Poor sierra
fuck this lame ass premade fanfic character stufftell me about /yourdudes/
>>1880058Sierra is best wAIfu.Do not bother with counterarguments. My logic is infallible
Is 97 worth "upgrading" to?I'm tempted to give .96 one last run before I put her down for good.
>>1880152It's not the matter of game content being worth updating to, rathere it's a question of "are enough worthwhile mods updated to this version already?"
>>1880113Nightingale is better because she doesn't complain when I commit crimes against humanity.
>>1880058Kill and lobotomize everyone in this picture with rusty pickaxesYes that includes alviss the spineless cuck
>>1880489Don't you dare speak ill of Alviss you gate damned ludder
You know generals are allowed on /vst/ now you don't have to disguise the thread anymore
>>1880573I think it's generally agreed upon that OP is just a retard in general
the list is incomplete, OPand you know it.
>>1880058Fixed
>>1880573He's a little bitch and his povost was too
>>1880704>>1880502
>>1880573eh the format is just baggage. vst is already a 1 thread per topic board anyways.
>>1880697>The anime women are all stamped dude>Not the actual dude, Alvyss, or the AI with the exact personality of a 70-year-old 'nam vetBased
>>1880058all of them deserve rape
>>1880502Alviss is a bitch just like you.
>>1880697>that one stamped dykecheeky
>>1880777Alvyss should be stamped "Bro"
>>1880697hot
>>1880972>he>ovulating
>>1880058i haven't played in probably 2 years, are these actual characters in the story, mod characters, or just fanfic shit
HOT SWEATY LOVEMAKING WITH SELKIE'S ARMPITS
>>1881040mix, hopefully you can tell which ones come from which.
>>1880058Anyone know how to get the catastrophe dreadnought from sephira conclave ?Done all the quest and bounty and I have no clue where it might be
>>1881170>go to Zeta Giraud>find the Catastrophe fleet>bait the four escort fleets to fight you individually >then kill Catastrophe fleet>salvage it >go to gemie>give her a fuckton materials to fix itthere you goand because I feel magnanimous I'll also tell you there's a recoverable Brave Blade wreck in that system as well
>>1880058Old thread hasn't even hit 700+ posts yetwhat gives
>>1880697Anon, your meds.
>>1880058How can you have failure and boss overlapping?
>>1881244very carefully
>>1881244
Does anyone know if a updated version for "Dassault Chykoyan Protectorate" for .97 exists? Or if it works with it? My old .96 version of Starsector got nuked when my SSD failed, got my other mods to work/are updated but haven't found anything on this.
>>1881361>DMElol
before i reinvent the weel, has anyone already made spreadsheet on mods intercompatibillity that takes into account the crash codes?
>>1881515I don't think there's a mod compatibility chart yetMy suggestions for compatibility levels, and associated cell background colors:>Cross-mod content (blue)- For mods that have features/content that activates when used with other mods.>Works fine (green)- Mods without any notable cross-mod content with the other mod, but also don't have any compatibility problems/issues. Most mod interactions go here.>Mostly compatible (yellowish-green)- For mods that function together but interact in odd ways, either due to redundant additions, balancing oddities, minor bugs, or exploits. Should still work fine, however.>Not compatible (orange)- Mods that break if combined with another mod, have conflicting features, or just don't work on that mod's content.>Crashes (red)- Self explanatory, either on purpose (TheDragn's slop) or as a side effect of mod interactions.>Savefucking (dark red)- For the hopefully rare interactions that actually fuck with your save/game instead of just preventing you from loading a file.>Untested (gray)- Also self explanatory
>>1881515>>1881530Are there even that many compatibility issues to bother making a spreadsheet?Didn't Alex put a stop to willful malicious crash code after that one fiasco?
>>1881426>ChykoyanThat's just buckbreaker>>1881361There aren't any
Rapesector crashes upon starting a game with the latest few updates of Knights of Ludd, because it tries to modify Zea fleets (why?). Requesting fix
>>1881988I'm pretty sure KoL has incompatability code with Rapesector
>>1881988the fix is in rapesector's discord troubleshooting channel, go get it
>>1882017Thanks anon, that worked
>>1881558DELAYED ANOTHER MONTH BECAUSE SOMEONE THOUGHT HE COULD WIN THE GAME AGAINLAUGH
>>1882045keep your shit modI'm starting up ARC back up again and so far so goodadded 4 new fucking ships to it
>>1882094fucking based
are there any (vanilla) beam weapons that do hard fluxmy paragon has a comical 2100 range with beams but being limited to soft flux only makes it kinda shit at doing anything other than swatting pirate frigates
>>1882318I tried fitting it with high scatter amplifier but then I got to watch remnant niggers fly in, burst me, then fly away the moment i got the beams on them because of paragons shit mobilityand the nerfed range made the radiant and apex extremely hard to kill even with high scatter tachyons and high intensity lasers that were doing (on paper) insane dps and hard flux
When is the base game going to let the player marry Neriene Rao?
>>1882323Whomstst?
>>1882336>redditmeme faggot hasn't played the gameWhat a surprise.
>>1882341>people dont know about the character who appears in a 1-off quest with a gimmick
>>1882017How about you just post it you unironic discord-tranny?
>>1882321Working as intended.
>>1882321>high scatter amplifierLolLmao
when will someone create a "starsector mod installer" like rimpy in Rimworld? I need such a software to check for soft incompatibilities and oneclick install shit.
>>1882458TriOS exists.
Are there any cool obscure mods that was made recently? last time i played was 7 months ago or more>>1882467>TriOSexactly what im looking for, ty anon!
Found an amazing portraits mod on nexusmod---- why the fuck the obsqure mod on nexusmods is better than all the ones on the forum?
>>1882779You know why.
>>1882363I HATE sidequests that require you to look up a walkthrough to start/complete
>>1882458I use SMOL.
Anyone tried the star lords mod? i have it enabled but i dont think it's working as i don't see any lords. >>1882783was it made by the same guy that made the diablo avionics mod that left the forums?
>>1882840>Anyone tried the star lords mod? i have it enabled but i dont think it's working as i don't see any lords. They'll start making themselves known when you begin a colony. Otherwise they mostly stay out of your way. t. currently fighting a star lord who brought 50 onslaughts in a 10 fleet formation
>>1882779share the mod bro this portrait looks fire
Been obsessively writing up a doc for a mod idea I have. Worth actually trying to make one or nah? I don't know what's redundant, but I was thinking about it mainly having swarmer drone ships along with melee weapons like harpoons.
>>1882897can you, or can you quickly learn how to- program java- draw decent sprites- actually get shit donedo-nothing autists with bad ideas are a dime a dozen
>>1882930Likely not but I can try at least. I have nothing else to do. I'd probably start by modding the planets and markets in and see from there - if it does happen expect updates in this thread ig.
>>1882948set up intellij asap, it'll be worth it
>>1883000Intellij? You'd have to link me what that is because I've never heard of it
>>1883014https://lmddgtfy.net/?q=lmddgtfy
wtf is the enigma
>>1883037ty
and also wtf is the omega
>>1883190The enigma of where your balls went because you're a tranny faggot for adding tranny mods
>>1883199Omega these balls in your mouth
>>1882897>melee weapons like harpoonsIf you're serious about this I highly recommend checking out RSector, there's a really good example of a Harpoon gun in there.
>>1883232>your*You're
>>1883342>you are mouthGo fucking correct yourself ESL
>>1883344Ermmm... cringe!
>>1882895"more character portraits" on nexusmods>>1882888oh ty! i thought they just appear once i start a new game
>>1882017Can you just copy paste the fix anon ? Don't really wish to join another cabal discord
>>1883448thanks bro
Seafood shipworks ships are fun but they show up way too much
Once you start a colony and rake in the cash, my desire to keep playing kind of slows. The most fun I had was fighting a star lord that took a 10 fleet death army and slammed it against my entire system. But man, it was hard to deny that it was amazing.>some hegemonkey douchebag named Horatio Ignatious invades my system>has 10 fleets>each has 5 onslaughts, all of which are XIV battalion elites, along with tons of smaller ships and destroyers>ravages all of my planets and destroys the two battlestations + star fortress I had set up>all that stands between him and my capital planet is my own fleet>decide to charge in>tear up 25% of his army, lose a chunk of my ships>they're all chasing me>reminded of the dustkeeper guy you can summon in to help you, the one you get for the Sierra quest>I have my strongest ships fall in on his dronecarrier warship, as it leads the entire battalion>manage to kill his primary command fleet>my entire fleet is decimated, but recoverable>the rest of his 4 fleets retreat, having lost their supply convoy and primary commander (I had the good fortune of catching some of them off guard, and they were distracted by my pickets fleets)>collect enough salvage to nearly make up for my losses (I'm talking 5000 supply and 15000 fuel cells)What a shame that the whole playthrough peaked there.
just bought an invictus. looks pretty cool.
>>1883774You are fooling no one.If it was an Invictus there would be 4000 crew inside replacing of any form of automation, manually rotating the turrets, handcrafting the ammo, serving as ablative armor...
>>1883768Problem isn't even colonies it's how the difficulty ramps very quickly from frigate fun to cruisers but then, or immediately to cap ships where you throw meta ship DP at enemies and everything is piss easy.Oh I found a Legion XIV I guess I win! is the name of the game right now.
>>1883862thats more of a 200 DP limit issue desuand the npc factions not kitting out smaller ships correctly to fight larger ones
>>1883891>>1883862but it would also be incredibly unfair if the AI could bring 600+ DP to bear because of the 30 ship player fleet cap
>>1883695Because its a chinamod
>>1883862>>1883891>>1883893I should point out that I was also using the Fleet size by DP mod, and I tweaked in-game battle sizes to increase them to 400 DP. So at any given point Horatio's army was fielding no less than 4 onslaughts and a bunch of legions at the same time, with tons of frigates as support.
>>1883862nta, but i have found a Legion XIV before half of my newgame's first cycle even ends--- and i decided not to storyretrieve it to not make the game easy but now i forgot where it was kek
>>1884052there are like 8 legion xivs seeded around a normal size sector so its not uncommon to run across one in the first constellation you explore lmaoif you really want to make the game hard then try playing without leaving the core worlds. being able to get decent ships for less than a ~million a pop is what makes the exploration game seem easy. not to mention every time you find a piece of tech or a pile of goods that net you hundreds of k at a time out there
Is there a mod to make it remotely profitable to recover, repair, and sell shipscuz rn you can recover an onslaught, repair all the dmods with the special skill over time, and then the faggots at the market will offer you 80k for it
>>1884097Nex has bar and contact events where people will offer to buy a ship from you. You can't pick what kind of ship they're looking for but if you have it they will give you better than market price for it.
IT LIVES
is there any mod that fixes LG variant of ships and actually make them strong/worth getting??
>>1884244yes there isits called s-modding your motherfucking solar shielding and bait shit inside blackholes you numbnuts
>>1884244it's really only the LG hammerhead and eagle that are unimpressive, the rest are good to great.the hullmod is gay but doesn't matter much
>>1884176yeah ive run into one of those exactly once
>>1883893>but it would also be incredibly unfair if the AI could bring 600+ DP to bear because of the 30 ship player fleet capYou will install this mod and you will be happyhttps://fractalsoftworks.com/forum/index.php?topic=22191.0
>>1884301fleet caps in general are gaywhy can't i have 100 atlases. the AI gets to ignore the fleet cap as well.
so why does every colony crisis event just scale until they would beat your automated fleetswhat's the point of building defenses if the pirates just throw literally 20 endgame fleets at your system that you spent gorillions upgrading the defenses and battlestations of, purely to ensure you have to babysit them
>>1884305When you remove all arbitrary limits and caps these games completely lose any illusion of difficulty or challenge
>>1884338that it's harder to defeat the enemy with 300 DP than 3000 isn't an illusion.
>>1884341the only reason the vanilla game is hard is because it will give the late game AI 2 onslaughts worth of DP advantage over youif you ever had that much DP advantage over the ai you would completely wipe the floor with them for obvious reasons
>>1884305>the AI gets to ignore the fleet cap as well.They also get to ignore logistics, so your 30 ships includes fuels and supplies and theirs is pure combat.
>>1884357i actually see most AI fleets including some tankers and cargo ships, but they both ignore the fleet cap and spawn those ships infinitely out of thin air so it doesn't really mean anythingthe illusion of the game immediately falls completely apart after you get into the colony phase
>>1884347oh you're one of those "ai cheating is bad" retards
>>1884347>obvious reasonsMainly reasons like shitty hullmods, weapon loadouts and officers on AI fleets. Not to mention shitty fleet comp. How often do you see dual monitor fleets? Why can't the AI set yours to "avoid" to mitigate that cheese entirely? The list of reasons the game is easy goes on.
>>1884408I dont think you can physically put a bad loadout on an onslaught desuwhen 4 onslaughts and a pile of shitty cruisers are fighting 160 dp of any vanilla fleet you can cook up it is extremely frustrating
>>1884411nice triple dubsunfortunately your point is wrongintroducing shield tanked shitfits
>>1884420the worst onslaught loadout you can cook up still has 3 large ballistics (there are no bad large ballistic weapons) and the TPC (one of the best weapons in the game)
>>1884411>>1884420>>1884423Onslaughts are heavily overrated.>have altagrave EX with 20 S mods>completely trivializes him by flying to his back and using 20 reaper missiles thanks to a missile reloading s mod, with a replenishing reaper mount from Iron Shell>he dies instantlyPathetic.
>>1884447>Equip Daemon Slayer hullmod and mining lasers on Onslaught>Oneshots your Altagrave Ex>NothingPersonalKiddo.jpg
>>1884493>types "kill" in consolePssh, you're a billion years too early to fight me.
>>1884495>Deletes your savefiles with malware on a modI am four parallel universes ahead of you
>>1884495>Disables kill commandNice try
>>1884505Install an incompetent leader of the 'free world" resulting in a proxy war that causes global energy prices to skyrocket until you can no longer afford the electricity to power your rig...
>>1884244Emergent Threats adds a skill branch with bonuses for midline and LG ships if you're also running Second in Command.
>>1884513p-please anon-sama don't do that I take back what I said
>>1884513>rapes you're OC/mom self-insert Heh nice try kiddo, but record fossil fuel prices won't unrape you're mom
>>1884560>invades your home to kill and eat your cathuh well played, but my mom's rape won't resurrect your cat
RS update is outIncluding compatebility fixes and meatship questlineHappy raping everyone~
These last 20 or so posts have greatly amused me.
>invents a time machine to rape my own cat's ass and nakadashi before it gets eatenhe-he-he, guess who'se cummy is in your tummy, loser
>here's your new questline unique capital reward bro
>realistic ship combat mod>destroyers like the enforcer are so heavily armored that they can tank sustained plasma cannon/hypervelocity driver fire while getting overloaded repeatedly all the way until they can retreatthis mod sucks
>>1884638>realistic>when space combat isn't something humans know anything about in reality and all weapons are complete works of fictionlollmao
>>1884642hard sci-fi or plausible space combat is possible, like with terra invicta. But if you have non-beyond visual range pew pew laser sound propagation in space 2d brawls then it's obvious that this isn't the point of startsector in the first place
>>1884638If you can't delete them, that sounds like you need more boom anon, pimp up that limp dicked cannon
>>1884644I would need an HE weapon that does 1500 damage per shot to penetrate the armor of a pirate enforcerI dont think the modmaker actually balanced anything because shit like the autopulse laser is completely useless
>improved ship ai mod>astral carrier charges ahead of all her escorts into the teeth of the incoming enemy fleetah yes the uhhhh steady officer moment
>>1884645Never had a problem with even the biggest shits from that mod. you either run out of burst before the shield is cracked or you straight up don't have enough dakka
>>1884647I was literally spraying plasma cannons into an overloaded and spinning out of control pirate enforcer at point blank range and it wasn't doing anythingevery weapon not specialized for single shot damage is completely useless: such as pulse lasers, beams, autocannons, etc. they can take down shields but anything with any armor is just immune to damage from them
>>1884648>>1884647pirate enforcer has 1000 armorplasma cannon does 500 damage per shotso its impossible to penetrate the citadel. with reinforced bulkheads or other hull-boosting hullmods you can't kill them without penetrating the citadel
>>1884648YU'Z NO HAV ENUF DAKKA HUMIE
>>1884649the tachyon lance is listed as 1300+ damage but i tried it against some small pirate craft and it did no damage
>>1884447This is sarcasm, right?
Are there any resources/videos/guides on how to make builds for ships and actually do combat? I feel like im missing on 50% of the fun in the game as i play it as a trading/questing simulator, i never fight my own fights i just put the ship on autopilot, use the standard autofits etc. I been playing this game since before the sseth video and i still never did much combat/shipbuilding if any.>>1884517>>1884282ty!
>>1884672Unfortunately there’s probably people who completely seriously say shit like that<insert thing in base game> is shit because my <setup utilizing an extremely busted combination of mods> completely fucking annihilates itnot to mention retards who boast about how cool they are because they made some incredibly overpowered thing and how they “curbstomped” something that’s actually hard if you’re not deliberately making your shit imbalanced
>>1884692>Are there any resources/videos/guides on how to make builds for ships and actually do combatBait or mental retardation
Every time i use Diable ships or fight agaisnt their faction my fps drops to 30 frames due to micromissile spam. Entire map saturated with ordnance
>>1884631>Checks discord chat>All references to meatship deleted>Checks private chanel>Discussing meatship code
>>1884338AI fleet ignore logistic, spam unfair amount of ships, get to play with allies, the DP system is rigged against the side with less ship.On top of that, the 30 ships cap is also geared against wolfpack strategies.We can't have human-level AI, but a lot would be needed to make the game not waste most of its potential.For example, we really need more tactics.to be able to hide in asteroids field and by doing so, engage only part of the fleet one by one.to be able to sacrifice movement and brace against an assault, getting a huge DP boost.emergency burn to prevent enemy from retreatingI want to be able to use SP not to escape, but to choose get a serious advantage like enemy only being able to send half of its fleet during the battle, but I don't get to scavengeetc.
>>1884630NOOOOOO I can't believe that I have been bested the same way Seth was bested by Horus, with cum on his food, and by the laws of the gods I can no longer be considered a man and thus I am disqualified from the contest for the throne
>>1884692grumpy thumper has a whole playlist of explaining things to retards but its longwinded as fuck
>>1884692step 1 spam kinetics
>>1884860>I am disqualified from the contest for the throneHate to break it but you were never eligible
wait a minute shepards and salvage gantries are 3 DPwith fleet size by dp i can finally fulfill my dream of towing a giant swarm of salvage vessels
>>1885225oh looks like the diminishing returns basically softcap you at 5-6 salvage rigsoh well
>"hmm, a year or so has passed, time to play starsector again">"this time I will NOT play afflictor and solo every battle until lvl 15 and 3 mill credits">"let's try the hammerhead">"wow, this is garbage">end up playing afflictor anyways, like i always doMy brain is broken, everything else is so fucking slow
>>1884861Definitely longwinded but very comfy. I like that he rolls with his fuckups and recovers from them.
>>1885235thats the phase ship pill. after using starfed nesasio on drugs i always strive to maximize my speed on any ship smaller than capital...sometimes capitals too.the reason why i'm not an addict (temporarily) is because, well, i've tried it, mastered it, and know that i will fuck nearly anything alive (except HMI space horrors, nothing that i've piloted in the entire game can kill that one on one), so i know it'll get boring, or i won't learn anything new.sparrowhawk from DME is what i use now. not that far away from phase-retardation though..
It has begun, the shadow wars
>>1885362Explain nigger
>>1885381Buckbreaker
>>1885362>>1885381Buckbreakers overstayed its welcome, it's a discord-tier inside joke at this point.
>>1885395Don't carethe escalation WILL continue
The Buckbreakers have risenRS is flourishingBillions must be born from rape
>>1885235I've always thought afflictors looked like sarcophagi.
>>1885395Yeah it stops being funny once you realize the dumb nigger making it isn't releasing shit now just trying to get attention, forever. Worse than the tranny mods it's mocking.
>>1884642it should just be called "war thunder sector" because that's what it is.
>>1885235recommend me a fun fleet setup, I'm max level and have 3,8 mill credit so anything goes really. I'm not feeling like setting up a colony yet. I'm just playing with the vanilla factions>>1885254>thats the phase ship pill. after using starfed nesasio on drugs i always strive to maximize my speed on any ship smaller than capital>...sometimes capitals too.Can relate, I used to include a harbinger for those pesky paragons. >found one 4 damage mods for sale>bought it>restored it>like 500.000 credits down the gutter>fought two battles with it>sold it again, too slow>>1885505Don't insult my ship-fu
>>1885631Not an insult, just an observation.
>>1885554>making itNigga please, if I was to put time in to shit it would be finding a job, not modding on the USC:https://files.catbox.moe/u5w5x0.zip~Happy Fellatings~
>>1885631>Eradicator (P)>Eradicator (P)>Eradicator (P)>Eradicator (P)>Eradicator (P)
I like these fighters from the Tri-Tac special circumstances but dislike the rest the mod. How do I extract them seperately?
>finally gave LP Brawler a chance
>>1885758first make a new foldermake a data and graphics folder inside that new foldermake hulls, variants, strings, world folder inside your data foldermake ships folder inside graphicscopy whatever relevant files from the trash mod over to your new foldersinstall Ron's Data Editopen ship_data.csv and wing_data.csv using ron's data editcopy relevant entries and remake them into your new mod folder's hulls folder???profit
>>1885643is this a new version or are we still stuck on the old one because someone keeps making us lose The Game
>>1885888what happened to that anon who was working on a tool to quickly adjust content inside mods and/or rip them into a new mod folder
>>1885912That's retardedhe probably killed himself once he realized how fucking stupid his idea was
>>1885912he died to java.lang.ClassNotFoundException
>>1884097you can change the price ratio for selling ships in settings "shipBuyPriceMult":1.2, "shipSellPriceMult":.4, "hullWithDModsSellPriceMult":0.2,increase the second for higher ship selling prices and decrease the third if you want D mods have less effect at priceI always though that there should be recovery missions where you fly and recover some wrecked ships and bring them back alongside with system for ship ID and recovery and rescuing destroyed ships(aka you tow damaged hegemony ship to hegemony and turn them back for cash and rep)
>>188563120 LP Cerberus
>>1885929>decrease the third
>>1885966may badincrease it to like 0.9 or 0.95it was ages ago when I played it and millennia ago when i modded it
POV you tried invading the smallest tri tach colony
death to tritachall corpos must die
>>1885888holy tripsthanks, I have just learned modding myself. carriers ftw
>>1886033t. poorfag
It works!Fly my little hornets
>>1884642play children of a dead earth
>>1886033>>1886009Praise Ludd, Total Mammonite Death
>>1886150Glad I could help but your LPCs will forever be inferior to my semi official Talon Tritachyon mod
>>1885643Not badbut why didn't you steal the weapon data for Diable's Maelstrom's built in micromissile array?I guess I could just do it myself
Damn, the last time I played it was version .96Is Rapesector mod still developing? Any new exciting features? I can see some new mods on forum, my head hurts already. Is the mod "Random assortment of things" good, or is it just bloat?
>>1886270ogey rrat
I love these lil niggas like you wouldn't believe
>>1886293Do the flip
you and your..... third dimension
>>1886270>Is Rapesector mod still developing? Any new exciting features?Meat.
>>1886330JESUS CHRIST
>>1886289ogeyyy>>1886270yes. rat is amazing
>>1885927My grandpa died the same way.
>>1886330please don't post your mother here
why does tritach have no tactical lasers or graviton beams the time i want to build a disco fleet