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Is it a good advice for game masters who want to run campaign in the "exotic" place instead of generic "coast of swords" clone?
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Savages exist to be exploited by their betters.
>>
>>97284794
>what kind of adventures can you have
What kind of retarded mother-may-I bullshit is this?
>>
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I WILL have sex with the fantasy savage tribal women
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>>97270237
What are the consequences if I reject this advice and play it like some racist 1930s Sword and Sorcery yarn straight out of Conan? Would I get cancelled from the Pathfinder community? Would I get a cease and desist from Paizo? Would I get banned on Bluesky?
>>
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>>97270429
>>97284794
>>97282969
>>97285991
Just face the facts that Paizo doesn't want your chud-asses playing their games. If you want to play racist colonizers then go play some stupid and lame OSR game with the rest of the grognards. Welcome to the dustbin of history, motherfucker.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97283686
>what is the most streamlined way to prepare a hexmap for my group of Pathfinder players to get a few sessions of play out of
Anon gave you a great answer, but as an alternative suggestion, consider not prepping your own map at all and using one of the Wilderlands of High Fantasy maps. They're a little bit harder to read than the colorful Basic-style maps, but the playability is unmatched, and if you want to expand the area of play there are lots more maps ready to hand. You can just plonk your dungeon down in any hex that seems reasonable. Alternatively there are also various remakes of the original Outdoor Survival map that was recommended for use in the original D&D box set from 1974; pic related is one. I hope you enjoy it, Anon!

>>97284203
Yeah, I'm pretty sure he made them as supplementary material for an ASE game he was running. It looks like all his stuff for it is on the All Dead Generations blog now, together with some of his embarrassing political rambling.

>>97284550
>How is labyrinth lord?
It's B/X, so it's good. Personally I like the way he implemented addon AD&D material (in the Advanced Edition Companion) better than the way Norman did it for OSE, but that's a matter of taste.
>>
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>>97283686
>>97283851
Welcome, friend. You seem to have a good measure of "the spirit of the game" and I'm sure you'll have a great campaign going forward. Others gave you fantastic advice. GFC is an absolute treasure as is Melan (the Beyond Fomalhaut fellow linked above). I'd also recommend Prince of Nothing's Age of Dusk blog, though he primarily does module reviews. His musings are good stuff, though, and his No Artpunk module contest collections are rock solid. I would also urge you to poke around old articles from magazines like Fight On! and Dragon. Lots of stuff to shamelessly steal for your games in there.
As someone who converted his group from PF and 5E to AD&D, I feel it's crucial to set the hook early. I don't mean in a storygame way, mind you, but give them something they want to get done. A solid dungeon that they can't reasonably finish in a handful of sessions, but with the promise of more treasure if they push on. Something like that. Obviously you have a better measure of your players than we do, but if you are enjoying the OSR style then you'll have to convince your group, through gameplay, that it should be your primary game after the first few sessions. You could run one of the established classics like Keep on the Borderlands or what have you. Or you could mess around with Appendix A from the DMG and roll your own dungeon. If you go that route, I recommend being a bit malleable with some of the interpretations of the results. It's a great way to start getting a dungeon hammered out, but don't be beholden to what it creates. Use the results for inspiration and guidance, but get creative with it! GFC has a great video regarding traps that shows a great method for making your own.
>>
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>>97285258
(Cont.)
As far as making a setting goes, I recommend not fleshing out everything before you start. Give yourself an aesthetic you're aiming for (mine is "somewhere between Tolkien and Conan by way of Frazetta"), decide what sort of biome you want to start the players in (frozen north, deep woods, coastal region etc.) and hammer out the rough shape. At least one major city if appropriate, maybe some hamlets and villages, key landmarks. Then establish some basic stuff regarding political things like rulership and antagonizing forces. I feel that things move much more smoothly if you just let things develop organically though you may prefer a more rigid method. Beyond that, just go for it! Sit down and start putting stuff to paper. I'm sure you'll have something great shaping up before you know it.

Also, I second Wilderlands of High Fantasy. The booklet can be a bit difficult to parse but it's fantastic for stocking hexmaps.
>>97284550
I really like LL. I would like to pick up a copy but don't really have the need at the moment as I don't play B/X. I may pick up 2E when the physical book releases.
>>
>>97283513
If you don't know how to compile c++ code then maybe you shouldn't be in the hobby.

Also, hello!
>>
>>97285291
>2e labyrinth lord.
I didn't even know this was coming out. I thought the main creator retired from making stuff. Looksl ike he is moving away from b/x and ogl in general for 2e.

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I am looking for a game that is a mix between HeroQuest and Battletech. In that it is a duel type game rather than a dungeon crawler, movement is hex based, there are items and objects you can pick up and interact with, and there are fixed action points per character deployed, and each action a character takes costs action points. Is there anything you would personally recommend that sounds like this, or do I have to homebrew such a system myself?

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Is Age of Sigmar good yet?
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Today I will remind them
>>
>> 97283757 #

Warhammer Army Project (one of the many Community based edition of WHFB)
>>
>>97283757 #

Warhammer Army Project (one of the many Community based edition of WHFB)
>>
>>97257003
Destroyer of wombs seems pretty based
>>
>>97283778
Giant statues. To be h I thought of buying cathay shit, but the more shit I accumulate the less time I have to finish it and then I'm just burning money.

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Let's say your party plays as human colonists on another world. Everything outside your settlement is hostile and wants to kill you, including the indigenous population of humanoid aliens. But there's also potential to win great wealth by discovering new resources to be exploited. What would you do in such a setting? What system would you use to run such a game?

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Impromptu Flying Lesson edition

>Previous Thread: >>97266080

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97285847
Can you please tell me your plan, so that I can understand your list? Most specifically how you'll decide which side the Praetor goes. What makes him go left instead of right.
Regular power swords, in this economy?
>>
>>97286025
The plan is to have a solid gunline shoot the hell out if the enemy while the Assault squads and terminstors get up close and smash the enemy to bits
>>
>>97285847
I personally don't think bayonets are worth the points investment. Consider redistributing those points into something else.
>>
>>97285847
>assault veterans with power swords
You're using sanguinary guard models aren't you
>>
>>97286207
No, swords just feel the most blood angels

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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
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>>97281870
because people in the old times actually believed in the stories about monsters and demons so when they inevitably appear they weren't taken aback by the existence of such creatures.
meanwhile, us modern folk have been brought up with the notion that science and logic disallows the supernatural. As a result, when the supernatural happens our very worldview shatters to pieces along with our sanity.
>>
>>97285715
People legitimately don't get Lovecraft. It isn't being afraid of a fish or that you don't matter, it's the fear of finding out you're on a ticking time bomb, you don't know how long's left on the timer, and you cannot get away, ever.
>>
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Insanity in Lovecraft stories is usually more like ptsd hopelessness, paranoia or overwhelming dread, not becoming a babbling schizo like the people who "adapt" his works without reading them seem to think.
>>
>>97285835
thats not scary
>>
>>97285835
Lovecraft was a product of his time: the things he considered sanity-bending only work if society isn't demoralized to the point of apathy.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97284144
Ok, but why does it have to be Humanoid anyway? Why can't I be a weirdo like some monsters?
>>
>>97284652
Take it up with Wing Gaster
>>
>>97284663
Gaster only gives gray human bodies, dumbo.
>>
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I remade Monster Musume. I could barely save anything in my attempt to make it more accurate to the setting.

https://drive.google.com/drive/folders/1ngwQVwtJKWdUlGvmjZKBpbJd97P6DZ43
>>
Has your jumper ever founded a religion anons?

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Giant edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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The next Un-set will save Magic. It will be called Magic UnCut and will feature tasteful softcore and hardcore pornography scenes and flavor.
>>
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So they're doing a Jim Henson trailer for Lorwyn apparently. https://www.polygon.com/magic-the-gathering-lorwyn-eclipsed-jim-henson-company-puppet-trailer-preview/
>>
>>97286100
Wouldn't it be funny as a joke set if they referenced a bunch of outside properties and called it UN-iverses Beyond.
oh wait...
>>
>>97286151
This looks promising.
>>
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>>97286199
>UN-iverses Beyond
Oh my fucking God, the black bordered UN set's greatest joke was that it didn't actually end yet

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Redneck Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: Which artists do you think drew the best elves?
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>>97281141
>puckee spamming his commissions again
https://www.reddit.com/r/DnD/comments/1ipl8a9/artcomm_king_edward_vi_of_eredan_by_tomasz_ryger/
https://desuarchive.org/_/search/image/HYBKW4xLP1-cLSr0iyVT4Q/
>18 times since February 2025
>>97284816
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1aewxu2/art_comm_remy_avinvale_halfelf_ranger_by_dennis/
https://desuarchive.org/_/search/image/vq9S5hcS2M3CN1u__iPslg/
>33 times
>>
>>97286086
mindbroken and mentally dominated
>>
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>>97285848
Post the original one too, fanboy.
>>
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>>97286035
of course KING
>>
>>97286188
thanks brah

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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>>97285674
First off, happy birthday. Hell of a date. I'm years off from turning 40, but it's nearer than I want to admit.
>The real issue is finding time.
That's the biggest game killer of all, making schedules and locations line up perfectly so game jams can commence. I pine for the days of having a whole weekend just for gaming, but with how busy things can get, especially during the holidays, it's easy to have that game jam get pushed back months at a time. What's important is keeping at it, and not letting the dust settle so hard it just kills your drive to try new things.
>>
>>97285733
>First off, happy birthday. Hell of a date.
Thank you. And yeah, the date certainly made for some interesting birthday parties in my youth.
It's definitely a challenge sometimes to get together, but if we plan well enough in advance it usually works. We just have to put in a bit of effort and enjoy it when the opportunities arise. It's nice that we have the internet to connect us, but nothing beats getting together in person, even when it's not as often as we'd like.
>>
Serious Question: How do you justify spending on a game like Sorcery when your local scene is made of 4-5 people?I got myself interested in it, but I'm afraid of there having nobody to play with
>>
>>97286093
I buy it for the art, i dont play, simple as
>>
Didn't realize Yu Yu Hakusho had a tcg but based anon for voting for it.

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Helstorm Fireworks Edition
(Happy New Year, men of the Empire)

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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>>97286102
Just write a few low point lists with different themes to get the hang of it and try them out on tts or something.
For low armor, you can always focus on Black Orcs, since I remember your previous posts about playing chaos dwarves, they could make a very fluffy and cool extansion to that army too.
>>
>>97285699
>Ad
Stupid Goyim alert!
>>
>>97286131
Yeah i forgot all about that. Thanks for the honest help i'll look into it.
>>
>>97285912
maybe but we're not getting much TOW releases in Q1 of this year, and Q2 will be taken up by 40k new edition
>>
>>97286099
Looking at my list I was mistaken, it's shaman with skin of man hagtree, and shaman with flying carpet.

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97284398
sh*t forgot the link https://hexhunt.itch.io/psychonics
>>
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>>97284317
It's still very rough, and I'm absolutely not a digital artist, so it's filled with my shitty MS paint art for you to enjoy.
https://docs.google.com/document/d/1IGB0SbqCdHPEbSp09o46UFvAMfZDvrBPzwBH0e0UhM0/edit?usp=drivesdk

>>97284355
To each their own, I guess. Its close enough to what I was envisioning for my own terrain plates, and the terrain rules are slightly different than 40k anyways. And more importantly, its what the store had on hand. The objectives were player placed, and the hexes are almost exactly 40mm round bases, so it is an easy substitute.
>>
>>97283421
>Hexes
DoA
>>
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>>97285831
>troops huddled in L shaped terrain like nuhammer
>using 40kucks as playtesters
Come on dude
>>
>>97286177
Nah fuck off if there is any use case for shitty L shaped ruins its testing out new systems. You do not wish to invest too much into that side of the project as that consumes time you can spend improving rules.
>>97285831
Will give it a look.

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97284037
Nigger faggot.
>>
>>97284396
No need to sign your posts, anon.
>>
>>97283693
This is some genuine nu-White Wolf cope. The Get are strength fetishists sure but they aren't so ignorant as to think only physical strength and SMASH THE WYRM NOW is the only thing that matters. The books regularly talk about how they appreciate intellect and mental fortitude as well, and that strength is more than one's ability to throw a rock real well. All the Garou tribes have their ups and downs, CoG for example are much better natured and more likely to resolve things amicably and peacefully, but they lack a strong familial focus and their method of treating kinfolk in a laissez-faire manner without actually treating them like a proper family, because of "muh commune", is directly what led to shit like Samuel Haight.
>>
>>97232358
>>97250124
Where do I read some of these comics?
>>
>>97286007
https://readcomiconline.li/Comic/Requiem-Vampire-Knight/Issue-1?id=93605#1

Some Frenchie even made a Dark Eldar army inspired by Requiem:
https://laforgedebaramyneetdd.blogspot.com/search/label/Eldars%20Noirs

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97280102
>>97280143
We could easily do both through traits, let me see.
>>
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>>97280143
How about this, + Posse rules on the Ranger?
>>
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>>97283065
Works for me. The discipline of 4 means he'll probably have to bring some alcohol to stay in the fight, but for a cowboy that's perfectly thematic.


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