Trying Too Hard Edition>Previous>>97788480>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>5e Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>97826133>>97826309To sort of talk about Mage essentially being like if DnD never allowed anyone to be a spellcaster, this isn't entirely accurate but it's not also inaccurate. Sorcery is more like your traditional DnD spellcasting, Mage is like trying to be a Mage capable of 10th level magic in DnD while the Gods constantly hound you and point at you and go>No, you shall notIt's not quite to say that you cannot indeed, but rather that the level of craftsmanship, roundabouts, and sneakiness you need to really pull off the crazy Magic requires a lot more legwork from the Mage and the ST than just flat out if you are not allowed to be a spellcaster. You can't just be a gigachad fleshcrafter on Earth in broad daylight as a human lifemage but if you were to run some Resident Evil-esque biological lab deep underground who's to say that normies' poor understanding of what scientists actually do would lead to Paradox? Sure "zombies" aren't real, but if a bioweapon or something got out that did fucked up shit then oh well, it's just science or something.On the other hand if you and the ST have like no imagination, yeah it can look like DnD if no one is allowed to cast spells because the nanosecond you make a literal fireball your eyeballs burn off your head because Paradox or something. Mage at the enjoyable level probably has a bit more autistic arguments about theology, lore, media, and normies than most tables are willing or capable of imo
>>97826450>You can't just be a gigachad fleshcrafter on Earth in broad daylight as a human lifemage but if you were to run some Resident Evil-esque biological lab deep underground who's to say that normies' poor understanding of what scientists actually do would lead to Paradox? Sure "zombies" aren't real, but if a bioweapon or something got out that did fucked up shit then oh well, it's just science or something.Honestly, the Village of Resident Evil Village is a pretty great example of a localised reality zone, as is the Bakers homestead in Resident Evil 7. Two isolated, rural locations where all sorts of spooky shit can happen because it fits the local consensus, science and the rest of the world be fucked.
>>97826576Exactly, yeah you can't outright be a big dick mage but if you pick the right location, try to play tricks on the locals, and actually know what you're doing you can get away with some pretty advanced stuff that makes DnD magic look kind of like a joke. Like Necromancers in DnD are not very up there because of how limited magic is, but "necromancers" can easily pull off bone armies in MtA. The Village in particular from RE8 is probably one of the most schizoid settings in the series and it's pretty great to ape for a Mage game possibly, you have everything from a haunted romanian town getting pillaged occasionally by wolfish-men, haughty almost-vampire aristocrat cannibals, etc. The real creme de la creme is when you get to the end factory and you get to witnessed man-made horrors beyond your comprehension in some dude's very twisted psychopathic attempt at freedom in transhumanism AND his descent into maniacal aspirations of power
>>97826309>Horizon […] W5Shame. Are other planets hospitable and material, or is the entirety of space just the Umbra?>Not really […] Paradox backlashWell, at least it’s not as bad as I was led to believe.>I don't think it's quite that bad. The positive side is that the lack of a personal demi-plane for archmages to run off to means that they need to be much more careful with how they conduct themselves, that Paradox will always be an issue that can't be easily circumvented.True. True.>But for people who don't like that and enjoy the interdimensional gonzo side of Mage the Ascension, you can just ignore the Avatar Storm stuff in your game. M20 makes it clear that everything connected to the Avatar Storm is totally optional.Comment too long. Click here to view the full text.
>>97826772>Are other planets hospitable and material or is the entirety of space just the UmbraYesn't
AoS is a higher power level setting than 40K
>>97822934Then why does Nagash keep jobbing to rats?
>>97822997Because if he wins he killes GW too, so he's literally battleing his own creators
>>97822997There are lot of rats.
>>97822997why does lil e keep jobbing to chaos?
>>97790631Aquarion Logos single handedly solos every franchise.-/m/
I win the argument.
>>97826516Railroading makes you a shit DM.
>>97826554As does using AI slop.
>>97826491That doesn't seem very done to me. You don't really seem to have a handle on things squirt
>>97823551yeah you are :)
>>97826698Ironic.
Easy Flowcharts Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
Rogue trader homebrews that add more ship components, cannons,... Or archaeotech/xenotech for character?
>>97826113Most spaceship brews are gonna be on the old forums, and you'll have to trawl through them to find stuff. I have a brew of my own, but it's mostly focused on porting in battleships from BFG, and most of the components are in service of that. There are a few new weapon components, mostly a heftier bombardment cannon and some archaeotech variants of normal components. It's also riddled with old notes, and heavily WIP in places.I will welcome suggestions or other input if you have it, and if you have an idea for something you'd like me to include, go ahead and post it.https://docs.google.com/document/d/e/2PACX-1vRLVNdvMinnuiGXpUdnxL4r9QELyYCH9yNevuH1nIaf-G5Rv4HKyjy2OKg_kzqKfmN5svTQ4CE2L_YS/pubFor character-scale shit, pic is a list of stuff I brainstormed for a game that fell through a while back. If any of this sparks your interest, let me know and I'll see about spitballing some mechanics.Aside from that, is there anything in particular you feel is missing regarding ship components?
>>97826113The Fringe is Yours
>>97826113If you want new ship types, ship weapon types, strike craft types, and more, I have my raw unprocessed notes from a future book. A ton of it is in red because it's in testing, and thus subject to change. I've posted most of these before around here.https://mega.nz/file/JnZSwIra#Y_ExByYxNnY1dNQPPPTWP0p5uaHldnSn41iqFWOZQss
>>97826506jesus christ
Last Thread:https://desuarchive.org/tg/thread/97697487/The 1d6Chan:https://1d6chan.miraheze.org/wiki/The_Battle_of_Chyna_SecundusGiven that both the 1d6chan page and end of Thread 3 imply that the Tyranids were eliminated (if I'm wrong... admonish me)That said... this thread will be a more traditional epilogue with some planning for next thread...Now then... lets wrap up Chyna Secundus anons...>be Felinid Lt. Tom, aka "Big Daddy">I can't help but think of the absurdity of the past week>the war for this polluted grox-shit pit of a planet is over... mostly>still a couple stragglers here and there, but they won't last long>the sieges of both Hive Kong and Hive Bei'jing have been won, and the few surviving heretics routed into the wastesComment too long. Click here to view the full text.
>>97826073>>97825467>>97823449>>97820520>be Sargent Packmaster "Meatshield TBD">that plasma weapon cut through our baracades pretty hard and as we were kissing our collective asses goodbye we finally got some air support >space marines!>their chapter master seems pretty pissed about something given he's using have a thunder hammer and a combi bolter to go toe to toe with enemy tanks and is winning >i have our troops give him a wide berth since im still not sure we're in the clear for suggesting we had contacts with the angry marines when Bilby tried to trick the tau >also he seems like he's missing some anti armor weapon backup though as we push forward to give him some support>as we do the water seems to change from radioactive toxic to clear and pure>most of us stop and stare in awe at the first clean drinking water any of us have ever seen in our lives >clear mist stirs up from it that makes the tank seem sluggish >i hesitantly breath some in >no adverse effectsComment too long. Click here to view the full text.
>>97823517>be Felinid Lt. Tom, aka "Big Daddy">be with the Silver Astartes and the Cadians>we just pulled up to the warehouse that Tiny Tam was rambling about...>well... at least I think it is...>this place is far more run down than the rest of the buildings in this district>and HOLY EMPEROR... does this place creep me the feth out...>the constant creaking and other noises I keep hearing has me on edge...>thankfully the Silver Astarte is taking point...>If he trips a land mine or an ambush he would probably survive...>probably>Inside its dark as hell>most of the lights don't work anymore>the ones that do are either dim or flicker constantlyComment too long. Click here to view the full text.
>>97826740>>97823517>be Spencer >huh...>that went well >strangely well >so obviously im high alert >i order shoulder lights on as we move through the dark of the warehouse >besides the light breaking through the opening where i suppose the tanks tore out from >this entire area is empty >DAMN IT KID>im about to write the whole thing off as a wild grouse chase when the kid>no not the psyker one the other boring one >fiddles around with something in his pack >are those?Comment too long. Click here to view the full text.
>>97826708>did you mean the Sweeper model servitors when you said seeker variantsWhoops, yes I did lol. Thanks for the catch.
>>97826792>be Felinid Lt. Tom, aka "Big Daddy">be inside this warehouse with the Silver Astarte and Cadians>start to think that this is a bust when...>my nephew decides to light up one of the fireworks i bought him>the little rocket flies deeper into the warehouse and explodes>momentarily bathing the chamber in red light>and for a moment I see something in the gloom>I make a run toward it, the others following hot on my heels>my jaw drops when I illuminate it with the light on my lasrifle..."Holy Terra... is that a fething Stormsword?!">it is indeed a Stormsword>I turn around...>the Cadians and my nephew are also in awe (especially my nephew... I don't think he has ever seen a super heavy before)Comment too long. Click here to view the full text.
Does your character show kindness to the unfortunate?
when are we getting /pckg/ - Puckee General?
>>97826191What blackmail does this dude have on the moderators?
>>97826795When mods eventually ban everyone and the entire board is just "how does your character sneeze how is sneezing in your setting?"(image limit reached two months later)moot gave up his anal virginity and sold it to a notorious scammer(hiroyuki) to let his site become like this
>>97826191>>97826294>the boogeyman who lives in their heads rent-free strikes again
>>97826925Puckee won't blow you, bro.
Thread #012 Degenerate EditionWelcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread>>97733980Previous Thread>>97621954Brief rules>We have no story teller, we are acephali>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you>all nicktuku will be diablerized on sight>all OOC discussion should be spoileredTHREAD QUESTIONComment too long. Click here to view the full text.
>>97824381Oh cool, I didn't even know that dialect existed. I learn something new from you every night.
>Why do most children kill their sires WELL IF YOU WERE EMBRACED WITH A SUNBURN YOU'D UNDERSTAND
>>97826539basedTrying to get my next VtM game together and I wish I had someone pull something like that. My main guy would just make Heisenberg.
>>97820254Sack up, Cainite. You're a fuck mothering vampire. YOU EAT PEOPLE! Dive into the power of your Vitae, and if that isn't enough you have THUMBS. Get some kevlar and a big fucking gun.
>>97815291>>97823503Mmmm tummy. Midriff is best riff, asides from The Ocean by Zeppelin. On the checkered suits though, he might shoot you in the head. Pretend to be dead for a bit. When he sees you again in a few months, you’ll scare the shit out of him. Saw it in a game once. Got a cool gun out of it. Pic related. >>97826739Seriously. I’ve probably one of the most “adjusted” kindred I’ve met, as conceited as that sounds, but we eat people at the end of the day. Just what we do. Does the eagle bother itself with the worries of the lamb? >>97814951>>97817054Don’t worry. She sucks dick harder than she punches. Well Houston went to shit. There is no bishop. Just a dozen different packs all trying the best power play against distant princes to establish themselves as bishop. It’s so stupid. Explains the mass shovelheading. Well that was all disapponting. Such is life though. Now onto San Antonio. Stop by and Remember the Alamo as all good texans should, living or undead.
/bgg/ Board Games GeneralPrevious thread: >>97771950Pastebin:https://pastebin.com/h8Tz2ze8*NEWISH* survey results:https://pastebin.com/scAkFdTv>what's your favorite abstract game?>what game from your collection would you say are you the best at?>dice or fixed values for combat resolution?
>>97826429Oh, and let's all be honest here. One of the appeals of modern board games is that they give players excuses for why they lose so they don't feel bad. Splendor is lean enough that you get that same punch in the face abstracts give you. You can't say the dice lost it for you. Or that you were dealt a bad hand. You can't lie to yourself about it and feel comfy just making the moves.
>>97826756>Or compare it to Roll for the Galaxy.I don't like Roll for the Galaxy.
>>97826756>Splendor is a eurogame with its gears showing. Weird, on one hand I totally agree and think it's a major symptom of nu-euros, like picrel that I played recently. There used to be a sort of discovery stage in which you stumble upon the gears and then would be impressed by how they operate in motion. On the other, the more Knizia I play, the more I realize you don't need to hide the gears, just use them on things that aren't so mechanic (viz human psychology)Man did Carnuta piss me off playing it, it being so inoffensively bland and I'm mad I had to remind myself whatever the actual name was again
>>97826784The comparison was for contrast anon. I'm not trying to sell you on Roll for the Galaxy. I wouldn't buy neither Roll or Splendor if I had to start my collection all over again. It would get dull quick if I only talked about games I would keep in my collection. That's a short list these days.
>>97825383>what game from your collection would you say are you the best at?Washington’s War, and while I own the game physically most of my many, many plays have been on Rally the Troops. I have like a 80% winrate, though to be fair a lot of people just flatly do not know how to play. >dice or fixed values for combat resolution?I lean towards dice but it’s a difficult conundrum. Deterministic combat doesn’t feel like combat to me very often, it’s far too mechanistic. However actually mitigating the problems of dice combat usually require a significant amount of rules overhead that most people don’t want to deal with. >>97825524>Dice should either have marginal impact or there should be some serious luck mitigation mechanics. Most times when people cope that these mechanics exist, the mitigation mechanics are the marginal part, not the core dice luck aspect.Making dice combat *acceptable* is actually a very simple calculation: you need a wide variety of possible outcomes while also tightly controlling just how many of those outcomes are actually possible within a given dice roll. In other words, you need a humble wargame CRT. The problem is that CRTs are a lot of extra complication and not practical for anything but wargames and their autistic fans.
Tree 2 Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>978209545e isn't traditional when it matters.Personally, we SHOULD bring back the low-light vision because you get a lot of variances.>no vision (humans, goliaths)can't see in darkness with disadvantage on perception checks in low light>low light vision (elves, orcs)can't see in darkness with no disadvantage on perception checks in low light>nightvision (goblins, gnomes)can see in darkness with disadvantage on perception checks in low light >darkvision (dwarves, deep gnomes, drow)can see in darkness with no disadvantage on perception checks in low light
>>97826475Give some links or at least a name for the maneuvers. All you did was wave your hand around vaguely mentioning a buzz word and that there is homebrew for it. You didn't even do the minimum of explaining what the homebrew involves.
>>97826843Not him, but here's one.https://homebrewery.naturalcrit.com/share/E3-DH3pvGh5D
>>97813902Is Lost Mines of Phandelver a good adventure to run as a first time DM?
>>97826904It's excellent
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128Comment too long. Click here to view the full text.
favorite dmg items? horn of valhalla is just so versatile and useful.i love addings flavored variants of this
i love the nested reaction charts
>>97826068>favorite dmg items?Deck of Many Lols!Sphere of Annihilation!Portable Hole!
>>97822154I prefer myself old pulpy goofy ones unless my players complain.
>>97825868I don't have it in front of me right now, but isn't one of the item saves against crushing or smashing or something like that? I'm pretty sure it's fairly straightforward to use the saves.
>Everyone• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!>Requesters:• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.• Stay on topic.>Drawfags and Drawfags-to-be:• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.Comment too long. Click here to view the full text.
Requesting an interpretation of Sifkesh, a demon lord themed around suicide. I'm having a hard time finding decent art of her that's higher than a 500x500 resolution, which makes the pictures fuzzy.Semi-official description according to Pathfinder wiki: "Sifkesh resembles an emaciated human woman with deathly white skin, limp black hair that constantly drips blood, and white bird wings. Her eyes and lips are sewn shut with rusty wire, and her body is dismembered at the neck, shoulders, ankles, wrists, hips, and wings. Each body part floats independently, moving slightly out-of-sync with the others."
>>97817984anon IDK anything about firegiants or warhammer but those are gorgeous, I would totally wear that in a tshirt, specially the ones on the right. I think that is the way
I decided to draw a funny about a mass murdering maniac who may or may not kill all the PCs in the next session. At least the players will have a laugh before their PCs are brutally scalped, hahahaha....
>>97826776"One shudders to find inhuman thoughts behind that smile. What dreams contains such chronic cruelty!!"
>>97826793
I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one). The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones. I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has. So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game. Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way. So obviously I want to simplify it. But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
>>97825300To fuck duh. You stupid?
>>97824776I would play the shit out of this, also being a hex tile placement enjoyer since Gamrauders. The dice rolling is acceptable enough as long as it's not the main focus. You might be able to substitute tile draw for the randomization element. Best hex tile game I've played in ages is called Cascadia, very clever, might not hurt to check it out.
>>97824776>This is my game>But I won't tell you what's the game about or what's it like>Randomly switches to CatanESL-kun, is that you?
>>97825007>>97825377I ddint want to hit character limit 5 times over and honestly it's somewhat irrelevant to my actual question. Which was, do you like the dice rolling mechanic for gathering resources in Catan?Personally I think it's the best part of the game. My biggest focus is for the game to be enjoyable to play and aesthetically pleasing. I think Catan is that and that's why it's more memorable to me than other popular board games like Seven Wodners which are probably objectively better designed. >>97825373I will check out Cascadia hopefully while this thread is still alive. I want something easier than Catan with the same meditative joy as Carcassonne, which I played with a girl at a board game bar. But it's a little too shallow to be a full board game. I want something that starts simple and expands. Setup time is a killer for games I think. This game has zero setup time because you build the board as you go, like Carcassonne, but play on it sort of like Catan. No roads though. Just an escalating cost to build cities further away (though you can't build cities right next to each other and wouldn't want to most times.
>>97825373>Best hex tile game I've played in ages is called Cascadia, very clever, might not hurt to check it out.Just took a look at it, trying to find a rulebook or something I can read through, but from pictures of the game it looks like a lot of tiles that are two different biomes. This could be good if I took the time to paint them like that, although I never was a huge fan of how "small" those biomes look, and how oddly shaped. Would allow you to "pick" what resource you get when the number on that tile comes up, assuming I go with that.Any particular mechanics you really like?
Which D&D canon setting do you like most? Which one would you like to try out? >Blackmoor? More like, Blackwhore!>Greyhawk? More like, Gayhawk! >Mystara? More like, Fagstara!>The Conan universe? More like, the colonoscophy universe! >Dragonlance? Not worth giving a chance!\>Forgotten Realms? More like, forgettable realms!>Spelljammer? More like, go-to-Hell jammer!>Dark sun? More like, No Fun!>Al-Qadim? More like, All-Cocks-In-Him!>Planescape? I'd rather plan an escape!>Eberron? I like it, the creator is a creep though>Ravnica? More like, Ravnigga!>Exandria? More like, Retardia!>Theros? More like, Lameos!
>>97805205>BlackmoorA bit generic, but it's from like 1970 so that's forgivable. Charming but not a great setting overall.>GreyhawkThe other OG. Don't know a ton about it but from what I've seen it seems pretty cool, a lot more '80s Sword and Sorcery' than a lot of the other D&D settings and a lot of modern fantasy fiction in general, which is nice>Conan universeI wasn't even aware this was an official D&D setting. Kino, though.>Forgotten RealmsEasily my favorite and the one I'm most familiar with, but not without flaws. Probably the most fleshed out. It's the most popular for multiple reasons, even if half of those reasons are "Ed Greenwood is excessively horny">SpelljammerBasically a meta-setting that was literally intended to tie all the universes together. Therefore, not particularly unique in its own right, but neat concept.>Dark SunPretty cool and underrated, I like the concept, but don't find it interesting enough to invest any particular attention in it.>PlanescapeSimilar to Spelljammer. Most of the things it brought to D&D as a whole are no longer unique due to them being shared across most of the other settings.Comment too long. Click here to view the full text.
>>97805205What about Ravenloft?
>>97824218Thank you friend Anon. That was very kind of you to say.oops... I meantScrew you, I'm going home.
>>97813540>Birthright? More like Birth Shite!I like it too though.
>>97825382>Basically a meta-setting that was literally intended to tie all the universes together. Therefore, not particularly unique in its own right, but neat concept.I like it as space fantasy. Not sci-fantasy, just straight fantasy in space, I don't see that enough
Disc 1 Final Boss editionPrevious >>97787403>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97826572>>97826579It's cool that their effects also work if you suspend them for alliance or any suspend effect.
>>97826579that source effect is quite strong>>97826558already answered that in this thread
>>97826572Great effect.>>97826579Is this guy related to Minervamon or something? Being Black and Dark Dragon smacks of being her pre-form.
>>97826834In TS both Orochimon and Silphymon can evolve into Minervamon
>>97826866Oh yeah, checks out.
>new tcg is the biggest funded tabletop kickstarter at $15+ mil and growingWill it succeed?
>NEW THING SHATTERS KICKSTARTER RECORDSYeah, it's called inflation.And population growth.Until both are adjusted for, it's hardly a "record" in terms of how the human mind responds to hearing that.
>>97826690Unfailing.
>>97826778>New movie makes double old record>Movie tickets 5 times the price
>>97826660I think it gets lost in the development process where someone pushes having a unique visual look that is is "instantly recognizable" and unique. Which is dumb. Almost every time I've seen different designs like that, it's a pain to learn how to read and that ends up keeping people away
>>97826597They really keeping those Edgerunners anime cards close to their chest. I guess an emergency break glass release those cards, sort.