Helstorm Fireworks Edition(Happy New Year, men of the Empire)>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zipComment too long. Click here to view the full text.
Im 6’ 145 lbs
>>97284715no way, you're literally all bones and standing on a 20mm base, bro.
>>97284582That's true I suppose, but still, at least have the set launch in autumn or something. I feel like moving to a 4 year cycle would benefit all systems, but for gw it's probably better financially to let 40k cycle as much as possible.
What are you hoping to see in the January errata?
>>97279493Have you tried being pleasant and enjoyable to interact with?
Work in Progress, HAPPY NEW YEAR! Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>97283261>Built in 803>Visibly cracked walls from subpar stoneshaping>Boomer lich 400gp/solstice "I KNOW WHAT I GOT" attitudeGet turned
>>97284862China cast resin. Original is forgeworld resin.
>>97284862>is that a metal figure?It's resin. That's the old larger-but-still-not-as-big-as-the-plastic-one Eldar Avatar from Forgeworld.
>>97284915Khaineflation is getting out of hand.
>>97284824Looks great!I won't spam this general with my shit but I just wanted to follow up. After my daughter went down I did a sketch of basic troop. Head and arms are place holders, legs are not anywhere near started.
Previously on /slop/: >>97261394▶ Thread Task: Moonlight▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed)Comment too long. Click here to view the full text.
>>97282979>Moonlight
>>97282979Is there a slop writing thread?
>>97284951>>>/vg/552034439
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Starter Dungeonshttps://archive.4plebs.org/tg/thread/86342023/#q86358321PREVIOUS THREAD>>97226728
>>97283803>If you think that pile of absolute garbage qualifies as OSRare you clinically retarded?OSR is not some badge of high quality it's just about preserving a certain style of play which 2e absolutely can be do if needed
>>97284369You don't need to preserve storyfaggotry: It's alive and well in all WotC editions, mongoloid.
>>97281665You're rong, kill yourself
>>972843692e absolutely can be do want to look more like?
>>97279450is the air unmoving or seeping out?
Giant edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97283594>TMNT lands are pizza slidesDoes Michelangelo actually likes broccoli in his pizza? (Green land)
>>97284430post hole
Just a bear
>if you don't preorder you will make the elf cry!
>>97284920God damn it, now I have to cancel my preorder so I can jerk off.
JUDGE! JUUUUUDGE!! YUGI'S CHEATING AGAIN!!
MY TURN
DURAHMONSTA CADDO
>>97273837lol
>>97270423SCREW THE RULESI HAVE THE HEART OF THE CARDS
>>97270423GELSENKIRCHEN MAGIER
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs! Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97282612They had a whole >collapsed sort of industrial empire setting, there were half sunken mechanical ships as lairs and a lot of neat stuff. Probably still up on Dungeon of Signs.
>>97283686Seconding the GFC video. This is a good blog post on the same subject if you're a reader. https://beyondfomalhaut.blogspot.com/2021/11/blog-hex-crawls-simple-guide.htmlA lot of osr was and still persists through blogs. The wormskine ziners are a great mine for inspiration and material if you liked Dolemenwood. As contrast to ACKS, An Echo Resounding and the later Worlds Without Number have a different approach to a similar goal and could be useful tools depending on how granular you want things to get.
I ended up picking up mutant future and really like how it looks so far. How is labyrinth lord?
>>97284550>How is labyrinth lord?Great.
>>97283686>what is the most streamlined way to prepare a hexmap for my group of Pathfinder players to get a few sessions of play out ofAnon gave you a great answer, but as an alternative suggestion, consider not prepping your own map at all and using one of the Wilderlands of High Fantasy maps. They're a little bit harder to read than the colorful Basic-style maps, but the playability is unmatched, and if you want to expand the area of play there are lots more maps ready to hand. You can just plonk your dungeon down in any hex that seems reasonable. Alternatively there are also various remakes of the original Outdoor Survival map that was recommended for use in the original D&D box set from 1974; pic related is one. I hope you enjoy it, Anon!>>97284203Yeah, I'm pretty sure he made them as supplementary material for an ASE game he was running. It looks like all his stuff for it is on the All Dead Generations blog now, together with some of his embarrassing political rambling.>>97284550>How is labyrinth lord?It's B/X, so it's good. Personally I like the way he implemented addon AD&D material (in the Advanced Edition Companion) better than the way Norman did it for OSE, but that's a matter of taste.
Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
After briefly skipping through this since i am on a leave from work and I am just fucking around in my home in my pajamas it became quite clear to me that this is actually a very good product. It's for a very specific audience and one that about 80% of /tg/ is actually a part of. So it's rightly shilled here. It has very high production values and pretty decent writing and editing. The layout is very clean and readable and, as that anon suggested, you kinda have to buy this book. Not a pdf. This book doesn't work unless you buy an actual printed copy, preferably a hard cover. It's library jewel. A conversation piece. A ttrp"g" tailored for people that don't actually play games but for some god forsaken reason they want to pretend that they do. Just look at the art, very pretty ngl, but look at what it depicts. Look at the comic at the begging showing of how a ttrpg kinda works and tailored for someone that never actually thought about ttrpgs more than watching a YT D-listers pretending to play one would allow or if not that Stranger Things. And it seems to actually be playable, even if you are one person! For about 2-3 hours or one session and then it's done. It has nothing more to offer but it doesn't have to. It did what it was supposed to do. You not only have the book but you can actually honestly proclaim to whomever you are showing it off to that you have actually played it! Not with other people no but it does support solo and co-op! A GM is optional! If you have fa/tg/uy or ca/tg/irl friends and you want to buy them a Christmas present this is a very good alternative to Mork Borg.5/7 points in the Worth a Buy Tag.
>>97284817This is some advanced shitposting. Are you the guy that has been posting screencaps of this shit system?
>>97276085ad
>>97283948buy an ad
>>97284121wow, and I thought the memes about theatershit were just memes. this is like if you asked someone on tg what they think narrative games are like. if you had posted this with no context i would have assumed it was a parody without a second thought.
What are some fantasy and sci-fi movies you should watch to inspire your games and players?
>>97279941Do Dark Dungeons or Mazes and Monsters count as D&D films?
What are the quintessential action movies to inspire an RPG campaign of GURPS Action?Yes I'm aware the book has a list of recommended books, I want to see what /tg/ has to say about it
Army of Darkness
>>97283614nah, they're films about d&d, not d&d films. If that makes any sense.
>>97283761>spoilerThe Heavy Metal film
The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.Had to remake the thread>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
Make me a solo RPG with a cool hexcrawl system.
>>97283892These book title edits are always funny to me
>>97284128YOUR WISH IS GRANTED
Back on the grindI dont even know what im building anymoreIt feels like the system is the one doing the building nowIts becoming something repulsive and frighteningIll have to redesign another core mechanic again before it becomes too powerful
What’s the consensus on solo wargaming? With Battletech Aces I’ve considered trying to run a campaign or convert the rules to classic somehow. I know Killteam has co-op, but I’ve never tried it and idk if they have campaign mechanics. Are these rulesets ass? I want to be able to use my minis on those weeks I can’t meet with my friends.
>>97282784Solo wargames are quite normal, though I mostly see them in historical themes.Not sure about the BT Aces system or Kill Team.
>>97282784Playing with toy soldiers has been around as long as toy soldiers, so yes it's very normal.I've found the main limitation is whether you're able and willing to play "fairly" - I for one always end up favouring one side or the other. And while I don't tend to fudge rolls or cheat, making better decisions for one side than the other makes for a pretty uneven game. Best thing I've found is to just lean into it straight away and play "your dudes" against enemy forces with the latter having more dudes but acting semi-randomly.Also the solo RPG thread gets some solo wargame discussion.
>>97282784Not a thing I do but I see solo rules in a lot of board games and /awg/ skirmish games. Got a lot bugger during covid. Nordic Weasel has a bunch that seem well liked in the >5 x from y series.
With how hard it can be to get groups with some of the smaller games, I sorta feel like it is a very good idea for games to launch with them as a default option. Even if you can find people interested in learning a game, the co-op option this opens up is just really good for getting people to maintain interest.
Here's a copy of Weasel-Tech, which is a miniatures agnostic solo campaign system for generic mechs.gofile dot io/d/evRqVd
It's Da PDF Share Thread!Get ready to stuff your hard drive like Santa's Magic Sack!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Where can I get the FATE books? I am looking for all the Tianxia books
requesting SWADE: savaged mars and from the secret files of section D, better latte than never
Looking for the Solo Geek and Solo Geek Deluxe guides if possible. Thanx.
Requesting Eldritch Escape Tokyo. Pointers also appreciated.TIA
Looking for Star Trek Adventures 2e Core Rulebook, the Technical Manual and the Exploration Guide. If anyone could share that would be awesomeCheers
After about 8 years since I last DM'ed a game, I've been asked to run a session. Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.>4e books are ~10-15$ now. Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch. Does anyone have suggestions for 1-3lvl adventures or campaign settings? >4e thread I guess
I REALLY like the 4e essentials line. I've been running it for my family recently and it hand holds very well.
>>97284665To wit, if you do not mix the different books, the Essentials line is excellent at a low bookkeeping, straightforward game.I'd run it for my kids.
>>97284787I've been mixing the books a bit. My wife wanted to play from the Fae book and my brother wanted to play from the elemental book. So far so smooth.
>>97284665Honestly, I do too. A lot of 4e fans hate it because it stepped away from the AEDU framework and people who liked 4e liked that framework, but I don't actually care about that: an attack is an attack, and "hit harder" is a perfectly valid improvement rather than getting a "hit REALLY hard 1/encounter and move enemy one step / give enemy -1 slaves for 1 round/etc."A lot of 4e's problem is having too much faff in combat, and Essentials classes reduced the faff
>>97284813If your players don't go hard in the paint, it can work, especially if you modulate battles towards their strengths.>>97284845I gently disagree, as I believe the wealth of options at all times was a boon for players who wanted to have meaningful impact outside 'I hit the dude'.I've brought in almost a dozen new players to the hobby with 4e, and I have found that it is fairly easy to understand, has depth, and forges good habits of mindfulness and paying attention to the battle when the spotlight isn't directly on you.One of my cherished memories was running a game for some teens at my LGS, and the fighter being the star because she just ran around protecting everyone, forcing a chokepoint and battering the attacking spider demons.The look on her face when the party was cheering her on, watching the group fall in together like a well oiled engine, supporting each other, that is what this hobby really is about for me.That was more than 10 years ago. I wonder what they are doing now?
Is it a good advice for game masters who want to run campaign in the "exotic" place instead of generic "coast of swords" clone?
>>97270237>You shouldn't run pulpy adventure gamesI'll do as I please.
>>97270237grim
Savages exist to be exploited by their betters.
>>97284794>what kind of adventures can you haveWhat kind of retarded mother-may-I bullshit is this?
I WILL have sex with the fantasy savage tribal women
How do I make a campaign revolving around the gimmick Arios Theoman's sword Escude revolves around work?To explain>Arios is the "hero" of the setting>He has a magical sword that gets more powerful the more humanity dies>It's a dilemma - he needs the sword to be at least 30 percent powered up to be able to even hurt the demons ravaging his world, but to do that he needs to allow humans to die - or even actively curtail their population himself so as to paradoxically save them It's a killer concept - but I feel like as a campaign it becomes hard to gamify since the players could literally just do nothing, allow the sword to get powered up, and kill the big bad without any moral dilemma at all
>>97284570>feels like i'm just giving the players an outwhat is the sword just an auto-win? you made it sound like it only becomes a viable weapon at that point.
>>97284375>Rance plot pointOkay, I grant you that you've got balls to want to do this, OPThe simple answer is obvious. You don't play the hero trying to power up the sword to save humanity. You play the party of brave adventurers tasked by the kingdoms of the world to stop the hero that's clearly lost his mind and turned against humanity by going on a genocidal rampage across the land. Then when they eventually catch up to him, THAT is when he drops the bomb that he's not lost his mind and in fact trying to save the world, with all the possible signs showing he is fully cognizant and with an appropriately divinely ordained mission.That way, the party can decide whether he's right and join his efforts to sacrifice pieces of humanity to save it from the demons with the blessings of the rest of humanity or not, decide he's full of shit or otherwise insane/brainwashed/fucking evil and take him down at the cost of having to find another way to stop the evil demons, or convince him that the cost is too high and try to find an alternate way to stop the demons, whether that exists or not. Or decide this shit is too complicated for them and let the hero do what he's going to do, whatever.There. Clear goal, clear moral dilemma, and you get to let the players decide for themselves the morality of the situation. Not that complicated.
>>9728437530% calculated from what point? From when he picked up the sword for the first time? From when it was made? Since last Tuesday? Because if that period is long enough, it would take years, decades, or maybe even centuries for a diminished population to rebound enough that it weakens the sword. Plenty of time for one human with one human lifespan to do whatever he can do with it. If its counter resets regularly, then there's a real dilemma and it's just going to spiral out into doing the demons job for them. Go find a different source of power.
>>97284375This isn't even a dilemma because if he doesn't get the charge he needs, presumably the entire world dies. So it's either 30% die or 100% die, which means the 30% are just going to have to suck it up.I mean maybe we could kill everyone in Africa, North Korea and in the Middle East, that should be more than enough. It wouldn't even be an imposition.
>>97284394>if anything the sword should be the fallback option and the main characters focus on trying other methods to fight demons.I'd suggest a variation on this. Don't give the PCs the sword. It belongs to someone else who acts unwillingly as half the story's "threat". The PCs' job is to find a better way to win or at least stabilize the situation before either the enemy becomes overwhelmingly strong or a person or faction nominally on the same as the PCs decides it's time to use the doomsday weapon. Kind of like >>97284707, but I think I'd probably make the doomsday sword a well-known but controversial thing. Probably owned by a powerful and respected king or something rather than a rogue "hero". That gives lots of opportunities for intrigue where some allied factions want to use the superweapon right away and others reject it entirely. I'd also increase the cost of using it so it isn't a clear fallback option if things drag out too long. Not only does using it require lots of deaths, it also causes additional ones or does something similarly bad (maybe cuts humans off from magic permanently or something). If the PCs do their job, let them discover a bunch of other potential tradeoff options to choose from to fit with the campaign theme of selecting the "lesser evil", with maybe one ideal outcome that's really hard to discover or implement.