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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Requesting Blades in the Dark
>>
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requesting:
[SWADE] Rocket Age - Blood Red Mars Savaged
[SWADE] The Secret Files of Section D - Better Latte Than Never
>>
>>97349634
>>97349873
Thanks a lot guys, really helped to get mostly all I was missing. The Dungeon of the Damned Part 7 is missing, but that is because it is delayed? isnt it?

From my perspective all but a few released items are there now:

Missing SotDL releases:

Feast in Grünheide
Uncanny Arcana
Guardians of the Cosmic Egg
Tell your fortune - Starter Quest
Our Trespasses
Wicked Cults: Seekers of the Sleeping God
Book of Salvation: Faerie Friends introduces the lutins

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>>97362024
seconding this sounds lit
>>
Looking for O Um Anel pdf, brazilian version of The One Ring.

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https://www.youtube.com/watch?v=ekU3T9M3E9I

Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one.

Tabletop Simulator Demo Implementation:

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>>97360865
That's neat; decent production value for an amateur project test kit.

>>97360900
Did the first iterations develop in such a way that revealed inherent structural weaknesses?

I've been building my own base system for skirmish games for a while, but because I suck at maths, finding the sweet spot for bonuses and balancing stats for asymmetrical point values has been very hit and miss.
And I throw out and bring back dice curves on alternating weeks, because I am indecisive about how swingy I want it.

On a level, it's good to never be satisfied with your own work; but I feel like my portfolio would look less empty if I had shat out a few flawed iterations to completion first; even if I were less than happy with the results.

So next time I hack something together that *kinda* works I'mma run with it for a while, instead of abandoning it in the woods like a baby with a hare lip.
>>
>>97282550
That's dumb
>>
>>97362226
Your mother is dumb, but you still kiss her.
>>
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>>97362049
>Did the first iterations develop in such a way that revealed inherent structural weaknesses?
yes in the sense that there was little structural development to speak of. the actual game design didn't occur until 2024ish.

>but because I suck at maths, finding the sweet spot for bonuses and balancing stats for asymmetrical point values has been very hit and miss.
i started by sorting them into tiers based on much immediate card advantage effects caused. if you know the ones that are clearly the most powerful and clearly the weakest, you can start to fill in a hierarchy and then adjust cost weights from there.

for example picrel is the current weighting iteration of card effects in the game (as translated into card costs)
>>
>>97362543
Seems rational.
Given the nature of my project I'm gonna need to build a similar sort of matrix, so I can cross-reference the value weight of different stats and bonuses when prototyping a unit.

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Tell me /tg/ what makes a good tabletop wargame?
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>>97361746
Ideally it should be realistic enough to provide training for future and current officers but be fun enough to also be a leisure activity for the civilian market. It should have some mechanic to represent the fog of war, and an element of randomness to represent the unpredictability of war.
>>
>>97361922
Is such a game even possible? Usually you can get 2/3.
>>97362124
Funny thing is 40k is often considered quick as far as wargames good. Its just the endless arguing over rules that tend to slow down matches.
>>
>>97362043
David Troughton?
lots of UK tv shows
>>
>>97361746
first tell US what YOU think makes a good tabletop wargame. surely you have some preexisting opinions if you're deep enough in the shit to be asking 4chan.
>>
>>97362938
Major Lennox must answer!

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don't care about impracticability
don't care about realism
don't care about feasibility
don't care about highly autistic internally consistent character motivations

Is it cool?
yes = i include it

Is it uncool?
no = who cares
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>>97361131
>Different people like different things
Shocking. You've got a table and friends. Pick the things you like. There's plenty out there for everyone, and there should be. But what you pick will alienate people who are different from you. Accept it or, if you wanna be inclusive to those people, change.

It's not complex. There's no "right" answer to any of these questions. People aren't all the exact same, and that's fine.
>>
>>97361611
Gigantic woman in a bikini with a giant sword with stupid decorations
>>
>>97361330
>safehorny performative pearl clutching
Yeah yeah we get it. You're Different™. You're one of the Good Ones™.
>chain/plate bikinis was just there to pretend at the tiniest bit of legitimacy.
Or, get this, people like the look. Crazy, huh? cloth/leather/gowns/body hugging leather/nude don't look as cool as chainkinis or plate underwear and pauldrons
>>
>>97361131
so how is this relevant to traditional games anymore than any other given media.
>>
>>97361152
This is why I include my mom yelling at me as a kid in every game, and the feeling I get when it's 5 minutes until I'm plating dinner, but I think I can whip up a sauce in the pan real fast to enhance the meal.

They call me the Fonzie of GMing.

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▶ Thread Task: Cosmic fantasy

Previous thread: >>97346073

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)

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>>
>>97362517
I've installed Easy-Difusion and use it "out of the box"
everything worked

I'm sorry I couldn't help you, anon
>>
>>97362798
That is alright, I thank you anyway. If you need any help finding LORAs or models, let me know. I think I'll uninstall it and reinstall it.
>>
>>
Since I am unable to do so at this time due to Easy-Diffusion being a pain, could someone use the pic related as a template, and have the ship engaged in combat?
>>
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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97362687
I have my fair share of complaints about the game, too, and I have frequently made them in this thread. Nobody has said that people shouldn't be allowed to talk about things they don't like, nor had anything said anything that could possibly be taken to imply that. Complaining about the incessant negativity in these threads is not the same as trying to shut down criticism, and in all honestly, you thinking that bemoaning that negativity and actually overall liking the game is enough to make someone a yes man makes you sound exactly like the kind of poster I was talking about, someone who complains just to complain rather than out of any genuine interest in discussing the game.
>>
>>97362582
I like a lot of things. Most of the Exalt types are cool. I think a lot of factions are based on really cool concepts. Sorcery is dope and so is MA and Crafting (in theory). Having incredible powers is great and so is being the heir to a superhero legacy. It's just a lot of their "Elitist Jerk" stuff falls flat for me. It doesn't feel good, it just doesn't get any simpler than that. The Great Curse just doesn't feel good for instance
>>
>>97362732
I think the incessant negativity is good because it takes that energy to make the game better. Let the dissatisfaction boil over and then turn it into something better. The problem with the threads as they are is that it can't get to that part as there's always a guy saying shit like you can't dislike a part of the game because some book quote justifies it, and it becomes an argument. That part is the negativity I don't like, complaining about the game is good.
>>
>>97362804
You'd have to be outright delusional to look at /exg/ and think that the negativity here is a good thing, or that people telling other people to stop disliking the game is the problem here. Negativity can be good, sure. It can be constructive. That's not the kind of negativity we have going on, though. Negativity here is stale and pointless, with same complaints and arguments repeating ad nauseam, with few new ideas or fresh perspectives. There is neither energy nor inspiration here.
>>
>>97337961
You've sparked my curiosity. How, exactly?

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existential edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- Chesscom Global Championship | March 14th - April 26th
- Reykjavik Open | March 25th - 31st
- FIDE Candidates Tournament | March 28th - April 16th
- European Individual Chess Championship | April 7th - 19th
- Lichess Spring Marathon | April 18th
- Grand Chess Tour: Superbet Rapid & Blitz Poland | May 3rd - 10th

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>>
>>97343081
>>97343211
wd anon. Flank hits are fundemental attacks and practicing them is good form.
While not as common try queenside flank puzzles as well since it's rediculously easy to catch some mistakes on the weak flank pawn.
>>97343525
Black ELO 240 confirmed
>>97344815
>>97344396
I'm hovering around 800 ELO and constantly fucking up discorved check attacks where the engine goes BRILLIANT MOVE HOLY FUCK, and I somehow follow up with lobotomy-grade continuations. It's the nerves, it's the timer, it's knowing that one fuck up is all it takes so you look for the safer play.
>>97348722
Double Fia makes sense for black against an English Opening does it not?
>>
>>97360345
>does it not?
Maybe someone can manage, I'd get rekt for sure.
>>
God I love Fisherandom.
>>
>>97362815
We all do, but wtf is this shit? https://www.fide.com/the-first-official-fide-freestyle-chess-world-championship-to-be-hosted-in-weissenhaus/
>>
>>97362893
I bet FIDE kikes were terrified about the weird German thing kinda gaining some momentum and wanted to make sure they keep control

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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In a world with a firmament, how far could you see? Could you see everything if you were on a mountain or would air density and pressure and such set a max view distance?
>>
>>97356697
I usually start with a story then add and subtract based on what leads to a better story. Usually this cascades into the smaller details.
>>
>>97336483
I'll be honest, that sounds quite interesting to me, so I'm not sure I'm a great judge for why you're getting a tepid response. I have some ideas though.

If you're trying to convert an existing setting that people are connected with, they may be against the perceived "loss" of the old setting. I've also noticed a stigma around the concept of steampunk settings, but usually just for being "cringey" rather than anything specific. Some people also prefer settings that are more personal, and consider settings with more ship-on-ship combat to be less engaging.

That could also be why the people you talk to prefer grounded low-magic settings. Low-magic usually is also easier for people to relate to, if they just want a setting with very minor changes to their "normal". I think that's a similar reason why cyberpunk settings are also usually "safe".

How do you pitch the idea to others, is it as straightforward as this post? Sometimes it can just be a matter of a bad pitch that gives the wrong impression.
>>
>>97358029
It might depend on what other physics you want to shift to get the world to be "stable". Assuming you don't do that sort of simulation: air density, pressure, general weather, and other obstructions would limit the view.

Where I live you need a particularly clear and calm day to even see 7 miles away from a mountain top. It's probably unlikely that a flat firmament world would have a day completely clear and calm across the entire surface, especially when you include the different types of weather phenomena. Though it could allow for an interesting event akin to the borealis or an eclipse, where you could see across the entire distance.
>>
>>97336483
>turning my very natural fantasy setting into one with steampunk societies. Airships and pirates, similar to Skies of Arcadia and it slides into a nature vs technology theme.
Can't say I'm keen on it either anon. "Steampunk" means a different coat of paint 90% of the time, and since I never played Skies of Arcadia, it doesn't click anything in my head.

What else can you say about it? Does the planet has land, or is it just air? I once tried to make something inspired on planetary romance, a gas giant with normal gravity and breathable atmosphere in the middle layers, being too thin upwards and the pressure too powerful downwards. The floating islands existed due to a red element, most of which orbited the planet as a ring of crimson icebergs, and after someone figured out how to power airships with it, people were fighting for land and mining it out of existence.

>Why does it feel like everyone I know only wants grounded low magic fantasy settings?
No idea.

Gonna throw links at your screen, see if something helps.

https://suptg.thisisnotatrueending.com/archive/2013/24518330/

https://archive.org/details/windships_a_guide_to_riding_the_sky/mode/2up


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Lorwyn Planeswalker edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97362849
>Do you think they'll ever return to normalcy
never, even without UB, the people making sets today have fundamentally different values and expectations compared to the late 90s and 2000s
>or is this the new normal and you'll have to deal with bugs bunny decks for as long as mtg exists?
pretty much, you shouldn't expect a change in direction for at least another 5 to 10 years
>>
Hey, remember that time Mark Rosewater lied?
>>
>>97362558
This. Kikes hate White. The old designers never did but this new crew led by Gavin all seem to have a seething deep hatred for everything White used to stand for. I wish there was a company insider who would leak memos and emails pertaining to their conspiracy to keep White weak in 60 card formats. And forced commander design hasn’t helped either.
>>
>>97362903
>pretty much, you shouldn't expect a change in direction for at least another 5 to 10 years
I very much doubt Hasbro is gonna be around for that long.
>>
>>97362906
If lies were sticks his would be bundled together into a mighty faggot.

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Is it possible?
I like scifi as a genre because all the new tech that show us, but in terms of aesthetics, always looks like shit.

Do you know any scifi RPG with good aesthetics? Even if it's just concepts, draws or artworks.

PD: If someone is going to say 40k, I admit it has cool things, but I don't find it pleasant.
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>>97337980
What is "good aesthetics" to you?

Is it Star Wars or Star Trek?

Destiny or Warhammer 40.000?

Mass Effect or Starfield?

Dune or The Outer Worlds?

Titanfall or Starfinder? Avatar? Killzone?

You gotta give us something here, anon. Do you look for Science Fantasy? Sleek and modern? Realistic? Gritty? Over the top, stylized and exaggerated? Depending on your personal taste, each of these can either be visual Gigakino or total shit.
>>
>>97337980
right's better
>>
>>97338463
>TTRPGs aren't known for their Aesthstics because they're make-believe pretend games where all the visuals happen in your head for the most part.
God I wish I had Phantasia ...
>>
>>97347883
Jesus Christ, ME looks so fucking good. Even the generic people in the lineup have subtle character to them and you can tell them apart quickly. In an era of schlocky space military games it really stood apart.
>>
>>97338327
Maybe Traveler? I haven't played it myself but I hear it's less grim than 40k.

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What's your theory for why all the talent is leaving Leder Games?

What’s your worst/best board game break up story?
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>>97362116
I dunno much about what a 'euro' entails, other than it's usually called 'dry' and methodical vs colourful and random.
All I was looking for is epic scenarios, important choices and situations you'd talk about for a long time after
>>
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Is leder going to just endlessly churn root expansions now? I love Ahoy but I know it's polarizing
>>
>>97360696
>What's your theory for why all the talent is leaving Leder Games?

I think Cole still wants to make insane game designs and Patrick doesn't want to fund/encourage it considering the bloodbath of 2025 in the board game industry

A split that seems like both sides stay rather happy seems like the best option, but what in the fuck is Leder other than the root guys?
>>
>>97362550
Josh Yearsly is leaving too; who will even be working on Root?
>>
>Take with Kyles art is still a go-go
Huzzah!

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97354566
>What are these radical ‘fixes’ then? I’m genuinely curious. Worst-case scenario you give us all some pointless well-worn platitudes, at best you save some lives from waste.
NTA and not that radical, but here are some roughly verified platitudes that might help:
>you don't need motivation, you need discipline
(Motivation is an ephemeral thing and a shitty goal for the depressed, but discipline is something you can actually work at and plan. Plus being able to see what you achieved makes life feel a bit less shitty.)
>you are what you are with
Fix your environment, get into regular contact* with something/someone nice/good/that makes you feel better. Don't actively hang on people though, or it will make you feel like shit about being a parasite. And yes, there's a major gap between basking in external glow and active parasitism.)
* (If "you don't feel like it" - see point 1, this is unfucking your life, work at it)

Thanks for reading my blogpost, I now return you to your regularly scheduled shitposting.
>>
>>97357922
Are you retarded? French are fucking OP as fuck in the book, Germany is Britain tier, good luck destroying those French tanks oh and good luck trying to stop their multiple 2 gun batteries that function as a 4 gun
>>
This is simply the best box set I have ever seen. I was blown away with the contents, especially the pamphlets they include, the effort and attention to detail is unmatched. I genuinely don't know how other companies compete.


That being said, does anyone know what RULES I should use for the actual skirmish? It's 38 Spanish, which is a mix of line infantry and guerillas and 27 French, which are mostly elite companies, ie. voltigeurs. Is this enough for a game of Sharpe Practice?
>>
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>>97362063
Forgot pic of course
>>
>>97362063

it would be a smaller game but Sharp Practice should certainly work

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Obnoxious Beastmen Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97361406
>TQ
Not much, really. I have a tiny collection of Rogue Trader orks, so that I guess. Right now I'm too busy with my fantasy greenskins.
>>
>>97362111
Thinking of starting with Sevens, I hear some people prefer it to default BB.
>>
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>>97361998
Orange, red and white, start dark go brighter, ensure you didn’t prime black.

>>97362343
>>97362093
Yeah I think there’s terminal shitposters, they infest every thread and derail it so I stopped going here for 6-7 months, I then turn up for a few weeks to see how it fares. Disappear into the mists again. Bit of a shame really.

Here’s my test scheme stormvermin, batching 20 is a moral trial. I had to stop today and paint some terrain as a palette cleanser, and then I still couldn’t do it so I touched up and rebased a secondhand corpse cart. Now I feel rejuvenated to do another step or two of the batching.
>>
>>97361406
>TQ
bit of everything really, my experience with HH3.0 has got me anxious over the future of TOW and it's hard to explain to the people I play TOW with, but lets hope lightning doesn't strike twice. Been coming back to WotR recently which is always a fun pick up game.
>>
>>97362834
Same here anon, I pray to fucking god that we don’t go on the 3 year cycle and get customisation nuked. They’ll do something like say magic banners don’t have a model so they should remove them

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
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>Gate Ruler

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Is FoW good? Is it fun?
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>>97362613
It's pretty good for a "Magic-but" I'd say. Fixes the land problem, but doesn't particularly innovate too much elsewhere. My friends and I enjoy it casually. No idea what the meta looks like these days.
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>>97362369
Yeah I was talking to a vanguard friend recently who keeps up with it better than I do and I just don't get why there's an energy system?

It's barely vanguard now and it just didn't seem that fun, not feeling bad that I quit.

Bandai games are typically better managed (only certain ones though)
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>>97362613
I picked it up towards the end of last year to play with some friends and it's pretty fun. There's a lot of interesting deck building you can do and I think the art can be pretty great. I'm not a fan of the card frames and the font feels kind of cheap to me. But like >>97362667 said, it's not doing a lot that's "new". I will note I tried Grand Archive around the same time, which does innovate a lot more, but I ended up like FoW's gameplay more.
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>>97362405
Essential for set design, imperative for the diversity of the game. Show me a game with zero archetypes and I'll show you a boardgame.

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Are interspecies pairings allowed in your game?
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>>97353480
Fucking hell is she is almost bald.
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>>97362791
as above so below
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>>97362829
if her home is clear cut so must she, I guess.
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>>97362775
>still trying to make this a thing
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>>97362853
what Paladin shit tests? Yeah not a good idea


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