's creepy
Where the fuck am I supposed to date women? Bars? Lol, lmao.
>>
>>491749230
>Gamedev is actually much harder than fixing your life

For you maybe.

>nigga you're rotting inside your own head

This is disingenuous well poisoning, but I expect nothing less from some one desperately clinging onto the system that defines their identity. Yes the marriage ratio is misleading, the real statistic is that marriage overall is sharply dropping, women are having children much later in life if at all and birth defects like autism are through the roof.

Anyways, this is beside the point, where is your game?
>>
>>491749460
Too old. It's over for me.
>>
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>>491749230
>Gamedev is actually much harder than fixing your life
Its also more fun though
>>
>>491749460
82
I've been working on my game for 45 years...
>>
>>491749919
What is your game?
>>
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https://www.youtube.com/watch?v=PLDTLUpYsjM&list=PLqPLyUreLV8DrLcLvQQ64Uz_h_JGLgGg2&index=3

is Love any good as a game engine? It seems very straightforward to me. I already know some LUA from editing Neovim configs.

I'm looking to make a small 2D game to pad out my resume and not much else. I've worked with Godot and GZDoom before so I'm not a complete n00b to the fundamentals of programming (but I'm not good at it by any means). It seems like a good option to me. Love2d seems a little more hands on and might look better in a Github repo than a Godot project.
>>
>>491749919
Marmo...
>>
>>491750169
yes
>>
I lost my virginity yesterday and I don't want to be a game dev anymore. Goodbye.
>>
>>491749508
>can't date women at work, that's creepy
Well the risks are far higher if it doesn't work out or she decides to tell HR that you're harassing her. Not worth it.
>can't date women at the gym, that's creepy
Didn't say that. A friend of mine is getting married this year who met the girl at his gym.
>Where the fuck am I supposed to date women?
I met my wife on Bumble, so just got to play the game. Try to add photos that aren't just you scowling into the front camera on your phone, add photos that convey some kind of socioeconomic value, you on vacation, you with friends, etc. The photos aren't meant to be a mugshot to just show the girls what you look like.

My point is there's always hope and things aren't as bad as you think they are. But if you spend all day marinading your brain in piss mist and bad statistics then you're never going to get what you want.

>>491749718
>For you maybe.
Ok well I did fix my life, and I haven't published a game yet, so yes pretty much. Gamedev isn't a path to fixing your life, if you're like this and you suddenly find financial success you're going to bring your shitty problems with you. Even if you suddenly have cosplaying fangirls throwing themselves at you at conventions you can bet you're going to get #metoo'd because you're not socially savvy enough to navigate the new shark infested waters you've just found yourself swimming in

>Yes the marriage ratio is misleading, the real statistic is that marriage overall is sharply dropping
Yes it's very expensive

>Anyways, this is beside the point, where is your game?
I always make sure when calling strangers retarded online that I associate my work with those comments so people can use it against me in the future. You're on an anonymous imageboard, if you weren't and you were crying about your life then people would just ignore you

>>491749884
>fun
>>
>>491747826
Skill issue. For every goober whining about inheritance being the most confusing thing ever there's ten more praising Godot and Unreal for their ease of use.
>>
>>491749460
34
>>
>>491750794
you know there are different workflows
>>
>>491750169
It's good for making small jam games but I wouldn't make a AAA game with it.
>>
>>491749460
19
>>
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>>491750794
Inheritence isn't confusing, it's just shit, it requires you to fit everything into a heirarchal taxonomy of brittle code that breaks as soon as you think of something you want to do that doesn't fit inside your predefined structure. That's why the train in Fallout was an NPC wearing a hat

>praising Godot and Unreal for their ease of use.
They mostly use composition rather than inheritance, at least that's what Godot's node system is for
>>
>>491748875
Unions are pretty based. Would have used them a lot more in my C++ games if it wasnt so annoying to check and cast them. Glad the new meme replacements for C/C++ are much friendly on this end, just stick your union it in a switch statement and it "just works".
>>
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bros im freaking out
>>
>>491749460
2006
younger than this website kek
>>
>>491749919
Tim Cain?
>>
>>491751235
This could be the face you'd be making bouncing your bussy on my devcock if you weren't such a tease
>>
>>491751235
I don't mean to be demoralizing, but didn't you already accept that your chances are low ?
I hope you /make it/
>>
>>491690215
nortubel does not count as a pixel art game because the pixels are literally broken
>>
>>491751580
For the most part but it comes and goes especially as the release gets closer and closer
>>
>>491749460
19
>>
>>491751187
Godot's node system is implemented by having each node defined by a unique class in a strict inheritance hierarchy. Godot's entire paradigm is built around OOP best practices. You're basically arguing that inheritance is bad when used badly which is a nothing statement. It's a skill issue.
>>
>>491751758
>Godot's entire paradigm is built around OOP best practices.
and it suffers for it
>>
>>491751309
>2006 years old zoomer
>>
>>491751758
Godot uses inheritance in its internal structure and design of nodes, but for the end user building things out of the nodes it feels more natural to use composition.
>>
In Unity, whats your preferred way of handling pickups?

public interface ICollectable
{
public void Collect();
}

Some people use events and broadcast it to the systems that subscribe.

I'm thinking of just having a monobehavior inherit this, then call it after checking if an object has it. Though if it's a lot of collectables, this can get busy real fast with GetComponent checks unless the hit is very minimal.

No matter what, a collision check will have to happen.
>>
>>491751235
Can only imagine the stress tomorrow will bring you fren. Come what may, remember, you are going to be an official yesdev. Something 99.99% of humanity will never accomplish. But I do wish you a /gmi/
>>
I thought inheritance was just so if you have different classes that share properties and methods you can put together all the shared ones in a parent class then have children class inherit them but then have their own stuff (aka useless and retarded).
>>
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>>491751235
get drunk.

Also, it helps mentally to accept your game will be a total failure.

That way you wont be dissapointed, and maybe you'll be ok with the result.
Better to not be dissapointed and think you did great, versus having bid delusions and be dissapointed.
>>
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Is this appealing character design?
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>>491752489
Don't drink. It crashes your body eventually. Return to being sober and all your intellect returns. Im not kidding. You feel so refreshed.
>>
>>491752527
Make his feet rudders instead.
>>
If you fuckers teamed up you could put a decent game out there very quickly and at least make some money for your next project, you know that right?
>>
>>491752768
Wrong. /agdg/ is too autistic for collaboration.
>>
>>491752768
Yeah we'd make 15% of a game really fast before everyone else gives up slowly one by one and I'm left doing the rest of the game.
>>
>>491752768
like a house of cards, it would fall too quickly. too many egos
>>
>>491752768
I'd collab with Tomo but she's gone
>>
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Imagine being eurocuck and not living from goverment grants.
>>
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>>491752768
I don't think it'd go well.
>>
>>491752768
I would, but im too autistic with my tastes
I wanna make games about hot dudes, then everyone here wants to make their goonerbait boring anime girl onto their game for example, that would be a mess
>>
>>491752768
If people here could commit to rational decisions they wouldn't be indie devs
>>
>>491752172
>Some people use events and broadcast it to the systems that subscribe.
This sounds like a inappropiate way of doing this. Interace is what this is for. A third way might be something like: MAke a class named Colelctible. Than inherit from it as, class Coin : Collectible, and Booster : Collectible. Have a Collectible.OnCollect method. Than for Coin override it with a new method. When you collide with a coin, call OnCollect(), for Coin it will do something else, for Booster it will do another thing.
I don't know enough to know the differences betweeen this and interfaces unfortunately.
>>
>>491752768
I’ve been in four attempted agdg collaborations. They never, ever work out. Everyone’s too autistic to contribute.
>>
>>491753334
Interfaces are lighter forms of normal inheritance in c#. Essentially, it's like inheritance, but is more of a "has a" rather than a "is a"
>>
>>491752768
Maybe but other people don't want to make the game I want to make so it's better for me to work alone and make what I want.
>>
>>491731189
why is she grabbing her own ass?
>>
>>491753017
Yeah, that's what we do
https://youtu.be/J5rQdeR9LJk?si=AoLni0lJ5PhFjgs3
I know in thirdistan only big corpos get handouts, but here it's different.
>>
>>491752172
I have a more abstract "interaction" system (of which a collectable would be one type of interactable) that I use throughout my game for pretty much everything. Every interaction passes a global struct that defines the parameters of the interaction (e.g. a tooltip text, whether the tooltip should clamp to the screen edges, whether to apply some effect when interacted with, etc. etc.) and injects the context of the interaction (which actor initiated it, etc.)

There's a separate "scan" system that runs user-defined scan functions at some defined interval, aggregating all interactable objects that pass the predicate (e.g. all interactables within a certain radius of the player, all that are within line of sight of the active camera, all interactables that implement a separate interface, etc.). I want pickups to be snappy so the pickup scan runs at 60fps but an NPC's chat bubble appearing a few frames late isn't a big deal so that only ticks at 15fps.

The whole thing is data-driven which makes it every easy to override individual interactions for gameplay purposes (I recently overrode the pickup radius for an item in a specific scene to bait the player into moving closer for example) or develop a flexible one-button interaction system (the same button collects pickups, talks to NPCs, opens doors, etc.)
>>
Making it in canada is effectively nightmare mode difficulty.
>>
>>491753085
Can you imagine...
>While Marmoreal was refactoring code, Cris got into argument with other developers. After the last fight regarding art direction, several developers quietly left the project. The team can't afford any more drama like that.
>>
>>491754529
youre a cuck if youre living in canada. I got lucky being born in the US. Imagine being born anywhere else on the planet. Like south america or india.
>>
>>491754529
Why, canadabro?
>>
>>491754659
Hey, I'm from South America, that's mean!
>>
>>491754659
>he says, while his country produces and consumes most cuckold porn
You be the judge
>>
>>491749460
37. Probably the oldest guy here. I was 30 yesterday when I started working on my game.
>>
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>>491752768
If I ever make it, like Eric level make it, I'll set up a studio and hire people directly from this thread. Even if I "only" make a few hundred thousand I'd still maybe hire 1-2 /agdg/ anons for my (or rather our) next game. At the very least if I make it I want to have at least one /agdg/ pizza party where I pay for everyone travel fees.
>>
>>491747373
>divorcetugal
lol wtf
>>
>>491754864
>jews produce cuckold porn

fixed
>>
are there any other places one can publish a game other than gog and steam
any of you tried just setting up a separate site with a payment processor and gtfoing taxes and publisher taxes?
>>
>>491752768
There's only like 4 people here that can actually commit themselves to a collab and actually have it go somewhere. Like whatever happened to the loli game collab from a few months ago? That went as soon as it came.
>>
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>>491754941
Ily anony
>>
>>491753017
Reminder that's the same grant that funded Shapez 2.
https://store.steampowered.com/app/2162800/shapez_2/
>>
>>491754941
i hired an agdg dev to do my cover art
>>
>>491754659
>american
>first thing to mention is cuckolding
Hmm...
>>
>>491755296
>German grant
>funds more Factorio autism
>>
>>491755029
Delusional
>>
>>491755084
itchio
>>
>>491753017
>>491754241

How do I get some of that eu money?
>>
>>491754241
>remember I have citizenship in a EU country
>hmm I wonder if I can get anything out of that..
>when you receive income from Steam, it's subject to taxation in both Hungary and the USA
lol. lmao even. nvm
>>
>>491755546
>subject to taxation in both Hungary and the USA
Wait how's that work? Double taxation?
>>
>>491755449
go see who owns all the most popular pron sites.
>>
>>491755689
Russians
>>
>>491755453
it's filled with identity politics obsessed chuds who'll report my game for objectification and dehumanization
>>
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need some opinions
does this style seem like it matches a pixely kind of look
for Ferulorum,
i post those small portraits pretty regularly
>>
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Downloading UE5
>>
>>491754647
>It still hadn't been determined who had been leaving pictures of Eric Barone all over people's desks.
>>
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>>491755481
>be a citizen of a European country*
>have a vertical slice for your game
>give a presentation on your game to the panel of judges who will determine if your game is worth giving money to
>IMPORTANT: do not fill your presentation with AI slop that makes it look like you have no idea what you're doing and might not even have a working prototype
>hopefully get awarded a grant after all this is said and done
*If you're a citizen of a European country that doesn't do grants like this then you're shit out of luck, sorry
>>
>>491755673
I guess so? I assume both countries apply their taxes on you and fuck you if you cant pay both
>>
>>491756183
Doesn't steam take their cut and send you the money? It can't be double taxed. Wherever the money goes that's where the taxation should happen?
>>
>>491755831
what game are you making that is too controversial for itch.io?
>>
>>491755930
looks cool anon, what is this creature?
>>
why do people play visual novels?
>>
>>491756108
I thought it was directly from European Union. From a central organization. Not each country has seperate grants. Because I remember something like they are giving out money to non eu proojects too. Things like movies etc.
>>
>>491755481
>>491756108
Second anon is talking bullshit.

Basically you need to fill out a form and use lots of buzzwords while doing so.
Also you do need to know that the grant only covers 50% of the development cost.
So if you want 100k, you must also be willing to invest 100k into your game.

Note that 50% also happens to be close to the tax rate in Germany so you can effectively offer high salaries to your developers, which is the entire point of the program.

I believe last time I read the Förderantrag you needed at least a time of 5 developers that you plan to hire so you can't fund small solodev games.
>>
>>491753017
>Eurocuck
>Apply for videogame grant
>Sorry Anon, we gave your grant money to Abdul Bin Rapeachild, he says he's making a loli game. Better luck next time
>>
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>>491755765
>>
>>491743232
dombili, my beloved
>>
>>491755831
they will accep anything there, what are you talking about
>>
>>491756710
There are grants on the EU level.
I believe Elex was developed using them.

The grant for the posted snake game is a Germany specific grant that was established in 2021/2022 during the high-time of the Corona games boom in order to improve German competitiveness on the gaming market.
>>
>>491756682
in my case it's because i like to read, and i love yaoi, most yaoi games are VNs, so.
>>
>>491756601
just a roguelike with too much freedom, I'm from /rlg/
>>491756794
I hope so
>>
>>491755831
>>491757025
Retards. LonaRPG is on there.
Your shit game probably doesn't even register.
>>
>>491756478
I am fuzzy on this stuff, but my understanding is the US in particular does not give a fuck and will tax you either way. Same with its own citizens, they own taxes even if they are working and living in a foreign country. Unless the US has made a tax treaty saying otherwise with the specific country. Which in this case, the one with Hungary was terminated as of 2024, jan 1st. (I assume for reasons way too off topic for /agdg/). No idea how any of that works if you have multiple citizenship though
>>
>>491757150
safe edgy
>>
>>491757232
Do you live in US and have a Hungarian citizenship? If you form a company in Hungary and Steam sends the money there, US should not be able to interfere in any way. At least that's what makes sense to me.
>>
Not sure if this is the right place to ask but does anyone know if I need a license from engine companies to be a support team for foreign devs working on it? Say a few countries who doesn’t have native language support from the engine & its tutorials is interested in making a game. Then comes me, a person who knows said languages, acts as a support/technical dev company to help them learn the ropes and actively support their development with troubleshooting. Would I need a license or agreement with these companies to act as a middle man on how to use the engines?
>>
>>491756769
Turk spotted. Post game!
>>
>>491757232
>>491757561
It depends on whether the two countries have a taxation treaty.
>>
>>491756768
>make shit up
>get angry about it
>>
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>>491757561
Here, steam actually has a whole page for tax things.
https://partner.steamgames.com/doc/finance/taxfaq
Steam being a us company basically never gives you that us tax money and sends it directly to the IRS, unless your country in question has a treaty with usa.

Note also, this only applies for sales to people living in the us.
>>
Marmo will get at least 1 purchase. I got you bro.
>>
>>491756639
Ruinorum- wip name basically a ghoul, thank you for the compliment
>>
>>491754941
This is like kids saying, "when I get rich I'm gonna fill a bathtub with chocolate milk! And give free burgers to everyone in the neighborhood! And buy the local McDonalds to fix their ice cream machine!"
No one with this kind of mentality has the mental disciple required to actually make the money required for that without getting it from others. This is why self-made millionaires are usually pretty down to earth and it's their children who start doing crazy shit with money. People who win the lottery or inherit from family also fall in this category since they didn't have to toil for the money they made.
>>
>>491756108
marnix probably completely half assed his application like usual
>>
>>491758785
People with money do sometimes do fun stuff anon. Not everyone is boring. Even if yes, sometimes people with money are boring.
>>
>>491758182
what?
>>
>>491724779
At least I wouldn't spend hundreds of millions of dollars on my game.
>>
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>>491690304
>>
>>491756682
I play them for the spicy stories and cute characters
>>
>>491725708
It's a multiplayer shooter that has been in development for eight years of so published by Sony.
>>
>>491759037
>People with money do sometimes do fun stuff anon.
Yeah they travel to islands filled with cheese pizza and hot dogs. But there's very few rich people who actually do childish crazy dumb stuff. Elon Musk fits the category I think? Maybe. Another one I know is Bryan Johnson who spends 2 million dollars a year trying to reverse his age. These guys are a minority though, most people just hoard their money, make more money, and enjoy the simple pleasures of life like food and sex except dialed up to eleven, like food with gold and 20 hookers in a single jacuzzi or something.
>>
>>491758785
Hiring people is stupid irresponsible due to recurring costs, but throwing a pizza party shouldn't be too bad, right? Hell, I could afford to throw one of those right now.
>>
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>>491759892
please i could really use a break
>>
0 I dev
1-9 I goon and then order a pizza
>>
>>491760036
Congratulations!
>>
>>491759980
Technically it's doable, but personally I think it would only work as a spur of the moment one time thing. The moment it happens a second time, some unhinged schizo will come and bring cyanide cookies or something.
>>
>>491749460
I'm a 28 year old hunk
>>
hey if anyone's from the inner circle discord, i think i got auto-banned by a bot. could i come back please?
>>
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>>491690304
>>
>>491760726
you have to say the password to get another invite
>>
Plain cheese or pepperoni?
>>
>>491754941
It might work if you form your studio in a foreign country and agdg hires have to sign away their human rights
>>
>>491761009
Half and half
>>
>>491760938
Alchemickal?
>>
>>491760948
listen i can't give out any identifying information, but if you're a mod who saw a retard join and leave the server at least 15 times in the span of ten or so days then it was me, and i'm sorry. i'm a yesdev and participated in DD, not a bot account. i promise i'll be a good boy
>>
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>>491757843
>>
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>>491761206
yea
>>
Seeing as it's just some simple math put in, why wouldn't your game have a simulated economy?
>>
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>>491690304
>>
>>491761263
conch? why have been you acting like a fucking retard?
of course discord is gonna mark you as a potential scammer if you leave the same server multiple times
are you stupid?
>>
>>491761114
Not an option
>>
>>491761787
Then just buy full pepperoni
>>
>>491761009
full anchovy and mushroom
>>
>>491755979
Reminder to not use blueprints. C++ is the way to go
>>
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>>491690304
The blorbeginning... Thanks to the anon who taught me how to make webms, bet you're regretting that now.
>>
>>491762269
things were simpler back in the day.....
>>
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predictions?
>>
>>491762581
Gets about a thousand sales or so in its first year.
>>
>>491762581
it's entirely up to streamers.
it's good and fun but with very little marketing
>>
>>491760036
The /agdg/rind never stops
Set goals. Have a ten year plan. Wake up early. Wear flannel. Attain a typing speed of 200wpm. Indie entrepreneur mindset.
>>
>>491762581
will make Omnigon look like a smash success in comparison
>>
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>>491762581
Hard to guess without knowing the price, but about 104 reviews by end of day 2.
It will be the ultimate test of the "fun games market themselves" theory desu
>>
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Admit it, you WANT to drink these potions.

I have no idea whether this game will be fun at all. It's always hard to tell how others will play your game since you have a skewed perception as the dev, but this one is even more hard to tell than usual. You can see the little town I added, going to add a museum for your shroom collection and maybe a quest giver, perhaps a waifu who will request a mushroom / a potion.
>>
>>491762896
>104 reviews
laughably optimistic, Underspace didn't even break 100 on its first day
when it flops it'll be good proof that bad games don't market themselves at least
>>
>>491761320
Cool, that's pretty impressive how close to the concept art you managed to get.
>>
>>491762581
Marmoreal cosplayers will be at conventions by next year
>>
>>491761620
>conch
no, i'm not that guy. i'm just a guy who was popping in and out a lot before DD and during the whole marnix thing to check on streams and stuff, but i was on a lot of servers so i didn't want another one in the sidebar. hence i'd pop in like once or twice a day to see what's going on. i never even wrote a single message, i'm sorry
>>
>>491762150
A better way to think about it is blueprints for state and C++ for logic. You are going to make heavy use of blueprints in UE just like you'd make use of prefabs or scenes in Unity/Godot.
>>
>>491762896
>It will be the ultimate test of the "fun games market themselves" theory desu
You guys are really too stupid to understand the theory, remarkable
>>
>>491762581
No reviews and Marmodev ropes
>>
>>491762581
middling success, even if its great valve buries early access games and it seems overwhelming for streamers to get into
>>
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>>491763152
thanks, I tried my best to not stray from my original vision.
>>
>>491763190
And I will have sex with them
>>
>>491762896
104 sales is about 3000 sales. You really expect Marmoreal to sell 3000 copies in 2 days? Even Marmodev himself has admitted Marmoreal isn't good enough to sell itself, which is why he's been humiliating himself on Reddit advertising his game.
>>
>>491753085
This movie cracked me up. "I'm not making shitty games like Halo, I'm making a masterpiece." Meanwhile it's just a shitty platformer. Then you have Braid and the dev crying about people not getting it. It's a terrible game there's nothing to get. Then you have the nutbag sissy making fez. When you really think about it, if you're a great mind you really have very very little competition when making games.
>>
>>491762581
I hope Marmo succeeds, I hate seeing people here fail. No one should revel in the suffering of others
>>
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>>491763610
>which is why he's been humiliating himself on Reddit advertising his game
man what is this
it's so fucking over
>>
>>491763638
>Then you have Braid and the dev crying about people not getting it.
The worst part about it in retrospect is that the complaint was "everybody loves it, but for the wrong reasons," which is a shitty thing to cry about when everybody here has games that no one loves for any reason.
>>
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i hate society so much it's unreal, im unironically looking into budhist temples where i can volunteer and work for food and shelter for 6hrs/day and wake up AFTER the sun has risen.
hope they have the internet, the only redeemable thing about modern living
>>
>>491763813
If you make a game that's good enough to sell itself, you don't have to do this. Your fans will do it for you.
>>
>>491753017
>>491754241
Who will be the Uwe Boll of German game development and ruin the system?
>>
>>491762581
He should perhaps spend some money commissioning better capsule art, it probably wouldn't be that expensive either. Something with more perspective between the characters and a sense of motion. The current one is passable, but it simply could be much more eye-catching. Good luck, Marmo-dev

>>491763249
whomst've
>>
>>491764060
Where's your game?
>>
>>491762581
More than Dustborn for sure
Maybe better than Concord
I hope for more than COD
>>
>>491764129
>You know, there are all the rumors out that my movies are financed with Nazi gold. And what should I say? It's true.
>>
>>491762581
>Default story mode
>Did not tell us about any other modes
25 at the end of day 1. I don't know why Marmo doesn't use the engine to make a VS clone, or a Hades clone where you go through 5 levels and lose to the boss.
>>
>>491762269
there's no way someone can regret enabling more Blorb to be seen.
Blorb is iconic.
>>
If every biome has 2-4 towns and 2-4 dungeons and there's 12 biomes then that's 36 towns and 36 dungeons. If every town is like 2-4 screens and every dungeon is like 5-10 screens then that's only 378 screens and everything else can be procedurally generated.
>>
>weakmind: marmo is ngmi, needs more marketing, more sexo, more streamers
>strongmind: i will buy, play AND review marmo, day 1.
be the change you want to see in the world
fight the algorhithm
>>
>>491763638
Time will tell I suppose. Truthfully, it will probably live or die on some streamer picking it up. But I personally found the game fun, so I want it do well, for my own sanity if nothing else.

>>491763813
>marmoreal mechanical keyboard
kek
>>
>>491763813
They did NOT like that meme trailer
>>
>>491753085
what would some scenes from AGDG: The Movie be?
>>
>>491764481
"Hand-crafted" description of your game would grab more attention.
No one talks about Starfield anymore.
>>
How much does it cost to de-hex your game? I think it's a better investment than actually working on it to manually remove the hex.
>>
>>491764853
Me watching anime and explaining how essential it is to my game development process and how Japan is the best.
>>
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>>491763813
>no mom you don't understand i'm not wasting my time on the internet
>it's called MARKETING
>>
>>491692328
your game looks sick and gives me the vibes of the GOOD RPGMaker games where it feels like a passion project
>>
>>491765059
I'll conduct a dehexxing séance for free, I just need you to send me a lock of your hair.
>>
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>>491764853
My section would be me in my underwear telling the interviewer to fuck off I am too busy gamedeving to talk to him while I close the door in his face
>>
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>>491764853
>Flashback scene
>Marmo remembers the people from Demo Day 1 and how they have failed
>Marmo remembers the people from Demo Day 10 and how they have failed
>Marmo remembers the people from Demo Day 22 and how they have failed
>>
As Marmodev is one of us, I naturally want him to succeed (and he may very well succeed), but as a consumer, I have to ask: why would I want to buy Marmoreal? What's the selling point?
>>
>>491764853
>that scene where Ed McMillen is eating a McMuffin but it's Damaskus finishing off the last of his daily extra large stuffed crust pizza
>>
>>491763813
I hope I give up long before I ever consider doing this. If I put gameplay videos up on twitter or elsewhere and nobody expresses any organic interest in the game, I will just shitcan the project and start something else. To keep going out of stubborn refusal to be wrong is pure pride and hubris. Be humble, be ruthless.
>>
>>491765834
shit lil nigga almost busted out a bar at the end there
>>
>>491765717
personally I wouldn't buy Marmoreal.
I don't like anime in games. I think it is negative soul.

But I'll buy it because it is a fellow /agdg/'er
>>
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>>491764176
Yeah I'm sure Marmo should spend $1000 to commission an amazing piece of art from a professional like pic related to raise his sales from 100 to 101.
>>
>>491766071
These remind me of mobile game ads for some reason.
>>
>finally found a solution to a problem
oh ye todays a good day
>>
>>491762581
>>491764176
I remember back when Marmodev first showed that commissioned capsule art. I immediately called it awful and urged him to commission a new one, while everyone in the thread attacked me and called me a crab.

Look, I won't deny the possibility of being a crab, but if I'm a crab, I'm a "realistic crab" (real life crabs pull each other down not out of malice but stupidity: pulling on each other is how they help each other in the wild and they're too stupid to realize that it's no longer helpful when inside a bucket). I genuinely think that capsule art is awful and am apparently too stupid to understand why the majority of agdg think it's good art.
>>
>>491764779
Isnt this the same crowd that has people acting high and mighty about gaming and then turns around and goes on some NSFW subreddit?
>>
>>491765717
liking the dev and his craft is a legitimate consumer reason to validate a purchase.

aside from that, i really like elsa
i played the demo and i want to see more cutscenes with her
>>
>>491765717
It's a SHMUP/Action RPG hybrid. If you don't like either of those genre it's probably not for you.
>>
>>491766385
It's what happens when there's a disconnect between art and artist.
Artist drawing something he's passionate about -> 0 levels of indirection, flows directly from the heart, filled with soul.
Artist paid to draw something in the same theme he's passionate about (i.e. robot autist paid to draw some specific robots) -> 1 level of indirection, still soulful.
Artist paid to draw something with no relation to his passion just for money (random games with themes he doesn't care about) -> too many levels of indirection, lacks soul.
>>
>>491763094
it broke it in a day and ahalf
And looks like it's about to overtake vividlope
>>
noooooooooo you can't access parent nodes noooooooooooo
>>
>>491754941
>an anon with a similar dream of mine
>>
>>491765717
>why would I want to buy Bokube? It sawed off its edges and now it's Mario-tier easy 90% of the time
>why would I want to buy Underspace? There's gotta be more than floating around and saying "oooh, ahhhh" to things
>why would I want to buy Vividlope? All you do is walk and jump
There is not a single anon game with strong selling points. No I will not count a Kickstarter cheater like Bug Fables as /agdg/
>>
>>491767268
You can. Godot will let you. Which is why Godot is a bad engine. It lets users screw themselves over by being retarded. I have lost count of how many times I did something absolutely retarded with Godot just letting me do it.
>>
My game will suddenly get popular, just you wait.
>>
>>491767659
Why would you want to buy any game?
>>
>>491765717
I think it has meme game potential and it looks like it could actually be fun. I'd almost wonder if it'd generate more income if he gave it away for free but setup patreon/donations.
>>
>>491767663
Unironically a skill issue
>>
>>491766071
I've never heard of any of these games
>>
https://store.steampowered.com/app/1918640/Meiro_Master/

suicide fuel
>>
>>491767940
It's been free for a decade and the patreon makes $9
>>
>>491767987
This. Imagine having TOO MUCH access
>>
>>491768084
>AI thumbnail
didnt even scroll down
>>
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>a game is only good if it becomes a genre-defining Hollow Knight Slay the Spire Stardew Valley Hades Ultrakill Vampire Survivors ludokinocinema masterpiece that every games journalist goons over and spawns thousands of copycats all looking for the same slice of the pie
oh
>>
>>491768084
I am sorry anon, but your game looks like a generic unity tutorial copy pasted and filled with presumably free assets placed around
>>
>>491752768
It'd have to be with specific anons and theyre all better at gamedev than me so I doubt theyd team up with me.

>>491761575
Looks pretty, name?
>>
>>491768084
>dev can't decide if his game is called Meiro or Miero
>it's a dog with placeholder animations jumping on placeholder blocks
>the gameplay comes down to panning the camera left and right and pressing jump, as complex as a phone "game"
wtf is a Meiro or Miero??? who was the target audience?
>>
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>>491768084
This doesn't really need to be analyzed does it
>>
in a front view jrpg, should the enemies be centered vertically? i have them a bit to the bottom and it looks fine but i'm not sure if it's weird to have 40% of the screen be just background
>>
>>491768193
the description reads 100% like chatgpt as well. it's bragging about the game's "stunning visuals", I shit you not.
>>
>>491768321
The best game of 2023 received no attention from journalists and has thus far spawned zero clones. The worst part is that it legitimately comes across as something someone on agdg could have made. People on agdg have talent, but are squandering it, and no one has any idea how to solve that problem.
>>
>>491768321
You have to define for yourself what a "good" game is. Dont let others do it for you.
>>
>>491756108
>>491756741

I remember reading that Germans are such fucking r-slurs that gave the job of handing out grants to some ministry that's called culture & climate protection or something.
So your game better be about why recycling is important, or you wont see a cent of that sweet cash.
>>
>>491769034
*SIIIIIIIIIIIIIIGH*
go ahead. what's
>the best game of 2023
I want to see if it really
>comes across as something someone on agdg could have made
>>
>>491768084
He released a game nearly 3 years ago as well
https://store.steampowered.com/app/1668800/Maze_Mania_The_Ultimate_3D_Maze_Game/
>>
bros

i might not make it to DD58
>>
>>491769223
he defined "good" as the top 0.00001% of games ever released, clearly he's just retarded
>>
>>491769470
Merio Master was in development for three years.
>>
>>491758785
It's called being a dreamer you party pooper
>>
>>491749069
Can you put a side by side to compare it? I dont remember the previous hud so well

>>491750756
Nta but Im good at photoshop. Ive considered taking some specially curated pictures of myself at home wearing various clothes in front of "green screens" and different levels of lighting. Next thing you know, that pic in the dining room at night with certain lighting is me sitting in restaurant with "friends." That pic of me in a tshirt and shorts in the backyard at midday is me at the beach with a few girls. That pic of me in the bathroom taking a selfie instead of having it distanced? High end restuarant with friends joking around in front of a mirror. Too lazy to try plus the women on those apps just don't typically look like my type.
>>
>>491769431
Hogwarts Legacy
>>
Tendies or pizza as my singular daily devmeal?
>>
>>491769915
>Hogwarts Legacy
>>
>>491769431
"best game" obviously just means my personal favorite. There's no real point in sharing it because the lesson agdg will take is that "this anon has weird and shit taste" and not "I need to make something special and not just trend chase in hopes of getting money or journalist clout."
>>
>>491769915
More like Hogwash Lame-racy
>>
>>491770145
Not that anon, but surprisingly that game is (just barely) in the top 50 most selling games of all time. It did really well.
>>
>>491747373
Return to arranged marriages. My chances of actually having a wife would increase. And an attractive one too. Whether she likes or not she will bake the tendies and bring them to me while I drv
>>
>>491769915
>Not Baldur's Gate 3
>>
>>491770139
I went with the burrito/meatball/pizza pocket/nugs yesdev platter today (and a mandarin so it's healthy).
>>
>>491770354
Actually sirs, that would be Starfield
>>
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fire is now in
>>
>>491767659
underspace also did a kickstarter though
>>
>>491745252
Style looks familiar, is this Hazels Last Gamble dev?

>>491747373
Mexico 17%....maybe I should take up that offer. My mom is clearly trying to set me up with the pretty wagie from there. A divorce rate that low means I get an attractive wife without the high odds of divorce.
>>
>>491770472
Give it up, Todd.
>>
>>491770294
It's Harry Potter. Of course it'll sell. Hell even I pirated it just to explore Hogwarts, didn't even play a quarter of the story.
>>
>>491740994
t. /v/ passerby placing a game request

Please fill out the form next time. If enough interest comes, perhaps your idea may come to life
>name
>game desired to exist
>short explanation of gameplay
>short list of games like you're desired game
>graphical quality
>hiw much you're willing to pay for it
>>
>>491771213
>name
Steve
>game desired to exist
skyrim and gta5 in space
>short explanation of gameplay
skyrim and gta5 in space
>short list of games like you're desired game
skyrim and gta5
>graphical quality
skyrim, gta5
>hiw much you're willing to pay for it
$5
>>
>polar temple is a bad ass name
>my setting doesn't have poles persay, it's a seemingly infinite plane that just stretches on forever (but behaves like our reality for some reason hmmmm)
>>
>>491740994
/agdg/ smash brothers:

Lineup:


-Bokube
-Nolglorb
-Blorb
-Gobario

and more
>>
so no thread?
>>
>>491771914
AGDG dies with Marmo
>>
>>491771914
Sorry anon. We're all gonna have to get jobs and get in the wage cage/practice our trade monkey routines...
>>
>>491771914
please dont
>>
>>491771914
No, /agdg/ is finally cancelled now that marmoreal is coming out. The thread has served its purpose
>>
>>491771914
Its been nice knowing you anons
>>
>>491771914
they expect one of us in the wreckage brother
>>
>>491771914
No. No more /agdg/.
>>
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>>491772197
Good thing we have someone willing to make the sacrifice
>>
>>491772263
We've aggy'd all the daggy's there are
>>
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>>491772372
>>
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>>491740994
My characters in 3D or high res pixel art........the females will have very nice bodies too. Pic related style even fits one of my characters potential moveset....
>>
>>491772372
Wtf is this overengineered piece of work?
>>
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>>491769739
There's no place for dreamers in this industry bud. Not since Twenty Twenty. You need a cold hard shot of pragmatism.
>>
>>491771823
kek, we're pretty damn good at naming things
>>
>>491770139
Which has more calories? Calories oer gram of saturated fat? Pick healthier one
>>
>>491771823
-Project
-Noun
>>
>>491770202
post the game to satisfy my curiosity or never post again, time waster.
>>
>>491772569
https://en.wikipedia.org/wiki/Luger_pistol
>>
trying to dev but catberg is demanding attention
>>
>>491771823
Guest Fighter:
Nortubel
>>
>>491765320
thanks anon, and yeah it definitely takes after them. it was originally gonna be somewhat reminiscent of Yume Nikki, and there's still some of that influence there
>>
>>491768084
>3 key reviews
>2 are negstive
So why should I give keys?
>>
>>491768084
it's not looking good for us nolgbros...
>>
>>491770848
ya
>>
>>491772934
Huh, didn't know it had that kind of operation
>>
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>>491768084

this video genuinely whitepilled the FUCK out of me
although i wasn't much blackpilled before, just sceptical

https://www.youtube.com/watch?v=LCzhyUsDHPE
>>
>>491768084
>>491773371
Dev actually asking for feedback in review. Oh no, he actually had hopes for that game and was serious. Now I feel bad for him. I hope he is underaged desu, no idea how a grown adult could have such a lack of awareness of the flaws in his own product. I think I owe the crabs here an apology, they are usually just spiteful assholes but at least they force people to self reflect on what they are making..
>>
>>491774007
>good games market themselves
>>
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>>491773956
There's lots of neat firearms/weapons out there to take inspo from, either just from aesthetics, from mechanisms or how goofy they are. Just need to know what to look for.
>>
Polar Temple
Frozen Fortress
Ice Cavern

Not Santa's Village
Nomad Camp
Cloud Monastery

That's enough devin for today, cya tomorrow.
>>
>>491745082
>To pull a prediction out of my ass, it will slightly outpace underspace
It doesn't even have a quatre of the wishlist numbers of vividlope and barely any activity on its steam forum
Why are you all so fucking stupid
>>
>>491774549
Is he wrong though
>>
BRAND NEW
>>491774697
>>491774697
>>491774697
>>
>>491774734
>>491774734
>>491774734
>>491774734
>>
>>491774762
>>491774762
>>491774762

fml
>>
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>>491774770
>>491774773
>>491774803
YOU FUCKING RETARDS
>>
>>491774007
2D platformer bros...
>>
>>491774764
No, but it's the ultimate blackpill for marmo
>>
>>491774770
>>491774773
>>491774803
Retards.
>>
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>>491774853
rofl
>>
>>491774770
>>491774773
>>491774803
WE NEED MORE
>>
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>>
>3 threads
>they are all shit
>>
>2 threads
can't /agdg/ do anything right?
>>
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>>491774007
what the fuck is that mouse
>>
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>>491774770
This is vandalized OP
>>491774773
This one
>>
>>491774773
I mean, this is the only one not made by a trip fag and uses the proper name, so I guess it wins by default?
>>
>>491775192
Except that I added the git for dummies link. :D
>>
>>491775192
>newfag doesn't know about /hgdg/
>>
>>491775494
>>newfag doesn't know about /hgdg/
>>
>>491774770
If you're going to make /hgdg/ real you should at least change the OP.
>>
>>491774770
>>491774773
>>491774803
Tsk tsk tsk



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