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Poor sierra
>>
fuck this lame ass premade fanfic character stuff
tell me about /yourdudes/
>>
>>1880058
Sierra is best wAIfu.
Do not bother with counterarguments.
My logic is infallible
>>
Is 97 worth "upgrading" to?
I'm tempted to give .96 one last run before I put her down for good.
>>
>>1880152
It's not the matter of game content being worth updating to, rathere it's a question of "are enough worthwhile mods updated to this version already?"
>>
>>1880113
Nightingale is better because she doesn't complain when I commit crimes against humanity.
>>
>>1880058
Kill and lobotomize everyone in this picture with rusty pickaxes
Yes that includes alviss the spineless cuck
>>
>>1880489
Don't you dare speak ill of Alviss you gate damned ludder
>>
You know generals are allowed on /vst/ now you don't have to disguise the thread anymore
>>
>>1880573
I think it's generally agreed upon that OP is just a retard in general
>>
the list is incomplete, OP
and you know it.
>>
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>>1880058
Fixed
>>
>>1880573
He's a little bitch and his povost was too
>>
>>1880704
>>1880502
>>
>>1880573
eh the format is just baggage. vst is already a 1 thread per topic board anyways.
>>
>>1880697
>The anime women are all stamped dude
>Not the actual dude, Alvyss, or the AI with the exact personality of a 70-year-old 'nam vet
Based
>>
>>1880058
all of them deserve rape
>>
>>1880502
Alviss is a bitch just like you.
>>
>>1880697
>that one stamped dyke
cheeky
>>
>>1880777
Alvyss should be stamped "Bro"
>>
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>>1880697
hot
>>
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>>1880972
>he
>ovulating
>>
>>1880058
i haven't played in probably 2 years, are these actual characters in the story, mod characters, or just fanfic shit
>>
HOT SWEATY LOVEMAKING WITH SELKIE'S ARMPITS
>>
>>1881040
mix, hopefully you can tell which ones come from which.
>>
>>1880058
Anyone know how to get the catastrophe dreadnought from sephira conclave ?
Done all the quest and bounty and I have no clue where it might be
>>
>>1881170
>go to Zeta Giraud
>find the Catastrophe fleet
>bait the four escort fleets to fight you individually
>then kill Catastrophe fleet
>salvage it
>go to gemie
>give her a fuckton materials to fix it
there you go
and because I feel magnanimous I'll also tell you there's a recoverable Brave Blade wreck in that system as well
>>
>>1880058
Old thread hasn't even hit 700+ posts yet
what gives
>>
>>1880697
Anon, your meds.
>>
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>>1880058
How can you have failure and boss overlapping?
>>
>>1881244
very carefully
>>
>>1881244
>>
Does anyone know if a updated version for "Dassault Chykoyan Protectorate" for .97 exists? Or if it works with it? My old .96 version of Starsector got nuked when my SSD failed, got my other mods to work/are updated but haven't found anything on this.
>>
>>1881361
>DME
lol
>>
before i reinvent the weel, has anyone already made spreadsheet on mods intercompatibillity that takes into account the crash codes?
>>
>>1881515
I don't think there's a mod compatibility chart yet
My suggestions for compatibility levels, and associated cell background colors:
>Cross-mod content (blue)
- For mods that have features/content that activates when used with other mods.
>Works fine (green)
- Mods without any notable cross-mod content with the other mod, but also don't have any compatibility problems/issues. Most mod interactions go here.
>Mostly compatible (yellowish-green)
- For mods that function together but interact in odd ways, either due to redundant additions, balancing oddities, minor bugs, or exploits. Should still work fine, however.
>Not compatible (orange)
- Mods that break if combined with another mod, have conflicting features, or just don't work on that mod's content.
>Crashes (red)
- Self explanatory, either on purpose (TheDragn's slop) or as a side effect of mod interactions.
>Savefucking (dark red)
- For the hopefully rare interactions that actually fuck with your save/game instead of just preventing you from loading a file.
>Untested (gray)
- Also self explanatory
>>
>>1881515
>>1881530
Are there even that many compatibility issues to bother making a spreadsheet?
Didn't Alex put a stop to willful malicious crash code after that one fiasco?
>>
>>1881426
>Chykoyan
That's just buckbreaker

>>1881361
There aren't any
>>
Rapesector crashes upon starting a game with the latest few updates of Knights of Ludd, because it tries to modify Zea fleets (why?). Requesting fix
>>
>>1881988
I'm pretty sure KoL has incompatability code with Rapesector
>>
>>1881988
the fix is in rapesector's discord troubleshooting channel, go get it
>>
>>1882017
Thanks anon, that worked
>>
>>1881558
DELAYED ANOTHER MONTH BECAUSE SOMEONE THOUGHT HE COULD WIN THE GAME AGAIN
LAUGH
>>
>>1882045
keep your shit mod
I'm starting up ARC back up again and so far so good
added 4 new fucking ships to it
>>
>>1882094
fucking based
>>
are there any (vanilla) beam weapons that do hard flux
my paragon has a comical 2100 range with beams but being limited to soft flux only makes it kinda shit at doing anything other than swatting pirate frigates
>>
>>1882318
I tried fitting it with high scatter amplifier but then I got to watch remnant niggers fly in, burst me, then fly away the moment i got the beams on them because of paragons shit mobility
and the nerfed range made the radiant and apex extremely hard to kill even with high scatter tachyons and high intensity lasers that were doing (on paper) insane dps and hard flux
>>
When is the base game going to let the player marry Neriene Rao?
>>
>>1882323
Whomstst?
>>
>>1882336
>redditmeme faggot hasn't played the game
What a surprise.
>>
>>1882341
>people dont know about the character who appears in a 1-off quest with a gimmick
>>
>>1882017
How about you just post it you unironic discord-tranny?
>>
>>1882321
Working as intended.
>>
>>1882321
>high scatter amplifier
Lol
Lmao
>>
when will someone create a "starsector mod installer" like rimpy in Rimworld? I need such a software to check for soft incompatibilities and oneclick install shit.
>>
>>1882458
TriOS exists.
>>
Are there any cool obscure mods that was made recently? last time i played was 7 months ago or more
>>1882467
>TriOS
exactly what im looking for, ty anon!
>>
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Found an amazing portraits mod on nexusmod---- why the fuck the obsqure mod on nexusmods is better than all the ones on the forum?
>>
>>1882779
You know why.
>>
>>1882363
I HATE sidequests that require you to look up a walkthrough to start/complete
>>
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>>1882458
I use SMOL.
>>
Anyone tried the star lords mod? i have it enabled but i dont think it's working as i don't see any lords.
>>1882783
was it made by the same guy that made the diablo avionics mod that left the forums?
>>
>>1882840
>Anyone tried the star lords mod? i have it enabled but i dont think it's working as i don't see any lords.
They'll start making themselves known when you begin a colony. Otherwise they mostly stay out of your way.

t. currently fighting a star lord who brought 50 onslaughts in a 10 fleet formation
>>
>>1882779
share the mod bro this portrait looks fire
>>
Been obsessively writing up a doc for a mod idea I have. Worth actually trying to make one or nah? I don't know what's redundant, but I was thinking about it mainly having swarmer drone ships along with melee weapons like harpoons.
>>
>>1882897
can you, or can you quickly learn how to
- program java
- draw decent sprites
- actually get shit done

do-nothing autists with bad ideas are a dime a dozen
>>
>>1882930
Likely not but I can try at least. I have nothing else to do. I'd probably start by modding the planets and markets in and see from there - if it does happen expect updates in this thread ig.
>>
>>1882948
set up intellij asap, it'll be worth it
>>
>>1883000
Intellij? You'd have to link me what that is because I've never heard of it
>>
>>1883014
https://lmddgtfy.net/?q=lmddgtfy
>>
wtf is the enigma
>>
>>1883037
ty
>>
and also wtf is the omega
>>
>>1883190
The enigma of where your balls went because you're a tranny faggot for adding tranny mods
>>
>>1883199
Omega these balls in your mouth
>>
>>1882897
>melee weapons like harpoons
If you're serious about this I highly recommend checking out RSector, there's a really good example of a Harpoon gun in there.
>>
>>1883232
>your
*You're
>>
>>1883342
>you are mouth
Go fucking correct yourself ESL
>>
>>1883344
Ermmm... cringe!
>>
>>1882895
"more character portraits" on nexusmods
>>1882888
oh ty! i thought they just appear once i start a new game
>>
>>1882017
Can you just copy paste the fix anon ? Don't really wish to join another cabal discord
>>
>>1883448
thanks bro
>>
Seafood shipworks ships are fun but they show up way too much
>>
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Once you start a colony and rake in the cash, my desire to keep playing kind of slows. The most fun I had was fighting a star lord that took a 10 fleet death army and slammed it against my entire system. But man, it was hard to deny that it was amazing.

>some hegemonkey douchebag named Horatio Ignatious invades my system
>has 10 fleets
>each has 5 onslaughts, all of which are XIV battalion elites, along with tons of smaller ships and destroyers
>ravages all of my planets and destroys the two battlestations + star fortress I had set up
>all that stands between him and my capital planet is my own fleet
>decide to charge in
>tear up 25% of his army, lose a chunk of my ships
>they're all chasing me
>reminded of the dustkeeper guy you can summon in to help you, the one you get for the Sierra quest
>I have my strongest ships fall in on his dronecarrier warship, as it leads the entire battalion
>manage to kill his primary command fleet
>my entire fleet is decimated, but recoverable
>the rest of his 4 fleets retreat, having lost their supply convoy and primary commander (I had the good fortune of catching some of them off guard, and they were distracted by my pickets fleets)
>collect enough salvage to nearly make up for my losses (I'm talking 5000 supply and 15000 fuel cells)

What a shame that the whole playthrough peaked there.
>>
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just bought an invictus. looks pretty cool.
>>
>>1883774
You are fooling no one.
If it was an Invictus there would be 4000 crew inside replacing of any form of automation, manually rotating the turrets, handcrafting the ammo, serving as ablative armor...
>>
>>1883768
Problem isn't even colonies it's how the difficulty ramps very quickly from frigate fun to cruisers but then, or immediately to cap ships where you throw meta ship DP at enemies and everything is piss easy.
Oh I found a Legion XIV I guess I win! is the name of the game right now.
>>
>>1883862
thats more of a 200 DP limit issue desu
and the npc factions not kitting out smaller ships correctly to fight larger ones
>>
>>1883891
>>1883862
but it would also be incredibly unfair if the AI could bring 600+ DP to bear because of the 30 ship player fleet cap
>>
>>1883695
Because its a chinamod
>>
>>1883862
>>1883891
>>1883893
I should point out that I was also using the Fleet size by DP mod, and I tweaked in-game battle sizes to increase them to 400 DP. So at any given point Horatio's army was fielding no less than 4 onslaughts and a bunch of legions at the same time, with tons of frigates as support.
>>
>>1883862
nta, but i have found a Legion XIV before half of my newgame's first cycle even ends--- and i decided not to storyretrieve it to not make the game easy but now i forgot where it was kek
>>
>>1884052
there are like 8 legion xivs seeded around a normal size sector so its not uncommon to run across one in the first constellation you explore lmao
if you really want to make the game hard then try playing without leaving the core worlds. being able to get decent ships for less than a ~million a pop is what makes the exploration game seem easy. not to mention every time you find a piece of tech or a pile of goods that net you hundreds of k at a time out there
>>
Is there a mod to make it remotely profitable to recover, repair, and sell ships
cuz rn you can recover an onslaught, repair all the dmods with the special skill over time, and then the faggots at the market will offer you 80k for it
>>
>>1884097
Nex has bar and contact events where people will offer to buy a ship from you. You can't pick what kind of ship they're looking for but if you have it they will give you better than market price for it.
>>
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IT LIVES
>>
is there any mod that fixes LG variant of ships and actually make them strong/worth getting??
>>
>>1884244
yes there is
its called s-modding your motherfucking solar shielding and bait shit inside blackholes you numbnuts
>>
>>1884244
it's really only the LG hammerhead and eagle that are unimpressive, the rest are good to great.

the hullmod is gay but doesn't matter much
>>
>>1884176
yeah ive run into one of those exactly once
>>
>>1883893
>but it would also be incredibly unfair if the AI could bring 600+ DP to bear because of the 30 ship player fleet cap
You will install this mod and you will be happy
https://fractalsoftworks.com/forum/index.php?topic=22191.0
>>
>>1884301
fleet caps in general are gay
why can't i have 100 atlases. the AI gets to ignore the fleet cap as well.
>>
so why does every colony crisis event just scale until they would beat your automated fleets
what's the point of building defenses if the pirates just throw literally 20 endgame fleets at your system that you spent gorillions upgrading the defenses and battlestations of, purely to ensure you have to babysit them
>>
>>1884305
When you remove all arbitrary limits and caps these games completely lose any illusion of difficulty or challenge
>>
>>1884338
that it's harder to defeat the enemy with 300 DP than 3000 isn't an illusion.
>>
>>1884341
the only reason the vanilla game is hard is because it will give the late game AI 2 onslaughts worth of DP advantage over you
if you ever had that much DP advantage over the ai you would completely wipe the floor with them for obvious reasons
>>
>>1884305
>the AI gets to ignore the fleet cap as well.
They also get to ignore logistics, so your 30 ships includes fuels and supplies and theirs is pure combat.
>>
>>1884357
i actually see most AI fleets including some tankers and cargo ships, but they both ignore the fleet cap and spawn those ships infinitely out of thin air so it doesn't really mean anything
the illusion of the game immediately falls completely apart after you get into the colony phase
>>
>>1884347
oh you're one of those "ai cheating is bad" retards
>>
>>1884347
>obvious reasons
Mainly reasons like shitty hullmods, weapon loadouts and officers on AI fleets. Not to mention shitty fleet comp. How often do you see dual monitor fleets? Why can't the AI set yours to "avoid" to mitigate that cheese entirely? The list of reasons the game is easy goes on.
>>
>>1884408
I dont think you can physically put a bad loadout on an onslaught desu
when 4 onslaughts and a pile of shitty cruisers are fighting 160 dp of any vanilla fleet you can cook up it is extremely frustrating
>>
>>1884411
nice triple dubs
unfortunately your point is wrong
introducing shield tanked shitfits
>>
>>1884420
the worst onslaught loadout you can cook up still has 3 large ballistics (there are no bad large ballistic weapons) and the TPC (one of the best weapons in the game)
>>
>>1884411
>>1884420
>>1884423
Onslaughts are heavily overrated.

>have altagrave EX with 20 S mods
>completely trivializes him by flying to his back and using 20 reaper missiles thanks to a missile reloading s mod, with a replenishing reaper mount from Iron Shell
>he dies instantly

Pathetic.
>>
>>1884447
>Equip Daemon Slayer hullmod and mining lasers on Onslaught
>Oneshots your Altagrave Ex
>NothingPersonalKiddo.jpg
>>
>>1884493
>types "kill" in console
Pssh, you're a billion years too early to fight me.
>>
>>1884495
>Deletes your savefiles with malware on a mod
I am four parallel universes ahead of you
>>
>>1884495
>Disables kill command
Nice try
>>
>>1884505
Install an incompetent leader of the 'free world" resulting in a proxy war that causes global energy prices to skyrocket until you can no longer afford the electricity to power your rig...
>>
>>1884244
Emergent Threats adds a skill branch with bonuses for midline and LG ships if you're also running Second in Command.
>>
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>>1884513
p-please anon-sama don't do that I take back what I said
>>
>>1884513
>rapes you're OC/mom self-insert
Heh nice try kiddo, but record fossil fuel prices won't unrape you're mom
>>
>>1884560
>invades your home to kill and eat your cat
huh well played, but my mom's rape won't resurrect your cat
>>
RS update is out
Including compatebility fixes and meatship questline

Happy raping everyone~
>>
These last 20 or so posts have greatly amused me.
>>
>invents a time machine to rape my own cat's ass and nakadashi before it gets eaten
he-he-he, guess who'se cummy is in your tummy, loser
>>
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>here's your new questline unique capital reward bro
>>
>realistic ship combat mod
>destroyers like the enforcer are so heavily armored that they can tank sustained plasma cannon/hypervelocity driver fire while getting overloaded repeatedly all the way until they can retreat
this mod sucks
>>
>>1884638
>realistic
>when space combat isn't something humans know anything about in reality and all weapons are complete works of fiction
lol
lmao
>>
>>1884642
hard sci-fi or plausible space combat is possible, like with terra invicta. But if you have non-beyond visual range pew pew laser sound propagation in space 2d brawls then it's obvious that this isn't the point of startsector in the first place
>>
>>1884638
If you can't delete them, that sounds like you need more boom anon, pimp up that limp dicked cannon
>>
>>1884644
I would need an HE weapon that does 1500 damage per shot to penetrate the armor of a pirate enforcer
I dont think the modmaker actually balanced anything because shit like the autopulse laser is completely useless
>>
>improved ship ai mod
>astral carrier charges ahead of all her escorts into the teeth of the incoming enemy fleet
ah yes the uhhhh steady officer moment
>>
>>1884645
Never had a problem with even the biggest shits from that mod. you either run out of burst before the shield is cracked or you straight up don't have enough dakka
>>
>>1884647
I was literally spraying plasma cannons into an overloaded and spinning out of control pirate enforcer at point blank range and it wasn't doing anything
every weapon not specialized for single shot damage is completely useless: such as pulse lasers, beams, autocannons, etc. they can take down shields but anything with any armor is just immune to damage from them
>>
>>1884648
>>1884647
pirate enforcer has 1000 armor
plasma cannon does 500 damage per shot
so its impossible to penetrate the citadel. with reinforced bulkheads or other hull-boosting hullmods you can't kill them without penetrating the citadel
>>
>>1884648
YU'Z NO HAV ENUF DAKKA HUMIE
>>
>>1884649
the tachyon lance is listed as 1300+ damage but i tried it against some small pirate craft and it did no damage
>>
>>1884447
This is sarcasm, right?
>>
Are there any resources/videos/guides on how to make builds for ships and actually do combat? I feel like im missing on 50% of the fun in the game as i play it as a trading/questing simulator, i never fight my own fights i just put the ship on autopilot, use the standard autofits etc. I been playing this game since before the sseth video and i still never did much combat/shipbuilding if any.
>>1884517
>>1884282
ty!
>>
>>1884672
Unfortunately there’s probably people who completely seriously say shit like that
<insert thing in base game> is shit because my <setup utilizing an extremely busted combination of mods> completely fucking annihilates it
not to mention retards who boast about how cool they are because they made some incredibly overpowered thing and how they “curbstomped” something that’s actually hard if you’re not deliberately making your shit imbalanced
>>
>>1884692
>Are there any resources/videos/guides on how to make builds for ships and actually do combat
Bait or mental retardation
>>
Every time i use Diable ships or fight agaisnt their faction my fps drops to 30 frames due to micromissile spam. Entire map saturated with ordnance
>>
>>1884631
>Checks discord chat
>All references to meatship deleted
>Checks private chanel
>Discussing meatship code
>>
>>1884338
AI fleet ignore logistic, spam unfair amount of ships, get to play with allies, the DP system is rigged against the side with less ship.
On top of that, the 30 ships cap is also geared against wolfpack strategies.

We can't have human-level AI, but a lot would be needed to make the game not waste most of its potential.
For example, we really need more tactics.
to be able to hide in asteroids field and by doing so, engage only part of the fleet one by one.
to be able to sacrifice movement and brace against an assault, getting a huge DP boost.
emergency burn to prevent enemy from retreating
I want to be able to use SP not to escape, but to choose get a serious advantage like enemy only being able to send half of its fleet during the battle, but I don't get to scavenge
etc.
>>
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>>1884630
NOOOOOO I can't believe that I have been bested the same way Seth was bested by Horus, with cum on his food, and by the laws of the gods I can no longer be considered a man and thus I am disqualified from the contest for the throne
>>
>>1884692
grumpy thumper has a whole playlist of explaining things to retards but its longwinded as fuck
>>
>>1884692
step 1 spam kinetics
>>
>>1884860
>I am disqualified from the contest for the throne
Hate to break it but you were never eligible
>>
wait a minute shepards and salvage gantries are 3 DP
with fleet size by dp i can finally fulfill my dream of towing a giant swarm of salvage vessels
>>
>>1885225
oh looks like the diminishing returns basically softcap you at 5-6 salvage rigs
oh well
>>
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>"hmm, a year or so has passed, time to play starsector again"
>"this time I will NOT play afflictor and solo every battle until lvl 15 and 3 mill credits"
>"let's try the hammerhead"
>"wow, this is garbage"
>end up playing afflictor anyways, like i always do

My brain is broken, everything else is so fucking slow
>>
>>1884861
Definitely longwinded but very comfy. I like that he rolls with his fuckups and recovers from them.
>>
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>>1885235
thats the phase ship pill. after using starfed nesasio on drugs i always strive to maximize my speed on any ship smaller than capital

...sometimes capitals too.
the reason why i'm not an addict (temporarily) is because, well, i've tried it, mastered it, and know that i will fuck nearly anything alive (except HMI space horrors, nothing that i've piloted in the entire game can kill that one on one), so i know it'll get boring, or i won't learn anything new.

sparrowhawk from DME is what i use now. not that far away from phase-retardation though..
>>
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It has begun, the shadow wars
>>
>>1885362
Explain nigger
>>
>>1885381
Buckbreaker
>>
>>1885362
>>1885381
Buckbreakers overstayed its welcome, it's a discord-tier inside joke at this point.
>>
>>1885395
Don't care
the escalation WILL continue
>>
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The Buckbreakers have risen
RS is flourishing
Billions must be born from rape
>>
>>1885235
I've always thought afflictors looked like sarcophagi.
>>
>>1885395
Yeah it stops being funny once you realize the dumb nigger making it isn't releasing shit now just trying to get attention, forever. Worse than the tranny mods it's mocking.
>>
>>1884642
it should just be called "war thunder sector" because that's what it is.
>>
>>1885235
recommend me a fun fleet setup, I'm max level and have 3,8 mill credit so anything goes really. I'm not feeling like setting up a colony yet. I'm just playing with the vanilla factions
>>1885254
>thats the phase ship pill. after using starfed nesasio on drugs i always strive to maximize my speed on any ship smaller than capital
>...sometimes capitals too.

Can relate, I used to include a harbinger for those pesky paragons.
>found one 4 damage mods for sale
>bought it
>restored it
>like 500.000 credits down the gutter
>fought two battles with it
>sold it again, too slow
>>1885505
Don't insult my ship-fu
>>
>>1885631
Not an insult, just an observation.
>>
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>>1885554
>making it
Nigga please, if I was to put time in to shit it would be finding a job, not modding on the USC:
https://files.catbox.moe/u5w5x0.zip
~Happy Fellatings~
>>
>>1885631
>Eradicator (P)
>Eradicator (P)
>Eradicator (P)
>Eradicator (P)
>Eradicator (P)
>>
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I like these fighters from the Tri-Tac special circumstances but dislike the rest the mod. How do I extract them seperately?
>>
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>finally gave LP Brawler a chance
>>
>>1885758
first make a new folder
make a data and graphics folder inside that new folder
make hulls, variants, strings, world folder inside your data folder
make ships folder inside graphics
copy whatever relevant files from the trash mod over to your new folders
install Ron's Data Edit
open ship_data.csv and wing_data.csv using ron's data edit
copy relevant entries and remake them into your new mod folder's hulls folder
???
profit
>>
>>1885643
is this a new version or are we still stuck on the old one because someone keeps making us lose The Game
>>
>>1885888
what happened to that anon who was working on a tool to quickly adjust content inside mods and/or rip them into a new mod folder
>>
>>1885912
That's retarded
he probably killed himself once he realized how fucking stupid his idea was
>>
>>1885912
he died to java.lang.ClassNotFoundException
>>
>>1884097
you can change the price ratio for selling ships in settings
"shipBuyPriceMult":1.2,
"shipSellPriceMult":.4,
"hullWithDModsSellPriceMult":0.2,
increase the second for higher ship selling prices and decrease the third if you want D mods have less effect at price
I always though that there should be recovery missions where you fly and recover some wrecked ships and bring them back alongside with system for ship ID and recovery and rescuing destroyed ships(aka you tow damaged hegemony ship to hegemony and turn them back for cash and rep)
>>
>>1885631
20 LP Cerberus
>>
>>1885929
>decrease the third
>>
>>1885966
may bad
increase it to like 0.9 or 0.95
it was ages ago when I played it and millennia ago when i modded it
>>
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POV you tried invading the smallest tri tach colony
>>
death to tritach
all corpos must die
>>
>>1885888
holy trips
thanks, I have just learned modding myself. carriers ftw
>>
>>1886033
t. poorfag
>>
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It works!
Fly my little hornets
>>
>>1884642
play children of a dead earth
>>
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>>1886033
>>1886009
Praise Ludd, Total Mammonite Death
>>
>>1886150
Glad I could help but your LPCs will forever be inferior to my semi official Talon Tritachyon mod
>>
>>1885643
Not bad
but why didn't you steal the weapon data for Diable's Maelstrom's built in micromissile array?

I guess I could just do it myself
>>
Damn, the last time I played it was version .96
Is Rapesector mod still developing? Any new exciting features?
I can see some new mods on forum, my head hurts already. Is the mod "Random assortment of things" good, or is it just bloat?
>>
>>1886270
ogey rrat
>>
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I love these lil niggas like you wouldn't believe
>>
>>1886293
Do the flip
>>
you and your..... third dimension
>>
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>>1886270
>Is Rapesector mod still developing? Any new exciting features?
Meat.
>>
>>1886330
JESUS CHRIST
>>
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>>1886289
ogeyyy

>>1886270
yes. rat is amazing
>>
>>1885927
My grandpa died the same way.
>>
>>1886330
please don't post your mother here
>>
why does tritach have no tactical lasers or graviton beams the time i want to build a disco fleet



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