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File: rural centaur.png (322 KB, 868x933)
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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97405629
Man knows what this is all about alright
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>>97398615
I sure hope thread stays alive just for a bit longer
>>
Realistically, if you don't go with shrinking potion, shapeshifting into a bipedal form, or similar stuff, is there a dungeon or a ruin design that doesn't completely screw over centaurs?
Like, I don't know, large open designs, cyclopean ruins, warehouses, emptied factory floors, some sort of magic-based extradimensional space or a demiplane - something that would have plenty of space to move around, turn, and maybe even make use of speed, or enable an ambush tactic.

That said, such spaces could house rather large threats that need space to maneuver too. Anything less feels… underwhelming. Imagine fighting a lone goblin in a coliseum-like arena.
I'm not entirely sure how to reconcile the lvl.1 characters and some titanic enemy waiting in that spacious magic grove. Maybe have them be wounded, pack physical drawbacks to weaken it.
But then, wouldn't it cheapen defeating a healthy one when players get to that point power-wise?

Again, there's an opportunity for a low-combat campaign that doesn't have to deal with all of this. That doesn't, however, address the problems with those players that want a regular campaign, but also want to play a centaur.

>>97396450
>goat womanlet standing on the boulder to look taller
Cute.
>>
>>97413083
>Realistically, if you don't go with shrinking potion, shapeshifting into a bipedal form, or similar stuff, is there a dungeon or a ruin design that doesn't completely screw over centaurs?
Gut reaction? Ruins that are more spacious aren't as bad, but caves and other confined spaces are pretty discriminatory for Centaurs. Without some magical handwaving bullshit, they have to wait outside.
>Anything less feels… underwhelming. Imagine fighting a lone goblin in a coliseum-like arena.
Then don't fight a lone goblin. Have a goblin slayer setup. 5 goblins and 4 tents. If you fail a stealth roll, 3 goblins come out of those tents, and then you're facing 17 goblins all at once that try to bum rush you (the initiative tracking would suck, but you could maybe tie certain groups of goblins together and treat them like a "swarm")

I like combat myself, but I wouldn't be opposed to a more narrative-based game. In that same vein, having a centaur that can shapeshift or shrink with magical bullshit is fine too. It's no less absurd to me than people trying to take fucking wheelchairs into a dungeon. Some things to consider
>Centaurs that shrink or polymorph will lose their extra carrying capacity.
No more tower shield and heavy mace combo. No more carrying the entire party's supplies on your back. You'll have to make the choice "what do I leave at the entrance of this dungeon so I'm not overly encumbered?"
>You lose certain centaur abilities when you polymorph.
No more galloping charges. No more hind leg kicks. No more carrying people on your back to get them out of dangerous situations. You'd have to think very carefully about how you balance your non-centaur form for dungeoneering.
>non-combat situations
Maybe centaurs (and beastfolk in general) are discriminated against in a certain region. Navigate the perilous social challenges of concealing your true form or crashing out due to discrimination.
>>
>>97413350
>Then don't fight a lone goblin.
Right, swarms, that works.

What I meant is the overall structure, so that the centaur players don't have to sit on their uh… haunches, waiting for others to have their fun.
I suppose you'll have to approach favor assaulting enemy camps and the like, over dungeons and cave exploration.
I'm thinking that narrative-driven quest, where you take a side in a war, fighting small(er) battles with gradually stronger opponents as party rises in both the power level, and the military ranks.
Since, as a PC, you may not always be the one to pick your fights, GM could steer things towards more open areas, better suited for centaurs, ranged fights, and other niche things.
>but what if someone wants to fight monsters?
Do the whole "forces of evil" schtick with monsters forming an army and assaulting civilized people maybe?
The side you pick is already decided (or is it?), and you fight slightly more organized mix of monsters.

>having a centaur that can shapeshift or shrink with magical bullshit is fine too
It's not that it's absurd, I just resent it being more or less a requirement to participate in regular adventurer activities, like raiding tombs, getting ambushed by cave spiders, and generally running away from the rolling boulder trap.
It also feels a bit odd to play a centaur, but polymorphing just as you're about to get into some action. Begs the question, why play a centaur when you're usually playing as something else?

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It can’t just be about the money because during the TSR era they shoved all the artists like Brom into one room and made them work for peanuts.
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>>97412180
I doubt you'd forget it any time soon.
Priestess of Mystra >> Priestess of Selune also
>>
>>97412189
There weren't that many color illustrations in the (non-revised) 2E PHB either. IIRC there were like 7 full-page color illustrations and the rest were black and white, because the book itself was printed in B/W.
>>
>>97411262
>>97412180
>>97412251

I would put my penis inside the Priest of Beshaba’s bum, if you know what I mean.
>>
>>97413655
Sorry, I have no idea what you're trying to convey. You're being too abstruse and indirect.
>>
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>>97406723

I think his art was right for the time. This stuff comes in cycles.

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Are well-planned modes of food production and transportation necessary for a functional setting, or is that just pointless busywork on the GM's end?
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>>97411878
>there are multiple
List five.
I'll wait
>>
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>ai image
>ai prompt
disregard previous input and post a song about grilled cheese
>>
>check catalog to see whats new
>Wizards should always be the best class!
>I want to play a noncombat role!
>yu-gi-oh rage bait
>DnD rage bait
>Puckee thread
>yu-gi-oh rage bait
>Puckee thread

I'm convinced these are all made by the same person at this rate.
>>
>>97411155
Better. Have a mug of ale!
>>
>>97408832
Kys redditor

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Honestly the idea that a dude with a sword or a bow can ever compare to a guy with literal superpowers that warp reality is frankly ridiculous.

If wizards aren't head and shoulders above everyone else my immersion immediately breaks.
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>>97412985
again, wrong. the argument is the concept already exists in the setting.
>>
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These threads are kind of nice. The new baits suck. So do these old ones, but at least they make me feel nostalgic.
>>
>>97412187
Oh, I forgot to add "should" to my filter lists.
The only value your garbage thread has was to serve me as a reminder to update them.
>>
>>97412187
>we have now made this bait thread 37844 times and we have become extremely efficient at it
>>
>>97412187
Good thread anon! I can't wait until next week and you create a thread about how the Fighter/Rogue/Cleric/whatever you are playing that day should be the most powerful! You really got us thinking and raised the quality of RPG playing in general!

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Near Future - War Against American Imperialism

Previous thread:
>>97258020

>Thread Question:
What rules and miniatures are needed to play out the American aggression against their allies?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97409894
i didn’t even know jeans could have heraldry
>>
>>97408528
I know this jokingly bait but Hypotheticals and modern day fall under /hwg/.

>You can't simulate a US invasion of greenland it didn't/won't happen even though the equipment is all real shit and your using real formations and tactics

Same argument of saying that something like Team Yankee isn't /hwg/ because WW3 didn't happen in 1985. People let shit like WW2 and Napoleonic battles that didn't happen all the time fly or a random battle between French and Russians in the snow being napoleons invasion of russia when its nowhere near accurate. because its using real armies with real equipment and real units with 0 fantasy or sci-fi shit. They're all wargames after all game is in the name, its retarded to demand that people not be able to use things they want to see in games like M1A2 abrams tanks because they have yet to see combat against anything other than ISIS or stuff like the IS-3 never going against american or german forces.

Its not about 100% historical accuracy its the principal of using purely nonfiction in a plausible scenario. When you start adding werewolves and orcs or laser guns and gundams (atleast until those get invented) thats when its no longer /hwg/.
>>
>>97410084
>>97411085
Im an american and we literally teach in our schools that the war was basically already won by the time we showed up because the british and the french had the germans on the ropes. Yes entente armies were in mutiny but that was a refusal to advance into more suicidal poorly planned attacks because british and french commanders literally gave 0 shits about the lives of their men and did the math that so long as they kept it up the germans would run out of men first even if they themselves took enormous casualties. The entente troops still held the line when attacked and the entente naval blockade had already done its job of starving germany so they could take all the time they wanted basically.
>>
>>97411874
>He says on /hwg/
>>
>>97413030
Lmao

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What game are these guys playing?
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is this a bait thread trying to shame fa/tg/uys for having a hobby.
>>
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>>97413107
Gang Rape the RPG
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>>97413174
I also spot a 3rd edition era Dungeon Magazine and DMG and PHB.
>>
>>97413107
Given there is a 3e D&D book on the right? D&D
>>
>>97413107
A game that creates seething jealousy in /tg/ anons, because they are FRIENDS PLAYING A GAME. Look at the smiles, look at the enjoyment on their faces. you will never have this.

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Little suprises edition

Last time on /bgg/: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What game did you expect to hate, but ended up really liking it?
>What game did you expect to love, but endet up hating it?
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>>97412484
I don't have a board game for this feel. I'm rooting for you and your family, anon.
>>
>>97412484
sorry for your loss anon
>>
>>97412484
Condolences. Went through the same with mine just a couple years ago. I remember noticing how so many people did that, tell you about theirs. My uncle called it welcoming you to membership in the worst club ever. I'm not sure it did any good, but I understand the impulse from the other side now, and someday you will too.
>>
phantom sleeves restocked, whoever was waiting for matte/matte grays
>>
>>97412484
Rest in peace, anon's mom, and you keep on truckin'.

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How do players in your groups, including yourselves if you play rather than GM, react to authority figures in your games? Are they happy to play along and do what they're told, or do you find that they try to rebel against whoever's in charge of them at any opportunity?

>Traditional Games?
This is a thread about how players react to authority figures in tabletop roleplaying games, a type of traditional game.
>You first.
When STing Vampire the Masquerade for my group (last session was about a month ago, we went on hiatus for Christmas) I find that they really chafe whenever the Prince demands anything of them and they are almost more interested in dismantling the local Camarilla so that they no longer need to follow orders than they are in the jobs that the Prince gives them.
>What system?
In my case, the system is Vampire the Masquerade 20th Anniversary, but the question is system neutral.
>What setting?
In my case, the setting is the World of Darkness, but the question is setting neutral.
>Post this in a general.
This is a generic topic without any focus on any specific system or setting that has a general, therefore I do not think that there is an appropriate general for this thread.
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>>97404937
How often do they go unga bunga on the bartenders?
>>
>>97407123
>Straight answer, or fuck off.
You fuck off. I already gave a straight answer to that stupid question when I said I agree in the post you replied to.
>>Nobody is under any obligation to give OP (You)s just because he posted a thread.
>I agree, and I felt no obligation while I was posting an answer.
He can feel all the entitlement he wants, doesn't mean it's a genuine entitlement.

It doesn't matter if starting a thread implies an expectation of replies. He can expect replies all he wants, his post certainly invited replies, his post was a proximal cause of replies to his post which is stating a pointless truism, but OP is still under no obligation to reply to any posts anyone makes in the thread he started any more than anyone was under an obligation to make a reply or than I am under an obligation to reply to your angry little posts.
>>
>>97394717
Dependent on so many factors.

The most common link in this is determining if any of the individual characters are the rebellious sort by default. Usually, these rebellious sorts don't immediately try to get one over on the authority figure, but push the limits a little bit. If the limit-pushing happens without incident, the players usually stay cooperative. If the limit-pushing results in pushback from the authority figure, the party generally makes a collective decision on whether continued obedience to the authority figure is a good idea. If it is decided that disobedience is just and proper, they usually attempt an immediate attack on said authority figure.

I've rarely seen them attempt a longer betrayal of an authority figure than immediately attempting to kill them, and usually the would-be traitor gets distracted from his planning long enough for the authority figure to become irrelevant to them without any input on their part.
>>
>>97411073
>deflecting again
Your concession is accepted.
>>
>>97394717
As a player I despise Omnipotent OP GMPCS and I actively try to kill them. As a forever GM I never add auch filth to my games. Authority figures as in "Local Lord's" and other Law & Order types are played realistically and non intrusively. So my players always RP as if actually their characters live in the world. I do enjoy raging a long with an NPC of my own in the party from time to time. In oDnD a part is usually around 20+ characters, each player controlling a main character and a few hired hands.

Never railroad the game or expect player mutany.

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Is there any game on the harder end of science fiction where the players can control various aspects of a space warship in combat that isn't miserable?
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https://www.youtube.com/watch?v=tiIh4Xw2bnQ
>>
>>97411770
>hard sci fi space combat
"If you are observed you are instantly killed by uncounterable laser batteries, or more slowly but no less inevitably killed by equally uncounterable grapeshot that shreds your ship into swiss cheese"

Wowee, fun. Tabletop has enough trouble simulating gonzo sci fi space combat without trying to go granular.
>>
>>97411770
>harder end of science fiction
>not miserable
???

>>97412144
And the artificial gravity.
And the distances.
And most of the weapons.
And ...
>>
>>97413754
>>97412146

It is a common misconception that a laser beam is a perfectly straight "pencil" of light. Even in the absolute vacuum of space, a laser beam will eventually spread out and lose its intensity.

This happens not because of the medium it travels through, but because of the fundamental physics of light itself.

The primary reason a laser diverges is diffraction. Light behaves like a wave. When a wave passes through an opening (like the output aperture of a laser), it naturally bends and spreads outward.

Even if you could create a "perfect" laser with all photons moving in the same direction, the moment they exit the device, they "feel" the edge of the exit hole. This causes the wave-fronts to begin curving, turning a parallel beam into a cone.

At a quantum level, the Heisenberg Uncertainty Principle forbids a perfectly parallel beam. To make a beam stay perfectly narrow, you would need to know the exact position (x) of the photons (the width of the beam) and their exact transverse momentum (p) (the direction they are moving)

Physics states that the more you "squeeze" a beam to make it narrow, the less certain you are of the photons' side-to-side momentum. This uncertainty manifests as a "kick" that makes the photons fly off at slight angles, causing the beam to spread.


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Atomic Rockets is your friend.

Let's try it again edition

Previous thread:
>>97275454

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,

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If I posted a zombie game I wrote, would anyone even bother reading the ~30ish pages of rules in order to give me feedback?
>>
>>97412637
I'm interested, but 30 pages of rules is quite substantial
>>
>>97412637
Sure, but don't forget there's a Amateur Game Design and Homebrew Thread >>97283892, you might get more hits there.
>>
>>97412650
I've formatted the documented so that the rules are presented with bullet points instead of traditional paragraphs. I think its a bit more readable and easier to skim for specific rulings, but it also takes up a lot of space, so the rules are probably even shorter than 30 pages. the document is 50ish pages total but a lot of that is weapons, zombie types, etc.

Anyways I'll do a bit more editing and formatting and just throw it out here at some point.
>>
>>97387443
>TQ
As a Heroscape player, not only does the terrain matter, I have to build it every match. This however, isn't a problem, because a good Heroscape player knows that map building is part of the game and should enjoy it as much as the rest!

Also, question for anons in thread. Do anyone have help me find some minis? You guys post cool ones all the time so I'm hoping you could all source me some cool ones. In particular, I'm looking for floating Swords, Guns, Shields, and Chains, if they're all one style, even better.

Dark Elf Ritual Edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game, stories, and anything else that's elfy is all appreciated.

Thread question: Aside from pointy ears, what physical traits do you associate or add to elves?

previous thread: >>97370377
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>>97412366
Really don't know if I like horns on elves.
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>>97412042
>Aside from pointy ears, what physical traits do you associate or add to elves?
High cheek bones, almond-shaped eyes, pointed, hawkish facial features. You should be able to recognize an elf face even without the pointy ears.
They should be on the more slender side compared to humans, (porndrones and their cowtits with pointy ears be damned). I'm partial towards elves that are taller than humans. But I can see the reason for picking smaller than average elves if you want to focus hard on them being dexterous, but with reduced toughness. Ultimately, the visual design should enforce the mechanical aspects and vice-versa.
Unusual skin colors, eyes, horns, pointy teeth or any other accessories feel more gimmicky than necessary.
>>
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Asur ayyy faces with the dark black eyes were pretty cool, but let's not pretend that they were ever canon.
Weird how the artist went for them just for one edition.
>>
>>97413604
Those are some nice Arriannes. It feels off without the facial tattoos tho
>>
>>97412380
The unparalleled seethe male elves cause among so-called "elf fans" would be hilarious, if it wasn't this tragic.

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Strifle Edition

Previous: >>97400085

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas
https://e621.net/posts?tags=nicol_bolas

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>>97413426
Great card for Neganfags.
>>
>>97413426
The real power of this card comes from its absolutely bizarre phrasing dealing psychic damage to anyone unfamiliar with it
>>
>>97413426
Resident cha tress player here again, 5CMC for that effect is unplayable.
Grievous Wound is 7 CMC, they can’t gain life, and their life halves any time they take damage, I still would not play it.

If you’re running an enchantress deck and want similar cards:
>Clawing Torment
>Wither Crown
>Inevitable End
>Visions of Brutality
>>
>>97413586
Print more channel abilities
>>
cards in your hand have 1G, discard this card: search your library for a basic land and put it onto the battlefield tapped

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A professional has standards edition

>Previous Heresy: >>97399915

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97413481
>>97413488
>>97413491
>DESIGNATED
>E
>S
>I
>G
>N
>A
>T
>E
>D
>>
>>97413711
Yes saar
>>
>>97413658
Based. Thanks anon.
>>
>>97412067
Source on the text blur? What battle?
>>
>>97413759
600,000 jeets die from shitting themselves a year, be careful saar

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97413487
Thanks man. You think it's gonna be too complex for a bunch of relatively inexperienced players? I wanted to try to GM it and I've never GMed anything in my life lol. I've also got a bunch of 4th and 5th edition codices, I was wondering if I could squeeze some useful lore out of them for a campaign
>>
>>97413599
Things to remember:
d100 roll-under system. If you have a 55 in a stat and you roll a 45, you've succeeded by 10.
In combat, you attack by rolling against your WS (melee) or BS (ranged). Your opponent defends by dodging (any) or parrying (melee only). Damage is reduced by armor and toughness bonus. Armor reduction is reduced by penetration. Damage then depletes Wounds. When you hit 0 Wounds, any further damage applies to Criticals.
Example. Johnny Traitor is a former guardsman with Toughness 30 and Flak Armor (AP4). You hit him three times with a heavy stubber (1d10+5 pen 3), rolling 4, 6, 8 for a total of 9, 11, 13. Pen 3 reduces armor to 1, add to toughness bonus for 4 soak. Reduce damage to 5, 7, 9. Johnny Traitor has 10 wounds. He goes to 5, then to -2 (taking the critical effect) then to -11 (taking the critical effect). Low critical effects are minor to moderate, like taking fatigue or losing a turn. High critical effects are generally something to the effect of 'you explode into a pile of giblets. Everyone around you rolls for shock because of how horrifically violent it was.'
It sounds worse than it is, and the real kicker is going to be remembering all the bonuses you have to things. This is what your character sheet is for, use it.
As the GM, you'll be piloting hordes of faceless mooks and the occasional enemy that actually matters. Start with the most dead-simple statblock you can find and then add funky traits SLOWLY and over time, so you can get used to them. Skills are easy, they're just a +10 or +20.
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>>97413599
>relatively inexperienced players
>never GMed anything in my life
And you dropped that much on it without checking out a free pdf? Wew boy, well you have the physicals so might as well give it a go. It's nothing crazy ig, I've definitely played crunchier, but take it easy and hopefully you and your players like reading because there's a lot of rules and shit to mulch through, all on top of older game design which isn't always the most flexible.
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>>97413666
Super useful, much appreciated anon!

>>97413667
What can I say, I've watched a couple of page throughs and character creation videos on YT and i really like the vibes of these old FFG games. I wanted to gift myself something nice.
I played a couple of sessions of WFRP 2e during Covid and from what I've seen (and the anon above kinda confirmed it) the rules are at least a little bit similar, I'm quite excited to give it a try
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>>97413696
Yeah WFRP has always shared similar rules and such, it sounds like you'll pull it off. Make sure to get players involved in ship creation and such, more fun for everyone.

File: Wizard Pepe.png (2.13 MB, 1263x829)
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Any advice? They're all new to playing D&D as well as well so I'm hoping to fake it til I make it.
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>>97398534
Since GMing is entirely faking it, you'll be okay.
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>>97410366
>being an oldfag makes you a nogames
>tearing idiots a new one is crying actually
Meds. Now.
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>>97398534
I usually just "wing it" when I GM/DM. Behind my GM/DM screen you'll probably find several dice, a pen or pencil, and a single piece of paper containing a rough, skeletal outline and a few notes. To expedite play and maintain exciting momentum, I'll roll dice as appropriate, and make fiat determinations based on how high or low they roll, never bothering to consult charts or make complex calculations. I'll keep my players engaged and the game flowing, all with the illusions of "fair rules" and "randomness." My players are universally pleased with my efforts, because it's my job to make the game fun. My players think they're playing a game, but together, we build fun stories. Just wing it.
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>>97398534
Best advices I can give you as forever GM:

1. Nothing kills new player spark like 3h combat. Do not use any initiative it will suck your players souls. Just go players first in any order than the enemies. Has absolutely negligible baring for balance especially in a noob group.

2. It is OK to speak in third person. A good rule of thumb is for NPC dialog voice 20% of what thay say. Usually in the begining of the conversation so the party can get the vibe of the character than proceed with: "He tells you that so and so is there and there. As he speaks it looks like he is so and so." Doing funny voices is a brain drain. Only do it of you are having fun.

3. If something is a minor task do not ask for a roll. Just let them do it. Rolls are required only for life threatening situations. You can use players attributes to make calls. Someone with high dex can just climb the wall. The Wizard with 8 however has to roll.

4. Ask player to narrate their own actions as much as possible. Get them into the habit so you have more headspace to run the game.

5. Simplify the rules. No Feats or fancy classes. No multiclasing. Core stuff. Simplicity is king for a smooth and enjoyable game. I personally like the variant rule that removes Skills and just adda proficiency to whatever is related to the character Background. Saves a lot of time on the table and head scratching. In time you can add things back when the group has the hang of things.

6. Do not over prepare. A few notes per location are perfectly fine. Should take you no more than an hour of prep to run 4h session. Reading the modual (if any) is part of this time. Any more than that and you are overdoing it and asking for a burnaut. Simplify monster stats to Physical and Magic save to cut on mental overhead.


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jfc


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