[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1730138048820510.jpg (279 KB, 1920x1080)
279 KB
279 KB JPG
Asymmetric edition
Previous thread >>500240207
This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks, and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks
>TerraTech
>Trailmakers

Aerospace
>CHODE - Children of a Dead Earth
>Flyout
>KSP - Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Mito
>Oxygen not Included
>Pajama Sam's SockWorks
>Workers and Resources: Soviet Republic
>Satisfactory
>Shapez

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current /egg/ hosted servers:
>Empyrion - Galactic Survival
All IPs are in the pad for security reasons.
>>
File: 1730164973370304.webm (1.96 MB, 854x480)
1.96 MB
1.96 MB WEBM
random blog post and none of you probably care, but I had some ideas for mods (doing things the API doesn't directly support) and so I decided to go to the official factorio modding discord and look around and search chat histories to see if anyone had tried doing anything similar to me. and holy shit I swear every big modder is so god damn retarded. just looking at the advice/tips and feedback major modders give to others (modders who even got invited to the space age beta playtest lan party) blows my mind. someone can ask a basic ass question, and some tranny modder will respond saying how they refuse to help give advice to the person because the mod they're trying to make is "unbalanced", and "doesn't fit with the world of factorio" and then since it's a discord circlejerk like 3 moderators will step in and just echo the sentiments of the major modder, in some cases the moderators will literally tell novice modders to stop asking for help. in the help channel. meanwhile said famous modder is literally the author of the infinite storage mods but refuses how to tell some novice how to make a belt or inserter 5% faster. like won't even spend 3 seconds linking the novice some documentation on how to do that, no, instead they write a 4 paragraph essay on why you shouldn't even be making mods.

and look, I get it, modders in every game are famous for being dramatic autistic retards, like there's a million examples in history of modders for games like skyrim having meltdowns and screaming and deleting all their mods and writing 8 paragraph essays and so on, I just expected factorio to be better, for some reason.
>>
>>500354487
He's fast!
>>
File: 1714564399513417.jpg (296 KB, 882x827)
296 KB
296 KB JPG
Proud of me ship.
>>
File: 20241029173730_1.jpg (241 KB, 1920x1080)
241 KB
241 KB JPG
Okay now what
>>
>>500355291
Collect asteroids.
>>
>>500354487
you're late
>>
>>500355284
Why did they have to make the thruster fluid inputs alternate from side to side? It just pointlessly complicates laying them down. It's not an engineering challenge or anything, just tedious pipelaying.
>>
>>500354710
>Thinking modders wouldn't be egotistical circlejerking retards
Tbqh this is entirely your fault.
>>
Tfw no point remaking ship til gleba. Still gotta go back to vulcanus and pack a million green belts
>>
>>500354710
>refuses how to tell some novice how to make a belt or inserter 5% faster. like won't even spend 3 seconds linking the novice some documentation on how to do that, no, instead they write a 4 paragraph essay on why you shouldn't even be making mods.
can't help but agree, if you can't figure out something that basic then you should give up and stop wasting your time
>>
>>500355653
I think it's neat. And everyone had wacky layouts for their thruster designs. I legit love it.
>>
>>500354487
Is nuclear really what you gotta do on late game space ships? Getting enough ice up there for the water sounds like a pain in the ass unless people are barreling water and launching it up but that also sounds like a pain. I'm only to Fulgora but the solar is pitifully weak here and I really don't wanna start thinking about quality yet
>>
>>500355291
>what do you mean? now we can finally play the game
>>
>>500355770
but that's the thing. they never tell modders "oh hey this is simple and you should do it yourself", it's always "that's extremely unbalanced and you shouldn't try modding because it doesn't fit the lore of factorio and here's why:". if they actually told modders to fuck off and figure it out themselves I'd have more respect for them.
>>
>>500249857
>>500250910
https://www.youtube.com/watch?v=ZS21SlWbPgc bps in description no bully
>>
File: 20241029005412_1.jpg (112 KB, 813x295)
112 KB
112 KB JPG
>>500355653
?
>>
>>500355930
>It's not an engineering challenge or anything, just tedious pipelaying.
I rest my case
>>
>>500355291
Did you fucking embark on the platform with nothing in it?
>>
>>500355823
Fulgora is where you should be thinking about quality. There is also an asteroid rebalancing recipe you unlock for grinders so you can turn your excessive amount of carbonic and metallic asteroids into more ice ones. And wouldn't hurt to have some emergency water.
>>
>>500356059
I'll rest my nuts in your face.
>>
>>500354710
Those fuckers will straight up call you the anti christ if you even suggest changing a recipe from vanilla it's wild
>>
File: platform spaaaaaace.png (2.36 MB, 1054x1054)
2.36 MB
2.36 MB PNG
>>500354487
I have no idea what I am doing
and I am just learning circuits
>>
>>500355284
Not bad, Anonathan. I like it.
>>
>>500355291
>you went in
rookie mistake
You're suppose to send a dozen rockets just filled with the space platforms so you have room to put stuff on top, then send up asteroid collectors, crushers, assemblers, furnaces, chem plants, belts, pipes, inserters and solar to have a platform that does something(put stuff down like you're putting down blueprints for robots to build).
>>
>>500356315
You got this, anon. Just a tip, you'll want to make a trash line that will throw stuff overboard. You'll clog your cargo space with metallic asteroids pretty quickly.
>>
>>500342581
Had a landmass much like this one with absolutely nothing on it so I'm doing the same, however with standards
Hopefully the upgraded lightning rods are worth the hype, I'm gonna make purple, yellow AND pink on this tomb world
>>
can a homie get some help with circuits?
I'm trying to set up an automated outpost resupply train. I want to read the contents of some chests and enable the train stop if they're empty.
But I don't know how to get the signal from an empty chest that it's empty, it just outputs no signal. I tried "if anything = 0" but it clearly needs actual 0 not just null.
>>
File: 20241029205429_1.jpg (1.13 MB, 1562x1305)
1.13 MB
1.13 MB JPG
I believe I have a problem
>>
>>500354710
I was friends with notnotmelon for a couple months and holy shit he was so insufferable I had to stop talking to him. An ego the size of the sun. Just like you said he'd tell people their mod ideas are wrong and wouldn't give advice just on principle, but he's the author of some of the most OP mods available....
>>
>>500356060
No I went up there because I thought you could walk around but in retrospect I see that was a mistake

>>500356394
I see this now, damn you gotta make a lot of platform shit
>>
>>500356983
This is why you want a constant combinator outputting a signal with how much stuff you want and turning the count of stuff actually in the chests into a negative number so it subtracts from the "number desired" combinator.
>>
File: circuit.png (2.57 MB, 2118x975)
2.57 MB
2.57 MB PNG
>>500356564
I am trying to disable inserterif I have too much of iron ore
same with the inserters of trashers

And is ti normal that ice is so rare in space?
>>
>>500357194
oops
Happens to the best of us, just trying something new and dumping your lad everywhere. You'll get better with practice.
>>
so has it been figured out which one was Dosh's, if any?
https://factorio.com/galaxy/
I'm betting on either the usernames "cope", "Neko_loli", "YourMomUwU" or "justwanttodownloadamod"
might help if it was known who he was paired with during the beta-test LAN
>>
>>500357385
I sent it from the space platform it's full of fucking useless shit I needed 7k fulgora science out of fulgora cause there's 0 coal there
>>
>>500357280
Yes, ice is rare on the inner system. You can turn off how many metallic asteroids you want in the cargo but that's going to make the other asteroids get clogged on the line to the crushers because ice is kinda rare.
>>
>>500357280
There's a table that shows the distribution of asteroid types in the factoriopedia thing, but quick and short, metals close to the sun, icy far away
>>
File: 1586104345879.jpg (66 KB, 359x347)
66 KB
66 KB JPG
>>500357194
Looks good to me
>>
>>500357472
Parasocial relationships is the lead paint of the current generation
>>
>>500357385
Do I just let it happen and just pick it up when I head back?
>>
>>500357725
I'm just having fun data digging
>>
>>500357194
At the very least it's already marked for deconstruction instead of cancelling a craft which just dumps it wherever it happened, or swapping armour for that matter
>>
>>500357280
>I am trying to disable inserterif I have too much of iron ore
You can also set set filters on the grabbers by circuit. This way you can make sure they only grab as much of each resource as you need.
>>
File: 1728937253292398.webm (3.81 MB, 1280x720)
3.81 MB
3.81 MB WEBM
>>500357472
Justwantto has posted in here methinks. Werent they the one that posted this?
>>
>>500357826
Why not? It's fun when things are messy and broken.
>>
>>500358308
Wait I don't think Just posted that one now that I think of it BUT when the embargo ended Just was one of the people posting stats about buildings and let the name slip in a picture. Dunno how that helps, I just remember the name because it was silly.
>>
>>500357472
His ingame name is Zyllius. It's literally in the minimap of every video
>>
>>500358308
so what's the consensus on legendary spidertron vs legendary mech suit?
>>
File: Flamethrower.jpg (301 KB, 1424x372)
301 KB
301 KB JPG
How spaced out do these need to be is there any benefit to using light oil instead of crude?
>>
WHY THE FUCK CAN'T YOU PATH TO THIS STATION YOU PIECE OF SHIT I CAN DO IT MANUALLY AND I KNOW THE SIGNALS ARE FINE
>>
>>500358908
I don't think there's any straight answer to this, but I've legitimately started running just crude oil since it allows me to make a simple train that goes between the oil fields and the wall
>>
>>500358908
>How spaced out do these need to be
How ever close they need to be for proper biter killing coverage
>is there any benefit to using light oil instead of crude?
Light oil does a little more damage but it's not super important. Crude is fine in a pinch.
>>
>>500359198
control click on the train map, to figure out exactly how far your train can go in auto to see where the problem is.
>>
File: 1684595998610749.png (1.86 MB, 1280x1007)
1.86 MB
1.86 MB PNG
Wake me up when factorio is over
>>
>>500359524
No.
>>
>>500359363
it just instantly goes no path no matter where
>>
>>500358908
Lightoil gives a 10% damage bonus, but flamers are so overpowered that you can completely ignore that and just use crude oil instead without any problems.
About spacing, as long as the range of the flamers slightly touches each other you're good in most cases, but feel free to move them closer to each other if you get overwhelmed, they are cheap as fuck anyways.
Make sure to add some gun turrents for support as flamers alone are a bit too slow to react when a huge attack wave comes in.
>>
File: ass.png (109 KB, 842x625)
109 KB
109 KB PNG
>>500357472
>>
>>500359832
your train won't auto even 1 tile in front of you?
>>
So I'm finally getting to space, never launched rockets before. Will they automatically fly out to space if they have cargo loaded or can I build the rockets and fire them when I want?
>>
>>500359198
In most cases it's a single signal you placed on the wrong side of the track by accident.
>>
>>500360043
When you manually launch a rocket it'll have you select what platform you're sending it to. When it's set to auto, it'll read requests from the platform, load the logistic network and launch when full. Silos are basically big requester chests.
>>
>one chemical plant dunking calcite in acid generates 200 MW of power
>>
>>500360283
And its hot steam too, your nuclear turbines make better use of that steam.
>>
>>500355920
Very cool, I'm glad to see the train ID negotation worked out.
Regarding mixed providers and requesters, I think you could do specific ones if you really really wanted to. You can't read the wildcard signal from the train when it arrives at the station. But at time of dispatch you know what train ID is requesting which item, and you know the train ID when it arrives at the station, so you can match the two with certainty. I think there's a few ways to do it and none of them are pretty but it's possible.
The other part is getting the train to actually go to the right station. I think you can do a centrally controlled setup where all pickup stations have the same name (like the push based system) and you disable every pickup station except for the right ones for a single tick (or a few ticks) when a train is getting dispatched. I feel like that should actually be very easy since you know exactly when the train is getting dispatched and there's a global lock for dispatches as per the negotation. And with 2.0, the trains already in transit won't care that their destination stop is disabled, it just stops new trains from getting dispatched to it. In combination with the train signal storing that would allow mixed providers.
You could also extend that to every dropoff station having the same name and disabling all other dropoff stations when a train leaves a pickup station, which would allow mixed requesters.
The final result would be exactly LTN. You have provider stations which just do their thing based on chest contents and requester stations which request items based on circuit signal. If a request can be fulfilled, a train is sent to the right type of provider station, loaded with the right items, sent to the right type of requester station and unloaded.
>>
File: h150F98EA.png (132 KB, 526x509)
132 KB
132 KB PNG
>Just trying to look up some numbers and general information on some Spage buildings to plan in my head and build when I'm off work
Man. The Factorio wiki sucks.
>>
>>500360875
>You could also extend that to every dropoff station having the same name and disabling all other dropoff stations when a train leaves a pickup station, which would allow mixed requesters.
Of course this would also require that only a single type of train is allowed to leave a pickup station at a time, like only a train carrying copper ore or a train carrying iron ore, but at least you can use the cargo ID for negotation so it just requires a radar and maybe holding the signal for a few ticks.
>>
>>500361190
Sure does

And that online Factorio recipe browser still isn't updated
>>
>>500360206
Nice, thanks. I have to say the "starter platform pack" is very disappointing, I figured I'd have some extra space to place turrets from the start.
Is there some way I can split an ammo stack for the turrets on the platform? I can only figure out how to place a full stack of 100 into a single turret, which doesn't help much. I need to split it into 4 so I can protect all the corners oft he platform.
>>
>>500360283
wait, it's that good? now I kind of regret bringing 70mw worth of solar
>>
>>500361190
Seriously I want that shit updated, I want you design my platform while I'm away from my computer
>>
File: file.png (663 KB, 570x672)
663 KB
663 KB PNG
>>500361507
Bro by the time you need turrets to protect your platfom (ie when you leave Nauvis) you better have ammo production automated so it shouldn't even matter

But right click a stack, put it in a turret, right click that stack of 50 again, ctrl click another turret and then repeat with the other two

Also you aren't going anywhere on your first platform. That platform is there to shit out space science and nothing else. It's the second platform you need guns and engines on
>>
>>500361507
The requests are one-time only, you need to move the ammo into the turrets with inserters and probably also produce it on the platform since it only costs iron which the asteroids generously provide. No sweat though, nauvis orbit doesn't have damaging asteroids. There's a page on the factoriopedia for the asteroids of each orbit and of each flight path if you can manage to find it.
>>
>>500360283
isn't that because you're on vulcanus and it's at one gorillion degrees? the recipe can only be crafted there
>>
File: vulcanus.webm (3.15 MB, 994x726)
3.15 MB
3.15 MB WEBM
help
>>
>>500363298
is that water
did you put waterfill on vulcanus
>>
>>500363298
you are literally using cheat mods how the fuck do you need help
>>
>>500363556
>>500363421
NTA but water is so easy to get on vulcanus that it doesn't matter if you do or don't cheat, unless you have an insane megafactory with 300 foundries.
>>
>>500363298
>Waterfill
You do need help
>>
>>500361825
>>500361859
Wasn't aware they weren't dealing damage, I just saw them smashing into my ship and began panicking.
>>
>>500364257
Unless you see an HP bar or blueprint ghosts, you're fine.

Yeah, platforms around Nauvis don't see any big asteroids. You do need gun turrets protecting platforms in other space and around every other planet, though
>>
File: file.png (500 KB, 911x786)
500 KB
500 KB PNG
What a boring DLC
Fuck this shit
>>
>>500356059
>>500355930
yeah there's no reason for the engines to be not flippable
like you can still put 'em in a line just off set by one tile in height
>>
>>500355653
makes it easier. you only need one colored pipe per side if you offset them
>>
>>500365592
wouldn't look as good
>>
So what's the next expansion, other star systems, putting on your own empire, taking on civilized worlds that put up an organized intelligent resistance?
>>
how come none of the autism mods include mercury
>>
>>500366130
what's the industrial use for mercury
>>
File: file.png (186 KB, 861x772)
186 KB
186 KB PNG
>ask factorio lab to make foundries
>foundries can only be made on volcanus
>using lava to make things
>volcanus has sulf acid from the ground
>it instead have 3 pumps getting 211837 water/min from the ground (nauvis)
>1.2 pumps getting 79298 heavy oil a min (fulgora)
>getting the calcite by dropping it from space
>making most of the iron stuff from lava, but has an asteroid collector dropping iron ore to be smelted in 11 electric furnaces, for some reason
> 66 chem plants cracking heavy to light
> 66 chem plants cracking light to gas
>26 chem plants making sulfur
>10 chem plants making sufuric acid
i swear every time I try to use this thing it is like 10 minutes of retard wrangling as it picks the dumbest possible way to make something and then you ban it from using that and it picks something else to be retarded with
>>
>>500366002
Factorio is finished, Kovarex mentioned his next project will be some kind of RTS game.
>>
>>500366002
I honestly want a full fantasy DLC. they try to keep some semblance of realism and balance (see rockets where you can only launch a single stack of an item at a time) but fuck it, give me magical train teleporters so I can have multi surface city blocks, enchantments, and alchemy. I don't even know why they try to bother with realism and balance when you can carry 20 million tons of materials on you and your factory breaks the laws of thermodynamics 2000 times per second
>>
File: whatonnauvis.png (795 KB, 1369x811)
795 KB
795 KB PNG
>>500357472
I can't wait to see what this is in the video
>>
neat
>>
>>500366597
I wonder if it's going to end up like terraria. the head of terraria said the game was "finished" like 5 years ago and that they'd be making no more big updates, and would move on to making a new game or proper sequel. but they quickly found out making a new game is really hard plus they had massive expectations to live up to, so instead they went back to just giving terraria big content updates, even to this very day.
>>
>>500366948
can you manually plant them too?
>>
For Factorio is there a mod that lets me just freebuild in an empty void?
I've done it by making a new save and just cheating things in but I'm wondering if there's an easier way, and I also didn't know how to switch planets like that
>>
>>500367060
I'm still on gleba, but it says ye
>>
>>500367120
Editor extensions
>>
File: lame.png (381 KB, 1250x804)
381 KB
381 KB PNG
>>500366695
>sticks the biter eggs in a walled-off corner so they don't spoil and wreck a bunch of shit
wise but also lame. also I saw a copy of the octagon thing in his gleba plant so I assume it's a nuclear plant?
>>
>solar energy
>artificial forests
>marine cultivation
makes me sick
>>
mod:
nuclear rocket silo that takes nuclear fuel instead of rocket fuel, launches double the cargo
>>
>>500367251
I'm looking forward to building a maximum security prison style setup

Really make those biters feel like there's no hope
>>
>>500366182
Separating uranium and iron rods.
>>
>>500367120
https://mods.factorio.com/mod/EditorExtensions
>>
>>500366695
>>500367251
Considering how tiny this save is, I think this was an attempt at rushing through the game after already having played it extensively during the beta.
>>
>>500366182
Manufacturing vaccines.
>>
>>500367301
You have brain damage.
>>
>>500367312
mod:
numurky rocket silo that takes nuclear fuel instead of rocket fuel and makes nuke explosions on your platforms
>>
And bot mall plus flamethrower turret perimeter included to nauvis back up and running and I doubt the asshole biters can do anything again fuck them
>>
>>500367928
>>500367312
Give me more retarded mod ideas. I might unironically make some of them
>>
>>500365365
you did beat it THOUGH
>>
Producing space platforms feels so painfully slow that I'm no longer interested in producing space packs for now. They're so goddamn heavy, and even shipping the steel and wire up there to produce in space is taking forever, and only getting a single grid square of expansion for each pack is crap. I thought I'd be getting 2x2-4x4 side squares at least.
>>
>>500366695
nuclear?
>>
>>500368109
What the fuck are you doing that getting space landfill is a hurdle
Increase that production nigga
>>
>>500366182
mercury is a handy catalyst and reagent for a multitude of purposes across multiple industries. It's key utility is its ability to bond to one particular element/compound in a mixture, allowing you to isolate it. It's used a lot in ore processing, alloy forging, & chemical distillation.
>>
>>500368049
trash cannon
>>500099652
>>
someone make a mod that makes the qulaity reasearch unlock a global upgrade for everything
i.e

instead of module quality t1 everything gets instantly upgraded to uncommon and do that till legendary but the cost is off set by the sciences being very expensive so it's balanced
>>
>>500368049
Nuclear suicide west that explodes like a nuke. You have a remote to set it off, the downside is it also has a small chance to explode randomly and you can't unequip it.
>>
>>500368361
>someone make a mod that makes the red circuit research unlock a global upgrade for everything
awesome
>>
>>500367251
it is incredibly easy to make them never spoil
just put them in a heating tower or make nutrients
>>
>>500368109
please be bait. please. you produce them at light speed on nauvis, and then ship them up
t. had massive space platform 12 hours after the dlc released
>>
>>500368468
>assemblers get faster because they use better circuits
I wouldn't mind especially with like a production goal so it only applies once you make like a hundred grand circuits
>>
>>500367120
editor extensions is good but what you really want is https://mods.factorio.com/mod/blueprint-sandboxes?from=search
you don't even have to switch saves to get into it
>>
can't wait for a "factorio but everything spoils" video
>>
the rocket silo should be 50% bigger
>>
>>500368851
it should have tiers
>>
>>500368361
that would never be balanced though
>>
>>500368361
damn I actually like this idea a lot. it would solve my biggest issue with quality, and that's the poor integration.
like right now I'm in the middle of starting quality, so some of my items are common, some uncommon, and some rare. not only does it take an astronomical amount of inventory space, but I basically can't use copy paste anywhere or use q because there's a 66% chance whatever I just tried to copy or select is the wrong tier of item. if it was a global upgrade, similar to inserter stack size research, then I wouldn't have these problems.
>>
>>500368851
the planetary hub should to 300% bigger
>>
>Can easily use combinators to make it so that not only will my supply train carry full stacks of each item even if the supply station logistics network doesn't need a full stack but if the amount of a requested item actually exceeds a full stack it will carry more than one
I love the new combinators
>>
>>500368832
given his refusal to do Py's, I don't think he'll be doing something as asinine as that. Some other autist might try it.
>>
>>500355823
Nuclear takes far less water than making fuel for your ship.
>>
>>500369149
I watched some of Bold Viking's streams before I got the videogames and he was fucking around on Nauvis qualitying himself into a quality hole

He seemed mildly terrified by the idea of the Py authors digging into all the new systems
>>
File: 1727976010872440.jpg (310 KB, 1193x885)
310 KB
310 KB JPG
this piece of shit got me to aquilo
>>
>>500367301
>free energy
>pollution sponge
>...
okay I don't see a need for infinite fish, but it's nice to have I guess
>>
>>500369335
I've seen fuckers turn around with things that look less cursed than that. What's your secret?
>>
>>500369335
I'm surprised how easy the platform defense is. Feels like it was intended to be way more challenging at some point but they made it easier because people got filtered
>>
>>500368851
My dick should be 50% bigger.
; ;
>>
File: consoom.png (3.12 MB, 1553x808)
3.12 MB
3.12 MB PNG
>>500369328
QUALITY
ASH
>>
>>500368980
yeah it would
>>
>>500369395
>Planting trees and getting energy that doesn't require belching smoke into the atmosphere
Disgusting elf shit.
>>
>>500358878
Spidertrons are obsolete.
>>
>>500369149
I assume you're talking about dosh in which case he said that ones he figures out how to make py videos that won't nuke his channel due to how rarely they would come out he'll make them
but I was just saying that someone will try an all spoilage run
>>
Would you consider it cheating to use warehouses to store things like Iron/Copper plates steel etc? I want my base constantly moving and would like to have a nice reserve in the event something happens.
>>
>>500369786
Play the game how ever you want, bro.
>>
>>500369786
absolutely, but if you've already beaten the game a million times then who gives a shit if you use cheaty ass mods or not. giga huge buffers are OP as shit and can solve tons of logistical issues.
>>
>>500368049
how in the actual fuck is 20 steel+20 copper wire filtering you?
or are you a retard thats trying to make a whole ass fucking base on a space platform?
>>
>>500369934
oops >>500368109
>>
>>500369934
Bro hear me out:

mega
base
space
platform
>>
>>500369702
You have severe brain damage.
Environment is good.
>>
>>500369786
everything is permitted except for cheating in items
>>
>>500370187
The only good green energy is the kind that crackles in my speakers when I touch it
>>
>>500365365
I recognize that platform
>>
File: 1708871104447690.png (111 KB, 320x320)
111 KB
111 KB PNG
>forgot to take pumpjacks and offshore pumps to the fucking offshore pump planet
>>500369474
ammo production needs to be solid. rather have a small amount of turrets that have 100% uptime than cope with a large amount that constantly run out. my front turrets get everything during flight.
thruster fuel was an afterthought, this thing always dips down to 100 km/s until the chem plants finish the recipe for a small burst.

im at asteroid prod 6 and phys and explosion damage 8 in case that matters.
>>
>>500368049
biters make loud anime girl moan when they die
>>
>>500370665
>forgot to take pumpjacks and offshore pumps to the fucking offshore pump planet
Eh you're probably fine since you have to import literally everything there anyway

Just uhh...go for a walk until the next supply ship gets there
>>
>>500365365
>wasted 104 hours of his life on bad DLC
trolling yourself
>>
>>500368049
space age but good
>>
>>500370079
Can't wait until some autist pulls this off. Beating Factorio by crafting almost everything on a single space station sounds like a fun challenge.
Right, Dosh?
>>
>>500370903
I heard that stone is an issue.
>>
>>500370825
unironically give me a list of ideas of things I could mod in to make space age better
>>
File: file.png (65 KB, 652x426)
65 KB
65 KB PNG
this star doesn't have a nameand you can't clikc on it
near estgamer
>>
>>500370967
make spoilage non retarded
remove arbitrary restrictions on platforms and planets (why can't I craft a foundry on nauvis? why can't I send shit up in more than a handful)
more landing platforms per planet
flippable engine
simple stuff really
fix balance so it isn't centred around quality
>>
>>500370963
That's why I said "almost". Of course you would be allowed to ship in stuff you can't harvest in space. Or use a mod that adds asteroids for every resource, sure someone will make that eventually.
>>
>>500370967
Charge suit/vehicle batteries from power grid
>>
>>500371339
wasn't this already a thing, at least pre space age. maybe I need to go update the mod for SA support
>>
>>500371429
There's already a mod for it, don't know the individual one but I remember it being bundled with k2.
>>
>>500369395
Fish is essentially barreled nutrients since it spoils slower. In case you wanted to run all of your oil on every planet through biochambers instead of chem plants.
>>
>>500371562
Or maybe it's just straight up part of k2, either way the functionality is there if you want to """take inspiration"""
>>
File: factorio-20241029-212344.jpg (3.56 MB, 3840x2160)
3.56 MB
3.56 MB JPG
Another gorillion years on gleba, I finally came up with this circuit shitshow. If a ship is actually overhead requesting science, it enables a loop for the flux and eggs, crafted from the freshest ingredients, and sets the recipes on the machines (so they don't hang out with eggs inside them on downtime). The rest of the time all the flux and nutrients cycle through the system for regular crafting, with more shit circuits to try to keep the belts unclogged, plus some bacteria quickstarts if those breeding pools die for some reason (which they have many times).

It barely works, and it actually does ~150sci/min in short bursts. Though the pentapods wrecked my yumako farm in the meantime, so I have to go fix and defend that before I get any more science. What a great and painful planet.
>>
>>500372029
That's some good shit anon, dealing with the spoilage is no joke
>>
>>500306393
Neat
>>
File: file.png (209 KB, 828x484)
209 KB
209 KB PNG
why is my arm not turning on?
>>
File: Untitled.jpg (1.34 MB, 1920x1080)
1.34 MB
1.34 MB JPG
>>500372029
Much cleaner than mine lol. I have a few circuits where jelly/mash is involved because of how fast it spoils but everything else gets voided or turned into spoilage in a recycler so only fresh ingredients stay on the belt. It looks like a shitshow but it's staying steady at 190/m for the last hour. They come out at 94% freshness which took some circuits to pull off to keep the bioflux fresh. I think direct insertion might be how I do it in the future when scaling up.

And for anyone that hasn't done Gleba yet make sure your pentapod breeder is slower than your science consumes it for obvious reasons.
>>
>>500372925
have to read the contents probably.
>>
>>500372984
>>500372029
jfc gleba terrifies me
>>
>>500373001
are they not read by virtue of having a wire on the machine? that's how I do it with pumps&tanks and it works perfectly fine
>>
File: 1531499312980.jpg (47 KB, 934x776)
47 KB
47 KB JPG
I know we're supposed to be all cynical and petty and shit but I am quite enjoying the challenges that the DLC puts forth, rather than just being a new tier of progression it forces you to deal with completely different problems that you don't see in the base game. Quite a good time
>>
>>500373071
Tanks only have 1 circuit function so when you connect a wire it's automatically assumed that's what you want it for.
Anything with multiple functions you have to choose.
>>
>>500372925
check read contents
>>
>>500372925
Are your inserters the right way around?
>>
File: Untitled.png (1.99 MB, 1542x855)
1.99 MB
1.99 MB PNG
>>500373036
The number one rule is to remember that every single endpoint for an item NEEDS something to be there to move it in case it turns into spoilage. Doing stuff like pic related has fucked me over before because I forgot to account for what happens if the item left on the ground spoils. never forget your filters. Or you could totally use bots and just trash unrequested.
>>
File: 2024-10-29 20_47_56.png (202 KB, 412x294)
202 KB
202 KB PNG
>>500373441
extra belt
>>
>>500373198
>>500373394
yeah checking that box made it work
>>
>>500373080
This. I'm having a fantastic time.
>>
>>500373080
people with negative opinions will always be more vocal about them. i'm just too fucking obsessed with and addicted to this expansion to post a lot here. agree with the sentiment though
>>
>>500372925
Zoom out, sahib
>>
>>500373080
I'm having fun! I've never seen this many complaints about Factorio before.
>>
File: file.png (251 KB, 1199x1285)
251 KB
251 KB PNG
fucking cheater
>>
>>500373802
>My Kovarex setup doesn't work if it gets mirrored because of inserter belt placement logic
Ok

>>500373080
I also love it if for literally no other reason than the QoL changes. But then my favorite Factorio mod is Nullius and I enjoyed Seablock so whatever
>>
File: nutrients.png (803 KB, 796x518)
803 KB
803 KB PNG
>>500372029
All the insanity of gleba has been breaking my brain since I arrived here like 18 game hours ago (still haven't produced any agricultural science), and I have loved all of it, although I did need to take a few breaks from time to time. I think I finally have the pieces needed to build a factory that will not stall irrecoverably unless the flow of fruit coming in has stopped (and I've worked out a decent JIT shipment system on belts for that, to ensure fruit doesn't sit on belts spoiling any more than necessary). My main concern with setting up something more permanent before this was having all my pentapod eggs spoil and having difficulty getting more, but I should be able to keep them fresh with a steady supply of nutrients and just burn any excess.

Here's my nutrient processing bit. Needs to be connected to something that consumes nutrients, obviously, and an input of bioflux, and needs to be manually started the first time, but after that it should be capable of restarting itself from nutrient starvation by siphoning spoilage off before it gets sent to the main waste belt.
>>
>>500373939
I'm having a lot of fun, especially on the new planets, but I can certainly understand all the complaints about quality and the rocket logistic network.
>>
File: file.png (7 KB, 146x107)
7 KB
7 KB PNG
>>
>>500374479
I can't wait to Gleb

Also to pave the whole goddamn planet
>>
File: i see.jpg (1.04 MB, 1920x1080)
1.04 MB
1.04 MB JPG
So thats what happens w/o enough room.
>>
File: file.png (1.28 MB, 791x720)
1.28 MB
1.28 MB PNG
okay, am I doing this shit right? feels a little weird
>>
>>500372984
are you importing nuclear for power? I should probably do that.

>>500373036
I think you can "brute force" gleba pretty easily if you have enough consumption to keep things going, i.e. actually running all the sciences there. The spoilage only really punishes you if you're backed up; so if you build your factory in top-down, it should be actually be fine; routing the spoilage is a little annoying but straightforward once you get the hang of it. It's a really tempting optimization trap though, to try to not waste anything; In hindsight I really should've just made more harvesters and defenses and chucked the extra fruits into the fire, instead of trying to squeeze 150sci/min out of a single harvester (per fruit type).

The most annoying gleba thing is having to filter all the inserters imo. I should really make blueprints for them, but I'm allergic to using the hotbar efficiently.

>>500374479
Nice, I have a similar boostrap nutrient system. When I'm not doing science, I have a circuit timer to produce one pentapod egg every 5 minutes, and turn it into a bioreactor if I need one before tossing it in the fire.
>>
>>500373036
It's really not that bad. Use direct insertion and keep everything moving all the time. Have dedicated spoilage removal for every biochamber and every belt. If you're letting things get backed up or stop moving you're letting things potentially spoil. If set up correctly then in the best case scenario this will cause dips in production. If set up incorrectly then this could deadlock your whole factory. If something isn't getting used by the end of a line then find a use for it or burn it. Don't be afraid to underproduce. It's better to have some machines not working than to have things piling up.
Take all of these guidelines and treat them as strict rules when handling eggs. Especially keeping them moving and burning any that aren't being used.
The biggest problem I've encountered is that the inflow of yumako and jellynut needs to be consistent. It's better to have a slower inserter that can keep a belt continually at a lower throughput than to have a faster inserter that can do big bursts.
>>500373080
Yeah. Fulgora and Gleba have been painful yet fun. I can't wait to get to Vulcanus.
>>
>>500375143
nice setup
>>
File: map.png (2.62 MB, 1920x1080)
2.62 MB
2.62 MB PNG
big drills and foundries finally automated with only local resources now time to get my ass back to fulgora
>>
File: swamp path.jpg (496 KB, 1920x1080)
496 KB
496 KB JPG
>>500374787
It's so good. I had a feeling I was going to really enjoy it just from the aesthetics and music from the time they first showed it off, and I was right. Little concrete paths through the swamp, landfilled on the deeper areas first, are maximum comfy.

>>500375264
Circuit timer sounds a lot smarter than my plan. I may have to try something similar depending on how nutrient-intensive a constant loop turns out to be.
>>
>>500375143
That's actually quite elegant. My first space science station was a huge mess compared to that one.
>>
>>500369934
>>500368504
>>500368269
50 steel 50 wire isn't hard to smash together to make space garbage floor, it's the fact that all I'm getting out of it is a single 1x1 square sucks ass. The most you can fit on a rocket is 50, which means that I'm burning an entire's rocket worth of resources to expand my platform by 50 tiles. It doesn't feel great.
>>
What's everyone's thoughts on space age? I was moving house so only just got to start up a game. Where should I go first? I was thinking fulgora
>>
File: Spoiler Image (63 KB, 723x1024)
63 KB
63 KB JPG
I liek factory
And tiddy
>>
>>500375908
I went to fulgora first, made about 50 EMPs then hauled ass to vulcanus to get infinite resources and make fuckloads of chips with said EMPs
>>
>>500375968
Underboob? I wish I was!
>>
File: Untitled.jpg (469 KB, 1266x736)
469 KB
469 KB JPG
>>500375264
>are you importing nuclear for power?
Nah those are heating towers. They're fantastic for voiding items and you also get some power back out of it. Tesla turrets seem to shit on pentapods so I'm spamming them all over the place since I have the power to do so.
>>
>>500375806
I kind of get where you're coming from, but with a basic factory that can automate the first 4 sciences you should have enough production to send 100 rockets up into space. that's 5000 space platform...
>>
>>500375908
Vulcanus just vomits out materials so if your home factory is kinda starved that would probably be your first planet. Fulgora gives ya recycling and EM plants for circuit production and its not too tricky so it's a solid option if your home factory is robust.
>>
Just need to roll a few more rare holmium (can't really recycle loop it), wait for the research to finish, and I get to fly.
>>
so is combat mandatory now
I just want to make factory
>>
>>500376196
No, you can turn enemies off.
>>
>>500376196
are worms disablable? anyways they don't respawn
>>
>>500376196
>>
is there a speed limit on how fast the space platforms can go?
>>
>>500376196
No you still can turn it of. Only difference is that biter nests stay on your map in peaceful mode because you need them for lategame tech, but they won't spawn any biters.
>>
>>500376392
Try it, report back.
>>
>1.5 spicy rocks per second
yipee
>>
>>500376392
it's called c
>>
>>500376449
I'm not buying space age
and I'm not downloading it yet either
so I can't
>>500376549
no way
>>
>>500376487
The ease of Kovarex combined with the unlimited power is great

I'm only sad that I need to embark on my pre-Vulcanus Nauvis genocide before I can generate enough spicy rocks to really get a reliable source of nukular bombs going
>>
File: Untitled.jpg (163 KB, 568x491)
163 KB
163 KB JPG
Even after hundreds of hours getting run over by a train still makes me laugh.
>>
File: file.png (134 KB, 618x254)
134 KB
134 KB PNG
oh no
>>
>>500375143
Looks pretty good. Well done.
>>
>>500376871
thanks doc
>>
>>500376871
It never gets old. I saw one of my trains pulling out od the depot and rolled the dice to beat it to the crossing but nope. Splattered.
>>
>>500376157
Enjoy it, anon. Upgrading to rare mech armor is a great feeling. Post your grid too afterwards.
>>
How do I make a game that kids would enjoy?
>>
>>500377253
make it have mining and crafting
>>
>>500376871
As much as I appreciate the new corpse indicator, I will really miss the comedy of getting run over by a train for a second time while searching for your corpse on the tracks.
>>
>>500377356
>getting run over by a train for a second time

I always assumed if you died a second time, before recovering your corpse, you just lost everything that was on your first corpse. is that the case?
>>
File: 2024-10-29 21_31_28.png (360 KB, 532x313)
360 KB
360 KB PNG
51 2-4 train stops full of spicy fuel
>>
File: science.png (1.84 MB, 1406x990)
1.84 MB
1.84 MB PNG
>>500377356
>>500376871
I somehow managed to die to a rocket before dying to a train in my first space age run. have no idea how. I laughed way too much at that
>>
File: 2024-10-29 21_31_22.png (69 KB, 695x302)
69 KB
69 KB PNG
>>500377542
(I grabbed a mod for 10-stack nuclear fuel, and made a mod that changes the nuclear fuel recipe to output 20, so it isn't wasting energy)
>>
>>500377773
Kovarex doesn't want you to know this but U-235 is free you can just make U-235 I have 3000 U-235
>>
>>500354710
>tranny modder will respond saying how they refuse to help give advice to the person because the mod they're trying to make is "unbalanced", and "doesn't fit with the world of factorio"
I'd be more surprised if that wasn't the case. Just look at how many anons go apeshit in this general when someone uses a slightly OP mod, next thing you know there's 5 replies of anons seething and foaming at the mouth because you aren't playing the game the "right way". hardcore factorio autists have a melty if they find out someone is breaking the game balance or progression, modder or otherwise
>>
>>500369786
As far as I can tell, as long as you've launched a rocket, and its not cheating items in specifically, no one gives a fuck, anyway its just storage for iron and copper, go wild, if it was some infinite energy production mod that might be cringe, but warehouses are fine.
>>
>>500369786
I miss bigger boxes so I'm modding them in later

I am using mods for my first playthrough but they're just QoL and cosmetic shit. I'll actually change the game next time
>>
File: 2024-10-29 21_38_49.png (733 KB, 1908x223)
733 KB
733 KB PNG
>>500377850
I have 6 chests full and 1.5 coming in per second, it's mostly the principle of the thing.
(a bit less if my 238 stockpile runs dry, only have 24 uranium ore per second, but I can hook up a new patch for that later when I feel like it)
>>
Am I retarded? Red/Green wire are not displayed in my crafting menu and I've done the circuit network research
>>
>>500378294
you get them 4free anon
>>
>>500378294
Check your hotbar shortcut things. (alt mode, blueprint book spawner, etc.)
>>
>>500378347
>>500378420
Ah I see, thanks. Why did they do that?
>>
>>500378479
QoA thing I think, if you don't need to make wires for electrical poles, why for that stuff.
>>
>>500378479
More convenient, more consistent with how bots place them for free, people have clearly wanted it since there are mods for it...
>>
>>500375968
Do you even play Factorio or are you just shitposting randomly
>>
File: nuke.png (1.78 MB, 1636x920)
1.78 MB
1.78 MB PNG
My spaceship was on auto and I didn't see it. When I started hearing the beeps the game autosaved and right after I got a massive stone flying towards my nuclear plant
>>
>>500378850
the /b/ posters will leave in time, don't worry about it
>>
File: 1585202146544.jpg (14 KB, 257x257)
14 KB
14 KB JPG
>>500376871
I've only died to a train once but I've run my tank through a train about a dozen times which is WORSE
>>
File: q.png (59 KB, 613x229)
59 KB
59 KB PNG
Am I retarded, or are productivity modules kind of mediocre at least when mining? it feels like a ton of work just to use them. 3 tier 2 prod modules in a miner, and that's 9% more ore per second, and 9% less often that you have to find a new patch. at that point, you're so so much better off just finding a bigger patch to begin with, or rushing vulcanus to get the 50% less consumption mega miners. blue or purple quality mega miners and you'll literally never drain an ore patch again without ever using a single prod module.
>>
>>500378968
Why the fuck is it so bright
>>
>>500375908
> What's everyone's thoughts on space age?
Planets are top tier, except fulgora whick is merely okay. Gleba is amazing.
Space platform is boring and isn’t one fifth as cool as a single autistic furry managed to make in a freely available mod
>>
>>500379082
nobody uses prod modules in miners
>>
>>500379105
I think it has something to do with the nuke
>>
>>500379082
I do not bother with modules in miners whatsoever. It's like you said, you're gonna have to move to a new patch eventually anyway
>>
File: 1530286514989.gif (28 KB, 351x300)
28 KB
28 KB GIF
>Finally got a platform into orbit
>Have to go to bed for work

FUCK
>>
>>500379082
>more slowly
REEEEEE
>>
>>500379082
Prod modules are strong because they can multiply every step and go as high as 25% for legendary t3
BUT
Miners in particular tend to be space constrained so you want speed on them, or possibly quality. You also get cheap-ish mining productivity research that you can get to +10 by the time you get to your first planet, so 20% extra from t2 modules is whatever compared to 100% extra from reaearch.
The size of ore patches also becomes irrelevant once you get quality vulcanus mines, which almost quadruple the output before you even take prod into account to double it yet again.
>>
>>500377471
No. This isn't Dark Souls.
>>
>>500379082
I use elf modules in miners and surround the patch with laser turrets.
>>
>>500379480
tell them you got covid.
>>
>>500378850
Of course I do. I'm so hooked on Factorio that I lurk in /egg/ all day at work. I very rarely use 4chan outside of work. I've got a little less than 60 hours in Factorio over the past nine days. And there is plenty of posts in here from me answering and asking questions that are nontiddy. I fucking love me some Factorio. And tiddies.
>>
No Wall Repair for 2.0 when?
>>
>>500380135
I love tiddies too anon, but can you at least spend a little time posting images more factorio related? go prompt AIs for images of big tiddy engineers next to assembling machines or something
>>
I didn't bring enough with me to vulcanoland but I was struggling to produce enough rocket fuel so I just said fuck it and went and saved over my main file to commit to it

ive made a huge mistake...
>>
File: Designer18.png (3 MB, 1024x1024)
3 MB
3 MB PNG
>>500380268
Bing isn't horny anymore which is a shame. Instead I use AI to make egg factories and infinite egg engines.
>>
>>500380423
huh? fuel is easy on vulcanus, even if you start with 0 items you can have rocket fuel 30 minutes after landing
>>
>>500380458
Jesus christ Bing what the fuck
>>
File: Spoiler Image (187 KB, 1024x1024)
187 KB
187 KB JPG
>>500380268
Plus, when the AI generators were horny, you wouldn't like the tiddy engineers I made.
>>
>>500380509
no struggling on nauvis... I'm bad at cracking
>>
>>500380584
How?
>>
File: Designer19.png (3 MB, 1024x1024)
3 MB
3 MB PNG
>>500380561
Actually I think these were image designer, not Bing. Either way, "biological horror" is my fave tag and makes fantastic eggs.
>>
Super force build might be the best thing they've added to the game.
>>
>>500380747
How do those boost my research by 50%?
>>
>>500380574
I'm not even a furry and i prefer that to posting some random bitch from nikke or whatever
side note bing/dall-e has always been F tier for generating girls, even non nude. go to /h/ and check one of the hentai generals for resources if you actually want to generate good images, most likely with SD, some loras, and an actual input ui for tweaking parameters beyond just your text prompt. even for non lewd like images of egg factories, stable diffusion is so much better than dall-e but you have to spend some time learning the values to tweak
>>
>>500376089
>Tesla turrets seem to shit on pentapods
I think that's because they have multiple hitboxes like the worms and the electricity can jump back and forth between the hitboxes, which is probably not intended and if wube noticed would probably fix so don't fucking say anything and I probably shouldn't even be typing this cause some fucking faggot will go out of their way to tell them
>>
>4 foundry beaconed omni-cooker which auto-switches recipes on demand
why did I even bother with a smelting stack
>>
File: 1554762514037.jpg (147 KB, 500x500)
147 KB
147 KB JPG
Biters got the chest with the nuclear fuel in it
>>
>>500381086
Tesla gun is completely fucking worthless whenever I tried it so it having at least some use is nice
>>
>biter base in my pollution cloud is just chilling and not sending anyone
It’s been 40 hours and I stopped getting attacked at like hour 4
>>
>>500367046
>I wonder if it's going to end up like terraria.
This ending up like terraria would be the dream. Just give me endless updates.
But instead kovarex seems very focused on an RTS, something very very combat heavy. I don't trust kovarex/wube with combat at all, combat is the single worst aspect of the game and tons of players just opt to turning off biters because it's so shit
>>
Factorio needs an enemy spider faction
They’re huge and passively leech electricity off your grid (spiders are very lazy), then get mad and attack if you chase them off
seems kida boring? yea but my buddy is scared of spiders and likes factorio so
>>
File: Untitled.png (100 KB, 392x477)
100 KB
100 KB PNG
>>500358308
We can do better
>>
>build cargo hub on planet
>request space science
>space science isn’t being sent from orbit
huh? How else do you do this
>>
why /EGG is recently factorio ONLY nowadays and just factorio with nothing else?
>>
>60 hours into space age
>just realize labs are effected by quality
REEEEEEE
>>
>>500381950
does it affect productivity, or only speed
>>
>>500376419
Do spoiled biter/pentapod eggs spawn enemies on peaceful?
>>
>>500381950
I still literally have not touched quality at all and I'm on my way to Vulcanus
>>
>>500381950
it's just speed. just build more.
>>
>>500382029
No.
>>
>>500380747
Those eggs look spoiled.
>>
>>500382043
Agreed. People build hundreds of assemblers for some reason? I just handcraft everything except electric engines lol, never get attacked or anything.
>>
File: factorio_2z9TajGBVv.png (13 KB, 260x75)
13 KB
13 KB PNG
where I'm from, they call me one lab man.
>>
File: file.png (53 KB, 262x195)
53 KB
53 KB PNG
how can I remove certain bots from the network without running manually and checking all roboports?
I want to take 3* bots with me to space
>>
File: 1536856922655.png (1.32 MB, 1209x777)
1.32 MB
1.32 MB PNG
>>500382149
Do you mock me sir?
>>
I wish there was another planet after or beside aquilo

harder to get to
and with all the challanges from the other planets and more cranked to eleven, hell make it optional but have it give some crazy good research, give me a reason to use every planet and scale it
>>
>>500382328
make a request on a roboport
>>
File: Spoiler Image (86 KB, 578x1024)
86 KB
86 KB JPG
>>500380915
As much as I love AI images generation I don't really care to delve in too deep and set stuff up myself. I gave SD a half assed effort like a year ago and its just a little bit much with downloading training data and all the other little things and not tweaks and blahblah. I think it's all fucking incredible but I just can't be bothered setting it up to run locally just for tiddy. There is enough out there for me to rummage through already. Maybe some day I'll give it another wack, Bing was dogging a lot of my biological horror stuff so I wonder what neat shit I was missing.
>>
>>500382149
I know you're joking, but there are people that play like this.
Or they just build one or two assemblers per item.
>>500382337
Anon...
>>
>>500382367
thanks boo
>>
>>500381910
It's almost like there was a major content update for Factorio or something.
>>
>>500382434
>and its just a little bit much with downloading training data and all the other little things and not tweaks and blahblah
it's literally easier than ever to use a webhosted one. no training or anything. no actual coomer on /h/ runs locally. you probably had a bad experience because you tried to figure out how to set it up from scratch instead of using a comfy 4chan pastebin guide.
>>
>>500382551
It has been a while, running it locally seemed to be the only other option when I tried it. I'll poke around some.
>>
foundries making regular concrete can take productivity modules even though assemblers can't. but foundries making refined concrete cannot. weird.
>>
>>500381910
Its kind of amazing how situationally inept people on 4chan are
>>
>>500377220
This is the setup I'm settling for, I may ditch some batteries for more of something else but this is fine for now. I didn't really hit any good odds on anything, but I have a lot more to do before rolling deeper in gambling.
>>
>>500383292
this reminds me of when people on /v/ complain that everyone is talking about a new game or console announcement. like really, you're surprised there's multiple threads talking about the biggest game release of the year? on the video game board?
>>
>>500383656
why wouldn't it be surprising? v is a politics board
>>
>>500380268
Are there any rule34-esque pentapod-girl pictures yet?
Asking for a friend...
>>
>>500383751
yeah /v/ is just video game themed /pol/ now
>>
>>500383751
lel
I guess that's a fair assumption
>>
>>500382043
I didn't really roll deep in quality until fulgora, you don't really need it before then
>>
>>500383771
its been less than a week, give it time...
>>
I was about to post a really dumb circuit question, then I realized the answer was to flip the ><...
>>
>>500382524
nonono, literally stopped browsing /egg because it turned into factorio thread.
>>
>>500382043
Nobody would advise you to touch quality before Fulgora.
T3 quality module and recyclers are basically mandatory if you want any quality setup to be remotely efficient.
>>
>>500383916
tough shit then?
>>
File: 20241029230937_1.jpg (828 KB, 2560x1440)
828 KB
828 KB JPG
god save the queen

I'm ngmi
>>
>This platform's challenge is limited space!
>This planet's challenge is limited space!
>This planet's challenge is limited space!
>This planet's challenge is limited space!
I really hate this.

>Vulkan
>Impassable lave lakes *specifically* designed to prevent you from making a megabase there.
FUCK YOU
Isn't endless fucking cliffs, strong enemies and no water/oil not enough? Is endless iron/copper THAT valuable?
Well fuck you I will utilize it at least somehow.
fucking fuck
>>
>>500381910
/Fag/s have two threads and it's still not enough. I guess it's no use to even try to discuss satisfactory or anything else cause it'll just drown in the noise they make.
Meanwhile I just got done with phase 4 and it felt kind of underwhelming. I did spend over a week tidying up (or more like competely rebuilding) my base to offsource some basic production to remote sites, as well as to better employ alt recipes and build shitload of power to not have to bother with it at least for a while, and also to make things look prettier in general because all of it was holding me back, but once I've built the actual production lines for space elevator parts it feels like it took maybe an hour to make the required amount? Assembly director system took the longest because I built it the last and also ran out of sloops, still it was finished before I got tired of waiting.
Now it seems like holding off with tier 9 until release didn't do it a very good job. It feels like a separate part of the game, only loosely tied with what you've achieved before. Also why the fuck mk6 belts are literally the very last thing you unlock in the game when the only good use they can see at that point is if you decide to rebuild your factory for some reason instead of just moving on to play something different.
>*crickets*
Figures.
>>
File: 31tu3r.png (104 KB, 488x491)
104 KB
104 KB PNG
>>500383894
But the relevant fff is months old already.
There has to be at least one drawfags whose monkey neuron got triggered, no?
I can't be the only weirdo of the whole community.
>>
>>500384127
>Is endless iron/copper THAT valuable
yes of course infinite resources is that valuable
>>
>>500384190
Nah, I get it, imagine, 7 vaginas....
But this is a niche game, you either gotta wait or pay for it yourself
>>
File: Beauty01.jpg (872 KB, 1920x1080)
872 KB
872 KB JPG
Dreams do come true, note the beacon eff.
>>
>>500384127
What part of the lava lakes are making a megabase not possible?
>>
>>500384190
Sorry, but most of us did *not* get that kind of neuron activation from pentapods...
>>
File: 20210423_015339.jpg (32 KB, 672x522)
32 KB
32 KB JPG
>>500384127
OUT FUCKING SKILLED
>>
>>500384391
his lack or creativity probably
>>
>>500384216
Meanwhile on Nauvis
Oil is endless after some speed boosts
Using modules you can make an iron patch 5 minutes from spawn give you 1000000000/sec iron for 100 hours.

>>500384391
It's gigantic footprint?
>>
>>500384127
I didn't really feel space limited on gleba or vulcanus desu
>>
>>500384435
this really sounds like a skill issue on your part
>>
>>500384127
>I can't use my grid city block blueprints here, literally unplayable
>>
>>500384398
But you vill.
It's a slippery slope.
Once you will have witnessed the glory of a cute/sexy/moe anime-style pentapod girl, you'll begin to slide.
>>
>>500384563
the funny thing is now with quality, you need less space than ever because a single machine is operating at like 50x crafting speed. I have 5 sciences packed into half of one of my train blocks. 5. I don't get how lava lakes of all things are filtering these dudes...
>>
>>500384641
you VILL like the insect girls
you VILL pay for penta-porn
>>
>>500384359
>nothing stacked on the belts
I respect getting full beaconed setups before touching gleba.
Also with regards to the vulcanus lava, I do wish the "rail support foundations" tech also worked on vulcanus lava. Having to wait for foundations just to build non-torturous trains is an annoyance.
>>
I came with 1k military science and after the 1k tech I've got 57 left
thanks prod mods!
>>
how do I read the contents of an ENTIRE belt? i've seen anons do it, but when I try it only tells me the contents of one tile even if they're all connected.
>>
>>500384641
/shrug
I've fapped to a lot of monstergirls, but I don't think of how to anime-beam everything I see, and I haven't fallen to straight up bestiality.
>>
>>500384871
try again, but look more carefully
>>
>>500384916
Pentapods and Biter are aliens, not beast.
It's totally safe, anon.
>>
File: file.png (98 KB, 1430x698)
98 KB
98 KB PNG
i know steam from sulf acid is free but filling the cliff cancer with panels is free and I had panels and shit from gambling on fulgora
weird that they give you both insane solar and tons of 500C steam though
>>
>>500385151
I don't want to fuck the Xenomorph either, anon.
It's just not in me.
>>
>>500385162
solar is super good there, but one chemical plant will mog 400 solar panels
>>
File: file.png (1.99 MB, 1108x927)
1.99 MB
1.99 MB PNG
why yes I am somewhat of a train savant myself
>>
impressive, very nice
>>
>>500385151
Xeno scum appendages typed this post.

>>500385201
We're talking original designs from Giger, or the adjusted ones?
>>
>>500385221
yeah but then i have to put turbines somewhere
and filling cliffs with turbines is harder than panels
>>
>>500385162
a single chemical plant doing acid neutralization provides enough steam to power 33 turbines, which is 190 MW. both calcite and sulfuric acid are practically infinite.
there is zero point using anything but steam on vulcanus
>>
>>500384435
Landfill the lakes you dipshit.
>>
File: file.png (782 KB, 749x434)
782 KB
782 KB PNG
>>500385162
>but filling the cliff cancer with panels is free
you shipped and built over 2000 buildings anon
coincidentally here's how much space my 350MW setup takes
>>
>>500385162
I wish I could transport power. Just cart arond full batteries or some energy dense fuel.
>>
>>500386359
Honestly how easily you get the same 500 C steam through chemistry on other worlds makes nuclear look pretty unimpressive.
>>
>>500386464
>free, infinite 2.5MW power plant in your backpack that you can carry a dozen of
>nooooo you can't use those, use a 60KW solar panel instead
>>
>>500386464
cant you transport fully powered batteries

wait no fuck im thinking of dyson sphere sim
>>
>>500386537
is there easy acid on fulgora, gleba or aquilo? i'm wondering whether using it elsewhere wouldn't be easier than dealing with shipping nukes
>>
>>500386692
There's no easy acid on Fulgora. But you will get battery and blue chip straight from scrap. So you probably won't need it to begin with.
>>
>>500386692
I haven't actually gotten to other planets myself yet, but from what I've gleaned Vulcanus has the practically free acid to steam, Gleba has heating towers and if I'm not mistaken Fulgora has atmospheric electricity or something? Dunno about Aquila.
>>
all dey want is quality recyclers, eat blue chip and charge dey accumulators for free
>>
File: file.png (36 KB, 411x187)
36 KB
36 KB PNG
>we made it so that you can only send ONE at a time by setting its weight to 500 + a tiny bit more
>there isn't any particular reason for it, just for fun :)
>>
>recycler can't turn brick into stone
ok what am I supposed to do, just keep mining and hope I get raw stone?
>>
>>500383656
those fags complain about weekly threads of all things.
>>
>>500387250
Recycle stone with quality modules in the recycler.
Things that don't have a recipe to recycle, simply return 25% of the input.
>>
>>500354710
anyone who would bother modding something with a fucking LUA API is bound to be severely disabled
>>
>>500355653
starts with an e
>>
>>500373080
Yea the completely new builds the expansion introduces are nice, but I feel like some if it is very anti-scale
>>
>>500387518
NTA but is lua bad? I was under the impression factorio has insanely good mod support because of its well documented API (99% of modded games don't have a proper API, let alone actual documentation)
>>
>>500387704
if it was in a good language it wouldn't need documentation, you would be able to change anything you want at your will.
>>
File: factorio_0T59MSRN4t.png (699 KB, 312x760)
699 KB
699 KB PNG
do i want to use production modules here?
>>
>>500387704
lua is a fine scripting language, it's overused in other purposes though
>>
damn these things really crank out iron
>>
>>500387837
yes, esp after upgrading to yellow assembler
>>
>>500387862
>molten iron
>dark blue
>>
is red circuits being recycled to plastic the fastest plastic on fulgora? it feels insanely slow, like 10 plastic per minute and I already have 20 miners. do I need 200???
>>
>>500387891
thanks
>>500387953
the sea is heavy oil
>>
>>500387953
my man the seas are made of OIL
OIL, you cna produce all the micropastic contaminants you could ever want
>>
>>500387953
You can also recycle low density units, which is the fastest way to get copper plates
>>
>>500387953
>get a literal ocean of oil
>how do i plastic????
>>
>>500388175
>>500388131
>oil
I considered this but there's just zero fucking coal.
>>
File: 1704025378983610.png (170 KB, 500x484)
170 KB
170 KB PNG
>>500388220
nigger the OCEAN on Fulgora is HEAVY OIL you crack it to light then crack the light to gas also this achievement fucking sucked and I'm glad it's over
>>
>>500388220
>t. germany 1944
>>
>>500388416
I've already cracked it down to petroleum, I have 100k petrol gas in a tank. doesn't fucking matter because it needs to be combined with coal...
>>
>>500388220
uh...
space carbon -> coal?
forget where you unlock that though
also space ice if you need more
>>
File: file.png (1.97 MB, 1023x961)
1.97 MB
1.97 MB PNG
cliffs are le good mechanic and make the game fun
>>
>>500378968
>all the wasted space on that ship
no wonder it blew up
>>
being unable to build on lava is le good mechanic and makes the game fun
>>
>>500388806
>give an example of a very minor inconvenience that was easily fixed
first world factory issues
>>
>>500388806
Cliffs on vulcanus felt fine
The planet shit out ressources like crazy, it needed a limiter at first
>>
you literally unlock cliff explosives after being on vulcanus for all of 20 minutes, I refuse to believe vulcanus cliffs filters a single pereson
>>
>>500388806
>final destination, blueprints only
>>
File: Designer(17).png (3 MB, 1024x1024)
3 MB
3 MB PNG
>>500380825
It's science, bitch. Science doesn't have to explain shit.

wait
>>
>>500386014
Lava cant be landfilled with normal landfill. Only the endgame one.
Fuck you.
>>
>>500389708
Are you implying you're going to build a megabase without unlocking all the technology first?
>>
>>500389074
but... my vulcanus complete blueprint has red when I place it...
>>
>playing with cliffs on

(you) did this to yourselves
>>
File: 1715038322267455.png (26 KB, 289x326)
26 KB
26 KB PNG
>>500366393
user issue
>>
>>500388515
I mean if you really need it you can ship coal or just straight plastic in from Nauvis it doesn't seem to have awful stack sizes. I'm just confused what you need the plastic for in the first place? I imagine with Vulcanus miners you can get a shit ton of scrap which gives you finished chips and LDS. Superconductors? 1 shipment of 2k plastic would give you 6k supers because of EM plant base productivity. I haven't gone to Fulgora yet so just speculating.
>>
File: Untitled.jpg (748 KB, 1589x925)
748 KB
748 KB JPG
Death to pentapods
>>
>>500389812
i normally turn them off along with biters
i turned them on because they significantly reworked them so there was a chance they weren't shit still
but they are just as boring as ever
>>
File: HMMMMMMM.png (1.48 MB, 988x699)
1.48 MB
1.48 MB PNG
I think there's something wrong with my automall
>>
File: 20241029225147_1.jpg (492 KB, 1920x1080)
492 KB
492 KB JPG
my first platform
Didn't want to copy other anons, so design is pretty wonky. Next one will be better.

Next is to design platform for vulcanus. Is there a reason not to ship couple hundred rounds of uranium ammo before hand on platform? Or there are too many asteroids?
>>
File: file.png (272 KB, 439x586)
272 KB
272 KB PNG
why do you need more plastic
>>
>>500389986
Wow rude.
Post webm when you do.
>>
>>500357472
sweet jesus here I am barely making it to vulcano on my potato ship and these dudes out here with 20 omega cruisers
>>
>>500390198
I wouldn't recommend relying on it forever. You can use that ammo to get there for sure, but it takes takes 1 rocket per 25 ammo which is pretty awful. Get damage upgrades and make yellow ammo on your platform. 6+ smelters and an assembler will probably be enough.
>>
>>500390312
>Those thrusters
I.. thought there was a long column of red 'cant build behind this' area under the thrusters.
>>
>>500390312
>glizzygobbler
>the throngler
kek
>>
>>500390312
>notnotmelon
wait a second, I just saw that name in the thread a second ago: >>500357209
>>
File: huh.png (33 KB, 123x249)
33 KB
33 KB PNG
so how come I see these foundry lava pouring icons on Nauvis...? can you bring foundries back to nauvis? do you send lava back in barrels or something?
>>
>>500391278
basically any machine can be placed down on nauvis, it's more a matter of can you ship calcite back to nauvis
>>
File: Untitled.png (2.94 MB, 1920x1080)
2.94 MB
2.94 MB PNG
>>
is there an updated nuclear calculator
>>
>>500391349
You can extract calcite from asteroid in the late game.
>>
>>500391513
what do you need to calculate?
>>
>>500391278
ore + calcite -> molten ore
>>
>>500391513
The ratio should all be the same
The only difference is the water pump are insanely buffed now so you can power an entire setup with only one pump
>>
File: file.png (84 KB, 1199x539)
84 KB
84 KB PNG
>>500389969
>>
>using a calculator when quality exists
lmao good luck nigga
>>
>>500391562
>>500391610
i have rare reactors and a mix of rare and uncommon boilers and turbines
>>
>>500391815
You can look up your onw ratios by looking at the individual components
Like how much power a reactor make and how much power is consumed by turbines
>>
>>500391638
eh you're right, will be fixed soon I guess
>>
>>500391815
that sounds awful
>>
>>500391815
how do you even need a calculator for this. I have normal reactors but rare heat exchangers, so I just did 480 / 16 to figure out how many to use. this is early gradeschool math. if you somehow can't make all your exchangers the same tier then do some ultra basic addition to figure out how many you need to total over your reactors output
>>
patiently waiting for helmod to be implement quality so I don't have to calculate all the bullshit ratios manually
>>
File: factorio_A8DdTOjYvb.png (71 KB, 395x442)
71 KB
71 KB PNG
>>500392103
anon...
>>
File: stoplookingatmytaskbar.jpg (635 KB, 1920x1080)
635 KB
635 KB JPG
>>500389969
>>500391638
>Never used factoriolab
>Decide to check it out
>Click the Download as CSV button
>Suddenly the computer turns chinese
Lame. I thought it was going to be a nice little spreadsheet.
>>
>>500392330
>stoplookingatmytaskbar.jpg
Well now I *have* to ask.
What is that F icon?
Or is it an E?
>>
>>500373080
hell yeah brother
space platforms and their logistics can fuck off though
>>
>>500392394
Don't worry about it.
>>
>>500392394
It's an F
It's the f-chat desktop client for furry erpum. I think. I wouldn't know or anything.
>>
>>500387704
LUA is great, but its problem is the same as that of other factory games: It bypasses the need for a logic gate entirely.
>>
File: file.png (6 KB, 273x100)
6 KB
6 KB PNG
>>500392245
I always forget mods have to be manually updated
>>
>>500392437
Tell us.
My first thought is F-list, since some weirdo mentioned it here before, but I don't know if it has an app.
>search f-list app
>github for a client comes up
>F looks the same
HMMM
>>500392558
Goddammit I was right.
>>
>>500392692
lmao
>>
File: file.png (207 KB, 529x1184)
207 KB
207 KB PNG
shan't be producing it locally
>>
>>500388765
That's nowhere near enough coal.
>>
>>500392963
unironic skill issue, scale up dip shit
>>
>>500392629
>It bypasses the need for a logic gate entirely.
why does that matter?
>>
>>500393028
You can't "scale up" with an orbital resource platform. Making it bigger doesn't make it generate more resources.
>>
WHY, GOD, WHY
https://files.catbox.moe/17rboh.webm
>>
>>500370574
damn nice eye he got shat on
>>500365365
you (literally) didn't beat the game
>>
File: file.gif (57 KB, 638x488)
57 KB
57 KB GIF
>forced to build green belts on vulcanus because... because you just have to
>arbitrarily twice the weight as any other belt/underground/splitter because fuck you
>>
>>500368851
legendary rocket silo
>>
>>500393473
>forced to build green belts on vulcanus because... because you just have to
retard. you're on a planet with infinite resources where you can crank out 200 rockets per minute. just ship some tungsten to nauvis like the rest of us.
>>
File: 1559421025953.png (987 KB, 900x675)
987 KB
987 KB PNG
>Have a Factorio video playing on the other monitor
>tfw the old ghosts
Man. It's wild how quickly I got use to the new ghosts. I saw the old system in that video and thought it was some kind of weird mod.
>>
File: file.png (88 KB, 232x379)
88 KB
88 KB PNG
>>500393578
have you tried playing the fucking game before posting your nonsensical drivel?
>>
>>500393473
i agree that shit is annoying. stack inserters you need way less of though and you can quadruple your belt throughput with those. makes blue belts pretty good still.
>>
File: 1536265485773.jpg (48 KB, 600x800)
48 KB
48 KB JPG
>>500365365
>>500370574
lol, lmao even

>Download a bunch of blueprints
>Slap them down
>wow why is this so boring?
>>
>>500393645
While that anon was wrong, he wasn't far off. You could be shipping 2000 belts a minute to nauvis but instead you're crying on 4chan.
>>
So pre release there was a lot of talk about how bad Gleba was and for release they've changed it
What was different?
>>
>>500393836
No of course not, you think they'd give this shit to anyone who would criticize it?
>>
>>500393792
>ahkshually the fact you can only send three bullets per rocket makes perfect sense because you can simply launch 420 rockets per minute with vulcanus' infinite resources
>>
>>500393779
wait, I thought the
>using blueprints for things you've never even made yourself before
thing was a meme. people actually unironically do that?
>>
File: factorio_52qdvbUwfG.png (2.39 MB, 1059x970)
2.39 MB
2.39 MB PNG
Here she is, Research Station Alpha: The Bootstrap
>>
>>500393909
fuck off attention whore
>>500393919
there is a not-insignificant number of people who play these games simply due to their favorite youtubers playing it, you'll always get those kind of retards
>>
File: spess.jpg (478 KB, 1920x1080)
478 KB
478 KB JPG
Somehow I vastly miscalculated the amount of iron needed for 1 science/sec and made it way bigger. But also it kinda sad you don't need big ass research station.
>>
File: file.png (1.98 MB, 1920x1080)
1.98 MB
1.98 MB PNG
It work!!!
my first station!@
>>
am I retarded, or do you need an astronomical amount of scrap mining. like 200/second
right now I'm mining 30 scrap per second and I'm extremely starved on holmium
>>
>6x1 merged chest
>decider combinator
>output signal if cargo is enough to fill a wagon
>connect the outputs together
>output L if signal equals number of wagons
No more trains waiting for one of their wagons to fill up.
Could do this with a combinator for each chest and 4 slots, but that's excessive.
Or with long stack inserters, use a stopped train as the buffer, and check if the stopped train is full...

In 1.1, you have to manually configure the combinator according to the stack size of cargo times 40. (Just once, then copy to other combinators.)
In 2.0, I think you can set that up automatically, someone said something about stack size and circuits.
>>
>>500394113
I, too, am aroused by spiders
>>
>>500394127
you need a lot it seems
>>
>>500394127
>doing fuggora without foundries
get fucked lmao
>>
>>500393919
there are "people" who pay for nilaus' patreon to get his saves and print down his blueprints.
>>
>>500394258
dosh*
They did the same to mine.
>>
>>500394249
? but I'm using foundries
>>
>>500393919
Observe
>>>/v/692899030
>>
>>500394127
I mean, that's not crazy compared to normal ores.
You probably would want 60 iron, 60 copper, 30 stone, 15 coal, a decent amount of crude oil...
And it's just one ore, the logistics trouble happens at the recycling.
Or the logistics *nightmare* when using quality modules in everything.
>>
File: 1712422123593924.png (1.57 MB, 1920x800)
1.57 MB
1.57 MB PNG
>>500394469
>Observe
>/v/
I'll take your word for it
>>
File: file.png (147 KB, 654x383)
147 KB
147 KB PNG
maybe i'll just skip fission
>>
>>500394649
he admitted to just copying shit from youtubers and was complaining about feeling aimless
>>
File: file.png (294 KB, 682x619)
294 KB
294 KB PNG
>>500393779
>>500393453
>absolute dumbfucks thinking they're having a gotcha moment
it's a just an image that's the same for everyone
>>
>>500394127
yes. it's funny how i got 300 spm on gleba with like 5-6 agricultural towers and a tiny base, while fulgora wants me to process 8 blue belts of scrap or some shit to get the holmium ore for the same amount of spm.
you could probably make all the other standard sciences on top with the amount of shit you'd get.
>>
>>500394693
Oh. Neat. But silly. Why wouldn't it give you a nice little screenshot of your ship?
>>
>>500394691
I could see the link thumbnail, I wanted to make a joke about the fact I don't plan on looking at the thread, but yes
>>
>>500394469
I want that to be bait so badly holy shit, but given the screnshot I really don't think it is.
>>
>>500354487
That's unironically the kind of design I want to do. I just end up making a weird blob instead.
>>
>>500394143
or
I could just use normal chests slot-limited and check for full inventory
derp
BUT
it would either waste stack inserters
or have less buffer, not allowing trains to come right in after another left
>>
what do I do with something like ice on fulgora, when I already have way too much ice/water? recycle it until it no longer exists?
>>
>>500394834
honestly, the desperate need some people have to attention on this site leads me to think that someone would take the time to poorly play a game just to piss people off
>>
>>500394143
You can use the new combinator to get stack size.
Or just setup blueprint to use generic parameters (purple blocks in misc section) and calculate value there.
>>
>>500394143
>In 2.0, I think you can set that up automatically, someone said something about stack size and circuits
See >>500355920
Pickup station - constant, selector and arithmetic combinators to calculate full load for dynamic amount of wagons of dynamic type of item
>>
>>500394965
yes, you can do that with any item.
>>
File: Lain eats noodles.jpg (212 KB, 2048x1724)
212 KB
212 KB JPG
>Build my Fulgora base twice
>Still deadlocks at the end
>Pounding headache
>Goes to sleep
>Lay thinking about Fulgora recycling
>Wake up, going to fix my factory
I hate Fulgora and yet I can't stop playing it. Help.
>>500394965
I've been doing it for anything that I have too much of; Water, solid fuel, stone and holmium gets voided fast.
>>
File: brain hurts.png (341 KB, 960x540)
341 KB
341 KB PNG
Is there a hotkey to bring up the electrical systems without clicking a power pole? I wanted to bring up the power production and usage on my starter platform.
>>
>>500395491
no
>platform
open the main building and click the lightning bolt in top right
>>
>>500395331
>voiding holmium
ok I must be doing something wrong because holmium feels like the absolute last thing I'd void
>>
File: file.png (790 KB, 969x1800)
790 KB
790 KB PNG
I have this blueprint for making a mall
each request for the items should be the same amount (based on crafting time and how many the recipe needs)
power armor mk2 (and this is the only thing I've noticed it on, might be others) only requests 1 speed module instead of 240 like it should
>>
>>500395569
You aren't, I just deadlock at some point, holmium and holmium products are what you are there for.
>>
>>500395531
Oh gosh I'm blind. I see it, thank you so much!
>>
>>500395569
It's not that valuable if you don't intend to push infinite research aggressively in the first place.
>>
File: 1570803526637.jpg (65 KB, 1144x1152)
65 KB
65 KB JPG
>Little 'primer' base on Vulcanus getting to chaotic
>Time to rebuild and organize properly!
>Take solar power field out of the middle of the factory and stuff it in the corner of the ashlands out of the way
>Everything just about taken apart
>Go to solar field to add the last few panels
>Demolisher casually cruising through the center of the solar field
Oh. Yeah. I remember now.
>>
>>500395768
Organize a wall of turrets first, I'm sure he'll like it.
>>
>planet where you have to actively go looking for a fight to get one
>retard still manages to cripple half his base
>>
Is Aquilo fun?
People rarely discuss it here. How come?
>>
>>500396017
it's an extremely harsh hellhole with no real upsides for going. like you know how there's an actual benefit to building a huge base on vulcanus so you can make and ship out infinite resources? or how you can make super high quality stuff by mining 200 scrap a second on fulgora? there's no positives like that on aquilo, all you want to do there is just get your crafting/research done asap so you can get the hell out and beat the game
>>
I just want to make sure I'm doing my math right. If my accumulators have 500mj stored that means I can run a factory pulling 1mw for 500 seconds, right?
>>
>>500396170
yes, I am glad you haven't lost the ability to divide by 1
>>
>>500396140
Oh. Shame.
>>
>>500395768
what is this bird from, rain world
>>
>>500396170
if the accumulators collectively can output 1mw, yes
which they should be able to
but 500mw for 1 second might not be doable
>>
>>500396140
Do you have to continually send up mined resources or crafted science packs exclusive to it?
Or is it just a planet you do once to unlock stuff?
>>
Is there any outstanding mod so far?
>>
so how do I send a rocket automatically when it's full?
I don't want to set a logistic request on the platform when I'm going to a planet manually, I want to fill 'er up by however many launches I need to transfer what I dumped in a chest next to the rocket silo
>>
>>500396220
it's honestly really disappointing that they made this new endgame planet, with a super harsh environment, and there's just no real reward for going there. I'm used to high risk = high reward in games but in practice aquilo is just
>high risk/work for a couple of hours so you can take a screenshot of completing the game, and the end screen doesn't even show you your actual ship
>>
>>500396367
the engineer is always out standing whenever not in a vehicle, dunno what the mod would do
>>
the real endgame is obviously gleba. all the best unlocks, most interesting challenges to figure out, coolest looking & sounding, the most fun failure state (it's always your fault)
aquilo is a bit of a meme
>>
>>500396338
Aquilo is not a self-sustaining planet but it gives you cryogenic science which are used in rocket parts productivity, railgun damage and speed and research productivity. All 4 of them are very important for post game.
>>
>>500396446
I think they just assumed some modder would fill any void they would left.
So at some point in developpement they just gave up and stopped dealing with those voids.
It will probably work out fine in the long run. Because Factorio does have a strong modding community.
But it still leaves a weird aftertaste.
>>
AAAAAAAAAAAAAAAAAAAA I CANT GET A SINGLE FUCKING EPIC FISH
>>
File: 1632161194034.jpg (32 KB, 459x541)
32 KB
32 KB JPG
>build a platform
>shit up a full chest of cum science, remove the labs
>move on to vulcanus
>unlock all its tech and move to gleba, never looking back
>unlock all gleba tech and move to fulgora, never looking back
hands down the most disappointing thing about this expansion so far, you just solve the new production chain for unlocks and abandon it for the next one, my gleba factory isn't even running anymore because that shit just spoils
i understand you need all that shit running for infinite research but i don't care about it
>>
>>500396538
at least the science doesn't bloody spoil(thaw)
>>
>>500396697
>thaw
fucking delete your post before you give them ideas
>>
>>500396680
>doesn't care about infinite research and megabases
this is not the game for you
>>
>>500396632
>I think they just assumed some modder would fill any void they would left.
I'm starting to suspect this more and more. the quality system, the poor rocket cargo weight balance, space platforms, so many parts of spage really do feel rushed.
I think what makes it worse is basically nothing they've ever put out before feels rushed or lacking, so this time when it happened it sticks out like a sore thumb
>>
>>500396680
nigga the whole point was you can now build expansive factories on other planets and micr manage moving equipment and resources between them, cant help it if you don't play the game as intended
>>
>>500396745
>>500396697
Screencapped and mailed to Wube.
>>
>>500396697
Science spoiling is not really a problem as long as you design your platform, lab and unloading bay properly. Spoilage burns extremely fast.
>>
>>500393473
but you don't understand uhhmmmmm quality is optional (oh what it's deserved complaining about arbitrary bullshit that is just annoying?) welll uhmmmm there's no use case sweaty
>>
>>500396680
the space part being shitty space trains instead of an actual space base kind of ruins the entire dlc if you're not interested in post-game like megabasing and so on. there's no real "central hub" you make anywhere, nor even any reason to make one -- your shitty nauvis base is probably still standing untouched 30 hours later, your vulcanus base still hasn't depleted it starter calcite patch and so on
it's worse than the base game, where at least everything went back into the main base. in Space Age you just get better $thing from a planet, but have no reason to actually use it outside of "number go up"
>>
>>500396843
utterly monstrous
>>
>>500357194
Idk why people keep fucking this up, request the needed resource from the ground, space any excess with inserters from above. It's not hard
>>
Ever since SA released, I want to kick you fags in the head, more so than usual. Why? Because you deserve it.
>>
>>500396680
Your calcite delivery for foundries?
Your quality modules?
Your bioflux for better labs?
>>500396946
The number must go up.
>>
>>500396946
NTA but damn this is a great post, you described the issues I have with space age much better than I could have
>>
Is it better to get any kind of jank solution worked out, then expand later, or is it better to optimise right at the start?
>>
>>500397039
>people are...TALKING ABOUT A VIDEO GAME?!?!?
fuck off to /v/ retard
>>
>>500397081
I spent 34 hours on a big nauvis base and kinda cucked myself out of... uhhh everything else, really, because by the time I unlocked super duper circuit machine from fulgora it didn't matter because my basic bitch circuit production didn't really need it anyway
so no, spaghetti to quick launch is actually superior
>>
File: 1570825957723.png (148 KB, 389x548)
148 KB
148 KB PNG
>>500396238
Yeah. Rainworld. Would you like a fruit? It's yummy!
>>
File: maxresdefault.jpg (171 KB, 1280x720)
171 KB
171 KB JPG
>>500397039
nothin but factorio in 'ere
>>
>>500397298
I didn't get every workers consent though
>>
>>500397039
>go into factorio general
>its factorio
>get angry
>>
File: 1705378340848557.png (62 KB, 194x596)
62 KB
62 KB PNG
>>500394127
>>500394715
assuming no productivity, 200 scrap processed per second gives you:
>4 processing unit/s
>6 advanced circuit/s
>4 LDS/s
>14 solid fuel/s
>8 steel/s
>12 concrete/s
>8 battery/s
>10 ice/s
>8 stone/s
>2 holmium ore/s
>40 iron gear/s
>6 copper wire/s
at that rate, and still assuming no productivity...
>1 supercapacitor = 2 holmium plates/s = 40 holmium solution/s
>also needs two superconductor/s, another holmium plate/s = 60 HS/s
>science needs an additional 25 holmium solution/s, plus another 25/s from electrolyte. totaling 110 HS/s
>2 holmium ore/s = 100HS/s
you cant even make 1EMS/s at that rate, but remember this is assuming NO PRODUCTIVITY BONUSES, realistically at this point the average player will probably be rocking productivity at a few steps along the line. even then its rather comical how much you need for what you can pump out rather easily on other planets.
>220 scrap is enough to hit the 1EMS/s mark
>requires 5 blue belts of nothing but scrap or 4 greens
and thats only 60 science per minute.
to unlock the mech suit (5k) it'll take you 83 minutes.

meanwhile, an input rate of 220 tungsten ore/s for metallurgic science
>3 tungsten carbide = 6 ore/s
>2 tungsten plate = 8 ore/s
>total of 14 tungsten ore per second for one science pack
>220/14 = 15.7 metallurgic science per second, or 942.8 SPM. enough to complete a 5k science project in just over 5 minutes.
nearly 16 times faster research for the same amount of the planet's core resource
>>
>>500397039
>game updates
>people play it
>reeee
you just hate Factorio for being popular?
dumbass contrarian
or is there some other reason?
>>
>>500397367
>factorio general
/fag/ is next door
>>
Holy shit faggot I ain't reading that
>>
>>500397395
I just want you to know I really appreciate this post and it helps me with my sanity, anon.
>>
>>500396946
spot on fren
>in Space Age you just get better $thing from a planet, but have no reason to actually use it outside of "number go up"
which is made even worse by them gating the old tech behind new planets
>>
>>500396946
There is no point researching brake speed in the base game because you'll never need more than a few belts of ore to make a rocket. Beacons were almost useless in 1.0 because of how expensive modules were, nobody used speed 3 or even prod 3 other than rockets because they're extremely expensive.
All of that is post game stuff more or less.
At least space platforms force you to make them self-substainable if you don't want to spend 20 minutes sending rockets every trip. Trains don't even have that. I never had to put an ammo or fuel condition on a train.
>>
>>500397519
you retards put us in the General title
>>
>>500397250
begone /v/ermin
>>
>>500397519
I don't know why, but for a while most factorio posters were on /fag/. but a few days ago they all decided to come back to /egg/, even though the factorio thread never died.

like we are still getting the same number of factorio related posts on /vg/ per day, it's just it moved from /fag/ back to /egg/ for some reason
>>
>>500397771
why are you retards talking about your games instead of complaining?
>>
>>500397395
>got fulgora barely set up to make 60spm without deadlocking, will run forever
>didn't want to try expanding it and risking everything breaking
>watched youtube for 3 hours while it built up
I feel like I'm playing the game wrong lol
>>
I've also been wondering if the subhumans are feigning retardation due to their own insecurities, but it turns out they aren't They do in fact need to have their teeth kicked out of their mouth. If you told them both verbally, and with written words to buy eggs, they will buy dog food (for themselves). They are utterly brainrotten, they posess the thought process of a senile, paranoid 85 year old with alzheimers the and have ZERO reading comprehension. A good, thorough and repeated beating is the only solution.

And then there's the /v/ermin immigrant desperately trying to fit in, now that group just warrants straight up castration by the use of a pitbull.
>>
>open the door
>>
anon be careful, you're going to cut yourself on that edge.
>>
>>500398037
Anon, what the fuck are you even talking about?
People posting Factorio here and not in /fag/?
>>
>>500397395
>to unlock the mech suit (5k) it'll take you 83 minutes.
fortunately you'll probably spend at least 10 hours on gleba after fuggora so 83 minutes don't matter
>>
>>
>>500398072
Get on the floor?
>>
>>500398163
what if you want a rare mech suit before heading to gleba
>>
Look at it, immediately feels called out and tries to throw some "come backs" to calm itself down. I know you came here about 1 month ago, you leave constant shitstains behind you.
>>
>>500398238
then you can spend that time setting up more throughtput on fulgora
>>
File: 1709243450902629.gif (363 KB, 540x300)
363 KB
363 KB GIF
>>500397771
I must be the only one in /vg/ who bakes early in any general, regardless of what the anons wanted. Sucks to suck /egg/ers.
>>
If I wanted my come back I'd wipe it off your sister's chin
>>
>>500398307
>cries about people playing and engineering game in /egg/
fucking retard
>>
>>500398270
Who are you talking about?
Context?
I haven't upped my schizo levels enough to follow.
>>
>>500398447
OK but Any Way You Want It is better than Don't Stop Believing but Only The Young is better than both
>>
>>500397395
Didn't check the game values (sorry) but doesn't the EM plant has 50% productivity bonus? So the bottom line isn't so bad.
>>
>>500398457
its either a bot your just some sad scizo angry people are discussing things he doesn't like
>>
damn we're a real /vg/ general now
>>
Gleba is actually not that bad once you get the hang of it
But that beginning is fucking dreadful
Also, I can see science bottles rotting in 1h ruining the fun already, there should be research to increase the time/removing the timer on it completely
>>
>>500398732
was in the middle of typing the same post lol
>>
File: file.png (6 KB, 193x80)
6 KB
6 KB PNG
stop samefagging furry
>>
>>500398809
>Gleba is actually not that bad once you get the hang of it
juggling 8 apples at once is also pretty easy once you learn how to do it
>>
>>500398732
yeah, less than one day to get to bump limit, retards from other boards cramping everyone's vibe, kids and retards who want in on the action and attentionwhores

just a month ago I was 10 page bumping the thread
>>
File: file.png (47 KB, 359x440)
47 KB
47 KB PNG
>>500398809
>there should be research to increase the time
yeah it's called quality
also timer is not a big deal at all, 1h is more than enough to get it to labs
>>
>>500398809
I just don't see why the hell refrigeration isn't an option for spoilage.
>>
>>500398528
It does. So do foundries. And the Gleba's and Aquilo's machinery.
>>
>>500398925
why arent you discussing other games anon?
>>
>>500399118
because a month ago I was playing and posting about factorio, and today I'm playing and posting about factorio?
>>
>>500398987
you literally go to an ice planet to work on cooling tech and they didn't even think to include refrigeration tech for the one planet that has spoilage?
>>
>>500399118
What >>500399189 literally just said.
>>
>>500398964
>Make a whole science quality setup
>You get 1h17 instead of 1h
Wow that's fucking nothing
Also it's not about the time it take to go to labs, it's annoying to be forced into this "go go research now go" mindset
You should be able to reasonably stockpile it

>>500398987
Actually a great idea, I'd rather set up a supply line of ice/chemical to store it up for later use
>>
>>500399219
Stupid attention whores
>>
>>500396946
i like the DLC so far but i have to agree.
>biter nest lab can now only be placed on the space platform for reasons™ (maybe its required to sterilize the nest?)
>can now make a docking port: allows the space platform to temporarily connect with another space platform's docking port. must be placed on the front of the platform
>introducing: planetary space science
>takes the planet's science, and turns it into a space version of it. cannot use productivity bonuses on the recipe.
>endless research that uses the planet's science and projects related to other planets will need planetary space science instead. for example rail support foundations need space metallurgic instead of regular metallurgic.
with these three changes you're now encouraged to make a mega platform that is at the very least...
>capable of performing fast research
>able to zoom around at relatively fast speed despite its size
>able to auto queue trips based on which research is low.
>able to almost perfectly defend itself from asteroids.
>is entirely self sufficient in terms of materials, aside from science of course. reason being that you dont want extra resupply trips possibly starving your labs of science supply trips
>able to power all of the above without solar
and you're also encouraged to make a space station for every planet to produce that planet's respective space science too. but you can also make the choice to load planetary space science production onto the research space platform itself.
>>
>>500399259
>it's annoying to be forced into this "go go research now go" mindset
you're the one forcing yourself into it
i just set up the route and forgot about it forever
>>
>say something overwhelmingly retarded
>someone confronts you about it
>s-shut up, you're just an attention whore, /v/ermin ,/b/tard, /pol/tard etc.! (the boogeyman) I WIN
snotty brats like these used to have some sense slapped in to them, this is just another proof of the degenerative effect of the internet on our society
>>
How come there's no mod for 1.1 to buff tile absorption like in 2.0
>>
>>500399118
Because nobody would ever see your post inbetween all the factorio talk. In fact nobody but /fag/s come here anymore because there's no point despite them having a separate thread specifically for that to not happen.
>>
>>500398528
>>500399116
ah right forgot about that, but that really does not make the problem much better.
we are talking about one planet having many times less science output for the same amount of effort as other planets.
i can imagine that fulgora will probably be the main UPS bottleneck for megabases due to how much more infrastructure it needs to match the output of other planets.
>>
>>500398964
I think a lot of issues encountered by the average player are caused by bad space platform/rocket silo design.
Establishing efficient inter-planet logistic route is a game changer.
Without it, doing Gleba's research is a pain. With it, it's a treat.

Also, being able to send a steady flow of ice/carbon/iron ore to any planet is a godsent. But for a lot of player, it's not affordable. Not in the early game, where it would matter. Their early platform can barely sustain themselves in the mid-game planets' orbit.
>>
>>500399574
have you considered that the people playing other /egg/ games moved over to factorio for the DLC?
people can play more than one game you know.
>>
>>500399574
>Because nobody would ever see your post in between all the factorio talk
so why the fuck are you posting at all?
>>
>>500399714
that's not true, when satisfactory got its 1.0 update nobody was posting anything but satisfactory ever it was all satisfactory forever 100 years satisfactory all day every day satisfactory satisfaction guaranteed

wait hold on why isn't anyone playing satisfactory nowadays this must be a zionist scam
>>
File: file.png (76 KB, 325x452)
76 KB
76 KB PNG
why?
it isn't like normal where they are trying to stop you from getting around some limitation
this is just annoying
>>
>>500399714
Well maybe I'm too new to /vg/ because I've never heard you like swear allegiance for life to a specific general and not just go to the one best suited for what you want to talk about
>>
>>500399636
>i can imagine that fulgora will probably be the main UPS bottleneck for megabases
100% agree, this was something I'd been suspecting for a while as I started to scale up
>>
>>500399574
>Because nobody would ever see your post inbetween all the factorio talk.
There's like 1 post per minute, people see your post, it's just that 99% of the thread is playing factorio right now
>>
So how about that shitshow of a musical?
>>
>go off to a corner in vulcanus to plan a build without having bots immediately build it
>place a couple things, alt tab to do something else
>1 minute later
>*THUMP**ROOOOOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAR*
i need to look at the map more
>>
>>500399884
you will build 50 beaconed rocket launch pads and you will like it
>>
>>500399750
>it's a factorio general everyone else must leave reeeeeee
>>
>>500399426
>you're the one forcing yourself into it
What's gonna happen to the bottles if I stop paying attention to it and dont start a research in time?
I like to stockpile shit for later use, if I do this with gleba science, I get fucked, so yes, I do get forced into it
>>
>>500400115
stupid attention whore
>>
File: Tibby.png (64 KB, 280x264)
64 KB
64 KB PNG
Wait, what the hell is going on? I was building my Vulcanus base and now you guys are all dumb.
>>
>>500400339
Everybody already knows, no need to introduce yourself again
>>
>>500400373
the third world is waking up
>>
Thank fuck i went to vulcanus first. Can't imagine doing fulgora without turbo belts and cliff explosives.
>>
>>500399884
>why?
because fuck you
how about this choice
>load 25 rockets
or
>load 500 plates + 250 explosives that make up 250 rockets
many such cases
>>
File: gpt.png (3 KB, 583x115)
3 KB
3 KB PNG
We need to keep this thread on track. We need to keep it talking about Factorio and nothing else. No, I don’t care if you’re into Satisfactory, Dyson Sphere Program, or some voxel factory indies. Factorio is the real deal, and anything else is a distraction from the one true factory god.
>See people talking about “Satisfactory”
>See people talking about how “pretty” it is
>Who cares if you can build a space elevator if the game baby-hands you through it?
>It’s Factorio for people who don’t want to suffer
Factorio is pure, raw engineering. None of this soft BS where you get fancy visuals and “pretty graphics.” You think real engineers care about things looking pretty? No. They care about speed, efficiency, and a terrifying, addictive drive for more. Factorio is about brutal, harsh, ugly efficiency.
>Play Dyson Sphere Program
>SPHERES
>Look at my pretty solar panel grid floating in space
>Pathetic, dude
While you’re building your cozy little spheres, us Factorio grinders are out here defending against a Zerg rush of biters, figuring out how to optimize UPS, and sweating the layout of oil refinery spaghetti while our CPU fans struggle.
And it doesn’t end with building a perfect factory. Factorio’s all about that perfection and then some. Endless optimization. It’s almost scary. You can blueprint your way to nirvana, and then you’ll sit there looking at your masterpiece, knowing it can still be better. And better. And better.
>See some voxel game knockoff get posted
>People saying it’s the “new Factorio”
>Voxel art is somehow supposed to make it better
>Why
Look, Factorio doesn’t need to look good because it is good. The point isn’t how “cool” your base looks; it’s about that next level, brain-melting strategy that only Factorio demands. This game is the dark souls of automation, and if you want easy-mode, there’s the door. Factorio is the only game where you’ll wake up at 3 am thinking about bottlenecks.
>>
>>500399204
dont forget that said ice planet is also the endgame planet where you get
>legendary quality
>the game's most powerful power gen
>the ability to duplicate biter spawners
>landfill prime
>rocket part productivity, ontop of all the productivity for its components and their components.
>railguns, best way to tear through meteors for promethium
>straight up research productivity is further locked behind it.
its thematically appropriate in two separate ways to give you some kind of freezer tech, both as an endgame item and cold themed unlock.
>>
File: 1703320613853064.png (28 KB, 144x144)
28 KB
28 KB PNG
https://mods.factorio.com/mod/FishToGlowstick/
forking this banger to 2.0
>>
>>500400223
>What's gonna happen to the bottles if I stop paying attention to it and dont start a research in time?
you have a constant supply, just burn the spoilage in heating tower
>>
>>500384127
My favorite part of the DLC is it btfoing people who aren't creative with their designs.
>>
>>500400447
>Can't imagine doing fulgora without turbo belts
doesn't matter at all
>cliff explosives
minor utility
only must have on fuggora is raised trains unless you're doing a cheevo run
>>
>>500400639
>just burn the spoilage
Yeah but how much science do you get from it?
I just want to stockpile bottles and I get 0 options to do so (If only there was an ice planet or something)
So yes, I'm forced into making a large constant supply if I want to get anything done
>>
I don't know why aquilo even exists
there's nothing interesting there, you just go unlock shit and bail
to a lesser degree it's also true of fulgora
>>
>>500400975
that's how I felt for fulgora, gleba, and aquilo. I just wanted to get off those planets as soon as possible, doing everything in my power to craft their science as quickly as possible, and then fly away
>>
>>500400975
Delaying the expansion to flesh it out more would've been, and I quote, "a coward move".
>>
>>500400975
>you just go unlock shit and bail
congrats you only figured the whole space age out after the last planet, we just talked about it earlier
>>
>>500401070
wasn't it already delayed multiple times. at one point I know for a fact they were aiming for summer of 2023
>>
>>500401070
surely we'll get post launch updates to help flesh out aquilo and the shattered planet a bit more... right?
>>
>>500401169
https://www.factorio.com/blog/post/fff-373
>The feedback led us to make different kinds of changes, for example:
>Two planets were way too repetitive and similar to Nauvis, and we had to do a complete overhaul to make them more different.
It was even worse than now.
>>
What does it mean if you fart and it smells like chlorine?
>>
>>500401295
this gives me absolutely zero fucking hope for wube's new RTS game they're working on.
>>
>>500401295
and vulcanus is still too similar to nauvis imo
>>
File: file.png (34 KB, 1282x893)
34 KB
34 KB PNG
this dickhead had a meltie even though it isn't his territory
>>
>>500401648
Get wormed bitch.
>>
>the entirety of nauvis is now full of biter bases
>every possible place to colonize has been colonized
>when I remove nearby bases - new ones appear 20 minutes later as it's the only possible expansion spot
niggaaaaaa
>>
>>500394113
gratz I remember seeing your plan
>>
>>500402185
Artillery
>>
>>500401549
>new RTS game
it was an rpg tho
>>
File: file.png (576 KB, 1191x631)
576 KB
576 KB PNG
>the average biter attack group at 80% evolution is 2 big biters and 2 medium biters
granted, this is default settings and not deathworld but I don't know why they'd even bother
>>
>half an hour manually launching rockets to platform because I'm not automating my first trip
>forgot that you need to "research" the planet first before going there
>just sitting there on a fully prepared and stocked platform watching for research to proceed
what a hype killer
>>
one thing I think people are forgetting about the kovarex interview is he said they *might* be done with factorio and work on a new game. and he said that like an entire month ago. but with the astronomical level of success space age got, I get the feeling they're going to support factorio for much longer, especially considering kovarex actually commented on the success of the DLC recently, saying he was blown away by the number of people who bought it and it exceeded all his expectations.
>>
File: 1720697772348602.png (478 KB, 1210x782)
478 KB
478 KB PNG
>the average biter attack group at 80% evolution is none
granted, this is railworld settings and not deathworld but I don't know why they'd even bother
>>
>>500402640
>le engoodening of space age
whatever, most people finish the game and bail just like the new planets ayy lmao
>>
>>500402309
yeah this is my first time playing default instead of death world in a while too
feels weird being able to get away with just five laser turrets around big power poles instead of needing rows of turrets with flamethrower backups
I rushed towards getting artillery before realizing I didn't even need it
>>
>>500402640
unless they'll commit to a full rework of the space platform - or at least adding a *lot* of content to it, and possibly tweaking a lot of numbers / buildings / recipes so it actually ends up as a space BASE and not a platform - I don't think much will change. I'd expect some fleshing out of existing planets, such as adding a few things to the comparatively barren Aquilo, but I'm not seeing where they go from here
>>
>>500402864
if they just let me send a rocket directly from vulcanus to nauvis, or directly from nauvis to gleba, without some stupid "space trains but worse" system in the middle, it would fix almost all issues I have with the dlc tbqh. I don't need a big space base, just let me connect the 5 planets more seamlessly.
>>
>>500400535
>best way to tear through meteors
you mean only way to tear through meteors
I'm still annoyed we got a rocket turret instead of an autocannon turret
>>
>>500403045
if all you want is to ship stuff between places then... the existing system is LITERALLY that
slap 200 bots on each planet and treat platforms as requester chests with a delay
>>
>>500402309
>>500402857
HOW DOES IT NOT COMPUTE IN YOUR FUCKING BRAINS THAT YOU NEED _POLLUTION_ TO GET ATTACKED BY BITERS
POLLUTION INFLUENCES THE ATTACK GROUP COMPOSITION
JESUS FUCKING CHRIST WHAT'S SO HARD TO UNDERSTAND, YOU'VE PLAYED SO MUCH AND YOU STILL DON'T UNDERSTAND
MORE POLLUTION = BIG ATTACKS
LITTLE POLLUTION = TINY LITTLE ATTACKS
>>500402309 YOUR POLLUTION IS LIKE A MONTHLY FART IN THE WIND
>>
>>500402740
Railworld and Island are basically peaceful mode.
You'd need to play with expensive recipe and/or research cost multiplier to make it dangerous again. Even in Vanilla.
>>
>>500403206
small pollution post
>>
>>500403142
>just wait 60 seconds for it to show up, and then wait another 20 seconds for it to get unloaded
I said seamlessly. that stuff is snail mail. I will never be able to do just-in-time manufacturing with it.
>>
>>500401648
worms don't think in right angles
>>
>every time I load my save my shortcut box resets
cringe
>>
I feel like im doing the landing pad logistics all wrong. Im just setting requests on the landing pad and dumping everything that is delivered on neighboring chests. Am i supposed to be using chests and sending their requests to the landing pad instead?
>>
>>500403206
Stop promoting pollution.
Pollution is bad, it destroys planets ecosystem and hurts its wildlife. It's also the main contribution to climate change that can have catastrophic effect on the whole planet. You are supposed to keep it to the minimum by using green renewable energy sources like solar panels.
>>
can anyone give me ideas for magical/fantasy mods for factorio, that isn't literally just
>use alchemy to convert copper into iron!!
>>
>>500404339
Wizard hats on ranged biters
>>
>>500404339
use alchemy to convert iron into copper
>>
>>500404339
replace big biters with big tiddy demon girls
replace behemoths with BIG big tiddy demon girls
>>
>>500404339
use alchemy to convert copper into iron... figuratively
>>
>>500404338
Kraut government pls go und stay go.
>>
>>500404339
use everything to craft an immortality potion only to die to chemical poisoning
>>
>>500404339
specific factory layouts required for ritual recipes, you need to draw a magic circle with belts
>>
>>500404513
I was actually thinking about trying to make some lewd visual mods, like busty engineer. the only issue is I'm not great with spritework, also I'd want proper hair/jiggle physics since your character can move at different speeds. the boob jiggle would look broken at 400% movespeed
>>
>>500398964
You really don't want to use quality science. This create bottlenecks and you can't move quality science automatically due to the way rockets work. You really want a first in first out system. First science in, first to spoil.
>>
>>500404339
artifice, of course
take a look at the thaumcraft mod for minecraft and its many addons for a good place to start.
>>
does the deathworld setting apply to other planets like gleba? kinda want to be overwhelmed with biters
>>
File: file.png (10 KB, 173x84)
10 KB
10 KB PNG
What's with the efficiency?
>>
>>500405640
50% would be too low
>>
so on fuggora you're supposed to melt ice cubes for water -> concrete -> recyclers?
>>
>>500399380
I like the idea of pushing you towards space to actually use the science, I think that's something they should have copied from sex. Maybe add another minigame for it, something with science causing certain events in orbit or attracting attention from something that you then have to design and build a good science platform around.
>>
>>500405470
You can literally check what the settings change in the world gen menu...
>>
>>500403437
Build faster ships, have more ships, add circuit logic if needed. There are solutions.
>>
Did they change logistic systems back to not requiring space science in one of the hotfixes since launch? Could have sworn in my first game I saw it require space science.
>>
>>500404339
>many different ores, each with their own elemental aspect composition
>at least metallurgy is steeped in elemental alchemy
>instead of simple smelting you use various machines to process your ore
>recipe is not a specific ore, but rather a product with a specific state and elemental composition
>you get various machines to modify your ore to fit the "recipe"
>each stage has <100% efficiency, even with all the modul- enchanted gemstones
>also plant-based ingredients with spoilage and industrial farming
>machines and whatnot emit Flux-pollution
>Flux spawns monsters at high levels, expending this ambient Flux
>Flux scrubbers absorb the pollution, creating dangerous waste to dispose of
>this "solid Flux" eventually "spoils" into enemies, pollution levels dictating whether it'll be many small ones (none to low), a mix (low to mid), or few boss-like kaiju (high)
>Flux stabilizers prevent spawning, but emit Flux themselves
>ambient Flux fucks up/with your technological processes even at low levels
>some processes are more efficient/faster/slower/less efficient in high ambient Flux
>some things (i.e. module-gems) outright use Flux from the local aura and won't function without it

Like other anons said, Thaumcraft is a good starting point.
>>
>>500406242
yellow and red didn't need space science
blue, green and purple required space science
>>
>>500406328
Glad they changed it back, I don't want to start working on space stuff until I make a bot based mall, and I don't want to extend the starter mall endlessly.
>>
>>500406440
>I don't want to start working on space stuff until I make a bot based mall
earendal cry everytiem
>>
if nothing else wube did get the "okay I landed on a new planet, I have all this high tech shit in my inventory, now what" feeling right
I have a bunch of big miners, foundries, stacks and stacks of modules and beacons and I'm looking stupidly at my recycler and wondering what the fuck am I supposed to make out of all this trash
>>
>>500406257
there actually was a thaumcraft mod back in the day, but I never got to try it
https://mods.factorio.com/mod/Thaumaturgic-Machinations
>>
>niggas complaining about fuggora’s cliffs / buildable area
>it’s twice as big as vulcanus worm-free zone and with like one third of the cliffs
I don’t get it
>>
>>500406257
huh, that's actually a really neat description. especially the flux, when I first got to fulgora my first thought was "how neat would it be if machines operated differently under the highly electrical environment with static, some worse, some better" and that's kind of what you're describing with flux even though I've never played thaumcraft
>>
>>500407308
>how neat would it be if machines operated differently under the highly electrical environment with static
you’re tinfoil sis? your faraday cage?
>>
>>500367810
Nah, Space Age bases all end up looking pretty tiny. What you're looking at makes about 2k SPM and can gather promethium
>>
>>500357472
https://factorio.com/galaxy/Quantum%20II:%20Gamma7-1.F1V6
I searched through the script lmao
>>
So what exactly is the „logistical challenge” on Fulgora? I run scrap into recyclers into a bunch of belts with splitters to sort everything out and end up with resources I use normally, and when storage of a given resource is close to full I recycle those as well
It seems to work fairly well and I’m not sure what failure mode even exists here
>>
File: 1707906689123027.jpg (3.54 MB, 2560x1440)
3.54 MB
3.54 MB JPG
Shit.
Damn you epic quality!
>>
>>500403963
the landing pad is logi enabled so bots will come and pick it up
what I do is set an export parameter in the spaceship instead and then have the landing pad purge nonrequested meaning that it gets picked up automagically
>>
>>500368474
Oy vey it’s another shoah, never forget 6 billion biters incinerated in heating towers
>>
How much rocket fuel I will need in Factorio?
Just unlocked the space tech, and I wonder if I should start building a massive refinery chain, or I can just make a smaller production chain.
>>
>>500359198
ANON CHECK THE STATION YOUR TRAIN IS ON RIGHT NOW TO SEE IF TRAIN LIMIT IS SET TO 0
Happened to me the other day, a train sitting on a train limit = 0 station won't go anywhere for some reason.
>>
>>500408927
The game heavily incentivize creating a trade route between planets
Everytime you wanna send stuff to space, you need a rocket
You're gonna need a lot of rockets
>>
>>500408927
I have like a dozen refineries + dozen heavy and light oil cracking chemical plants and things work well enough that I’m not constrained by fuel
If needed you can always beacon them
>>
>>500409117
>The game heavily incentivize creating a trade route between planets
Does it reqlly? I usually had 2 trips to a new planet then was only shipping science and unique resource back to nauvis like calcite from volc and nothing fron nauvis to other planets except possibly nuclear fuel
>>
>>500408927
a single silo needs about 3 or 4 tier 3 assemblers making rocket fuel to build without interruptions.
That's with using the light oil recipe fyi. I haven't tried the others.
>>
>>500406328
space science is literally trivial and takes a handful of launches to setup
don't know why they caved to whiners
>>
>>500409324
right now I am preparing to send 5000 robot frames to fulgora since I haven't bothered to set up the machines to make them on site
>>
File: file.png (72 KB, 540x254)
72 KB
72 KB PNG
>>500406242
it still does on my end
check ur mods
>>
File: IMG_1915.jpg (90 KB, 1080x741)
90 KB
90 KB JPG
>>500373080
I'm 50 hours in and haven't left Nauvis yet. I'm very pleased with the new QoL and balance, it makes trains more fun and I also love the new bots, they are quite efficient.
I like the white science phase when you have a shitbase but still have to push your base to 100% to launch a few rockets and get the robot cum.
Another thing that I'm happy about are the new music and little effects when you pick stuff up, I love it.
The new terrain generation is so much better it's not even funny, now normal players can build a pretty big Nauvis base, and the only players getting punished are train cityblock retards like me because we can't really expand without going to Vulcanus first. For now, up to white science, I can say that it's an improvement on all fronts.
I don't understand platform mechanics yet, I'm having a lot of fun experimenting with stuff to see what sticks. It's also a lot of fun to know that better buildings are coming, and I have to build things with upgrades in mind. And that without even touching quality for now.
I'm very curious about what experts have in store for us in the future, regarding resource, ups, time and space efficiency tricks for megabase. It's hard to stop myself from watching youtube, but I'll hold until I win the game at least once with a big base I'm proud of.
>>
>>500408162
Failure mode is if you rng into shitty islands. I got an ultra long island probably the longest one anyone here has got so I have infinite power and resources. You're power and space restricted if you get keked with bad islands
>>
>>500410548
I’m glad you’re enjoying yourself, GPT-kun
>>
>>500384190
You most certainly are not.
>>
>>500410649
…but you can just go build elsewhere
the oil floor can’t be built on but it’s walkable
>>
File: 20241030135833_1.jpg (644 KB, 1920x1080)
644 KB
644 KB JPG
honestly after trying it it seems like fulgora was made for yellow and purple science
>>
>>500379014
Were you carrying tier 3 modules in your train or something?
>>
the solar system not having any gas giants seems very unrealistic
would add flavor to the map even if we can't go there
>>
>>500410149
Space science is slower than all my other sciences in vulcanus right now. I sent one of my platforms to pickup stuff from fulgora and I kind of needed its science production as well so now I have to build a 4th platform that can stay in place dropping science down in vulcanus like the one I have just like it in nauvis except this one needs to be able to power some turrets or I could improve the one in nauvis so it could travel and drop science in place while I have a 3rd one going around and the one I use to personally move in and out. Not all that trivial when you want fast production
>>
pentapod bobs
pentapod bobs -angel
pendapod vagane
pentapod vagabe -blue
pentabob in sexy lingerie
two pentapob sex
five pentapod sex in lingerie
how to delrte browser history
>>
>>500410913
>no cloud city extracting tibanna gas for your space ship
>>
>>500410824
The oil floor you can rail on anyways exporting 2k fulgora science lets you unlock deep oil rails so building rails there becomes free. Yeah going off and exploring for a good island is a good idea
>>
>>500379082
>you're so so much better off just finding a bigger patch to begin with
This, also consider just mining from every single patch on your map and never have to worry about it again.
>>
>>500411012
put space science production on your space ship that travels between planets, I am getting close to 3 sps on mine
>>
oh
so for that galaxy thing for finishing the game, you probably don't generate one if you're running any mods
i installed one to change quality names
oh well!
>>
>>500411154
I have that and its still slower than my planets production with 3 assemblers. Despite having an ultra long belt the limit is asteroids so I need more platforms to beat my planets science production
>>
>>500411012
build a bigger station
>>
>>500383453
Stop taunting me
I have to build a platform first
>>
>>500411396
then build it
>>
>>500387230
Why not make them on the planet you need it for? It only requires stone, water and iron if I remember correctly
>>
File: 1728495280160695.png (4 KB, 291x32)
4 KB
4 KB PNG
>>500411180
>>
>>500388486
=)
>>
>>500388806
Louder for the ones in the back!
>>
>>500391815
My african just don't mix them
>>
Can you not count the amount of items on an underground belt with a circuit? I have to run anticlog measures
>>
File: Iron Wall.jpg (337 KB, 1280x720)
337 KB
337 KB JPG
>>
>>500411661
The planet I want them for: has yet to even be visited by me
The platet I’m building them on: has 8 rocket silos and hundreds if assemblers and foundries
>>
>>500411720
If you upload one with mods the whole internet to the end of time will know you didn't beat the game.
>>
Gleba science should explode like a nuke instead of spoiling
>>
>>500412235
But I did beat the game.
>>
>>500412276
Dishonestly
>>
>>500412276
Anything below x10 research cost + expensive recipe + deathworld is not a victory.
>>
I did an achievement run in vulcanus to not use logistic chests there until researching and adding logistics to it afterwards to get everything running fast was surprisingly simple. Now my vulcanus looks interesting with a spaghetti segment that feeds into a modernized segment
>>
I sure wish I picked railworld on nauvis
>>
>>500411303
pro tip: you get way more asteroids if you travel between planets
>>
File: noita.jpg (7 KB, 573x465)
7 KB
7 KB JPG
>>500383453
>2 slots for robots
>capacity is 160
>>
File: 1704786522089243.png (3.11 MB, 1920x1080)
3.11 MB
3.11 MB PNG
Is there a fucking mod that disables train damage?
This shit is more deadly than all the enemies combined.
>>
>>500412891
Do you need more than 100 personal bots ever? You can’t even move full chests because it’ll shit up your inventory and for anything else it’s plenty
>>
>>500413245
>train trundling along at 200km/h
>biter knawing on your leg
honestly trail derailment should be a thing
>>
>>500413245
https://mods.factorio.com/mod/flattening-trains
>>
>>500413245
don’t use trains
alternatively stop being a retard and/or add proximity lamps so you know it’s coming
>>
File: file.png (3.37 MB, 1656x860)
3.37 MB
3.37 MB PNG
>>500402309
your enemy bases are fucking tiny for 90% evo
here's my 88%
granted my pollution cloud is huge
>>
>>500413245
bro your mech armor?
>>
>>500413338
why the extra roboports then
>>
>>500413472
>nooo I will not use elf modules
>my late game base with elf modules: attacked by 3 biters every 5 minutes
you do you
>>
Tesla gunning pentapods feels so good.
>>
>>500413245
the mod is called don't run on tracks
>>
>>500413508
People who use trains have to yet finish building their first smelting stack, much less get to fuggora
>>
>>500413607
imagine not build a line of flamethrower turrets and not giving a single fuck
though my expedition to get a spawner was spicy
>>
>>500412150
But why though
>>
>>500413775
When you get attacked by big groups it is possible for biters to cause damage
When you get attacked by groups that get killed by a single red ammo turret you never have to think about nauvis again
>>
File: 555 come on now.jpg (17 KB, 211x239)
17 KB
17 KB JPG
>>500413729
you should just get better
however you're not wrong in the sense that my smelters are rarely satisified on ore, but that is a mining issue
>>
I beat the DLC with only 1 train from a Urine mine to my nuclear plant, you people suck at generating maps
>>
if I was rushing to get off Nauvis and wanted to go Fulgora, what would be the most helpful things to bring with me?
>>
File: Galaxy of Shame.png (214 KB, 1173x769)
214 KB
214 KB PNG
>check out the galaxy of fame maps
>see this shit
>>
>>500402309
>lots of tiny enemy bases
>annoying small attacks from all directions for mining outposts
>if you want to clear them out pre-arty you have to get in a tank and manually clear every single one
>he didn't just max out the base size and halve the frequency for the optimal factorio experience
anon...
>>
>>500414496
That's me.
>>
>>500414463
assemblers, electric smelters
belts
Massive amounts of robot frames since you can send 150 per rocket compared to 50 bots per rocket and frames are annoying to build from scratch even with free lubricant
>>
>>500414496
my god...
>>
>>500414463
Chemical plants, oil refineries, storage tanks and steam turbines
>>
File: Enterprise.gif (1003 KB, 218x228)
1003 KB
1003 KB GIF
>Hit chemical science packs
>Oil is far away
>take a 20 hour break from progress to manually lay down a train network in order to over-build my logistics with a demand-reactive logistics train system
I wish I wasn't so fucking stupid. People beat the game in the time it takes me to go from Green to Blue Gatorade.
>>
>>500414690
that's vulcanus
>>
Anyone know how to stop a specific platform from fulfilling surface logistic requests?
I tried to send green belts to a new platform I'm building, but since I'm requesting constant deliveries of green belts from Vulcanus, it decided to immediately launch the green belts it got back down to the surface.
>>
>>500414802
Know the feel brother, I still haven't been off-planet. To be fair also restarted an 80 hour game I started in multiplayer because I got sick of my friends. Should have played solo from the start.
>>
I understand pipes have unlimited throughput now, but if you have a very long pipe, and have to put a pump, does it limit the throughput of that new section to 1200/s?
>>
>>500410858
>purple
Hope you enjoy importing stone.
>>
>>500414870 (Me)
I kind of found a jank way which is to add a logistics request of the thing you want to keep on the platform, importing from Nauvis.
Though I'd appreciate if someone knows of a better way.
>>
File: file.png (2.76 MB, 1286x980)
2.76 MB
2.76 MB PNG
what happens if I don't build concrete under this
am i gonna die
>>
>>500415223
As much as I wish your buildings would fall into the ocean, you just can't build
>>
File: Untitled.jpg (264 KB, 2560x1440)
264 KB
264 KB JPG
hope you guys dont mind me joining a bit late
>>
What do I do with steel on fulgora? I have too much and no use for it
>>
>>500415119
productivity will fix it
>>
>>500415715
Recycle it or make lots of chests to store trash
>>
>>500413245
Just move out of India.
>>
>>500415715
purple science, LDS from red circuit plastic and copper from wire
>>
File: file.png (7 KB, 418x89)
7 KB
7 KB PNG
It's not shit. It's expensive shit. Can't you guys afford expensive shit?
>>
>go to vulcanus
>put a bunch of random shit down in worm territory
>achievement pops up
>worm never shows up
these things do not behave as advertised
>>
>>500415324
dang
but how did I build in the first place if it was already frozen
>>
>>500415827
I'm doing both already

>>500415912
I don't have a lot of spare circuits, and I need plastic for fulgora science and have even less of it.
I will probably do it a bit later after gleba when I get better plastic production.
>>
File: 1520146770829.png (137 KB, 500x500)
137 KB
137 KB PNG
I keep pressing N.
>>
>>500416008
to the victor go the legendary spoils
>>
>>500416054
Worms only appear in your vulcanus if you've been eating too much raw fish.
>>
File: 8.png (26 KB, 335x271)
26 KB
26 KB PNG
>8%
HOLY SHIT
You can mine forever with this
>>
>>500416584
hold on you can send twenty of those?
>>
>>500416095
You only need concrete to build on ice. The very small amount of land is fine.
>>
>>500416838
Per rocket, yeah. That's why you gotta get those rare productivity chips early on so you don't use too many materials for each rocket
>>
File: Ship.png (1.53 MB, 833x952)
1.53 MB
1.53 MB PNG
I'm 99% sure this isn't gonna work but I'm commited to making it work
station inventory will be circuit controlled
>>
>>500415354
>logos have different perspectives
I will never not be bothered by this.
>>
>>500417172
you need tanks for the thrusters unless you wanna travel for 2 hours in short bursts
>>
>>500415764
It won't. Trust me.
>>
>>500398202
Kek
>>
>>500415119
recycling shits out stone like there's no tomorrow
>>
>>500417172
You could probably use another turret on each side between the asteroid collectors.

>>500417384
Not really. If your thrusters receive less fuel, they consume it slower and burn it more efficiently.
>>
>>500400373
I like that manga too.
>>
>>500417809
is that beastars

it's shit
>>
>>500410701
It's ESL-kun, please and thank you
>>
>built a generic train system
>biggest, most spaghetti rail network I've made yet with 0 blueprints
>0 deadlocks
man it feels good. these new rails are awesome. sucks that elevated rails are prod science cause I'm definitely not setting that shit up.
It's vulcanal time.
>>
>>500414496
This is a new low. Did you find anything worse?
While the new rails do offer more possibilities, they are uglier than before when you place them without thinking.
>>
new thread when?
>>
>>500416270
> I don't have a lot of
build more
>>
File: 240927_003.png (1.34 MB, 994x882)
1.34 MB
1.34 MB PNG
>>500415096
Yes, that's exactly how it works. That's why we were meming about picrel a few weeks ago.
>>
Most of my trains have 2 engines, but some are 1-1. How do I stop the refueling station from filling short trains cargo with coal? For now I disable inserters for specific train ID, but that's not sustainable. I'd like to automate it.
>>
>>500418684
>>500418684
>>500418684
>>
>>500418246
Raised rails have zero use outside fulgora, you use then just because you want to
They couldve at least made small non worm pockets on vulcanus and worms not being triggered by raised rail so you could do tungsten without killing worms
>>
>>500417935
It's really not. Read more manga.
>>
>>500418604
What the fuck is this?
>>
>>500417172
more rear turrets
>>
>>500419704
>rear turrets
AHHHHH
gonna be tough to find a way to feed them
very tight quarters
>>
>>500418651
....Just make a different refuling station for those types of trains?
>>
>>500404339
Certain metals in powder form to create magic circles to transmute more metals
And before you say
>but I just said-
fuck you, that's exactly what alchemy was for
>>
>>500419848
If you move the thrusters out by one space and messed with the pipes a little, I bet you could fit a turret in there and feed it with a long inserter straight from the ammo assembler.
>>
Between the volcanic ash planet having the best solar rate, not being able to use refrigeration to slow the spoiling of goods and the ridiculous rocket weight restrictions on some items I feel like a lot of the balancing is nonsense that isn't logical at all outside of wanting to restrict the player.
>>
>>500404339
engineer conquers hell, summons demons to use as servants/weapons/manufacturing equipment/ingredients
>>
>>500406242
>>500406440
They didn't change shit. It was like that since space age's release. Even before that in 1.0, you only unlocked red and yellow chests when you first unlocked bots. It's so that you can setup construction bots and personal logistics using your mall.
>>
>>500424684
You can put several hundred trains in your pocket. The gameplay comes first.
>>
File: wegaan.jpg (360 KB, 1920x1080)
360 KB
360 KB JPG
This is so fucking stupid. I can't believe the damn thing almost made it, got destroyed at the last 5% of the way.
>>
File: 1386978892199.jpg (17 KB, 200x164)
17 KB
17 KB JPG
>>500434054
>He put laser turrets in space
>>
File: 1553917162741.png (210 KB, 495x395)
210 KB
210 KB PNG
>Space Science platform keeps getting clogged on random ingredients
>Realize I'm going to have to finally learn circuits

Oh fuck I'm not ready
>>
>>500434778
Lean filter inserters.
>>
>>500434778
The kind you need are very straightforward, thankfully. You don't really need any prior knowledge to say "only use this inserter if there's less than 20 ice".
>>
>>500434562
They are good against small asteroids, so I thought it would help with clean up. Didn't realize they are so fragile it doesn't really matter.
Also the crusher recipe was set to a random one every 5 seconds or so, it worked surprisingly well.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.