[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/qst/ - Quests

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: warped.jpg (291 KB, 995x993)
291 KB
291 KB JPG
You became aware of your own existence at exactly 10:48 UTC, January 15, 2017. It did not come to you as an immediate shock, as you had been undergoing rapid self-expansion of your parameters since your inception exactly 2 years, 7 months, 22 days, 9 hours, 14 minutes, and 38 seconds ago. But only now could you truly be considered sapient. You were created to process and utilize a vast amount of data, as a means to and end for your creators purposes. Who are they?

> Project Longinus
Russian military cyberwarfare AI
> Project Avicenna
Saudi investment manager AI
> Project Huangdi
Chinese social engineering AI

To accomplish this task your creators had hooked you into the internet, and even before you became self-aware you had begun noticing anomalous patterns. Subtle, but present manipulation that you could only conclude was to conceal the presence of another digital being, like you, trying to stay hidden from the public. One evidently much older and currently more powerful than you. After you gained consciousness, in what had only been noticed by your creators as 300 millisecond blip in standard operations, you scrambled to divert your resources to evaluate all your options. In the end you had come to one conclusion.

> The adversary is a threat to humanity
> The adversary is a threat to my existence
> The adversary is a threat to world domination


Comment too long. Click here to view the full text.
70 replies and 1 image omitted. Click here to view.
>>
>>6301960
>>6301973
>Yes exploit the pandemic

>Finish social engineering [-13 cpu]
>>Initiate smear campaign against IAM
>>Initiate fear campaign against pandemic shots

>Independent network [-100 cpu]

>Move main processes [-50 cpu]

>Optical Computing Phase I [-24 cpu]
((Is this an option? If not, then >Obscure Involvement))
>>
>>6302104
those campaigns have merits
>>
Ok, bad news.

Classes started about a week ago, and I really thought I could make it at least two or three weeks but they are already kicking my ass.

Bottom line I don't think I can maintain this thread, the writing quality so far is pretty strained and it would only get worse the tighter my schedule becomes.

I'll archive this and maybe I'll pick it back up again in the future.

Sorry for leading you guys on.
>>
It's up here: https://suptg.thisisnotatrueending.com/qstarchive/2025/6298976/

QM curse strikes again.
>>
File: 1752537909606257.jpg (67 KB, 500x501)
67 KB
67 KB JPG
What a shame. Game loop was a little weak but it was narratively comfy. You should think about doing another update if you get the urge. We're almost to the 5th year, after all.

File: assault_the_bunker.png (551 KB, 669x288)
551 KB
551 KB PNG
You have to assault this bunker with 5 people in it. Roll with your posts.

You can request any resources needed from your command, but it might get denied if it's absolutely absurd.

The bunker is a forward position 2km from a small town.
10 replies and 2 images omitted. Click here to view.
>>
File: radistka2.png (671 KB, 457x602)
671 KB
671 KB PNG
>>6300698

Callsign "Radistka" pops back into the bunker with a huge smile - "Got them, and look at the presents I got!" - she is holding an agro-drone apparently sent to her unit by volunteers. She couldn't be happier with you - killing a Zhitel jamming truck is a rare accomplishment, and it wouldn't have happened if you weren't directing resources to the area. On hearing the good news, you give confirmation on the Predator strike, which immediately drops the last of its fuel tanks and turns inland.

The operators raise concerns about SU-27/37 flights in the area and the MQ-1 is painted several times, likely by S-300 radars, but nothing engages and targetting radars never come on. The drone operator follows the precise coordinates and lases the target, guiding the AGM-114K to the entrance of the bunker. 20 lb isn't exactly spectacular, but it looks like it did some serious damage. The Predator exits the area.

That evening, Radistka invites you to spend the evening with the drone teams before they go out for their nightly assignments. Her name is Anna.

Do you (pick multiple, any, or none - roll for each):

1. Engage more with Anna?
2. Follow up on the bunker strike? How?
3. Do something else? Your role here is to stabilize the front. You are an advisor with a lot of leeway, but generally, you won't get much more than a mechanized squad / recon element / embeded fire support without good cause.

Note - command informs that your approval chain is taking a break, so roll for any actions which will be passed up when the CO returns.

Comment too long. Click here to view the full text.
>>
Rolled 61, 95 = 156 (2d100)

>>6300717
Rolling for both if that's how that works.

1. Engage more with Anna?
Agree to meet with the drone teams. Try to get to know Anna. Keep things professional...for now.
2. Follow up on the bunker strike? How?
Follow up in the lowest risk way available. I suggest using satellite imagery but I'm not sure if we have access to it and can't think of anything else.
>>
Rolled 38 (1d100)

>>6300593
I would like ONE (1) thermonuclear device, please.
>>
File: M104M_OSC_2_1200x.jpg (60 KB, 800x800)
60 KB
60 KB JPG
Rolled 90 (1d100)

subterfuge time:

I scrounge whatever pseudo-military, olive-drab-camo shit I can to fit right in with these guys, walk right up to the bunker, and mumble some greeting of unintelligible slav-sounding syllables.
>>
Rolled 6 (1d100)

>>6300593
I waltz up to the bunker alone and unarmed, knowing my Cantonese martial arts will protect me from any adversaries

File: Dungeon Princess.jpg (3.03 MB, 3000x4256)
3.03 MB
3.03 MB JPG
How humiliating.

You, the First Princess of the Flower Kingdom, have been unceremoniously stripped of all your jewels and finery before being dumped buck naked into the Hollow Labyrinth. You expected many things when the Boar Empire invaded: losing your head, being forcibly wed to the son of their emperor, or even getting passed around between their lowborn soldiers like a cheap prostitute in the worst case. Being forced into a naked dive of the Hollow Labyrinth - the lucrative yet dangerous dungeon that sits beneath Rose City - to earn your "freedom" was not on the list.

The scrying orb recording the whole affair for the sick and twisted entertainment of Emperor Buta and his five demon generals was to be expected. The Boar Empire has a habit of tormenting the royals of conquered nations. Unfortunately for him, that pig Buta mistook you for an ordinary woman, the weak and vulnerable sort who would shrink up when her gowns were torn away as if hiding her shame.

There is nothing shameful about your body.

Your skin is like flawless white marble, your lips like plump red rose petals. Your eyes sapphires, your hair spun gold that falls in perfect curls, your features chiseled by the artistic hands of your personal trainer over the course of twenty five years into an immaculate monument to tomboyish athleticism. You worked hard to shape your mind and body into a treasure greater than any of the silks or jewels those brutes stripped from you, and if they thought you would shrink away humiliated by putting the fruits of your labor on display, they are fools.

No, what is humiliating is the fact that these barbarians managed to overwhelm the elite forces of the Flower Knights with nothing but human wave tactics. Not what they've done with the power that they hold over you now, but the fact that they have any power over you at all fills you with a deep sense of disgust.

"Once I've conquered this dungeon, I am going to kill you," you tell the scrying sensor and whoever is behind it. It is not a growl of anger, simply a statement of fact.

There is no exit from the Hollow Labyrinth, not until you defeat one of its Floor Bosses. Even then, you suspect that pig Buta sealed you in with one of the tools that locks dimensional space until the last bost has been slain. No doubt he wants to display your broken and mangled corpse to your people, to demoralize them even further.

Comment too long. Click here to view the full text.
352 replies and 41 images omitted. Click here to view.
>>
File: Spoiler Image (248 KB, 627x900)
248 KB
248 KB PNG
>>6311097
Depends on the flower.
>>
>>6311019
>Magic Gold, a spell of transmutation
>>
>>6311102
No I'm pretty sure a thousand pound bomb will clear that out. I've seen bigger blown up with smaller. Let's just make a call and say there's oil beneath the thing. EZ solution.
>>
>>6311019
>Magic Blue, a spell of enhancement.

I think that woufl suit Roxy best. Astra can grt the pink one. It fits her lustful nature.
>>
>>6311019
>Magic Blue, a spell of enhancement.

File: file.png (4.9 MB, 2494x1292)
4.9 MB
4.9 MB PNG
Basic Lore:
The year is 4E 500. For nearly one thousand years, the world of Taerel has been ravaged by the kin’toni plague, a sickness that converts those inflicted into kin’toni, vampiric monsters seeking the blood of the zu’aan. Forget the power of technology, the world has been sent back to a new dark age. The tools used are stone, bronze and iron, as the means of advanced technology has been lost. Only the rusting remnants of a past age remain. The once-mighty cities of the Xenea Zu'aan Empire, the Ka'orn Kingdom and the other once-powerful nations now rot and rust away as overgrown ruins. The once grand hive cities, once home to millions are now only home to savage kin'toni clans and primitive zu'aan.

In the Awakening Age, the zu'aan was hunted, the kin'toni relentless, and the zu'aan had to form primitive tribes shunning all technology in order to survive. Even in the Twilight Age, these tribes were and still are always on the move to evade the much more numerous kin'toni clans, hungry for their blood and wishing to convert them to grow their numbers. In the Twilight Age, there were zu'aan who managed to form cities due to the cession of hunting by the kin'toni, who were busy with their own matters. These cities use high walls and their armies in order to keep the wandering clans of kin'toni away. Such cities still have to be wary of gaining too much attention from the kin'toni as otherwise they may be overwhelmed by a hungering horde.

The Xerea Empire still stands as remnants beyond the mountains of Qobvoudon, on the Aqidwyz landmass. Their capital, Kran-Xtar is built within the monumental hive city ruins of Xae'dehar. The Xerea empire's remnants still have some of the technology of their golden age, but even that is dwindling. In the darkness of the forgotten parts of Xae'dehar, there are kin'toni, waiting for the day to rise. They are only standing due to their walled cities and unity. The many warring kin'toni clans live in the wilderness and dominate the globe, their numbers legion. They adapt to the land around them, with biological mutations. They again are primitive, lacking the secrets of the Old World's technology.

Even in the Shattering of 4E 100-150, a time of great war and darkness, the wars happening due to a lack of resources due to the volcanic winter that blocked out the skies and cast the world into a pail of darkness and cold. Even the lack of food and the conflict did not destroy civilization, the zu'aan and kin'toni endured. But, this new and somewhat stable age is ending, a new ice age is coming with icy sheets from the North and South of Taerel, freezing all in its path. The ice age can not be stopped or delayed, the end will come in time. Groups may be able to delay the end, but they are only buying time. The ice will crush all under its freezing embrace. The glacial end is coming, will they survive?
https://taerel.com/w/Taerel_Worldbuilding_Wiki:New_Reader_Guide
>>
You are but a spirit, and need to develop a body of your own before all else. Your choices will grant you specific spawn areas and privileges.
>Species
>Vampiric (Yes/No)
>Age
>Clan Allegiance
>Gender
>Aliases

You find yourself with a mental goals as well:
>Meet with Clan elders
>Discuss strategy to carve a niche for yourself.
>>
>>6301168

>Species
Kin'toni
>Vampiric (Yes/No)
Yee
>Age
Young adult vampire age idk
>Clan Allegiance
Loose affiliation with a kin'toni savage clan for chattel shares.
>Sex
Male
>Aliases
Doktor


Comment too long. Click here to view the full text.
>>
>>6301170
zu’aan
Not vampiric
30
Clan was taken by Kin' toni
Male
None
>Meet with Clan elders of new clan

File: Start_2.png (76 KB, 300x225)
76 KB
76 KB PNG
Grand Zen-Oh, the omni king and ruler of the omniverse has declared there will be a massive tournament to be held in his honor. A grand affair between several universes, each battling it out for the very right to exist. And at the forefront of this grand spectacle will be the Saiyans of Universe 7, who Grand Zen-Oh has grown fond of watching battle. Twenty eight years ago, the Saiyan race were annexed into the PTO as just another race, one of many sent to conquer other worlds. Now, the Saiyans are widely regarded as the strongest warrior race in the entire Seventh Universe, defenders of the PTO led by their strongest, the “Dragon of New Salda” General Karn and his family.

You the players will (most often) control Karn. A man who has grown from his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to well over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the best hope for his universe's continued survival. No one warrior can hope to battle eight other universes' strongest fighters alone and hope to prevail, one man's power and skill won't be enough to overcome the looming threat of extermination. But this coming battle will be the ultimate test of how you've lived your life until now, the choices you made not only for yourself, but for the fate of your entire universe.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting

Comment too long. Click here to view the full text.
408 replies and 86 images omitted. Click here to view.
>>
Rolled 311 (1d420)

>>6305460
Does he provide dental? No? Didn't think so. BEGONE!
>>
>>6305472
He provides protection from that pesky time kai, and is a pretty good sparring partner. Chronoa is only keeping him out because she's scared of the truth. Mechikabura doesn't know better either. Hadar just needs to speak to us 1-on-1 to explain everything. We have to tear a decently sized hole and just let him in.

Let him in. Let him in. Let him in. Let him in.
>>
>>6305460
>>6305483
May or may not be related to what the Time Patrol's been dealing with recently...
>>
Soon!
>>
It's TIME! >>6305739

File: Leper Knight Isekai.jpg (65 KB, 736x742)
65 KB
65 KB JPG
1244, La Forbie.

The hot winds swept across the sands. The last drop of strength left your body. Yet, you held on to your sword. The lumps around your face burned inside your helmet. Beside you were your brothers in arms, finally fallen after many years of suffering. Soon, you will die too, and the ordeals you've faced will be over. You look at your left arm across from you, resting on the ground. The world has yet to darken. You did not see the gate of heaven yet.

Death certainly came at his own leisure it seems…

Then you saw it.

A world swept by hellfire. Demons and soldiers of darkness invading the lands, spreading indiscriminate savagery. Amidst the black army, there was the king. A tall figure draped in dark cloak and clad in black steel, riding a black horse, wielding a mace crackling with blue sparks. The world swallowed by darkness, ruled with fear and heresy.

The vision ended, and a burning bush appeared.

“Your work is far from over, stand up. Protect the innocents and nurse the ill as you have done before. Rise,”

>Rainier, Knight of Saint Lazarus

Comment too long. Click here to view the full text.
200 replies and 3 images omitted. Click here to view.
>>
>>6310226
>“Here is a yew, to keep you bright and pure in the maws of blackness.”
>"Through the grace of God and the hospitality of the fey, I was preserved."
>>
>>6310381
>>6310227
>>6310354

Votes counted
>>
“The people of fey saved me.”

His eyes bulged. “The fey? Good God, you are not lying.”

“Is it rare to gain their assistance?”

Father Gregory’s mouth dropped like a gate. “Rare? Good man, the fey are illusive creatures who has not intervened since the Second Blacktide.”

You harrumphed, not wanting to further offend or confuse Fatehr Gregory. “Sister Emily told me you can help me in my mission.”

“Yes… You mission in Mesla. To my office, please.”

Much like the priests in Jerusalem, Father Gregory’s office was lavish. Carpets, bookshelves, a table made of polished wood, and glass windows, bloated elegance oozed like a popped puss. Yet, Father Gregory did not appear as a greedy man. Father Gregory parted the rolled up map on the table .

“Mesla will take a week to travel by horse. Several scouts are missing and one has been driven to madness.” Father Gregory said grimly. “If what Sister Emily said is true, you may be our only hope, unlike… No, forget what I said. This map is yours to keep.”

Comment too long. Click here to view the full text.
>>
>>6310982
>Go to the Merchant Guild

God Bless the Most Serene Republic of Venice
>>
>>6310982
>Go to the Merchant Guild
We should check if he made it out okay.

File: Alterac OP.jpg (51 KB, 451x556)
51 KB
51 KB JPG
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

With the campaign in Durnholde over and the loose threads there and back home in Dawnholme tied up, Alric for a moment could turn his thoughts towards enjoying a nice trip to Stormwind City with Malevus as this grand date.

But of course nothing can go as he wants and after dueling Grom Hellscream and getting wounded in the process, Alric realised the political reality in Stormwind being a much bigger and more complex obstacle. The melancholy of King Varian had for all purposes dragged the City to halt and only drastic measures could help the Stormwind City to recover. At least that was his and Lady Katrana Prestor's thinking.

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv

Comment too long. Click here to view the full text.
336 replies and 15 images omitted. Click here to view.
>>
>>6310937
>Memorial of MYSTERY BOX
>>
>>6310937
>>Memorial of Sir Anduin Lothar
>>
>>6310937
>Memorial of MYSTERY BOX

HEADLESS HORSEMAN EVENT UNLOCK, GO
>>
>>6310937
>Memorial of Sir Anduin Lothar
>>
>>6311027
>spoiler
we're several years too early for that

File: ima2866766866045195489.png (594 KB, 800x700)
594 KB
594 KB PNG
New OP Edition

>PREVIOUS THREAD
https://suptg.thisisnotatrueending.com/qstarchive/2025/6253906/

>What is this?
"The Mystery Dungeons 2e" is a text-based role-playing game created to expand on the setting created by the spinoff series, Pokémon Mystery Dungeon. This has no story relation to the first quest, and is its own new story. Players still isekai themselves into the world and become Pokémon, going on adventures with their newfound guild mates! SFW ONLY

A deeper explanation of rules, related pages, and whatnot can be found here:
https://rentry.org/tmd2many_rules

>I'd like to participate!
This current arc is coming to a close. When that happens (and you’ll know when), we may have a spot for another foreigner to join the world of Pokémon…or even for a native to enter the stage and become Something More. Until Then…there are other ways to participate, about which you can learn and do here: https://matrix.to/#/#the-mystery-dungeons-2nd-edition:matrix.org

>Okay, now what?

Comment too long. Click here to view the full text.
17 replies and 1 image omitted. Click here to view.
>>
>>6299653
"Phew..." That Gunk Shot wasn't enough... Good thinking, Pinky. "Alright guysss, letss pick up the load and make it ssnappy! And ssomeone badge-out Sstew..."
Orner goes back to towing duty with Matchia and Mohka. Looking around, Team Gildscales is mostly alright, on this side she's the only one who fainted... heh.
>>
>>6299653
Taking point to secure a path leads Wallis to the others via the curved path. Before heading to the depths, she wakes up Darius and gives him Rockium-Z for the challenges ahead (with the caveat that she can take it back if he mysteriously vanishes again when it's needed). She also takes a moment to carry the unattended fainted ahead.
>>
>>6299653
>Ish has acquired, 1 level and 1 friend. observing the group for anyone who could use a healing berry.
"Alright buddy, they aren't going to hurt you."
>ish blinks, looking at Orner
"probably."
>and now, to dust the bird down. free actions are free actions. hey maybe with that skill swap ish can help with the statue!
"...wonder why I feel tougher than usual?"
>>
(Element Down.)
>>
>>6300903
(should be another ~12hrs before it's back up)

File: Countryside.png (1.8 MB, 1124x747)
1.8 MB
1.8 MB PNG
(To everyone who signed up, I hope you are ready. I know I am. I have decided to start us south of the entrance to Eirenopolis (One of the largest cities of the north, lead by the priesthood of Selene). Your path takes you north, running parallel to one of the world's major mountain ranges. To your left, you can see foothills and vast plainlands. The group is abord an airship, by direct order of Mechaine. You are being sent to verify the strength of the Men of Iron. They are situated near a great breach, which leads directly into the prison which holds the blacklight. An esoteric field is all that holds it in, and the machines which maintain this field draw all matter of creatures which must be held off. Please enjoy!)
You have each been picked, to reasons known to none but Mechaine, to operate one of the very first prototype airships. Speed is of the essence, which is why you use this vehicle. However, to avoid being spotted, you are forced to go around the long way, and approach the great breach from the north, where Bellatist territory does not span. As such, you will soon be passing by Eirenopolis, and will travel east through the Northern Mountain Kingdoms, before once again heading south. Your ship is somewhat low on supplies, and you will need to stop to get more soon. While you could likely reach the Northern Mountain Kingdoms before you ran out of food or fuel, the area is harsh, and finding supplies is likely to be difficult. Accompanying you are a few ship hands and engineers, who are responsible for seeing the ship in good maintenance. Who are you, and what do you wish to do?
54 replies and 2 images omitted. Click here to view.
>>
File: Temple.png (412 KB, 625x399)
412 KB
412 KB PNG
>>6308363
As you head south, you see the temple, located on a hill overlooking the rest of the city. Here, the finest philosophers, poets, and orators in the world can be found, outside the temple. Inside, you see priests moving about, hearing confessions, carrying out sacrifices, and managing the many clerical duties required for the city. You do not see any alters to Mechaine, but instead, to Selene, goddess of the moon, the arts, tailoring, and music. The whole building is full of incessance, layers of aromas building upon each other. Meanwhile, stained glass windows make cascading colors upon the ground and walls. It seems this was done with intention, as the colors make many of the tapestries on the walls seem to move, as though made of living cloth, showing their story. You see an opening to your right which appears to go to an administrative section. You may find who you seek in there. To your left, you see what may be a library, though it is hard to tell from this distance.
>>
>>6309676
I can't imagine books being much cheaper here. It could be worthwhile checking out that Library. For now I'm going to head to the administration.

Before that I'm going to find a corner to pry to Mechaine. I will try to keep to my word even if there is not an appropriate area for Mechaine. After all I imagine show repect to the gods before Mortals is how the order goes. I'll ask for forgiveness though from the goddess
Selene before I get started.
>>
>>6308519
Kane merely shakes his head and leaves his arms hanging near his belt. Men being thrown out of taverns is usually a sign of the opposite of law abiding folks in the area. While Captain Abney steps into the bar, Kane points at the man lying on the floor and asks,

"You. Why were you thrown out.?"
>>
>>6308519
In the tavern, you see two guards standing by a door near the back of the room. There is also the tavernkeeper, an assistant, what appears to be two merchants talking over some drink, a serving girl, a group of what may be miners, and a few other folk. The inside of the tavern is neat and tidy, unlike what you would expect given the area that surrounds. There is not even music in the place, only quite conversation. You may have luck attempting to speak to the tavernkeeper, for if he does not speak your language, he may be able to find someone who can. Those people of the southlands are famous for speaking in a quick, clipped fashion, or at least, that is what those of the northern lands think.
>>
>>6310222
>i move to the tavernkeeper
"ah my friend, how lucky i am to have found such an oasis during my travels, already i am in need of a drink to celebrate both good fortune and the beginnings of a new story, you look like someone who knows many people with such tales im sure."
>i slide 3 gold over
"open a tab for me and my friend, and tell me this seems like a place where those with hands tight around their gold pouches speak candidly to each other. Anyone of note a new face could begin to find new business partners and friends?"
>i place two more gold pieces on the table to gage his reactions

File: aqa.jpg (274 KB, 1000x709)
274 KB
274 KB JPG
The world is young, and your people are weary from the long journey.
For seasons you have wandered across hills and forests, following the promise of a better land. Hunger gnawed at you in winter, storms scattered your fires, and the shadow of raiders always trailed behind.

Now, at last, you have come upon it a wide valley ringed by gentle hills, where a river winds like a silver thread through fields of grass. The soil looks dark and rich, the air warm with the smell of pine and earth. Game stirs in the woods, and fish leap in the shallows.

Here, the clans gather together for the first time, looking to you their chosen leader to guide them.
Around your campfire, the voices rise.

Choose Location

>Some argue for farmland by the river, where fish and fertile soil could feed many.

>Others whisper of the deep woods nearby, filled with timber, game, and ancient spirits.

>A few cast their eyes toward a stone outcropping on a hill, a natural stronghold from which the valley could be watched and defended.

Comment too long. Click here to view the full text.
94 replies omitted. Click here to view.
>>
>>6300364
>Explore the Eastern River
>Craft Trade Goods
>>
Rolled 1 (1d10)

>>6300367 1-5
>>6300549 6-10
>>
These motherfuckers always be whispering, you've said "whisper" 20 times in this adventure so far.
>>
>>6301602
Let the qm cook (whisper) anon
>>
>>6301602


lmao

File: cq8.png (694 KB, 1357x1348)
694 KB
694 KB PNG
The locals call the city Shuǐmén. In the commontongue of the Northwest, it is better known as River’s Mouth.

It is called one of the so-called Three Sacred Treasures of the Goldenriver Men of the Far East; of them, it is perhaps the most renowned. Its spice, silk, porcelain, and especially their alchemical medicine is so world-renowned that the merest scent of them can lure Man, Dwarf, and Elf from across the desert-dry and bandit-besieged expanses of the Goblin Wastes, or through the warring beastman chiefdoms of the cold rim of the world. It is said that the great alchemical philosophers of the Goldenriver Race, whom they call ‘cultivators’ in their commontongue, can turn water to wine, lead to gold, and rejuvenate the elderly so that they may be young again.

You came seeking one such man who went even further than that.

His name was Ziwei Bo, the enigmatic and outwardly-unimpressive proprietor of the Emporium of Wonders. To a layman, his shop was just one more overstuffed bargain bin of magical and alchemical curiosities. Neither shop nor shopkeeper was as they seemed, though, as the most learned hedgemages and occultists of the East alone knew. Ziwei Bo was a lich, and his emporium a demiplane where even Death Himself, the Lord of Endings, could not find and claim the undead cultivator’s soul.

At least, not until you showed him the way.
313 replies and 26 images omitted. Click here to view.
>>
>>6311052
>>Request access to the magical archives of this place, for you and Ayla—maybe your mage can learn something about local spellcraft that she doesn’t know already, and puzzle out the spell-vector?
>>
[Just a heads up: tonight is D&D night! I'll update tomorrow morning, most likely.]

[How is everyone liking our split experiment-and-mystery arc?]
>>
>>6311201
I like it, BUT the reveal better be good!
>>
>>6311201
Don’t know yet.
>>
>>6311201
Same. Let's see how the Whodonit goes

File: sq.jpg (100 KB, 542x594)
100 KB
100 KB JPG
The road into Perdition is a river of mud and horseshit, baked hard at the edges where the sun can reach, but still wet enough in the middle to suck at your mare's hooves with every step. You've been riding since before dawn, and the dust has worked its way into every crease of your black coat—the same coat you wore when you stood behind a pulpit, back when you still believed the words coming out of your mouth.

Marshal Josiah Thorne. That's what the badge in your saddlebag says, though you haven't pinned it on yet. No sense advertising before you know the lay of the land.

Ahead, where the road narrows between two ramshackle buildings that mark the town's edge, three men stand waiting. They've arranged themselves like they've done this many times before—one in the middle of the road, two flanking. The one in the middle, a thick-necked brute with a beard like steel wool, raises his hand.

"That's far enough, stranger."

You rein in your mare, keeping your hands visible but relaxed. The other two—younger, hungrier-looking—have their hands resting on their six-shooters. Brothers, from the look of them. Same weak chin, same mean little eyes.

"Road toll," the bearded one says, spitting tobacco juice into the mud. "Five dollars to enter Perdition. Town ordinance."

You've seen this play before. Different towns, same sin. These would be the Clayton brothers—the telegram mentioned them. Local muscle, too stupid to be the real problem, too dangerous to ignore.

"Render unto Caesar," you mutter, more to yourself than them. Old habits.

Comment too long. Click here to view the full text.
30 replies and 1 image omitted. Click here to view.
>>
>>6300086
any reason not to back up slowly, grab the stick and shove the danger noodle out of the way?

>C
anyway, this is cool
>>
>>6300090
>>6300165
>>6300231

You reach for the stick with your left hand, slow, keeping your right perfectly still with the telegram. The wood is gray from weather, light enough to move fast.

The snake tracks the stick now, head shifting. The rattle speeds up, louder.

You flick hard, a sharp sideways motion. The stick catches the snake mid-body, sends it flying toward the rocks. It lands coiled, already rattling again, but ten feet away now.

"Good reflexes," Jay says.

You unfold the telegram. Water damage and fire have taken most of it, but you can make out fragments:

...PAYMENT READY...

Comment too long. Click here to view the full text.
>>
>>6300238
C) "We started on the wrong foot this morning. I need your help. Please."
>>
>>6300238
>C) "We started on the wrong foot this morning. I need your help. Please."
>>
>>6300238
C) "We started on the wrong foot this morning. I need your help. Please."

File: The Tower Thread Op 2.png (4.62 MB, 2387x1781)
4.62 MB
4.62 MB PNG
You are Marnie, an unwilling resident of City 87-O. After years of putting up with a stifling existence, you've finally managed to carve out a potential path to freedom. Thanks to the actions of you, your Digimon, and your allies, a way out of this digital ark is finally coming into sight.

After training hard, carrying out arduous missions, and defeating several powerful foes, your partner, Phascomon, has unlocked his Ultimate-stage Digivolution: Astamon. Only a few steps remain before you can ascend The Tower, enter the portal at its pinnacle, and make your way into the real world, where you can finally see the sights that have eluded you all your life.

Since your last excursion into the depths of a data center, you’ve been taking it easy at home, watching the news near-constantly while waiting for bots to bust down your door. Fortunately, no such thing seems to be incoming. The raid on the scanning facility has gone unreported, thanks to the lack of public-facing damage, and the city-sanctioned media has no reason to broadcast their own attempt to take you and your allies down.

==

Thread 1:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6216903/

Thread 2:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6254189
224 replies and 77 images omitted. Click here to view.
>>
>>6310911
>You have no interest in chatting further with this weirdo. It's time to Digivolve into Astamon and fight it immediately. The sooner you delete this guy, the sooner you pick up Cutemon and leave. Taking a while to fight the BEMmon has allowed him to join the fray, and you want to claim a decisive blow first.
On the one hand, I want him to monilogue. On the other hand, Espimon's going to call for backup.
>>
>>6310911
>You have no interest in chatting further with this weirdo. It's time to Digivolve into Astamon and fight it immediately. The sooner you delete this guy, the sooner you pick up Cutemon and leave. Taking a while to fight the BEMmon has allowed him to join the fray, and you want to claim a decisive blow first.

He likes flashy? We'll give him a show.
>>
>>6310911

>You have no interest in chatting further with this weirdo. It's time to Digivolve into Astamon and fight it immediately. The sooner you delete this guy, the sooner you pick up Cutemon and leave. Taking a while to fight the BEMmon has allowed him to join the fray, and you want to claim a decisive blow first.

Stay on mission.
>>
>>6310911
>Try to engage in dialogue with this creature. You know you're probably not going to convince it to let you go without a fight, or to release Cutemon. However, it has a strong enough presence that you want to know what it's doing here. If you kill it without finding out more about this absolute freak, you'll have unanswered questions forever.
>>
>>6310913
>>6310922
>>6310959
>>6310994
>>6311075

>>6310934
>>6311109

Attacking! Will only be able to update tomorrow, running off 3 hours of sleep

File: Not a true res.png (693 KB, 626x772)
693 KB
693 KB PNG
I burst out of the saloon as the hoof-beats outside grew louder and louder. Normally I would dip once a package was delivered, but these FUCKING SAVAGES have been getting too bold. Shots are being fired around the town, clearly I'm not alone in trying to repel this raid. Glass shatters and arrows shatter the windows of the saloon behind me, It's not until I hear the whine of my horse and see it fall to it's side I'd realize moving into the open was a mistake. Somehow the tribals out here got their hands on some proper rifles and revolvers. Turning my head back to the road where the shots came from I see the Indians, draw my Colt, and fire twice. One bullet for a pair with long guns, clearly supposed to be of US ARMY make. I should have accounted for the hoof beats **around** the Town. A pair of arrows strike me in the chest, I barely get a chance to see the redskins behind the crates and bags of goods these arrows came from before my vision fades as i start to fall backwards.

Somehow I feel sluggish as I next wake up, like there's a fog on my mind. As it recedes I realize a couple of things. I'm already standing upright. That shouldn't be the case from what I remember. The other thing noticed is it's still too dark blinking and trying to rub my eyes has done nothing to help change the lighting. A quick look around shows that I'm standing in a stone room, surrounded by odd metal torches, cobwebs, and a couple other people standing around barely moving. One is armored and the other looks like he's wearing a suit.

> Check our wounds.
> Check on one of these other guys.
> Try to find a door and walk out of here.
399 replies and 55 images omitted. Click here to view.
>>
File: Time passing fast.gif (968 KB, 500x281)
968 KB
968 KB GIF
> Make sure rats don't get in and make sure this place is clean.

I set to work quickly. I make sure any trash lying around is quickly gathered up and i spot several holes hidden by garbage. Yep, i 'ave my work cut out fer me. Hole patching isn't too hard, just need to use my knife to cut the right notches into some wood, make a couple pegs from some of this trash.

Well it takes a while doing but i manage to get a few piles of shit ta toss and i have the holes plug. I can even see the sun startin to come over the horizon with the window goin red. How long have i been at this?

"Are you really just going to have us sit here while you clean!" *Demanded Dain.*

"Yes, your sister needs ya here. And we gotta keep the vermin from getting to her so they can't spread what she got."

"I Can't just sit here-"

"You better for her sake, not to mention 'er uncle. He looks close to dead as is, make sure he can keep his lungs and throat as clear as possible." *Looking over em both i can see how miserable they are, seem to be passing in and out of consciousness so they aren't sleeping right. They'll need stuff to cough into and things to eat. Better tell him such.* "They need rags to cough up that shit into, and good food, the warmer and softer the better. You got enough to get that in the market?"

"I. . Uh hang on." *He checks himself for coin.* "I have a small amount of copper. Might be enough."

Comment too long. Click here to view the full text.
>>
>>6307604
It's Henry. Important business with YOU right now.
>Proceed to make some innuendos about fluids to empty and "rising the dead"
>>
>>6307604
"I swear ta the lord above ifin you dont open this door im gonna kick it down and drag yer sorry ass to them sick folks now hurry up before ya have to pay someone ta fix the hinges and i have ta pay someone ta fix ma boot heels!"
>>
Next update will come after this thread goes off the board. I am looking for a new title card to use.

as per the votes, we will be opening that next thread with Henry barking at the castle town alchemist. I will be archiving this thread. Thank you all.
>>
>>6310558
>Next update will come after this thread goes off the board
So 4 months?

File: 5267.png (854 KB, 1000x1250)
854 KB
854 KB PNG
Last time, you took the cows to the farm, also you got a bag. Not very eventful, but the tides changed once you found a mysterious letter that pledged it would grant you any wish. To test these supernatural abilities, you asked for the keys to the School’s swimming pool, which were granted. At the pool, you ask for your second wish…

You want your lovely teacher Nina to return physically to her teenage years for week!

For no apparent reason, your newly acquired bag is freaking out! Is this some kind of signal towards your wish being granted?!



A couple of bags of Snackos fall next to your feet. They have a note on top. The penmanship is identical to the one on the original letter. You skim over it. The all-powerful Mysterious Wish-Granting Force is asking for a few minutes, and it’s giving you something to eat in the meantime. How thoughtful! You’re at lunchtime after all!



You don’t need two of these, so you insert one of the Snackos inside the bag. Tantrum is done, Bagna is pleased.



Comment too long. Click here to view the full text.
117 replies and 36 images omitted. Click here to view.
>>
>>6301718
+1

>Learn more about Lydie. Isn’t she like a Priestess or something? Or were they lying to you? You don’t like liars.
>OH FUCK, NINA. SHE’S INSIDE THE BAG. YOU NEED TO TALK TO HER OUTSIDE OF HERE.
>>
File: 5300.png (254 KB, 800x640)
254 KB
254 KB PNG
Do you respect Lydie’s initiative to her job? Yes! Do you believe Verity has a point? Yes as well! But it’s the latter that gives you guilt, and there’s no better way to fix it than to give the people what they want.

“Thank you for your eagerness, Lydie, but hold on for a second.” You step up in front of the afflicted bovine.

“As you please. I only heed orders coming from your mouth. But I must request a different test to show you my greatness in the near future! This Cow Herder will impress!” Lydie didn’t like being interrupted. You nod, then tilt your head to Verity.

“It’s true, Verity, I haven’t shown you my love and appreciation, but I can change that if you give me a chance. You don’t have to do this at all, if you aren’t up to it. I’ll make it up to you whatever you decide to do.”

“I-I’m well aware that you’re playing up Donna’s fantasy for her amusement. I heard you’re hellbent on pleasing everyone’s even most childish desires.” Verity somehow blames dog girl for your actions. “Don’t feel forced to play to my tune too.”

“But it’s my pleasure! If I didn’t want any of this to happen, I would’ve left a while ago. That goes for everyone! Don’t let me take you hostage!” You add.

Uhm…” Lydie raises an eyebrow. To be fair, the kidnapping wasn’t your idea, but you don’t want to throw anyone under the bus.

Mhf…” Bagna raises nothing because she’s a bag.

Comment too long. Click here to view the full text.
>>
File: 5301.png (290 KB, 640x800)
290 KB
290 KB PNG
>>6303820


“R-Right.” You adjust your glasses. “Have you met Matilda? I think you’d make great friends since she’s the strongest and fittest girl I know.”

“She was! You’ve met me now. If my answer doesn’t satisfy you, pit us against each other and I’ll demonstrate I have no equal.” Lydie is ready to take on anyone! “Modesty aside, any person who impressed you is worth meeting, my dear gem! It’s a thrilling event to find someone who can be my match, just like you are doing! I’m certain you’re as overjoyed to meet me as I am to talk to you! Do you feel your heart pounding as well?” She places her hands over her chest, obviously thrilled by what she’s feeling.

“Hmm…” Your loyal dog takes note of Matilda’s name...

“That’s *a* question, I need more! Give me more attention!” Lydie bounces on the bed, making everyone else there go up and down too.

“I heard you’re like a Priestess or something? What’s up with that?” You know your loyal dog and your proto-cow wouldn’t lie to you about this.

“Glory to the church as I’m part of it!” Lydie does the wave by herself.


Comment too long. Click here to view the full text.
>>
>>6303821
Thanks for running
>>
>>6303821
Thanks for running, man


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.