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File: 1728991920465835.webm (3.74 MB, 1104x532)
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Tank edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-59
Previous: https://itch.io/jam/agdg-demo-day-58
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
/gedg/: https://4chan.org/g/gedg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
https://igwiki.lyci.de/wiki/WebM

Previous: >>498442179
>>
Gamedev official 10 Commandments are decided by the next 10 replies
>>
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My game will be a phenomenon, a bad one like Yandere Sim
>>
>>498510690
Be positive
>>
Don't be Froggy.
>>
Stop using /agdg/.
>>
How do I make a game that kids would enjoy?
>>
consider my orbs nolged
>>
>>498510839
this, both ironically and unironically
>>
Some of us will make it. Most of you will not.
>>
>>498510690
Thou shall not change thy art style upon request by others
>>
Consider my norglorbs ordealed
>>
>>498510867
In /agdg/ you make loligames, a game where you enjoy kids.
>>
If anyone needs writing done for your game, I'm happy to help. I realizing this is more of a lone wolf kind of place where no one works together, but Im willing to give it a go!
>>
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>>498510839
>>498510864
>>498510898
>decided by the next 10 replies
>replies
Come on guys, stop lowering my expectations ....
>>
I'm not giving you (You)s ;)
>>
>>498511029
Write my code kek
>>
>>498510690
Make sure people are interested in your game before spending fucking years of your life developing some gay bullshit nobody wants
>>
>>498510690
Don't scope creep
>>
https://www.youtube.com/watch?v=kmbIQYl-yKQ
Throwing all the advice I heard from this guy in the trash
>>
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>>498511029
I want Game Freaks data leak level lore for my game... can you do it?
>>
>>498511169
This is excellent advice but it does mean getting a really high quality vertical slice which in itself will be failry time consuming.
But once you put that minimum viable product out there you should really pay attention to feedback, and whether anyone that played the demo seemed genuinely excited about it.
I've only put out a couple demos before. When I do my next big one I'm only going to iterate a couple times based on feedback and if there's still no one biting, move on to another idea.
That's unless, by that stage, I think I can shit out the final product in under a year with it still being worth 10-20USD.
>>
>>498511294
Is that gamedev slavoj zizek?
>>
>Unreal defaults to female skeleton mesh despite it being the child of the male mesh
wokism gone mad!
>>
>>498510839
why do tripfaggots keep trying to ruing aggydaggy?
>>
>>498510513
Cool for posting my french fries
>>
>>498511296
See, I don't like furries. But the guys found a niche where they can simulate having sex with animals, and they'll get bashed for it again.

It never stops.
>>
>>498510690
Start small and always finish what you start before graduating to larger projects.
>>
>>498510690
jlmg
>>
>>498511614
Based mom.
>>
>>498510690
Kill everybody that uses /agdg/.
>>
>>498510690
Start big and always move on before ending the project, that way you can keep your edge.
>>
>>498512168
transwiz that you?
>>
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>>498509745
Light painted texure on here skin-tight covered ass looks kino tbdesu
>>
>>498512303
post game
>>
>>498511516
Well getting a good vertical slice and finding out if anyone wants it, is still faster than making the whole game only to find out nobody wants it.
>>
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Stride, a game engine you should use
Stride, the game engine for you
>>
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overscoped again
>>
>>498513020
redpill me on stride anon
>>
>>498513020
https://www.youtube.com/watch?v=BngxKer9ROc
>>
How would you guys recommend making a skill tree for classes in an RPG? Even though it takes longer, would it be easier to just create a separate tree prefab for each class? I think it's easier to make it look nice that way instead of spawning the nodes programmatically.
>>
>7 years making a vertical slice
>>
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Is this normal for next fest? I thought people said they normnally get like hundreds?
>>
>>498513393
post capsule
>>
>>498513393
i-its not over y-yet!
>>
>>498512960
Depending on the game, a good vertical slice could be 90%+ of the finished game. e.g. roguelikes
>>
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Guess his name, win a prize
>>
>>498513393
lol only if its good, nerd
>>
>>498513514
Faggot
>>
>>498512960
I noted as much. And I completely agree. The more time you put into a great minimum viable product, the more time you'll save down the road if no one is interested despite your best efforts.
>>
>>498513514
average agdg user
>>
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>>498513393
Im sorry...
>>
>>498513170
>9 games
https://steamdb.info/instantsearch/?refinementList%5Btechnologies%5D%5B0%5D=Engine.Stride
>>
>>498510690
We do a lil Heroin
>>
>>498513514
Oni-chan
>>
>>498513661
So this is the power of the Stride Engine.....
>>
>>498513502
Which is why you don't make oversaturated meme genres that are immensely code heavy with pixelshit draped over it in the final 12 months of development.
This is a skill in itself, choosing a balanced project from a genre that lends itself to your goal.
>>
How come everyone who made it here was part of the discord?
>>
>>498513581
MVP != Vertical slice.
MVP = the entire game, including all planned content, minus polish.
Vertical slice = just a small portion of the game content, ideally a very interesting slice, like the intro or the climax, but with all polish included.
>>
>>498513821
because everyone who has a game quickly realizes this thread is just a crab shitfest and theyll get real honest feedback on the discord?
>>
>>498513870
This is uber retarded.

MVP = Minimum content for the game to feel like a game
>>
>>498510690
make your dream game no matter what it takes
>>
>>498513732
Smashed it. Your prize is, describe an enemy and I'll draw it. Or not. Depends what it is.
>>
>>498513815
That is unfair, back in time you could count of the community to fill the gaps, minecraft literally wouldn't have half of its mechanics without the community mods notch took made official
>>
>>498513870
They are definitely synonyms, dick head. MVP means a grab bag of the games essence reduced down as much as is possible for the sake of testing, elevator pitches and demos.
>>
>>498514078
No it isn't, if you can't sell your MVP then it isn't an MVP.
>>
>>498513815
>oversaturated
>meanwhile a $1m+ indie roguelike success comes out every few weeks
Stop spending so much time on /v/, retard. It's easily still one of the best steam tags for indies to be in. By the way, what was the highest grossing /agdg/ game of 2024?
>>
>>498514078
They're REALLY not. You can have vertical slices, horizontal slices, blockouts, but your MVP is specifically a PRODUCT. It's the minimum you need to make to have a VIABLE PRODUCT.
>>
>>498514078
>They are definitely synonyms, dick head. MVP means a grab bag of the games essence reduced down as much as is possible for the sake of testing, elevator pitches and demos.
>>
>>498514130
You could sell it, just not for as much as the whole game.
>>
>>498514242
Where is your mvp then?
>>
>>498513925
Minimum viable product means "if you put a gun to my head, yes I could ship this thing today, even though it's unfinished".
>>
>>498514037
Fat bald middle-aged animefan wearing a pink tracksuit
>>
>>498513170
Fully functional
Unity like, so you can apply your unity knowledge to it
MIT License
No need to wait for magical update to run 3D, does 3D out of the box
Made by actual game dev studio unlike some other extremely popular engine by some autistic schizo
>>
>>498513393
>he thinks Steam does the marketing for him
trainwiz, is that you? that might explain why underflop sold so poorly
>>
>>498513925
>>498514078
The word you're thinking of is "prototype".
>>
>>498514345
they are almost out of funding, I wouldn't support something that is going under
>>
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is the average project here better or worse than marmo?
>>
>>498514275
viable means it’s actually usable in some way, it performs a minimum valuable function
if you have 100 features but they’re all bugged beyond usability, it’s not viable
if you have 1 feature and it’s "fun" and reliably working, you got an mvp
>>
>>498514426
reminder transwiz thought it was a good idea to have his brother who never studied law be his lawyer
>>
>>498514345
If Stride is so good then where are the games for it?
>>
>>498514429
In terms of absolute quality? Much worse.
In terms of quality per hour spent? Much better.
>>
>>498514429
well it’s a working game so it beats all the nodevs already
>>
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Reactor trail go brrrrrrrr
>>
>>498514182
>By the way, what was the highest grossing /agdg/ game of 2024?
Monomyth?
>>
>>498514429
much worse
I'm the exception, of course
>>
>>498514429
Much worse.
Marmo is actually a good game. The gameplay is fluid and polished. With better art it could have been a big hit.
>>
>>498514560
looks bad
>>
>>498514198
Being viable doesn't mean you should or even could sell it. If they're not the same it's because a vertical slice is actually more refined, but even that isn't worth selling. You just could if you really wanted to try.
>>
Do you have a schizo yet?
>>
>>498514503
meant for >>498514385
>>
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>>498514627
no, my game must be a failure.....
>>
>>498514521
I could ask the same of godot
1000 shovelware installers but 0 good games
>>
>>498514627
i had for a little while but he gave up... i cant even keep my schizos...
>>
>>498514668
Godot never called itself a game engine though.
>>
>>498514474
MVP means you can put it on market and people will buy it, i.e. as an early access release. It needs to be VIABLE PRODUCT. You're thinking of a prototype. Words have meaning.

https://www.atlassian.com/agile/product-management/minimum-viable-product
>>
>>498514743
There is a reason atlassian lost to github.
>>
>>498514426
>I wouldn't support something that is going under
you don't need to support it, you can still make a game on it
>>
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Progress.
I got the biome 3 mostly done and added some obstacles here and there. Next I'm finishing the debug dungeon.
>>
>>498514564
>/agdg/ game
>monomyth
dev hasn't been around here for years
>>
>>498514564
It's Necrovale (pixel roguelike)
>>
>>498514668
Godot at least has multiple games with 5K+ positive reviews. Stride has been out for about the same time as Godot and only has one (1) game that breaks that 1K review mark.
>>
>>498514814
>Build your house on a sinking foundation
lol
>>
>>498514852
and?
>>
>>498514889
>one (1) game that breaks that 1K review mark.
which one?
>>
>>498514429
worse by quite a big margin. Marmoreal's problem was the artists he hired dropped the ball on the art. "good" highschool tier artists. not really pro.
>>
>>498514627
i do. i wish i didn't, since i stopped posting often because of it
>>
>>498514743
That's for software development, not game development. Art is vital to game dev 90% of the time or more. In an MVP you're not gonna have something visually polished to release standard. That's not what MVP means in game development.
>>
>>498514976
crumble
>>
>>498514560
me after chipotle
>>
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>>498514716
hmmmmmmmm
>>498514892
>sinking
been rock solid for a decade
>>498514889
and AI generated porn VNs have more than 999% of godot games and games from devs here, what's your point?
>>
>>498514976
https://store.steampowered.com/app/1531540/Distant_Worlds_2/
70% positive so it's teetering on the literal edge of average.
>>
BROTATO IS THE 133rd MOST PLAYED GAME ON STEAM RIGHT NOW, RIGHT BEHIND BLENDER!
LETS GO GODOTSISTERS WE WON THE ENGINE WAR!
>>
>>498514852
jeally af kek
your game is shit btw
just kidding we all know you don't have a game kek
lurking a game dev thread without a game
how fucking utterly pathetic
kys
>>
rats or birds or something has moved into my walls for winter again. I can hear them scratching and chirping inside the walls around me at night. Hellish
>>
>>498515129
>been rock solid for a decade
https://www.youtube.com/watch?v=jEEfHOdhJJY
>>
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>>498515160
lmao
>>
>>498515023
That's what it means in any world, and there are plenty of successful games that have done a full visual updates after spending a long time in early access. If need be, it means shipping a game with shitty placeholder graphics if the gameplay is fun enough. See Factorio or Necesse.
>>
>>498515192
This but unironically. If your game can't even beat Brotato then you're not even trying to be frank.
>>
>>498515236
what
>>
>>498515273
you keep posting that, but i haven't seen a game from you either Mr nodev detractor
>>
>>498515373
now I need to sell >3m copies or my game is worthless, its so over...
>>
>>498515279
>be chinese
>have to use vpn to contact external world
>still think china #1
lol
>>
>>498515373
brotato was made by the same guy that made boi you are brazy
>>
>>498511151
I wish I could, then I wouldn't need to be the word writer.

>>498511296
I don't know what that entails, but I can make itnas benign or as fucked up as you want.
>>
>>498515585
>Smartest /agdg/ user
>>
And the winner of the "#9 MOST PLAYED GODOT GAME ON STEAM" award is...
https://store.steampowered.com/app/1667400/Cute_Cats/
>>
>>498515780
Could literally be made with that vn engine, imagine using godont to make this lol lmao
>>
>>498515780
>/agdg/ can't make a game better than this
Grim
>>
What are you guys buying during the FAB sale?
>>
>>498515425
Never seen a game from you either in the two years you've been shilling Stride. Why would somebody choose Stride over Unity or Unreal or even Godot other than because you said so?
>>
>try to reach out to voice actors
>they all ignore me
Why shouldn't I be using AI right now, huh?
>>
>>498495773
Crazy how much it transformed the instant it got textured.
>>
>>498514820
good work booster
>>
>>498514820
how far along is this game now
>>
Why do so many devs on gamedev and asset discords always seem to complain about chronic sickness and pain?
>>
>>498513502
the last 10% is 90% of the work
>roguelike
>oversaturated
Ugh I'm tired of these highly replayable and varied games, give me a game that has no replay value please.
>>
>>498516651
https://en.wikipedia.org/wiki/Creativity_and_mental_health
>>
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Making a little tool for generating unity-like physics layer filters, but it generates C++ classes for PhysX. Mine distinguishes between collisions and raycasts. Some entities should be able to raycast each other (see each other, shoot each other) but not collide with each other. I'm thinking of adding a third category, since "seeing" raycast checks are different from "shooting" raycast checks (i.e: an enemy should be able to see the player through another enemy, but shouldn't be able to shoot through the enemy. This way they're not blind if there's an enemy in the way, but they can still aggro each other, like in doom
>>
>>498516198
You get ignored because you bring nothing to the table.
>>
>>498516651
sitting in a chair all day is really bad for your health
like unbelievably bad
>>
>>498516198
Do you own voice acting
>>
>>498516761
>I'm tired of these highly replayable and varied games
>give me a game that has no replay value please
this but unironically
>>
>>498515262
That's just me trying to steal your ideas
>>
>>498516198
How much does a voice actor charge?
>>
https://x.com/EphiamOricuna/status/1845833323525853540

wow 500 copies!!!?
>>
>>498517332
$500 per hour
>>
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What agdg needs to understand is that assets or AI are worse options to developing an unique style that is diferent to most art styles by indies and AAA.
>>
I'm so fucking proud of my game
>>
>>498517426
I'll just stick with AI. Why pay someone that much money when I can get it for free?
>>
>>498514820
You've been working on this for 3 years
>>
Any game is highly replayable if it's good enough. Rogueslop is just lazy
>>
>>498517452
how is that unique it looks just like what i flushed down the toilet this morning
>>
>>498516565
Thanks anon.
>>498516612
Working up to a slice demo (4 areas, 30 creatures). I'd say features are 90% there and now its time for content and after that polish.
>>
>>498517452
Shhh.
>>
>>498515236
if a dev stops posting in this shithole for years it means he doesn't want to be associated with you dregs, should've reported the parasocial schizos
>>
How come in godot, when I disable the collision shape of a staticbody2d, collisions can still occur with it?
>>
>>498517724
name 10 games with that exact art style.
>>
>>498517858
League of Legends
>>
>>498517858
Every game Cris has made in the past 10 years
>>
>>498517858
He didn't liken it to other games. He likened it to shit.
>>
>>498517452
please change those trees anon
>>
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40 to 60 games release on Steam alone EACH DAY.
About 350 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2024
Hahahahaha

H O B B Y
O
B
B
Y
>>
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imagine being an enginedev when even big studios can't support their in-house engines
>>
>>498518170
>anon
Welcome to the general, newfren.
>>
>>498517471
Post it?
>>
>/v/nigger screencap
>>
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>>498515279
Video games are imperialist and counter revolutionary. Please tell me how man is get video game and I am give +50 social credit.

>>498515521
Please report tomorrow morning for struggle session.
>>
>>498518347
Thank, my third day here, dunno any devs by name yet
>>
>>498518334
You don't understand the absolute arrogance the happens in the mind of a manchild with a CS degree in his early twenties.
>>
>>498517604
Yeah. The first prototypes played like shit, looked like shit and were also rpgmakerslop so I took a break and started a year later from the ground up.
>>
>>498518170
fresh blood in the bread
bleh
>>
>>498518440
Strange request, but okay.
>>
>>498518334
It’s not a question of "can’t" - it’s a matter of management / cost analysis. Consultants will ask:
>how much does your own engine cost you? (7-8 figures yearly)
>how much better is it than what you can buy? ("it’s not better, if anything it has less features")
>also it’s "so easy" to hire people that already know UE
And there you go, decision made to use UE. "People" doing this kind of analysis can never account for sovl. A few years down the line there will be big hits heralded by "they made what no one was even doing anymore, they wrote their own engine" and consultants will be like, wow, nobody was able to see this coming, A NEW TREND.
>>
>>498518334
theyre doing this so its easier to hire pajeet codeslaves
>>
>>498518334
I mean UE5 is insane, probably gonna go down as the best game engine ever made
>>
>come up with cool design for a demonic enemy
>realize people may interpret it as a racist caricature
what do i do?
>>
>>498518812
The funny thing is that meanwhile FAANG have long realized that there is inherent value in building in-house solutions, just via creating work for talented people, keeping them around. And the potential to be sometimes ahead of the competition. Google has an in-house version of every popular/useful tool that also exists in open source. It’s not forks, it’s just their own project doing a similar thing. They don’t do this kind of stupid analysis. (Yet. They will soon enough, when their stonks tank. And then they will go under.)
>>
>>498518886
it turns everything it makes into standardized generic hi-def slop
>>
>>498517332
I'm free! If you need man voices anyway.
>>
>>498517805
Guys Im a yesdev please answer
>>
>>498519103
You can be as wasteful as you want when you have unlimited jewmoney.
>>
>>498517030
in Unity if you raycast you determine which layers to raycast AT. there is no concept of a source layer of a raycast in unity. a raycast doesn't have a layer, it only knows a layermask of possible targets. I don't see the benefit to your system because it seems like added baggage. maybe there is a case where you would want a "source layer" for a set of raycasts (I cannot think of one). but you certainly don't need that for a typical raycast.

in your example, would the "enemy" pass on its own layer to the raycast method? so then any time this "enemy" does any kind of raycast it will always target the same layers? see, this isn't practical at all. you're going to need one layermask for when the enemy shoots one of its weapons and a completely different layermask for when it tests whether it's standing on solid ground. or just different weapons could already need different layermasks.
>>
>>498519113
Like pseudoregalia?
>>
>>498519478
Disable the StaticBody2D, not the CollisionShape2D.
>>
>>498518334
Epic Games can't support it's in-house engine?
>>
>>498517805
>>498519478
Dunno what you're troubleshooting specifically but if you disable it in the middle of a process run and check in the same cycle it will still check to collided because it doesn't reset until the next cycle.
>>
>>498519478
Are you sure you're disabling it correctly?
Are there other collisions on the parent node? I donno man post more information you might be a Yesdev but that's no excuse to be a scum of the Earth vagueposter.
>>
>>498514627
He lost interest in me.

>>498517030
Interesting
>>
>>498514627
Yes. (Me)
>>
>>498518754
Kek
>>
>>498519939
You failed your own schizo, how pathetic.
>>
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das rite
>>
>>498520332
>1 year ago
>>
>>498520451
it's even better now chud
>>
>>498520332
Qrd?
>>
>>498520553
bevy good
>>
>Caves of Chud
>>
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>>498519113
>>498519619

LIKE THIS!
>>
>>498520723
Godot can do this.
>>
>>498510839
I imagine Froggy as a Texas Cowboy
>>
is this the unreal engine look everyone talks about?
https://www.youtube.com/watch?v=yWZxH2qSWu0
>>
>>498520723
retard
>>
Which one of you made this video?
https://youtu.be/RKjcx-8R86c?t=171&si=uCPfzq4oDa7dJ2ih
>>
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>>498520893
"people" who make shit like this legitimately have no souls and cannot understand why they should not be making this even if you explain it to them
>>
>>498520893
the unreal engine look is
>realistic marketplace assets
>default lighting and post processing
>motion blur
>>
>>498521181
please circle the Unreal Engine look >>498520723
>>
>>498518334
Consider it from a business standpoint (since pretty much every major game studio is ran by investors
>use in-house
>years of R&D
>maintaining and updating to make sure it can keep up
>limited lifespan unless you continually hack in new advances
>each new employee has to be trained on that engine
vs just using unreal
>easy high fidelity graphics
>"free" so even hobbyist can learn it before they apply to your job
>can outsource to third worlders for pennies and they'll know how to use it
If for some god awful reason you still want to get a job in the vidya game market you might as well learn Unreal.
>>
>>498521178
the guy that made it is working at SEGA rn
>>
>>498521657
>worked on sonic frontiers
oh no no no no, you can't make this shit up
>>
>>498521657
disgusting
>>
Anyone here familiar with LMMS?
Should I try it for making music for my game?
If so, what are some tips?
>>
>>498520893
NINTENDO HIRE THIS MAN!
NINTENDO! HIRE THIS MAN!!
>>
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wife brought me chicken wings and pizza, im gonna dev like crazy today fr
>>
over the last 3 years ive grown accustomed to a way of coding my games that is so bad and specific, that anybody i show it to gets confused.. i dont even understand it at certain points, and it doesnt even help me tremendously.. fml i think its over. im wondering if learning a new programming language and forcing myself to not use oo will actually do the trick
>>
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how do I improve my UVs?
>>
>>498522831
Sounds like a great day.

One day my thougheverbeit will bring me food.
>>
>>498518462
Goated take
>>
>>498522831
If you have a wife or a girlfriend you are not a real dev.
>>
>>498518834
Not true, 99% of the gamedev workforce in big studies is white women.
>>
should I move from godot to unreal? I decided to stop working on my 2d game and work on a 3d game instead
>>
>>498522324
If you're gonna use LMMS prepare for a lot of bugs because it hasn't been updated in YEARS (the last stable update was 4 years ago). The alpha and nightly version fixes some things but those are risky. You can definitely make some good songs in it once you get the hang of it, but if you don't want to take the dive then buy (or steal) FL Studio or Ableton.
>>
>>498520723
Gaymers should be euthanized
>>
>>498522991
download the auto uv addon for blender
>>
>>498523318
Unreal is better at 3D games than Godot but it is also huge as fuck and it can be really overwhelming at first
>>
>>498523436
This one?
https://blendermarket.com/products/free-addon-autouv
>>
>>498522831
Nice.
>>
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I'm sorry you brainlets can't handle the truth. Pic related. On the left is a real time HDRP Unity running at 144 fps on a literal toaster made by Samsung. On the right is the best Unreal can do, 22-27 fps on next-gen consoles with those shaders and lighting lmao
>>
>I'm sorry you brainlets can't handle the truth. Pic related. On the left is a real time HDRP Unity running at 144 fps on a literal toaster made by Samsung. On the right is the best Unreal can do, 22-27 fps on next-gen consoles with those shaders and lighting lmao
>>
Codemonkeying for an artist means I can focus my efforts on getting better at coding instead of spreading my efforts thin and never being satisfied with either.
>>
>>498524713
It's almost as if Unreal wasn't made with phones in mind
>>
>>498524959
Isn’t Fortnite literally running on phones
>>
Gamers don't even know what game engines do. They think when a game that had all its assets outsourced to indian studios runs bad its the engine's fault. Tons of Unreal games look and run great with no stutter, its only AAA studios with heavy outsourcing that have issues.
>>
>>498519103
Another irony is that Timmy surely had people telling him he should just buy id Tech, back in the 90’s (like so many did), yet he insisted on making his own…
>>
so, did redot improve anything or is it still just godot with a different logo ?
>>
>>498525463
They merged a PR that lets you color the horizon. So you can make it pink uwu
>>
>>498524883
1. you forgot pic
2. who cares about graphics performance?
>>
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Time for a cuppa
>>
>>498525657
i'm happy you found a parasocial father figure but could you please not shit up this gamedev thread with your girlblogging
>>
>taking the time to actually write out the full campaign instead of just some random notes
>it takes an entire week
>it's actually generic garbage now that I see it mapped out
;_;
>>
>>498525739
cobbee is brain juice for game development
>>
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>>498525657
I'm also having a cup right now.
Cheers to a productive day of dev, fratello.
>>
dwarf fortress, but ...?
>>
>>498526263
You're an independent and powerful trxnswxmxn
>>
>>498526263
3D.
>>
>>498526263
co-op
>>
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>make it
>pic related is the best you can get

is that it?
is this what i'm working for?
>>
>>498526263
good
>>
>>498526263
with lolis
>>
>>498525739
entirely unrelated, but my parasocial emotional support streamer is vaush lol

>>498523318
um no, godot is better and free
>>
>>498526485
that's how women of above average attractiveness look without makeup. they're pretty gross
>>
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>>498526883
>my parasocial emotional support streamer is vaush
>>
how do I get my own general on /3/ ?
>>
>>498526485
I haven't made it (as a gamedev) and my wife is much hotter with HUGE tits, like comically huge, and getting bigger with every kid we have
>>
>>498527045
make your own thread
be egotistical enough to post your shit in it constantly
>>
>is that an eric positivity post? noooooo i must post about how ugly I think his partner is to numb the pain of my own failures
>>
>>498527225
Relax Amber
>>
what kind of spooky enemies go in walking sim horror games? I'm more into environmental hazards, but I figure there eventually needs to be a face to the monster for consumer appeal
>>
>>498527564
take a normal thing and make it not normal
if you're too stupid to make something as simple as a horror game this hobby isn't for you
>>
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>>498527305
stay mad virgin
>>
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>>498515160
oh shit I played that game
one of the first games I bought on steam, was excited after seeing some playthroughs on youtube about it.
I can see why it's not well liked, I got annoyed with is performamce in fleet battles and the galactic news narrator segments get annoying. And stellaris sets a high standard now. Also the devs abandoned the game and put a big permenant add on the mainenu for their new games which SUCKS
still a little nostalgic though
>>
>>498527864
ugly pig
>>
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>>498522831
Are you mocking us?
>>
Damn I don't even feel like devving anymore & imma still keep going.
WAGMI brothers, one day we will all make it
>>
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>>498526883
>my parasocial emotional support streamer is vaush lol
Its even worse than vtumors
>>
>>498527787
this is a pretty good pixel art style, it has paper mario vibes
>>
How do I make Cris-core game?
>>
not gonna lie when I see both the things that people enjoy and the things that they produce, I feel better about my ideas & feel motivated thinking I could definitely beat these retards
>>
>>498529045
>make
You're already cris-core by contemplating, shitposting and not making anything
>>
>>498529045
1. Say you make it
2. Talk about it's workflow
3. Call everyone chuds
4. Repeat until death without ever completing it
>>
>>498529145
most Indie games that come out leave me thinking "Did the dev really want to play this game? Who is this for?"
>>
I think I'm entering my first ever depressive episode.
How tf do you get any deving done like this??
>>
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perfect.
>>
Friggin shoot em up beat em up! Get the high score! 10 ACTION-PACKED Levels! 5 Different weapons!

Built on Unity with the Toon Shader!

meanwhile the Dev plays Fallout New Vegas and Counter Strike most of the time.
>>
>>498530257
Most indie games (and games in general I might add) would be a lot better if devs actually made games that truly appealed to them instead of trying to chase markets
>>
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>>498530417
Meaning?
>>
>>498530628
that he should make a Fallout New Vegas-like.
>>
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I cant read the code I wrote yesterday
>>
>>498530491
That’s why I make loli games
>>
>>498530804
skill issue
>>
>>498530804
which engine?
>>
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>>498520723
If you wanna make fun of Unreal, at least use asset flops
>>
>>498525823
Taking a shit is good for your productivity but that doesn't mean I gotta let the thread know every time I do it.
>>
pokemon, but with sex
>>
>>498530910
>quixel mega slops

Genuinely don't understand how people think photoreal looks good. At a point it gets too real and converges on a uniform style ( reality ) and loses the expression of the game artist.
>>
>>498530804
>I woke up and just forgot how to read
no, sorry, too unbelievable
>>
>>498531052
good thing they're called video games and not video arts
>>
>>498530974
NTA, but gamedev gets lonely.
It's good to check in here and just interact with fellow game devs at times. For months you guys have been my only source of contact with other people outside of my immediate family.
>>
>>498531040
Make it to capitalize on the recent contros
>>
>>498530804
post some of it, im curious how bad it can be, youll not mog my scuffed code
>>
guys I think my code is starting to play 'twister' a bit. Gotta refactor it soon.
>>
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>>498530910
>>498531052
don't mind me, just posting some Quixel Megaflops
>>
>>498527564
Kangaroos
>>
>>498531521
when a game could plausibly be a plethora of other games and it has no distinct art style, that is not good.

The game in the picture you're showing could be Call of Duty or Gears of War or Red Dead Redemption
>>
>>498531219
I don't care about your life situation. Go to discord. If you can't post something relevant then shut the fuck up. I don't mind game dev related bantz or humor but ritual posting the same irrelevant shit over and over is just pathetic.
>>
>>498527779
I was already think of ghostly figures hiding behind trees and shit but that would work when it gets more direct
I'm asking because I don't play or watch horror games
>>
>>498531565
Kangaroos inspire me to make interesting and unique creatures for my RPG.

Sure , there will be many familiar fan favorites such as sheep, goat, dog, pig, cow. But there can be some unique ones thrown in. Inspired by Australia's uniqueness.
>>
Content algorithms kill passion projects. How many big youtubers are still making passion projects? A few but they don't rely on youtube for income while the overwhelming majority who do are making slop. The youtube algorithm doesn't reward passion it rewards what google considers to be engaging which is slop that children click on.
The steam algorithm is the same and you're coping if you think otherwise. Just like with youtube the only people who can afford to make passion projects are the wealthy and connected.
>>
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>>498531219
I care about your life situation. Don't go to discord
>>
>>498532054
Cope.
>>
>>498531748
Yeah I hate when I'm playing a video game and I try to call in an airstrike because I forgot I'm not playing Call of Duty. Completely immersion breaking. And I was watching a movie the other day and I spontaneously started to cry because the set reminded me of a different movie
>>
>>498532216
I'm not going to discord, it is the epitome of rumination and hierarchy without investment.
>>
>>498532338
most disingenuous post of the year
>>
>>498532293
>No rebuttal
>>
>>498532497
disingenuous is going on a tirade against a video game you haven't played because a rock has too many polygons for your liking
>>
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welp there's been no progress today but i made something appealing (?) yesterday :o
>>
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>>498532682
>>
i need a small group / gamdev partner so bad...
>>
>>498532879
what do you need a gamedev partner for?
>>
>>498532756
q-tip arms
>>
>>498532879
this matter is a matter of persuasion.
Someone basically has to WOW everyone with such a concept ( and also actual progress toward it. Anyone can make ideas. ) that people want to join them.
>>
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Nice little progress, I need to find a good spaceship reactor sfx now.
>>
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>>498532879
Hi.
>>
>>498531748
someone post the art imitating reality pic
>>
>>498532995
i dont know... to lessen the load of gamedev, to share in the fun, the spoils... to support each other. to create a better game then either of us could have alone.
like a group in their manga...
>>
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>>498533179
>>
>>498532764
This image gives me the itch to go replay the spyro games, I never ended up 100% completing them on the remasters maybe I should do that
uh as part of research for my game obviously!
>>
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lmao even
>>
>>498533324
always great to see you post.
Good work.
>>
>>498533324
Is this enginedev
>>
>>498533246
lol i'd consider it, but i'm a noob to godot and gamemaking, i'm struggling even making assets desu
>>
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>>498533442
thanks mate <3
>>498533587
Yeah mate about to go to bed its 4am here too much enginedev today
>>
>>498533773
woah enginedevving is based
>>
Is there a blender addon that automatically makes high quality weight paint?
>>
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>release my indie game
>it's a huge success (130 people boughted it, (12% refundinged it))
>no job offers from indie developer studios yet
>>
>>498532054
Content algorithms are fundamentally different beasts for Steam vs Youtube. On Youtube it's enough to click on a video because of a catchy thumbnail, aka "tricking" the consumer for engagement. On Steam that doesn't do anything, you have to actually buy the game and play it for it to take effect, and if you don't like it you can even refund it or leave a negative review, which you can't with youtube videos. If I have nearly the exact same games as you do in my Steam Library and I play a lot of Dark Souls then it makes sense for the algorithm to recommend you Dark Souls.
>>
>>498533773
nice, it's already as good as godot's ragdolls
>>
>>498533063
Wow this is finally starting to look like a video game and not just schizo nonsense.
>>
>>498533919
If you're using Unreal you can do that with Timmy's new Skeletal Mesh Editor plugin
>>
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>>
that was rough. I caused such an error that my Vulkan Engine was not able to create a swapchain. Had to reboot my entire system.
>>
>>498533246
I intend to look for some partners in gamedev here once I got more to show.
>>
>"dang, capturing the exact same footage for both the english trailer and other languages trailer when it contains UI text is damn difficult"
>"I wonder if other games have them perfectly synched or if there's slight differences"
>check out english vs other languages of some other games
>not only is the trailer different but they couldn't even be arsed to put the same screenshots in the store page, they're almost entirely different

Perfectionism really is a negative for game development huh.
>>
>>498535748
They're not supposed to be the same between languages. It's actually a bad thing for them to be the same.
>>
>>498535601
can I join? (Im a godot developer)
>>
How do I from a weight painted model to a working model in UE? Should I make stock animations (walking) and then export it to UE?
>>
>>498535892
Wait why?
>>
>>498535987
I'll be using my engine.
What I'd want is 3D artists and musician.
>>
>>498536242
because japanese audience want different things than an american audience
>>498536270
oh okay
>>
>>498536242
im overstating it. just depending on the language you might want to focus more on different things in the marketing cause thats what the language speakers like more.
>>
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I'm new to writing, how do I achieve this?
>>
>>498536242
You must be a monolingual retard. Even though you can translate something from one language to another, it isn't necessarily the same. Your screenshots and trailer should be make taking special consideration of the language it's presented in.
>>
>>498535748
not reading that, sorry that happened
>>
>>498536774
>Even though you can translate something from one language to another, it isn't necessarily the same.
What the hell are you smoking dude. In the english screenshot you are fighting Myrmidon of Loss and then in the other you are fighting Mirmidón de la Pérdida what fucking special considerations do you need?
>>
>>498536761
you need to have grown up with a good father figure. sorry.
>>
>>498536142
You can create your animations in engine using sequencer. No need for external software like a dirty peasant uses.
>>
>>498537456
wait a minute? Unreal can do animations in-engine!? Why the heck no one tell me this!?
>>
https://www.youtube.com/watch?v=vyw-NqAy-jg

how do you plan on defeating cris?
>>
>>498537275
retard
>>
>>498537674
I don't have to defeat cris, he already defeated himself by using AI slop.
>>
Procrastinating until I have an artist to codemonkey for...
>>
>>498537275
>What the hell are you smoking dude. In the english screenshot you are fighting Myrmidon of Loss and then in the other you are fighting Mirmidón de la Pérdida what fucking special considerations do you need?
>>
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>>498537674
Cousins don't fight cousins.
This place is big enough for both of us to GMI. For all of us to GMI.

No need for war.
>>
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>>498537613
Because you're poor and use an old laptop for gamedev
>>
>>498537674
im currently devving
>>
>>498537613
because you didn't ask
https://www.youtube.com/watch?v=FgJ1stTScxI
>>
>>498537860
I'm actually building a retro box with a GTX 650 in it to dev my Vulkan and C game on at times to get that authentic experience and make sure it runs on that system.

I want that to be basically my recommended spec.
>>
why GTX 650? It is the lowest NVIDIA card which runs Vulkan.
>>
>>498537837
>outed as a retard so he has to resort to kindergarten tactics of arguing
Pretty funny.
>>
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>>498537418
it's fucking over
>>
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Unreal just failed to build, crashed supposedly due to low disc memory (only 10 gb) and when I opened the project it somehow deleted my main player class
No, I dont have a version control already use it for a different shit and dont want to mess up Time to search for my zipped backups
Timmy you bloody basterd
>>
>>498538406
When God is your father, it is never over.
>>
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>>498538443
>don't use version control
>Blame Tim
>>
>>498537275
what they said
you're too stupid to argue with
especially when you're asking the same question that just got answered multiple times
>>
>>498525094
"running"
>>
>>498510383
I might've actually read some of that stuff.
It's just too geared towards children with those illustrations. It doesn't have the same impact.
All the illustrations around that time have that same artstyle, it's kinda naff.
>>
>>498538274
>>outed as a retard so he has to resort to kindergarten tactics of arguing
>Pretty funny.
>>
>>498538609
I thought you replied to my Kangaroo post.
>>
she's going to insist that puzzles are all over the place in my RPG, isn't she?
>>
>>498538580
Yeah I got the answer from these 2 >>498536441
>>498536430
and understood what they're referring to.
The retard I'm arguing with however put it in a very stupid way so I challenged his viewpoint to see him crumble apart defending it, which he pretty much did immediately.
>>
>>498538785
nope but she will definitely want some interactive animal companions
>>
>>498539029
Lol that will definitely be there.
>>
How do I get a gamedev partner? I feel too lonely devving alone :(
>>
>>498538443
sounds like a skill issue
>>
>>498539114
He has 10gb of memory and is using unreal, obviously he lacks skill in his brain to even try that
>>
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>this steamfest had 1400 games submitted
>your demo would be among those
>>
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>he fell for the unreal meme
>>
Fixing up my dead as fuck shitgame.
>>
>>498539350
shutup gamelet
>>
>>498539349
it was
>>
>>498538443
If you're low on disk space I recommend you delete everything else on your pc except Unreal
>>
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>>498539349
How many of those demos were of loli games? I want to see how my competition is doing... and support them.
>>
>200+ wishlists for game in half day due to steam fest
Not fucking bad
>>
>>498539349
I ignored nextfest to focus on finishing my game. I can worry about marketing after I ship.
>>
especially the cartoons
>>
>>498532879
This is how I feel. I suck at self projects. I am good working with others.
>>
:: Project Nortubel ::
progress :: "Good bye".
>>
stop letting tripfags make threads
>>
Why are /v/ dev threads so much better than this general
>>
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*****coded
>>
>>498540341
because being on /v/ advertises the thread to new people
>>
>>498532216
>>498527012
post more nijika, she's cuter and would be a yesdev unlike bocchi
>>
>>498540206
can't really stop retards being terminally online that's why they're tripfags
>>
if I buy a GPU that's tax deducatable right? because I'm making my game with the GPU?
>>
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Do politics belong in games?
>>
>Asomnigger
>>
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>>498540528
Sophia is cuter.
>>
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What percentage of games released on Steam make a profit of any kind? I don't care if they only make $10 profit.

I don't care about the hits, just the ones that go beyond making even.
>>
siest to make a VAR equal a variety of other variables?
example
>var a = a or b or c or d?
>>
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fanmodel progress. Rigging now. Only the front hair, side, and ears are not rigged. I definitely didnt procrastinate.

>>498516276
yup
>>
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If I want velocity than can be affected by other forces (wind etc) and I want some velocity to carry over from different states (dash->slide etc), is this how you do it? Unity if that matters
>>
>>498540891
all white mostly male(couple female eye candy) = not political
multiple ethnicities and 50% females = political
>>
>>498541312
cute
>>
>>498511614
How dare they use a gendered skeleton in 2024, dont they know that there's no differences between male and female?
>>
>>498541373
>all white mostly male(couple female eye candy) = not political
I can coom to this. HNNNNNNNGGGGGGHHGHGGHAGHAGAGA
>multiple ethnicities and 50% females = political
REEEEEEEEEEEEE how am I supposed to have one big tug session when there are ugly characters and men on my screen?????
>>
>>498514889
It's a matter of marketing honestly. There's various capable engines aside from the 3 that always get talked about.
>>
>>498515279
this is why I won't sell my game in chinkland
>>
>>498518812
This is also why big budget games keep getting worse. They keep replacing old talent with noobs or turdies who only know Unreal. Many of those are already at the point where they only sell because of marketing. They wouldn't sell at all if they weren't shilled so heavily. The normie is weak against shilling.
>>
>>498541086
there's two bumps.

showelware make less than 10 usd.

good games make around 20k to a couple millions.
>>
>>498540891
His fault for trying to talk with the other retard yesterday.
This retard clearly was clearly just racist against America and baldmongold tried to damage control too much. Should have just left the call.
>>
>>498540891
>muh free speech
>gets banned
lmao what did he even say
>>
>>498541312
facial proportions look bad on your model. Eyebrows are too thick and the wrong color.
>>
>>498542476
Engaged with some retard about muh israel etc. That was just a ticking bomb topic.
>>
>>498542597
I'll keep that in mind. Subdiv isn't applied yet so i can still tweak stuff.
>>
>>498540891
dont know who this neckbeard is, don't care son
>>
>>498536270
i'm a 3d artist (bad, beginner) and a musician (good, intermediate)

>>498532756
this is my post uwu

>>498537674
by making a game, but i kinda like the music, only if cris made it and didn't use ai
>>
>>498542629
Bruh imagine saying anything in a situation like that. If anyone asked me publicly I would say that the situation is too complex and that it's most important to focus on helping those hurt by the conflict and trying to get a peace settlement.
>>
>>498531052
Photoreal does have a place for certain types of games but those games aren't really trying to be artistic games. Like the ARMA series or basically any other real world setting shooter.

As we get closer and closer to "omg it looks real" there's gonna be some games that go all into that like that one upcoming FPS that I forget the name of but once we reach that point photorealism is going to slowly fade out and become a niche thing because it won't be interesting anymore.
>>
>>498511169
gekoloniseerd
>>
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>>498540891
Western games fucking suck because they focus on shitty political correctness over what gamers actually want, like appealing character designs
>>
>>498511169
Why doesn't he apply what he learned for his own games?
https://store.steampowered.com/app/791180/1_Screen_Platformer/
>>
>>498524713
Unreal's popularity is a disaster for the average game's performance. People used to make fun of Unity games running poorly when it's only a couple that had the issue and it was always the developer's fault. Meanwhile all Unreal games run poorly.
>>
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>>498543382
>Meanwhile all Unreal games run poorly.
>>
>>498542876
Wtf is complex about it, everyone just wants their own homeland and a bunch of jews and muzzies are fighting over the same stretch of land. Why don't they just split that area 50/50 and be done with it? Then again Jews as a people generally seem to think other people shouldn't have their own homelands so maybe they don't deserve to have one either (Yes Euros need to go back that is true alright).
>>
>peepee engine? haha, no thanks, I use poopoo engine
>>
>>498541086
over half of all Steam games don't even make back the $100 fee
I don't remember the exact figure, but it's searchable
>>
>>498511169
Easier said than done because it can often take years just to make even a prototype or vertical slice that genuinely excites people.
>>
>>498533919
It has that built-in. If your topology is good and bone placement is correct the automatic weights from blender are like 95% good.
>>
>17 days
>>
>>498541361
>rigidbody physics in a 2d platformer
is this nigga serious
>>
Alllllllleoo!
I wish all of you very nice times and best of luck devvings!
Today I finished my system of nice game options updating qhwn you change the menu!
I will now.... finish it up with fancy drop down menus for..... settings quality!

have a happy day everyone! :D
You'll make it if you feel happy :D
>>
>>498538071
>>498538252
at least grab a 680
>>
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>>498543690
shit, I procrastinated all month again...
>>
:: Project Nortubel ::
progress :: Uulga thinking about lots of things like how she'd like to become a mother some day.
>>
>>498541129
ignoring how retarded your english is, you need some sort of condition, how could the program possibly know which value you want to actually assign to the variable?
>>
>>498542629
>muh israel
Talking about jews as a celebrity is like going through a minefield. He's a fucking retard
>>
>>498541361
first of all, deltaTime has no business in a movement speed calculation. you're using a Rigidbody which means your code belongs in FixedUpdate and since that's on a constant delta there is no reason to ever put the delta in your calculation of a force or whatever.

secondly, your method would work but for optimally smooth motion it would be better to use Rigidbody2D.AddForce(). the way you're doing it results in a almost the same behavior but AddForce will apply the force smoothly over a whole tick instead of instantaneously.
>player.rb.AddForce(moveSpeed * dir)
note: AddForce takes rb.mass into account so to get the same speed you will have to multiply the mass into your moveSpeed, so technically I'm proposing:
>player.rb.AddForce((moveSpeed * player.rb.mass) * dir)
unfortunately the 2D physics don't offer a ForceMode.Acceleration like 3D physics in Unity. strange. good thing I looked it up before trying to give you advice.

sidenote: when you actually want an instant velocity change, like for an arcadey jump, your method is fine.
>>
So is Godot now dead with the drama?
>>
>>498544218
>So is Godot now dead with the drama?
>>
>>498543458
My problem with 90% of unreal games
Unless you cap frames at 60 game tries to generate as many as possible turning your PC into a heat sink
Most games don't cap by default
Once you do, it works perfect
>>
>>498544218
use source 2 instead
>>
>>498544218
godot has been dead, or at least stillborn, for over a decade
>>
>>498544218
No.
>>
>>498543809
>I'll use a feature-bloated engine like Unity only to then reinvent the physics wheel with some janky per frame collision code or whatever
this is you right now. you're being silly. of course he should use rigidbodies.
>>
>>498543517
Braindead take
>>
>>498544218
I'm still going to use it
>>
>>498544218
Not yet
>>
>>498542629
>Talking about Israel/Palestine
When will people learn to leave that shit be? It literally concerns nobody except the people fighting over it.
>>
>>498540891
non culture war cringe politics do

so no chuds and no wokies, old games did it right
>>
How do I rig a tentacle? Do I just add a ton of bones?
>>
cris i just had a green lolipop from columbia called lulo flavor what the fuck is that? is it like sour apple or lime?
>>
>>498544505
Why not use the new fork?
>>
You have no right to complain about the performance of new games if the name of your GPU begins with "GTX"
>>
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>>498544739
forgot pic
>>
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>>498539791
https://store.steampowered.com/app/2530470/Garden_of_Witches/
>>
>>498544453
wrong, but you don't have a game so I don't care what you think
what to know how I know?
hint: it's because you think a pixelshit platformer should use rigidbody physics
retard lurking a gamedev thread without a game lmao
kys
>>
>>498544845
You mean the new fork that 20 devs have left already?
>>
>>498544884
Yes I do have a game, see >>498533324
>>
>>498533063
it looks very bad, and the ring looks like a poop log
>>
>>498544739
look at how underflop did it and do the exact opposite
>>
>>498544861
my Vulkan engine will run great on GTX 650 and above. And I want to try optimizing with integrated chips as well ( maybe for a lower setting ).
>>
>>498544218
No. People moved on to the newest hotest drama, as expected.
>>
>>498545073
I would rather see crises posts than your lunatic engiedev mental retardation
>>
bro

don't do it bro

don't make video games

get a normal hobby instead

like watching men pretending to be girls pretending to play video games on twitch

or smoking weed
>>
>>498544775
It's a fruit.

lulo is a fruit.

Dunno how to descibe it's flavour, is not competelly sweet, but is neither bitter.
Still, you need to add sugar to properly enjoy it.

It's a bit bitter.
>>
>>498544945
engines aren't games, so no, you don't have a game and you're not a gamedev
you'd know that if you weren't retarded
retard
>>
>>498545227
I did weed and lost my job because I quietquit, now I'm back in college trying to get a new one in this shit market
>>
>>498545227
https://www.youtube.com/watch?v=GBhO6SwVz7I
>>
>>498545234
it was pretty good
thanks bro
>>
>>498545237
More than whatever "game" you have.
>>
>>498545237
i like the engine so it's a game
>>
>>498545403
look up the gum ones.

is usually bitter, but great.
>>
>>498545227
it keeps happening
>>
>accidentally worked in the instantiated node instead of the root node
Fuck my life
>>
>>498545579
yeah that's it
gonna try intense strawberry next
im confused on why they would include a strawberry flavor and a intense strawberry flavor
>>
>>498544218
Yes they're too busy trying to cancel Redot at the moment
>>
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I AM A GAME DEVELOPER
I AM A GAME DEVELOPER
I AM A GAME DEVELOPER
I AM A GAME DEVELOPER
>>
>>498545675
use vs retard
>>
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>>498542792
well, I'll look out for more of your 3D stuff and music is very useful.

I'm looking for pic rel style kind of.
This is by an artist on twitter named heinn:

https://x.com/heinn_dev
>>
>>498545589
I told you bro

I told you about video games
>>
>>498545818
you aren't tho
>>
How much of UE can be done in just C++? Or are blueprints basically required to use it?
>>
i will never be able to make a game that would reignite the love 10 year old me felt for video games
>>
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>>498545332
This is how I imagine the local agp coomers
>>
>>498545930
100% c++, I barely open the engine, mostly once a day to test the code
>>
>>498544884
I think every platformer should simulate real world physics first and then bend the rules to make it fun, not the other way around. this is a pretty level-headed, normal view so I don't see where you're coming from at all. why do you irrationally hate rigidbody physics? what's so much better about doing something else?

>>498544861
>my pixelshit needs a GPU made after 2015 because it just does, okay?!
nope, not okay. learn to code.
>>
>>498546039
>Waaaah your game needs to run on my third world machine!!
>>
>>498545847
Vs?
>>
>>498545887
and for music I'm looking for stuff similar to these tunes:

https://www.youtube.com/watch?v=5T2k421g4rA&ab_channel=MasonArmand

https://www.youtube.com/watch?v=JdYsW-Dv2N0&ab_channel=TheSovietEnd

Enigmatic, dealings between the gods. Stories of gods and men.
>>
>>498546102
Visual Studio
>>
>>498543517
it's ironic that kikes were given that piece of land because they had no homeland and they couldn't just be grateful for it and live in peace with the people already living there

speaks infinitely about the character of kikes

>>498544037
he was actually anti-palestine which is why he got cancelled but it's the usual clown world shit he could've been anti-israel and probably still would've gotten banned
>>
>>498546153
You misunderstood my post completely but I already found a way to fix it.
>>
>>498546164
Stop being anti-semitic, the only reason games still exist is thanks to jewish funding, whites proved how useless they are during the crash of 83.
>>
>>498546315
You need to use Visual Studio
>>
>>498546348
jesus christ anon you can't just tell someone to stop being anti-semitic, that's a hate crime
>>
>>498546101
actually I'm saying your shit needs to stay over 240 fps on my RTX card and if it can't churn out 60 fps on a GTX 1060 then I know you didn't fucking optimize it. just fucking learn to code. your game is NOT high end. your game does NOT LOOK high end. your game does not do anything that should give trouble to any PC built in the last decade. enjoy your negative reviews and crying about them on twitter and complaining that "marketing is hard" when half the buyers refund your shit.
>>
>>498543458
They run poorly in comparison to what they look like. They might run better if you have a good PC but a game of similar graphical fidelity using a proper engine runs at double the frames or more on that same PC.
>>
>>498546456
post game
>>
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Game developers look like THAT?!?!
>>
>>498544281
>capping at 60
>in 2024
>>
But why should I play your game instead of reving up the game you're ripping-off in an emulator?
>>
Ok I just dreamt about a great game idea, would it work?
>you played as an unusually tall woman whose the groundskeeper of a local "haunted" forest
>your job is to trim the trees and shit, notify unusual things happening in the forest and most importantly(that's the fun part) dress up as a murder monster to scare off the retarded teens who trespass to test their courage who in turn damages the property(because telling them to fuck off normally doesn't work)
>gameplay loop is basically fixing shit, chasing off the kids and fixing the shit they caused
>difficulty increases as the forest slowly became more and more famous (a large part due to you ironically)
>hunters would start trying to hunt you down and you will have to take off your mask to tell them to leave the property as a human while chasing off the kids as a monster
How is this idea?Is it good?
Planning to make a subplot where a /hmofa/ connoisseur came and mistaken you as a wendigo and you have to pretend to be one and charm him because he's hella handsome
>>
>>498546039
>I think every platformer should simulate real world physics
like all genre defining classics like... uhh... umm... hmm... uhh....
>>
>>498545887
btw , if you're a 3D artist and manage something like this style I mentioned, and you are willing to work revshare with an enginedev, that's recipe for a long term partnership. I love this style.
>>
what biomes are kino and actually worth including?
>>
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>finally economically stable after 3 months of no income
we're so back!!
>>
>>498546779
Underwater
>>
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>>498546456
This you?
>>
>>498544218
Godot was stillborn to begin with. Real devs been making games all along with proper engines not giving a shit about any drama.
>>
>>498546823
no orc posting
>>
What's up with the Timmy fanboy? I don't recall anyone making an Unreal Engine game here recently so he must be an actual tourist, right?
>>
>>498546779
ice, desert, jungle, beach with palm trees and THAT music, you know the one, volcano with lava rivers, underwater with corals and giant shells, autumn with orange tree leaves
>>
>>498546779
for my game, I'm going to include a lot of standard ones and also make up many.
>>
>>498546928
Real devs make their own engines.
And farm their own grain to bake their own bread living in a house build using their own hands and only tools invented by themselves.
>>
>>498546348
bro do you mean you're not #ForPalestine? how could you support genocide!? the evil isrealis are genociding innocents
>>
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what game(s) should i make/release with this
>>
>>498546836
fuck I hadn't thought about that. ugh that's gonna be really annoying for the way I have set up my terrain generator. maybe if I find an easy workaround but I'm not rewriting the whole thing just to add it
>>
>>498547158
Not my monkey, not my circus.
>>
manufacturing hammers is not carpentry
>>
>>498547154
Enginedevs make their own engines. Gamedevs JLMG
>>
>>498546779
all seasons should be represented.
Need pointy chinned Elven women to cuddle with amidst snowy landscape as hot cobbee smell is filling the lodge.
>>
>>498546851
I didn't make that post but I do play CS2 and I wholeheartedly agree. CS2 is awfully unoptimized and performance keeps getting worse with each update. for the record, the issue in CS2 is CPU-sided. it mishandles memory, constant cache misses. this is the CONSENSUS in the CS2 community so I doubt anon got banned from CS2 community forums for having this mainstream complaint. but who knows, maybe they managed to turn the Steam forums into a cult. wouldn't surprise me. there are some really delusional people around Valve and anything Half Life / CS. the same idiots who keep buying skins.
>>
>>498547269
donate it to charity for eternal salvation
>>
>>498547276
and just like that an extra 6 months of development have been added such is the life of the enginedev
>>
>>498547269
that's my hourly consulting rate in fintech lmao
>>
>>498547330
carpenters should learn blacksmithing to make their own hammers
>>
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nextfest is something alright
>>
>>498547330
please don't compare Unreal, Unity, or Godot to being as much of a dead on simple solution as a hammer. And sometimes I even have heard 'wheel'. Lol.

It's not that simple. You can only make a hammer so many ways, but an engine can be tailored specifically to your game's use case.
>>
>>498547416
well your looking at a year of hard work for me
>>
>>498547515
I got 600, wonder what made it that way.
>>
>>498547515
remember that you need something like 20k+ wishlists to have any chance at success
>>
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>>498539349
there should be 2705
>>
>>498547516
You won't see any indies make their own 3d engine in your lifetime.
>>
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>>498547717
I'm making one
>>
>>498547663
based on your asses farts? stop spreading misinfo
>>
>>498547717
Replace "make" with "finish".
>>
>>498547778
I said make, not making, you are never completing that and deep down you know it.
>>
>>498547663
it aint about success nigga
its about loving it
>>
>>498547809
Cope
>>498547717
Minecraft bro
>>
>>498546697
All /agdg/ posters are cute lolis except Cris and Bocchi poster
>>
>>498547516
>please don't compare
dont contrast either
using your brain is bad
>>
>>498547916
Obviously, I mean now and onwards, not 10+ years ago.
>>
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>wake up
>check out the daily vods from my favorite streamers
>catch up on the daily manga releases
>watch the daily anime releases
>masturbate
>take a break and play some video games
>do WoW daily quests
>check if any more manga updates were released
>watch a livestream or two
>go back to sleep
fellow neetbros, when do you find the time to fit in gamedev? it's so hard
>>
>>498548032
I started going to gamedev bootcamp, it is keeping me making progress daily even if I'm tired.
>>
>>498548032
8 hours game dev per day like it is a job
>>
>>498548032
>that anon's name? /agdg/
>>
I just... dev. That's it, I dev.
>>
>>498547717
Does remaking a engine count? like OpenMW
>>
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Does your game appeal to weeabos?
>>
>>498548251
Does anything?
>>
>>498548251
it appeals to me. that's what is important.
>>
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>>498548032
literally me except every 6 months I accidentally think about the future and have anxiety attacks so I go into hardcore dev mode 24/7 for a month before getting extreme burnout and giving up
>>
>>498548032
You forgot about the 15 times a day you consider doing something gamedev related, conclude something along the lines of "I don't want to make the art because it will never be good unless I sacrifice my coding ability" and do the rest of the stuff you list to distract yourself from reality.
>>
>>498546779
giany mushrooms
>>
>>498548032
>wake up at 10 like usual
>eat breakfast
>couldn't fall asleep until like 5am last night so get back in bed and watch spooktubers until I fall back asleep
>still manage to wake back up before 1 and put in 2 dev hours before 3pm lunch

Just 4 more hours left to go. I want to go on a walk but my phone and ear buds have to charge. I've made good practice in balancing the strategic part of my rpg but now I have to figure out the tactical part desu should be easy. Starting out with what cool synergies and complex tactics 3 knights on the same team would have.
>>
>>498548372
Yes, even though it is not anime.
>>
>>498548406
who are you
>>
>>498548032
Professional time management specialist here. Allow me to fix your schedule for you:
>wake up
>work on your game
>go back to sleep
Do that for 2 years and you should have a game.
>>
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>>498547515
>>498547607
>>
>>498548372
unironically all Asian incels love this shit especially SEA monkes
>>
>>498548787
>>498547778
>>
>>498548860
why do they delete?
>>
>>498548372
Revolting.
>>
>>498548860
mashallah
>>
>>498548962
that's not a game
>>
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>>498548032
>>
>>498549054
they played the demo and hated it i guess
>>
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When will your game be done?
>>
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the leaderboard i made for the demo wasnt working lol, used the wrong steam app id
fixed now
>>
>>498549316
when its done
>>
>>498546768
good to know, it'll probably take me like a few weeks to get to that level
>>
>>498546697
>No reviews
>>
>>498548816
Wow this changes everything. How much do I owe you, doc?
>>
>>498549656
it's not out yet
>>
>>498548234
i will marry the first dev who makes a good game that runs well on opem mw
>>
Mega noob question, but how do I learn to make fun maps in 3D?

I tried making a quake map in trenchbroom and just the process of lining up the polygons, lighting, and making a fair but challenging platforming challenge is so much work. Even an area the player would spend 5 seconds running through, is hours of work just mapping.

Meanwhile making maps for my 2D game it's super quick to add content.

Does 3D mapping ever just "click"?
>>
>>498550052
Use Hammer, it's better
>>
>>498550052
you gotta find a balance between things looking good and quantity of content
look at how doom levels were designed, theres enough online
also halo level design is pretty interesting
just find a game thats similar to yours and look at what they did right
>>
i just had an absolutely i n s a n e l y good (and original) idea
>>
https://www.youtube.com/watch?v=7naIKclU1A4
this is your competition
can you make a game of this quality in a month?
>>
>>498544218
It's still good for really simple games, but you can't ignore the issues it has for more complex shit and Juan is keeping it shit on purpose/ it's quality is actively dropping with each new rushed half baked release.

I can't even use any versions after 4.2 because they give me BSOD immediately. I hadn't had a BSOD in literal years until I used godot 4.3.
>>
>>498549984
I said like OpenMW, I'm not making OpenMW or something
>>
>>498543280
>over 200 reviews
Better sales than the average agdg game. And for a pixelshart platformer no less.
>>
>>498548032
>>check out the daily vods from my favorite streamers
>>catch up on the daily manga releases
>>watch the daily anime releases
>>masturbate
>>take a break and play some video games
>>do WoW daily quests
>>check if any more manga updates were released
>>watch a livestream or two
Cut out all this shit it's nonsense. If you want to make games you should start your day with it.
>>
>>498550252
Yeah probably
>>
>>498550252
>random animal + random object unityslop with generic art style + already dev already has a huge audience that would buy anything
>>
>>498549181
this is my average day
>>
>>498550312
btw i'm a girl obviously, i know you didn't make open mw, it's an open source game engine that's compatible with morrowind
>>
>>498548251
zoomies have literal brain damage
>>
>>498547276
You know you will because that voice in your head will no longer allow you to sleep.
>>
>>498550252
No. To be honest his game looks better than the game I've spent 3 years on.
>>
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progress post
>0 replies
a literal nodev post about nodevving
>like 20 replies
>>
>>498550412
he is deliberately avoiding mentioning the causes of his behaviour
>>
>>498550967
this is a nodev thread
>>
>aggy devs sneakily post their demos in the /v/ Next Fest thread
>not a single (You) or reaction
Heart-wrenching. Like seeing Marmo make those threads on reddit.
>>
>>498551517
then he knows what to expect in sales
it somewhat reflects what actual customers would think
>>
>>498551517
you gotta make appealing games to get attention on them
>>
>>498550967
If we assume a typical /agdg/ thread average 50 unique posters, 45 of those will have never even downloaded a game engine.
>>
>>498551517
I told them to add appeal and they didn't listen
>>
>>498551517
>Marmo
>threads
>reddit.
post em, i wanna feel sorry for him
>>
>>498510383
I wonder how much she seethed at Harry Potter's success. Like imagine you make a game and it flops only for someone to make a near exact clone 5 years later and becomes a millionaire. Idk how similar their books are though.
>>
i cant take it anymore, im just gonna copy someone else
>>
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I want a building system that uses the same socket-based triangle & square approach as Rust (the game not the language), but I have a feeling that everything built with such a system will end up just looking like a Rust base.
>>
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What's the best place to look for a dev to hire for my mess of a codebase!
Jokes aside I'm looking for someone competent in networking, mirror, unity etc that can help with a single feature I've been spending weeks on, but I'm not sure where to go? The mirror discord has a dev channel but there are not that many posts and many are old. Is there like a well known place somewhere for this type of stuff?
Or should I actually be worried about devs for hire stuff? Is it a scam? I'm scared bros
>>
>>498550412
you don't understand, i NEED to know how the isekai manga ends, i NEED to know if the weakest profession was actually the strongest
>>
>>498551907
Copy Valheim's building system instead
>>
>>498551849
reductionism into self-pity
waaahhhhhhh it's just luck everything is luck waaahhhhhh
>>
>>498551849
I'm not too sure, but doesn't the story go that Vampire Survivors was way more successful than Magic Survival? And Minecraft vs Infiniminer?
>>
>>498551990
Isekai manga doesn't end. It gets axed. It's a fools errand to read them. If you have to, stick to reading completed works. The release pace is so fucking slow anyway that I don't know how the fuck you fill your day with that shit.
>>
>>498551731
i downloaded godot for mobile

>>498550967
real

>>498551817
i tried to add appeal, i even modeled both boobs indivually, but not many people commented

>>498551849
she deserved better
>>
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>>498551990
>isekai
>end
Spoiler alert anon, they just get chapter after chapter of filler content until they get canceled. There is no complete story in the author's mind, just thoughts of
>how do I extend this out until people get bored of it and stop giving me money
>>
>>498551517
it's a good thing /vst/ is so slow that i can shill my kino there and gain a guaranteed following and in this niche people are craving for the kino i will deliver. they will be more happy than not to partake in my development (feedback and game ideas / "wishlist"
>>
what type of model imports should i use with godot that keeps the rigging and animations?
>>
>>498548032
>wake up
>check /vg/
>ctrl+f my game
>0 results
>go to /v/ catalog
>see nothing interesting
>go to tiktok for like 2 hours
>bored
>gooner time
>goon for 30 mins
>back to tiktok
>gtfo bed
>lunch
>look at stocks and crypto
>negative gains
>go to computer
>open steam
>nothing worth playing
>twitch
>its 8pm
>dinner
>open game to dev a bit
>do 0 progress
>go to /agdg/
>shitpost
>you guys are boring
>goon
>sleep
>goon at 3am again
>repeat from step 1

Yes my life is fucked and unless my games succeeds (it wont) I am going into a downward spiral I cant get out
>>
>>498552685
>gooner time
>goon for 30 mins
You don't know what goon means. You fucks are diluting the meaning of the word until it becomes just synonym to "fap".
>>
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what if we just lock all the NEETs in a room with no computer or internet and tell them they can't leave until they make a video game
>>
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>>498552685
Look! Another gay fucking post!
>>
>>
>>498552062
Magic Survival and Infiminer were never going to be big successes in any fucking universe. If you look at those comparisons the reasons why one did well and the other didn't should be immediately obvious.

Notch took the idea of voxel mining and turned it into infinitely replayable building, mining and adventuring game.

VSdev took the Magic Survival format and made it fun, addictive and suitable for the modern dopamine hungry meta for zoomies.

Good ideas are only as good as their execution. You could have the best fucking idea but if your game sucks it's not gonna do well. If you release a game like that it is very likely someone will see it and make their own version of it that eclipses yours.
>>
>>498552849
>check in 3 days later
>they've crudely drawn trap hentai on the wall with their own feces and all of them are fapping to it
>>
>>498552496
Check out "animation library"
https://www.youtube.com/watch?v=59vKbXKuaNI
>>
>>498553042
>healthy food
lmao this nigga thinks poison is healthy
>>
>>498553108
Magic Survival wasn't even a flop. It was a success, just a smaller one.

Infiniminer died because the dev gave up on the idea and moved on to something else.
>>
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>>498552849
>Dungeon Keeper
>but you have to train NEETs into productive members of society
>>
>>498552849
how are they going to make a video game with no computer?
>>
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>>498553042
behold MY daily life I haven't been outside since august
>>
>>498553519
why aren't there dungeon keeper clones? I get that a lot of the mechanics were superficial with no real use (that first person possession stuff), but it was still fun...
>>
>>498553327
Magic Survival dev had gold on his hands but he chose to make mobileslop with it. It's like coating a bar of gold in shit and telling people it's gold when trying to sell it.

Of course it wouldn't have been a success on the level of VS had he gone with Steam instead of mobile but it's likely it would've been a decent hit.
>>
>>498552849
I'm a NEET and I would probably have made an decent game if I didn't spend 16 hours every day on the internet.
>>
>>498539349
It's getting worse.... I won't be surprised if next fest loses a majority of it's effect on wishlists within the next 5 years.
>>
>>498510864
Way ahead of you
>>
>>498552685
You're gonna die lmao love to see nature cleansing itself
>>
>>498553983
perhaps the same could be said for western civilization
>>
>>498553572
do you want to make a game together?
>>
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raise your hand if you're a male
pretending you can even finish a single game
>>
>>498553042
>normal guy
>paris france

is it impossible for a person to film themselves without humblebragging
>>
>>498553572
I do get my own groceries since I live alone but yeah pretty much this
>>
>>498554365
nta
what's your million dollar idea
>>
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>>498539349
Monetize the problem. Make a website, larp as a game journalist, review all the shitty games so people don't have to look at each one themselves. Bonus points for retro gaming magazine theme.
>>
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>>498553109
Sounds like dvach
>>
>>498554426
it's not bragging to live in a shitskin infested hellhole

whites have been fleeing paris for years now
>>
>>498554475
okay but dont steal it
dark cloud + bionicle
>>
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Why is it so hard to love godot but even harder to hate it?
>>
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finally got this stupid shit to work
demo crashed on startup for the first day of nextfest
classic cosmicdev
>>
>>498554716
sorry I don't bother forming opinions about dead game engines
>>
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>>498554748
>leaderboard
>>
>>498553946
You're thinking about it backwards. Survival type games are fundamentally a "mobileslop" game. The innovation was porting a mobile type game to PC to exploit an untapped market.
>>
What's the difference between a gamedev and a software developer?

At what point can you call yourself the later?
>>
>>498555286
>What's the difference between a gamedev and a software developer?
>>
do I choose and write a character for a VN or let the players name the character?
>>
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godot is done compiling
[Initial build] scons: done building targets.
[Time elapsed: 00:48:53.02]
>>
>>498555809
meanwhile my game engine is 24kb and compiles in <1s
>>
>>498555362
MAKE A CHARACTER. I hate murderhobo slop.
>>
>>498555286
You can call yourself whatever the fuck you want. Software is a small subset of the skills required to be a full-stack gamedev.
>>
>>498555984
Post game
>>
:: Project Nortubel ::
progress :: Back to Nortubel.
>>
>>498555809
Why would you compile Godot instead of just downloading it
>>
wrote 2 lines in my new GDD, time for a break
>>
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>>498556223
so it feels like im making progress while i watch anime during the compilation
>>
>>498556223
>he doesn't use his own personal fork he modifies
>>
>>498556494
do you want to make a game in godot together when you finish instaling it?
>>
>>498556494
Too bad only the first compile takes a long time.
>>
>>498556761
sure
>>
>>498556494
only truthful agdg post
>>
>>498555184
It might use lessons from mobilegambling but I don't agree that it's a mobile genre. You'd be right if you think that the simple controls make it suited for mobile but that's where it ends. The actual design benefits greatly from a big screen full of enemies. The meta progression stuff is just standard roguelite shit.

I think you're right in that taking some game concepts from mobile and making proper games from them on PC might be a viable strategy. There's a lot of companies trying to make what would've traditionally been PC games and dumb them down and slop them up for mobile but that hamstrings the games' potential. There's a lot of mobile games that could've been good had they been made for PC.
>>
>>498540206
>letting
There is nothing you can do about it, I'm afraid.

>>498548372
Most interesting thing I've seen today.
>>
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a cop camera simulator fps would make millions
>>
>>498557213
retard-kun....
>>
>>498557213
it already has
damn yall are so slow at trends
>>
>>498557213
>he doesn't know

https://store.steampowered.com/app/2406770/Bodycam/
>Gross revenue: $17.8m ($8.9m - $26.8m)
>We are Luca and Leo, two passionate French developers (17 and 20 Yo), and together we've created Bodycam, an ultra-realistic multiplayer FPS game utilizing the latest features of Unreal Engine 5, we have pushed the boundaries of photorealism.

https://store.steampowered.com/app/2381520/Unrecord/
>Outstanding wishlists: 1.8m
>Steam global top wishlist rank: #11
>Predicted month 1 sales: 655.5k (327.7k - 1.3m)
>>
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>>498557150
Why did you change your trip Froggy
>>
>>498557213
is this the concord rerelease?
>>
>>498553789
anon there are loads. dungeons 1-4 for example.
>>
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Thank God for ChatGPT guys. Without it I'd be just another dreamer hoping for the answers to come to them out of the sky.
>>
>Writing family issues in the game's story
>Is occasionally reminded and self conscious about my own family's issues, let alone how I approach them
>>
>>498553789
There was War for the Overworld
>>
>>498557853
This, but unironically.
>>
>>498557853
wish I could use ChatGPT to help me with ideas.
>>
>>498557853
Careful you don't get lazy. I've been using it to do brain dead coding I know I could do myself, I just didn't want to burn out doing small simple things. This led to me getting it to write whole scripts. Then, when something went wrong, I treated it like an oracle of all wisdom, expecting it to fix its own mistakes. Yesterday I had 1 script changing the player's SFX when they moved different speeds in water. It was ugly how one audio clip would abruptly interrupt another. Or if you moved just a tiny bit you'd get 0.1 seconds of awkward noise.
I tried for a couple hours to get chatGPT to make it play a whole audio clip once it starts thinking I wouldn't be able to do it myself. That's where reliance on the bot nigger gets you. In the end I thought about it for 5 minutes, sketched out a code block in psuedocode and then solved my own problem. Think of how many low poly models I coulda made in that several hours lost.
>>
>>498557528
There is an insane person on /crpg/ called Froggy.

>>498554716
I find disliking it pretty easy!
>>
I’m an international student and I got accepted into conestoga for the 3D game development course. And I would like to connect with students who has done/ doing the course in conestoga.
>>
I realised Cris may have accomplished more than all of the crabs in this thread. That's worth of some respect.
>>
>>498555286
Game development is rather distinct from traditional software development in how the underlying code is structured.
>>
>>498557504
Imagine being Unrecord dev when Bodycam devs come out of nowhere copying his game and making it to market first. Normies will forever see Unrecord as the copy.
>>
>>498553042
>not gooning for hours to hardcore porn in the evening
>>
>>498559063
this is why u dont share ideas or post progress until you build up a backlog of marketing and progress materials for a year
>>
>>498559063
Bodycam looks like shit and plays like shit and is also nothing like what Unrecord showed in its trailer aside from being a bodycam.
>>
>>498558809
why is this? Why are games on a loop when most normal software is event driven? Is it because games are never really static like a piece of normal software can be.
>>
>>498559063
They're both asset flips anyway
>>
>>498559251
>don't share anything for a year
>in the meantime, game similar to yours come out and gets popular
>if you release your game now people will think you're the copycat
>>
>>498559271
It doesn't matter. It stole Unrecord's hype and got 22000 reviews worth of sales at $30. I doubt Unrecord is gonna do even half that.
>>
programmer NEET. 3D artist NEET. Music NEET. 2D art / UI NEET.

We could literally do anything.
I will do a general call when I have more to show.
>>
>>498557504
>We are Luca and Leo, two passionate French developers (17 and 20 Yo)
Let me guess, both of their parents were game developers and/or rich enough to hire a contractor who is uncredited to help work on the game. It may be Unreal Engine 5, but ain't no way in hell these two made the game by themselves.
>>
>>498558556
Thanks for the advice.
>>
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there are millions of garbagemen on this planet and every day 70 new garbagemen get hired

do you really think you're going to make it as a garbageman, chud?
>>
>>498559538
It does matter, you idiot. Unrecord will match that at minimum. Quality games sell, bad games don't. People hate slop, not quality games. There's enough room in this market for more than one cake otherwise everyone would just play Skyrim or CSGO.
>>
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>>498555045
i updated it like 5 mins ago and theres already 8 entries
kino
>>
>>498559734
>there are millions of garbagemen on this planet and every day 70 new garbagemen get hired

>do you really think you're going to make it as a garbageman, chud?
>>
>>498559585
it's just an Unreal game with camera shifted a bit and some effects. they just caught a winning idea.
>>
>>498559745
>otherwise everyone would just play slop
>>
>>498559583
idk what you're asking but i'm in.
>>
>>498559812
what sets your garbage collection abilities apart from the rest, huh? what do you have to offer?
>>
>>498559583
>3D artist NEET
>2D art / UI NEET
don't work for free
>>
>>498553108
If Magic Survival and Infiminer flopped then that's purely because the devs made it so.
>>
>>498559916
i set your trash can back in place and it doesn't fall over
>>
i love ConfigFiles!!!!!!!!!
>>
I'm a config file?
>>
https://www.youtube.com/watch?v=3EmDlsj27nA
pretty good marnix gj
>>
>>498559583
>this spacing
and you're the programmer and we'll all be using your engine right?
no thanks
>>
goooooooooooood mooooorning saaaaars
>>
>>498559585
Its an asset flip. You can buy all the assets they used and make your own bodycam shooter for less than $1000
>>
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liminal spaces platformer
>>
chibi devil may cry
>>
>>498546164
>he could've been anti-israel
https://youtu.be/3Nf0yIhZ6mI?t=441

he said multiple times that he doesn't support israel at all, his statement was more like "not my problem, i don't like those people because they don't like homos and women", still kinda fucked up
>>
>all these suckers thinking they can make a highly photorealistic game by asset flipping
>>
>>498553042
And then, one day, for no reason at all, he'll be knifed to death by one of the third world savages he's been voting to let into the country.
>>
It's another great day. I hope we're all making some wonderful progress. Time is the marble from which our dreams are sculpted.
>>
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>>498557853
the best ideas comes from listening to playlists about history and biology.
>>
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>sound effects

What should a cancel button sound like?
>>
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>my enemies are killing each other
>>
>>498560996
*shwip*
>>
>>498560996
Learn what a minor scale is
>>
>>498553108
VS also had the benefit of SNKRX succeeding a few months prior and creating a big initial audience for it that was itching for more autoshooting games, let's not forget that, of course.
>>
>>498510513
You forgot:
https://itch.io/jam/agdg-halloween-jam-
>>
>>498560996
It should be a click. I expect a ding or something nice on ok, but cancel shouldn't be a strong sound.
>>
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>>498560996
honk
>>
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>>498561113
>Learn what a minor scale is
>seven stepwise pitches that form an octave arranged in one of three possible sequences, all having in common a half step (or semitone) between the second and third notes

wtf
>>
>>498559275
One main reason is that displays are inherently an imperative interface. i.e. You must render and post frame data at your monitor's refresh rate e.g. 60Hz, 144Hz, etc. It's the game engines' job to provide a declarative event-driven interface. Only more ignorant devs lean entirely on using the loop callbacks like Update()/FixedUpdate() in Unity and _process()/_physics_process() in Godot. Most reasonably experienced devs will still write the vast majority of their game logic as event-driven.
>>
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>>498561113
no
>>
>>498560971
link me a few fellow anon
I'm curious
>>
>>498561297
Okay. Minor scale makes thing sound sad or serious. Major scale make thing sound happy and full of sunshine. Make sense, buddy?
>>
today I spent three hours trying to fix a bug, and that bug was that I wrote "if (array >0)" instead of "if (arraysize > 0)"
>>
>>498561592
shut up cris
>>
>>498561549
>anon
Newfren... tread carefully. There's danger lurking around every corner in this general.
>>
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Game about doing vasectomies on chuds.
>>
>>498561549
watching this one about medieval and renaissance up to napoleon warfare.

10/10 kino.

https://www.youtube.com/watch?v=bZg564LfQEc&list=PL4VoyER2bxcTY_74KpNHDdI3ME8atrylw&index=2
>>
Now I just have to determine how powerful the ability is mathematically for balance purposes.
>>
>>498561642
just use copilot lol
>>
>>498561643
>Only Cris is allowed to have basic knowledge on how to make music
Grim
>>
>>498561459
You know, I know you don't need a formal musical education to make music and you can just learn stuff more qualitatively, but I'm pretty sure at least one of the Beatles could read and write sheet music.
>>
>>498561717
pike and shot deez nuts nigga LAMO
>>
>>498561827
sound effects are not music
>>
why is the latest unity release from 2022? should I download that one or "unity 6 preview"
>>
>>498560271
This actually made me decide to add limitless sprinting back to my first person game
>>
I'm working on level 2 of my demo/potential commercial project. I've just sketched out what I assumed would be Section A of Area 1. In total it was gonna be:
Area 1: Sections A, B, C.
Area 2: Section A.
But my God, the effort it will take just to do this first of 4 sections. I want it to feel like the player has genuinely just hiked down the side of a mountain but maybe I'll see how this first section feels to play then decide if Area 1 really needs 2 more parts to it.
>>
>>498561887
Unity 6 comes out of preview in 2 days, so go with that, since you're new.
>>
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my music workflow
https://www.youtube.com/watch?v=ly5BhGOt2vE
>>
>>498561717
People say that the Japanese wank the samurai/katana aesthetics but then you think about the fact that for most of the the middle-ages europeans were losing to muslims and mongols, nothing is more wanked than knights and straight swords (spears and pikes were better).
>>
>>498561717
Have you watched Captain Alatriste? Amazing fucking movie.
>>
>>498562151
I don't watch woke shit.
>>
I'm learning how to 3d model and uh... I realized just now that I might be able to piggyback on others' projects soon once I know that I can actually make production ready models. That's pretty cool.
>>
>>498562062
enginedev bros... we've been out-autismed
>>
>>498562062
bro is agdg's tim follin lmao, making music from c64 basic? really?
>>
>>498561880
It's the same idea. A sound effect that gives off the impression of you changing your mind or saying "no" would be based off the minor scale. Think about how you usually say "no" in a deeper more flat tone than how you would say "yes".
>>
>>498554716
It's the most perfectly crafted turd ever. It's so easy to use and make noob gains with, but then you hit that plateau where you have to do rep after rep with a weight that's not heavy enough to make gains with, but not light enough where you feel it's effortless.

You know you're going to have to switch engines at some point, but you keep putting it off hoping that it gets better. It's not getting better, 4.2.2 was the peak.
>>
>>498560996
Bvvmp
>>
>>498562337
>>498562337
>>498562337
>>
File: basicdungeneration.webm (3.67 MB, 1280x686)
3.67 MB
3.67 MB WEBM
Wanting to build a dungeon crawler. Got some basics going, soon will be need to be importing monsters/basic "AI" of just walking to player and attacking.
>>
>>498562210
i'm learning how to 3d model too, sometimes it feels like i might not be as good as i want to be at it, i've made zero progress today, but maybe i can become a low and mid poly 3d goddess
>>
>>498562118
Based. The muzzle loader is such a kino weapon that shattered every illusion of the noble man-at-arms, whether it be a knight, a samurai or even the cavalier. The Napoleonic wars devastated the population of horses as well as men and heavy cavalry was falling off because they simply killed every big horse.
It irks me there is so little flintlock, wheel lock, matchlock kino in videogames but my own attempts have been over scoped failures.
>>
>>498560496
it's too late to make one now
>>
>>498560996
like a glass breaking
>>
>>498561181
Sorry, I just went into the resource file and copied that. It really needs to be updated more ...



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