Guess I'll bake one editionPrevious >>502846926This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks, and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks>TerraTech>TrailmakersAerospace>CHODE - Children of a Dead Earth>Flyout>KSP - Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Mito>Oxygen not Included>Pajama Sam's SockWorks>Workers and Resources: Soviet Republic>Satisfactory>ShapezProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Satisfactory posts need to be spoileredGames that are /egg/:>MinecraftOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterCurrent /egg/ hosted servers:>Factorio - ask in the thread
>>502964519Because they are a metaphor for Luddites
Can someone explain the difference between the orange and green zones?I thought orange means that the bots can place stuff there but with this belt the bots also placed it in the green zone?
>>502967723green is construction range, orange is logistics range
>>502967898Oh, I got it backwards? I see, thanks.
>>502964195>Wait what? Can I not use metadata to unlock research in new games?You can. Once. After you spend it you don't get more unless you grind out an even bigger research setup than last time.
>>502967723Green: Bots can build stuff thereOrange: Bots can build stuff there, bring stuff to chests and the player, and the orange areas need to touch in order to have roboports form a mutual network.
>Gleba has free plastic!>The actual free plastic comes from turning carbon into coal, into coal liquefaction, into sulfur for turning carbon into coal, ignoring the biosulfur and bioplastic recipes entirely.
I have a feeling I'm going to rebuild each of my bases after every planet I visit
>>502964501>is there any way you can tell the rocket silo to launch?>With circuits logic maybe?Not really. The only method I've found is cutoff power from the silo with a power switch to keep it from launching until it's been filled.
>>502968691Isn't there a mash to plastic recipe?
>>502967637>>502964519I think they have a propensity to try to destroy anything they run into, like most of the time they'll go around smaller things like poles or underground pipes, but they might get tripped up on big ramps like that.Also, if a train hits one of them, that group is gonna get mad and start attacking tracks
>>502968967Yeah the em plant can be an in-place upgrade. With foundries, you can tear down your whole base and start from scratch. I haven't done it yet, I'm going to finish the tutorial first (ie. get to the edge of the solar system)
>>502969089Yeah but that anon probably got filtered by spoilage.
I want the Gleba music to stop moaning
>>502968691
>>502970008it will once you stop fucking the planet up with your presence
>on aquillo>hmmmm spidertron research is taking a while>check on gleba>it's deadlocked>biochambers are empty>Oh fuck there has been a containment breach, time to assess the damage (I have no defences around the egg labs)>0 (zero) points of damageWtf? I'm kind of disappointed actually. They should destroy your base if they hatch.
>em plant is bigger than the asses>foundry is bigger than everything>biolab is bigger than the labs>can't fit them into existing spaces without having to rearrange everythingfuck off
is there a way to set the logistics limit to whatever the fuck the ass is building? i have a bp with it wildcarded, but when i need to change something that is already on the ground, i need to manually click that shit and it's tedious to fuck
>>502970894>filtered by lack of spatial planning
>>502970364The ones that hatch from spoiled eggs are premature, and slowly take damage over time, presumably to prevent that exact scenario.
>>502971039sounds like something for decider combinator and "read ingredients" option in wired assembler.
>>502971039What do you mean by logistics limit? How much it makes? How much is sent to the requester chest? Can you not place the blueprint over the existing building and use the bp parameters to set it?
>>502971702i mean the small panel on the top right when you connect it to a logistics network
>>502971485>>502970364Although to be fair, they should still do *some* damage, just not "you failed to keep your pentapod eggs alive, so you lose your entire base"
the shit I'm cooking is fucking vilegod bless bob's inserters I would kill myself trying to do it with vanilla ones
>>502971823That looks like it can be used in the blueprint parameterization features, can you not put the blueprint over the existing building? If not that sounds like a bug and should get reported on their forums.
>>502971998I don't understand (other than retards getting filtered) why you can't just have a research that allows for better turning on inserters?You're telling me the engineer can construct megabases with intelligent flying bots and production, but can't figure out how to turn a grabby arm less?
>>502971879That is the strange part. I have no turrets, I got no damage notification. The chambers are empty and my factory is fine.now that I think of it, it's possible I left some repair packs there and it was all repaired, and I missed the damage alerts (I get lots of alerts from my nauvis walls).but they really didn't even destroy 1 belt? That's lame.
>>502972293personally I'm miffed that the inserters change directions instead of spinning in a circle desu
>>502970894>size being a problem>extra access points for inserters is a bad thingNigger, I sometimes have to use cargo wagons as a storage buffer in compact setups because I need to move shit back and forth and the inserters can't reach/all spots are occupied already.Those things being their size is a godsend, as they will be both consuming, and shitting out ungodly amounts of stuff with beacons and quality.Foundries at least have the benefit of direct pipe connections that bypass the inserter bottleneck.
>>502972614I'm not tearing up everything in the way of their size when I need to replace the asses in the middle of my spaghetti sprawl with them
>>502972293Adjustable inserters are no fun. Removing all the constraints make belt design boring, you might as well be using bots at that point, as logistics between machines become samey and trivial. You effectively get to double the types of ingredients you can comfortably input and output from your machines by using both sides of the belt without any thought. Maybe it's justified in autism mod packs with recipies that have 8 inputs and 3 outputs. But in vanilla? You didn't beat the game.
>>502971998haha
>>502972293>research that allows for better turning on inserters?well at least its "fixed" in SA with quality, seems reasonable solution to me.
>>502973281Having the engine hang off the side invalidates all the work done into minimizing the width.
>>502970209I will not. You know what I will be raping more
>>502972235yeah i have such a blueprint already, i guess i was looking at this wrong, thanks anon
>>502973553idk man, how else am I supposed to keep it as wide as the cargo bay while making it possible to stack engines vertically
>>502971998Are you the same anon who was going for a 10-wide ship? Yeah that is hilarious.I tried doing a really narrow/minimal ship and 12-wide was as low as I felt like pushing it for now. But 4 wide for most of your ship, that is a different level like ribbonworld ship.
>>502969952>>502969089Not filtered, biofuel and bioplastic are the suboptimal recipes, same as aquilo's rocket fuel that takes a whopping 500 ammonia to craft.You're supposed to scale into normal oil on Aquilo/ Coal liq. on Gleba.
Space age seems awful.
>>502973939nah, I just threw the idea in the thread yesterdayand now I've managed to make a perfect stackable sticknow to see how many engines I can slap on the bitch (and also build some front setup to defend it from roids on the road)
Okay i think i give up on this one, how would one go about making a condition on gleba for inserter to only insert when there's enough nutrient for craft, and only insert one egg?Right now i tried to configure it with just decider combinator or simply wiring together ass and inserter and so i guess the problem is that inserter inserts several eggs all the time because it's just that fast, even with limit of 1 item. And also it does it because assembler (well biolab) adds 30 nutrients in craft to total nutrient count so it's an unreliable metric anyway i guess?
I thought I'd look around a little for a better location since my starting area is running dry. How the fuck are you supposed to deal with all this? Are you not supposed to leave your starting area?
Neat.I wish I could connect the labs to the circuit so it only works when they're active.
>>502973281Interesting to see it in action.I might try doing this at some point but probably would do a central production and a lot of belt weaving. Like a sushi belt with both directions on the same tile. I think you may run into asteroid supply issues on your more backwards thrusters.>>502974309> stackable sticklol
>>502974598trains transport a lot of items between 2 points very quick.
>>502974598Forgot picture
>>>502967650Your snake is fat
>>502974598>>502974853you could krill all those with a tank and a bit of patience
>>502975123I don't have a tank
>>502974821>I think you may run into asteroid supply issues on your more backwards thrusters.oh I'm sure I willthis is just a silly project cause I'm kinda feeling bored with space age by now
>>502974164>you are supposed to jump hoops instead of using the free resources of the planetokey
>>502974164lol
>>502975162Nevermind, I'm now researching a tank
>>502974493I don't know what you're attempting to accomplish but I can guarantee you're overthinking it. Everything egg related can be accomplished with a priority splitter and maybe a heating tower at the end of the line just in case. Throw in a belt reader if you want to be fancy.
>>502974608You could have it activate when the inserters move.
>>502974493huh should be a bit like my kovarex setup. read nutrients and eggs of the biolab and sent it to a decider combinator only enabling the inserter with stacksize if nutrients are enough and eggs are zero. add read hand content hold of the inserter to the signal if it still grabs more than one egg.
>>502974164fucking LMAO anon, for what fucking purpose? bioshit is LITERALLY free. it costs fucking nothing, why would i want to do some retarded liquefaction setups on gleba? just slap more fucking gardens, what the fuck
>>502974493use the 'read contents' on the chamber itself with a decider combinator then you can enable the egg inserter only if nutrients > 30 (or whatever it is) and egg = 0. Though like the other anon says, you can also just ignore efficiency and burn the extras. It does feel bad, but everything is free.
>>502974493You may need to keep your wire colors separate for this, but wire up the biochamber to read contents, put that output into an arithmetic combinator that multiplies egg by -30 and outputs nutrients. Put the output from that combinator into the inserter, and also put the output from the biochamber into the inserter. Set inserter stack limit to 1, and inserter enables only when nutrients >= 30
>>502974493>inserter inserts several eggs all the timeDeactive inserter once eggs in there >0 (use read contents), and make sure to set the hand size of the inserter to 1.>>502975845>it costs fucking nothingExcept patience and sanity. And I like Gleba.
>>502974493anon here's my setup>inserter at the start of tthe belt shits out eggs from the plant>inserter at the end of the belt takes eggs back in>surplus eggs move on the belt to whatever the fuck needs them>jewhouse at the end of the beltthat's it. if you're REALLY paranoid, just use a decider combinator to enable the inserter to grab eggs only when all other ingredients are in and set the stacksize to 1 or some shit.
>>502976258>Except patience and sanity.lamo no, i'm a literal brainlet and i solved gleba after like a singular block, i just needed it to click and that was it. lay off the fucking coke anon
>>502970364>They should destroy your base if they hatch.I had some cause significant damage when I accidently brought them back from a hunting mission. (Being panicky with my shotgun didn't help.) Do you have peaceful mode on?
>>502975208>>502975214Unironically yes.Turning spoilage into carbon is a better use of free resources than spending 4 mash +1 bioflux for 3 plastic.
the fuck is thisfluids should be infinite
>>502976459It's not too tough but Engineer Time IS a cost actually.
>Modded fulgora start is hard>Let's fire up graphvis>right...
>>502975521>>502976258>I don't know what you're attempting to accomplish Right now it's basically just puts eggs only when the machine doesn't have eggs in it so it inserts 1.I don't want there be a sutiation where nutrient production fucks up, so it makes batch of eggs and stops, so there will be eggs sitting in bios waiting to spoil because nutrients don't come in. So i want 1 egg to be inserted and only if theres at least 30 nutrient in the chamber.>>502976014>>502976112>you can enable the egg inserter only if nutrients 30yea, it counts recipe in progress as "contents" so 0 actual nutrients still output 30, i guess maybe if i put it in arthmetic now i think about it...i guess if we assume it would be at 60 always if nutrients are not dying, so 60-30=30 that might work.>>502976280thats basically how it is for me rn, inserter on the left puts it on belt, inserter on the right takes it back in, then it takes a loop around science and goes to furnaces (rn i just made a shotrcut straight to burners cos my research stopped).
>>502977214>Right now it's basically just puts eggs only when the machine doesn't have eggs in it so it inserts 1.you literally need a single decider for this
>>502976681You get infinite free carbon and sulfur from space. Spoilage is for landfill.
>>502977214nutrients + (egg*-30) will be 0 when there is one load of egg and 1 load of nutrients. If you enable only when nutrients >= 30, you will never put more eggs in than you can process.
>>502975732Interesting idea. I could have it advance one step every time the hands move but the biolabs don't move the hands that much so I don't know how much it'll move.
>if you run out of fuel, the ship just limps back to the planet it started from at 10 km/s
>>502970894>Why do I need to do a tiny bit of busy work for an absolutely overpowered building
>>502974898yes its overkill, but the solar panels will be removed, nuclear plants switched to fusion and kovarex setup added for nuclear missiles once I finish Aquilo.>>502976681>12 seconds to make 1 carbon.>5 seconds make 5 carbon plus 1 sulfur into 1 coal.>5 seconds using 10 coal plus heavy oil (import barrels to start it?) + free steam, to make your oils>have to setup cracking of heavy/light oil>finally can make sulfur and plastic, but plastic takes coal and sulfur with this so you need to also increase coal synth to cover that.versus>2 seconds to turn 5 spoilage and 1 bioflux into 2 sulfur.>2 seconds to turn 4 mash and 1 bioflux into 3 plastic bars.anon... explain
Gates with a one-way rectangular trap door at the bottom to let belts pass through.I dare not ask for diagonal gates as such feat a concept is beyond human cognitive capabilities.
factoriobut high fantasy
>>502973553As long as it's not wider than the hub it doesn't matter.
Circuit wizards, how do i make a speaker sound an alert only once if im waiting on a continuous signal? For example i want to have a single alert once a box has 100 U235 in it.
Trying the mod that makes your character a bit smallerI like itTrains are big, tank/car is big, now walls actually look like they come up to your head and not like waist-high.
>>502978695Inserter pulse
>>502978239>spend fruit on oil itemsvs.>not spend fruit on oil items, spend spoilage instead, which you'll be making in droves anyways.>use the bioflux, mash and jelly for something elsetime to get one or the other is irrelevant since you'll be making both anyways.
>>502978928OR>make plants for the abovementioned 'something else'>make MORE PLANTS for bioplastics and biosulfurwhy make complicated thing, when simple thing work?
>>502969450Just observing their behavior for a bit, that seems right. If you attack them in a vehicle and get them chasing the vehicle, when you jump out, they keep chasing the vehicle like they're fixated on it. I thought that was cool. Kinda reminded me of Rain World or something
>>502978239I had to make coal from carbon from spoilage for military science in my Gleba start, it was like half my base.
>>502977590Try overriding the stack size of the inserters to 1, that'll make them all activate a lot more
>>502976112>>502977556Yea i tried that and works as i wanted, thanks anons. Forgot i can even do math with circuits.
>>502967650Neat hull shape. Big shapely ass on her
update on the stickonly 2 sections in and I already agree that I should've just made a centralized production hub plus a lengthwise sushi loop plus two lines of fuel and oxidizer right next to itthis thing will never have enough fuel to actually move from orbit, let alone get anywhere lmao
>>502977080>Modded fulgora start is hardhow is it hardyou literally just recycle scrap, put it in boxes and then use it later
>>502979549fine, automating all the sciences on Fulgora is hard (without bots)
>>502979816>filtered by a line of 12 splitters?
>>502978545
>splittered by a line of twelve filters
>>502978928>time/throughput doesn't matteruh huh... >you can use fruit on something else!who cares? it fucking grows on trees, trees i can plant more of forever. >>502979186nothing wrong with making coal from spoilage
>>502980359ほおおおおおおwhat's this then
>>502980678ShapeHero Factory
>Em plant can't make railgun ammoWhat the fuck did they mean by this.
>>502979816I have up to yellow and just now connected my first scrap island not using bots isn't that bad. I have a silo just waiting on platforms
>>502978805is movement speed the same or are you proportionally slower to size?
What planet am I taking this bad mama jama to?
>try to load 1 rocket manually>bots still bring the requested item to every other rocket that's set to automatically fulfill requests>they even take from buffer cheststhis is asinine
may have fucked up and made too much repopulating iron and copper bacteria somehow
>need to transport 2.7m acid per minute (46k/sec)how do I transport a huge amount of fluid when the pipeline is bigger than the max size? just spam dozens of pumps at max range?
>>502982227Pretty much. Quality pumps means you need less.
>>502978545Alchemical factorio would be cool. With less of a focus on base logistics and more of a focus on ratios and complex products.
the sulfuric acid wells are big number, but are they actually almost endless?if i try to mass produce water, am i going to end up sucking these dry?
>>502978545high fantasy is SHIT
>>502981305I think it's the same. There's a setting to make your mining/reach and melee scale with your size though.The default 70% was a bit too small though, 85% seems fine. You still look the right size next to vehicles without looking weirdly tiny against regular structures.
>>502981993gleba
>>502982426spin up those legendary pumpjacks cause those avid wells are by no means infinite if you megabase on vulcanusyou will almost certainly want to use fusion instead of steam turbines and use acid for oil instead of power
>>502974598If you don't have enough military tech to deal with the big nests far away, then just grab some nearby patches for now, and research till you do.
>>502981993Fulgora or Vulcanus for pain and suffering, Gleba for fun.
>>502982671thanks
>>502969089>>502978928Coal liquefaction using only local gleba materials--no imports from space, no sulfur direct from spoilage because that costs bioflux and why would you spend bioflux on sulfur when you can "just" get it for free from coal liquefaction using nothing but spoilage--is impossible unless you use productivity modules, as you spend more sulfur synthesizing coal than you can produce with the resulting petroleum gas, and even then the returns are not good. With legendary prod 3s in all 3 steps necessary for coal liquefaction, and assuming all your spoilage is byproduct from other processes, a plastic bar is about 60% of the yumako cost and about 160% of the jellynut cost relative to plastic from mash, and needs nearly 30 times as many biochambers to create. Is it a more efficient use of your resources? Arguably. Is it better in any other conceivable way? Absolutely not.
>>502974598>How the fuck are you supposed to deal with all this?Tank and grenades, later artillery. >Are you not supposed to leave your starting area?You are supposed to build outposts, not to move your whole base.
>>502978695There has to be a better way, but I'm not that good at circuits and this just werks. >>502979268Yeah that works better. I also replaced the bulk with regular inserters and it sill skips sometimes but I declare it good enough.
>>502983749>not to move your whole base.But I want to. I can't look at this anymore
Just bought and started Factorio and the start feels more... game-y than I expected? Not bad just very surprising. My base basically just looks like a bunch of direct inputs and outputs and clusters of buildings making colored juice as opposed to well-oiled "factory" that I expected to make.
>>502985207you'll get belts and inserters basically right away and that's when it gets going
>Fulgora musichttps://www.youtube.com/watch?v=0kV2zInSIjg
>>502981993Damn this is nice. I'm seeing a lot of non penis or turd shaped designs ITT. I'm gonna have to go back to the drawing board
>>502967349Bros, I've gotten to chemical science but now all my designs have no more space and are completelyt intertwined and now i have to make shit for production scienceim getting filtered because all my shit is a mess
>Finally get into a smooth groove of building on a new planet>ALERT: TRAIN DESTROYED IN HOME BASEFucks sake
>>502985207itll get real boring once you get stuck in a clean format, then youll either drop the game or break out of it (just into a different format, until you get good enough to not bother making it clean)
>seablock planet>starting island is big enough for starter baseboring.
>>502985773I've spent all day trying to automate all the defenses to avoid this, but I know it's still gonna happen
>>502985741also all the biter niggers are encroaching on me, ffsim too much of a brainlet for this game
What is the engineer?They get more health from the gleba research.They heal when eating food, and also gain speed from bioflux.But they do not need a supply of food.They slowly regenerate without food.They do not need a supply of life support in space, nor on very hostile planets.
>>502978695use a combinator to delay the signal by 1 tick, then check for when the condition is true on the current tick and not true on the previous tick.
>>502795825fewer*t.esl
>>502986174He's the AntichristA fallen Angel that travels the universe and drains planets of their resources
>>502982448Hello Joe Abercrombie.
>>502986174The engineer is a convenient interface between the player and the game world
>>502986174Cyborg with a constructor chassis. Bio brain in chest but the rest is custom. Internal chemical reactor for nutrients
>>502986174>can survive running around in 40m/s^2 gravity on vulcanushe's a dwarf god or something
>calculated green belt as 16.8k throughtput>they're 14.4kthank god it was just coal and iron which I can move around easily
>>502986102>make tank>make tank shells (not explosive)>make modular armor>fill with solar panels and personal lasers>fill tank with shields>crusadeshoot nests and worms, make the planet fear you
>>502985741Just leave everything as is, so long as it works, and add more furnaces outside of the spaghetti for making production/utility science. If you have chemical and military science up, you can get a tank and poison capsules and go clear biter bases for lebensraum. If you're too disorganized to set up automatic wall/outpost defense resupply, just put ammunition in a chest at each area that needs it and hook up a speaker to play an alarm when ammo runs low, then go refill it manually.Cludge your way up to higher tech levels, then use that better tech to give yourself what you need to actually build properly. No one starts the game building a distributed train-based factory, you need to take smaller steps to close the gaps.
>>502983601>bioplastic>7.3 yamako, 1.1 jellyfruit per second, takes almost no energy, 12 machines>outputs: 15 plastic /svs.>being a fucking inefficient idiot>4.6 yamako, 1.8 jellyfruit, steam, and 248 spoilage per second, 57.4 mw, 300 machines>outputs 15 plastic /sit's over
>>502974164No, you are supposed to do whatever the shit you want with the tools you have. Ill sit here and have infinite rocket fuel with minimal overhead. you can have a 15 step production chain for no reason.
Is it ever worth it to dump blue and/or red circuits into green to then make iron in fulgora? I'm facing a serious shortage of iron using only gear wheels to convert but I could be using batteries instead too
>>502988006The fools never considered qol in the infinite resources planet. Just use the landfill cheese lol
>Ran out of stone on GlebaUhhhhh, now what?
>>502988670your mining productivity 50???
>>502988278The setup I went with buffers up to 48 stacks of every resource that can be produced downstream of scrap recycling, and if any other resource is below 5 stacks then it recycles everything over 40 stacks. So if iron plates run low and there's not enough gears to recycle, but blue circuits have backed up it will recycle those, eventually down to green circuits and then iron. Recycling things over 40 stacks when something else is low also ensures that raw scrap recycling product can make its way into the system, which includes more gears.So in short, yes. If you're out of iron plates, but you have so many circuits that you can't get more gears to recycle, it makes more sense to recycle the circuits for their iron than to sit there and stall. Out of curiosity, what are you using so much iron for on fulgora?
>>502986437Alternatively to this, I like having a "silence" constant combinator next to my alarms I can toggle to shut them off as a personal confirmation that I didn't miss the alarm. I'd like to add a "snooze" option to my speakers at some point to have a timer that allows certain alarms to turn back on if enough time has passed. I really should make a massive speaker alarm system at some point tracking all possible logistic bottlenecks at some point.
>>502989285I started there that's why
>>502981993nowherewide design hits more asteroids and moves slower
>>502988670Go for a walk, find a new stone patch, and start mining it. It'll never come under attack because it doesn't produce spores, so no need to defend it at all.>>502989415Oh, that would do it. It would only provide a little bit, but I'm sure you're producing more concrete from scrap than you can use as well, and you can recycle that into iron ore to smelt into plates.
>>502988670what if you send rocket parts to vulcanus from gleba to support sending excess stone from vulcanus, back to gleba?
>>502989796>rocket parts to vulcanussend plastic and rocket fuelvulcanus metal throughput is much higher
>>502989667I have an excellent recycler better than the one I beat the game with I think I'll circuit it to reroute some of my current batteries to refeed into my main recycler loop to then spit out iron where I need it. I wasn't doing that because I was on the "I'm probably going to need these for mass accumulators later" but I can deal woth that issue when I need it and by then I'll have moved labs to another planet
did they fix the science floating point thing
>>502975365Tanks are awesome!
>>502989653This is such brain poison retardation just because the drag mechanic exists doesn't mean you can't build wide. I've seen continent sized space factories going several hundred km/s you just need quality thrusters to make it simple
can you actually use the train stop color picker button as a color picker or is it just a misguided attempt at skeuomorphism
>>502991954It colors trains automatically if you turn that setting on.
>>502992043no I mean, can I actually use a color picker or do I have to put in the rgb values/use the sliders myself
>>502967349Rate my vulcanus belting facility (I'm really liking the foundries)
>>502992523Where's your green belts?
>>502990331When it must be done it must be done I guess
How am I supposed to mass produce processors. I'm too stupid for this.
>>502992616Accounted for, but unresearched yet
>>502991571godspeed brother
Is there any way you can tell the rocket silo to launch?With circuits logic maybe?In vanilla you could just tick a checkbox "launch when full" but it's gone now.Trying to figure out how to launch several things automatically "when full" but the game just launches the rocket when one of the items in the selection group has met the minimum, not when all of them are at the minimum.>>502969085This is a flaw in the game that I'm 100% will be fixed eventually. The interface for launching/receiving stuff in space is not very non-confusing.I really want the "auto-launch when the rocket is full" checkbox back... Just with a added space platform destination.It would feel much better to be able to handle all the stuff that should be shot up into space on the planet, instead of being forced into using this request system (which doesn't seem to support launch of more than one type of items at a time).
>tfw the serber right now
>>502992880More (advanced) electronic circuits. Like way more. Dozens of assemblers. The ratio (with no modules) of electronic circuit assemblers to processing unit assemblers is exactly 1:1, and 1.25:1 for advanced circuits to processing units, and then you need extra electronic circuit assemblers in a 1:6 ratio to make advanced electronic circuits.
Around how many assemblers making missiles should I plan for to travel to and from Aquilo? I'm trying to redesign my scrapheap, but I don't know if I should just build a couple and stockpile them before each run or make enough to continually meet production, if that's even feasible.
f r u i t
>>502994024I only needed 2 baconed and full speed for aquilo and solar edge you only start to need more when you want to do shattered planet fast, but I did plan that ship for pre fusion so any more power consumption would've been insufficient anyways
>>502993860>Is there any way you can tell the rocket silo to launch?click the launch button, or wait for auto launch (only for items that are requested by platforms)what exactly are you trying to do? auto launch requested items covers pretty much all use cases you could encounter with platforms
>>502994024Yeah it's 100% possible to do constant movement with just 2 for aquilo. The bar for aquilo isn't that high it only gets higher for shattered planet
>>502994289>auto launch requested items covers pretty much all use cases you could encounter with platformsnope as far as i can see, a planet is exporting science, uncommon+ foundries and uncommon+ big mining drills. (no player on the planet.)i want to load the rocket up with as many of these three items that can be produced while my space platforms flies between the planets and then just shoot it up when the space platform comes by. i can't figure out how to do it without launching more than 1 rocket.even if my space platform is requesting these three things in the same group, accepting minimum 2 in each group, only one of the items are launched even if all items are in the rocket inventory (the ones not launched disappear during launch and then appear again after the launch is completed - staying on the planet)
>>502985418Made me kek
I think I just took out a biter nest, I'm not sure because tanks don't have radars
>>502995018yeah the rocket system is a mess. you can't even send signals to/from space platforms, or set platform requests with signals.
>>502985418Damn it Roach.
>>502995018rockets can only send one ton of items at a time, why the hell would you mix them? are you trying to send 2 foundries, 1 big mining drill and 50 science? what the hell kind of load is that?!Just dedicate a rocket to one item, and set requests on the platform, if you want to have the rockets preloaded.
>>502995018Cut power to the rocket until it's full.
>>502995257>I think I just took out a biter nestJust pretend I posted that coke esports image>We're unstoppable!
>and then I said,>Inserter? I hardly knew her>several engineers laughing raucously
>>502995717>rockets can only send one ton of items at a time, why the hell would you mix them?Not that dude but I don't need 50 deciders on my space platform, I only need like 5. If I want them shipped up automatically I have to bite the bullet: 50 or none at all. Yes, you can lower the rocket fill% but that doesn't solve the issue, it would still be a waste of rocket space.Manually I can put 5 deciders, 5 arithmetics, 10 long inserters and fill the rest with scaffolding or whatever else I need. As long as it's under the 1 ton limit it's all good. Only problem is that I have to do this directly with the character.
Does this count all wagons or only the ones that are being loaded?
>>502997415all wagonsif you have a wagon for seeds or sulphuric acid it counts those too
>>502997415all
>>502997608>>502997629Shit, I was hoping for an easy way to fill up several wagons with different stuff but I guess I'll just get extra trains
Did I dream this up, or did they implement a one-time logistic request feature and I can't find it?>>502997013There is a slightly more automated way around this, but you still need to press launch manually. Have the silo ignore automatic requests and read platform requests, and use that to set the requests on a requester chest feeding the silo. Disable the inserter pulling from the requester into the silo until all requests are accounted for in the requester, then disable the requester and let the inserter fill the silo as much as possible, then press launch.>>502997415All wagons. And full means "every slot is completely filled", not just "there is something in every slot". Full also means all fluid wagons completely filled.
>>502994257>>502994425Thanks, two assemblers with a beacon and some extra modules did the trick
>>502997013oh THAT's what you want to do.>pic related>disable all automatic requests rocket launches on planet>set requests on provider chests, filters on inserters>rocket is full, have to click a few times to launchbetter than manually doing it.
>>502995786Doesn't help, the rocket just leaves stuff behind that isn't part of the one type of items that it decides to launch.Try it, the extra stuff in your rocket's inventory magically disappears and then re-appears after the rocket has launched one type of items.Don't know why they've made it like this. Doesn't help if you also request the other types of items in the same selection/group on the platform, it only launches one type of items at a time. Even if "minimum items per launch" is set to lower than default for each requested type.
should I have 3 separate inputs to my asteroid crushing loop (1 for each resource) or just one and assume the reprocessors can keep up with balancing?
>>502995018if you're dealing with such small item quantities then it's not even worth shipping in the first place desulike what exactly are you going to do with 3 mining drills and 2 foundries? you need these buildings by the hundreds, better set up more production than worry about how to transport single digit amounts of them to other planets.
>>502999128If you're using set recipe reprocessing randomized you can do with less crushers and just add more when you need it to be faster or when you start using quality
What's the ratio of steel plates to steel beams using electric furnaces? 2:1?
>>502999450Sorry I meant iron plates to steel plates
>>502999385it's just a uncommon/rare/etc bonus want on top of the science research.i know that it's possible to spin up building more of them and set up a whole fleet of space ships, what i'm remarking on is that the game is limiting me from doing what i want. that's the problem, the solution is not that i could be doing something that i don't want to do. the solution is the devs fixing a limitation that shouldn't be there.
>>502999848it's 5 iron to 1 steel, but the 1 steel takes the same amount of processing time as the 5 ironwith electric furnaces you just need two, and you could direct insert the iron into the steelI always see this online but I never do it, I process all the iron plates first then split it off into steel. Guess I'm weird
.helwith snake
Gentlemen, we did it.Desu (total. biter. holocaust.).
>>5029994501:1Iron to steel is always 1:1
>>502997013>>502997859>>502998576I made this for you.
WHAT IS THIS PLACE
biter roulettea train runs along a circular rail partitioned into six equal-sized sectionsone player sits inside each section, nakedthe train is carrying 100 biter eggs
>>503001301aquilo
>>503001301Go look for Santa.
>>503000891desu!
how do I read the fluid contents of a pipe section? I can't connect a wire to pipes nor an engine
>>503001493por que
>>502982448Hello George R. R. Martin. Please finish your book.
>>502999001>>503001281works on my machine
>>502992215It's not a color picker. They should have used a palette for icon.
>>503001493tank
I will try hard later I promise, I just need a quick mall right now. You will be impressed.
>>503000891Doing desu's work.
>>502997013Sending 1 decider is the same as sending 50. EIther way, it's only 1 rocket.
>>503001493Connect something to it you can read like a storage tank
WIP but how's my general layout / ratios for my first nauvis<->fulgora ship?
In factorio, I feel like I can't ever make efficient setups. Everything is spagehtti and low throughput and everything is slow and ass. Is the only true answer just to build more assemblers? And technically speaking, is the most efficient assembler setup literally just a straight line of assemblers?
finally set these fuckers upthose last 10 techs are gonna research real fast!
>>503003243i'm not sure what you're doing but you definitely don't need to be reprocessing asteroids for nauvis - fulgora trips
>>503003637but I canalso I found with my vulcanus ship I was alwys short on ice
>Upscale every science except promethium to 5k spm in the postgame>Pretty easy, basically just looks like the starter base but with legendary beacons/modules>Look at what's needed for 5k promethium spm>On average need to be processing a little over a fucking green belt of promethium chunksFuck that I'm done with SA, I hate designing platforms and I'd need to copy paste my existing abomination about 20 times to handle that. I'm curious as to what megabase level promethium hauling actually looks like because that shit is horrible for UPS.
>>502970008Gleba's pushing out a big turd, you'd sound the same
>>503003439>forgot picfigures
>>503003738going to fulgora is practically the same thing as going to vulcanus, why are you asking if you've already been there
>>503003878>yellow and red belts>biolabs???????
>>503004117it's nauvis, starter planet where starter things are made. It's the only planet I'd expect to see yellow belts
>>503004079it's further out in the star chart though? thought that would mean more asteroids and a longer trip. my vulcanus ship has 3k fuel and 0 ammo left after travelling 1 way so I wanted to make something more robust for fulgora
Hospital Train
>>503004117>post picture of my game>reeeeee why aren't you doing things fasterevery time
>>503000232>the solution is the devs fixing a limitation that shouldn't be there.its not that easy thoughfilling a rocket with different items of different weight up to a set total weight limit, that's the knapsack problem which is NP-hard so creating a solution is not easyhttps://en.wikipedia.org/wiki/Knapsack_problem
>>503004286same distance, same asteroids. the only difference if you get less solar power on the way to and on fulgora
>>503004504oh. well that makes things easy then, solar I was preparing for, have been manufacting rare panels en-masse for this ship since I saw the % difference
>>502992523I made this thing. You tell it what you want and it makes it (eventually). Slapped one down on every planet so I didn't have to worry about importing belts anymore besides green.
>>503004117biolabs are FREE scienceexpensive belts are just more expensive belts
>>503003878the inserter pulling the spoiled packs out of the labs is missing
>>503004117>yellow belts do 1000SPM with these labsseems enough
>>503005373haven't had any spoil yet. i'm one of those people who turn gleba science production on and off, but you're right.
>>503004469[x] Launch rocket when inventory is at least [90%] full.Delay launch at least [10] seconds after reaching target weight.Acceptable target: [MySpacePlatformNameA] OR [MySpacePlatformNameB]That sure was hard to solve.
why not just do whatever Space Exploration did
>>503005989>at least [10] seconds*at most (it would launch if actually reaching 100%)also these are settings on the rocket silo if that wasn't obvious (space platform isn't involved at all, except being a possible target)can be expanded with target logic of course (like only pick this target if it gives [signal] or something)
>>503005989>get banned for a week on your own games reddit subbased
>>503005989foundries are 5 per rocket, with certain combinations you have 89% full rocket stuck forever. wow that was easy to break>set it to 80% limit thennow you can only fill to 80% and space is wasted again
Trying out quality was a BIG mistake!
>>503006242Did they really do that? Are the factorio devs not in control of that subreddit?>>503006354i'm not going to spell out all the ways this could be solved, the limit could be lowered at a fixed rate per minute or something etc etc etc etcetcetectecetcetcetec
>On hour 150 or something of my Factorio game>Finally come back to my Nauvis base after a long haul>Start replacing my original steam power>"Wait, the grid is still connected to 80 steam engines. But where are they? They aren't anywhere in my main base.">Spend 10 minutes trying to find where the hell I put these steam engines >Turns out I built a massive satellite factory right next to a lucky deposit spawn and then never used any of the products and forgot about it completely.People talk about the 40k-like 'forgetting how your factory works' part, but I've ascended to forgetting that your factory exists.
>>503007374
>>503007558Now place a steam engine and type in 'steam engine'. Look at all the steam engines it doesn't show, because it's not an assembler making steam engines.
>>502993860>I really want the "auto-launch when the rocket is full" checkbox back... Just with a added space platform destination.Rocket capacities are too irregular for that to work well -- if you just start cramming in items of different rocket capacities willy-nilly, you're quite likely to get stuck at 98% or whatever.You could have a manual threshold slider, but the people who need it most (don't have the autism to carefully select compatible items to mix, or just build a combinator contraption to precisely fill rockets to 100%), would struggle to identify the worst case for a particular mix of items and set the threshold correctly.And there's no easy, general way for the silo to pick its own threshold when "no more relevant items will fit" -- just because the last item you inserted off a belt was 10-capacity, doesn't that isn't a sushi belt with a bunch of 1000-capacity items coming next.The simplest way to make it idiot-proof is to drastically revise the rocket capacities so each possible rocket capacity is a factor of all larger values, e.g. 1/5/10/50/100/500/1000/2000, 1/2/4/8/16/80/400/2000, etc., but I don't see that happening at this point.For reference, the current capacities in vanilla are: 1/2/4/5/9/10/12/14/20/25/50/67/100/150/200/250/300/400/500/1000/2000/4000 (Plus 10000 for blueprints, deconstruction planners, etc., lol et lmao)I'd like it too, but I think we'll have to get it from mods. It's just too much of a footgun to likely happen in vanilla. More likely to get a mixed-rocket mode where you set (by circuit or otherwise) requests from the logistic network. That way the silo knows exactly what items to expect, and when the remaining space is too small for any of them, it launches.
it's GROSS
>>503008465the best part is that even individual items don't fit neatly into the 1000kg rocket limit. the rail ramp, for example, has rocket size 1 but has 552kg mass just because.
>>503003243put quality modules in the asteroid recyclers
>make steam tank out of waste arc furnace heat>burn it during lunar night when my accumulators eventually fail (I'm using around 40 MW of power)nice.
>>503008465or they could just, you know, allow the rocket capacity to go above 100% capacity for 1 single item.
>>503009512god forbid!
Gleba is buck breaking me.
after neglecting nauvis for so long... biters are starting to look a little spooky. any suggestions? ie. can i ignore it? am i going to need to replace laser turrets with something else, or should i start wiping them out?
>>503009825>any suggestions?Flamethrower turrets.
>>503009512>carefully fill rocket to 99% full>shove a whole ass landing pad on topproblem?
>>503009760artillery?
>>503009760gleba is actually nuts;biome specific farmingspoilagenutrienceeggsAND enemiesi love it, but why is gleba loaded up, while the other early planets are just sandbox mode?
>>503009728would fix so many things.you can explain it away with using less packaging or ripping out the chairs that any passenger would sit in.it's not like the weight system makes any sense anyway, 1 factory weigh less than 50 ammo.>>503009925doesn't exactly matter
>>502997771>I was hoping for an easy way to fill up several wagons with different stuffYou can do that with the "item count" waiting condition.
>>503009912i switched off of flamethrower turrets because my oil wells were depleting fairly quick. but i may not have a choice in the meantime
>>503009760just set up a big-ass perimeter
>>503010305Flamethrowers really dont consume that much oil. Keep in mind that you dont need to spam them, there is little benefit in doing so due to how fire works. Also speed module your depleted oil wells, it gives you more output for no cost making oil essentially infinite once you capture enough wells.
>>503009760your first mistake was setting up shop right next to the growing zone
>>503010563ohh, cool. thanks
>>502995018if you aren't even making one rocket load of each of the items you're "exporting" in the time it takes your ship to travel between planets then automated interplanetary logistics should be the least of your worries lol
>>503008840these things are so dumb, coupled with some research productivity my 1k spm is worth over 4k
>>503010305Don't worry about that, even a completely depleted oil field with 120% yield is enough for your flamers in most cases.
The solution to mixed rockets doesn't need to be perfect, it just needs to be better than what we have now. I'm not sure, even in the worst possible solution, that any algorithm could be worse for user experience than "send at least one full rocket of every requested item". It might not be performant, and that's definitely a big concern for kovarex & co., but I'd rather have the option with the knowledge that using it en-masse (at which point you really shouldn't be using mixed rockets) would cause slowdown.for (let r in platformRequests) for (let s in rocketSilos) let items = sortItemsByWeight(r) while (siloWeight(s) < 1k && !requestSatisfied(r)) let added = addHeaviestPossibleItem(s,items) if(added == 0) break if(requestSatisfied(r)) break launchRocket() if(requestSatisfied(r)) break
>>503010785man, another anon that don't get that what i'm complaining about is the restriction in how you're able to play the game. the reason the solution i came up with doesn't work is due to limitations in the game's system, and that's a problem when the game is all about coming up with solutions.
How the hell do you guys make malls? I feel like my shit is so chaotic I cant find spots for this stuff or shit is just being made too slowly
>>503000891I don't believe youit couldn't possibly have been more than 300k, not to mention the wooden cargo wagon doors
>>503000891legendary inserters?
In factorio if I have an interrupt setup that serves one station that can take different items (just simple combinators to see what is missing and send train to pick that up). How can I make sure the train comes back to the same station if I copy paste stuff. Do I have to manually rename stations with numbers each time I paste a blueprint?
>>503012114step 1: research logistic systemstep 2: ???step 3: mall
>>502974164>whopping 500 ammonia to craftWOWZERS, that's a whole 0.41s of a single offshore pump AND 10s in a chemical plant, just to feed this one 10s craftwait a second, those numbers...
>>503011676this "problem" solves itself as the player scales up productionautomation for mixed rockets would (maybe) make sense if rocket weight limit was 100 times larger than what we have now, but as it is right now the "full load of single item" approach covers everything a reasonable player would want
Bunkerization
>>503012114Shift right click on assembler. Shift left click on blue chest.
>>503012593It doesn't because when I build a new hauler I get a shipment of 1000 inserters. Unless I do it manually of course but even then it is a pain in the ass.
>>503009825a single, fully depleted pumpjack at 2/s will unironically supply all the oil your flamethrowers will ever need in a death world run>>503012535but 10 is a smaller number than 500 anon, therefore the oil recipe HAS to be better
>>503011886the "solution" you came up with is retardedyour problem is low production. the clear and obvious solution is to increase production, not bitch about how cargo rockets are bad when you have low production.
>>503012593>automation for mixed rockets would (maybe) make sense if rocket weight limit was 100 times largerso space exploration with its 500 slot cargo rockets and inter surgace signal transmission
Helmod or factory planner?
>>503013175opinion discarded (you are retarded)
It would be nice if there was a checkbox that allowed automatic construction requests to not request a full rocket, I don't even care about mixed rockets it's just annoying having to manually deal with high quality stuff that I need to send back. I understand why it requests a full rocket, otherwise if you were designing a platform from scratch it would suddenly send a rocket with 1 inserter as soon as you placed it, but as least gives us the option when copy pasting a platform to just send the exact amount.
>why didn't kovarex solve the knapsack problem for me??
>>502979380It's an Elite Dangerous reference, Python is a model of ship with the same shape
>>503012593Say I have a platform blueprint as pictured. I send up a starter pack, then slap the blueprint down on top of it, with the platform set to auto-request needed construction materials. As things stand now, this will launch at least 40 rockets with a full load of every kind of item, assuming I even have a rocket load of each, when I could fill this manually in probably 5 or 6 (all that not counting platform foundations). If I don't have 10 rare asteroid crushers, this request will never be automatically filled. Even if I do have a full rocket load of each item required, I will now have 8 rare asteroid crushers etc. sitting in my platform hub, which I will need to drop back down to the surface.>Buh buh there's no use case for mixed rocketsFuck you.
Why going wide makes space platforms slower?There is no drag in space. It is vacuum
>>503015443same reason why if you turn off your thrusters you start losing speed
>>503015443Limitation for the sake of gameplay, so you can't make a T shape with a billion thrusters send your thrust/mass ratio off the charts, and break the speed of light.
In what way can drones be used to refill turrets? I put the ammo in the red box and the drone won't bring it to the turret. Can they not place ammo directly into the turret?
>>503015443Space in Factorio is actually gelatinous
>>503015443aether, not spacespace isn't real or it would suck all the air off earth and I'm glad the Factorio devs are brave enough to acknowledge this fact in such a public forum
>>503010598>Fresh fruits >mistake
>>503014546Let me have a crack at it>list of items requested>try to fit each one alphabetically until the next one doesn't fit anymore>launch rocketWhere's my nobel prize?
>>503009825Tank with uranium rounds to clear out the nests. You can remote pilot them now as long as you have radar coverage. + they have equipment grids.
>>503016836get outside of roboport rangeplace a ghost turret, drop ghost mags in itnow copy it and paste it to your liking in roboport range
>>503017260They have a two hour spoil timer, dingusWhat you've basically done there is multiplied the amount of space you need to defend by several orders of magnitude for gains of maybe 2% spoilage efficiency by not using trains to ship it in from afar
>>503017706>twoYou don't even know what you're talking about.
>>503017079>or it would suck all the air off earth It actually does, slowly>>503017706>multiplied the amount of space you need to defend by several orders of magnitudeA wall perimeter only doubles in length while the usable area within quadruples, fuck off
>>503017935One hour, two hour, point still stands
>stompers will walk over rails and power poles and destroy them while just walking around aimlesslygreat, guess I'm giving up on trains then
>>503018232You shouldn't give advice since you don't have a clue. telling someone to build further away on the planet where science can fucking rot is retarded.
POV you just landed on Glebus.https://www.youtube.com/watch?v=tHDZlMhOUYI
>>503017260just train them in. I have the harvesters connected to the train station and they only turn on when a train is on the way/parked. fresh fruit arrives around when the train does, it loads up (or partial load) and away it goes.
>>503018418my dude, you built your base on the "DO NOT BUILD HERE YOU WILL BE ATTACKED CONSTANTLY" zone.
>>503019932I'm not the guy you're giving bad advice to. And defending on Gleba is as simple as loading your turrets with missiles or spamming Tesla towers. Sprinkle in landmines to delete pentapods that try to fuck around at range. There's no need to be afraid of your spore cloud.
>>503019932>setting up camp on a game trail
>>503017260a blue belt is 45/s, tile holds 8, so it moves items 45/8 = 5.6 tiles per secondif you build plantations 300 tiles away, that's 60 seconds to get to base, ie 1.7% off your spoilage timerequivalent to 3 seconds holding mash>>503016836For filling a turret once do what >>503017606saidFor ongoing refills, use a requester chest with inserters putting it into a few turrets.
>>503017260The spoil timer is incredibly generous and the timer of resulting products is weighed in favor of the freshest ingredient. Just use trains.
>check science>half rottenIt's always the fucking jelly
I like doing shit botless in Factorio, maybe except loading rocket logi requests. I did Fulgora that way, I did Vulcanus, but after spending 4h trying to figure out Gleba belt-fed system I'm honestly wondering if doing absolutely everything except fruit delivery via bots might be a better idea.Fuck this hellhole.
>>503021070>doing absolutely everything except fruit delivery via botsyes
>>503021070Do direct insertion if you don't want to fuck with belting stuff around. Here's my advice after struggling like you. Make a self contained bioflux build. Insert jelly and mash directly into the bioflux (which doesn't rot for like 2 hours) just like you would for your green circuit build. Then just have your nutrient belt have a filter splitter on it for spoilage that everything gets dumped on. Think of your yum fruit and brain nuts as you would copper and iron plates. You bring them to where you want to start a new process instead of belting around loads of jelly/mash. Same with bioflux.
What's "sha256 checksums"? I saw that on the factorio site. It looks like a bunch of random letters and numbers.
>>503021070its doable, bro. Took me a couple of hours but even my low-iq self figured it out.
>>503021070personally I belted fruit, jelly, mash and bioflux and used bots to handle spoilage and nutrients.
>just uranium ammo gun turrets is good enough against medium demolisherssweetthey do get close enough to kill a bunch of turrets but eh I'll just scale up uranium ammo deliverieshonestly it feels really good to have something to actually make use of uranium turrets' ungodly DPS, in the base game it always felt like just absolute indulgence because of how overkill it was against literally everything. (plus flamethrowers being so good against groups)two dozen turrets collectively doing about 70-100k dps (about 2-3 seconds to kill him, and 50% physical resistance) brings me joy
Is using lasers for small asteroids worth it
>>503021579I figured out this design early on, the issue was with getting everything else set up - rocket materials, fiber shit for the future etc. Getting a good amount of ore churned out so I can supply LDS and blue chips eats up so much bioflux with this ass cancer bacteria shit.
>>503022929Not really. It's mostly because it's free in the endgame when you have to use something other than solar on your platforms. Before that, they're worse than useless.
How do you dispose of old bioflux? You can't burn it. Is throttling production the only way?
>>503021070If you can do Fulgora without bots then you can definitely do Gleba without bots.>>503022932Using foundries instead of furnaces helps, because you don't need hundreds of furnaces and you get more metal per ore. Just import 10k calcite every now and then.
>>503023110FIFO and a heating tower at the end for when it spoils if freshness doesn't matter
>>503023110Recycle it. I personally run most my builds in loops so bioflux only gets added as needed which makes it pretty much impossible for it to last 2 hours without being used. I make bioflux on location so I don't have old stuff floating around unless that particular set of machines was idle for a long time not being used. Even then after a few cycles they're back to using fresh bioflux.
>>503023110I just loop every belt on gleba and put priority splitters for spoilage leading into a heating tower.
>coal synthesisare these niggers really expecting me to make coal
>>503023572you can't burn bioflux
>>503018994lol i thought the same thing, very similar to that 1 gleba soundtrack
>>503024078yeah but when it spoils after 2 hours it'll immediately be burned. as long as the oldest bioflux is in front there'll never be backed up mixed spoilage.
>>503024059It's super easy. Just have your ships carpet bomb the planet with sulfur and carbon that they make in space for free.
>can load a whole spidertron loaded with modules into a rocket>one single nuke is "too heavy for rocket"
>>503024656How do you load a full spidertron?
>44 SPMIt aint fancy. But it gets you where you're going
it's just fucking standing therewatching the trains go byI don't want to incur its wrath
>>503024968Full of modules? You place it, fill it with module and pick it up again. Then you drop it into the rocket
>>503025329
>>503025329>penispal
big rocks almost grazing the ship are scary, I'm not confident they won't smash into the sides when I'm not looking
>>503025329PLEASE
why are all of my nutriends coming out of the biochamber at 50%?
>>503025992you're making nutrients from spoilage, which come out at 50% by default. or your ingredients are half-spoiled.
>gleba
>>503025974imagine the sex between those two
>>503014569Oh I never played that because it apparently can't be pirated
>>503025974in case anyone was curious, the legs are not like a spidertron's. trains can hit them. it didn't like that.
>>503026715why do their legs look like that though
Why isn't it making legendary iron yet???
>>503026715Did it at least take damage?
>>503026885traumatic insemination
>>503026964if it did it regenerated everything by the time I clicked the alert
>>503026908
>>503026908Speed ruins quality
???????
>>503027238>>503027449I can't believe i just now realized speed modules suck here.Is my only option to go slower or expand the grinders?
>>503027628very viscous jello please understand
>>503025840Wouldn't it be infinitely better to store a bunch of promethium and then make the science pack on nauvis so biter eggs are a non issue?
>>503028157It looks like that is what that anon is doing.
>>503027628gravity
>>503027628Gravity pulls you towards the closest planet. You have to overcome it to escape a planet but it works in your favor after the halfway point where you're pulled in.
>>503028157You make the packs in space. The ship heads out,gets rocks,goes home, and then you send the eggs up in orbit and it drops the science down. You can just launch up a fuckload of eggs and make all the packs in space as long as it doesn't take more than 15 minutes to use them all.
I'll definitely use them later
Not an anon that has tried this, but this is my first stab at an 8-wide ship. I'm not sure 8-wide is going to be optimal but it does include the narrow tube or support column feeding supplies downward which is unavoidable in a super fast ship I believe, since most of the space has to be empty, and supplies have to come from the front.My support column is 4-wide and includes the fuel makers using the advanced recipes but I would guess 3-wide is possible. If using a centralized fuel maker and piping the fuels around, 2-wide is definitely the lower limit for the support column.Interesting optimization challenge here. It comes down to mostly how wide is optimal.. more thrusters per thruster group means higher percentage of the width is used to push faster. But there is a potential tradeoff, that the width of asteroid collection is (half) ship width + constant (seems to be 14 tiles to each side). So wider ship means lower asteroid collection area per thruster.I am guessing that 10 or 14 wide is going to be optimal but I dunno yet.
>>503029720same, same
>>503029859Oh yeah forgot to mention the speed, it is decently fast even with just 3 thruster groups. Not sure yet if I have a power supply problem generating the ammo.
>>503026908Kovarex gets another one!>>503027761Quality machines craft faster with no penalty to the quality of the output, so there's one option. If you don't mind losing out on just a little quality, higher quality speed modules have increased speed bonus but keep the quality penalty the same, so putting an epic speed mod 1 in the beacon, and having each machine affected only by a single beacon, will provide a decent speed up without penalizing quality down to 0.
What's you guys's "planet build order"? Measuring in running rocket silos, I did:>Nauvis to 1 silo>then Vulcanus to 16 silos>then Fulgora to 2 silos>then Gleba to 4 silos>then Aquilo to 1 (currently working on it)Next I'm probably going to upgrade Vulcanus to like 70 silos if I can get enough coal patches.But if I did it again I'd go to Fulgora first since it's quick and I want electro plants when I start on Vulcanus. So more like:>Nauvis to 1>Fulgora to 1, no trains just 1 island, get electro plants>Vulcanus to 40, pumping out sciences and spaceships>Gleba to 4 just for science>Fulgora to 4, using trains for scrap>Aquilo
>>503031115That's fine, beacons are gay anyway. Multiple grinders, and their electricity are cheaper
>>503031773103 hours in and I have exactly 1(one) silo on every planet (have not been to aquilo yet)
i think i want to completely re-design my gleba base but its so annoying. i hate this planet but i also enjoy it, its just high stress. im currently getting about 120spm off it but the base is a mess and i feel like its being held together with a prayer.anyone have any good flowing bases that they'd like to share for inspiration?
>finally build tank>wow this is gonna be fun to go blastin' on the go>its absolutely shitwhy the fuck is just running into a biter base and just spamming turrets down the most effective method besides nuking or w/ethe tank fucking blows
>>503033648Use regular cannon shells, not explosive
>>503026715oh shit, i didnt know there was anything like thatmy gleba outpost is just now coming under some real heat, but the tesla towers have been doing workthats one big boy though
>>503033612nah
>>503033810pls...i just want to go back home to vulcanus...
>>503032282I eventually needed 10 silos everywhere then I got rocket productivity tech and silos started to complete in seconds but having them is still pretty good just need less beacons because they quickly become overkill
>>503032282Even if you only make enough ingredients to run one rocket silo at a time, it's still worth building like 4 of them because each one builds and stores 2 rockets. Otherwise when you send a ship to go fetch something you can only launch 2 rockets before you have to wait for the silo
fuck
What do you use excess legendary circuits/plates on? Science?
Start in fulgora does have a few quirks space atmosphere has low energy so you need more solar and you have no coal so you will have to leave with no projectile dmg beyond that it's free. Still the biggest limiter to speed to leave the planet is steel plates although I could dunk on my lds to get some
>>503033612my science. it's made constantly and deleted at a moderate rate so there's always some on the belt for rocket demand.
Is it just me or are quality turrets just straight up worse for ships? Higher range means they keep shooting asteroids on the sides that would never actually hit my ship instead of the ones coming directly at me.
>>503035193Turret arc limiter mod if you beat the game modless. Suck it up with intended shit turret arcs if you haven't
>>503035401Or I could just not use quality turrets.
items and recipes done. entity placeholders done. Now I just have to code the custom stuff and put together a bearable worldgen and I'll have a functioning mod. Then comes balance and graphics.
>>503035401God what a dogshit dlc.
>>503033648Discharge defenses.
>luck out on a legendary spidertron with all legendary exos>mfw
>>503035632eh in practice its ok, but it taking 3 years to essentially neuter the SE od is kinda just sad
>misclicked nuclear missiel
why the fuck does EM plant stop even if it's running with 100% uptime
>>503036631mmmmh yumnmy gear
i'm nearly done all static research at 30 spm. idler factorio is alright
as a spaghetti enthusiast i dread returning to fulgora more than gleba
if anyone follows that shit, what are some overhaul mods that are going to get ported/updated?no i'm not interested in py
>>502978545could definitely work. Look at minecraft's magic mods, they can get very tech-like.
>>503035458what about stuffing them deeper inside your ship
>can't recapture the steam used in turbines to condensate and use again in spaceearandel did it better
>>503033612inputs goes west to east, output continues east. Splitters using spoilage filter, all spoilage goes north to power/burn/carbon/coal.
>>503037392i loved thaumcraft. it was cool. i checked back years later and a lot of them were abandonedthought minecraft was huge, but the mod scene seemed weirdly quiet
>>503031773I dunno if measuring by silos as I'm manually shipping at the moment but Fulgora can handle loads of silos because everything rockets need comes out of scrap directly pretty much
Odd I keep playing Factorio.Even I build a factory in Rust.Double zero and I make a new survival engineering game mode for Gmod.
I'm beginning to think I haven't quite thought this through all the way
>>503038358Medium asteroids have 90% laser resistance, don't shoot at them with laser turrets.
>>503037947the mod scene has changed to fantasy adventure shit for streamers to spend hours sucking at
>>503038496just need 9 times more lasers
>>503038496More lasers? Got it
>>503037947There was a version update that broke a lot of the old mods and no one was willing to refactor them.On the other hand it allowed other people to make Create, which is /egg/ as fuck and would totally be welcome here if it didn't already have its own general: https://www.youtube.com/watch?v=rR8W-f9YhYA
should I hit vulcanus after fulgora?I'm gonna try and automate science production a bit better before I leave it
Space age is the most soulful DLC of all time
>>503038979Those two are free and thus make gleba more pleasant
>>503038937this is sick, thanks
>>503038496AlsoBruh
Am I supposed to bunch up heating towers for the adjacency bonus or is that a waste of fuel?
>>503039421sovl
>>503039548what adjacency bonus
>>503039548There is no adjacency bonus but heat passes through them so having multiple will give you more output potential and more tiles to put inserters
am i a cheater for using loadersthey're such a perfect match for trains
>>503040669caring about what people think for a single player game automatically makes you a massive loser
>>503040737this is cope, cheaters get the rope
>>503040934Why should I care?
That's a pretty unique feel
how do I get quality eggs
>>503042078Recycle eggsRecycle products consuming eggs with insufficient quality
>>503039421they're working, what's the problem
>>503042412https://www.youtube.com/watch?v=n2IZbbuFxWg
>>502988278Build a satellite and drop iron ore from orbit. Bonus points if you rarity it up a bit first.
Okay so, DSP but normal technology from industrial to space age. And regular spectator perspective instead of a stupid robot.
>>503042078Find a quality woman.
>>503043407you know what, on second thought, I think I'll just keep recycling, a biter is fine too
>>503029720I saved up a measly 30k uncommon circuits doing nothing, then fulgore ate them all.
>>503033648Tanks have module slots, you have module slots. Load the tank with exo speed and shields, then load yourself with guns. Blue tanks can handle themselves, but need a laser turret or so to handle long range spitters.
>>503029859It sorta barely makes it through.I don't think investors will be happy if they are paying for replaced repair packs and other items.
>>503040669I would say it's modded but not cheating. Following the spirit of the law but not the letter.
>>503044613Here is with a few more thrusters, going too fast for the guns to handle but also barely even reaching top speed.
I hate the box ship, I hate the rectangle. I want cool looking ship, options for railguns are straight lines for max forward dps. I hate it.
I agree. Remove earandel.
>>503035193If your ship is wide enough that you have to place turrets to either side of center for width (rather than just to fit enough turrets in), then quality turrets can be placed closer to centerline to cover the same width, and benefit from the extra range forward.But if you're slim-maxxing, yeah, they're just worse.
so are there any good mods for spage yet?i mean new, cool ideas/things, not updates to 1.1 stuff
>>503048238it's barely been a month, give it some time
>>503048238there's nothing yet other than py and some weird mod called yuoki
>>502992215I see what you mean. That is not a color picker but you can copy paste the color from other locomotives, it'll copy the train schedule as well if you do.
>>503046598Reminds me of a blockade runner
>turn on loaders to test throughtput>they don't stack items on beltsthat seems like an oversightor is there some toggle-able setting to switch between stacking/not stacking?
>>503049387Why would loaders stack items?
>>503049482because loaders are a cheaty item to fill a whole beltgiven that now a "whole belt" has 4x the throughtput it's odd that a loader doesn't have the option to stack - or that there's no stacking loader alternative
>>503049387I think only IR3 have that.>https://mods.factorio.com/mod/IndustrialRevolution3LoadersStacking
Since I need Holmium plates on Aquilo, does that mean it relies on constant shipments from Fulgora for that planet to even function? What else do I need to ship in?
>>503049653LDS, blue chips, both forms of tungsten, superconductors, carbon fiber
>>503050582What does this planet even fucking produce if I have to ship in most things from elsewhere. Can we not just to go Nauvis' polar caps if we need chilly weather machines.
>>503050692dont think about it, Wube didnt, Gleba feels like the first planet they made, got tired and realized this was HARD, made vulcanus next and got even lazier, then made the other two essentially barren planets and put a $30 price tag on it
>>503050692just stop being poor
>>503048461 You serious?>>503048238https://mods.factorio.com/mod/lightning-settingshttps://mods.factorio.com/mod/Rocs-Hardcore-Lightning-Stormshttps://mods.factorio.com/mod/lane-splittershttps://mods.factorio.com/mod/transport-ring-teleporterhttps://mods.factorio.com/mod/lightning-collector-equipmenthttps://mods.factorio.com/mod/fire-lightshttps://mods.factorio.com/mod/behemoth-enemieshttps://mods.factorio.com/mod/Planetary-Distance-Adjustmentshttps://mods.factorio.com/mod/zzzz9999-better-restackhttps://mods.factorio.com/mod/diurnal-dynamics?from=updatedhttps://mods.factorio.com/mod/ice-actually-meltshttps://mods.factorio.com/mod/Better-Melting-Ice?from=updated
>>503050809dont forget the ever popular>mods fix it stop complainingIn a similar beaten housewife state to the project zomboid anon who cant do basic shit because the developer has been spending the last decade poorly implementing co-op**(Hopefully im wrong and they'll address some of this stuff I have hope in wube but this DLC still feels half baked)
guys whats a good train setup that doesn't involve just covering everything in crisscross x's at the station in openttd
>>503051394here you go. Oh wait you said "good"Disregard
>you will deplete 20 yuge coal patches by the time your first big calcite patch runs dry>acid fields run dry really quickly as wellbro at least let me move those pointless calcite veins elsewhere so it's not an eyesore
>>503050884whole lots of fucking nothing
>>503051575the game wasn't made for genuine spergs such as yourself, deal with it
>>503051596Rebalancing and custom tuning the entire rocket weight system to my own tastes isn't nothing.
Occasionally I see that my production is blocked and I find out one belt like this, not sure what happens, I don't think I randomly press R around, but it drives me nuts, anyone know what could be happening?
>>503051973SO IM NOT THE ONLY ONE THIS HAPPENS TOwhat the actual fuck is doing this? its only happened a few times but my belts will randomly do this as well
>>503051973dunno i sometimes encounter a splitter not letting any items through, rebuilding it fixes the issuelots of weird little things with this update that drive me insane
>>503051973You placed a belt wrong or rotated it at some point
>>503051973>>503052104You hit r while you were scrolling around
Hopefully we get more expansions, each one for a new a star system
>>503052201oh god that might be it>>503052310nah this is the only dlc he's gonna make
>>503052310 That would be boring. More content, more content, forget about deepening existing content, bad attitude.
>>503052201What do you mean? Like, does the game still take inputs while I'm alt-tab? That doesn't seem right, it only does that for rotate.
>>503052996He mwnas while we have the menus open or are looking through the satellite viewer we must be accidently clicking on them while doing other shit, either zoomed out to far ot notice, or while it has menus in from of them
>>503052996You move the screen in remote view with wasd so it's not unreasonably to think you might hit r accidently
this is the kind of bull kovarex creams his pants over
>>503050884https://mods.factorio.com/mod/lane-splitters
>>503051824>half the optimizations were made so megabasing autists could shit out infinite sps before game becomes unplayable>YoUrE nOt MeAnT tO bUiLd BiG
>>503053676I enjoy all balancers except 1-belt balancers, these ugly little knots. I detest them don't you?
>>503054062imagine not using krastorio inserters
>>503053527i like how it looks on the minimap
>>503054247I won't play a mod that sounds like a bulgarian soup dish.
Do those foundation things you build your space ship out of get destroyed by asteroids? I've only lost some turrets. They have hp in the factoriopedia thing
>>503049653Yeah basically everything needs to be shipped in. All infrastructure, plus ongoing shipments of ingredients for quantum chips and fusion fuel.
>>503054575everything you build in space can be destroyed
>asteroids hitting things remove some hp>if you put a wall on space platform tile it takes more hp to get destroyed...what if you use behemoth biters as "armor"? those have a lot of hpor are live entities different from buildings
>>503054786you would have to somehow keep them from eating your ship
>>503054786>behemoth biters as "armor"?Cant be repaired and Im not sure if they even tank damageWhat you can use however is storage tanks
>>503053527>no trainssorry that doesn't get kovarex hard at all
Why is it so much fun watching trains come and go?
>>503004469Doesn't have to be perfectSure, there may be an optimal way to send 20 different items in varying quantities up into space with just 5 rockets that takes forever to calculate, and going for some dead simple imperfect "solution" like loading up the heavy stuff first, then cramming any remaining space with the lighter stuff until nothing else fits only gets you down to 10 launches... But that's still a massive improvement over having 20 different launches each waiting for enough material to be sent up - only for most of it to come back down.And you could also have the player try their hand at solving the problem by themselves: add the "logistic groups" UI you see everywhere else to the silo, and have it check the contents fit in a single rocket. If a platform comes by with a request that matches one such group, use it as a template for what to send.Players should have no one but themselves to blame for any inefficiencies, rather than seethe at the game itself being inefficient and feeling powerless about it.
>>503054786lmao it worksissue is, by the time you could set it up you'd be better off with normal defensescould make it work as a meme when traveling between first 4 planets, probably aquilo as well
>>503055161Because it's>>503055467 a working system that you set up, same reason watching your factory work is fun, you did that.
>>503004321I'm about to do something similar, is this setup fine or should I also add walls and bots that the stations can pick up if needed?
>salvage alien mecha tech>it's a civilian version, but at least it has shield generators>use the fusion reactors and shield generators to make a nuclear-shaped-charge gun
>>503056214isnt that essentially the mech we unlock as is?
>>503051973I've noticed sometimes bots don't place belts in the correct orientation if they have had to remove a rock or something to place it there. Not sure if that was just it not getting the underground belts right or if it's just all belts in general.
>>503056046You lose nothing by adding walls and other things like power poles to you supply train just in case.
how do i set up a supply train if all my outpost station are named "load"
>>503056543you are right, and I can dump several items in the same wagon since I won't need a ton of them so I might as well send off a bit of everything just in case
>>503057189whatever, guess i can simply make a separate station
>>503057467>>503057189bro literally couldnt wait ten minutes
>>503057556an idea surfaced automatically in my brain, not something within my control you know
I'm almost there, bros, I can feel it...
>>503057754what is that, 500x cost modifier?it's retarded as fuck. good luck trying to research sth like mechanical armor with 5000 cost that needs you to transport science from another planet
>>503057754screencap your full basealso have you depleted your starting resources yet?
>>503057875100 modifier>>503057886Iron is gone long ago, copper is getting low, coal is now so low its not even enough for boilers
Can you tweak the science modifier after starting the game? 40h in and it feels too easy
So, when you're in your ship or map view, how do you actually access your inventory?I made a new blueprint while traveling between planets, but I can't figure out how to change it or move it to my blueprint book while I'm on my ship.
>>503057795you keep leaving and coming backwhy are you like this
>>503058043Why would you do that to yourself? I can understand like, 5x or even 10x modifier, but this is just masochism.
Is it just me or are regular cannon shells just not as good as explosive?It says the range modifier is higher but I don't seem to notice
>>503058557>but this is just masochism.Not really, it just ensures you have to use everything you got at current stage of progress instead of skipping steps and rushing next science
>>503057795
>>503058676I found regular better att killing small worms on Vulcanus.
>>503058043>100 modifieryou will never finish the game once you start needing off-world science packs
Quality trains when?
>>5030585575x-10x is peak factorio, I wouldn't go below nor above that.
>>503058817crazy how nobody made it yet
>>503058813I am going to prove you wrong
>>503059136No you wont, you'll get bored after a few days and forget this conversation ever happened
>>502967349Can't wait to get home to play dsp
>>503059387I beaten SE on x100 before
>>502978545Cool idea. What about Factorio but you need to construct each assembler yourself similar to Opus Magnum?
>>503059136>needing 300k science from all planets just to unlock aquilo>somehow not getting overran on gleba when you need dozens of hours of megabase level production just for normal science progression and giganigga stompers can easily wreck your shit at >65% evo>can't even get to infinite resources and afk because mining prod 10 is already 800kyou won't
>>502988005>No one starts the game building a distributed train-based factory,I started the game making a distributed train-based factory. Do not recommend.
>>503059976What about Factorio but it also simulates every single physical force in the in universe and also you have to manipulate matter quantum by quantum in order to manipulate anything and the goal is the full and complete simulation of an infinite universe?That might be too casual for you guys though.
>the manufacturing of recyclers need fulgora's magnetic field
>>503060276>but it also simulates every single physical force in the in universe and also you have to manipulate matter quantum by quantum in order to manipulate anything and the goal is the full and complete simulation of an infinite universe?that's just no man's sky
>>503059992>>needing 300k science from all planets just to unlock aquiloThats not that bad for megabase scale>somehow not getting overran on gleba when you need dozens of hours of megabase level production just for normal science progressionI already know how gleba works Gleba will be conquered last and I will send a megabase factrory worth of stuff before the bugs can even pronounce the word evolution.By the time they evolve they will be shredded by qualiy 3 tesla turrets.>can't even get to infinite resources and afk because mining prod 10 is already 800kThat would make t too easy
>>503060380It's a bad dlc and I'm tired of pretending it's not.
>>503060414No mans sky mentioned, swell with procedural pride.
>>503060414Man, those marketers did a number on you.
>>503060546Nms only had one marketer
>>503059992>giganigga stompers can easily wreck your shit at >65% evoEvolution doesn't start till you touch down for the first time. So you can do the other planets first and arrive in force with teslas, nukes and DP ammo ready to rock.
>>503059940I really dont care anon
>>503057661Posting your question in /egg/ unlocked the answer, it's how it works, my rubber duckies. Sorry for asking stupid questions but it literally helps me build my factory.
>>503060471Arbitrary limits for the same of just limiting hte player is dumb and IM tired of pretending it isnt the 1 ton rockets along are retarded
>>503060380It's all just to encourage you to make shipping platforms and focus around automating your interplanetary system. Otherwise people would just stay on one planet and 'be done' with the others instead of adding them to your factory.
>>503058676they go right through biters (unless behemoth? not sure if uranium with damage upgrades and perhaps quality can pierce those) and hit nests/worms for big damageyou should have turrets just out of worm range to deal with bitersalso very good at killing vulcanus wormsspam poison capsules and fire uranium piercing shells from head to tail
>>503061210hey i'm fine with EM plants and EM science being fulgora exclusive, but a simple crusher and sorter has no business being buildable only there after unlocking it on fulgora
>>503061552>buildablei meant craftable
has anyone done the maffs yet? how much recycler productivity would be needed for a positive feedback?
>>50306176925.1%
>>503061769You cannot boost recycler productivity for actual recycling, it only makes scrap recycling better.
>>503062074>it only makes scrap recycling better.oh damn, i missed that part
>>503060380how many can you fit on a rocket
>>503062723maybe 1, erendale was in a good mood that day
>>503062956no wayalso, that's not even earendel's thingI heard that SE rockets can fit a lot of stuff
>>50306272310 (0.5 stacks)>>503060380That's right, TEN, you have no reason to be whining. It's a logistics game, if you don't like it, perhaps you should move on to minecraft or tetris. Or candy crush.
How does bug expansion work?Do new spawners just plop into existence or do they send out bugs and then the spawners appear?
epic
>>503063316they send out bugs which transform into nests and worms after 1 or 2 minutes
>>503049642rip
Is there a faster way to cover a planet with foundations in dsp? My finger is cramping :(
>>503063213>tenoh for fucks sakeguess I gotta build quality recyclers so they go at a decent speed (especially after adding quality modules)UGHI meanat least LDS and blue chips are basically freerocket fuel is just offshore pump, scrap/orbital ice, and chemical plants
>>503029859>>503046598Why are your guns not quality?
Limit train wagons like rockets or else i might transport items instead of producing locally in the outpost, i can chain 20 wagons together it's already overpowered enough.
after a couple dozen hours or so, I got a space platform that makes space science, then I decided I wanted to change my modlist and scrapped that playthrough
>>503043719Anon are you the one constantly calling equipment "modules"? Or is this somehow widespread? I keep noticing this and getting confused in the last few days especially. Like the post earlier that was talking about loading a spidertron "full of modules" into a rocket. I was thinking that maybe they added module slots to spidertrons now for some reason (though what would they even do??).Modules are speed, productivity, efficiency or quality. If you put any of these into a tank or spidertron, they go into the trunk/inventory and have zero effect on the vehicle's functionality.
>>503064371the point is that different resources have different methods of production on different planets, and they want you to use them allhoweverunder this paradigm, things that are unique to a planet should always take little rocket spacethe fact that they sometimes don't, is puzzling
>>503063213>It's a logistics gamevanilla is, with the super infinite magic pipe update plus dlc you can hardly call it that. you get like 10x prod over the entire chain and the base materials are in effect free compared to how it used to be.its more like a puzzle based idle game.
>>503037361>no i'm not interested in pyI am actually, if only out of morbid curiosity. Does anyone know what their plans are for SA? Are they looking to update it or no?Their subforum is absolutely DEAD as fuck, is pY even still being developed or did they finally get tired
>>503064764>its more like a puzzle based idle game.Is that why I hate it so much?
>>503064524they're modules because they slot into modular armor, simple as
>>503064814>more tedium>less factory>less throughput>less items>less trainsits very possible
>>503065314trains almost feel unnecessary these days, I haven't even laid a single track because pipes are so good now
some of these numbers are genuine clown shit, can't wait for bob's 10 tiers of foundries with 10 tiers of modules and beacons for a 50000% speed increase>>503065314>less throughputlmao
>>503065425>2k/s from a single buildingI have decided, spage is bad.
>>503052182I've had this happen with an inserter once. Its hand was definitely empty, but it was just idling until I mined and rebuilt it. Weird indeed.
>>503059940Holy fuck, you have my respect but I also wonder what the fuck is wrong with you.
>>503065425>single building replaces an entire vanilla factory>requires 190% less items to be fed>repeated over the entire chainif only you knew how hard you were proving my point. 30spm(items) is the new 450spm
>you have my respect
>>503065425Jesus fucking christ
>>503065425dreamed up by the utterly deranged
>>503065406>fulgora: trains mandatory but it's not really a network>vulcanus: you want to transport coal/tungsten since they're likely away from your base but you will struggle with placing a proper depo due to lava, so might as well just lay down a belt or four>nauvis: dead planet>gleba: you can maybe transport fruit by train but why would you when growing spots are so frequent>aquilo: ehhhhI do have the odd train here and there but you could go the entire game with only a dead simple fulgora loop and never feel like you're missing outI'm not sure even instant load/unload would help
>>503006354>X seconds of inactivitywow that was hardif it works for trains loading mixed quality mines, it should work for rockets loading mixed cargo
>Day 3 of fucking around with asteroid chunk processing control circuitDear diary, I'm officially a retard. What I managed with 6 combinators can be achieved hilariously easily with just 3, and none of it is complex.>conveyor (read: hold)>inserter (read: hold)>crusher (set recipe, read content)>arithmetic combinator (reprocessing recipe = product / threshold), wire hub to input, output to crusher>hub (read content)>signals are processed by ID order, same as they are in factoriopedia>recipe's ID is just larger than product's, so recipe takes precedenceSimple as.Yes I am mad, mad at myself mostly. I'd shoot myself but I'm afraid I wouldn't be able to figure out how to operate the trigger.
>>503065425>some of these numbers are genuine clown shitI agree, but the upside is that it's purely post-game stuffI'm building a big vulcanus base before going to aquilo and for the most part everything still takes a lot of buildings, all my beacons are peasant tier and the only difference from vanilla is that I use rare power poles and substations and filter out quality to its own belts
>>503064572I build and do all kinds of shit in factorio without being nudged into it or encouraged or forced and so i have a problem with this restrictive philosophy because i think it's completely besides the point, it's no matter, it whizzes past and misses the game. I don't refrain from using robots because i'm unable to use them but because i choose not to and i use bots when i want to: my driving force with every part of the game is purely how i want to build that part of the factory. I can build it one way or i can build it another way. Loading a rocket with 4000 ammo or loading it with 50 ammo is the difference between buying a blue toothbrush or a green toothbrush.Shitty bot batteries on Aquilo would not factor into my decision to use bots on Aquilo. I suppose i play the game incorrectly and the devs felt they should fukou-da my ass.
>not being an autistic minmaxnegro lets me enjoy the game
>>503065425Holy shit it's Sneed
I don't want to agree with the frognigger ... quick post something dumb again.
>>503065840I liked setting up trains too on my first game, but now it just feels pointless
>>503065001The modular armour does not have any module slots though. It only has an equipment grid. Where do they slot?
>>503064572>under this paradigm, things that are unique to a planet should always take little rocket space>the fact that they sometimes don't, is puzzlingI agree. It looks like it's balancing for "either ship multiple raw materials, with high throughput but more logistics effort; OR build directly onsite and ship the finished product, which is easier but with a throughput penalty" except the first option is just... not there.
>>503066298
How do I deal with an excess of solid fuel?Storing it just delays the issue and I don't need that much to use it all up
>>503066650Fulgora? Recycle it or burn it in Glebas burning towers
>>503066650Recycle(destroy) it?
>>503065991>the upside is that it's purely post-game stuffI agree, I poke fun at it but you have to churn through several hundreds to thousands of beacons, modules, and buildings to get enough legendaries for these clown setups, the average player is still simply not going to do these crazy setups just like they weren't making those autistic max-beaconed smelting stacks I've seen people use in 1.1using just normal quality stuff pic related still provides a respectable output, and if you bother depleting entire continents of their ore patches just to make slightly faster buildings I think you earned them at that point>all my beacons are peasant tiereven though not necessary, quality beacons are one of the few things with absolutely 0 downsides to them, they gain higher distribution efficiency while drawing LESS power, I'd recommend using better ones even if they're only uncommon/rare, you get plenty of those passively just by slapping quality modules on your regular beacon production
>>503066747>>503066749How do you recycle? Do I get that after blue science?
>>503066924It's in another planet, if you're still on nauvis just burn it to make power
>>503066924why are you making solid fuel if you don't need it?
>>503067060Left over from making lubricant
>>503067098just crack excess heavy oil into light oil and excess light oil into petroleum, which will get used for plastic for red chips
Why does Gleba filter so many retards?
>>503067098But you don't need solid fuel for lubricant. Are you talking about heavy oil? Then just use a pump with a wire to crack it into light oil when your tanks hit a certain threshold, do the same with light oil to petroleum cracking.If you actually make too much solid fuel for some reason, just ignore it and let the belt fill up, you don't need to have your machines constantly running when you don't use up their products.
>>503067371it breaks the pattern of pasting down the generic 1/2 input belt assembler blueprints they imported from 1.1, not to mention spergs absolutely hating the idea of wasting resources even when they literally grow on trees, it causes them stress to the point they have autistic meltdowns
>>503066364>power armor doesn't generate any electricity>no vehicles allowed in the car go pod
I am just now realizing how much I've been bottlenecking myself for no fucking reason
>>503067371Because they need to use their brain a little to come up with a new base structure instead of just mindlessly plopping down the same main bus blueprints they always use.Give it a few weeks, when they all downloaded their Gleba blueprints from their favorite youtube faggot they will stop complaining.
>>503067735>he doesn't have a dedicated planet for each product
>>503067838I'm only 90 hours in, gimme a minute geez.
>>503065935Interesting, didn't know about the signal ID order for setting recipeHow are you getting chunks onto the top belt loop in the first place?Pic is my no-combinator system, excess asteroids get dumped onto the trash belt and I just try to reprocess anything on the trash belt. Drawback is crushers don't change recipe so it wastes some space on inactive crushers. Also it keeps running and wasting power when I have enough of all asteroids but I don't really care
>>503067735Yeah scaling up is easy in DSP, especially once you unlocked logistic towers and don't even have to care anymore where you place everything.
>unlocked mech armor and asteroid reprocessing in quick successionyeehaw quality armor soon
>>503065991>t. never played the gameModules were fuck off expensive before space age, and every tier of quality in space age multiplies the cost. With 10% quality you're paying around 10x cost for every quality tier.That setup cost half a megabase to build. For the same cost, spend the same resources for a second megabase.
>>503065425I don't like how the spage scaling is basically>le number gets le biggerFactorio should be about building moreIt's cool to have a fast machine like that but not as cool1.0 beaconed builds are also just the same thing, I hated those too
>>503068228But nothing prevents you from scaling horizontally? It's more efficient as well. Funny machine making 300 products per second is just another option.
>>503068345You shouldn't have the option to optimize the fun out of it.
>>503068395but I find fun in one big machine shitting out several belts worth of items though
>>503068465No you don't.
>>503068465>a game so good it spawned an entire genre>reduced to a couple jokeswe had a thing for this and it was called mods
>>503068395>You shouldn't have the optionFuck you
>>503068395>You shouldn't have the option to optimize the fun out of it.That's a matter of perspective, a lot of people would find it fun to have one uber building supplying the whole factoryAlso it was always allowed even before space age, people made giga-boosted assemblers setup surrounded by beacons all the time
>>503068395>you should [remove fun] to [avoid removing fun]wow, that's some real clown logic
>>503068395worthless worm
>>503068395most people rejected his message, they hated anon because he told them the truth.
>>503067923>signal ID order for setting recipeGoes deeper than that, but that's the side effect of it. Keep it in mind or it can, and will, mess up your setup.>How are you getting chunks onto the top belt loop in the first place?By dumping collectors into it, duh. Loop serves as additional buffer, on top of collectors own capacity. One on the pic is for demonstration. I'm working on crusher control for my science platform.>no-combinator systemDon't fear learning circuit.Circuit is love, circuit is life.Circuit is efficiency.The idea is to have an automatic switch between crushing and reprocessing — to recycle chunks into other chunks when their product isn't needed.It's the natural transition from living off the 'roid spawn RNG, to grabbing everything and making the chunks you need.Incidentally, it also erases chunks when none of the products are needed, recycling them over and over until none are left.…on a second thought, I should maybe set a limiter on the input inserters so as to NOT void chunks, but buffer them up instead.
>>503068395trvthnvke
>>503068395BASED BASED BASED BASED
[the opposite of whatever the post above me says]
>>503068202Legendary modules aren't that bad, Fully moduled EM plants have 31% quality along with their 50% prod bonus. They're basically the equivalent of vanilla tier 3's. Once you get over the hump of grinding out your initial legendary quality modules it's smooth sailing.
>>503065935I did not understand a word you just said
>>502967349Just got to electric furnaces. Time to upgrade my smelting line. If I have 48 regular furnaces, how many electrics do I need to replace them? 24?
>>503069850does regular mean stone or steel
>>503069627>over a hundred of each module per minute1) which planet2) how many resources (or is it productivity abuse)I built up vulcanus a lot before going to aquilo and my setup that produces 20 t3 modules of each type is chewing through resources at a crazy rate
>>503068558Space age is a mod
>>503068228What realistic alternative was there besides just making recipes more complex? I guess that wouldn't be so bad though if that's what they did for quality shit instead of gacha gambling.
>>503065935just send a iron ore signal to the crusher ...
>>503069930>>over a hundred of each module per minutethat is literally nothing, with quality modules slowing them down you only need like 50 EM plants for 120/m
>>503069930Probably gleba, gleba has literally infinite ressources (besides stone). Best planet for quality farming by far.
>>503070174How about the new facilities and mechanics without the quality mechanic? That's the realistic alternative you retard.
>>503070174Not sure, I don't mind the current either as I said, just my preference would have been the necessity of big horizontal scaling and a heavier emphasis on needing to use trainsQuality as complexity instead of chance is a cool idea though
>>503069930Vulcanus. The circuit setups are still using normal modules so I could make them tiny and paste them wherever I want now that I actually have legendary modules. My entire vulcanus base (which also does 5kspm of the vanilla sciences) consumes 18k coal p/m. Between legendary miners and prod research the actual consumption is like 100 p/m so I think my coal patch will last a little longer.
>>503070195That would require a separate line, and thus a separate constant combinator for each crusher.Whereas I'm trying to make this shit as compact as humanly possible.Using conveyors and inserters to set the crushing recipe removes the need for extra parts.
>>503070716>My entire vulcanus base (which also does 5kspm of the vanilla sciences) consumes 18k coal p/mwhat the fuckmy oil alone eats over 40k to make enough petroleum for plastic, then plastic itself eats additonal 12k or somaybe I should've waited for aquilo's cryo thingy which lets you produce plastic with 8 modules instead of chem plant's 3
>>503071278Stop using simple liquefaction
>only way to play is on a macbook at the moment>2.0 has completely unplayable performance issues >only mac dev on the team is on the forum treating every report on it like a personal attack, arguing with people and having an emotional meltdown for the last monthgreat, guess that won't be fixed anytime soon, thanks faggot
>>503071440dont worry thats fairly indicative of the update as a whole.
>>503071440>macbookAnon, I...
>>503071440>playing on macaroni and whining about it
>>503071440>fagbook dev throwing a bitchfitChecks out.
>>503071384>Stop using simple liquefactioni don'tmust be the difference in the amount / quantity of modules as I'm still using the poor fuck ones
>>503071440>The one macbook dev is an incompetent tard prone to meltdownNo way
>>503071548interesting, might request a refund and roll back to 1.1 honestly. look at this little cunts attitude, fuck me
>>503072087you forgot to input their quality
test
>>503072354Chillout.
>>503072314yes, because the quality of my modules is dogshit (ie mostly normal)hence my surprise at how little coal you're using
>>503072310>Could it be me who's wrong? No, it must be kovarex who made the game run even on absolute toasters on x86
>ctrl modules into machine>it only works for upgrades>*neuron actvation>ctrl-shift modules into machine>doesn't super-force WUBE!!!!!!
>>503072310the fault is with apple redesigning their rendering apis every other month and not following established standards, but of course an itoddler wouldn't blame apple
>>503069121truth my ass, factorio is a sandbox game so having more options is always welcome no matter how many autists screech about them
>>503073053>factorio is a sandbox game
>made about 40% of the way to the solar system edge before rocket missiles ran out>fixed that, now made 60% of the way before rail gun ammo ran out>fixed that, now I'm making about 70% of the way before gun ammo runs outI'm slowly getting there.
>>503073032I'm not blaming anyone cockhead, just observing some extremely gay behaviour. Maybe they shouldn't be selling a mac version in the first place if they can't keep up with apples bullshit?
>>503073446dont tell me you're using a single assembler for every ammo type
>>503073465not even talking about you cultist
>>503072310>2D graphics is automatically faster than 3D and therefore 2D game like Factorio should be fast to renderYes, unironically, what the fuck do they put in macbooks nowadays that they struggle on Factorio? I've been playing on ancient thinkpads for years. Well, I haven't played SA on the actually old one (X230) because I got a newer P14 semi-recently, but even so it's a sub-$1000 laptop using bog standard amd64.Oh, I know what apple is doing, I remember now in like 2016 I had to use one for work in an internship and it would literally overheat, struggle and start dropping frames when playing pokemonshowdown. (Which my 2011 compact thinkpad played with zero issues at the time. It's literally two fucking animated sprites and a few buttons, that's the entire website.) I guess even with the new muh silicon, they're still just as unusable.pozila can get fucked>>503071440 and so can you anon, lmao, you reap what you sow
>>503072310>this feeling of mine triggers me
Total itoddler death>>503073465>Maybe they shouldn't be selling a mac version in the first place Correct. Nobody should be selling mac versions of their software.
>>503073604Nah I'm using three per ammo, not sure yet if that is enough. The main problem at the moment is having enough resources to keep them all running, guess I need to tweak my sushi a bit more.
Is it possible to make my calcite drop down in full stacks instead of sending a drop pod for every 1 calcite that gets put into the platform?
LETS FUCKING GOOOO!!!
>>503073962>>503074026>>503074338damn you fags love sucking that dev cock huh, amazing that you're more alarmed at somebody (unwillingly) owning a shit brand of computer than the massively gay behaviour of the devs of your fave autism game
>>503074518replace white science with calcite
>>503074773didn't even read the dev's wall of spergout lol, nor do i care about himmacfags do not have the right to open their mouths when it comes to gamingalso, this is not your echo chamber you little faggot
>>503074773That dev uses a macbook so he's on the same tier as you as far as I'm concernedThe other devs have done literally nothing wrong, the game runs perfectly fine on my (non-apple) hardware, so it's literally your (yours and that dev's, and every other macfag's) problem>unwillinglyhow
>>503074773It does not concern me because performance on even potato x86 computers is fine. Go buy a CPU with a real instruction set you dork
>>503074862Different anon, why no hysteresis in your conditions? I would've wanted to put the second station to something like <100.Does just "docking" at the second station instantly dump all 2k science so you can immediately "leave" back to the other station, without worrying about any getting left inside?
>>503074773>buy meme hardware with memory latency worse than an ssd>try to run memory latency limited game on ityoure holding your macbook wrong
>>503075225it dumps as much science as it can compared to your requests being sent to the stationso I request like 10k space science and it just dumps all of it
>>503003878Is it hard to make those labs?
>>503074862Ty bro
>>503008840Pure sex
>numbers dreamed up by the utterly deranged
>>503075639Oh I'm gonna fucking vomit.
literally ALL they had to do was use fixed points for fluidsbut noooo they jumped through a dozen hoops, had two failed redesigns, abandoned them, decided to dumb them the fuck down, scrapped that too to dumb them down another way, had to hack on some bullshit limitations, and spent years making other irrelevant shit like fucking five-legged spiders (???) and fluids STILL have floating point errorsthe solution is RIGHT THERE, wube is literally fucking braindead
>>503073330yes? The default game mode is literally called 'freeplay' and you are only given a single overarching objective that you can freely ignore.It has no story, no missions, no levels, no pre-generated world, it's as much of a sandbox as Minecraft
>>503076263it literally has a story
>>503076263Super disappointment in you right now.
>>503076437what's the protag called
>>503075367>>503075165>>503075094hi posila, don't you have some work you should be getting on with now?
>>503075412Not really, the only "hard" part is producing the biter eggs you need for them, but as long as you burn any excess eggs and place some turrets just in case when one hatches, it's not a big deal.
>>503076437>dude is crashing on a planet>dude wants to leave that planetWow, what a huge story. Can't wait until they make a movie based on it with Jack Black
>>503076605>"macs suck lmao">hmm you must be the one developer that uses a macbookGet better deductive reasoning skills
>>503076809You sound like a child.
>>503076594he's unnamed (based and mysterious)>>503076809nice goalpost moving
>>503076835>Get better deductive reasoning skillsmy son i do not mean to insult your intelligence but you are defending buying an apple product.
>>503076437get real, dingus
>>503076959Where did I move goalposts? Having a basic scenario like "some dude wants to leave a planet" just isn't a story. That's like claiming chess has a story because it's about two armies having a battle.
>>503067813Do drones really?
factorio dlc 2 could be filling (static + dynamic) intergalactic orders and accruing some sort of currency
>>503075094>>unwillingly>howit's called having a job, fatty>>503077084nobody is defending apple products you sperg
>>503009825Here's my go-to if you have expansion disabled. I usually lose a few bots per minute, but it clears areas in record time, assuming you made a radar/power blueprint that you paste everywhere.Otherwise, I would build artillery+flame+laser outposts every 8 chunks or so, faster than building a wall if you have the blueprint ready.You can also build a wall with a few laser turrets per chunk, because your biter nests look small.If biters make you nervous now, better clear them while they're weak too.
>>503077084You need to work on your reading comprehension, too
>>503077327There won't be another dlc, Factorio is finished and Wube's next project will be some kind of rpg.
>>503077327Factorio dlc 2 must be the fixed point fluids update
>>503076809I don't want to leave the planet, never have. That's not the story it's your headcannon.
>>503077271The game literally has a cutscene, and exposition text and all.Chess doesn't have any of that, chess you put pieces on the board and start moving them. Anything else is just in your imagination. While Factorio shows you its story explicitly.
>>503076473oh no I disappointed the dumb frogposter, woe is me!
>>503010062I was really hoping for Fulgora ennemies, the mech-armor and tier 2 roboports are amazing, they should require a bit more work.
First ship, tried to make it very compact. Made the second trip back without a hitch.First trip there was an issue with the amount of water in the tank oscillating by more than 10 units, so it was stuck in a loop where it'd switch to ice melting (without consuming water), then back to fuel (with consuming 10 units of water) without producing anything.Reading the contents of the chemical plant in addition to the tank is a good enough workaround.It can be more compact still, but I'm OK with it. I'll probably keep it as is and improve on the next one.
>>503077712Your father.
>>503077658people aren't born knowing how to play chess, rules are established so the game can be played, and these rules are communicated verbally or through text
>>503026469>the big one isn't the female
is 1 fully saturated agricultural tower of each fruit enough to sustain a decent amount of iron/copper? ie, a big mall, ~2 machines of science and rocket parts?>>503077507i never asked for this
>>503077658well it's not like chess is a sandbox game, something like Powder or Phun would have been a better example
>>503077730How much dmg research are you at?
We got derailed. The point is that just because it's a sandbox game doesn't mean you should be able to invalidate the foundational game loop. Designing factories is what factorio is about. One facility is not a factory.
>>503077730it;s so cute
>>503026449>Gleba after you have your rail and artillery set up
>>5030780131 full agricultural tower of each can easily request 25k copper and iron plates without much issue
>>503078047I'm at level 8I'm almost 60 hours in, I've been fucking around a lot with circuits and quality instead of visiting planets.I also still need to properly secure my perimeter, I made it way bigger than planned.
>>503031773Mech armor is so good and accelerates the building of everything else, so Fulgora is first in my case. >>503032282This is the way for a first playthrough I think
>>503077878Rules aren't a story. Factorio also has rules and game mechanics, and it has tutorials for it or you watch videos or you discover them, but that's not what I'm talking about.I'm saying the game has an actual, literal cutscene.
has anyone made proper triangle intersections/hexagon cells with the new raised rails yet? all the new interesctions I'm seeing are for normal 4 ways
>>503078454yes it does, what of it
>>503077423>webmthat looks excruciating desudistractor capsules and explosive rockets clear nests very efficiantly
>>503037858Good job it looks good.
>>503078454>I'm saying the game has an actual, literal cutscene.Yeah but is a five seconds long pan shot of a destroyed ship really enough cutscene to claim the game has a story?
>>503078810And then you get exposition text too
>>503038979YeahDon't go to Gleba without foundries
>>503078445Inserter? I don't even know her!
>>503051973I a firm believer that there is some bug that makes belts randomly change direction. I used to leave my mega base open in the background and it would randomly lock up due to some belt fuckery on a part of the map that I had not touched in weeks.
>>503078919I tried to do all planets from 0, Vulcanus and Fulgora was easy.But Gleba kicked my ass so hard I went back to an earlier save and went back with a space barge filled to the limit with gear.
>>503078919What do you use them for there?
>>503078864it exposits rules and a victory condition, just like chess
>>503079396So is chess a sandbox?
Flipped fluid buildings kinda op
>>503079451What makes you think that? That anon's point is that rules and a victory condition being described in some info panel doesn't mean there is a story.If you think the optional hints and advice in Factorio are a story, you might as well say your dishwasher's manual is a novel.
>>503079859Oh you're retarded
>>503079903Don't you have a vacuum cleaner manual to read? I hear those have engaging plots and stories that will suck you right in.
>>503080220Tickle your ballsack.
So what's the story of Factorio?
>>503080624Number go up.
My goddamn game is slowing down to a fucking CRAWL because half the entire native population is trying to kill me at any given moment even if I'm not producing any pollutionRampant is literally lagging the game so hard I've had dips to 10 fpsHere's what my map looked like before biting the bullet.
>>503080624listening to mst3k and reading insane waffle while a trickle of science slowly unlocks the next tech
>>503076594Engi Neer
>>503073962>duplicate file already exists
>>503080624engineer went drunk driving
>>503080624Insect furry crash lands on his dream planet (gone WRONG, gone SEXUAL)
>>503080624The gameplay mechanics drive the story.
seeds need a new sprite I can actually fucking see on a belt
>>503078751Let me try, I'll post the result.
>>503080724And here's the aftermathFPS has increased significantlyI can't wait to unlock biter poison because this shit is just retarded
im blind
>>503080724>>503081298at least K2 gives you OP mil shit, looks fun
>>503081427It's all fun and games utnil your entire factory starts to lag to shit
>>503081298>10fps from ~100 active spawnersthat sounds unplayable
>>503081505well, if they can't beat you ingame, they attack your cpu directly
>>503078134Based mongolian throat singing enjoyer