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Is it better to have the monster races more monster, or more human? Is there a better middle line or is it just better to err on the side of 'keep them bestial'? Art is from the veil rider rpg
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>>97344832
>Mass and metabolic demand
Approximately 18% of a person's weight is in their legs. Each of the spider-taur's legs might be a little thinner than a humans but having 8 of them is still going to add a significant amount to their overall bodyweight. That will result in a commensurate increase in their basal metabolic rate and therefore the amount of calories they require to survive.
>Walking efficiency
Walking on two legs is significantly more efficient than walking on four. I suspect the comparison becomes even more dramatic against eight.
>Packing efficiency
Good luck forming a shield wall or phalanx. Volley fire with bows or muskets is less effective when you're spread out too.
>Reach
Good luck defending your legs against someone to your side or your rear against someone behind you.
>>
>>97343404
both are fine
>>
>>97343404
Depends on the setting, the game, and your group.
>>
>>97346249
>That will result in a commensurate increase in their basal metabolic rate and therefore the amount of calories they require to survive.
Not if they run on arthropodal metabolic rates, though that would entail much greater susceptibility to wounds and inappropriate temperatures.

>Walking on two legs is significantly more efficient than walking on four. I suspect the comparison becomes even more dramatic against eight.
There's differences the joint arrangement makes for that make me think otherwise, at least as a trained marching-gait, as spider-legs are much easier to just barely raise above the ground then shift forward with speed. But it does cost them throwing ability, so they have to wait for slings for ranged parity (...which already don't work with tight formations)

>Good luck forming a shield wall or phalanx. Volley fire with bows or muskets is less effective when you're spread out too.
While depth of rank is compromised, width can be deceptively little if the legs can be pulled in enough and the leg arrangement braces better so depth isn't as necessary to resist a press. Definitely going to need bigger shields with commensurate upper body strength demands.

>Good luck defending your legs against someone to your side or your rear against someone behind you.
The exoskeleton gives a very obvious example for form-fitting full plate armoring of it, which in combination with the better footing means they're going to need more significantly outnumbered than simple area-coverage would imply when richly equipped. And formation fighting still works despite the lower packing efficiency.

In summary, they're almost certainly favorable for logistics at short distances and have a decent chance at longer ones, but take casualties more severely especially in the latter case. On the field, they're likely doing better in uneven terrain and in niches like the block-breaking zweihander units or skirmishing infantry, but need more costly equipment to support it.
>>
>>97343404
Why are you asking us what your preferences should be? Are you retarded?

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97290008
Shameless bump
>>
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Bug elves.
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It's cheaper to buy a resin printer and accessories than it is to build a 1k point 40k army. One Page Rules it is. I already have a 3d printer so I think I'm going to print some terrain to see if I like the idea of printing/painting minis before I go crazy buying things.
Any recommendations for free terrain models that are fdm friendly? I saw a guy who made 12" square panels with a 6x6 grid on each panel for easy 2" reference/measuring. I didn't mind the look of it but I can see how some people would hate it. What do you think?
>>
>>97350952
It's a decent game, remember to use optional rules like extra actions for a better experience.
>>
>>97349839
There is some asymmetric balance to this but those that look "underdeveloped" are just as strong as others.

Basic rules are that there is an initiative roll based off of a D6 + the highest command score of an unit you field. Whomever is high roll goes first.
You roll 12 d6 (and can reroll up to 8) for what are essentially action points.
It has a simple dice system using d6, d8, d10, and d12.
Roll to hit is based on enemy defense and you roll the respective dice and number of dice per attack.
Each successful point of damage is counter-rolled based on enemy defense values. There are certain levels of offense which can physically overpower defenses (such as rolling a high 10 on a d10 and the defense is only d8).
Damage is done by either casualties for infantry or damage values on vehicles.

You're probably thinking of "Corsairs" and Reclaimers which are the games version of "quality over quantity"

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It's pic related. Peter Jackson tried to copy Blix's swag for a good reason
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>>97313690
This is my primary argument that all goblins should have massive cocks. Because it's undeniable that that goblin has one, and that makes big dick goblins canon.
>>
>>97352975
yeah, but he's the goblin KING.

so all that tells me is that goblins probably determine leadership by dick size. which feels like a very goblin thing to do tbqh.
>>
>>97352975
Gay
>>
>>97342978
>>97348465
I've always considered hags and goblins related somehow. Warty green skin, hooked nose, lives in the forest.

You know how hags always want people's children? They never really mention what happens to those..

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How do you actually design sessions? I've been a Bookcel for so long that I forgot what it means to design a 4+ hour session, especially first sessions of a campaign.
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>>97336156
https://www.roleplayingtips.com/running-games/i-only-have-30-minutes-to-prepare-for-a-game-what-do-you-do/
This is the gold standard.
>>97336383
Milhouse is not a meme, anon.
>>
>>97336581
>PCs are now infused with Nostalgia, or the lingering effects of intense longing and loss (ie, magic is based on emotion and can soak into things.)
My questions and concerns have been answered, and people are by all means allowed to use this thread to ask their own questions about GMing, but I've been chewing on this particular bit of the scene and I'm trying to figure out a good approach. This would be one of the few "storyfag" scenes in the session where things are mostly expository, but I've got a few different directions I can take this.

>The PCs are hit with the "nostalgia" of the main villain, who yearns to restore the pre-magical world after losing the best years of his life to a pointless conflict
>The PCs very briefly meet the fetal god-child who lives within the magical star (known as Revelation) that is effectively using the planet as a placenta (the main villain is, obviously, looking to poison the god-child with an overflow of negative energies.)
>The PCs get a flash back to their own yearnings, just about to indulge in them before the vision ends
>The PCs are hit with the "nostalgia" of the artifacts around them

The effort here is to get the PCs, and players, aware that something greater than a simple warehouse burglary is going on, and *ideally* establish the PCs as "unique" and thus valuable for people with authority. Yet that raises another question; what exactly did the PCs "get" besides a vision?

This is all the yapping of a GM, you know how these ruminations can get.
>>
>>97336156
the first session's always the hardest because you actually need to build rails for the players to launch off of, afterward it's as simple as asking the players at the end of the session what they'd like to do next (they may require some prompting) and then prepare for them to do that with associated encounters etc.
first session should probably be spent establishing the sides with the players meet-and-greeting with people on their side and throwing hands with their opponents in line with your campaign pitch.
>>
>>97336156
I ask the players what sort of adventures they're interested in. The rest pretty much takes care of itself.
>>
>>97336699
What? Do you exclusively play with mutes and children or something?

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Could it work in a /tg/ context? Say you used the Damaging Objects rules from the d20 System.
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>>97344490
the bit where you're on a timer to do the upload and you have to run through a hallway full of mercs

thank god the precision rifle is a great weapon and sounds awesome
>>
>>97344420
For me it was
>Get to submarine bay
>Sub blows up when you release it from clamps
>>
...there was a single-player mode in this game?
>>
>>97343823
What do you mean by "work"?
>>
>>97344210
Why do you think it ports poorly?

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2026 Edition!
Since a lot of the links were duds in last year's thread, I've decided not to post them. If anyone has suggestions for the OP moving forward, feel free to share.
>What is this thread?
A place to share your armies from any and all war/skirmish games.
Though it's increasingly a lost art, /your dudes/ has been the lifeblood of wargaming and especially skirmish games for a while now...let's keep the dream alive!
Bonus points for org charts, livery, lore, and especially any pics of models in action!
>Thread Questions
What are /your dudes/ bad at?
When was the last time /your dudes/ touched a table?
What do you plan to do with /your dudes/ in the new year?
I'll begin.
>The Athonian 33rd is absolutely dogshit at trench / frontline warfare
They struggle horribly with holding open ground and dealing with anti-air, relying heavily on fellow Imperial factions to buttress them in this.
>My boys got their debut in a Dark Heresy game run by a friend
To my pride they managed to not only die in droves like standard guard, but have pulled off some impressive feats in the course of the campaign. They even were the relief forces when the party got caught in a Black Hawk Down type crash in the middle of Ork-infested territory.

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>>97339407
>>97339420
This is great! I miss this sort of guardfaggery.
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>>97338307
A couple years ago my friends and I put together a Kill Team Campaign all based around Vraks. As the resident Alpha Legion fanboy I took the role of The Faithless, the Alpha warband involved in the conflict.
Although I had to sell them during a move, they hold a really special place in my heart, in part for being what I bet will be the last time I get to use bits from the old Chaos Marines box since they're out of production.
TQs:
>What our /your dudes/ bad at
My guys gained a reputation for having heinous bad luck streaks, notably one where a distraction grot managed to survive an ungodly number of attacks all from the same Legionnaire. This evolved in our shared lore to the Kill Team having a 'blessing' from Tzeentch that was sort of like one of those really awful JoJo stands that just make your life suck or kill you.
>When was the last time they touched a table
That I can confirm? 2023. But I'm hopeful someone is still playing with them out there after I sold them to my LGS.
>What do you plan to do with them in the new year?
Miss them, mostly. But I'm hopeful that I can start hobbying again by the end of the year, in which case maybe I can kitbash up some successors.
>>
bump
>>
>>97338307
Oh, holy shit, it's back! Had been hoping for this to make a return.
>What are /your dudes/ bad at?
They've gotten into some serious shituations with sunk cost fallacy. It's probably the IW geneseed.
>When was the last time /your dudes/ touched a table?
Crucify me, anon, for the answer is 'never'. I rolled them up on the 1d4chan tables in '15, then they sat on the back shelf of my brain until a really good brainstorming session last year in which the majority of their lore was spitballed.
>What do you plan to do with /your dudes/ in the new year?
I plan to finalize their name, give them a color scheme, and flesh out their primary opposing force (it's orks) and the surrounding subsector.
So far I have:
>Adamant Sons (name pending)
>Founded for: Crusade
>During: M35, 14th-20th founding
>Progenitor: Traitor Legion or Unknown
>Gene-seed: Pure
>Demeanor: Purity Above All

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>>97353454
>cont.
Now I figure this is probably because a very minor Eldar craftworld, who I also need to invent, consulted their own future-telling folks, and decided "It's important that we go on this heading to prevent some form of unknown and unnamed disaster." This heading conveniently intercepted the Adamant Sons' (name pending) and they had a grand old firefight amidst a gathering warp storm. Aforementioned Heroic Action snapped the spine of the craftworld, which let out a bunch of souls or something similarly warpy, supercharging the storm and casting all ships involved into the depths of unreality.
Then they got shat out in scattered, slapdash fashion in a doldrums system which just so happened to have a gas giant (what I rolled up for their homeworld) with a gigantic orbital belt of highly advanced DAOT orbital manufactorums (representing the shitload of archaeotech I rolled)... and the orks, who had also been shat out in said doldrums, and were burning hard for the shiny new gubbins.
Now the threat that both divinations had seen became clear. If these orks were permitted to secure the system, it would become the industrial hub of a brand new Ullanor - and nobody wants a second War of the Beast. So the Adamant Sons (name pending) have been fighting said orks for control of the system ever since.

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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What would be a good game for a oneshot inspired by The Mist?
>>
>>97352257
yeah it's really pretty pathetic
>>
>>97352307
Its been a while since Ive read the handlers guide, but didn't the destruction of MJ12 fuck their mass surveillance capabilities?
>>
>>97352374
All Flesh Must Be Eaten.
the real answer is just about any horror game you can run with humans that is relatively lethal would work for the mist. I'm just throwing out one that doesn't get as much love. But Call of Cthulhu or Fear Itself or, hell, even baseline WoD would probably work just as well.
>>
>>97353289
I sometimes skim the HG, I remember the ayytech shut off right after the MiGo got scared and fucked off, and most MJ12 tech was based off that, but Observer Effect contradicts that pretty blatantly. If MJ12's mass-surveillance tech was partially in-house and not just them entirely relying on the greys' Report, they may have their own version of PRISM that was running on the same shit as what was in Observer Effect that the Program has themselves now, and March might have a knockoff of
Even if they don't have a greytech PRISM serverfarm running, the KIY part of the setting mentions "subroutines" running on automated USG servers on DG's authority to watch the internet and USG intranets for signs of Yellow, and GT directly states Conradin's network got flagged internally by similar shit in the 00's after DG pushed their own tracking-software into Patriot Act systems

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Are interspecies pairings allowed in your game?
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>>97348675
Nigga they coulda just had them have hollow bones like birds and other dinosaurs or had pandora be a low-grav world.
Or do like, literally nothing. They're not particularly big as far as an animal goes as to require sci-fi explanations for their size.
>>
>>97332011
Yes they're allowed. Somehow 3/4 of my players are women and it just got pervier and pervier. One is playing a half hellhound, dating the one guy among my players, as yet uncertain if he wants that cookie; another is aiming to get railed by every sentient species she can, and the last wants to use her womb as a cauldron of slime and tentacle based alchemy.
>>
>>97340912
This is a cute doodle. Who's the artist?
>>
>>97338793
>hottest
Anon, she looks like a fucking stick bug.
>>
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>>97353365
Take it back. She is the most beautiful and evocative character in any movie for over a decade. Conquistadors dreamed of taking women like this for wives.

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97352982
I'm sorry to be the one to break this to you, but WW2 is just rock paper scissors where rock and scissors are the same unit type.
>>
>>97349756

I really like that. Good job, anon.
>>
>/pol/ and people taking blatant bait
I've been taking a break from 4chan for a good while. When did /hwg/ fall this far?
>>
>>97303547
I play both extensively despite being their biggest haters but thats just because I want them to be better games.

Flames V4 just released late-war point balancing and its made the game so much better because soviets and british used to suck dick and germany had too many cheese spam lists but now the game is relatively balanced and anything you find too cheesy you can easily houserule. Its not historical but it is a fun casual game for balanced forces just duking it out compared to some other historicals which are more historical sim than game.

>>97335345
Team yankee used to be my go to game but like >>97340160 said the game is basically just a NATO jerk off simulator while PACT players are basically just hordes of mooks for NATO to have fun blowing up It gives NATO fucking prototype vehicles from the late 90s despite being set in 1985 While PACT is stuck choosing what flavor of period accurate shit tank to spam.

Generally compared to NATO, PACT units have dogshit stats and are hit on 3 instead of 4 but they make up for this by having 2-4x the numbers and usually better morale but even so NATO units are just so cost effective that even their spam lists of shit NATO units are better than PACTs so PACT can't even really do hordes as good as NATO.

Point "balancing" came out for team yankee and it nerfed some PACT spam lists like mass Hinds and gave meager point drops to T-72s and T-80s dropping them by 1 measly point each. Then the balancing massively cut points for NATOs prototype shit by like 30% with the M1A1 going from like 18 points to 12 FYI the M1A1s front armor cannot be penetrated by anything in PACTS entire arsenal outside of aircraft missiles and has the highest armor penetration gun of any tank in game.
>>
>>97353410
Are infantry heavy forces in v4 any good? My biggest gripe with flames of war was how it tended towards parking lots

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Stop looking at fantasy settings and its cultural dialogue through contemporary utilitarian lenses.

Your present reasoning and thoughts are a direct result of sociocultural narratives, they're not objectively reasonable or the apex of human thought.
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>>97353373
by shitting out threads? no thanks.
>>
>>97353380
your consent is irrelevant, i am "shitting out threads" (?)
>>
>>97352832
I'm a mythographer mate.
My games are full of rape, incest, slavery, cannibalism, and Gods that attempt to seduce you in animal form.
>>
>>97352832
Speak for yourself.
>>
>>97353440
You're definitely not.

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Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
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>>97353251
Lascivenus, specifically her pixel sprite
>>
i know it didn't invent the concept of monsters, but these REALLY look like Pokémon...
>>
>>97353251
In-universe, Funkle.
>>
>>97353336
To be a bit fair, the earliest incarnation of Mortasheen was developed as Necromon during the original Pokeclone waves.

That being said, anon I think you need to branch out a bit in your tastes because they really...don't.
>>
>>97353408
You may not like it, but this is pure sex

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At what age do magic users start training in your setting?
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https://www.reddit.com/r/DnD/comments/xvg8w7/kacey_affeton_young_sorceress_by_kartstudio_art/
https://archive.4plebs.org/tg/search/image/DZU-0-jFSJfOykgnUezlvQ/
>27 times
Puckee spam thread. Be advised his mod friend is active, and any complaints you make result in a 1 to 3 day ban.
>>
>>97330092
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/xvg8w7/kacey_affeton_young_sorceress_by_kartstudio_art/
https://desuarchive.org/_/search/image/XXeBemQDZaoTvrpwYGBALQ/
https://desuarchive.org/_/search/image/DZU-0-jFSJfOykgnUezlvQ/
>combined 70 times
>>
>>97331559
How do they decide who gets to be a wizard?
>>
>>97330092
They start in their previous lives, so around -30 or so.
>>
>>97330092
How do you benefit from spamming your slop here? What do you get out of it?

Finman edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97351830
>>97352167
Clearly they were thinking “powerful white cards”
>>
>>97353212
Anon…Marvel is a Disney-acquired property.
>>
>>97347500
What deck did the fucking fifth guy bring?
>>
>>97347963
M19 was genuinely the last set that felt like magic the gathering. And it was fun. M19 constructed was a great time on arena and possibly the only arena gameplay I've enjoyed.
>>
>>97351805
Based Mascectomouse, doing work.

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There seems to be two types of wizards:
>Slovenly eccentric geniuses
>Strict organized perfectionists
I think this is because you have to be highly intelligent to become a wizard.
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>>97336293
Yes
>>
https://www.reddit.com/r/DnD/comments/1dqgwj1/art_comm_amalia_fenn_wizardess_by_dennis_fr%C3%B6hlich/
https://archive.4plebs.org/tg/search/image/KEjif-wGDBPKQYY8Q0-LSg/
Puckee spam thread. Be advised his mod friend is active, and any complaints you make result in a 1 to 3 day ban.
>>
>>97305962
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1dqgwj1/art_comm_amalia_fenn_wizardess_by_dennis_fr%C3%B6hlich/
https://desuarchive.org/_/search/image/KEjif-wGDBPKQYY8Q0-LSg/
>36 times
>>
>>97305962
There should also be the odd natural talent who has his shit together.
>>
>>97316781
Because D&D is derivative of a derivative of a derivative.
The baseline for all fantasy, is mythology and fairy stories.

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>>97333433
Yes, but nobody considers wizards builders of walls or cities.
>>
>>97346294
People thought Roman constructions were the stuff of wizardry. Similar to those advanced Greek devices.
>>
>>97346303
Yeah well they were just stupid okay
>>
>>97348653
>projecting
>>
>>97343604
Is a counter factual a kind of counter spell? Writing was once seen as a kind of magic.


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