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Grinning Guardsmen Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>97218328
>Why is none of this shit reflected in any of their models or rules?
Because then they would quite literally just be Admech flavored space marines.
And arguably they'd make Admech as a faction redundant on the tabletop.
>>
>>97218189
I like your scheme anon. I'm taking a bit of a break from 40k, been working on some fantasy stuff
>>
>>97218335
Since when has GW ever been afraid of making a Space Marine faction redundant with a other faction? They would just be the Elite version of AdMech and AdMech would be the Horde version.
>>
>>97218335
This is such dogshit reasoning which is why it's probably true. I hate GW.
>>
>>97218354
>Since when has GW ever been afraid of making a Space Marine faction redundant with a other faction?
Nta but touche

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
>>
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>>97218290
Old fa/tg/uy here. Started with AD&D. I'm old. I have kids. I don't belong here. Been a DM for 25+ years.

Setting is all us. We make it, define it, explain it. Occasionally I'll have a player or two that I can trust to engage in the worldbuilding, but this whole trend of "shared worldbuilding" (a la Daggerheart) gets fucked fast.
You aren't responsible for "balancing" the pillars of combat, exploration, or social. Your players are responsible for that. You're responsible for setting up the scenarios and encounters that they can interact with. Don't write "plot". Straight puzzles and riddles either have to be very obvious or you need to allow the solution to be open ended (such as flexing the solution to reward player creativity). Always have a way around and tell your players there's always a way around. Don't lock something behind a single door, let them come up with solutions and - challenge them- but reward them with an outcome you didn't plan. If you want exploration you need a carrot in addition to the stick. The danger with exploration is that you use up resources and encounter danger. If you're going to do that you need to reward them with good shit when they explore. Not just treasure but reputation, titles, fame, land, contacts etc. After every session ask your players what they plan to do next session. This gets them thinking ahead and gives you a chance to plan some encounters. For mysteries, give a lot of clues and give them out easily. If the players look for something they'll find it, but it'll take some time. You can make that interesting by applying some pressure. It'll take them an hour to search the room but the guards are going to come by in two hours; which rooms do they want to search? Do they want to risk it? Do they want to fight the guards instead? Give them clues and let them put the clues together, but don't be stingy with clues.
>>
>>97218365
I guess what I mean by having more combat or intrigue focused sections is sometimes my notes tend to go for one side over another. I used to plan more stuff out, but as you said, it is a lot more fun seeing players solve issues by thinking outside the box rather than having a set solution.

I do like your advice on asking players what they want to do before the next game. That really made all the difference when I started doing it a while back.

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+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread >>97101682
1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector


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Rolled 2 (1d10)

>>97216380
>>
>>97216945
>The inhabitants are obsessed with fire and incorporated torches, braziers, and fire pits into their building designs
Last roll
1d100 for Historic Quirks
>>
Rolled 48 (1d100)

>>97218160
>>
>>97218341
Fuck I meant 1d10, I'll take the 8 for
>The planet once had a much more livable surface
>>
>>97208785
>>97218364
Planet 7, Deadfort
>Dead World: (Fortress World)
>Tech: Mid Imperial
>Administratum: Dominating: One of, if not the, most powerful and influential forces on the planet
>Astra Telepathica: Moderate. Has offices and planetary duties, and are widely known.
>Astronomica: None
>Mechanicus: Notable. A powerful force in its own area of the planet.
>Arbites: Slight. Specific duties; not involved in wider planetary affairs.
>Ministorum: Slight. Specific duties; not involved in wider planetary affairs.
>Inquisition: Slight. Specific duties; not involved in wider planetary affairs.
>Size: Average 60,000 km
>Axial Tilt: None
>Day: 18 Hours

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Wacky Races edition

>Previously in the Mortal Realms:
>>97206969

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97218263
The hunters of huanchi themselves are also two separate warscrolls, so you can make 3 distinct units out of a single box if you want.
>>
>>97218238
it's objectively analogous, yes
>>
>>97218237
It's definitely autistic but there's nothing odd about it, when the first two temples functioned a certain way there's no reason to expect the third to not do the same
>>
>>97218289
>5 dudes (super elite)
>5 dudes + kangaroos
>5 dudes + interns
it's balanced
>>
>>97217157
>vehicular thingies fucking each other up.

Would Gorkamorka suit your needs? Most of it was Ork gangs on vehicles duking it out and racing in a desert.

What are your experiences with in-game moral and ethical dilemmas and players saying, "At the climax of our journey, we turn around and leave"?

I feel as though a lot of GMs' attempts at in-game moral and ethical dilemmas are unwittingly sabotaged by adventure inertia and players' desire to avoid saying, "At the climax of our journey, we turn around and leave."

The way I usually see it structured, a bunch of antagonists stir up trouble. The PCs agree to help the locals. The party investigates some dangerous place or situation. Then, at the very end of the adventure, the PCs see that the antagonists have some vaguely justifiable reason for causing trouble.

The above structure is perfectly fine (and indeed, I have used it many times myself as a GM), but where things get janky is when the antagonists sincerely plea for the PCs to just turn around and leave, and the GM earnestly expects this to be an option that should be seriously taken into consideration.

I have never, ever seen this happen, for understandable reasons. Very, very few players want to say, "At the climax of our journey, we turn around and leave." It is much more common for the players and their PCs either work out a compromise with major concessions from the antagonists, beat up the antagonists, or both (i.e. beat up, restrain, work out compromise and major concessions from position of power).

(Continued.)
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>>97202404
Imagine if this entire scene was set up just to fuck with the PCs by the Fae, for entertainment and to see what they would do?
>PC draws sword and attacks.
>Entire Fariey court and victims all vanish, the players are stood in an empty field at dawn, with a small scruffy gnomelike fae in front of them, rolling on his back and giggling "Boy, I got you with that one!"
>>
>>97201023
>Orcs don't think its immoral to eat people
Orcs do know that what they're doing is immoral, they just believe the gods would get bored and destroy the world if immoral shit stopped happening all the time. This is why they burn down orphanages, kick puppies, and slaughter nuns. The gods will it. And this is also why orcs will only speak words of love in hushed whispers beneath the roof of their hovel, if they did it out under the open sky (where the gods live) the gods would surely punish the orcs for daring to yearn for a life beyond simple marauding.
Orcs are like that because they believe the gods hate them.
>>
>>97216373
I've almost had to stop having NPCs try to deceive or lie to my players a times because they just cannot understand that sometimes people might be trying to misdirect them or have a motive to lie to them. They just take everything my NPCs say at face value without question, and then if there's a conflict in what's happening vs what they said (Like when someone tells them that room is perfectly safe while cackling, then they walk in and the door slams shut while the ceiling starts lowering), they assume I made a mistake or forgot something. That the NPC intentionally lied to them never even crosses their mind.
>>
>>97217194
Genuine question, why do you put up with that?
>>
>>97200815
Easy.
I kill all the dreamers and promise to do so continuously every time the pleasantries kidnap a new one.

Now the onus for a moral decision is upon them and I can rest upon the same throne of smugness and evil I just evicted their asses from.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97217789
No. This thread is a thinly veiled goblin goon thread. So discussing anything's ng other than big tittied green short stacks is off topic.
>>
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>>97217804
>So discussing anything's ng other than big tittied green short stacks is off topic.
Where do you think you are?
>>
>>97217034
Most intersex people are cisgender.
The doctor pulls out the baby, says "yep it's a girl" and decades later that person, now a grown woman, discovers she has some freaky chromosomes or internal organs.
Hermaphrodites and futanari remain a fantasy.
>>
>>97217421
Generic what?
>>
>>97216433
What does that have to do with moss sorting?

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>97207615
Why would anyone design a set of rooms like that.

If he just wanted to kill adventurers, he could have made one of the doors impossible to open and not a dumb puzzle.

The adventurers would keep trying every possible way to open the door and just end up dead.
>>
>>97216067
>Why are you here?
Because this thread is called an /osrg/ and that's not acceptable. Call it something else and you'll be rid of me. Resurrect /todd/ if you like.
>>
Boo fucking hoo
Fuck off back to your containment thread
We will talk about games here in OSRG
>>97217455
Because acererak is a gloating idiot.
>>
>>97213852
>Those are official rules, not optional
All rules are optional, nogames.
>>
>>97217783
Acerak is a perfect argument for why death is great.
Let an asshole live long enough and grow bored enough, and you'll get an Acerak.

what do you think of the wordbuilding and lore of vermis?
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>>97215567
>I'm not interested in the 8bit but the drawings
>illustrations
Those are in 8bit style.
>>97215641
What? You can liek thing anon, its okay. Might help to discuss or post images of thing you like to drum up interest instead of wanting everyone else to do it for you. Putting enthusiasm forward is contagious but you probably have to do the work.
>>
>>97214202
Traditional games?
>>
>>97216448
ih ok didn't know...you really don't like it
>>
>>97218242
You alright dude?
There's lots of things to like and go find for inspirational material.
Not everyone has to like the same things.
It'll be okay.
>>
>>97218281
ok

What makes a setting don't feel generic a.k.a. not DnD?
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>>97217616
>>
>>97217655
Funny to me that half the appeal of sword and sorcery back in the day was dudes with huge dongs swinging around just as much as the ladies had their tits out, but somewhere we lost our way.
>>
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>>97217683
>dudes with huge dongs swinging around
That sounds... unsafe...
>>
>>97217698
It was fine anon, impetus to get good.
>>
>>97201773
>>97205510
More then just lobbyists, the 'Brethren of the Lighthouse' were almost in total control of the city of L'Anguille, and their merchant-council were debating if their campaign should be for independence from the Duchy within Brettonia, or a straightforward independence movement from Brettonia.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97217677
>Magic should be rare, mysterious, superstitious
Ok.
>It should take time to use and be exhausting to cast
So magic should be mysterious and rare but we should know how it is supposed to be cast? OP is once again a mouth breather.

If magic is formulaic, ie it can be studied and reproduced then its no different from other forms of technology and it can be used as such in a setting. Actually that is how magic is/was understood in our world. It's a formula that produces, more or less, consistent results. That is it's main difference with miracles btw. Miracles just happen, maybe through some prophet or saint maybe on their own but there is no method to them, no way to force them. Beseeching a deity through a specific ritual to grand you sexual prowess or what have you is just magic.

If magic isn't formulaic and it doesn't seem to originate from some intelligence, because if that is the case we are talking about miracles again, then it's just a black swan event or a series of black swan events. It becomes less about the magic and more about how people deal with unexplainable forces that affect their lives. In this scenario of-course you don't actually have wizards. You could call people that study or exploit the events that but you should keep in mind that they could be just as clueless as anyone else, if not more so.
>>
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>>97217963
>Marvel™ capeshit
>cool
>>
>>97217677
For millenia magic was the domain of the divine, it was for mere mortals. Sometimes priests could gain miracles from their gods, but anyone who could cast spells of their own had to be a god/demon/faery/spirit etc or have supernatural ancestry from one of them. Lots of supernatural blooded heroes just ended up as great heroes too, rather than casters, and those that did end up as magicians tended to have a fair bit of divination and only one or two other things they could do. Tolkien gave us a wizard (celestial steward of creation) based vaguely on Odin and Merlin with a fairly varied and blatant spell list, but Gandalf still fit in the realm of classical wizards. It was when Gygax misunderstood Jack Vance's magic system in the Dying Earth series and gamified it that we first saw the Magic User with potentially dozens of spells known and slots per day. Even then, early editions gave long prep times per spell so a high level caster might require days to actually refill all their slots, and new spells were available only as found treasure. Spells were easier to disrupt too, and overall while magic users held powerful utility, they needed the rest of the party to get them into position to actually use it. Still, this was the genesis of the caster with more spells than God and slots to spam all through the day, with every successive edition making it worse.
>>
>>97218172
>was for mere
*wasn't
Goddamn typo
>>
>>97217677
>wizards turn in Avatar the Last Airbender
I hope you turn in 360 degrees then walk away.

Also even though this thread deserves a "sage" with nothing else Avatar's magic works for that world, it is mysterious, superstitious, & exhausting to use. Did you even watch the show?

It works perfectly for the world it's in, but that's the thing, it depends on the world.

>>97217788
Also this guy is wrong too, in the movies Gandalf destroys the bridge in Moria with his staff, he exorcises Saruman from Theoden like a demon, & speaking of the movies Saruman uses magic to "sing" an avalanche half a country away. As for the books in the Silmarillion we see Sauron shapeshift, people kept alive with dark magic, a special shield that protects Doriath, an entire Elven people from anyone they don't expressly let in.

I like worldbuilding threads & even I think this thread is by a retard for a retard. Talk about /tg/ going down the gutter.

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>97215703
>Thread question: How often do you use an official GURPS setting? Which are your favorites?
I've tried Banestorm and Transhuman Space. Banestorm was fine as a setting, but they hated the default magic system. THS was just overwhelming in terms of how much shit they had to learn.
Hoping to try The Madness Dossier in the future.
>>
>>97215791
>they hated
By which I mean, my players
>>
>>97215703
I ran The Moon of Thorns, an adventure from 1shotadventures thst takes place in Tredroy, which is in the Banestorm setting. Tredroy waa very cool, I liked it a lot. Good adventure, too. I also ran a short game about Infinity Patrol agents who got portaled to Yrth (Banestorm again) and needed to get back to Homeline. Unfortunately, that game died pretty quickly.
>>97215791
>Hoping to try The Madness Dossier in the future.
I love the setting but have no idea what I'd actually run in it.
>>
Have run THS before, will run it again. Too bad I can't find decent Felicia art because catgirls are mandatory
>>
>>97215703
I've played exactly one game of Banestorm. Its a fun setting, though I didn't love what our GM did with it. I would play it again.

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>'member when Primarchs were CLONES of Thy Emperor and not his sons with Erda ("Goddess-Empress" meme-turn-canon)
>'member when Erda didn't exist and didn't ruin the Imperium by ejecting her sons to the Warp just to piss off Thy Emperor
>'member when 40k was actually absurdist Grimdark and not mature, deep, serious Hopepunk
>'member when the Imperium was actually xenophobic and not species-mixer with Eldars and Tau
>'member when Salamanders were "reverse albinos" (Caucasians with actual black skin) instead of space wakandans
>'member when Space Wolves, Ultramarines and Cadians were 100% whites
>'member when Custodes were 100% males
>'member when Mortarion despised being Nurgle's slave
>'member when Magnus despised being Tzeentch's slave
>'member when Necrons were space egyptian terminators and not space B1 droids with spooky body
>'member when Thy Emperor was a tragic idealist man and not "CEO of galactic daddy issues"
>'member when SM armors were actually cool and had beaks and not the current clusterfuck of iconography and stamps
Membermarine 'members. And you?
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>>97218188
Day of Ascension by Adrian Tchaikovsky
very good GSC vs Mechanicus, and it's fairly short.
>Tech Priest politics basically being wars over funding for your given dream project
>shitty radioactive mining planet where people dying of cancer by 30 is just part of the equation
>GSC doing what they do and thriving in the shittiest environments imaginable
>no one bats an eye because they get better production from those particular districts

It's the only GSC story I've ever read where they successfully sell the idea that yeah, maybe getting eaten by bugs is better than another thousand generations of your children being fed to one of three grindhouses.
>>
>>97218307
Thanks!
>>
>>97217532
>I remember them being 100% irrelevant with almost nothing at all written about them.
Yeah, this is what bothers me about Custodes discourse, no one seems to notice that most lore we have about them comes from the 2010s, it's already nu40k. Also, they're kinda Mary Suish, the Emperor loves them the most, they're supposed to be the future of humanity (even though they're not psychic, which was supposed to be the main thing the Emperor wanted).
>>
>>97217250
Hot take, I never cared for beakies. While I think best armor mark depends on overall chapter aesthetic I tend to think 5>8>7>1>2>3>4>6>Primaris. Vader face with the studs is a cool aesthetic for angry guy with a chainsword hacking people apart
>>
>>97218337
Not a hot take at all, this board is full of retards with bad opinions

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97217989
Since Gygax couldn't write concisely.
2E was a major advancement simply because it presented everything clearly.
>>
>>97218182
Kindly do not discuss off-topic games in this general.
>>
>>97217989
I am playing AD&D, I would just like a reference manual that is organised better. Just like I've learnt B/X on the B/X manuals but I use OSE-Classic as reference.
>>
>>97217775
Finch is overrated and intellectually dishonest. There's a bunch of people who believe S&W is OD&D, and now we'll have a bunch of people believing that OSRIC 3 is AD&D.
>>
>>97212558
A follow up question on this I suppose. For the escape from a cultist and demon infested town, I planned having a few dungeon "floors" which were really just sections of the town, fort, and prison. I planned on some stuff there being way out of the characters depths to deal with, so they would either have to avoid certain areas or plan things out to bypass these enemies. Would this be a little lame to run for something like this?

Thread #006 Dark Imperial Blood Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97129837

Previous Thread
>>97024850

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97131386
>What's your favorite clan after your own?
Salubri are one of the best and without a doubt, the most wholesome clan in Kindred history. And a friendship between a deranged megalomaniac Tzimisce and a faithful, pious Christian Salubri who tries and never gives up to set his best friend on the right path is one of the most wholesome scene imaginable.
Yet another reason, why tr*meres should be exterminated and turned into furniture.
>>
The women of the house are working their asses off on xmas week. So is my Boy Toy, but he had some time for a test drive of the 'Vette and his reward. Two badass rides.
He told me about his embrace: he was sleeping on the floor next to Venus' bed, too drained and cold, she saw he him shaking, then put a bedsheet on him and pat his head. He shed a tear and confessed to her: "I wish you were my mother." "Granted.", the mistress said.
Man do I look hot and wicked with this black fox and 20s cig holder he got me. Blue Fairy is pestering me again for selfies, fine, took one blowing smoke on my phone, another almost touching the cam with my cig. Bet she wants more. Wait why ain't I selling this shit online yet? Cuz I'm dumb that's why.
Lotta lonely folks these nights, more than I thought, like me, stuck in this empty mansion with a doll's manners classes and a lame guy in his 40s teaching me art.
Like, can they teach me Disciplines yet? Save. Me.
>>
Oh and before Venus left she took a sip of vitae out of Blue Fairy and Boy Toy.
Ain't ever seen her do that before. I texted them but I think they muted their notifs. Yeah too busy.
Is that a thing? The tithe OneInchAllah >>97200590 talked about? Or blood bond? What's the difference again?
>>
>>97215848
>Yet another reason, why tr*meres should be exterminated and turned into furniture.
While you mostly mean other people, since I doubt my particular little clique did anything to you, I'm still foreseeing a holy water enema in your future if you keep up this course, babycakes.

>>97217007
That's some freaky shit! I've honestly not heard of vamp mommies drinking their vamp-kid blood for any reason. That does tend to make a blood bond, and nobody wants to be a slave of their kid. Seems like your new mom's got something fun going on. Could be that it's just how she makes sure she treats you all lovingly and tenderly despite her sadistic tendencies, or something - hard to accidentally go overboard on punishing you if she's got a supernatural vice grip on her soul telling her to treat you as softly as she can.

>>97215685
>Can't I pull it on a defeated enemy of hers or something?
I mean, theoretically, you can try. It's kind of a no-no. Everybody who's anybody would be able to tell, and most people would think you're a freak for it, and figure that you'll be out to eat them next. Oh, and whoever you eat might just overpower you and take control of your body. I honestly never got why some people are so into drinking other vampires, in the cases you can actually pull it off without major backfiring risk it's not even going to give you that much. I guess some people just can never fucking settle.

>>97212045
>my order was and still is for one strike
If they're real-tight-together lovers, one of them dying could just destabilize the other so much, they won't be a threat anymore.
Happy hunting!
>>
>>97215685
>Can't I pull it on a defeated enemy of hers or something?
Hypothetically, but if you're thinking of those Caitiffs you raided, think again; it's got to be an older, stronger vampire.
>>97217679
>I guess some people just can never fucking settle.
Settling is for Cammies.

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Wolves of the Space edition

Previous Thread:
>>96781974

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
273 replies and 122 images omitted. Click here to view.
>>
>>97217784
No he isn't and I'm not going to.
>>
>>97217653
...back when Island of Blood had just come with two new sculpts? Really?
>>
>>97217016
>Even if the enemy unit is a monstruous creature or vehicle?
NTAYRT No official citations, running on Stillmania.
>monstrous creature
Still no. The creature is molving around, the models are swarming over it and trying not to get smooshed. Too hectic a target area.
>vehicle
Maybe. If the entire side being targeted has no intervening models in it I'd allow it. Shooting at the left-side of a vehicle that is being assaulted from the right-side makes enough sense. If the assault ends up enveloping a side though no shooting through that side.
>>
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>>97218060
Even GW knew the Island of Blood rogres were trash lol
>>
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>>97218060
Sprues were mixed so they couldn't sell them separately.


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