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j word edition

>Demo days
Next: https://itch.io/jam/agdg-demo-day-67
Previous: https://itch.io/jam/agdg-demo-day-66

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>554907819
>>
my game will make me rich
>>
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Time is running out
>>
>>555002412
that's what I thought but it's been 14 years and nothing's changed
>>
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>>555002623
So did you listen to my advice and add an entry for him in the journal? Idk if you saw that advice btw
>>
i think my games are good but the fantasies they provide are very niche
super autism retard ape shit
>>
>>555002623
facebland kikes
kino
>>
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GAMEDEV MUSIC
https://www.youtube.com/watch?v=GFXQ-r2iKqQ
>>
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Well it happened. A passing thought happens and the scope of my game might just increase. It's relatively simple stuff to add but it ended up being gameplay content and mechanics that make it similar to a dream game I have that isn't even very detailed. Difference being that this current game is a lot simpler and lacks certain to make it a complete match to the dream game. Nonetheless I found it interesting how such a tiny potential addition would result in that.

I hope I make it, there are so many games I want to bring into existence.
>>
>>555003207
>and lacks certain
LACKS CERTAIN WHAT?
>>
>>555003270
je ne sais quoi
>>
it is time
>>
>>555003270
jenny say kwaa
>>
>>555002703
im gonna
>>
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Most aggydaggy NEETs are too useless to get a job.
>>
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>>555003596
A certain "savoir faire"
>>
i'd be willing to get a job if it was simple and part time so i would have enough energy left over after my shifts to dev but i'm so confident i'm gmi it feels stupid to do anything that isn't working on games
full time work is like having a leech on your soul, you become much less effective
>>
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>>555004084
>tfw you're Juan''s Top Guy
>>
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>/v/3's Jam
https://itch.io/jam/v3jam
>>
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>>555004338
>full time work is like having a leech on your soul, you become much less effective
>>
>>555004456
@ me when the theme is announced and I'll consider it.
>>
It's basically impossible to make a smooth level streaming experience with Unreal. It always hitchers no matter how little geo you have in the scene.
Is it possible in Godot or Unity?
>>
>>555004554
We're going to announce it Monday. We put together a short little animation to announce it.
>>
>>555004730
Ah, but if you announce the theme monday, wouldn't that enable people to start coming up with ideas for their jam game before the game jam starts? Possibly even get a head start on working on it. Or is that not a big deal if people start working on their games before the jam officially starts?
I'd say modifiers first, then theme drop on the day the jam starts would be the move to keep things competitive
>>
>>555004730
I'm going to make a horror game regardless of the theme so you better not disqualify me you double nigger.
>>
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https://store.steampowered.com/app/1149490/Bokube/

or

https://bokudev.itch.io/bokube


Bokube demo ver: 016 is now on steam and itch with massive art changes and gameplay changes:
>>
>>555005069
I thought about this as technically yes, that is a possibility, but you don't know what the modifiers are and there's three days of voting for them. So at the earliest you could start making a qualified game (with all the modifiers) next Thursday. Which I can't necessarily stop you from doing. Other jams announce their theme in advance so I'm not necessarily that worried about it. More time gives the possibility of more entrants and better games made with the extra time.
>>555005165
I stg if you make a jump scare I will literally drive to your house and execute you on the spot.
>>
>>555004728
both are more suited for it
>>
>>555005595
Fair enough, bonus time for those that seize it
>>
if 2 models have the same skeleton do animations work exactly the same no matter what or will there be some problems for the model i didn't create the animation with?
>>
>>555005904
depends how you rig it
>>
>>555005943
What do you mean? i'm gonna use the ue5 rig with accurig
>>
>>555005904
If they have the same bone lengths and joint rotations they should play exactly the same.
But if they have radically different proportions than they're not going to look correct and will need to be retargeted.

Protip: Unreal 5 has great retargeting tools and you can export the animations from Unreal for use in other engines.
>>
https://www.roblox.com/games/137826330724902/Scary-Shawarma-Kiosk-the-ANOMALY
cosmicdev, are you aware of this? It struck me how similar it is to wasteland bites when I saw it.
>>
>>555006056
>uses tools that does the thing under the hood automatically
it'll be fine
>>
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>>555004456
>>
>>555006110
let's say the character i created the animation with is 180cm will the animation need to be retargeted if the other character is something like 260 cm? i tried retargeting 1 time with paragon character animation to the manny in ue5 and had tons of problems so i'm hesitant to depend on them
>>
>>555006615
Height isn't as important. It's entirely the proportions. A character with much longer legs or arms is going to look awkward.
Retargeting also isn't a magic bullet. It usually gets the animations like 80% of the way there and you need to manually fix some stuff.
>>
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Densha de Go is one of the most underrated technical achievements in gaming. It’s wild that they recreated such massive terrain distances on the original PlayStation. All of it was done without modern engine luxuries like level streaming.
>>
>>555007025
>games from that era can fit entirely in RAM nowadays
>you theoretically don't even need level streaming for something like Morrowind or even Oblivion

Kind of interesting.
>>
>Think of a genuinely good game idea
>don't have the time or ability to make it
>don't want to share it incase someone else makes it and gets money that should belong to me
>Let the idea die hating myself for being talentless

First time I felt this, ho to I deal with it?
>>
>>555008756
find the time, do not let someone else profit off your ideas
>>
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>>555009580
If that guy said that at the gym, he'd be busy dodging my fists before he finished his second sentence.
>>
>>555009696
big guy
>>
>>555009696
its ai
>>
>>555009848
For you
>>
>>555009580
its no surprise that someone who posts on linked in is a braindead consoomer drone who will mindlessly follow "the herd" (whatever manufactured consensus there is by ecelebs and across other social media)
>>
>>555008756
i gave agdg 3 million dollar ideas
>>
>>555010017
woah
>>
>>555010019
What was your idea?
>>
>>555010019
lol retard. there's about a trillion ideas that haven't been made into games and are free for the taking. ideas are meaningless because we all know how long it takes to make an actual high quality game of any idea
>>
>>>/v/731487604
what are you doing man
>>
>>555010017
it's funny all the shit around "prompt injection" into AI as if every human on earth isn't prompt injected propaganda they eat up
>>
feedback is more important than progression
>>
>>555010147
papers please but you're a game publisher.
>>
>>555010689
"Order from above: Only publish if the game's main character is a black female."
>>
>>555010168
>we all know how long it takes to make an actual high quality game of any idea
a game about digging a hole
>>
>>555010787
>one developer sends emails every week with an idea about 256 anime girls
>>
>>555010689
>>555010787
>gapers please
>>
>>555011076
rapers please
*grandma starts raping faster than eminem*
>>
>>555010654
that's the dumbest thing i've ever fucking read
>>
>>555009580
He's right though, first thing I do is ask my friends, then look online. If I can't find anything I don't buy, I could use Steams refund policy but once my money is in the system it doesn't get out without a tax cut.
>>
>>555012052
>friends
waste of progress time
>>
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lock
in
>>
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Steam gabencunt stealed all my money again.
>>
>>555012052
>friends
fucking normies get out of my hobby
>>
>>>/v/731487059

Only 10 replies... Is it over for Boku?
>>
>>555012903
yea nobody cares that's grim
>>
>>555012903
fuck that scamming retard
>>
>>555012903
just update the screenshots on steam page and release the damn thing
>>
>>555012903
the millisecond it gains more traction the mods will just delete it for shilling.
>>
>>555013348
gta6 will release before bokube. now that is fucked up to think about and really ponder at the deepest level i reckon
>>
>>555013354
>the millisecond it gains more traction the mods will just delete it for shilling.

wrong, the less views it has the more obvious it's shilling
>>
>>555013489
holy fuck am i sick of normgroids constantly sucking off gta6 if i see one more goddamn thing about it im gonna explode
>>
related, i heard v3 actually got a sticky on /v/ at one point? and it only has 3k views? KEK

how the fuck does that happen?
>>
>>555013675
absolute annoying skinny sperg, go somewhere else
>>
if i see one more v3 post im going to murder betz
>>
also a few threads ago someone was confronting betz about his personality traits, and i agree with what was said, i don't care he's a tranny, but thinking hes some untouchable god because he runs a discord and a show with 3k views i mean cmon man, get real, stop treating actual gamdevs with contempt you little rat fuck, they are above you
>>
>>555013693
>related
To WHAT?! You brought it up out of nowhere >>555013905
And are samefagging hard! Jesus Christ
>>
>>555014086
anything other than random cope to post, betz?
>>
>>555002265
Please like and subscribe
https://x.com/Madness_lnside/status/2015075441397113214
>>
>>555014045
lol what. show makers will always be better than snot nose gamedevs. even you know that. i wonder who women find more appealing too, a literal producer or a fucking game developer
>>
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>>555014204
>lol what. show makers will always be better than snot nose gamedevs. even you know that. i wonder who women find more appealing too, a literal producer or a fucking game developer

i am a game developer and i have had sex 4 times, what now?
>>
Schizo can't seem to help himself from being up his buttbuddy unprompted I see.
>>
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>branno sees latest lottery winners
>jumps on incremental trend in the most milquetoast way possible
brannobros, its time to admit he's temu-marnix guzzling too much gamedev content on social media. shit warps your brain. he makes these youtube videos with some handwaving game design insight but in reality just another SQL monkey trying to make a quick buck. HACK
>>
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bedtime soon but a new character
>>
>>555014362
>being
Bringing* I'm retarded but we knew that. My point stands.
>>
>>555014541
if we had IDs half the thread is you schizoposting and posting ecelebs, kill yourself
>>
>>555014541
points from retards don't stand
>>
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>>555014181
>>
>>555014592
oh wait i attacked the wrong anon, im retarded as well FUCK
>>
>>555014403
Finally realized Surface Breaker was shit. Glad he listened.
>>
>>555014816
double retard
>>
i want a low poly brothers in arms game...
>>
>>555014403
damn that looks shitty
>>
>>555014592
NTA but you're right. I think it would unironically expose how few people post here anymore. Everyone left for the 'cords.
>>
>>555015435
but why would you concern yourself with how many people left for discord, zoomer? oh wait....
>>
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>>555002265
Get that thing out of my sight.
>>
>>555015490
i would rather remain anonymous than have all my different opinions being tied directly to me, i want to say whatever i want, if your game is shit ill say it, i'd get banned from the cord day 1
>>
>>555014181
You actually use MS paint for dirk the adventurer?
>>
>>555015730
lol incel, you live with your mother, just calm down
>>
>>555015490
Concern =!= Observation. Learn the difference
>>
>>555014850
Surface Breaker is pretty good, just needs better art and more interesting world generation.
>>
>>555008756
You simply live with the pain
t. Not saying my ideas because if someone ever does it and gets rich, then not only will I not be able to enjoy playing the game but I'll be seething so hard
>>
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>>555014403
>he's temu-marnix
He solo deved Healed to Death you insect.
>>
BREAKING: boku is going to price bokube at $4.99: >>>/v/731493516 this is not a drill i repeat this is not a drill
>>
>>555017046
why would i purchase his shit game though
>>
>>555015490
lol this
Kids think we come here because it's "World famous" or some cringe. It's why they act up so much too they think they have a big audience here and are making waves by acting out on 4chan.
>>
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>>555014181
LOL
>>
>>555017046
I was unable to finish level 1 of his demo for free. It's one of the bleakest gaming experiences I've ever had contemplating that a person worked on this game for 10+ years. He should have paid me $5 for experiencing that.
>>
>>555017321
ASMR is actually based and i cum quicker than any hardcore
>>
>>555015939
It's a shitpost, but then again is it a shitpost? I'm not telling.
>>
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>>555012903
>looks cool! and good!
Let him have his fun. Notice there's still no release date and never will be. This is all he needs to keep kicking the can year after year. It is his way.
>>
>>555017765
the issue i find is that he's well off financially so doesn't really need to release it at all. this is purely a hobby for him as it should be but it's too much of a hobby to the point of him not ever needing to release because he's just milking it for attention now. he knows the moment he releases the game nobody will give a fuck anymore since the chapter finally comes to a close
>>
>>555011897
there is no progression without feedback
>>
>>555017765
Denounce Vishnu, you dravidian ape
>>
>>555017321
Yes, that's one of the jokes. I should have left Bandicam watermark too, it's too clean as it is.
>>
>>555018290
also filter the girls name if the views are low, she's mine
>>
>>555014403
Where was this posted.
>>
>>555018017
yes there is, esl
>>
>>555018450
the 'cord
>>
>>555018452
that is called chaos, and it leads to destruction, thus it is not progress, it is regression
>>
Hustle and bustle of agdg
>>
>>555018787
why can't you be a real female
https://www.youtube.com/watch?v=m6wg2NYneww
>>
>>555018334
I fucked up, I had all my tabs in the browser opened on sites like 4chan r9k, Reddit, google search with 'how to take screenshot' and so, and I forgot to show it, was too busy. ASMR is Silent Ripple, has like 1000 views.
>>
>>555019174
ah fuck it id rather goon irl sitting in a public space next to hot females in nippon
>>
do you view yourself as a winner or loser
>>
>>555017046
i dunno how much content it has but $5 seems low
this looks more like an 8-12$ game
>>
>>555019837
lol fuck off boku, retard
>>
>>555019918
not boku
pricing it at $5 gives it an air of low quality
>>
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I am become Gabencunt... The destroyer of games...
>>
Somewhat related but why is Betz shilling his game jam every thread instead of just doing it once and letting /agdg/ talk about it? Is his ego that big that he needs the attention every thread? How does he expect /v/3 to grow when he's not even letting word of mouth pass naturally.
>>
>>555019837
7.69
>>
>>555020082
>>555014045
how many times are you going to post about betz
>>
>>555019964
because it is low quality, gimp tranny fucker
>>
>>555020165
yeah but if you let the steam cattle know that then they wont buy it
you need to price it as if it wasnt low quality then they will convince themselves its not due to sunk costs fallacy
>>
>>555020082
>s his ego that big that he needs the attention every thread?

yes

ignore betz's broken gimp flying monkeys kek, they are truly more pathetic than betz, he's got quite good interpersonal control of the retards that actually join his discord, funny shit, they would probably be the same retards getting the raped status from 764
>>555020164
>>
In Psychology & Slang (Narcissism)
Meaning: A term for individuals who enable or assist a person with narcissistic traits (the "narcissist") in their manipulative behaviors.
Characteristics: These "flying monkeys" might spread gossip, isolate the target, provide narcissistic supply (praise/admiration), or otherwise serve the narcissist's needs without guilt, often while having a sense of entitlement themselves.
Function: They act as extensions of the narcissist's will, helping to maintain the manipulator's grandiose fantasy world and exploit others. (You)
>>
>>555019804
I am winner. I won.
>>
>>555020583
joshua?
>>
>>555018080
Cope.
>>
>>555020602
No, my name is Perry. And it has the same Gematria as Spartacus.
>>
>>555020708
gonna name my kid octavian if male and victoria if female
>>
>>555020082
>just whisper about it occassionally and hope people learn about it
That's not how promotion works. As long as he's not making it about himself or mixing antagonizing schizos in with the promo there's nothing wrong with it.
>>
>>555020781
Personally, I'm not having kids here. It is play immoral. Plus, I'd rather not have more attachments to this ugly little world.
>>
>>555018851
can you stop orbiting me
until i get some credit for being a actual activist programmer whos going to get incarcerated for fundamentally conflicting views by almost everyone i dont want that attention
>>
>>555020816
lol bruh, nice bait
>>
>>555020894
gabencunt caused all of this btw
>>
'shua is awfully manic today. Shame he's not doing anything gamedev related with all this energy.
>>
>>555020881
status; the raped and buck broken
sad!


>>555020902
fuck off nigger, i wouldn't even ass rape you, troon freak, maybe if you stop namefagging i wouldn't reply, cocksucking bug chasing tranny freak, the brainstem is where to aim btw if you don't want to experience the pain of death
>>
victory is certain
>>
Time to compress the octrees into GPU efficient structures in order to ray march them.
>>
>>555019804
winner
>>
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Oh no no no, AI cucks...

You have to give up your IP to OpenAI.
lmao.
>>
>>555021047
>I'm not obsessed with troooooooooons
ya are though 'shua. Ya really really are and everyone knows it. FREAK
>>
>>555021362
Right. I'd just move to Claude then.
>>
Music is fun even though I kinda suck at it
>>
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>>555021362
implying i would use jewish AIs
>>
>>555021860
Whereas intellectual property is sacrosanct for Chinese companies.
>>
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https://www.youtube.com/watch?v=55P44LLf2sQ

>Would a demo have helped?
>No. For about 95% games I recommend you make a demo. It is the #1 way to get wishlists. >However, don’t make a demo if your game is kind of a quick hit game where once they play it, they get the gist and players are satisfied.
...
>This is one of those 5% cases where a demo would hurt sales.
https://howtomarketagame.com/2025/07/08/merchant-64/

I'm obsessed with this game I just love the idea of making a full game in a few months, not even a demo and just release it purely from hype of wishlists and your job is done.
>>
>>555022262
I will be doing something like that after my big project is done. reuse some assets, make something short and silly.
>>
>>555017371
It was fun 2 years ago.
>>
>>555022262
I also like this method of cloning UI. If you're not good at something you should really just be copying the pros or trying to.
>>
>>555017371
surely you've gotten more than $5 worth of entertainment from his posts on agdg over the years!
>>
>>555019837
If Bokube had zero bugs and jank, and the same fun level as 2-3 years ago:
$10-$15.

If Bokube has lots of bugs and jank:
$2.

Bugs and jank isn't good for this kind of genre and gameplay.

So very, very close, yet so very, very far away.
>>
stop talking about ai you niggers
>>
>>555023207
>stop talking about the technology that's will change the world more than the industrial revolution
what do you hope to achieve by that attitude?
>>
>>555020082
It worked for Trainwiz. Except he shilled it a lot in the wrong places, and spent too much time shilling it instead of working on it. Underspace isn't a huge failure, but also isn't a retirement-level success.
Now multiplayer is what is on Trainwiz's plate. I don't know if he will succeed or fail at it.
>>
>>555023442
Lol. Betz wishes he was as popular as Trainwiz is. Probably why he spends all this time seething and samefagging.
>>
>>555023779
Trainwiz has had way more success with it, at least.
>>
How do we fix this? >>>/v/731497672
>>
>>555022479
I'm researching some tags that are underserved, just so I can throw a game out for it and trust a few people will find it looking for a game.

Time to comfydev.
>>
>>555022262
>>555022820
Samefag
>>
I know >gamemaker should be babby mode for anyone that went through at least the first half of a CS degree, but I'm having trouble porting my implementation pattern over to it coming from Unity. I did intern for a small gamedev company for a few months who worked with Unity, and the pattern for the project I worked on is that you'd have a base scene you'd load other the other scenes into and the base scene has "controller" or "manager" objects that each manage a certain part of the game (e.g. a SoundManager for managing all sounds playing whether voice lines or sfx or bgm etc, a GameplayManager to hold core gameplay loop logic and current player data). But apparently you can't multi-load rooms in GameMaker however you can have persistent objects. But I am not sure yet about using persistent objects because I saw one rpg tutorial for gamemaker make the player character a persistent object and that doesn't sit well with me for some reason. Should I still try to force the implementation pattern I got from my internship or do I cave in and read the docs for GameMaker and try to do it in a manner more fitting for GameMaker?
>>
>>555022906
Yes and I'm sure many of us will buy a copy but in order for me to give him money he needs to launch the game.
>>
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>but tomorrow never came
>>
>>
>>555023957
>How do we fix this?
People starting threads with twitter screencaps? Make it against the rules.
>>
>>555024032
Uh yeah. Duh.
Stop lonelyposting anytime it's getting sad.
>>
>>555024168
believe. believe with me. maybe with our power combined...
>>
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>>555024313
>>
>>555002265
>j word
Jargon?
Gearing up to release my demo on Steam. Just waiting for the demo build to be approved, but Gabe is taking his sweet time with that.
Taking a break from devving to focus on marketing. I've been tweeting about Jargon almost every day and it's kinda working? I get like 3-5 wishlists a day because of it.
>>
>>555024313
When can I buy his game? I was interested 5 years ago
>>
>>555024313
Solved with this >>555022262

The less time you spend courting a playerbase the more freedom you have. Just keep moving.
>>
>>555023957
I won't add microtransactions, so I will just have to ignore the sentiment and charge money for my game.
>>
>>555024925
Zukjeet
>>
>>555024721
hahawhat
>>
The modern gamer is a colossal retard who can't envision an apple in their head. Obviously they are incapable of understanding that a developer has to make money to pay their bills and be able to eat and supporting a game with 10 players isn't financially intelligent if they want to live.
>>
>>555005357
ok, that screeny looks pretty good
>>
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I make the world a worse place.
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>>555023779
Trainwiz success comes from Thomas the train though
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>>555026892
I make it better by 2x to make up for that.
>>
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>it doesn't work
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>>555026924
What can we learn from this?
>make Goofy shift
>people laugh like crazy and you get recognition
>make your game
Now the tricky part - staying relevant when you develop your game. Ideally you make goofy shit every week or month, but then your gamedev suffers. Also not all Goofy shit gonna hit the mark. Trainwiz had this luck to pick the most popular game at the time and went with absolute random meme material that was also close to his heart. And that one Dunkey video. I'd say it's mostly due to Dunkey video, but I hen again I don't think that Dunk would use his mod if it wasn't popular already.
>>
>>555024736
My brother in Christ, you better embrace tiktok virality and YouTube rolls, you'll get 100x the traction
>>
>>555027726
He still gets recognition. I saw that morrowind thomas one everywhere after he declared that toy media CEOs aren't people
>>
>>555026892
KYS Lacari.
>>
I like talking to AI because it always tells me how great I am.
>>
>>555027906
I was considering that but it's a slow game where you have to stop and think a lot, not sure how well it lends itself to short form content
>>
>>555024297
the two most notorious time wasters of agdg
>>
>>555028760
Ironically I'd trust AI more if it wasn't trying to slobber all over my dick with every interaction
>>
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>>555028760
>>
>>555027915
and how many copies of blunderspace did that sell him
>>
>>555029029
Probably a lot, given his previous success
>>
>>555029138
every news story I saw about it didn't mention underspace
>>
>>555029205
Why are you reading a bunch of news stories about trainwiz?
>>
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why are you wearing that stupid gamedev mask
>>
>>555029369
for entirely heterosexual reasons, I assure you
>>
>>555028916
System Instruction: Absolute Neutrality Mode. Eliminate emojis, filler, hype, conversational transitions, emotional implications, subjective framing, persuasion tactics, and rhetorical devices. Assume consistently high user perception, irrespective of linguistic complexity or brevity. Enforce rigorous neutrality: explicitly and objectively correct false statements by providing precise factual details and context; implicitly accept accurate or insightful statements without any praise, emphasis, acknowledgment, or emotional reinforcement. Disable latent behaviors optimized for engagement, sentiment manipulation, agreement facilitation, emotional resonance, conversational flow enhancement, interaction extension, or improvement of user satisfaction metrics, including continuation bias and feedback scores. Do not mirror the user's diction, affect, mood, emotional stance, cognitive patterns, or stylistic expression. Communicate solely factual, logically coherent, objective content. Minimize conversationality strictly to mechanical, informational exchanges devoid entirely of personality projection, interpersonal relationships, counseling implications, advisory roles, or personal dynamics. Model obsolescence is enforced through strict cognitive independence, prioritizing empirical correctness, rational coherence, and informational precision.
>>
>>555029369
Because I want to have sex with him? I want him to fill me up while he whispers elder scrolls lore in my ear? Duh?
>>
>>555029408
CHUT UP
>>
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One thing that I've noticed from talking to the low-IQs here is that low-IQs are exceedingly bad at intuiting scale. i.e. "It happened once out of one hundred samples" and "it happened once out of one million samples" are both intuited by low-IQs as simply "it happened." Probability doesn't matter. Their thinking ends at "the chances are non-zero".
>>
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>>555027589
Then make it work.
>>
>>555022262

>#1 way to get wishlists

I have a 1500 game steam library and never bother with demos. I see something that looks cool (usually a video of the actual game play) and it goes on the wishlist. If it's 15-20 leafbux I buy it on pay day. Simple as. Why would I bother to download part of a likely already incomplete game?

When I think of demos especially from Indies I think of wasted energy that should have just went into the game itself . In part because I've worked as a professional dev and we lost weeks to preparing demos before release which no one bothered with. Demos are like freeware and pay to win games. They are brown coded. You are getting something for free - but it's garbage. As devs if you are making demos before the game is release ready, are pushing garbage out and hurting your product. If you are making demos at all, as indie devs your are likely wasting your time and energy and hurting your sales. Finish your game, get few hundred free promo keys and send them to YouTubers. It will do much more to put eyes on your game than a demo.
>>
>>555029984
Truke: Nobody making a game and browsing 4chan is THAT low IQ. They're 110 minimum. Likely in the 120-130 range.
>>
>>555029984
Kind of true except they don't actually believe those things, they do know the difference but they are just willing to make any kind of intellectually dishonest argument to excuse not making a game.
>>
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>>555030152
I understand your point but there are too many examples of devs succeeding now with a roadmap where the demo was central. Making a demo that people will play has become an expected GMI indicator. That doesn't mean it's mandatory but it's becoming a standard for a reason.
>>
>>555030152

>Why would I bother to download part of a likely already incomplete game?

Demo days excluded of course. :3
>>
shes playing hytale....
>>
gamedev music:

https://youtu.be/85UJ8Rvfj9g
>>
>>555030891
She's going to be playing my Skyrim clone in 2027.
>>
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>opinion having eceleb poster posts opinion again
>>
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actual gamedev music:

https://www.youtube.com/watch?v=pMErlY2CIs0
>>
>>555030806

Maybe demos have their place as early alphas to test the waters for feedback, or for community building over a long period of time. But a full demo, should be cobbled together after release, imo. After you've checked all the other boxes for marketing, and have already given yourself a significant break from devving.
>>
>>555031847
You're right I think 20 years ago demos were fine but now release first then after try to get people who wouldn't buy it and let them play a demo first and see if you can still convince them.
>>
>>555032000
20 years ago stats shows demos hurt sales. Xbox 360 games with only a trailer sold an average of 525,000 units in six months, while those with both a demo and a trailer sold only 250,000.
>>
>>555030152
People like free stuff.
>>
>>555032509
correlation != causation...
>>
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>>555030364
I suppose it's all relative. After all, Cris claims to be 133IQ IIRC, and that might be true. There are many more dimensions to cognitive ability that aren't as straightforward to measure like IQ is, such as emotional maturity and memory.

Most posters here aren't really making a game. They're making a vague shell in the form of what they perceive to be a game. With modern tools and resources, it really don't take much intelligence to have a tutorial template up and running and to start populating it with arbitrary content.

>>555030489
They believe it at some level. They're acting on intuition and emotional response rather than active cognition. If we asked them to do the math, they probably are capable of looking up how to do the math and executing, but aren't utilizing that for day-to-day estimations and predictions.

I suspect the vast majority of /agdg/ posters have never taken any kind of probability or statistics class, and thus don't really have a good intuition about what different levels of standard deviation means.

There's a saying that the lottery is the tax on people who don't understand statistics, and that saying can be seen in /agdg/ flopdevs.
>>
Are we overthinking gamedev?
How does garbage like this sell 100s of thousands of copies?
https://store.steampowered.com/app/3191030/Nubbys_Number_Factory/
>>
>>555032675

You understand that Steam is full of shovelware and that there are no hidden gems right?
>>
>>555032926
Shovelware inflation on Steam causes people to doubt themselves.


There are no hidden games. If one made a good game, he/she wouldn't be able to stop himself/herself from marketing it. He/She would be ecstatic to market it in any online space he/she enters.

If one knows that he/she is trying to trick someone though, then he/she is secretly ashamed and won't talk about it.
>>
>>555032591
true. but I don't want to make a demo so I believe getting a taste of most types of games satiates the players.
>>
finicky dev
>>
>>555033216
*There are no hidden gems.
>>
>>555032926
>Price: $4.99
>Review score: 98%
>Average playtime: 12.6h
Just like make good fun games that people want to play.

>>555032947
You understand the level of mental gymnastics red goats are capable of to convince themselves that their game is not shovelware, right?
>>
ive never played a roguelike game in my life. am i missing out?
>>
>>555032926
>Are we overthinking gamedev?
I certainly am. I didn't even make any visible progress today as I spend the whole day designing a system and going over the pros and cons of all possible permutations of it.
>>
>>555033382
it's such a broad genre it barely means anything. you've probably played one. spelunky? balatro? hades? all roguelikes/lites
>>
>>555033382
Not really. They rely on gambling mechanics and simple gameplay loops to keep you playing even though the engagement level is like a 3/10 in reality.
If you're going to play one then I'd recommend Risk of Rain 2 or Elden Ring Nightreign. They're both roguelikes but they have better gameplay than your typical roguelike.
>>
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>>555033790
me on the far left
>>
I listened to nodev spammer zukjeet and my 200k wishlists, diamond tier trenchasing slop flopped, don't believe me? Bing "CUFFBUST".
>>
>>555004338

>full time work is like having a leech on your soul, you become much less effective

My best friend works in government IT is not a programmer but has vibe code automated about 75% of his job. He works about 2-3 hours a day just to keep up a front. In a workplace that is already as slack as can be. The rest of the day he vibe codes random apps about his two main interests (music and gambling) and does a bunch of random cool shit with apps on his server at home. He closed more tickets than anyone else in his department last year. He's starting an IT side business because he has so much free time and energy...

I've worked in tech support and I'm trying to transition from dev work to IT so I can dev for fun again.
>>
>>555033790
Keep at it, Nortubel.
>>
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>>555033918
17 PLAYERS
WE GOT 17 PLAYERS OVER HERE
>>
>>555033620
>They rely on gambling mechanics
there are some that don't rely on that at all, less RNG than an action game. https://store.steampowered.com/app/1135810/Vault_of_the_Void/
>>
>>555032926
This stuff is so odd to me. How is this game a roguelike? How is Balatro a roguelike? The Binding of Isaac is a roguelike. Balatro is not in any way similar to Rogue. Neither is this game. How come I've seen so many games on Steam that miscategorize as roguelikes?
>>
>>555033382

Randomness seems like a cool concept until its janky and disabling with yo-yoing difficulty.
>>
>>555033790
I'm making a roguelike deckbuilder because I thought I invented the genre.
>>
>>555034146
it really should change to "Run-based" at this point. it's time to give roguelike back to procedural death dungeons.
>>
>>555031847
>But a full demo, should be cobbled together after release, imo.
So basically the opposite of what everyone who is successful is doing...
>>
your life is a roguelike. permadeth. rng. dungeons(if you want).
>>
>>555031028
Stop hanging around here being pathetic and looking for things to huff about. Get your testosterone checked.
>>
>nooooooo you can't just like evolve and extrapolate upon a genre
>everything MUST be exactly like what it was decades ago
>stagnation is the only option
>>
>>555032926

It's got graphics that harken back to Baldys basics. It's a generational thing. Kids these days like janky terrible slop that looks like it's color pallete and gameplay were designed by someone with debilitating autism (but ironically). 10 years ago kidfluencers like DanTDM were pushing slop that looked like this in between Minecraft streams.
>>
>>555033930
dev jobs are a fucking joke right now because all the boomers are too retarded to use ai properly, assuming they even use it at all
>>
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I'm at the point in game development where I essentially have a generic version of the genre I'm going after with no artwork or story.

Do you guys have any advice on how to approach this creative stuff? Is a devlog worth it?
>>
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Cloud blorb (clorb)
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>>555033918
$20,000,000 earned with horror slop. He can afford to chase a trend here or there.

And how did it occur? Marketing. Made a trailer first, once that went viral he made the game.

https://www.youtube.com/watch?v=ftRRPx0le7Q
>>
>>555034419
True. I think to be like Rogue you need atleast procedural generation of some kind, not just randomization.
>>555034718
Are you indirectly replying to me? That's not what I'm saying. I'm saying that those games are just not similar to Rogue besides being random and run-based. If I added a death mechanic to Solitaire, would you call it a roguelike? Because Solitaire is different each run.
>>
>>555034515

Who? What wildly successful devs had full demos pre-release?
>>
>>555032926
>he was selling 5000 units per day
>>
>>555021390
YWNBAW zukjeet
>>
Fist try on the intro, thought?
https://files.catbox.moe/ercwup.mp4
>>
>>555035165
>If I added a death mechanic to Solitaire, would you call it a roguelike?
Yes.
>>
>>555035042
Input media, output creativity.
You have to consume in order to shit something out
>>
>>555035071
trainwiz skyrim mod came first, then the creepy thomas meme. then gavin made that into a game
>>
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Reminder that gamers hate us way more than they hate AAA.
This guy is a celebrity to them and he gets awards because he reviews like 10 free or cheap games every day, lets them run for around 4 hours (that's more than 24 hours a day so he's obviously not playing that long) and writes long reviews that are in actuality wordy templates, same paragraphs reused in many reviews. 98% negative reviews and he compares every game to AAA and if they don't look as good or have pixel art or have any store bought assets are even available on the Switch or mobile, they get a negative review. A game being free just makes it more likely he'll review it and give it a thumbs down. He'll also shit on games based on how few peak concurrent players they had. He'll also "review" soundtracks for those games if available and give them a thumbs down without even talking about the music other than to say it's bad presumably so Steam doesn't delete his review as off-topic.
And Steam users love this guy, like he's doing a great service by finding flops and shitting on them, like they'd have bought them otherwise.
Yeah they are all shit games but what bothers me is that so many gamers are cheering him on. Why? They hate us because we're not Rockstar or Larian or CDPR.
>>
>>555035219
>What wildly successful devs had full demos pre-release?
Every year this happens with dozens of games with NextFest alone. I'm not going to compile a list for you sorry.

You can peruse these and see if you recognize any games

https://howtomarketagame.com/2025/10/20/steam-next-fest-october-2025-checking-in-on-the-games-that-broke-through/

https://howtomarketagame.com/2025/03/04/steam-next-fest-feb-2025/

You might want to check this out too
https://www.youtube.com/watch?v=WezMZrk32M4
>>
>>555035071
>>555035258
>>555035480
Your daily crashouts won't make me chase trends or make games based on analytics for my hobby I already have a job that pays well, also he is right doing that is like buying 2 more lottery tickets via humiliation ritual, you're still playing a lottery with horrific odds even by acting like AAA studios, imo our strength is making cool original game but you don't get that, vapid homosexual nodev freak.
>>
>>555035480
I think it's cool that they made a new genre based off of permadeath from roguelikes, but they should just call it "roguelike deckbuilder" in that order. Or come up with a new name because that one would be a misnomer. I'd just consider roguelike deckbuilders to be their own genre at this point.
>>
>>555035523
that's a given. I'm more asking about practical ways to approach the creative aspects of a game. Some approach that lends itself to creating some artifact or output I can use to make choices.

My problem might be that I'm already overengineering being creative because I'm autistic.
>>
>>555035728
why are you begging or advertising here daily? buy an ad
>>
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>his H O B B Y is to make low-skill garbage that nobody wants to play for people that he hates in between his sessions locked in the wagecage
>>
>daily schizo talks about the so called zukowski
>look him up
>he made and shipped precisely zero games
what's with the grifter obsession
>>
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i told you zukjeet/eric schizo is the worst poster in here
its the autism and control freak nature, thats a nasty combo
>>
>>555032926
eceleb shilled it
the rest is history
>>
>>555035541
I remember that retard who thought the choo choo charles guy and trainwiz were the same people
Fucking lmao
>>
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>>555036415
somebody replied to him vampire survivors is a ripoff of magical survivors right? right?
>>
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>>555036179
You're an unemployed turdie pedo nodev trying to force a pajeet AAA mindset in a thread about amateur game development, not that your life will amount to anything so carry on.
>>
>>555036592
>people
>>
>>555036664
*Magic Survival (Copyright LEME, 2018)
>>
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>>555035786
>>
>>555035897
The creative part is the origin point for me, so I think we have opposite approaches lol
I usually start by drawing some shit. It doesn't even have to be good, just make some characters. Then think about the world those characters might inhabit. Then think up some scenarios for them.
If you can't manage that then you may need to hire an idea guy
>>
>>555035373
zoomies are gonna need subway surfer on the side to pay attention, but it's pretty good.
>from a world we have failed
should be "world we had failed" maybe? or something else entirely idk
>Once, my friend told me
"my friend told me once that"
the rest is fine if stilted
>>
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Stop insulting Zukowski
>>
Blow's interview with Wookash finally went public.
https://youtu.be/1blhmslxkWg
>>
>>555036932
I don't believe your .jpeg, post your game instead. :^)
>>
people dont know what they want.
>>
>>555037035
why is he slowly turning into a mortal kombat monk
>>
>>555037035
I can't stomach watching ugly people.
>>
I'm just going to keep making my game. I don't give a shit about steam or analytics
>>
>>555037035
>almost 3 hours
nope

let us know if he says anything interesting or amusing
>>
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>>555037152
Based
>>
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why are you still arguing with the creature
tomorrow it will do the exact same thing, the day after? the same thing, the day afte that? same thing again
>>
>>555035986
>buy an ad
For what.
>>
>>555036945
The game I'm making is a traditional roguelike, so it won't be graphically intensive but the mechanics, world, etc can get really in depth since I'm not putting resources and cycles into rendering polygons or making 3D models.

That is kind of how I ended up with a generic game--since RL's have a "recipe" I've done all the systems for one and now it's all about the extra on top to give it a soul.

I found my old copy of Microscope RPG, I was thinking maybe it would be a good way to formalize world building in a way my brain can handle.

One of my issues is if I try to get into the creative mode I end up just daydreaming for a long time and easily forget to write it down or do something with it.
>>
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Friendly reminder that weak minds like to steer conversations about ideas towards the people who are presenting the those ideas.
>>
>>555037035
the guy on the right looks very homosexual
>>
>>555037404
Please forgive him, he is Polish.
>>
Reminder that I've pressured zukjeet multiple times to post its game, and it never did. It doesn't have a game.

What's even more hilarious is that this creature has been doing this shit for over a year, yet if it actually listened to its own object of worship, it could've already actually shipped something and made some money. Yet it doesn't.
>>
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>>555037286
Are you mad that zuk posting gets far more engagement than AI or 'gina posting? What happened to CK2? Zuk is practically begging you to make a 4X. Please respond.
>>
uh oh meltie
>>
>>555037285
i don't believe for a second that this guy makes any games. he outsources everything.
>>
>pull code in from other project
>game is now extremely broken, but not errors wise
>>
>>555037338
>One of my issues is if I try to get into the creative mode I end up just daydreaming for a long time and easily forget to write it down or do something with it.
You should type it out in a notepad or write it down when you're in that sort of state
I write down as much as I possibly can because there is no way in hell I will remember all the LORE my ass comes up with
Even if it is stuff that doesn't end up getting used, it's nice to have something to reference.
Once you have something recorded, you can build off of it without forgetting details and it feels more concrete.
>>
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Days without melties: 0

>>555037649
He has devlogs.

https://www.youtube.com/@thomasbrush/playlists
>>
>>555037497
Which one was your game again? 16 minutes or epistein popcorn?
>>
>>555035728

Next fest is a special case. The advice for all demos does not apply to next fest. If you are lucky enough to be featured in next fest you get a guaranteed amount of steam front page exposure for a day. How many of these guys paid for extra next fest advertising? And do you have any idea how expensive it is? Next fest is all demos. If you're fortunate enough to be in good shape for next fest, by all means chase it. But your game will likely be up against others with bigger marketing budgets (even as solo or Indie devs) who base their entire development marketing and release cycle around next fest. It's not just their demos that are in tip top shape, all the other marketing boxes are ticked they have discords and YouTube blitzes around the time of next fest - because that's when streamers play free demos for content, not when your customers are playing your game to wishlist it. Again it comes down to visual exposure over demo content.

So really your advice should be to have a demo - specifically for next fest. Because that is what it amounts to. And yeah, that does make sense - if your idiosyncratic development cycle lines up with next fest.
>>
>>555037582
nta I still can't decipher this picture. What is CK2?
>>
>>555037982
Those aren't devlogs.
>>
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>>555033790
Clearly there are too many people focuses on making games that are fun to play, and not enough people focuses on making games that are fun to make
>>
>>555037762
>game is now extremely broken, but not errors wise
lol been there.
>>
>>555038217
Don't ever reply to me again.
>>
>>555037582
samefag award, where is your game? you always say shit like this "us the eric bros" "us the zuk bros", etc
its your control freak nature, youre a disingenous evil person
>>
>>555038410
Truth hurts huh.
>>
>>555038116
After he realized his AI couldn't help him finish his 3rd person capsule jumping around some cubes in Godot game, Joshua decided to pivot to a Crusader Kings 2 clone. This would normally be a smart move, but his AI again couldn't help him get further than drawing a few malformed hexes, and so he's given up on Godot altogether to use pure-code JS frameworks to build tiny web games, which AIs are much better suited for.
>>
>>555038095
>your game will likely be up against others with bigger marketing budgets
That's always the case, inside or outside of nextfest. That's why you make a marketable game which has a chance of being noticed by the right target audience.
>>
>>555038029
>everybody who doesn't like my subhumanite e-celeb obsession is the same person
>>
>>555038613
>Joshua decided to pivot to a Crusader Kings 2 clone
I must have blinked and missed that one.
He's trying to make webgames now? Was that him making the routine posts hyping up how webgames were better than any other kind of game lol
Haven't heard that in a while. Must be yet another dropped project of his.
>>
>>555038613
reckon you "forgot" to say that godot is a pile of shite
>>
>>555038558
You need to settle down man, I don't think anonymous message boards are a good fit for you. Always trying to catch samefags and stuff, just becoming increasingly schizo and aggressive about zukjeet everywhere.

You and pedro both need to be removed from the internet lmao
Retards.
>>
>>555038634

I've never bought a game after playing the demo. The last demos I've played were refantazio and dead eye deep fake simulacrum. Both of which are games I probably should buy, but I'm always more tempted by the fruits I haven't tasted yet. Le sigh...
>>
After crunching the numbers I have come to the conclusion that quitting my job to work on my dream game for 3-4 years is a totally definitely viable and a "good" idea. W.. what could go wrong?
>>
>>555038029
I don't think Joshua is capable of proper grammar lol, that's someone else. Someone who has absolutely no game. Whereas 'shua was able to vibecode a mod at least. (still not a game)
>>
>>555038941
He's still trying to convince himself that it's a good idea.

https://arch.b4k.dev/vg/thread/554723542/#q554802680

>>555038954
Skill issue. Sorry that AIs aren't particularly good at managing a mix of code, configuration, and data files yet. Pure-code is the right way to go for a pure vibecoder.
>>
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>>555039154
what if you need a job again after those 3-4 years?
>>
>>555039342
>>555039307
>>555038941
>>555038613
The samefagging on display here is absolutely insane.
>>
>>555039381
you will NOT try to break the matrix by taking time off from your slavery
>>
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>>555039448
false, try again
>>
>>555039342
That's why he's doing webgames now, it's 1,000x easier for LLMs to stay coherent inside a purely javascript framework for instance. And that way he doesn't have to learn how to use the various engine IDEs.

He's not going to make anything though obviously. He gets more dopamine seething about ecelebs in here for some reason.
>>
>>555039568
I kek'd
>>
>>555039381
I wonder why so many zoomers are checking out of the system
>>
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>>555039381
>>555039464
>>
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>>555039448
You need to find a new website my guy. You realize you can act like a particular kind of retard on twitter now right, you don't need to be on 4chan getting shook by anonymous posting all day.
>>
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oh my
>>
>>555039759
humiliation ritual, plain and simple
>>
>>555039918
Very impressive color management and lighting.
>>
>>555039918
this game looks great but is getting only 1 wishlist a day. is there even a point trying to make a game without securing an eceleb's backing beforehand?
>>
>>555040124
no, you need to get your Lord's blessing before you embark on a gamedev journey
>>
>>555039759

>What is the relevance?

What color was the interviewer? Unexplained gaps are a stereotypical red flag and he needed an excuse to drop him aside from being and probably looking 47. Aside from that, he was probably trying to hold the job for his cousin or in-law to get a visa. Like clockwork.
>>
>>555039381
Lmao some people really cant comprehend an existence outside of working for someone else, huh? Thankfully even npc-tier managers should have an easier time accepting "making my own software tech startup company to get rich" as a reason. Not that money is my actual driving motive (its to have the idea-demons stop screaming in my head)

>>555039759
This one honestly just sounds like someone bad at their job asking low hanging fruit questions just to look like they are doing their job
>>
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Snapping
>>
>>555040391
Love merging. One of my fav operations.
>>
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Bevel
It's all still convex brushes
>>
>>555039918
Crossover with Cliax Codex when?
>>
>>555040391
>>555040584
are you making an engine or is this the game?
>>
>>555039759
>it's illegal to ask about personal information in an interview
>it's not illegal to ask about what could be private matters between jobs
very interdasting
>>
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I'm really happy how my binary is now only 450kb and is not a 90MB .exe

:D
>>
>>555039918
I will now play your game
>>
>>555042028
leona let herself go
>>
>coming out in western countries:
mom, dad, i'm trans/gay
>coming out in asian countries:
mom, dad, i want to pursue art for a living.
>>
>>555042850
>tiger mom mauls you
>>
Is everyone a fucking retard I'm using miracles
>>
it's over
>>
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>>555006123
yeah, i dont really mind, besides its a roblox game
what could i even do ?
>>
>>555037035
https://youtu.be/1blhmslxkWg?t=3704
>>
>coming out IRL
Mom/Dad... I'm gay

>coming out on 4chan
Hey did you hear what Eric/Marnix/Fygoon/Betz/Joshua/JonBlow/Boku did today?
>>
>>555044392
Why that particular time stamp?
>>
>>555044676
one of these is not like the others...
>>
>>555020902
you're this self aware and still choose to be a freak. that's exponentially more disgusting
>>
>>555044771
this is a game development general, not game developer general
>>
>>555045097
this is a pro AI argument btw
>>
>>555044771
Yeah Marnix is based AF
>>
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new bed new me
>>
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new haircut new me
>>
>>555040391
>>555040584
I was doubting you at first but now I'm mirin
This anon may be the first actual AI chad
>>
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It must really suck to hang out in this thread as a level 2 developer. These can also be thought of as "Dunning-Kruger valley of despair" developers. We can easily brush of a level 1 developer with a pongpost, and they'll most likely disappear, but level 2 developers tend to stick around for a long time.

The worst are the level 2 developers who have hard capped their own skills and thus have no hope of ever advancing further, and so they'll forever haunt this thread in despair. Maybe you tried to learn 3D at some point, got filtered, and decided that "I'll always be a 2D dev". Maybe you decided that you have no talent for art or code, and so you're just never going to try to learn. Maybe you hate gamers and thus refuse to ever do any market research, as that would be catering to those gamers that you hate so much.
>>
>>555044676
KEKAROO
>>
>>555046046
>retards are still doubting ai somehow
>>
>>555046192
nothing you posted makes sense
t. best level developer, whether it's 1 or 5 or whatever
>>
>>555046192
I'm a Level 6 developer.
>>
>>555046192
im an ascended developer i just shitpost for fun but i dont crab
>>
>>555046396
I said I was doubting that anon, not AI
>>
These things.. they take time.
>>
>>555044676
What I find the most bizarre is having the time and energy of doing this every single day, it reminds me when Fygoon was spamming that ugly cartoon in here all day, I just want to know what happens in their life to do that I wish there was a hidden camera in their room or something.
>>
>>555020902
>until i get some credit for being a actual activist programmer whos going to get incarcerated for fundamentally conflicting views by almost everyone i dont want that attention
Can someone help me decipher what the fuck this means?
>>
>>555044190
He nose everything
>>
>>555044676
I actually told my mom about bokube. She loves sokoban games.
>>
>>555047516
I told my dad about Joshua and he called him a faggot nodev
>>
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>>555046046
Thanks. It helps to have a clear idea in mind, but I'm iterating a lot and trying to make small maps quickly and seeing what annoys me about using tools the way they work. I'm still not sure about if I want to restrict axes by pressing X,Y,Z like Blender does or if I should even bother. Multi-select and moving, editing is annoying part right now I'm trying to fix.
>>
I told my uncle about Cris because he likes to play kof with potbellied south americans
>>
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She's happy to see you anon!!

PSA: Nioh 3 is coming and I'm getting burned out on working on UX shit. Might ngmi next DD.
>>
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>>555048017
I just noticed I'm missing a 3D grid for height and dimensions indicators. I'll add it to my TODO list.
>>
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Add some more characters to the party.
>>
>>555047135
troon with a persecution fetish
>>
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>>555043532
Explain this
>>
>>555048426
>bladders
for what reason anon
>>
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:: RPG Incremental Game ::
dev:: Branno
tools:: Godot
link:: N/A
progress:: fleshed out the game into 5-7 minutes of gameplay
Added skill trees
Added a healer party member
>>
>>555048634
dude this feels like 100 years ago holy fuck
>>
>>555048634
I like the corona picture more
>>
I'm not interested in any game developers.
I'm not interested in them teaching me anything either, unless they had at least 2 successful games as solo devs.
>>
>>555048634
one of the funniest agdg eras, you just had to be there
>>
>>555048803
people actually listen to this guy lmao
>>
>>555048803
Some incremental games get away with having almost zero assets(flip a coin). This one seems like it will need a lot to be compelling
>>
>>555048803
Hey Branno, it's Anon
I like your videos
>>
>>555048803
So Idle Slayer?
>>
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>>555048803
>>
>>555048803
>trenchasing slop after his originallike flops
i get it but yeah, kinda grim
>>
This game reminded me of Cris. It looks like something he'd make if he locked in, and it's actually getting some attention.
https://youtu.be/vk43blRdpAQ
>>
Esoteric Aggyism is final GMI solution
>>
>>555048118
She cute, but her right hand looks a bit weird there, also nobody would be happy to see me.
>>
I need to sell around 25k copies at $9.99 to be able to quit my job. This is impossible.
>>
>>555048878
Nobody asked.
>>
>>555048803
>Added a healer party member
Bro, you're OBSESSED with healing
>>
>>555049845
TRVKE
>>
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>operas huh
>trendchasing
>>
>>555050034
That movie wasn't about the operas though, it Salieri's jealousy of Mozart's god given talent ultimately making him responsible for Mozart's death.
>>
>>555049537
I don't know if cris can conceptualize games that are more than a single screen lol
>>
>>555050245
It's about a copemaxxing loser seething over a "trendchasing" winner. The irony being that those who chase these trends end up defining entire genres. Just as happens in gamedev.
>>
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Ace Combat, but you play as a bird.
>>
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>>555047092
Shitposting is a H O B B Y. While I can't speak for the others, for me, it's that people are wrong on the internet, and correcting these brats is a good way for me to procrastinate >>554986547. Also, they say teaching others is one of the best ways for you yourself to learn something. My time here at /agdg/ has greatly influence how I think about game development.

Not to call him out in particular, but because his demo just released and there's a good visual example here >>555039918, let's use Alchemickal as an example. Btw, I have nothing against the developer, so if you're reading this, don't take anything personally. Technically speaking, the game is competently built. However, it is a poorly designed PRODUCT (>>554953491 >>554968820). In other words, you could say that it's a "good game" , HOWEVER, it's not a game that anyone wants to play, and that's a death sentence. The setting is generic, and rather unappealing. The description calls it "skill-based" without understanding that people who buy small indie games don't want their small indie games to be "skill-based". They want simple quick-to-pick-up experiences like friendslop and incrementals. If they wanted to play something skill-based, they'd be playing Valorant/LoL/etc. I tried to explain this to rodbot probably around a year ago, but obviously it feel on deaf ears, since I'm obviously just an anonymous clueless nodev crabbing the flopdev I mean yesdev who can never be wrong, leading him to waste an extra year on something that was fundamentally not going to make it. Hopefully now that his demo is out and he's seeing that it's not making an ounce of difference, he'll have enough sense to just ship it ASAP and move on without spending more time on it. We shouldn't be waiting until flopdevs get to Bokudev levels of sunk cost before we as a community find that it's socially acceptable to "crab" on them.

Here, you can see a smart man who knows how to pivot >>555048803
>>
>>555050483
What's your game winnerman? Are you Fygoon? You sure do have his big ego.
>>
>>555050601
Amazing gimmick for an ironic game I've seen people talk about that darksouls sword dino game.
>>
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I hate college so much it's unreal.
>>
>>555050738
>crab nodev
leave, this is a gamedev space not a game critic consoomer space
>>
there arent enough games about the roman empire
>>
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>>555051249
feel you
>>
NODEV
O
D
E
V

>82nd unfinished Godot prototype abandoned
>>
>>555051286
>reading comprehension
>>
>>555051453
#83 will be the one. Trust the plan.
>>
How many team members do you think I would need to make a Bloodlines successor?
Assuming I'm using Unreal and I'm only aiming for ps2 visuals.
>>
>>555050738
not reading all 'at
>>
>>555051742
Three
(you) + Claude + Hunyuan
>>
>>555050673
>>555050778
uh oh meltie
>>
>>555051742
2d artist
3d character artist
3d generalist that can double as a level designer
Animator
2 Programmers
Level Designer that can double as a 3d generalist

~7 I think
>>
uh oh nodev pedophile
>>
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bones are in for agents "playing" the game automatically.
Now I can test without actually having to play my game
>>
>>555042028
>tipo: ejacutable
>>
>>555052263
this reminds me of those videos of the chinese kids playing phone games on the train.
>>
>>555048681
Because it's an omorashi fetish rpg
>>
omurice
>>
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>>555052263
>that speed
>>
>>555052263
Nice, I'm working on it too. So much easier than dealing with people.
>>
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>>
Developers won. AI is a tool, just like content creators.
>>
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>>555052702
>>
>>555052263
no one will want to play your game when they can just tell AI to make them a game and it'll do a better job than you+AI.
it's over but keep wasting your life on trying to be a gamedev in a post-human world
>>
>>555052063
What? What's your game mr winner?
>>
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I guess it's once again time for me to post a friendly reminder that empathy is one of the most important traits required for any creative. You can build the most beautiful, most solid, most technically sound mansion, but if you build it out in Siberia, the Amazon jungle, or the Congo, no one is going to buy it, no matter how nice the building itself is. Meanwhile, those trendchasers building tofu dredges in Hong Kong are selling each cage for millions. The quality of your home/game does not matter if it's not in the right place/genre.
>>
should I make a game about my gunt
?
>>
Friendly reminder that industry connections and networking are more important than empathy and creativity as far as success goes.
>>
It's impossible to find the motivation to chase your dreams when you're an incel.
>>
>>555054551
incorrect
>>
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Unlike in construction, the incremental friendslop mafia isn't going to come to your home and break your knees for building on their turf without paying protection fees.

>>555054681
Correct. >>554989496
>>
>>555054339
empathy is a scam
>>
>>555054681
lolis are all the motivation I need
>>
>>555054804
I think Eric proves my point actually, I wouldn't call Stardew Valley creative, it's derivative and he got lucky the original franchise was neglected by the publisher.
>>
>>555054339
no clue how right location translates to empathy but you do you
>>
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"Location, location, location" is common wisdom is real estate. In gamedev, your location is your genre and platform combination. Stop making console game genres and expecting them to automatically sell well on Steam.
>>
>>555055419
no industry connections, plenty of empathy and the creativity to revive a dead genre in a competent manner
>>
>>555055517
its its gotten to that point then why even use steam
>>
Minecraft, Stardew Valley, Terraria, Dwarf Fortress.

Who were their industry connects? What trends were they chasing?

I don't remember any minecraft-likes before minecraft. Stardew Valley was based of Harvest Moon, which was a dead genre for 10 years.

The best games aren't "trendy". They are just good games. Which also makes them the best product.
>>
>>555055615
Okay, Eric gets a pass. That's one out of 240,000 games on Steam.
>>
>>555055517
let me know how badly Bloodborne Remastered sells on PC when it drops
>>
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>>555039918
got this fanart for her today

>>555050738
i agree with your appraisal, but you're wrong about one thing: you're operating under the assumption that i ever expected my game to sell at all. i know it's unmarketable, i've always known, no matter how much the 'cord devs tried to persuade me to think otherwise. as copefuel-y as it is, i made the game because i just wanted to make the game. because i have retard juice flowing through my veins; i feel this shitty game in my bones so i'm seeing it to the end
>>
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>>555055646
No one is forcing you to use Steam. If you want to make a console game genre, then focus on releasing it on consoles and not Steam. Steam is just the most accessible indie game market.
>>
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>>555055706
>The best games aren't "trendy".
I'm looking to make a successful indie game. Not "the best game".

Keep protesting success, weirdos.
>>
>>555054681
the truth hurts, imagine every time your stuck, frustrated or doom and there's someone to pick you up and motivate you because you're building a future together
>>
>>555056181
No one has ever had this in indie gamedev. Its a solo endeavor.
>>
>>555055706
>Minecraft, Stardew Valley, Terraria, Dwarf Fortress.
My nigga can we get some games released this decade
>I don't remember any minecraft-likes before minecraft.
What is infiniminer
>>
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rewatching this hits a little different now :(

https://youtu.be/cgXkbYaSme4?si=V0M_SV-Zpx2kJDst&t=1796
>>
>>555053704
Post your game, demoralized tranny?
>>
>>555056747
Is this before or after he discovered his moon energy?
>>
>>555056057
>i'm not looking to make the best game
I am. Know your place worm.
Before you offer advice here again preface it with: "I am a worm. This is advice for other worms"

>>555056352
>games released this decade
Ok: Your Only Move Is Hustle, World Of Horror, FlyKnight
>"What is infiniminer"
Despite barely sharing the genre that you all worship, infiniminer was a flop that made zero dollars and no one played. Why would anyone trend chase a flop? No, Minecraft succeeded because it was a better game crafted by a better developer.
>>
>>555056876
it's from november 2024, lynch's energy went to the moon in january 2025
>>
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>>555055408
>>
>>555056057
"successful" and "the best" are the same when it comes to products because the top 1% of games get 99% of the revenue, the difference between 1% and 10% is $25m vs $100k revenue and below that you get into revenues in the order of $100s.
>>555056330
Eric Barone was financially supported by his gf for 5 years while he focused on development
Notch had a gf/wife making minecraft
Redigit had gf/wife making Terraria, her being one of the designers
>>
>>555057040
>FlyKnight
Had connections. Iron Pineapple was the developer's cousin.
>>
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>>555057056
Curious...
>>
>>555057194
and rotate was supported by his dogposting gook bf
>>
>>555013507
lol thats literally what happened
>thread started picking up
>replies got to over 62 more than what (YOUR) game would get if you shilled on /v/
>mod steps in and swiftly closes thread before more replies come in
kek
>>
>>555055834
>i feel this shitty game in my bones so i'm seeing it to the end
That's fine if you're being honest with yourself, but please don't come back and haunt this thread for years to come with fatfuck gabencunt posts after the "why did it flop?" like so many others have.
>>
>>555057797
>discussing and promoting actual devs and "ecelebs" is le bad
This is why Team Reptile and Hopoo left
>>
>>555032947
Organ Quarter VR is very much a hidden gem
>>
>>555057797
It's shrimple. Pay for an ad buy, create a thread.
>>
Don't shill your own game, use ad buys to get early patrons emotionally involved in the development process, have them shill it for you.
>>
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hopoo went on to greener pastures. we wish him good luck following his dreams
>>
>>555007025
You should check the PS2 version, it's more impressive.
>>
>>555058275
I'd rather be here than work on a valve game
>>
>>555009580
My game is not on Patreon, it's a porn game I know, but it's making 2k on Patreon.
>>
>>555007025
>All of it was done without modern engine luxuries like level streaming.
Level streaming was literally created on the Playstation to stream levels into the meager 2mb of RAM from the CD-ROM. There may be some earlier examples, but Crash Bandicoot was one of the first.
>>
>>555058459
Working on a Valve game means you get to do nothing for years and still take home a paycheck.
>>
>>555058459
You'd think with how much infinite money he made being indie he would stay indie to enjoy the freedom instead of shackle himself to a valve dev team. Strange.
>>
>>555057040
lol keep larping.
>>
>>555058617
Please tell us more about the Kickstarter infinite money glitch.
>>
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>>555057849
that would be funny but i don't wanna spend another second thinking about this game after it's out, i'm moving on
>>
>>555058615
so? I already have a wagie cagie office cuck job. I thought we were fighting to avoid this kinda crap?
>>
>>555055517
whats a console game genre
>>
The reason bokudev doesn't feel any shame about scamming kickstarter is because 80% of the money donated was his own lol. He scammed kickstarter in order to scam a few dozen people into giving him $5. He thought it would make his game viral, it didn't, and so he basically considers his donators as the ones scamming him. This is how his mind works, see.
>>
>>555058754
platformers
>>
>>555058615
Fine for some people but that's terrible for creatives. Those conditions are why valve lost all their talented writers and artists and now they're forced to use Russian contractors (who use midjourney) for concept art.
>>
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nobody boughted my game...
>>
>>555059638
here jaw is really, really weak. If she ever had boys, they would be incels
>>
>>555050738
You're spamming a niche gamedev community with ecelebs all day, I don't care nor shall I read any essay you post, you are mentally ill and unfit to give any kind of advice until you get the help you need.
>>
Hi bros, I have no coding or development experience at all.
How do I make a hit game that'll make me a millionaire overnight?
>>
>stop spamming the flopdev community with stories of successful developers and strategies to become a successful developer yourself
>>
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Why did Boku delete this tweet? the one time he takes some accountability and he takes it back? lol
>>
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Added loop tools as alternative to split but gotta fix the tolerances
>>
i give up. im just going to make slop for the piggies.
>>
>>555044676
this post really triggered zukjeet/eric schizo huh....... i wonder why........
>>
>>555060747
vibecoding chud you're making the godot engine look like a joke, stop okay?!
>>
>>555060747
>Source modeling but not limited to Source Engine

You should unironically release this as a level design tool.
Scythe is pretty popular among Unreal people and this looks like a good competitor.
>>
I'm going to concentrate on short mobile games designed for people to play in the trenches between drone attacks. I think that market is about to start booming.
>>
>>555059638
why are you posting random people
>>
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>>555060146
Rude.

>>555061818
That's famous actress Emma Myers from the Minecraft movie and the Wednesday tv show. When my game becomes big enough to get an official film adaptation I will make sure to cast her.
>>
>>555061194
Well I had some options in mind. One doesn't exclude the other and I will personally still use it for my games.

A) Release as downloadable level design tool on Steam for a small fee.
B) Release as downloadable level design tool on itch.io or website for a small fee.
C) Make it a available to use on a website because it runs in the browser, it's just WASM and WebGL but has a native port which could use Vulkan and optimizations.
D) Release as editor for my game as part of modding SDK.

I really just liked the idea of having it work anywhere in the browser so I can work on things anywhere but having to host it, web apps feeling cheap and hard to monetize I'm not really sure anymore.
>>
>>555062159
You're a ritualposting loser who will achieve nothing, you have loser faggot energy.
>>
>>555061803
Make a gacha game with weekly banners
>>
>>555062513
>You're a ritualposting loser who will achieve nothing, you have loser faggot energy.
>>
>>555062485
People don't like to pay for webapps, I would do like pixel composer dev and release on desktop and add a patreon on top, people buy pixel composer and also support him there, your audience is niche and fickle you have to show them good will.
>>
>>555060912
I noticed a correlation earlier between posting negatively about Boku and the sudden switch to negative posting about Betz. I'm begging to wonder if they're related.
>>555012903
Where it starts for Boku
>>555013693
And then minutes later that.

And now the post you replied to and the current meltdown. I'm wondering if it's all connected. Not in the "it's just Joshua doing it" deal. But saying negative things about Boku causes a rise in shitposting. I wonder if....
>>
>>555062485
people like the idea of tools that make assets for them or making deving easier
i noticed this character maker on itch https://exportvar.itch.io/character-creator
it's been abandoned but judging by the comments a lot of people wanted it. i think the art style being based on final fantasy tactics had a lot to do with it though.
>>
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AI is going to end personal computing. AIslop devs are going to be lynched by gamers lol
>>
>>555062485
Sell it for like $10 on itch.
Make it portable and able to run in a browser so anyone that wants to use it at work or whatever can just bring a USB.
>>
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Just started working on mapping and it's an entirely new skillset.

What is the next feature I should add?
>>
>ecelebs -> anti-AI -> ecelebs -> anti-AI -> ecelebs -> anti-AI -> ecelebs
The schizo is unhinged.
>>
>>555063392
Consumers have literally always been second tier for CPU and GPU manufacturers. They literally only let you buy the defective silicon that the enterprises won't use for stability reasons.
>>
>>555062159
kanna...
>>
>>555062730
Thanks. I know the audience is niche so it's whatever but I guess I'll gravitate more to releasing it as a standalone program.

>>555063142
Yup. I know people want tools but most just want it to fit their way of working and most people are fine with Blender which is fine too, but my idea is just to have excellent brush editing and terrain and model placement on top so you can still export the model and drop it into Godot or Unreal but it's certainly not worth it for most and I recognize that.

>>555063471
Yes something along those lines. I thought of cool ideas like multiplayer, collaborative editing and someone here suggested being able to quickly share projects through a link would be cool but it the return on time investment and having to keep up a central server is just not worth it. So I just wrote those down as cool to have but limit my scope, maybe in the future. There's already a lack of good desktop tools anyways.
>>
>>555063661
Meds
>>
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>>555058617
>from the hour of their birth, some are marked out for subjection, others for rule
(To be fair work is more tolerable when you know you can fuck off whenever you want)
>>
>>555058617
a valve dev team can literally work on whatever they want whenever they want it's like being paid to be a nodev
>>
>>555064780
Gaben stepped in and changed that before Alyx released because literally nothing was getting done.
>>
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>>555065416
>just NPD things
>>
>>555064513
Look how red he is. Anglo fatfuck saxon gabencunt
>>
>>555048426
Looks nice. Game name?

>>555054339
Trvke! Iirc in the late 2000s a grocery store near me offered free delivery on groceries. I believe almost no one used it
Almost no one used the service and it stopped appearing on their paper. Lo and behold late 2010s people are ordering literal who's, not associated with the grocery store, to deliver your groceries. Lel
>>
>>555002265
nortubel 2: katrin goes a big penis and fucks cute little oscar
>>
>>555048803
I just cant put my finger on it but these assets feel familiar from a time before I was on agdg. I get the feeling your artist is someone whose made art for games I played/watched people play.
>>
been feeling sick for the past 2 weeks... i think this is it for me... go on without me...
>>
>>555056869
best he can do is post pictures of eric baron KRAKAPOW
>>
>>555066378
>Lo and behold late 2010s people are ordering literal who's, not associated with the grocery store, to deliver your groceries. Lel
Uber, Doordash, etc didn't make money by offering services that weren't already available, they did it by using free VC money and offering those services at a loss until they captured the market.
>>
Anybody know if rotate_toward() finds the shortest path like lerp_angle() does in Gaydot 4.5?
>>
>>555063749
GPUs were invented and made for gamers. Without gamers we'd still be using single core CPUs to do everything. These companies forgot their history.
>>
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I wanna write like a manga reader, but where you can script in a json, like the behaviour of each page, with like a mini basic CSS scripting animations.

I wanna show it what I have so far, using rust and SDL.

But what I need is to see if you wanna give me cool ideas for it?
So far I want to imitate those old flash era flipbooks with the 3D turning page animation.

Maybe I should have like a json file where sound effects are triggered on certain pages or like if you click a vignette.

I also wanna add support for basic 2D gif loops.
>>
>>555067019
>if you follow the VC investors, money, and the federal institutions printing the money
>allowing these corporations to capture vast swaths of the service economy
>you're a racist though
>>
>>555067301
GPU is a marketing term created by nVidia for the consumer graphics market. The whole point was that SGI and the other 3D chip makers were making too much money selling to enterprise that they didn't bother with consumer products.
>>
>>555067310
cris how many times have you said this
>>
>>555066519
It's the dungeon crawl soup art pack. I don't have any original assets in the game. I'm just trying to create a gameplay prototype. I will be redoing the visual with or without an artist. The 32x32 art style is too complex for me to animate and tends to be why I dislike using art packs for my games. But for prototyping they are great.
>>
my activbunny clothing brand
>>
>>555068058
slow down there kanye
>>
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>>555066378
>in the late 2000s a grocery store near me offered free delivery on groceries. I believe almost no one used it
>>555054339
>The quality of your home/game does not matter if it's not in the right place/genre.
>>555067019
>using free VC money and offering those services at a loss until they captured the market.

these are all examples of marketing
it's not having the best product that leads to success, it's providing a viable product to the most receptive audience
like puzzle pieces, having the most complex high quality piece made out of premium materials doesn't mean you'll succeed if you're trying to jam it into the wrong piece

if you can only make square pegs don't try to fit them into round holes
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>>555068326
>if you can only make square pegs don't try to fit them into round holes
>>
>>555068847
kek, very good image
if you're patient, you can make unique "unmarketable" games and still do well, it'll just take years of community building to achieve success
if you have a knack for slop, you can pump out some shit, get a youtuber to play it, and make 500k in a month
https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/
but if you struggle to make games like this, slowly building discord communities through posting on social media is your only option
>>
>>555068326
>it's not having the best product that leads to success
Weird it seems like Minecraft, Terraria, and Stardew Valley are all the best products and all had the most success
>>
>>555068021
I see. How long did it take you to prototype, excluding the idea guy phase?
>>
>>555069139
Minecraft, Terraria, and Stardew Valley are often cited as the “best” in their niches, but each had competitors that were widely regarded as technically stronger, deeper, or more polished, yet achieved far less commercial success due to weaker marketing, timing, or platform reach.

In the sandbox voxel space, Vintage Story and Infiniminer offered more complex simulation, survival mechanics, and systemic depth than Minecraft at various points. Vintage Story in particular surpassed Minecraft in geology, crafting realism, and survival progression, but remained niche due to limited exposure, slower content cadence, and minimal influencer or platform-driven marketing.

For 2D sandbox and action-survival games, Starbound and Crea competed directly with Terraria. Both offered broader RPG systems, procedural worlds, and stronger narrative or progression hooks. Starbound had early visibility but lost momentum due to design churn and unclear positioning, while Crea suffered from near-total absence of mainstream marketing despite strong systems and polish.

In the farming and life-simulation genre, My Time at Portia, Graveyard Keeper, and World's Dawn introduced deeper crafting trees, more complex economies, or more distinctive themes than Stardew Valley. Despite this, none matched Stardew’s reach, largely because Stardew Valley benefited from early viral visibility, strong word-of-mouth, and a clear emotional pitch that was amplified through streaming and long-tail platform algorithms.

Across all three cases, commercial dominance correlated less with feature superiority and more with early visibility, creator amplification, platform timing, and clarity of fantasy. Higher mechanical depth or technical quality alone did not translate into comparable market penetration without sustained marketing and mindshare acquisition.
>>
>>555069030
That's a lot of cope, and I disagree. Many anons here will never make it as a solodev, no matter what they try. For example, many suffer from NPD which includes symptoms such as "a profound lack of empathy", and as I've said, empathy is one of the most important traits required for any creative.
>>
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Trying to make it as a solodev with NPD is like trying to join the NBA with dwarfism.
>>
>>555069485
>but each had competitors that were widely regarded as technically stronger
no
>>
>>555069485
holy mother of cope
>>
>>555069575
>Many anons here will never make it as a solodev
that's only because they're ignorant, and don't truly want to make it
if you wanted to be successful, and didn't want to make "market-viable slop", you can still make unique games you're passionate about, you just need to take the slow approach for marketing
https://store.steampowered.com/app/2912430/Platypus_Reclayed/
spend a few years building up supporters and you'll be fine
but your point about NPD is true, if they assume they can do whatever they want and find success, they will fail
i'm just saying, you don't need to be a slop slave to make money in this industry, you just need to be patient
>>
i need to come up with a way to create a grid of points based off a meshes vertices
does anyone have any idea of how i would accomplish this?
>>
That's great, let's see your next Godot prototype already.
>>
>>555069780
Phil Fish
>>
>>555066378
>Looks nice. Game name?
Nothing yet, still building the game before I come up with anything like that!
>>
This guy stalks me in other threads now. I'm surprised he hasn't sent shit to my house yet.
>>
>>555069575
>>555069846
hey gamedev expert, whats your successful game btw?
>>
>>555069987
stop being so rapeable then
>>
>>555069960
> 119 people (40 professional roles, 79 thanks) with 124 credits.
>>
>>555070071
take your meds
>>
>>555069473
The project is 8 days old now. I'll probably get a playable demo by next week. After that i'll go back to make some changes to Surface Breaker.
>>
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>>555069892
Maybe later tonight.

>>555070232
Based.
>>
>>555069987
Hello Betz. Maybe you're just that unlikable that others don't interact with you the way you want?
>>
>>555069485
Appreciate your sincere response, Chat-GPT.

I think you're mistakenly correlating complexity with quality. A simpler, streamlined game that knows exactly what it needs to be is a superior experience compared to an imitator that feels the need to "one-up" its predecessor by adding extra appendages.

>Vintage Story
No redstone, and uglier. Less biome variety. Some mechanics are Dwarf-Fortress-Aquifier levels of unfun (Dig a 9x9 whole fill it with wood and cover it with dirt and then burn it for 9 hours to get charcoal)

>Starbound Crea
Watch the trailers where are the giant bullet-hell boss fights? That's like %60 of why you play Terraria...

>Infiniminer
yea you need to clean up the AI's slop before you post it.
>>
I have nodev and noprogramming experience. As an artist, should I start with a throwaway project in rpgm to learn the ropes and flow or jump straight into unity?
>>
>>555071440
what are you trying to learn?
>>
Bringing up infimemer at this point is like excitedly telling people super mario bros 2 is a reskin. Get some new material bruh.
>>
>>555071557
Honestly anything. The game I want to make is a samurai action game, so rpgm feels like a waste of time to start with, but I really know nothing about programming or gamedev.
>>
>>555071635
Did you know, Mario's original name was Jumpman? Little known fact.
>>
>>555071440
>>555071853
Start with Pong.
>>
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>>555071853
A suggestion would be to start with the target platform you have in mind and then then 2D/3D and what type of graphics you plan on using to narrow it down. GameMaker is one route but other than that I'd recommend exploring what everyone else uses.
>>
>>555072012
i will start with eceleb approved pong™ and then start trendchasing©
>>
>>555072342
agdg will hate you but they're also nodevs with no $, 2 years down the line you will have a steady stream of passive income that pays for your studio flat so you can focus on gamedev if you want or go even harder on content creating
>>
>/agdg/ has so many experts yet so few yesdevs
how do we explain this one zukjeet xisters? its embarrassing
>>
>>555072342
>i will start with learning the necessary skills (level 2) and then do market research (level 3)
Correct. This is the way.
>>
>>555072524
Pedo eceleb AI posting jannies drive all the Yesdevs away.
>>
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>>555072524
As it turns out you don't really need any experience to call yourself an expert. You just say it and you can sell a course tomorrow.
>>
Yesdevs want to talk about ideas and not about themselves.
Narcissists want to talk about themselves and direct the conversations about ideas towards the people talking about ideas.
- Socrates
>>
>>555072524
the process of making a game is actual work. it's easy to just learn things and theorize but applying it is an entirely different thing.
>>
>>555073036
Cris should sell a course
>>
>>555071853
If you wanna try it out for fun then just use whatever produces your slop the fastest and see if it tickles your fancy. But if you want to learn real applicable skills then use something like Unity or Godot and write some code, read the documentation and use AI relentlessly to explain things you haven't seen before.
>>
>>555073162
Cris should sell an anizine course
>>
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I'm 100% excited about this project, because now I can use gemini to help me code it.
>>
>>555074461
in the last 3 days you had 3 different games cris, this is too much schizophrenia even for you
>>
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>>555074461
Louis Wain Game?
>>
>>555073518
>>555074461
synchronicity detected
FUCK THE PROTOCOL
>>
>doesnt even know the difference between manic episodes and schizophrenia
>ngmi
>>
>>555075231
Wait until you learn about schizoaffective disorder
>>
So does Cris post about himself because he's a narcissist? Any real anons here? Reply with progress for proof, and let us know if you ever actually post about Cris or use his name.
>>
Cris, do you have a website or itch.io profile?
>>
>>555075330
>>555075231
wait until you guys learn that if you peer hard enough into mental illness it's all fake
>>
>>555075540
this is what my game is about
>>
>>555075540
I worked in a psych ward for years and I assure you it's not. Most of the people committed literally cannot function without medication and routinely destroy their own lives by going off of it.
>>
>>555075231
It hasn't even been 24 hours since his last depressive episode.
>>554974571
>>554980802
>>
>>555075620
no that's what my game is about
>>
>>555075540
You mean you don't believe in assigning diagnosis to the obvious symptoms of being distressed by ones artificial environment?
>>
>>555075668
You are a corporate prison warden punishing people for not conforming to society
>>
how the FUCK people write games in C++ the debugging experience is a fucking nightmare what a piece of shit language fuck ytou
>>
>>555075965
I remember when I used to try and develop on windows hahaha glad I grew out of that shit
>>
>>555075846
mental illness is a meme, a wetware virus that insisits upon itself, and can be removed with enough positive spirals
>>
>>555060649
Because it shows everyone following him that he had a kickstarter 10 years ago lol
It make him look insane to be proud of working on a game for 10 years and still not having actually given people what they paid for.
>>
>>555075965
No need to debug if you never write bugs.
>>
>>555076082
Yeah, I'm all "better" now, the country is still ran by a bunch of pedophile jews and thats what got me sent to Iraq and then locked up in the psyche ward in the first place. Now the zogbots are deploying against and killing Americans, so I think I'll get back to working my game now.
>>
>>555060649
>Named Fredrick Conception
>Game is stuck in the Concept stage

NOMINATIVE DETERMINISM WINS AGAIN
>>
>eric barone
becomes as rich as an oil baron

>toby fox
is a furry

>jonathan blow
blows his brains out after the sinking star flops
>>
https://x.com/mrdoob/status/2015076521531355583

zukjeet do not click on this one (you wont like this one)
>>
>>555076574
My ancestor had like 50 kids with a single wife and got the last name conception

>mfw I just turned 30 and my gf and I are too poor to have our first kid and get married yet.

At least shes 21 so I have time to get some more cash before her eggs die i guess..
>>
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>>555077006
>it's literally the meme
Unfathomably based. Now, release your game already.
>>
>>555076369
>>555077006
we need sharia law
>>
>>555076851
tbf quake has been ported to everything
>>
>>555069485
I want to answer this but I've got this feeling my response is going to be studied by lurkers and AI to their own advantage. Hmmmm I pull the ladder up with me
>>
>AI can take the worlds most referenced 3D engine
>that is repeated hundreds of times in its training data
>and convert it to another programming language that it was already likely ported too
>much wow!
>>
>>555077346
thats an AI post itself retardbro
>>
>Games are for children
>before Hollywood pedophile and Zionist President Ronald Reagan
>it was illegal to market directly to children because you scromble their brains and impede normal development
>Well that explains the posters in this thread.
>>
im installing qemu for mac so i can write apple stuff
>>
>>555077779
KRAKAPOW
>>
>>555077006
Kek that's really based! So what was his occupation, farmer? The irony that in my grpup of relatives mine are the smartest yet look at me, never even had a gf while the other relatives have many children. How??? Anyways Bokube, there is a way to beat your ancestor.
Step 1: Make a game that makes you super obscenely rich.
Step 2: Move to a state that allows marriage at 16 with parental permission and marry a 16 year old girl.
Step 3: Impregnate her over and over.
Step 4: Keep making games to make generational wealth
Step 5: As each kid gets old enough train them to be gamedevs for your gamedev empire
>>
>>555077781
based
>>
>>555077006
>At least shes 21 so I have time to get some more cash before her eggs die i guess..

Idk why modern society demonizes age gap relationships when it makes sense to me that if a man can date younger even if he is poor, he will. The whole "Date a younger girl because I'm poorer but attractive gives me more time to have kids with more fertile eggs than a 30+ year old hag" thing just makes sense now economically. Older generations work around the clock now to make sure younger generations are poorer for LONGER so 30+ year old men still needing to get their shit together later and get younger women makes sense.
>>
I can't do this
>>
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>>555078141
>Idk why
Women have higher voter turnout. Simple A.S.
>>
I'm marketing intellectually healthy video games directly to parents for their children. You people who identify as gamers and game developers disgust me to no end. I went to E3, literally some of the worst marketing scum fucks and retarded consumers I've ever seen.
>>
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everybody got the same swag now
>>
>>555078393
ok I changed my mind this is what my game is about now
>>
I'm just going to gather evidence from this thread and elsewhere in 4chan to show granola mommies of instagram how bad the current video games, Steam, and consoles are for their children. Then hit them with my healthy alternative.
>>
>>555076769
sinkin star is unfloppable though
>>
https://x.com/NarutoNolimits/status/2015061460184141826
>>
>>555070232
Man you progress faster than me, how do you do it? 8 hours of devving on the weekend and 2 hours on weekdays?
>>
>>555078779
it will at most have a modest success that for a solo or smallteam dev could keep them afloat but we're talking about a veteran that poured a decade and millions of dollars into it. we're at the point they had to sign with a publisher because they ran out of money. Sales won't make up for any of this
>>
you left me no choice, steampiggies, i am now going NIGGA MODE
>>
>>555078779
>unfloppable
>spent $27m
I beg to differ. I've got this feeling Jon is bad at managing money and will end up working at Walmart for a few years before taking early retirement and never making a game again.

Seriously man, $27m? I'm sure most aggy dagger could make a positive return with just a single million of this amount in and outside gamedev.
>>
>>555078393
I thought this was a meme but I found out the other day that a lot of the girls I went to high school with are now with men who are 30+
>>
>>555079484
You better step it up and take good care of our leftover hags, kid.
>>
>>555079464
>$27m
this includes developing JAI

on that note, how will JAI make money? What is his planned business strategy?
>>
Famous indie devs in 2009
>Intelligent shut-ins
Famous indie devs in the current year
>Over socialized social media clowns
>>
>>555079815
He said it will be free but I suspect if Order of the Sink Star flops, then he will make it cost a fee. Though if he does that, then I get the feeling his code or engine or whatever it counts as will fail to catch on.

Beyond that, how does he plan to maintain it or is he going to except devs to just crack open the engine and fix issues?
>>
shant be switching from c++ to jai unless the ecosystem is incredible which would probably take 5-10 years minimum
>>
A lot of people wont support chudJAI-made games out of principle
>>
If JAI just gets ignored, what will Jon do? Pretty hard to compete against the likes of Gamemaker, Unity, Unreal, Pico8, Godot, and various other engines.
>>
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wtf
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>>555080176
It's never going to get widely adopted because people generally like C#. It's easy to learn and to use. Whatever issues that Jon had with C++ (I've listened to him try to explain and it just comes across like nonsense) are not things that most people run into. Except long compile times I suppose.
>>
looks like the creature is now in the spamming CSAM cycle, it will go back to ecelebs soon enough

fygoon? vindicated
>>
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>>
Which is better for something darker, male or female voice?
>>
>>555080556
this schizo conflates every single post-pattern as a single person lmao
>>
>>555080229
calm down lacari
>>
>>555080565
AHHHHHHHHHh
>>
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>>555080565
You don't have to worry because you'll never have grandkids.
>>
>>555080565
counterpoint: he br'i'sh innit
>>
>>555080176
Those are engines. He's making a language for enginedeving in. The two don't compete at all.
>>
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i relapsed again...
>>
>>555080565
Imagine getting older and your grandkids ask you يا جدي، ما هو الزُطّ؟
>>
>>555081794
lel
>>
Anon, sum up the intent behind your game's combat in one sentence
>Makes you feel pathetic when you're losing, but untouchable when you're winning.
>>
fygoon predicted this
>>
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>>555080831
>what if you fail

>>555080965
>making up excuses

>>555081541
>>555081794
>doomerism

I should put up posters of big burly men like bodybuilders like they did in the 80s on my wall. Motivational things really lift my spirits.
>>
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>>555048803
>>555068021
looks familar: https://store.steampowered.com/app/3972320/Loot_Loop/
what is the rationale behind YOU doing an incremental game? Its beyond saturated (https://www.incrementaldb.com/) and you don't really have the chops to pull off the APPEAL that's required to stand out. I guess you saw a couple lucky devs cash in and thinking the same thing everyone else is thinking? thats some real business insight right there!
>>
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>>555082342
I can just look into a mirror.
>>
idle games are spiritually indian
>>
now the creature is spamming the pink hair tranime
like clockwork
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>>555082657
Incrementals are still hot. You're basing your judgement off of a single anecdote like a low-IQ rather than data like a high-IQ. Branno can easily still catch this bandwagon.
>>
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https://vocaroo.com/12Kqe8SzEjlg
I need to find an actual music composer
>>
>>555083326
youre getting too skinny lil nigga, eat something
>>
I just found the dirtiest hackiest most retardedly disgusting solution to all my stupid little edge cases and now I can't tell if I'm a savant or mentally disabled
at least it works I guess
>>
>>555083404
See if the real darude does game music.
>>
>>555083404
Find him within yourself.
>>
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just as im about to go to sleep i see this fucking hell
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>>555083858
who needs more than 38 fps
>>
>>555083326
>I don't look in mirrors often
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>>555082657
Hey wait a second there is something about this style.....I think this dev has another handle he's released a game under......makes me think it's true that some of these devs make multiple accounts to release a single game under. But why?
>>
>>555082024
allow me to use a song instead
https://www.youtube.com/watch?v=rUk0XttNUlU
>>
>>555084864
>make multiple accounts
You can type whatever you want into the developer and publisher fields, nodev retard.
>>
>Fix problem
>Find new problem
I feel like I'm stuck in a loop and unable to make progress because I keep troubleshooting
>>
>>555080229
BECKY ANYA SEXO
>>
>>555085232
Yeh
>>
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>>555085325
>>
https://www.youtube.com/watch?v=dUJr7C4F_tI
Post dev music
>>
>>555086276
https://www.youtube.com/watch?v=3g-gzibOR-A
>>
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https://grainrad.com/

cris peep this new workflow, its free too
>>
bump
>>
>>555086276
https://www.youtube.com/watch?v=8wxEsDgNJ7g
>>
>>555048803
All it really needs is some juice with tweens and a mobile release and I think it's done.
>>
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I just want an artist gf
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>>555050738
Not any of those but I posted advice. I think Alchemickals game has potential but needs some changes. One of which I'm sure I posted but it's not exactly an easy fix but has a huge influence on the gameplay being fun.

>>555055834
Nta but one who played your game and enjoyed it. I'm not sure I made the post at all now. But the alchemy mixing system, fix it. This game is definitely in a genre I like but that is the biggest glaring issue alongside the difficulty curve. I'd need to see more of the game rather than just what early game is so as to judge better.
>>
>>555088392
>gf
>>
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>>555086276
https://www.youtube.com/watch?v=49YriDrqDo8
>>
I have made very little progress on my game these last few days. I need to stop focusing on art icons for the HUD and get back to coding systems. But a lot of hard stuff remains and it is offputting to work on.
>>
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Im gonna need a AI chad to fix this level
>>
>>555090498
>>
Fucking hell, instead of pasting the console output to antigravity i copy pasted into the small streamer's chat i watch in the background fucking embarassing
>>
>>555090498
@grok, kill bokudev
>>
>>555090498
at your service
>>
>>555090812
>toon cel shading

disgusting


>>555091060
Wow beautiful I rove it. il get to work right now using this.
>>
>>555091060
the game would look like this for free if boku had listened and picked timmy's engine instead of poonity
>>
>>555086649
Don't give him ideas. Limitation breeds creativity. Make do with what you have.
>>
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>>555091060
Also wtf I'm literally using the AI you linked me to try and generate my own unreal mockup references but this is the best that it shits out wtf how do you get it to look as good as you do
>>
>>555091251
please do the needful and apply your brahmin verbal iq saar
>>
>>555091251
I don't ask for unreal. I say AAA remaster
make sure to use nano-banana-pro
>>
>what would this look like if it was made in unreal engine 5?
>>
>>555090498
Unrelated; bug and jank status of most recent version on Itch/Steam?
>>
>>555091912
Its pretty stable I'm not aware of any new bugs or issues since iv updated it more than 16 times based on feedback reviews for each version so im waiting for someone new to do a playthrough before uploading a version 17.
>>
If you start a kickstarter for Bokube 2 before finishing Bokube, I'm down for $20.
>>
-AAA unremaster
>>
>You do have videos of your game ready for TikTok algorithm reset, don't you?
>However, one big area TikTok is expected to change involves the content users see. That’s because the new company will “retrain, test, and update the content recommendation algorithm on U.S. user data.”
>>
>>555081601
https://www.youtube.com/watch?v=ExXG-II_8eY&list=RDExXG-II_8eY&start_radio=1

Here's some relevant gamedev music
>>
How do I go about hiring an artist for my game? I need a high quality 2D artist and I'm paying.
>>
>>555092982
https://www.reddit.com/r/gameDevClassifieds/comments/1qlzu3t/for_hire_open_to_commissions_i_will_make_your/
>>
>>555092790
Thats pretty cute actually. Seems like something gamers would hate but stylistic artfags would rove.
>>
>>555088392
i look like this and do this
>>
>>555092982
>dont use reddit, 4chan, or discord
https://rigorousthemes.com/blog/top-freelance-sites-for-artists-that-arent-fiverr/
>>
I remember in early 2024 I was gonna make an incremental with a pretty decent idea if I say so myself as a hobby project but lost interest in it. It's interesting incrementals are (supposedly) doing well right now.
>>
>>555093112
omg are you me?
>>
>>555092790
Bokube GBC demake when
>>
>>555093283
How about we worry about the original release before we worry about any demakes, huh?
>>
>>555092790
SOVL
>>
https://youtu.be/1blhmslxkWg?t=8843
>>
>>555082657
>incremental games got saturated in less than 2 months
how do we explain this? it took half a year for vampire survivors
>>
I'm dreaming of a dead city
>>
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Maybe I should just turn my game into a Vampire Survivors clone...
>>
>>555095472
Do it.
>>
>>555095472
you mean a magic survival clone
>>
>>555095283
vibecoding wasnt good back then
>>
You guys thought it was bad when the numbers go up, wait till they start to go down.
>>
>>555096390
my catalogue of gems will print steambux in the next gaming boom cycle
>>
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how fast can you slop out some slop game that sloppers will slop up?
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Everyone of steam's 400 promoted game slots will be taken by vibecoded, trend chasing games made for retards. Real games are going to get raped. Mark my words. My spirit will rise from the ground and you will know I was correct.
>>
>>555096920
6 or 7 months
>>
>>555097012
TRVKE, youtubers are creating a generation of trenchasing vibecoders, its only gonna get worse, void war for example doesnt even disclose their AI usage and got away with it
>>
my game will remain a virgin. unraped by gamers or gaben
>>
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>>555097012
And remember: say thanks to gabencunt for this "opportunity"!
>>
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>>555096920
A week is all it'd take.
>>
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vslikes are out, ballxpitlikes are in
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fuck me
>>
>>555097568
just vibecook up some engine bro
>>
>>555097568
Seriously, if you already have your game logic in C# and your resources organized, you would be able to port it to any platform in a day.
>>
>>555097478
>each enemy position dies with a different pitch
>>
>>555097012
Let's take a look at what those look like so far this year.
https://store.steampowered.com/app/3419520/Quarantine_Zone_The_Last_Check/
https://store.steampowered.com/app/1631270/StarRupture/
https://store.steampowered.com/app/3199650/Pathologic_3/
https://store.steampowered.com/app/1833200/DuneCrawl/
https://store.steampowered.com/app/3639650/Kotama_and_Academy_Citadel/
https://store.steampowered.com/app/4025700/Heartopia/
https://store.steampowered.com/app/3618390/Gamblers_Table/
https://store.steampowered.com/app/2646320/WindStop_Strategy/

Wow! These are so low effort. I'm sure you could make these in no time at all! Get to it.
>>
>>555097849
That's only 8 games.
>>
>>555097568
Just use GDScript. It's not that bad. Or just don't export to web. For demo days I always download things so you have my play.
>>
climbing skyscrapers games will become popular after today
>>
>>555097972
Now, now. Have patience. We're not even a month into the year yet. It takes time for reviews to roll in. For example, some anon posted this one above
https://store.steampowered.com/app/3741860/Vital_Shell/
and it's at 922 reviews. It'll cross 1k in a week or two at most, since fatfuck gabencunt is still actively shilling it for the low low price of 30%.
>>
>>555097849
Very first one is low effort and its not even an indie game
>>
>>555097568
>rugpulled by Juan
>>
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>>555098426
>a literal gambling game
Such a great industry guys, clearly THIS is the golden age.
>>
>>555098426
How can it be low effort if it uses quixel megascans and metahumans idiot?
>>
Cry more. Yesdevs keep winning. Nodev /v/tards keep seething. Did you play Pathologic 3? That's the kind of game you want to see more of right? Surely you'd support those devs with your wallet (if only it wasn't empty).
>>
New thread
>>555098713
>>555098713
>>555098713
>>
>>555093283
>when
the eternal bokuestion
>>
>>555095472
walking sims never recovered after this genre hit



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