I need a new GOOD fantasy race to base a campaign region around.
>>97364029>who are either cozy pastoral folk or troublesome punks.Nothing in-between?
>>97352362I like that these are all actually printed pathfinder ancestries.
>>97371579Crazy pastoral folk who sacrifice tourists to crow prime crop
>>97335858Catmen
>>97335858Platypus creatures.Crab men that are actually plants that turned to crab.The egg men, slimes that turned to crab and got stuck in the egg stage.
>>97370681And you have to be 18 to post here but clearly that isn't stopping you.
>>97370803>Also casters do not get to choose spells. The GM decides which spells are located in which dungeons.You suck many cocks
>>97370803On my end the reason for wanting more flexible magic is to save page space compared to the infestation of permutations, and as a thematic prevalence thing I like at-will slightly-worse-than-mundane-option cantrips. I also consider a stable floor of character function important to avert just getting your balls crushed on loop because nobody got the "right" loot or build options which doesn't work with full GM dictation of available spells, but cordoning the fuckery with teleportation, long-list summons/shapeshifting, and 20 divinations bait off from assured access mechanics is fine.
Sigh
>>97368647Seeing sane and lucid posts like this actually genuinely makes me happyThank you anon
Tell me /tg/ what makes a good tabletop wargame?
>>97370701They forgot>Elite French swordsman appears to fight Sharpe>Sharpe gets parried twice then kicks him in the nuts, killing him instantly >Richard's boot has killed more French duellists than blood loss and the ox combined.
>>97368615>not available in your country
>>97361746Something that you can understand what you and your opponent have, with some extra room for tweaks and tricks.
>>97370701Das it. Thank you, Anon.
>>97361746>what makes a good tabletop wargame?An entity, whether an independent person, group of people, or corporation, who both cares about game design and has experience making tabletop wargames.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97372442You can’t argue with stupid. Or cunts. Wasting your breath anon.
>>97371439funny how every hobby, community, etc has a few people with this exact take on things. and they're ALWAYS derided and despised.>>97368967adding to the other suggestions (look what you've done, angry-anon!) i think Winter's Daughter is pretty fun. Dolmenwood (big fairytale setting), but you don't have to worry about that.Tower of the Stargazer for Lamentations of the Flame Princess is pretty cool too: it has GM notes explaining design decisions and old-school play. Death Frost Doom (also for LotFP) is fantastic IMO: more of a straightforward dungeon, but with a bunch of Evil Dead shit to mess around with.all three of these, a group *has* to explore and tinker with things and figure shit out as a group. they're also short/digest-size books intended for 1st-level players, you could run any of them as a one-shot to see if it's your players' cup of tea.
>>97372866>Tower of the Stargazer > Death Frost DoomThey're both cool, but they're pretty far removed from an OSR dungeon, DFD in particular is what some folks have termed a "negadungeon" where the only winning move is not to go in it in the first place. Which is fine, because it's not a fantasy dungeon crawl, it's a horror movie, and if your group is down with being the dummies who walk into the creepy place full of bad stuff and bring about their own demise, it's great fun. Stargazer's more of a narrow funhouse about exploring an evil wizard's tower. It's more rewarding than DFD, but is more of a single adventure location than a proper dungeon.
>>97372941yeah that's fair enough. they're still in that realm of LotFP where they're actually-usable dungeons. SOME weirdness and bullshit: i mean, a characters can randomly die approaching the Tower of the Stargazer (lightning strikes, everyone dies).but when i think 'negadungeon' i think that other 'The Tower' adventure that Raggi wrote for a zine and the v1 printing of TotS. it's all about getting the players to a mysterious tower with a tempting treasure map....and then it's all just death traps. the players SHOULDN'T have gone into the dungeon! what idiots!!!the final line of the adventure is literally:>There is no treasure in the tower.
>>97372866>i think Winter's Daughter is pretty funWhile I agree it's pretty hard to get hold of the non-bowdlerized verson now, especially if you're new to the OSR sphere.
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97372495>We already have one of those, amusingly enough.Sounds like a perfect setup for some friendly competition.Who can basket weave the hardest.
>>97371641how about Valet?
>>97372495>an agrarian slave would be doing as a childShepherd's dog
I want to have the party pick up a cursed item that turns the group against each other from withinBut how to subtly affect them without it being obvious something is wrong?
>>97372906>that turns the group against each other from withinThe item gives a typeless bonus to all attributes and a free floating feat. Watch as they tear each other apart for who gets to have itThe curse? The bonuses are fake, the item just IDs as if it hadRemember to wear a helmet
Is your character the type to hit on barmaids?
>>97337982This looks like shit.
>>97372073lmao, wow, this dude's a faggot!
>>97372251You look like shit
>>97370715Why is British food so awful?
>>97337982very rarelyone of my characters did have a flirty thing going with the femboy elf archer tho
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97371208An excellent club.
>>97371710There's a doujin by the same guy who did house of evil class change about using a hypno/modification app to make people into the girls they're cosplaying.
>>97372842Summons are basically Familiars.>Take the perk from Kara no Kyokai that allows you to easily combine any magics you know with familiars>Take Risen Legent for Reinforcement>Laugh as your Eevees go supersonic
>>97372842I feel like cloning would have been easier, but that's certainly a way to do it. Although I'm curious what problems you are solving with the fluff swarm that couldn't already be solved with 6? That's a lot of eevees.
>>97373058>only one evolved EeveeGary no!
He is basically the antichrist.
>>97368815I'd say Tzeentch would be closest to Christianity, because it's so focused on hope, and overcomplicated metaphysics that feel like magic, and the desire to change fallen human nature.
bump
>>97368876No, because Truth and speaking truth is integral to Christian theology. Christian’s are taught to speak the truth even if it leads to their deaths. It’s as far away from Tzeentch as you can get.This whole convo is cringe. Stop comparing your soap opera setting to established world religions. It only makes you look like retarded teenagers.
>>97349107What does this guy even do now that all his science feats got stolen?
>>97358293In the defense of early Mesopotamian emperors, when the civilized world basically consists of Egypt, the Levant and Asia Minor, ruling over a large chunk of the Fertile Crescent is kind of a big deal.
Necromancy Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
>>97368758I learned to do weapon swaps in meshmixer in a half hour and it’s quicker and easier than doing it physically, printerchads win gain.
>>97363592>>97364351Thanks for the continued advice! My notion with one pilgrim with a rifle is that it would be useful to have a guy that is useful for doing objectives so might be further away, but can still take some ranged shots while the rest of the force besides the Anchorite are more mid-to-close range. How is this? Sorry to spam the thread with warband builds, though honestly I enjoy this sort of thing:Trench Pilgrims - The Engines of His Holy Wrath - [698 Ducats]# ++ Warband ++ [698 Ducats]## ConfigurationCampaign Rules: Enabled (Learned Saint, Reroll)Warband Variant: War Pilgrimage of Saint Methodius## Elite [255 Ducats]Castigator [95 Ducats]: Zealot Strength [5 Ducats], Punt Gun [20 Ducats], Flail [5 Ducats], Standard Armour [15 Ducats]War Prophet [160 Ducats]: Sub-Machine Gun [30 Ducats], Anti-Tank Hammer [35 Ducats], Standard Armour [15 Ducats]Comment too long. Click here to view the full text.
>>97370702Looks like it would be a good row!Asking again if anyone has any idea what to use to proxy jannissaries.It is damned hard to find.
>>97369196Glad they've finally made an effort to be clear.
>>97369196Considering how much of 1.01 was clarifications i doubt there's much more to retard proof, but I'll probably be proven wrong
How does it stack up against Gammaworld and GeneStorm?
>>97368569It's a Palladium system game, so it's janky as fuck. Palladium TMNT is ancient and weird and from an era when we still hadn't fully worked out "balance" and "ease of handling" as system concepts. Balance was for chess and ease of handling was for cards.
>>97368569It's weird as shit they thought this had anything to do with TMNT
>>97370511A weird, post apocalyptic future filled with mutant animals would totally fit in with the original comic.
>>97368569Didn't we just have this thread?
>>97368569In short: It doesn't. Don't know shit about GeneStorm, but GammaWorld has a better setting and a wider collection of different editions, each with their own collections of splats and supplements, for you to enjoy and tailor to your tastes, on top of generally being better games with better settings.Palladium's/TMNT&OS's mutation mechanics seem really cool at a glance, but when you really dig into them, the variety of options isn't that good and generally don't make very interesting characters.
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>97165346Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgComment too long. Click here to view the full text.
>>97365890>How much do you use AI?I use it to audit and apply sound changes, or to try and make sense of my notes>At what point do you see it becoming a crutch (if at all)?None because it's terrible and needs constant hand holding to get it to work properly>What pitfalls have you encountered/imagine come from it?The context memory is not amazingly long if you are using it for creative purposes and it will begin hallucinating or causing issues quite quickly>When would you draw the line with using it?Having it write actual text, also once the conversation becomes longer than a certain point because it just breaks.ChatGPT is kind of shit for creative tasks but I've found Claude is able to do a decent job of translating into my conlangs and identifying problems such as missing roots.
>>97368634Along with the awesome art, thats a really clever premise for and organic shield.It sounds like you're saying the moth forces and electrical current through the fibers to temporarily make them rigid and incredibly resistant, almost like an organic-thread take on non-newtonian fluid.That kind of reminds me of when capcom brought japanese ecologists to try to explain how their monsters would work in a grounded setting.Rajang specifically, they talk about something along those lines.It was for some MH anniversary, but I can't for the life of me find the video though.Anyway, love the work you're doing anon and seeing more posted
>>97369572Thanks! The actual in universe explanation to how the fibers work is a bit more esoteric and tied to the "magic" system of the setting, but the functional aspect of it is that the fibers can be in either a mobile/flexible state where they can move around and bend, or become rigid and gain tremendous tactile strenght, allowing them to withstand great amounts of punishment without breaking (though they are not invulnerable, just extremely resistant to physical forces that would otherwise shred them in their motile/flexible state).The fiber blades and ranged applications of this tech also utilize this flexible/rigid state alteration principle for how they work, plus the element of heating up the fibers to cut trough materials. Essentially, a fiber blade can be a flexible and moving whip like cord at one moment before suddenly attaining a hard, and rigid cutting edge/tip that heats up enough to just cut trough flesh. This process does consume the fibers though as the intense heat burns them which is why fiber weapons often have spools of these fibers attached to them from which they can draw more.The ranged fiber weapons in turn just project a thread of fibers at rapid speeds at targets, and become rigid near the moment of impact, the momentum of the fibers then pushing this rigid hot spike of fibers trough the target. Some even lose this rigidity just after the impact, unfurling in a violent fashion inside of the target, the still heated fibers making a mess out of the innards of the target.
>>97369676Is there anything is this world that isn't flesh?
Sci fi setting giving all the missiles bug names. Right now I'm torn on one, a smaller defense missile meant to intercept and destroy larger ones, between calling it the Fire Ant or making a Big O reference by calling it the Louse and giving it the military jargon code DOR-03.What name sounds better?
Work in Progress, Hawken Invictor Editionhttps://www.youtube.com/watch?v=tFQ7Pg07edc>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74sComment too long. Click here to view the full text.
>>97372488I've seen a miniature painting service work out of a container like that. But no shops. One shop I loved was a tiny tudor attic above another shop crammed with boxes of miniatures and somehow a gaming table. Looked like a warhammer fantasy terrain piece with old, crude and bending wooden beams everywhere. They moved out of there and became big with actual floorspace before covid I assume fucked them
>>97372499>>97372524I sure wish they were a little more accessible. I feel like I'd be more inclined to join one if I could just walk in and check it out. Oh well I'll just keep painting for solo games.
>>97372488I've seen exactly one store like that, and it was a friend of mine's hairbrained scheme with the wife of a friend of his. We all told him wasn't going to work and we all knew they weren't just business partners, but it lasted about two months, then her relationship with her husband improved or something and they ran out of money to keep the store open. They got maybe a dozen customers total, including friends and family. It had a weird hallway outside of their unit where all the other industrial offices had been dumping their old furniture as they moved in and out, so it was a surprisingly nice space with a random assortment of tables, chairs, and even couches. But it was also in a huge warehouse type building.
>>97372911What an actual nightmare.
>>97360549Looks good. I tried doing a very similar color scheme. Did you also do 4 fucking layers of glazed talasar blue over silver or did you actually find a reasonable way of painting it?
Which 40K character's death has affected you the most?
>>97372039Those books were pretty cool>That guy had been alive among Night Lords since before the Heresy"Mistress?"
>>97368702Idk, kinda of hard to think of anyone who died in 40k or 30k, who stayed dead, and/or didn't have it coming. Huron Fal I guess?
>>97372613Let's be honest. You don't know any Warhammer players. In fact you don't have friends and your only social interactions are experienced indirectly through ragebait you see posted on twitter.
>>97372039Thanks you for reminding me.
>>97369747>I don't mind when they retcon modern identity politics into my fantasy game worldyou're worse than the mental patients that force this kind of drivel into everythingif it weren't for the masses of thoughtless, spineless slop consumers like you these loonies would be back in the asylum
existential edition >Chess websites, tools, videos and books:https://rentry.org/vxdsw7k5>Calendar:- Tata Steel | January 16th - February 1st- Speed Chess Championship Finals | February 7th - 8th- Prague International Chess Festival: Masters | February 25th - March 6th- Chesscom Global Championship | March 14th - April 26th- Reykjavik Open | March 25th - 31st- FIDE Candidates Tournament | March 28th - April 16th- European Individual Chess Championship | April 7th - 19th- Lichess Spring Marathon | April 18th- Grand Chess Tour: Superbet Rapid & Blitz Poland | May 3rd - 10thComment too long. Click here to view the full text.
>>97367339They don't hire autistics? damn
place your bet
>>97369770anish or vincent win, hans middle of the field somewhere
>>97369770Erigaisi > Keymer > Giri > Erdogmus
>>97341642
A thread for discussing the Star Wars franchise and its various media and tabletop games.Exotic Cuisine editionPrevious: >>97304062Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>97372598Who's the other one? No I will not look it up, I expect /swg/ to spoonfeed me.
>>97364703Quarren Wizard!
Hey gang. Can I get some information regarding the Star Wars RPGs? There seems to be a lot to choose from, and a few beginner boxes, it's quite a lot to take in and I think there may even be multiple developers? Any and all information would be appreciated.
>>97372635Some business wanker.
>>97372713There's the old West End Games D6 system. WEG is loved by many here, but I've seen anons say they find it a bit clunky by modern standards. I don't see it, but I will say it's very number crunchy. A classic, but not everyone likes dice pools.More info:http://d6holocron.com/downloads/wegcore.htmlThere's the Star Wars D20 system published by Wizards. The Saga Edition is the latest edition from 2007. Would be fairly familiar to people used to D&D's third edition. Here's a wiki for morehttps://swse.fandom.com/wiki/Star_Wars_Saga_Edition_WikiaAnd just because it popped up on the front page of google, a pdf of the core rulebook.https://www.theberserker.net/berserker/sw/rule_books/SW_Saga_Edition_Core_Rulebook.pdfThen there's Fantasy Flight Game's systems, Edge of the Empire, Age of Rebellion and Force and Destiny. They're very cross-compatible so they're often lumped together as just FFG's Star Wars. In contrast to WEG's crunchiness, FFG is a bit light and fluffy. I personally enjoyed this, but I do recommend having plenty of house rules. For example, it's designed to be entirely theater of the mind and its weapons have range bands (e.g., Engaged, Short, Medium, Long, etc.) that are meant to be abstract. My group crunched those down to feet (Engaged-30 feet was Short, 30-60 feet was Medium, etc.) so we could use minis during combat. I find it a good way to keep track of where everything is.And I like to turn players loose on a map and say "go, explore."It does have a gazillion extra books, and most are out of print. The links in the OP should still have PDFs of them all.Comment too long. Click here to view the full text.