The eternal rivals edition:old breab just hit 500+>What is Vintage Story?Hardcore block autism>Question of the threadWhat hobbies have you picked up recently? I have been bird watching while I sip coffee or cider. It's very comfy.>What’s New?OG is the most popular server again with a good number of anons exploring the old world. There may be events in the server soon. The next update for vs is on the horizon (december?) and we will officially get boats, mounts, faster clay works, and more! Spyglass got added to OG.>Do I have to play the listed servers to post here?No. Singleplayer lads are welcome too, just try and keep it civil and avoid dick-cord talk.>Servers: NOTE - No servers with discord will be posted in these threads. If you can prove a server listed has a discord I will remove it. If you make a server with no discord I can add it, otherwise, discord posts are off-topic to the thread.>Server List>OG>144.126.153.177:28500The original server and longest running server in the entire game. Picking up in popularity again. Good server for exploring ruins or making your mark on vm history as this server's map has been going for roughly 5 years now.>New island sbr104.234.252.153:27503Hardcore island sbr. Reported dead. No one really talked about it last thread.>Mazor’s SbrWas the main server for a few months but even head janny dropped off. Still worth a visit. This server has a few ruins and some nice oceans. Dead but he might come back for a fresh map on the next update.>95.217.74.79:42419>Thelamar>15.204.228.99Heavily modded server. Died half way through last thread.>Other servers of noteThe MLP server has some vm fags. You can find it on the mlp board’s gaming thread. It is a little alive but has a discord for it.Music for the music mod and stream will come in the second post as well as the pastebin for thelamar.>Previous thread>>1362112>Inb4 too soon. >:(
>>1417109>Music packs of .abc files for instruments modhttps://sys.4chan.org/derefer?url=https%3A%2F%2Ffiles.catbox.moe%2Fk6fnok.rarhttps://sys.4chan.org/derefer?url=https%3A%2F%2Fcommunity.playstarbound.com%2Fthreads%2Fsbsp-1000-starbound-song-pack.58760%2Fcytu DOT be SLASH r SLASH joylessNamed after the town in OG, Joyless, this is a public music streaming area for /vm/ vintage story players on any server or game. (Replace DOT with . SLASH with / and rPastebin for thelamarhttps://pastebin.com/kRTjE10B
Damn, it's been a whole in game year since I last joined OG, stop playing you fuckers, my cheese is almost going bad.
>>1417110>1000 songs>only ff6 for classic final fantasy midi conversions>most have vocalsstarbound players had shit taste in music and games, this is how vocals were handled even if instruments got the song right.https://youtu.be/GPvmwLQ1Efk?t=86
>>1417376Real but they also compiled the most abc music of anyone. I think some of it is that sb players were 2010s emo furries who gamed all the time and grew up on nintendo.
>>1417384>they also compiled the most abc music of anyone.not even close, starbound's 1k music file is 2MB while the LOTRO autists have a 24MB 15k+ song behemoth though it also probably broke songs down to single instrument parts to better support the band systemhttps://www.lotrointerface.com/downloads/info1087-TheFatLuteandOther.ABCMusicArchive.htmlthey also had a nicely formatted guide site that included an 8MB collection that's probably included in the above behemothhttps://bardsofafeather.net/library.php
How does this game handle network lag?I'm from south america and playing at US servers gives me 150~180 ping, 200~220 if it's a EU server.I can easily play Minecraft even at 300ping(RU servers), with only a small delay in actions, but I wonder how this game netcode will behave before I buy it.Anyone have any experience with that?
>>1417399This game handles fine with lag. Slightly better than mc in my opinion but extreme lag sucks in all games. People from europe play og fine most the time. We had a few latin americans play fine as well.
>>1417389Thanks we should add this then. Anyone can use any .abc for the music mod.
>>1417399EU servers are not a fun experience, US servers are alright.
>>1417399>I'm from south americatwo days after they get a south american retailer and it's already begun
>>1417487at least it's not punjabis yet
>>1417487Souf gunna go hard this year
>>1417520Imagine if vintage story blew up on indian youtube. Or if one single man from india got a fat white gf from vs.
>>1417520I can hear it now, the screams of "sar do not redeem" as I smith my tin ore into lanterns
>>1417487Don't worry about it. I have yet to see a single mention of this game outside of the EU/US. I know about it because I played Terrafirmacraft back in 2014 and became aware of its development.I've been playing the pirated 1.18.5 version someone here cracked, but I'm thinking about buying it for MP.
I finally found a bunch of marble, but relieving it seems like such a pain. I don't know if I even want to.
>>1417585pink marble? it just looks kinda dirty in your screenshot
>>1417726Unfortunately marble just doesn't look the best. Polished marble looks a little more distinct, but then it has the hard edges between blocks. Mable topped tables can look kinda nice as flooring if you ignore the repeating texture.
>>1417746I've seen white marble but not pink or green, I really should just check them in creative next to halite and peridotite.
If you could change/fix vs combat, what would it be like?
>>1417910morrowind
>>1417910Wonderful 101
>>1417746different modes of finishing would be so good for chisooling (and jewelry). crack, polish, then finish surfaces.
>>1417910I just nerf animals in the world gen options. I can see why the defaults are the way they are, but being instakilled while exploring because you didn't notice a wolf is not my idea of fun.VS is really not a combat game
>>1418162especially when said wolf instantly notices you within a radius around it, even when you have no physical, non-cheating way of spotting it first through the thickass retarded leaves.disable driggers wholesale, lower animal strength, then it will be playable.
>>1418162>>1418172i think it's intentionali don't run through droves of vegetation headfirstgotta look out for a clear-er pathif anything, the game is kinda merciful in making them solid blocks because it discourages you from hugging them and wolves don't have trouble chilling in them, being one block tall and all...that and them covering bottomless pits whenever something grows on the edge
fuck wolves. tyrone is so far in fantasy that we can't domesticate the animal that has been beside humanity since before agriculture. meanwhile we're getting rideable elks when it took some mongols millennia of breeding to make some strong enough to handle their 5' flat 90lb asses saddled over the front legs because even super elk spines can't handle load like horses.
>>1418321Remember seraphs are 200 cm (6 burgers and 6 large fries tall) and roughly 90 kg (200 bbq ribs in weight).
>>1418321Most retarded things are the fault of his wife wanting this game to be whinsical. She is the kind of woman who dresses as a fairy at the renaissance fest and gives little kids glitter
>>1418326we should be getting sleds or carts, deer legs also aren't build for downward loads which is why Santa's fat ass is on a sled.
>>1418321This game was high realism but these last two updates really are taking it to a low fantasy setting. Also, since these threads started, pit kilns and adding a block to the chisel without a crafting menu are the only thing that really changed how I play the game.
>>1418330And it's not even whimsical.
Idk if this game is ever going to be great. every update i am just dissapointed in tyrone. how long do we have to wait for deeper mechanics? i guess elk and boat is ok but i would like a mechanical power rework. https://youtu.be/z6yL0_sDnX0?list=PL5HjoPOFFC56enV6cW1zqRvXyY6pNm8cq&t=310
>>1418809I mean we are getting better pottery (again) so that is a step. I WISH homesteading lost and mechanical won. Pray tyrone lets us vote again or spam his dms because he actually responds sometimes. He actually added a few commands that I mentioned to him.
>>1418809I'm hoping boats eventually lead to rivers with water wheels. the rivers mod includes water wheels and it's nice having consistent speed and power at the cost of iron.
https://files.catbox.moe/a6qvds.mp4waterwheels/rivermod is great im gonna make a sod roof / underground town next srbr
>>1418977I think riversmod was made by sneezer.
>>1419105who?
haven't played since 1.18, do any of the npc mods that all seem to have came out this year actually work at making sp feel less lonely? none of the vm servers sound very tempting atm
>>1417109WHEN THE FUCK WILL YOU UPDATE THE GAME TYRON YOU WERE TEASING ROPES FOR THREE YEARS AND NOW "RIDABLE GOATS" IS ABOUT EXCITING AS AN ENEMA
>>1419856>ropesall fucking driggers must fucking hang
>>1419591the raider brigand mod whatever its called is pretty fun
>>1420444I want to larp as a brigand in mp. Catpottery had the best timeline. The server had enough towns and successful traders to actually make being a brigand effective. I might roam around og and loot rare art.
>>1420476>being a nigger on a dead srbrhow about no
what do you consider true wealth to be in this game? what items do you need to be rich?
>>1420493Copper roofing
>>1420493as far as material wealth goes, a large statue chiseled out of gold plates would be pretty opulentthough I'd consider having a big, nice house with a lot of chiselwork and a well developed area around it to also be enough to elevate your status from a lowly spawn peon to a respected land owner
>>1420493borax, sedimentary rock only ores can be absolute pains in the ass
>>1417399South american players won't have much issue with north american servers, but it will get annoying with european servers.t. sudaca
wolves and bears are completely fine, just make spears and run to water
>>1420585>wolves are completely finethey can't be domesticated which is shit game design
I wonder how feasible would water flow (where water blocks and how fast it pushes objects inside it, not liquid simulation) rapids would be fun
>>1420597TFC already has this feature
Well, well well if it ain't the greatest thread on the siteWhen's the next update dropping?
>>1420597>>1420602Tyrone really needs to focus for five days and make the damn rivers.
>get map of resonance archives>beyond world boundaryI'm guessing even if I teleport there it'll be nothing
>>1420669In og? It is not beyond the world border if you want coordz
If you’re wondering>do I have autismWell fret not! There is an easy online test you can do that is 100% accurate! Just ask yourself, do I post in the vm vintage story thread? If you do, congratulations! You are a certified autistic individual!
>>1420652Based booba chad.
>>1420652By the end of the year, supposedly.
>>1420478I mean, it is the only server here that actually has people lately. And fuck discord trannies. With how much time I put into server builds I am tired of all these resets. Besides og, I wish we had a more intcraft pattern of servers to keep shit interesting.
>>1420652god i wish driggers were like this, then i could slap them and call them fat before hanging them
137,500 32,000mundane springs
>>1417910Either take it to Minecraft style where you click and it instantly attacks and be done with it, or something like Mordhau with locational damage, damage types, and swing directions.
>>1417910make driggers only spawn underground and get rid of temporal storms
>>1421180Single player 5x5k map
>>1421582what the fuck? Why?
>>1421595Why not? Don't need gazillion samey places that I'll never visit
>>1421596you are severely limiting the amount of different rock types you'll be able to find as well as various metals, minerals, traders and ruins, fruit trees and so onthere's really no reason to play with a tiny map in singleplayer
>>1421582Based retard
>>1421599It's big enough, got all I need for steel production, got different traders, ruins don't really matter, polar-equator distance also changed to have hot/cold climate stuff, don't care much about not getting that one specific fruit tree.I have standart settings world and it's size got bloated, didn't even see anything special in there, maybe a single lava block outside.
>>1421614you fucking lucked out on borax, I had to travel well over 10k just to find sedimentary rock in my last world.
>>1421582based size chadi go with 25k sq but 5k sounds like enough too
you know what they say about men that play on tiny maps
>>1421646that they're retarded?
>>1421646they never experienced the suffering of garnierite in TFC
>>1420597River mod has this but the rivers never have sloping banks, just canyons & weird boulders.
>>1421506Carrotscalar face reveal
Barm, i found two more warps right next to the last one. I made a tunnel leading to them right next to the last tl. I activated one, but didn't explore it much, the other is a bit further down the cave and still unactivated.
>let's see what the devs have been hard at work on for the last week>albino elk WIPhow the hell is it a WIP when they already colored the thing white?
>>1420444i assumed you meant the outlaw mod so i've been trying it, could be cool but the spawns are just way too fucked, i see more of each type of outlaw than i do every other animal spawn combined
>>1421569Beautiful place for a base
>>1421243Some people are not autistic enough for this game.
>>1422693They get filtered when they punch a goat and die or try to punch a tree. Or god forbid, have to use the in game guide.
>>1421933need 30 more sprite variations before it's truly finished (you will ever only see two)
Did he fix master sound not affecting ambient sound in 1.19?
Is it a coin-flip for everyone whether homo sapiens mode actually works, I've been creating a bunch of test worlds the past week trying to find nice gen settings and half the time I end up with traders and driggers anyway. Can't find anyone else complaining about it online though.
>>1422802neither can you see anyone complaining about cassava rotting within cooked foods, yet it has been broken since at least 1.7
I fucking hate bauxite
>>1423070It orange.
>>1423070you líke cock
it begins
>>1423080It senses?
Dove, can you invite mundane to byz group?
And that's enough for today Gonna start a new world soon
or access him the claim i mean
>>1423450nice piercing, hope she gets even more pregnant
>>1423441Okay, when can he be on? I just got off work
>>1423808is there literally any source besides one fag on the forum? I don't use their official discord but the time to push a mod api would've been when changing the .net version broke mods already
>>1423789just add him to the claim
>>1424079Adding to claim is not same as the group because some byz anons live outside the walls but I will do.
>>1424223>>1424079Added anyways
>>1424226Thanks
>>1417910simplest lazy fix that would actually work? recreate the "better hurt timer" mod from minecraft into vs.using any tool with a forced cooldown is annoying and tedious in combat (all combat weapons) because either1. the drigger hits another drigger with a 0.5 damage rock and absorbs my 10 damage attack for no reason2. groups of players can't attack anything together effectively, because there's a very good chance someone will attack during an invulnerability frame.
>>1423450Dead threadWhat happened bros?
>>1424847no update
>>1424847tyrone's teasers are boring and core keeper had its 1.0 release so I'm shitposting less
>>1424847>100 posts in 6 daysNot bad for vm. More alive than last breab
>>1424875core keeper server where?
>>1424875>Damn the community feels deadInserts Whyte deer >Community becomes alive again
What do you think of the video game Vintage Story?
>>1417399US servers are fineEU servers are hit or miss, for example I played in grassless for a while and never have any lag issue>>1417910Dark Messiah of Might and Magic
>>1417399modding seems to heavily affect lag even for unrelated actions in VSi've noticed even playing SP lately (which just uses a local mp server) that it can take a second for doors to visually open or broken items to disappear>>1425814the best building and food systems in a survival game are being squandered due to the more tedious mechanics and scare-the-hoes-tier horror elements
>>1425868>Best building systemYou have to justify that claim
>>1425898chiseling
>>1425887>hands drawn behind back, obscuredcoward.
>>1425906I can draw hands just fine(I think)
>>1425868>the best building and food systems in a survival gamelifted from terrafirmacraft and given the ability to mix materials because it's no longer built in minecraft. I hope bioxx is getting roylaties but it's more likely tyrone is going to steal the messy lumber placement system next.
>>1425920Are we pretending VS wasn't supposed to be a TFC clone with less jank from the very beginning?
>>1425954no, I'm just taking swings after seeing vintage story be called the best building system when it still allows for floating cubes
>>1425898Not him but the ability to drag/drop any block to add art to a chisel block, the resizing, easy ability to rotate and copy chisel blocks (especially in creative) and built in world edit are great. I love it for small, detailed, survival building. I can only think of a few games where I would argue the building rivals vs. But in immersion + small comfy building, vs wins hardcore. I think starbound has the best 2d building (block variety, ease, and painting) in games and starship evo has the best vehicle building (easy stretching and ease for large to small scale quickly).
>>1425959You can turn on gravity for most blocks. I think floating cubes can be useful for creative builds in any game. But if you are that autistic, 7 days to die or from the depths might be more your style.
>>1425868I think combined with the farming mechanics, cooking, with diet, it is the best food dynamics in a survival game. I could argue the long dark (good medicinal plant properties, butcher system, and cooking system. Semi realistic digestion) project zomboid (decent cooking and gardening, I like the skill factor, the weight and mood make it that much more vital and fun (or tedious to some)) or green hell (like the long dark, good medicinal, fun cooking, lots of use for butchering, decent farming, esp animal husbandry).Vintage story to me wins for the farming/soul nutrients and the cooking which is fun for me. Especially with processed foods like pickled goods or cheese. I think vs is severely lacking in the medicinal side of things. It needs some sort of potions or foods that help with ailments. Green hell is good making disease avoidable. Any time I get sick or hurt in green hell I feel like it was my fault so it is not an annoying disease system.
>>1426032I do hope VS gets a good butchering system eventually. There are mods for it but I'm reluctant to install heavy gameplay altering mods while the game is still so immature
yeah that's gonna need a pirate cove build
>>1426032give me nitrogen fixation to have legumes increase soil nitrogen and push nitrogen to neighboring crops
>>1426032Eco did the nutritional balancing system better, but Eco is also a game developed by kikes, so fuck it.I would really love to see herbs and shit get added to VS properly, and not just for health/healing. I want it to go more down the path of The Long Dark, with localized/specific damage, maladies and everything else. Also gives more reason to actually cook foods when you can get poisoning from raw shit.
>>1426078Based.>>1426057Based oc chad. I wanna make one.
>>1426056It breaks servers and games too much. I only do json mods. Speaking of, I wish og had some combat mod. Turn it into some intcraft type shit.
I have come to an conclusion that PvP/Civ/ with some RP kinda suck hard. No mods like towny or factions that MC has so organizing any wars is hard. Mod balancing is an issue when you involve PvP. You have to maintain consistent pop of +20 on your srbr for it to be meaningful and for things to "happen" which is very hard. Game progression even with mods is still short. Ded srbr within 2 months. I guess the game is not ready for good PvP experience.
>>1426085More speaking of, it should be entirely possible to make a pure json/sprite mod to unfuck world generation once and for all. Taller trees and minimum canopy height, Total Bush Death, less dense leaf blocks.
>>1426056I don't think it's worth worrying about, most large VS mods seem extremely stable, I started playing with 48 in SP atm ranging from tiny UI tweaks to large ones like golden combs/culinary/village/groves and have had 0 crashes or issues in ~12h of gameplay so far.
>>1426089I think most people would rather just do that shit in conan exiles which was made for 20 on 20 gang warfare instead of trying to make it work in VS
>>1426091>in ~12h of gameplayoh sweet autumn child
>>1426094I know it's not long into a VS save, but I've touched on basically every non-endgame gameplay mechanic already, it'd be enough time to expose major issues.
>>1426091I've lost worlds to mods not updating correctly. I'm sure if you restrict yourself to small mods it's ok (and I do use a few, like step-up) but I'm not touching any large-scale mods until the game is stable
>>1426057epic oc anon
this is definitely some sort of spaceship disguised as a mountain
>>1426308Some poor elephant has his legs stolen out from under him and you joke about it like that? Not cool, dude.
>>1426333Actually they were just turned to water
>>1426333who cares about the legs when the ivory is missing? you could make boulder sized billard balls with that thing's tusks
>>1426308i hope you are gonna make a base in that elephant
>>1426599it would be pretty cool to turn into pic related, but with the amount of metalworking it would probably take me 10 real years
>>1426126>updating mods mid-playthroughasking for it
>>1426727>He plans to ever "finish" his worlds
>>1426127>>1426083This is a pretty ancient OC but thanks anons
I can't find any info on how cave-ins work, does rock-type matter? I remember testing it out in the 1.19 pre-releases and being able to get pretty tall and wide (5-7+) rooms before it became an issue but on my current world even 3*3 is asking for it.
>>1426057Now this is Kino, nice one.
>>1426857no idea but I have a question for someone playing with cave ins turned on, does a cave in destroy ore?
>>1426982Doesn't destroy ore blocks that I've noticed, and any ground item just floats to the highest air pocket like with dirt falling
>>1426984I mean the ore blocks, do they collapse as well or remain while stone collapses?
>>1426989Jumped into game to double check, they fall too.
>>1426999damn, umbrella strat is still dead. I used to use cave-ins to reveal more ore by standing under an ore block in tfc before they were changed to also collapse after someone on a server narced on me.
>>1427014I mean, if you want to exploit just use xray or hacks at that point. No point in dipping your toes in cheating.
>>1427120it wasn't about finding the ore from a distance, it was to clear a pocket without dealing with a propick's shitty radius once you find the first piece of ore to hide under
>>1426857its fucking cancer you will get collapsed upon for no reason even if your tunnels are 2x1.atleast thats how it was when they were added, maybe tyrone was gracious enough to patch it so that you can have a 3wide now but i am sure it will still decide to randomly kill you.
>>1427295I've never seen a 1x2 rock tunnel collapseThough digging through soil is a colossal pain in the ass
>>1427295no that sounds pretty close to my experience so far, i love the idea of having to use supports in my basement or something but the actual execution of instant 50% instability as soon as a stone block has air underneath it makes me want to turn it off already
>>1427295are you digging your 2x1 tunnels bottom to top?
I'm still searching for bauxite in my map with no success
Should i remove this arch?for context the pillars do not align so i made the one on the right slightly angled so that the bases of the arch align
Have they finished the ocean update by now?I haven't played this game since the original server collapsed
>>1428122Oceans have been in for about a year and a half.
>>1427563iktf
I wonder if it would be possible for tyron to standardize or casualize the map generation more? There are spawns I get that just don't have the resources that I need within two days travel, like lime for instance.
I wonder if it would be possible for Tyron to drop the garbage story and instead fully focus on the gameplay and survival aspects
>>1428193Nobody has lime near their spawnPack up a few days worth of resources and go on a long trip. You will also find fruit trees and merchants on the way so it's worth it
>>1428212no, it would not be possible.
>>1428122nothing personnel kid
>>1428341meant to reply to >>1428219to make up for it: oceans are added but there's literally no content in them, it's just bigger bodies of water between potentially interesting land (vanilla terrain gen is still shit too)
>>1428193Did you travel in a 1k wide circle? Did you check under other sedimentary rocks?
>>1428219Ackshually:1088760276have fun searching for bauxite though
Dove, when will you hop on og?
>>1428193>standardize world genyeah, andesite should be treated like basalt as a top layer igneous extrusive covering all other rocks. the entire western US is made of andesite from northern california and nevada through alaska
>>1428444When do you want me to? Work is rough this week.
>>1428360yeah i went in every direction from my base for 2 days and couldn't find a source of lime. but I was looking on the surface, not under sedimentary rock.
>>1428765anytime so you can add my friend ludo to byz claim.also btw mundane we have made a bridge that goes through the tunnel at the end of the road. picrel is an outpost we built there. the area has alot of silver and quartz veins in the cliffs.
its gonna be full beamtism
>>1428820Type his full user so i can do it remotely.Also maybe screenie stanp so I know that the first reply is not some wigger alt
>>1428877
>>1428885ludo has full perms
new devlog, visibly hot crucibles
>>1429428stunning and game changing
I'm mooopping
>>1429441I wish the different seasons wouldn't be visible on the map, it looks so bad when you explore certain parts of the world in winter and they just stay white on the map forever
>>1429428should've taken 15 minutes at most to copy the incandescence code from metal objects to apply to crucibles based on their temperature value
>>1429452sounds like a week's worth of work to me anon, we can't expect the poor indie developer to overwork himself now can we?
>>1429428>>1429435>>1429452Look on the bright side, that's one less trivial thing for him to work on.
>>1429464it's probably an extension of molds shattering from getting wet while the object is hot, no more open air forging in regions with perpetual rain.
>>1429468>no more open air forging in regions with perpetual rain.only niggers don't put roofs over their forges
>>1429472I'm mostly nomadic while still using crucibles and molds, I don't build a proper home until I'm making iron.
>crockpot on a shelf - fresh for 64 days>look inside>80% spoiled
>>1429464the amount of trivial things he could work on is theoretically infinite. the options expand fractally. okay, so the crucibles now glow, good; how about the steam rising off them at first? how about them cracking due to temperature and thermal cycles? how about the pot changing color over time as it gets scoured? what about them cracking if cooling too quickly? cooling when you water them? cooling depending on environment/weather/rain?you could go forever.
Norf needs more unique flora and fauna.
>>1429637Polar bears and other shit also need to stop spawning on mountains just because they're cold.
>>1426857i finally got around to testing it myself and it turns out that yes, rock type matters quite a bit
beamtism bridge complete
>>1429717nice
>>1429717Like the og trading center. I hardly have seen any coves as good as from og.
>>1429637oceans need more than giant chains of seaweed
>>1429428Polishing shit like this is always based though, why is /vsg/ so spergy?
>>1430050polish bamboo plz y no beamzits just another reskin he should be good at that
this worldgen is too fucking good wtf og is kang
>>1430098Honestly though. Idk what it is. After the ocean update, worldgen went downhill. Og has worldgen I have never recreated.
This game is an horror game, i feel genuine terror when i aggro a bear and i don't have a body of water nearby
>>1430152Lol. I feel horror when I am mining and the gear is spinning down, I am walled in, hear many driggers outside plus a bell, and my pic is too broken/not enough blocks to get out without using the drigger cave network.
still exploringidk what it is either but i remember it getting genned in 1.7 or earlier
ofc, the og spawn has many cool coves as well. I have seen a really neat one to the SE of the trading center that i call the batcave. joyless also very amazing. maybe the world sneed is just blessed.
shit wrong pic, last one before jannies get me for spam
>>1430152I feel horror when I realize I need lime
>>1430172there's no jannies on /vm/
>>1430098FLOATING ISLANDS, I MUST BASEDFACEI want meandering rivers and deep-riven dells and soaring summits and crystalline karst caves, not another unhinged output of basic perlin noise generator.
I have begun operation Total Bush Death.There's a few interesting variables in the worldgen treegen definitions. None of the variables are actually documented, of course, but "branchStart" seems to be the moneyshot. Just by changing it from average of 0.2 to 0.4 (I assume it's "where on the trunk to start placing branches, from 0 at the ground and 1 at the tip") it instantly improves any pine forest because you can ACTUALLY FUCKING SEE. There is no "minimum amount of leafless trunk" value, but adding a MinSize to everything seems to do the trick.I'll probably make the other treelets grow primarily outside of forests. The rest is a matter of ensuring that all tree definitions have leaves start high up.Also, "big" kapoks were set to some absurdly low value, like 0.1, so they were a magnitude more rare than even fucking ebony and purpleheart.
>>1430421With my edits, this is what a bushland looks like now.
Total Bush Death finished, for now.https://files.catbox.moe/yi9dvv.zipI'll update it when 1.20 or whatever pops, it's just a dumbshit .json replacement, so if tyron fucks with trees at all, it'll stay old.What it does:>more than halves the spawning rate of all bushes, because fuck bushes.>moves the branches on most trees up to half or near half so you can actually see in a forest's underbrush>defines a minimum size for many trees so there's no shitty bushlets everywhere>consequently reduces tree spawning rate a bit also, because there are far fewer stillborns >increases probability of retardedly rare trees (like large kapoks or old english oaks) >adds a rare large mountain pine variant (with double the resin spots)I'd appreciate someone test this shit. It doesn't change landforms or other worldgen at all, #OnlyTrees.
>>1430550I can't approve, it looks like Minecraft now
>>1430553Ideally I'd also prune a lot of the fucking leaf sprites, but that would be a lot of editting effort compared to dicking with some text for a few hours.And if an absence of bushes is all that's needed to make it look like mingecrap, so be it. Fuck bushes. If I could make bushes only spawn on inclines/wherever you can't easily walk, I would, but I don't think that's possible.
>>1430550can you kill gravel and sand forests next?
>>1430592You mean forests spawning on top of gravel/sand?Probably not totally, there's no substrate exclusion variable that I know of, so if I set everything to spawn only with minimum rainfall, it wouldn't really exclude only sand/gravel but also most plains, so it would need a .dll mod not a basic bitch .json modbut I might be able to json jank a fucking Yggdrasil tree. there's unused TreeGenRoot prototypes that appear to code for a root system.
>>1430606>there's no substrate exclusion variabledamn you tyrone
>>1430615https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/WorldGen/Standard/ChunkGen/8.GenVegetationAndPatches/Tree/TreeVariant.csmake a PR :)that will never ever get merged because he doesn't merge pull requests, it's purely for educational purposes, sweatie
>>1430621I'll just wait until 2028 when he gets around to desert flora after lore update 7
>>1430550based as hellnearly all the kapoks are huge and the pine forests are walkable now, bushniggers at a minimum.
>>1430656>nearly all the kapoks are hugeyeah that's the problem and probably why tyron set the weight to 0.1, IE will never fucking spawnmust be something to do with the spawn system having a retard moment and thinking that anything with the same distribution range must automatically be the same tree
>>1430656That looks liminal as fuck
>>1430550Bro you turned the game into minecraft
>>1431592>the only thing keeping Vintage from being minecraft are bushes>the worst part of worldgenmaybe it's trying to tell us something...
>>1431591it looks like a mature forest that starves underbrush of light. there's nothing uncanny about it unless you've never been outside.
>>1431775real mature forests still have an underbrush, this looks like a tree plantationdisgusting and completely soulless bugman aesthetic
>>1431789look up ponderosa pine forests, pine needles have the same chemical other tree roots have that stop plant growth so the undergrowth is near absent.
>>1431775As someone who lives where those kinds of forests are, it's uncommon.I live within the redwood's natural range, and while it's true redwoods will eventually suffocate almost everything beneath them*, things like the Douglas fir, cypress, and other conifers fail to do so, typically being in more mixed forests. Also, oak forests are obviously much less dense and rife with undergrowth, although typically it's more grasses than woody bushes. So while that can happen, you really need monoforests of the right type of tree, and it's uncommon. I've never even seen a ponderosa pine monoforest, despite living in their range.*It should be noted that lichens, mosses, and ferns all thrive underneath redwoods. Ferns specifically are quite notable as excelling there more than anywhere else locally. Also, the young saplings could be considered quite bushlike.
>>1432010This. I live in an old growth, northern pine region. Only ancient monogrowth forests are like that. Realistically, there is so much disturbance, that when those forests pop up, it is not long until they burn down.
>>1431775it happens, but most forests need forest management to look like that. there'd be dead trees, leafcover, ditches and ponds at the very least.however, even in a thickly overgrown forest, there are still fucking sightlines. if I don't make modifications, VS forests have basically fucking none. every forest is stiffeningly thick with endless leaves. so it's either me or the infinite bushes.the alternative would be to make the trees even taller and to move the leaf start higher, to have a visible midlevel above some bushes, but that might make the trees dangerously high. ideally, there would be some way to differentiate between old growth like that and new, shorter growth, but the game doesn't have functions like that. at most you can exclude bushes from highly forested areas, but the "forest" variable itself is chintsy as fuck.
vintage story is supposed to be old growth instead of a modern goyforest with one contiguous canopy waiting to be incinerated by a lone wigger or gender reveal party
>>1432059I wish the fruit tree system was used for young trees that thicken to full blocks as they mature instead of lifted 1 for 1 from TFC which didn't implement that because of minecraft being its core game.at least wildcraft being split in to three mods and a library means you can use herbs and spices for groundcover which avoiding the shrubs and bush menace 2: poison berry boogalooI use the fruits anyways, especially now that expanded foods is updated for the wildcraft split
the west has fallenhttps://youtu.be/mZDol3pHkMI
When are the mounts and boats coming please I need to travel cross continent
>>1432346after the lore content with 4 new variants of physically retarded robots is finished
Today, og had 5 people on at the same time.
guac is this the cheese you looted or did you make it?lol this is >>>AGED<<< cheddar no?
>>1417109Hi lads, Wurm Online made some great updates since I last played it in fucking 2012 wew.Anyway I love Vintage Story WHERE UPDATE??????t. retard
>>1432218You could argue the people who ruined the world used to farm forests. Depends how long after the apocalypse the game takes place.
>>1432010Adult trees can persist for many years although none of their young can survive in their current environment. Before those forest may burn up or die, they will be lacking sufficient resin to defend themselves from disease and bugs. I guess no-resin forest would be oke in a realistic sense. >>1432059There is the yellowish short grass and like you see in the image, is it possible for it to be a bit more of those hardy grasses on the sand?
>>1432811It think it was the stuff I looted since it was closest to expiring. It was waxed cheddar and must've been sitting around forever.
>>1433221the rot consumed all organic matter on the surface including any former tree farms, the rust dimension bleed through isn't great but the world was saved with it not ruined. all current enemies are just haywire robots after who knows how many years without maintenance, even drifters with their linen skin and mechanical loot.
Man the okras are doing so great this season
>>1433221pretty sure the lore was just tacked on after development so they needed an excuse for the world to be clean again.
I love Vintage StoreI love Tyron and his wife
>>1433857are you their bull?
>>1417917He said fix.
>>1426308>>1426333Restore him
>>1434188no, he said change/fix. tiktok kids need to be punished with the opposite of current spam to damage combat, dnd rolls for every swing that don't work without stamina.
>>1433653The skwerl
>>1432480BasedRetVrn to soVl
>>1434635what's Sam B doing in the minecraft movie?
Just hacked (copy pasted code) into 1.19.8, is map supposed to look like this now?
>>1434773there's an option in world gen to have a color accurate map but the default is to look like it's drawn on parchment
>>1434770It's Tyrone impressing his girl with butterlies.
>>1434784would you say he's using voodoo on the bitch?
so when is that Austrian fuck gonna add the ability to pick up and place leaf blocks in vanilla? Not being able to add greenery into my builds is severely fucking up all my planshaving to tardwrangle tree growth so it spawns the leaves in the places I want is NOT fun
>>1434816Can't you use berry bushes?
>>1434824berry bushes work if you need something like hedges on the side of the road, but they can't be used everywhere since they need a dirt block underneath them and most of them cannot stack
>>1434816I'd rather he fix basedbeans to require a trellis, add more trellis crops and add ivy. ivy gets decently bushy, grows sideways and vertically but avoids direct sunlight.
>>1429717very kewlvery autistic
>>1434784They made the minecraft butterfly mania mod together. So the bug autism makes sense.
How hard would it be to pick up the basics of creating mods for VS if I already dabbled in Minecraft moddingI know I need to practice with C at least
Lol
Sorry for this btw.Also for Barmesean. Sorry for disconnecting so suddenly, my laptop's battery died while playing.
>>1435575>stopped by a dooryou're lucky it's a wolf and not a pitbull otherwise you'd be getting mauled like a toddler.
>>1435558Depends on what you want to make. Blocks and recipes are so simple even I managed to make one.
>>1435648I wanted to add a few steel+ tier tools with unique abilities, good to know the tedious parts of recipe making and creating the items will be pretty simple so I'll just have to focus on the actual code
>>1435842>I've dabbled in minecraft modding, how hard is VS?>it depends, what do you want to make?>tools stronger than diamondlol
>>1435942More like Thaumcraft/Botania tools that you make for the utility but yeah
how do you do it vanillabros? i can't force myself to enjoy an obviously inferior gameis it just blissful ignorance?
>>1435949personally I'd go the enchanting route to add utility to tools. I've always liked the concept of carving runes into items as an enhancement system.
>>1435959That's not a bad idea, I'll look into it.
>>1435956Haven't had my fill of vanilla yet. I do use one small block mod. So not completely vanilla I guess. What's missing? I tried FoG once but it was a pain to rescale all the values for different year lengths.
>>1430430>Bushland>Not even a bush per 100m2Looks fucking awful
>>1435966it's (mostly) not what's missing, just what's been done so much better than it is in vanilla, or done more of(much, much) better terrain generation, better logging, more food variety, better flora mechanics, more apiary mechanics, more (non-fantastical) wildlifethese are the major areas that immediately come to mind i don't think i could go back to playing without
>>1435980That's pretty vague. Got some names for me to look at? >World genI like the default settings. But I don't remember looking at any mods for it.>Better loggingMeaning? Like more autism and saw pit mechanics? >FoodI bet VS has something more interesting than MCs largely pointless Pam or whatever mod>More animalsAlright sure. But the horse mod spawned so many horses it was ridiculous. I'd rather not have meat walking into my yard constantly. >Flora mechanicsDo flowers even have mechanics in base VS?
>>1436002not him but I'd assume food is expanded foods which was recently updated to work with the newer version of wildcraft which might be what he means by flora mechanics since it adds plants with thorns or poison ivy applying a dot when walked through while changing bushes to be propagated by cuttings that slowly dry out in your inventory instead of picking the whole bush up.
>>1436002i was deliberately being vague because it was more about the principle of playing with less content than any specific mods but sureworld gen: rivers + vanilla terrain reformedlogging: dappled groves and its stumps, better looking trees, and just not having everything you do with an axe be "drag to the crafting grid"food: yeah expanded foods, stone oven, primitive survival really improve upon what's already thereanimals: i was thinking of FotSA which i recently started playing with, never tried the horse mod, but dling all these made me realise holy shit, VS was missing owls or any kind of nocturnal wildlife this whole timeflora mechanics: no and that's the problem, i forgot its name but even just being able to propagate flowers instead of having them be (mostly) a limited resource is such a no-brainer
I don't know how to gen a world where the middle of the map is exactly at the equator, please help.
>>1436052are you sure you have the minimum iq specs for vintage storyyou make the equator distance 1/2 the world height
>>1436139That doesn't work. The middle of the map will be in the temperate zone, so there will be no south pole and there will be an area beyond the north pole. Even setting the starting climate to hot doesn't put the middle of the map at 0° latitude.
>>1436155starting climate moves where you spawn away from temperate
>>1436158You'll have to be more even as decided if you want me to use even go want to do look more like.
>>1436160his sentence was plain english retardanon, the starting climate setting moves the world spawn, the world itself would still have the equator in the center
>>1436169I tested it, cretin. Go make a 50k x 50k world with temperate spawn and 25k polar-equator distance. Teleport to 0 150 25500 and 0 150 -25500 and post these beautiful polar caps at the north-south edges of the map for the whole thread to see.
>>1436035>expanded bloatopinion discarded.
>>1436356>expanded bloatapply yourself. expanded folds was just sitting there to continue the legacy of pam's fatcraft
>>1436356>>1436370expanded foods is only for when you're playing with a girl, they immediately turn to caring housewive larp when they realize they have a whole cookbooks worth of recipes to prepare
>>1436890kino
>>1426064not again please
>>1436890VS players don't have girlfriends, silly.
>>1436979Yeah girlfriends are for losers, VS chads have wives
>>1436890God I wish I had a girl to play VS with
>>1437002I tried to get my gf into vs but she still prefers minecraft because she is too retarded to figure out the mechanics
>>1436987This.>>1436979This is not r9k
Is it possible to uncap the max view range on OG? There are never enough players for it to matter.
>>1437099Yes I can do that when i am home but i work late
Time to start a playthrough with that villager mod, hopefully this one is good unlike Minecraft's villager mods.
>>1437398Villager mod in VS? How is it?
i love medieval homesteadingonly complaint is combat >shitty enemy ai>shitty enemies in general>dumbass, minecraft-like combat but worse>not enough weapon variety>most armor is useless since gambeson > everything else >damage types inexistent (you´d use blunt and crushing blows against plate armor, just as in real life since swords do dogshit)
>>1434773thats really good anon, (assuming you built that)but you should make the stone walls extend up to be level or slightly higher than the roof like pic relif you did that your build would be perfect
>>1435942>tools stronger than diamondthats just in terms of durabilitybut mining is so slow that it feels at best like mining with iron while using steel
>>1437733I don't know anon I'm going through the vanilla grind first and very slowly
>>1437959it was a shitpost about early minecraft being flooded with tools stronger than diamond as baby's first mod project.
>>1437985i was too youjng at that time to know thatborn in 2004 and it still feels like its against the rules to post here
>>1437991as a modern equivalent, imagine dwellers but new ores with tools instead of shitty mobs
>>1437993what the fuck is a dweller, looks like some mod shiti may be a zoomer, but the last modded minecraft videos i watched were mostly tech packs and dan the diamond minecart's doctor villager videos
FUCK ME I DIDNT NEED TO KNOW THISTHIS IS WHAT FUCKING DANTDM LOOKS LIKE THESE DAYSI NEED TO GO BACK GOD DAMNIT
>>1437219It's still the same.
>>1437792does literally even a single person like the godawful fucking combat and forced out-of-nowhere enemy spawning? a singular person alive? the game would be improved if you could toggle driggers off completely. aggressive animals are tolerable, though only just.
>>1436356Honestly the base VS cooking system is fine and reasonably balanced as it is. I can live with pretending the pot of stew is actually fried or whatever.
>>1438101Caves need some kind of threat to not be completely boring.
>>1438108Yeah but do they have to spawn instakilling turbo driggers when I just want my first iron?
>>1438108the caves themselves are enough of a threat, with you getting your shit lost in horrible winding mazes. it needs nothing. if anything, they need some natural fauna so they aren't so fucking dead. I want cave salamanders, snails, bats, troglodytes, anything. and making bears/wolves gather around surface caves.
>>1438112you're scared of drifters aren't you anonette, there are already mods to disable them and i'm pretty sure it'd be a single json patch if you want to diy
>>1438125no, I'm fucking sick of them and their fucking groans. I want to build shit, for fuck's sake, not be forced to just go somewhere else while surface rifts fuck up the landscape.(fuck jannies who leave surface rifts on btw)
>>1438108Yeah I don't really see the issue. Caves are supposed to be endgame shit, you get more ore visibility and chance to find hidden treasures but you have to face enemies. If you want safe mining then prospect and dig shafts
>>1438078Yes, I worked a 13 hour shift, passed out, and have work in 5 min :(
>>1438141:(
>>1438112>I want cave salamanders, snails, bats, troglodytes, anything. and making bears/wolves gather around surface caves.Honestly if the game really wanted to mess with players AND have "natural" cave difficulty. They could introduce a bear hibernation system. Spelunking into a cave during the winter? Oops, a brown bear is sleeping there, hope you laid down some proper ladders and have an escape route preplanned. Can't think of any animals much more dangerous than that though, besides snakes, but poison is a pretty aids mechanic.
Tyron says 1.20 pre 1 drops today, how long will it be til launch y'all think? 4-6 weeks?
>>1438220in reality, would a hibernating bear even pose a threat? can they wake up in the middle of their hibernation and be actually threatening before you run the fuck away? of course in retard game logic it would immediately spring up and start murdering you within seconds, but I'm holding out hope that someone ever makes the mobs non-retarded gamershit
>>1437950Thanks, I was just fucking around without a plan to be honest, really should try to plan buildings and chiseling in there again.
auth serbs down? or just me
>>1438222december
GET THE FUCK IN HEREMAXIMUM KINO DISCOVERED AT THE 85k WARP
>>1438222Oh boyhttps://www.vintagestory.at/blog.html/news/v120-pre1-second-story-chapter-preparations-r387/
gods no, am i going to need the cuck sticks every time i make soup too now
>>1438482what manner of mental mongoloid decides to focus "story" and "lore", the most ephemeral and irrelevant aspects of a videogame, while most of the videogame is still barebones and unfinished with progression that drives off a cliff?
>>1438482I like all the building stuff they're adding, the new bricks and all clay colours being obtainable without having to get jewed by traders is fantastic
>>1438482>entity attachable system>dynamic rope systemfinally, the day of the rope has come for the driggers
>>1438499>all clay colours being obtainable without having to get jewed by traders is fantasticit only mentions red clay deposits being added, nothing about brown clay deposits
>>1438513>Added behive kiln: Allows you to fire up to 27 full blocks worth of clay wares at once. Allows you to fire bricks in 4 different colors by adjusting the level of ventilation the kiln receivesyou might be able to fire them into brown bricks as wellhopefully it will also work on shingles
>>1438518>will probably still have to fucking form shingles by handWould be a step up but holy shit i've given up on shingles after getting massive hand cramps a year ago on my last build and I never even got to finish it.
>>1438520if you use the 1x1 tool when making them then it's your own fault
>>1438482>beehive kilnfucking finally, no more grug pit kilns when im in the steel age, i can finally be civilized.
>dimensions support for the mod api addedI hope that's like item dimensions and not a sign that the lore content is VS getting the rust dimension as its nether equivalent
>>14385189 brick colors, red and brown have legacy blocks due to having new textures, fire clay I'd assume doesn't get included in the four color variants due to having non-decorative uses.
>>1438518Brown bricksin... vintage crap
>>1438546I think he means the independet off-grid block grids system, it's got an absolute dogshit name thoughit's the thing minecraft modder femboys added to simulate block-based vehicles, except he can (theoretically) do it in an intended way
>beehive kiln requires refractory bricks and iron>9 full blocks of coal to fireyeah get fucked tyrone I'm keeping the mod version or grug pits
>>1438493I've never even been to the resonance archives.
>>1438482>boat>better raftRIVERS FUCKING WHEN
>>1438617>missing out on the gliderYour loss, anon
>>1438615Where did you get>9 full blocks of coal to fireit says>Peat piles and firewood piles can now be ignited like coal piles, which can now be used to fire the new beehive kilnAlso 27 clay blocks takes 4 coal each, that's 6.75 coal blocks
The new creatures are uh..Interesting
>>1438620it's borderline useless anyways
>>1438655from the only source in game for what it requires to fire the kiln, the door. the patch notes list peat and firewood which I'm firing the first two with now, wood has a longer timer than peat
brick cooking color results after already making a bug report, someone fucked up.order is raw red, raw fire, raw blue, it's pretty clear raw fire and raw red were mixed up0 doors: red clay bricks, tan clay bricks, cream clay bricks1 door: red clay bricks, orange clay bricks, grey clay bricks2 doors: red clay bricks, red clay bricks, black clay bricks3 doors: red clay bricks, brown clay bricks, black clay bricks
>>1438720does it work with shingles or only bricks?
>>1438721there's only the four shingle variations in creative inventory and not even raw red clay shingles yet
>>1438618He once said he wanted to get in contact with the ponyfag that made the mod to maybe implement it in the game.
>>1438482Should i wait to make a full playthrough until 1.20 proper releases or should i play now and do most content afterwards?>>1438493Bear in mind we get mounts and proper multiblock boats this update, id say that will boost the game.
>spider driggers that make the predator clicking noiseoh fuck me it did a weird standing pose while I tabbed out to shitpost what the fuck, forget jonas falx I need john browning to deal with this shit
They are doing towns?????
> In Homo Sapiens and Wilderness survival playstyle: Can no longer create water source blocks with a bucket. just what i wanted, the worst fucking mod integrated into the gamecurious what new creepybro spawn conditions will be, if the surface variant can just spawn anywhere anytime then shitshack walls need to be 3 blocks at least or they just climb over them
>>1438862the bowbroken one seems locked so it's something to do with lore but spidey probably follows drifter rules.>>1438851the generic male and female villagers can be spawned but not the named guy
>try to ride elk>game crasheswell played tyrone, well played
>issue closedstock up on blue brick coin. fire bricks and red bricks were swapped but blue bricks intentionally only fire to cream, grey and black.
Chromiumbros, we won
>>1438862>New optional survival challengesretard
>>1438936sturdy mining sack was prematurely cucked by normal mining sacks getting buffed from 10 to 12
>>1438862fuck yes, mandatory aqueducts. If only water wasnt so shit. Why not just invent a less shit system like say, if the water is on a stone surface it will travel really far, maybe a few chunks 64 blocks or so, until it finds gravel or something to seep into, and any natural depression with a stream going into it could form a pond. minecraft water is gay so why copy it and have it go even less distance it is fucking maddening.
>>1438962TFC has aqueducts. idk why tyron stopped at only copying 95% of the mod
>>1438968red steel bucket
Yeah I wouldn't be able to spend months on this in survival mode
>>1417109Where's the link to the pirated version? I remember one of the generals/threads to this game had a link to a sort of russian page that had download links to all versions or something, and I wiped my PC and want to play this game again
some interesting bits from the blog post. also he mentioned they're working on wind mechanics for the boat which would be nice.
>>1439195I like the bombs because they basically confirm a large chunk of this update is copying popular mods
>>1439195Can you throw the scrap bomb or do you still have to place it on the ground and light it?
>>1439195>sturdy leatherholy shit thats the recommendation i made a few years ago in their discord server (boiled leather/cuir bouili)the use i recommended was for armor and shields, since it was the only actual historical use of leather as a first line of defense in armorhopefully we'll see a lighter weight plate armor made from iron or steel that looks something like pic rel, where some armor pieces are substituted with cuir bouli and all over chainmailit also makes for really good shields that stop arrows better
>>1439256and heres another take on the idea, although theres no way of knowing if cuir bouili breastplates existed since they would've been covered by a jupon or overcoat
>>1439261fucking image
>open creative mode and peer into the futurethis update will be quite meaty methinks
you should only be able to download pre-releases if your account has posted a mod with at least a few hundred downloads9/20 latest mod comments are related to 1.20 compatibility atm, nobody else actually needs to try these anyway
>>1439384Woo I'm eligible
>>1439384>one billion 0-effort cheat mods hit the moddb at the Same instant
Guys I'm trying to play this game for the first time on the latest version but placing clay on the ground instantly crashes the game...
>>1439470out fucking kilned
temporary vanilla serb that keeps up with the pre-release versions when?
>>1439488just wait for stable like a good boy
>>1439488When you host one.
>>1439488Maybe this weekend. I'll also test these serb settings some people were bitching about last thread.
>>1439013>monthsyou could build 90% of this in a single afternoonnow things like pic related on the other hand..
I don't want a new server, i want to keep playing on og.
>>1439384bug reports, modders wouldn't test new vanilla shit which would launch in a broken state if only those faggots had access.
>>1439559you forgot the resource gathering man
>>1438968>TFC has aqueductsclassic doesn't, that shit was added in 2022 by whoever is maintaining the mod now. when VS was first released it was the wild west of classic abandoned on 1.7.10, tfc+ made by dunk who was the farming autist that left the original tfc team, tfc tng on 1.12 which had a shitload of features stripped, and bioxx working on tfc 2 which never went anywhere. it's like asking why the american revolution wasn't fought with the henry repeater.
>>1439649Yeah that's the state of things I remember. Wish Dunk did more, I love every idea he has and actually implements. But TFC seems to have gone through major improvement lately, who is doing that, is that the TNG people? That version looked like soulless slop.
>>1439651I don't think the new guy is from TNG, he's some random autist with bioxx's approval who's just maintaining the whole thing. I didn't even know it existed until anon mentioned aqueducts and I looked up. the aqueducts are pretty neat, they're basically infinite range redstone that's turned on with water.
Should i wait for 1.20 to play a permanent world?
>>1439470>plays experimental, unstable, pre-release>surprised when things are unstable
>>1439666I mean... ok but placing clay down is something very very basic in the game right? I am surprised it happened.
>check bug reports>elk are better boats than boatsdoes the creature swim speed buff also apply to players or will I now get raped by bears and wolves in water too?
>>1439693You should get raped by bears in the water desu. Very good swimmers.
>>1439705not me, half my playtime in ark was being the alpha predator in water before the devs nerfed oxygen because land lubbers were angry specialists absolutely destroyed them in their specialized area
>>1439486I really REALLY like this pictureCan I save it?
>>1435573>tfw not relevant enough to have a graveat least I got a statue in grassless
>>1439838no, it has Internet ToughGuy Dibsies rules applied to it, same ones that all commission whores and furry artists use. sorry, but if it's re-uploaded literally anywhere, it'll bring blight and frivolous, ungrounded DMCA requests that you have to abide by anyway unless you want to go to a c*urt and listen to jews upon ye.
>>1439866>here lies anon>he never scored
Why does fat in a bowl make a permanent light source?
>>1439980A rare case of gameplay>realism.Beeswax candles burn longer IRL (and don't stink to high heaven), but I guess bees are climate locked and tallow isn't?
>>1439980why does a bit of brass make torches forget how to extinguish?
>>1440128tyrone could make it cost a tg or something gay
>>1439692your clay bug got fixed btw. will have to update to latest prerelease
I set my world to be slightly more humid and it hasn't stopped raining since I started playing. Is this gonna be a problem?
>>1440358NoYou get to:Never water your fields
>>1440709Tyrone please implement waterlogging
>>1437792Blunt force trauma is actually really difficult to work through properly constructed plate armor. since there's layers of padding and mail, you'd need to get a REALLY strong blow to the head to even do any damage let alone seriously wound them. Swords were way better at dealing with plate armor than people think, it's just that you would hold them by the blade and jam the sword into the eyes/neck/armpits/groin. There's a reason knights typically carried multiple swords as backup weapons and not multiple maces or axes.I would be much more confident betting a duel on a knight wielding the trusty can opener than one with a warhammer.
>>1440867yeah but considerhugeass hammer whackyou unhurt, but on groundI stompy stomp and stabby stab under armor joints
>>1440720Flooding systems and dynamic river/lake depth when?
>>1440967>Flooding systems is this even a feasible thing to add? I imagine every surface cave would end up completely flooded after a while, not to mention how much resources it would take to calculate the new water blocks during every rainfall everywhere on the map
>new hotkey in controls and command that are disabledminor lore spoilerthey're for the not-nether dimension, it's called the devastation.
>>1441009you just know some sick fuck is going to make a coomshack in there
>>1441026probably the same guy that's going to kidnap all the female villagers with their triangular busts to put in his basement
>>1440971Not really it'd be super intensive. The cave's wouldn't all flood though because most rock is still somewhat porous, so it'd drain. During heavy rains they could flood temporarily though, and some types would stay flooded longer.
>>1441041unfractured igneous and metamorphic rock are even better as aquitards than clay, it's all the cracked shit that would allow drainage. when it's not cracked stuff like granite is great at storing water, that's why abandoned quarries flood to become dive spots.
>>1441009I just hope the dimensions api is way better than Minecraft'sI want Mystcraft - VS edition so bad I might make it myself if the game can support it
>>1441109https://apidocs.vintagestory.at/api/Vintagestory.API.Config.Dimensions.htmljust take a look
>>1441109I hope you have a hard drive dedicated for VS saves, my last world using oceans and rivers with the sailboat mod resulted in an 80+ GB file just from traveling a short 20k or so blocks
>>1441175wat
>>1441178mystcraft was the biggest save file balloon minecraft had, VS saves are already fuckhuge compared to minecraft.
I see that if you use a shield while attacking with a spear, the shield hand is animated to move the shield away, but if you attack with a sword, you stay shielding. Does that mean you can block while attacking with a sword but not while attacking with a spear?
>>1440887Warhammers aren't really that big, you'd have more luck trying to get the pick end through the aventail or visor that you would knocking them over with it. You'd knock them over better with a shield than a hammer.https://youtu.be/Jf5ripSoy04?si=VBq1dzpX-yT3Jxwa
>>1441446that looks like a great combo just bash them with a hammer till they recoil a bit then when they are off balance knock them on the ground and stab the fuck out of the weak points in the armour with the knife-on-a-stick end.
>>1438923I wonder what changes between whatever build the dev is using and pre release. Unless the elk riding was in the background after the showcase a few weeks ago and Ty hasn't ridden one since?
1.20 spoilers: there are currently villager npcs, a detailed village setpiece with a castle, and a villager AI system that defines pathing and interaction routines like "getting dressed", doing their jobs and then going to bed. there's also a new story related mechanic to time-travel which provides access to a new dimension (like minecraft's nether) that directly parallels the regular world. i expect you'll see similar terrain but with rot covered black soil and ruins, as it was in the past in the game's lore (called "devastated soil" in game). these are new features they're not talking about in devlogs and it's pretty cool
>>1442216oh FUCK why did i read this
>>1442216I wonder if we can do stuff like leaving time capsules to create items like aged wood.
>>1442216>people shit on Tyron for lore and story focus>lore and story update sounds sick as fuck
>>1442288>"people" shit on Tyron for lore and story focus>when Resonance Archive is genuinely one of the best things to happen to this gamethese "people" need not be listened to
>>1442291>>when Resonance Archive is genuinely one of the best things to happen to this gameis this a joke?
>>1442216Sounds funBut at the same time i want tyrone to keep the alternate focus for vintage story about just realis-ty homesteading without the supernatural stuff like most people initially see it for.
>Game with horror elements and eldritch stuff>the most terrifying thing in the game are mundane bears
>>1442288he'll find some way to fuck it up and make it into a horrible slog. like the parallel dimension being entirely, and I mean entirely, full of driggers. at least 2 driggers per each open tiles.
>>1442293nope, its nothing but truth. you useless niggers are just unable to recognize kino. anything that further develops the game into being something other than a tfc port is good. what you really should be complaining about is shit like 1.15 adding pies and ovens and wallpaper and other minor, inconsequential shit, not updates that actually improve the game with meaningful content
>>1442305I want the survival mechanics to be expanded, not the dumbass story no one cares about
>>1442305Kind of funny how back then many people were mad at Tyron for focusing on homesteading when there was still only 2 main enemy types in the game. Now Tyron's adding more enemy types and people are mad he isn't focusing on homesteading. You just can't win.
>>1442305Pies and ovens seem like minor things, and they kinda are, but they're also things that I'm constantly interacting with now and have a real impact on the overall game. Resonance archives still feels like some one-off thing disconnected from the game overall.The problem with just about everything tyron does is that he seems to rarely consider how it fits into the game overall. The best thing he's done in recent memory is deciding that since he wants players to travel a decent distance to get to different lore locations, it's time to finally get mounts and ships working. If his lore locations are somehow tied to mechanics or features that are relevant outside of his little one-off dungeons that would be great, but resonance archives really didn't do that at all. We'll see how much better everything is connected once this update is complete.
>>1442318when will the resonance archives have an embedded river passthrough so he's forced to implement rivers in world generation, and river-based generation events?
the furries are here
>>1442324I'm surprised the ponies got here before them to be honest
>>1442327we have kobolds too
>>1442328Do kobolds count as furries?
>>1442329no, they're scalies you fool
>>1442328Looks like a Yoshi
>>1442308There's several kinds of people, and unless you're pleasing literally all of them, there will be complaints. It's just how it goes.
>>1442331imagine if he pooped out an egg haha that would be funnyimagine what it would smell like haha
Rivers mod isn't working in 1.20 yet.
Also it's impossible to disable setting spawn with temporal gears, setting 0 still makes it work once.
>>1442374>pre-1>modsuse your brain, drigger
>>1442332If you please everyone there will still be complaints.People just love to complain.
>>1417109Is there any server that's alive?
>>1442457OG has several active players.
==== PSA PSA PSA PSA PSA ====I hereby set up a 1.20 server for playing around before the stable release on the Hetzner box. You can connect to it at 95.217.74.79:42419. Have fun, tell me which stuff you find cancerous. I'll be around later today, I need to practice my daily Gook first.==== PSA PSA PSA PSA PSA ====
>>1442519https://www.youtube.com/watch?v=-fuyIs1JzFg
>>1442308>enemy typeswithout a combat overhaul it's just model variety for whatever is being hit by your ugly as fuck curved sword
>>1440971Dwarf fortress has itIf they added such a thing it would be like the Holy Grail
>>1442619This. The shields and drigger stone throwing only made combat worse. I would not mind a ranged enemy but every enemy having a homing rock missile with an unpredictable contact/hitbox is retarded>>1442457OG has been hitting peaks of 5-6, usually with 1-3 people on. So the same peaks as the classic vm days before norf/int
>500 replies in less than a monthTriple the speed of last thread. Are we back?
>>1442657>bricks and roofs for the builders>mounts and boats for the explorers>bags for the hoarders>water plants for me>enemy mobs for the clinically insane that enjoy VS combat>lore for the fnaf fans and people who read mmo quest dialogue>stuff to complain about for people that like complaining1.20 is shaping up to be an update that everyone can find at least one thing they like
>>1442519what mods did you put on? there's cairns, but it's also looking mighty bushless (And That's A Good Thing)
>>1442519
>>1442693Every update is like that. A little for everyone but nothing fully fleshed or expansive. We need an industrial, a nature, and pvp/pve update. Also god I wish a mint/civ update.
>>1442519Who is the maker? I want to know if you are a trustworthy janny. Mazor?
>>1442982I am the maker. I ran grassless before and people didn't complain.Also, seems Tyrone a shit and broke changing spawn, and then I didn't make an admin box I guess? Or the spawn moved on its own? Anyway now you have a choice between a temperate and a tropical spawn, enjoy.
>>1442874>industrialI have a whole wishlista pottery wheel and brick/shingle molds to fill up the kiln fastera slip-clutch to act as a mechanical circuit breakerfruit press automation now that the slip-clutch prevents them from seizing the whole systembellows both manual and automated for hotter forgescrucibles in forges, if I want to melt down four different metals/alloys I don't want to manage four fire pits12 ingot mold in vanilla, make it use refractory clay or only fireable in the kiln if balance is a concern
>>1442987I wrongly assumed that that tl you made went in both directions and wanted to look at the temperate spawn. now im stuck. any chance i can get a tp back?
>>1442987I trust mazor, the question was to mark my guess.
>>1443005Uh, oops. Lemme fix that.
>>1443005>>1443023Fixed. There's a tp back at the temperate spawn.
>>1443032cool thanks, this way I can just play with whichever spawn people use.
>>1442519I hope this means it's a continuation of grassless.
>>1443039It's not, it will maybe be nuked once stable comes out. I'm open to importing stuff from grassless though.
Hello, can you guys recommend me some mods for this game? Are they easy to install by any chance?
>>1443053>Are they easy to install by any chance?there's literally 1-click install
>>1443053xskills is a necessitylike, just flat out dont even play the game without it, it completely fixes the balancing of the game and makes it more rewarding
>>1443067you have a problem
>>1443085does the crack pipe give survival exp?
>>1443065>>1443067I see, but I'm assuming I'm going to run into version issues since the game was updated a day or two ago correct?
>>1443157the prerelease version takes additional effort to install and you should assume mods won't work on it. that's like asking if mods work on a minecraft weekly snapshot.
>>1439384>>1443157i remain vindicated, the sheeple normie sees a bigger version number and their brain shuts off, anything after that doesn't exist
>>1443216your complaint was invalid when all those 1.20 updates had the few hundred downloads you proposed except the guy updating an abandoned mod that broke with 1.20
My vision of the drigger hell is a waste land with rot dogs, more driggers, flying rot wyverns and giant towers of rusted metal
>>1443277>flying rot wyvernssorry, it's stupid giant mechanical birds
>>1442216Forgive me for autistic rambling>new dimension (like minecraft's nether) that directly parallels the regular world. i expect you'll see similar terrain but with rot covered black soil and ruins, as it was in the past in the game's lore (called "devastated soil" in game). WAIT THIS EXPLAINS THE RIFTS THEY may actually be a rift in time where the past meets the future and temporal stability is such an important thing for seraphi because they don't belong in the world as they are from the rot era of the world.In other worlds, the fucking rift giraffe may have been a real creature in the past and all the hostile mobs are other automatons that due to having no soul they have been inherently corrupted by the rot and may want to bring us backMaybe the time machine allows us to interact with the rot plane in a way that doesn't threatens the Seraph's life, like a personal temporal stability field??
Has anyone tried making calcined flint in the new update yet?I'm assuming it's broken but maybe I'm just doing something wrong.
>>1417109New thread>>1443448I wanted the mazor server in op
>>1443457its dead
>>1443461Rip. I guess we stick here until page 8
>>1443463>>1443461While we wait, any idea for the name of your server and a possible description for the op mazor?
>>1443457what kind of pathetic janny is sitting on /vm/ deleting threads when the entire place flaunts the no generals rule?
>>1443417The merchants see driggers and are tangible to them, they just don't fight them for game mechanics purposes.
getting filtered by the new update because i have no idea how to install .net 7.0 with my current package managers (portage, flatpak) and i'm stuck on the official release of 1.19.8
>>1443495the .net 7.0 requirement was added in 1.19, if it works then 1.20 should also work
>>1443498i installed 1.19 through flatpak, but installed 1.20 manuallyi think a manually installed game just doesnt detect dependencies that were installed through flatpak or somethingi need a real package manager for once, i'm flip flopping between trying to make decade old repositories work to install a single program and then waiting half an hour for it to compile and installing whatever spyware redhat/ibm has to offer, needing a script to run the programs because the command to run them is needlessly complicated
>>1442625Dwarf fortress has a map edge for water to flow off of
>>1443417yeah but time police when?
>>1443594>sexualizing angelsyou're gonna go to hell!
>>1443598breed not afraid (in enochian)
>>1443598
Jesus christ tyron what the shit?Dry thunderstorms in the middle of the night?I ran around like a maniac putting out fires, the whole plains around the southern spawn shack on the 1.20 test server were burning.Dont' think anything was lost in the end except maybe one or 2 of the fruit tree cuttings i had planted. But holy shit if no one catches it this kinda thing could destroy so much.
am i the only one that wishes fire particles looked differently? it just doesnt have enough presence right now
Will the new server be reset when the full version drops?
>>1443618civilized serbs don't play with firespread
>>1443598Nice girl.
>>1443618that's how it works in real life thougheverbeit
>>1443736yeah but in real life it eventually grows back, or the local climate and flora changesbut in vintage story it's gone for fucking ever unless the player replants all that shitit makes the scarcity of resin spots and others all the more baffling when one (1) random dry lightning bolt can deprive you of all natural resin for no reason
>>1443743>one (1) random dry lightning bolt can deprive you of all natural resin for no reasonjust go look for a different pine forest bro
>>1417109Full version hwen.
>>1443067New to VS, what does it fix? Just add skill progression on top of the game?
>>1443864Skills which unlock perks that reduce the pain of some of the most tedious parts of gameplay (e.g., resin gathering)
>>1443867it doesn't even help with that unless you make yggdrasil tier giganigga nurseries for a smidgeon of resinI'd much rather take Culinary Artillery tree taps
the area to the north/northeast of spawn is pretty coow
bushes and shrubs for other sources of resin when? animal glue as an alternative to resin when? we have animal hides, fire and water already.
>>1443963Farming resin is trivial.
>>1443966I want to build my industry with the corpses of my enemy when I enact my final wolf solution
>>1443864it makes it fun, not just make it less tedious, and it really makes endgame feel a lot more like "endgame"
>>1444273is that a drigger or a shigger?
>>1443656Yes.>>1443659Which is why fire spread is on.
>>1444382are you going to have an arson day before the wipe?
>>1443428Oh, it's apparently a bloomery recipe despite not needing the high temperature.So that means you can't make more fire clay until you at least find an initial source
when game fun again take me back >,,<
>>1444679show knot
1.20 will fucking SAVE Vintage Story. We're back!
>>1444444
>>1442799>>1442519>Cairns Neat. Do you think it needs any changes?
>>1444877yes, it should be possible to disassemble the cairns (probably for fewer stones than were used to make them) in case some dipshit turned all stones into cairnsprobably shouldn't stack very high eitherand there's an error with 1.2023.9.2024 09:42:08 [Client Error] Exception: After parsing a value an unexpected character was encountered: ". Path 'block-bigcairn-*', line 4, position 1. at Newtonsoft.Json.JsonTextReader.ParsePostValue(Boolean ignoreComments) at Newtonsoft.Json.JsonTextReader.Read() at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad) in VintagestoryApi\Localization\TranslationService.cs:line 82
Is anyone up on island serb?Or is it dead?Finally managed to get my internet fixed I may have used an iron bloom to make a chisel
>>1444927you've got it all to yourself and your un-modded hudclock, bud, go wildeveryone is here >>1442519
Has anyone tried QPTech? How does it compare to greg? (pref greg 6 since that is the only version I have played) I figure it won't be as expansive, at least
btw, in the vintage story appdata folder there's clientsettings.json and in it the "hideFpHands" setting. set it to true. you will never see the shitty first-person animations again.
>>1444950as much as i really hated them at first it's grown on me, chances are good that option will be removed in an upcoming version anyway
>>1444895I guess I should get 1.20. But why should a simple block break
>>1444980because json parsing error
>>1417109How long until full 1.20 version hits for fucks sake.
>>1445001give it a month
I already use immersive first person mode since it adds the realistic constraints of not being a le to see through your feet
>>1445003Good i want to play this game but i know i'll be fucked over with all the stuff that is supposedly coming.Unrelated but how do you avoid going thru early game, getting copper and then any excitement fizzling out due to not finding a decent place to make base?Idk if it's my world gen config or the way i aproach my game.
>>1445009it's your worldgen and you inability to literally just move lmaounless you're a sucker who genned a mostly-ocean world, you can always just get up and walk away (or find some TLs to do it for you)
>>1445009make base first then minethere's always copper around, there's not always a nice base location, priorities
>>1445011>>1445021Any good world gen configs so that the world is not some innavigable mess?Also any cost efficient material that's not dirt?
>>1445022>Any good world gen configs so that the world is not some innavigable mess?with mods, yes: rivers + vanilla terrain reformedotherwise no, you cannot salvage vanilla VS wolrdgen it's been shit for years, it's still shit, it'll be shit for years to come>Also any cost efficient material that's not dirt?arguably logs, otherwise not really, whole point of packed dirt is to build with until you get some tools
>>1445009Disable item drop on death and go travelling until you find somewhere you likeI'm not autistic enough to have this issue though. I just need a nice relatively flat hill or valley with access to water
>>1445072>>1445024What config would give me some kino generation?
>>1445075I would recommend increasing landform scale.
>>1445082How much?
>>1445091300% minimum
>>1445095Isn't that a tad bit excessive?
>>1445100300% isn't excessive enough, 400%
>>1445103I just checked. From the way it was explained i though it would be like the bigger biomes features of minecraft but instead of biomes it would be type of terrain making it boring. But it was just the explanation that was wrong and it just provides for less noisy terrain with the noise generation being applied on a far larger scale resulting in more realistic terrain.FFS the world config needs to be revised i almost dropped the game due to how maze like the terrain was no matter what i did.Thanks anon.
>>1445107You suffer from shit taste.
>>1445107you know how perlin noise works, right?the "landform scale" is literally just increasing the perlin noise scalehttps://gen3vra.github.io/perlinnoisegenerator/ like if you increase the cell size in this
>>1445113all of us do, it's a vintage story thread
>>1445009Make a cave home and explore from there, only start building a permanent settlement when you find a good spot.You'll also NEVER find the perfect spot so find a good one and if you find a spot you like later you can make it a project to build an even better home there and eventually move.
>lore content off>still plays spooky underground music>still get spookedi hate driggers
something i've been wondering since i started VS but never able to find a conclusive answer on: do mature crops left fully grown in a field start rotting? or does the process not start until they've been harvested?
>>1445250no. they last forever, unless they go too cold or too hot or get nibbled by rabbiggers
>>1445254cool, so if you already have enough food and no time for a second growing season, it's the best idea to wait until it's almost winter to harvest?
>>1445261I'm not sure if fully mature crops keep draining nutrition from the soil or not.
kneel on driggers
>>1445261if it's not fruit or meat it's going to last inside your cellar
>>1445266They don't.
>>1445274normally i would trust that but it's autumn year 1 and i wasn't able to get very big farms going
would there be any interest in a twist on this idea for vm serbscould help keep them individually more alive if joining any of them let you speak to/see who was online on the others
>>1445319Anon, this is just a regular vm server
>>1445322yeah my twist on it has nothing to do with the guy's original singleplayer ideamore like server-group-wide chat/online status
>>1445319I would like that
REEEEEEEEE
Has anyone tried this TFC-like https://content.minetest.net/packages/Mantar/exile/? I know this isn't the Minetest thread, but I thought it would be more likely someone here has tried it.
>>1445270Inshallah all infidels(driggers) get beheaded He kinda looks like one of the bedouins
>>1445588beheading doesn't work, the "two headed" drifters just have a split head
>>1431793those aren't pine trees retard
>>1445620Then behead that other head too
Anyone played with the moose mount or ship yet? I don't want to see any of the new enemies and spoil myself before the full release but I want to know if they control like shit or not
>>1446133I tried putting a saddle on one in pre1 but couldn't then managed to sit on it before crashing
>>1446147Epic I'll just wait for the full release then
>>1446153I'll switch to pre 2 which fixed the elk crash and test both today, I have low expectations for the boat compared to the mod.
>>1446159Yeah that's my feeling but I'm hoping they can just port the sailing and wind code right into the new boat, all that storage space and bringing your mount with you across the ocean looks too good to pass up.Itching for a Viking playthrough...
>>1446161they need to change wind first, it always blows west in vanilla
Is there an active serb with xskills?
>>1446168Someone a few days ago said they're working on wind for the full release
>>1446191
>>1444895Works on my machine
>>1417109>>1446722New thread fuck jannies we are on page 10
>>1446725jannie told you to get fucked apparently, even this board has shit jannies lmao
>>1446725happened again award
>>1446725are we getting fucked over because those doko faggots have vintage story in their OP?
Can you retards make your generals not look like generals?The jannies only nuke threads that are blatant about waiving the no generals rule. Putting a huge wall of text with links in the OP and a funny edition name is exactly what you're not supposed to do
>>1446842then why isn't this thread deleted, retard
>>1446842the fuck are you talking about? the fuck else is this board even for?
I'd say you all ought to move to /vg/ but frankly these threads move way too slow for that.
>>1446845Janny was asleep when it was made and it got away for too long to be deleted
>>1446842why aren't the dozen threads with general in their OP title not getting deleted? blue protocol general is literally a general for a canceled dead mmo
>>1446848that doesnt make sense
>>1446842bro go cry somewhere else this general has been around for a few years by now
>>1446865I'm crying because you're not taking the slightest precaution to avoid getting nuked by the jannies
>>1446873cry harder retard, no one cares
The janitors work in mysterious ways.Captcha: 2KNOTG
>>1446881got i wish i (my seraph) got knotted by a jannie
>>1446881their training starts as a toddler with a diet of lead paint chips and elmer's glue
>>1446842There are 14 threads with the word "general" in the title in the catalogue right now.
>>1417109A fun new thread!>>1446973