A thread for discussing the Star Wars franchise and its various media and tabletop games.Sheev I'm NJO editionPrevious: >>97217145Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>97286936True, I should have added that he needs gribblies of some sort to not JUST be a space bunneh
>>97286841Old Marvel comics are as corny as you can get, and it's Star Wars we're talking about. How did you not hear about Jaxxon before?Also once you're done come back and tell us if there's anything salvageable in those comics.
>>97267369>>97267387>>97267519The woman in the picture is too well fed for Ventress. Her near death gaunt features are a big part of her appearance. that's what looks wrong.
>>97287456what? I think you're trying to apply features from TCW artstyle into a realistic depictiondooku doesn't have a beard that looks like the front of a train in live action afterall, so ventress wouldn't look like a stick, she'd just be thin and mostly athletic (as thats a point brought up in dark disciple)
>>97287502Personally I think she looks barrel-chested compared to how Ventress should. Arms, shoulders, the whole upper torso too thick
>gm said no theatrics or monologues >two guys leaveIs not being too loud that difficult for some of you?
>>97286658I don't understand why people who just want to fight dont just go play a video game or something
>>97286668Or play a system with better combat
>>97273433>Hey anons wanna play a roleplaying game?>No roleplaying tho.> Wdym you won't play, are you guys faggots or smth?Just play monopoly at this point.
>>97286679OP didn't mention a system. You're suffering from phantom dnd syndrome. Many such cases.
>>97286716OP didn't say he was playing a roleplaying game.
A thread for talking about players doing dumb shit and acting like retards.>Be me>Running short campaigns for new groups at the LGS>Players are all tasked with defending some random hamlet in a backwater province from bandits that are planning to sack it and haul everyone off into slavery>First group is (rightly) terrified of a fair fight >Lures the bandits into an ambush by getting help from a neighboring village>raid their camp after they retreat and destroy the group>Second group tries brute force>Roll up on the bandit camp directly and alone>Talk their way into meeting with the leader when they rushed him>Catch him offguard>Are also playing optimized characters >Slaughter him and his guards and convince half of the bandit group to work for them, rest scatter>The third groupComment too long. Click here to view the full text.
>>97284515Do you have any stories about things that did happen then, anon?
>>97284553kill yourself nigger. dmed plenty of game before and after that and didnt have that issue try again
>>97284515>This didn't happen>This isn't entertainingMost things that happen aren't funny, they just happen
>>97285454>dmed plenty of game beforeIt's called being given a fair chance, anon.
>>97286664If it didn't happen, which it didn't, it should at least be funny. You're so retarded you can't even come up with an entertaining fake story.
Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle Spirits>Ashes>One PieceComment too long. Click here to view the full text.
>>97287245Gundam is the better franchise.
>>97287265I don't care about either IP, I'm just talking games.Gundam is like pathetically bad, it's really crazy its getting a set 3 and people are hyped.
>>97287202>Got a deck list? I'll take a general strategy if you don't want to give me a 1:1I'm more familiar with Shobu era, so I can suggest a mono light deck you can mess around with: 4x Holy Awe 4x La Ura Giga, Sky Guardian 4x Ladia Bale, the Inspirational 4x Larba Geer, the Immaculate 2x Lightning Charger 2x Mist Rias, Sonic Guardian 4x Protective Force 4x Reso Pacos, Clear Sky Guardian 4x Snork La, Shrine Guardian 4x Sol Galla, Halo Guardian 4x Thrumiss, Zephyr GuardianI suggest finding an alternative for Thrumiss if you plan to play a bit past DM-08.
>>97287293>mono lightMakes it easy for me thanks anon.>I suggest finding an alternative for Thrumiss if you plan to play a bit past DM-08.If I'm not playing a format I try to keep to a power level to have fun. Highs or lows doesn't bother me I'm a fan either way.What's your colors anyhow?I have damn near no Light Civilization artwork that's wild.
>>97287411>If I'm not playing a format I try to keep to a power level to have fun. Highs or lows doesn't bother me I'm a fan either way.That's okay, anon. It's just a personal preference of my to play something else in place of Thrumiss. To be clear, it's not an unplayable or overpowered card by any measure. >What's your colors anyhow?I'm a big fan of running Darkness Civ, but I do mess around with other stuff all the time (like F/N/D survivor decks). One of the best things about Duel Masters ending so soon in the west is that it left a lot of the game is still unexplored. You can still get a lot of mileage out of experimenting and messing around with deck list from current tournament events to just having fun with friends. It's really cool that people are still playing and supporting this game in the west.https://www.youtube.com/watch?v=3_nrUgmPBfIhttps://www.youtube.com/watch?v=nI1G0E-YKxw
Redneck EditionDiscuss and post elves. Elf lore, gameplay, and art are all appreciated.QOTT: Which artists do you think drew the best elves?
>>97284916>of all the things he posts the babycarrier ancestorThere's some cool loking Eldar things, but also a lot of dogshit. Quite a hit or miss faction for me.
>>97287130what a goofy lil guy
>>97287130I posted the concept art for the war walker referesh back in the day for a reason. The og ones look like shit but I quite like these ones.
>>97287130Posting old stuff is kinda cheating, oldhammer was a lot more goofy in general.
>>97287190Tons of it is still goofy now
After about 8 years since I last DM'ed a game, I've been asked to run a session. Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.>4e books are ~10-15$ now. Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch. Does anyone have suggestions for 1-3lvl adventures or campaign settings? >4e thread I guess
>>97287040Sorry, I should have clarified better that I would not be running ALL of seasons 8-12 but using them as guidelines and idea resources to run the short campaign. As for how long, I was thinking maybe from levels 1 to 5. Some of the players are major skeptics to the systems (one player in particular) but they have agreed that if I were to run they would play but only for a short campaign to get a feel for how the system works and whether "it's as bad as people say" basically.
>>97287089You do multiple ~15 min quick fights more for power fantasy and resource attrition. Blasting through a small pack of weak mooks with at-wills and maybe an encounter power lets the PCs feel strong while giving them a few nicks and bruises to eat away the their healing surges. This actually heightens feelings of progression and they also give bigger fights a greater sense of gravitas and grandeur compared to every fight being a 1+ hour tactical slog.
>>97287194>resource attritionThat only works if you prevent them from resting between fights. Otherwise all they're realistically losing is a couple healing surges which is incredibly marginal.
>>97287218As long as they are not trying to take long rests the minor healing surge attrition/rationing is the point. The idea is to get about 6 different encounters in between long rests rather than the 1 or 2 fights per long rest rhythm that 4e usually ended up with.
>>97286976>So, with 4e being in a small renaissanceYou're like half a year late, anon. The little revival period ended in September.
Let's say your party plays as human colonists on another world. Everything outside your settlement is hostile and wants to kill you, including the indigenous population of humanoid aliens. But there's also potential to win great wealth by discovering new resources to be exploited. What would you do in such a setting? What system would you use to run such a game?
also the atmosphere is toxic so you can't go outside without a mask
>>97286481so basically Sid Meyer's Alpha Centauri
>>97286239>aliums what do? Violence. Space colonization in the setup you describe and are basing it on are very chain of command oriented so don't suit well to most classic ttrpg modes of play where the players are directing their own fates. So either something with settlement building like if someone made a based version of The Quiet Year instead of a lame version, Kingdom if there's exactly 3 players and we're all cool, maybe that PBTA about space colonies or the real answer, use 3:16 Carnage and ham it up. >>97286488>humanoid aliens >alpha centauri Getting BossBabyMeme vibes.
What are some fantasy and sci-fi movies you should watch to inspire your games and players?
I'd recommend the first Deathstalker. AND DEATHSTALKER TOO!
>>97279981Ninja ScrollVampire Hunter D: BloodlustHighlander: The Search for VengeanceSword of the Stranger
>>97279981Bubblegum Crisis actually had it's own role playing game. I never had the chance to play it but one guy at my local comic shop was a fan of it
>>97279547Then you've filtered yourself out of a great watch.
some fine movies itt. here's some more:Plastic LittleLegend of LemnearUrotsukidôji: Legend of the OverfiendWords WorthInterspecies ReviewersSalò, or the 120 Days of Sodom (beware...)Ok maybe i should post some that are not about sex and rape, so here we go:Lone Wolf and CubPaths of GloryCastle in the Spider Web ForestOldboyComment too long. Click here to view the full text.
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>97092391Question of the Thread:Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?Comment too long. Click here to view the full text.
>>97262919half of all mecha content is pve video games, whats your point?
>>97283697Most of all mecha content is a boy and his robot type anime from the 70's-80's. Videogames would barely cover 10% of it, pve or otherwise, and they mostly stopped making them entirely about 10 years ago.
>>97283884lol yeah sure okay buddy, im sure when people come in here to the mecha monday general they're thinking all about astroboy and gigantor and shit and definitely not mech warrior and armored core type shityou got me, i concede
>>97285858Which should have really have nothing to do with lancer. Neither of those games are primarily about dismantling yucky chudstates with your epic antifa builds anyway.
>>97283884no it's not what the fuck are you on about
If you told me a few years ago that I'd be primarily using fucking Army Painter warpaints I would've called you a retard. Genuinely what a gargantuan upgrade from the old crap, can't recommend it enough
>>97286702okay so you are genuinely retarded, good to know. a person can spend whatever amount of time and paint mixing shit till they get the right formula or they can buy the same color thats used on the box for like, 2 dollars more than normal. Seems like a pretty easy choice to me.
>>97277498Same. When I was a newbie I had mostly Citadel like a basic baby faggot.Tried AP 2.0 and its great, a few bucks cheaper than Citadel too.
>>97278308The effectiveness of mixing paint depends on the purity of the pigment, and miniatures paints will turn to browngreymud faster than single pigment artists paints will when mixing multiple colors.
>>97287388That's why I only ever mix two paints at a time to do wet blend gradients.
>>97277739Not really
New Year Edition!>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and SplatsComment too long. Click here to view the full text.
>dead game>dead threadtough
>>97287295"What is this? Cataan?"
>>97286867>TQSure, though I think any depiction of them would be pretty inevitably unsatisfactory. I personally like to think of them as some kind of a competitive omnipotent creator simulator where players create a (not real) universe, with even the most fundamental laws of said universe being malleable, with each player trying to impose their own vision on that world and with who's on the lead being determined by who currently has the biggest impact on the simulated world.
>>97287416This is is a reinvention of Dunsany's pegana.
>>97287446Okay. That does not seem particularly important. Also reinvention of Pegana would be more just saying that Games of Divinity are just actually messing with Creation.
Dark Heresy is for Manly Men Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97283165extended tests are a rogue trader thing and only came to dark heresy late in the system's life
>>97285866I wasn't talking about extended tests, I was talking about distance you can travel per Agi bonus as per RAW in DH core.
>>97283258Had a deep romance between the adept lead acolyte and a scum recruit he initially picked up on Iocanthos when we were running the starter adventure in the core rules. She started as an obscura addict and he just hired her. The adept character ended up saving her during the final fight and the relationship bloomed in character from there. We were a group of all dudes so it was purely an "awww bless em" between the group. Had an assassin, a psyker and me GM. They both ended up dying later but ya know, dark heresy and all that.
Why do the other departments trust the Ministorum to produce important individuals via the Schola Progenium? Shouldn't they be worried that these people who are often given a lot of power would be loyal to the Ecclesiarchy first, and their new department second? Every source goes to lengths to make it clear that the Imperium isn't one big happy family, so why are the Progena the exception?
>>97279044This is why I like that Dark Heresy Genesys homebrew myself. You don't have as much crunch, but there's still a fair bit of weight to things. Genesys encumbrance I always felt struck a good balance between "number crunch" and "narrative".
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session. 3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>97287201Alright so you don't have "questions", since your post only contains one question and it's a pretty retarded one at that.
>>97286800>Modern and milsim games are all about being GOOD at preparation.You could just as well argue your character should know what he's taking
>>97287234Count again. They're easy to find on account of the punctuation.
>>97287402I did count, that's still the only unanswered question. Seems like you're just stupid and can't handle disagreement.
>>97287380I'm not playing your Carved From Brindlewood MGS2 game.
Previously on /slop/: >>97261394▶ Thread Task: Moonlight▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed)Comment too long. Click here to view the full text.
>>97286747Sexo.
>>97287141Which AI is this? The folds in the fabric around her vambraces are impressively realistic.
>>97285859Bing looks nothing like old or new Sora, it's just shit. If anything, the photorealistic plastic style Bing defaults to is more similar to the new Sora model.
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97286721IIRC, the Discord for the CoC Xianxia mod had a (link to a?) still-functioning Flash player pinned. Maybe the Fen Forum thread for it too?
>>97284144That's not the same thing
>>97286714Go back to twicechan
>>97287149Why?
This jobber lookin' ZESTY, this jobber lookin' MOIST, he's got sugar in his tank, he's light on his feet, he's a lil bit fruity, he plays for the other team, he dances at the other end of the ballroom, this jobber theatrical, this jobber good with colors, this jobber gonna coordinate yo curtains wit yo cushions and that shit gonna look good! This jobber lifts shirts, this jobber on the down low, this jobber be a toilet trader, this jobber gardens uphill, this jobber packs fudge, he's a friend of Dorothy, he feels the love that dare not speak Its name, he loves to dance, he's of the Uranian brotherhood, he indulges in the French vice, he has an antipathic sexual Instinct, he's fluent in Polari, he's a refugee from Sodom, he's on the wrong bus, he bats for the other team, he's temperamental, he's 'one them’ of if you catch my drift>>97286721You should update it to have a scenario where Gohan gets raped by piles of worms, futas, and futa worms.