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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
Going through my old decks, is there any chance Super Quant ever makes a comback?
Maybe Genesys? My autism compels me
>>
>>97278142
it's entire gameplan is to ftk you with burn damage
it's pretty much the least fun concept for a deck imaginable
>>
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>>97278198
Super Quant got some good legacy support recently, you should give it a try
>>
>>97278142
I'm going to explain this without talking about the elephant in the room that is their field spell
>Every single one of their monsters searches oneanother by their pendulum effect, and they have built-in methods to get their scales off of the field to ensure that you basically fill up your entire field
>Applies lingering effects IMMEDIATELY after they are flipped that either burn your opponent or protects your cards, which is something that some people seem to overlook
>One of the above lingering effects (Asta.PIXEA) is a floodgate that prevents your opponent from targeting anything on the field or GYs. For some reason, people overlook the fact that this also prevents them from targeting their own cards. For some reason, it also has a handrip effect when it's flipped by its own effect too.
>Half of their monsters have a statline of 3000:2500

So, it's a Beatdown/Stun/Control/Burn deck where the only way to reliably out them is non-targeting, non-destructive effects.

>uhh... DURRRRR..... but your opponent needs to activate effects in specific locations before you can flip your monsters!!!
I've also seen retards say this as though empty jar wasn't a thing in 2005 and its entire strategy didn't revolve around flipping a flip monster, and that we didn't get more cards that flip flip monsters since then.
>>
>>97278088
>Jokul
It says "both" when summoning the monsters so both targets need to be in hand at resolution to work.
>Mirrorjade
Any monster effect that happens when it leaves the field/is destroyed/whatever can activate in its new zone (except banished facedown/returned to deck) as well as reference the state it was in on the field (in the case of Mirrorjade: fusion summoned + under its owner's control + removed by opponent's card). A negated monster on the field is only negated in the GY on resolution if the effect itself activated on the field while the monster was negated and the negation didn't specify the monster must remain on the field to stay negated.

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Post your favourite Warhammer Terrain kek
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>>97274611
Go stick your gay spase marine toy up your ass faggot
>>
>>97274533
>40k has way better examples of all out spectacle convention tables btw
How many times have you posted this and still not provided a single example? Kek GW simps are so pathetic how butthurt they get when you don't praise their precious slop
>>
>>97273245
Not to address every point here but battletech mats actually look way better than the right. They're simple and don't try to do too much, but they aren't ugly. Saying a battletech map is ugly terrain is like saying a chessboard is ugly terrain. But the right image is in fact ugly in a way they aren't.
>>
>>97272480
I would rather spend thousands on official GW terrain than ever see a single MDF cut-out building again. I think it's the fact that nobody even bothers spraying them grey or something. The raw, laser cut crap just sits there.
>>
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Nothing is better than BALANCED and COMPETITIVE tournament play!

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>gain traction from GW losing community goodwill
>immediately start killing your own community goodwill before you even have a product fully out
What is this business strategy called?
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>>97277117
They did, but that was ages ago, back when the setting existed only as posts on social media. Trench Crusade doesn’t follow our historical timeline, and several key figures were born completely out of sync with real-world history. For example, Gregor Mendel is said to have been born hundreds of years early, which allowed the Church to make use of his genetic insights far earlier than in our world.So even before the gate to hell opened the game was not following our timeline.I have no idea if this is still canon though.
>>
Do people have any actual thoughts about the mechanics or gameplay or is it just retarded /pol/ bullshit?
>>
>>97278866
>Templars waiting hundreds of years for something called a "Crusade" to be invented.
>>97278890
Discord bullshit actually.
>>
>>97278897
Do you think I give two halves of a shit about the difference?
>>
>>97278890
I like them. The rolls tend to be kinda swingy, but it's more of a beer&pretzels game, so it's not that big of an issue. The blood marker mechanic speeds things up and adds a neat tactical layer. Playing a campaign has been plenty of fun.
When it comes to things I dislike, armour (and by extension armour ignoring attacks) feels a bit too important at the moment and some units are blatantly over/underpowered

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97277623
>I'm in multiple games
Name three.
>>
>>97223103
this looks like shit
>verification: not required.
>>
>>97277787
Ventangle
Nechronica
Sword World
>>
>>97277961
post player birth certificates and state IDs.
>>
>>97240302
/thread.

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Helstorm Fireworks Edition
(Happy New Year, men of the Empire)

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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>>97278795
Ha, he's the size of a warhound
>>
Cant believe GW already abandoned TOW, not even anything in the upcoming preview, guess it's time to go to a game that is actually popular and has players like AoS.
>>
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>>97278848
My God you're right. Time to burn all these Square Bases
>>
>>97278848
I think it has more to do with BB getting its 3rd edition as to why its on the preview card. I think its the next big level GW release? But either way, of course they'd want to super hype it.

And until GW just accepts that TOW is better received than AoS it won't get top level billing.
>>
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>consolewar autism
Anyway actually slightly related but I went through the archives today because I was curious what the general consensus was about the end times, aos, that kind of stuff. It was a shitshow, but I get the idea that people were *generally* more polite. Not that you still didn't have shitflinging etcetera, especially when shit really hit the fan and people realized the end times were not just another event. Earlier there were a bunch of people calling other anons retarded for believing the 'unfounded rumours' that '9th edition' would be set in another world. I also found this poor guy (picrel), I wonder how he felt when he found out.
Another thing that I found interesting is just how fast this board used to be. And I'm not talking about the obvious times when a bunch of shit happens, but even jumping forward to like 2018 or 2019, before tow was even announced and whfb was (officially) more dead than ever, this general would have two or three threads a day, basically modern 40kg speed. Considering both wargaming and roleplay both sorta blew up in the past decade, it's kind of crazy how hard this board his slown down. Can anyone who's been here for a long time elucidate? I've technically been posting sporadically for the better part of a decade but in essence I'm still a newfriend.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97276717
>can't imagine why people would play more than one game
>literally incapable of imagining someone using different things for different moments
>calls others retarded
Don't do this. I know you're trying to bait to get a bump. You can do that once or twice a thread, but if you do it a dozen times the thread is just shit and no one wants to be part of it.
This general doesn't need constant posting, it needs new people checking and getting into it.
Go learn from the horror or mecha generals.
>>
>>97278104
While I undersatand your suspicions, I'm sorry to have to inform you that i am 100% sincere and not bumpfagging. Mork Borg (as much as it gets memed on), Mythic Bastionland, Vaults of Vaarn, Black Sword Hack etc. are all games with a sound justification for existing, games that provide something unique of their own. You don't have to value them but the people who do have good reasons for it.

Cairn is like Knave: it's just a half-finished shitbox for people who can't tolerate B/X's roughly thirty pages of rules and that's brainless and contemptible. (And Cairn 2e is like Knave 2e is that it's still just as unfinished but tries to mask that with a profusion of trash tables)
>>
>>97278340
B/X printed version when
>>
>>97278728
you can order it, it's POD in dtrpg or whatever
>>
>>97278092
how do you run an osr-adjacent game without magical healing?

you might want to check out Cartel (the pbta Narcos game) or the 100 Bullets comic for inspiration, it's like a modernized digestible take on the era without the kids on bikes trope.

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The /btg/ is dead! Long live the /btg/!

Scratch one Cameron boat edition

Previous Thread: >>97249401

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97278555
I'll have you know my Merc company of exclusively Firestarter and Vulcan mechs has done very good work in inner city environments.
>>
>>97278720
I'm pretty sure multiple clan founders are in the USA. Specifically the Falcon khan was the original leader of their military.
Yhe clans probably would be the actual space marine faction using muhreens instead of abominations.
>>
>>97278720
>>97278773
Herb said at some other point that Kerensky's followers had a lot less people with them (Accordingly, the first war had a lot more ex-SLDF) and they died without forming the Clans.
>>
>>97278783
Wonder if he hates the Clans like he hates LAMs.
>>
>>97277754
>the most annoying Gen X posting style ever
(Sigh)

"Ahem"

(Puts on the Lore Master Hat and glares at you)

ACTUALLY...

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Thoughts on moths?
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>>97278675
It had better be a fully operational deathssecory.
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>>97276734
They're pretty cool. I've only had them show up in a game once though, and she was just an NPC friend of my character.
>>
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>>97276734
Haven't used them much, they were a more frequent meme monster in the earl 2020s. They're sort of creepy looking if you've never been outside and don't have any specifically innate power or horror to them so there's not much to work with other than making them quiet weirdos.
>>
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>>97276734
Judgmental.
>>
One of our games has them as an antagonist of sorts.
Since the setting has fate spiders wielding threads of fate, there's an opposing (dragon)moth entities that eat the threads of fate. Very much a Creation vs Destruction theming.
Them being an enemy of creation hasn't stopped the party from managing to snag one as a companion, because of course (to the frustration of the fate spider character, but not their player).
Also easy enough to do a Law vs Chaos aspect, and have them represent breaking free from the shackles of fate, or a hero burning brightly before being consumed.

Previous Thread: >>97272234


>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net


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>>97278925
>Tell me why it needs to create new problems instead of just being the latest manifestation of rot?
boobs
>>
>>97278925
Note how this anon has no actual response.
>>
>>97278844
>turn 3 miss you land drop cause not enough land
>turn 4 vandelblast
And now my one land a turn every turn wins
>but my heckin sol ring
If you draw it, sure. I don't include one caus eit'a not fun. I do run 2 mana artifact ramp in decks that call for it. Not all decks call for it, though.
>>
>>97278912
Is this why yugioh archetype cards frequently end up at prices surpassing rare alt art collector pack treatment mythics?
>>
>>97278952
White cards in white decks are already the identity..
When red and black get swords to plowshares then you have a problem.

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
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>>97267830
Oh that was way before my time. I worked with him in the late 2000s, and L5R was... what, late 80s, early 90s? I only played 4E.
>>
>>97252354
I get what your saying but I don't know of a single instance or read of one online, of an entire table agreeing to walk away from a game.
>>
>>97250997
Why do you lie? The critique wasn't regarding how "railroaded" The Enemy Within was. Also, "Yes, I sank your barge" is fantastic treatise on the intended tone of WFRP.

It's not "adversarial GMing" nor faggotry as faggot zoomers in the thread insists.

Autists that cannot understand subtext and tone really need to be genocided.
>>
>>97276477
I would say that anyone who likes Warhammer Fantasy should be put down for the good of the gene pool, but really there's 0 chance of them breeding.
>>
>>97274331
sugonmanutz

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>
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>>97278784
4. Calendar- Those who go full “one-to-one” time are fine in their own right. I’m a fan of an in-game clock. Pre-ordain some of the events. Give players clues to these events. Fire the events if the players don’t intervene. Force the world to move if the players don’t move it.

5. Bad guys can be understandable in their motivations and unsympathetic at the same time- however RPGs are exercises in solipsism. If you want players to hate an enemy, make the enemy ruin their stuff, kill their friends, etc. They will not care- necessarily about “the big bad” unless they know the big bad makes their life worse.

6. Assume competency- Not player competency. Character competency. Their character, when expert, should be given insight and information without gating it behind waiting for the player to ask the right question or roll the right dice.

7. I hate “Insight” rolls- I feel like whenever a player asks, “can I roll insight/investigation?” to get an answer, I’ve failed to immerse them in the experience. Clues aren’t gated behind rolls. They are discovered. The cost of discovering these clues is: time (you can discover clues but it’ll take time to do so and something will happen as a result), risk of interruption (the guards arrive, a monster arrives, a rival arrives), and red herring (false clue, misunderstood clue). As a general rule, if I give red herrings I give one red herring for every FIVE clues at a minimum. Give clues. Make them more obvious than you think. I promise players will feel so fucking clever.
>>
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>>97278789
8. Notes and whispers- One trick that has gotten great results is if there’s a piece of very complex or detailed information I tell the players in private or hand them the information so that their player (and by extension, character) can share with the group.

9. Minimize out of character- try to minimize OOC talk if possible. Allow some degree of narrative control. This won’t come naturally, so feel free to prompt this with, “tell me what X does as he’s getting ready to leave the inn”. Prompt roleplaying. Prompt in-character behavior. If you can, encourage as much first person as possible. Getting an entire table to interact in first person is really unique and interesting. Discourage “mother may I” play or asking for rolls. Instead have the players describe what the character tries to do and let the GM ask for a roll. “Can I roll history?” should turn into, “I search my memory for whether I’ve heard this legend or not”. Honestly? I hate “knowledge rolls”, they should be scarce, in my opinion. A character should, generally, know something (what they “know” might not be the full truth) and I like preparing ahead of time what characters know.

10. How to Fail Forward- A lot of people talk about fail forward and say things like “failure should not stop the flow of the game” which is good advice, but they don’t necessarily say how. Here’s my advice, when the players fail to accomplish an action (one that would otherwise halt the flow of the game), do not be afraid to say bluntly

11. GM Descriptions are 3 sentences maximum. Every description should include at least two pieces of sense information.

12. Pauses in description allow me to introduce complications or move the timeline forward. Prepare new complications to introduce when there is a pause in flow. If your complications or experience are direct consequences of previous character activity- that’s top tier GMing.
>>
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>>97278798
13. Prepare obstacles but not the solutions to those obstacles when possible. When characters come up with solutions, it’s okay to say “no”. Try for “no, but..” but it’s okay to simply say it doesn’t work and to think of something else. Use this sparingly, though. Saying “yes” too easily can dissolve tension/difficulty/problem solving. Not saying “yes” or “yes, but..” enough will discourage creativity.

14. If the potential for conflict is visible, then it will never be passed over (this doesn’t just mean combat). When in doubt, introduce conflict.

15. Your characters can write your session- When the engine is firing on all cylinders and your players are fully immersed make sure to ask them what they plan to do next session. This will help you prepare your setpieces and encounters. Random tables are very helpful. I encourage you to pre-roll MOST of them prior to session. Rolling also helps me prep for sessions and brainstorm. You MUST keep idea documents to help organize these.

Bonus tip: whether you like it or not, you save yourself an incredible headache by playing with like-minded people in the same season of life as you. Be careful with the more socially extreme/loud personalities. Quiet, overtly “boring”, politically milquetoast nerds are the lifeblood of any stable group.

I'm very open to any new tips /tg/. I've learned a lot from this board (including most of this info). I'm open to hearing disagreements as well.
>>
>>97278798
>do not be afraid to say bluntly
Say what?

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Previously on /slop/: >>97241519

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:

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>>97278159
Lookit these sluts out with their mare asses
>>
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Good morrow sloppers
>>
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>>97278287
Morning
>>
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You can trust her.
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>>97278287
|・ω・)ノ
Happy new year

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Gundam Meta Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97277177
>>97277183
Seems pretty interesting. Is there are a lot of generic element removal in the OCG? When I played DMP it seemed most removal was creature focused.

>It's strong, but surprisingly not a total insta-win like you might expect from a creature made from combining three other cards.

This is what stood out to me. 9K double breaker on what seems like turn 4 at the earliest doesn't seem that crazy, especially since there are decks that can get their wincon by turn 3 or 4.

Opens up some cool design space at least.
>>
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>>97277308
>Is there are a lot of generic element removal in the OCG?
The rules term "element" is pretty recent actually, from 2023. Generic element removal has been pretty common since then as far as I can tell.
Though even failing that, there is a lot of generic "card" removal from before that point. Pic related's 2 cost spell side lets you destroy any card that costs 3 or less (https://duelmasters.fandom.com/wiki/Bolshack_Superhero_/_Superhero_Time)
>>
>>97277177
>>97277183
>translation from the wiki's dedicated autist
God bless that dude

>One can only hope Duelists won't end up being broken and twisting the entire metagame around them
In my mind it's not a matter of if but when. I like that they're adding it at all though so happy to see it.

>>97277308
>>97277344
First time I saw "element" I didn't immediately connect that to "permanents" but I found out eventually.
>>
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Another year, further realization I spent a lotta dosh on cardboard.
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>>97278432
I hope you had fun at least, anon! Happy New Years!

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How do you respond when your players choose to side with a character who is quite obviously, unapologetically evil and meant to be a villain? Typically, unless they leave behind evidence of their crimes, I'll usually let them follow the quest line along until they get killed or arrested somehow.
7 replies omitted. Click here to view.
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>>97275122
Interesting, gimme a situation from your game so that I can compare it with my experience
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>>97275910
>muh real ”evil”
>lists kinks
>doesn’t even salt the earth
Kids these days have no respect for the basics
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>>97275131

Fuck Puckee.
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>>97276003

I'm a lefty Italian and I agree with the posters you're replying too.
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>>97275122
quest line?

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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It is the New Yer for every US State except Hawaii. We will take the day to embrace the finl virtue: Imani. We have faith in ourselves, our jumpmakers, Jump-Chan, and that Jumpchain itself will survive another year; Jumpchain is eternal.
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C'mon, do something
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>>97278849
Something.
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>>97278849
All I can give you is fedposting.
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>>97278849
Should I tie the various types of weapon scaling to perks, or should I have a while weapon creation section?
Though if weapons are their own section, I have no idea what the perks would be. The whole thing is just weapons.


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