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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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Latest sub:
>Game Center CX #361 - Whirlo [LocationScouts]
https://nyaa.si/view/2090036

>Season 29: Episode 20 (#416) DoDonPachi {Sega Saturn} premieres on Thursday, March 26th.

https://otn.fujitv.co.jp/gamecenter/index.html

https://pastebin.com/u/GCCXGeneral
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>>
>>12482925
shit gaem
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>>12470491
Shut up already, fag.
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>>12480342
Fewer Watanabe Fig Newtons.
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>>12484874
maybe it's low hanging fruit, but the fat jokes are my favorite

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Is it good for retro gaming or do 30fps and below games look too juddery like a slideshow?
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>>12484840
games that run below 30 FPS looking juddery has nothing to do with OLED. thats just how it be.
Lossless Scaling will fix that
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>>12484854
Cool I get to post this again

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WHY IS EVERY DUNGEON A TELEPORTER MAZE I FUCKING HATE THIS GAME
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>>12478619
I remember when I bought it the guy at the vidya store looked for the hint book for like 20 minutes before giving up and I just bought it without one. I ended up getting stuck in that damn mareura gum island maze for literally 4 hours and couldn't even escapipe to escape and save. I just had to keep playing until I found the exit. Somehow I made it out alive without having to redo it, which over 30 years later I'm still proud of and is why I even remember it at all.
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>>12482629
IIRC it was part of the fun and added a lot more hours to the game. You felt like an adventurer mapping out the dungeon as you went, adding your own little notes and such to it. The original Phantasy Star didn't come with a guide either. It's archaic design but I can see the point.

What I said could just be total bullshit but you do come across the rare post on the internet of people saying "my parent/sibling's map from back when they played X" so it was a common thing to do. I'm sure it also made guides a big selling point too.
>>
Phantasy Star 2 is the best in the series. People complaining about the dungeons are just weaklings. When you beat a PS2 dungeoln, you really feel you've earned it. The aesthetic is fantastic, everything makes sense diegetically (clone labs, data memory, teleporters, etc), the fact you can customise your party membership and have a lot of viable options for equipment makes it more like a WRPG dungeon crawler than the usual on-rails story driven JRPG. Plus, you know, legendary characters, legendary shock value, legendary boss fight at the end, legendary twist.
>>
>>12477667
Yeah it's shit. PS1 was so much better
>>
>>12478638
Are you retarded? It says "I guess", not I as in a roman numeral 1.

When did the iconic wild-west style commercial for games truly die out and why? They were weird for sure but it was a pretty light hearted way to advertise your game.
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Gameboy Color ads mostly what I remember.
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>>12479034
And all 3 died with Nintendo but Atari specifically was salty.

https://www.youtube.com/watch?v=Ic0nvtNfDRM

https://www.youtube.com/watch?v=LNTpXX43QxY
>>
>>12480958
>https://m.youtube.com/watch?v=MqGP8OyU02k
>Nintendo actually hired the Butthole Surfers
Man, they were really going for it after those Sega commercials ripped on them, huh?
>>
I mostly remember Sega commercials, they played a lot on cartoon stations.
Nintendo advertised heavily on Much Music (canadian MTV) for the N64.
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>>12483096
some of those were kind of creepy

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Art of Atari: The Poster Collection (2017)
https://desuarchive.org/vr/thread/12210332
The Art of Tekken: A (not-so) Complete Visual History (2019)
https://desuarchive.org/vr/thread/12211867
SNK Characters: All About Illustrations (2001)
https://desuarchive.org/vr/thread/12227548
Phantasy Star Online: Episodes 1 & 2 (2003)
https://desuarchive.org/vr/thread/12230621
Shining Force III Artbook Encyclopedia (1999)
https://desuarchive.org/vr/thread/12244437
The Art of Metal Gear Solid (1999)
https://desuarchive.org/vr/thread/12246590
JoJo's Bizarre Adventure Dictionary (1998)
https://desuarchive.org/vr/thread/12258376
Gamest Vol. 64: Street Fighter II - The World Warrior Special (1991)

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>>12476375
>>12476376
my worst nightmare
>>
This is kind of what killed /a/. The very same "storytime" poster dumped absolute garbage until he found an audience low IQ enough to give him attention and now the board is full of awful shonenshit
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>>12484224
>posting fun stuff will kill the board
ok kiddo
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>>12484326
/a/ is literally dead now
>>
>>12484224
>>12484337
OP here - I haven't been on /a/ in over a decade, and I'm not quite sure how me posting two old artbooks every weekend is going to "kill" /vr/

There's no nice way to ask this, but... have you considered filtering these threads? I've got some stuff I filter with 4chan X, and it's honestly a godsend

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What are some examples of retro games that can’t be emulated properly without the physical copy? I only know of a few handheld games like pic related and “WarioWare Twisted” that had physical hardware gimmicks that you can’t experience otherwise. Or games like the GBC pod racing game that had a battery powered rumble pack.
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>>12482482
/thread
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>>12484772
There is no problem. Anyone who wants to feel the original experience can.
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>>12481708
2nd gen games that used dial controls
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Boktai never worked properly even with the original cart and OG horizontal GBA. I remember having to basically sit directly in the sun to get any meter all.
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>>12484825
Your cart must have been fucked up, it worked great for me.

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I'm playing Ocean Hunter in the Model 3 emulator and the reticle doesn't line up with the mouse cursor on screen. I can't find a calibration option in the game's service menu. Does anyone know how to fix it?

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#1: For Dead Eyes Only (1997)
>>12447361

When last we left our heroes, Lo Wang was trapped under a mountain and Dr Morgan was breaking the fourth wall. Can they persevere?

Only one way to find out!

https://www.youtube.com/watch?v=YF7jvH7ASZE
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Well, I'm done with the Shadow Warrior novellas...
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... but I'm not done for good!

>Metropolis 4 security update, Friday Newjune 1st 3012: Heavy atmospheric contamination... Lorus depression... storm conditions. No upload possible from craft L6... all contact lost... repeat... all contact lost.

>Coton was the Service's best Decrypt man. Field Ops was definitely not his scene. When it was all over they picked up the pieces, and brought them back to Metropolis 4. They turned Coton in the planet's first human-brained bio-mechanical cyborg. And then they put him to work.

>For on fourth millennium T1 Creda, the robots are in revolt. Controlled by the faceless female Supervisor, droids all across the planet break their routines. From high in the sealed Electrocorp tower she issues the ultimate threat. Only Coton can stop her. Unless he decides to get his own body back first...

Saturday! Be there!
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>>12483761
cool

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Is it better to watch or play “Baroque”
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>>12480548
Buy an AD
>>
This board just keep reaching new lows
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Dubs and OP dies immediately.
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Dubs and /vr/ becomes a RE board
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>>12480657
Dungeon Chill is almost 40

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last thread:
>>12442513
last weekend map download:
https://files.catbox.moe/axjcqu.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip


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>>12480516
thunder rock: no money scenario
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>>12483480
What RCT really needed was an option for "have x coasters in your park with y excitement" which would check if you used a prebuilt or not. The flag already exists for this to check for the "Best Custom Coasters" award. I feel like it was a missed opportunity to have "easy" scenarios to ease people into coaster building by giving a small selection of forgiving shit (Woodie/Wild Mouse variants/Virginia Reel/Junior/Looping/) while enforcing custom construction.
Something like "Have 5 custom coasters with a minimum excitement rating of 5.30" to get people building stuff that merely satisfies stat reqs would have been a good category if paired with a time limit and park rating limit since the actual problem with that scenario type is that there's no incentive to build an actual park beyond a few thrill rides/a shuttle loop/whatever to fund it.
>>
It really needs more scenario options in general because there's really only a couple, park value, guests by X, merchandise profit per month, coaster X length. They're pretty lame. I'm not sure what parkitect did or if it had more variance. You could have something like build a coaster with X score, build a (specific type of coaster) of X metres long, profit from coasters per month >X, build (a list of different rides)
>>
Marcel did it again
https://www.youtube.com/watch?v=YZrGarjbIxE
>>
>>12484649
wake me when he reaches 1 graham's number

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For me, it's Angel Man
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>>12480758
some people are born indian anon
>>
>>12479495
You get Numemon when your digimon's stats aren't high enough for any other evolution. Would you rather a digimon just die it they don't meet any evolution requirements? At least you can do things with Numemon like put it into Monzaemon.
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>>12466334
seconded
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Couldn't name any without Wikipedia.
>>
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>>12484685
u can give them ur own names

this is machoman

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Sonic's sister has her own game, did you play it?
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>>12483389
No arguments here.
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>>12483108
Sounds like a you problem. While there can be some annoying dialogue sequences to trigger(dwarf cave), the main gameplay feels like a satisfying mega man with sword attacks.
>>
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>make a million Ys, Legend of Heroes and Brandish games even
>never make a single sequel to popful
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>>12483796
I find Mega Man pretty dull too so yeah, maybe that's my problem. It just feels slow, clunky and boring.
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>>12483045
no

Kino cover art
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>>12483309
>>
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>>12483335
>>
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>>12462528
>Yes. Elder Scrolls 3 cover art by Clyde Caldwell from the late 90s, before Bethesda got bought out by Zenimax that demanded a more marketable box art.
>a triangle with a dragon inside is more marketable than a chainmail bikini-clad hot woman fighting a huge red demon under the watch of mistery niggas
Bethesda derangement syndrome is real.
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>>12483321
literally a gamebook.
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>>12483591
yeah

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Despite vastly preferring Street Fighter, I really like how meaty the attacks are in this. Every punch and kick has a nice heavy weight to it which is really cool to see in a fighting game from this era. Good game.
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>>12483465
15 hours and no replies?
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>>12483465
Are the controls weird in MK2 arcade or was it just the place I went to? Block was like the medium punch button or something. I tried to do the arcade and lost on the second fight because the controls made no sense to me.
I also didn't realize how good MK2 looks in the arcade. I've only ever seen the console versions.
>>
vekin thism
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>>12483465
Mortal Kombat advertising is awesome, pic rel is cool and thinking otherwise is not allowed.
>>
6Fatman6Reggaeton6

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Reminder that a Transformers game that was fully localized in English (including VA) was released exclusively in Japan before the superior Atari made Transformers game came out in the west.
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>>12477013
At least it's not the NES one.
>>
The japs don't care about transformers enough
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>>12477695
Im interested in this
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>>12482680
>Heehee thank you
>>12480824
Unfortunately true
>>
>>12480184
they had two including a FDS one that wasn't much better


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