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>setting where technologically primitive party has to explore / loot a dungeon with >= modern day technology (including both treasure and security measures, traps, etc)
has anyone tried this? also bonus points if you have answers to the following questions:
>how does the tech affect the setting once it's taken out of the dungeon
>how do you justify characters knowing enough to not die instantly from a sentry turret / electric fence / landmine / poison gas generator / whatever
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>>
The only correct way to run this is as a caveman meatgrinder, where mundane appliances are described in superficially accurate, but intentionally misleading ways, in order to maim and kill the players.

It's effect on "the setting" are irrelevant, as storyshittery is secondary to the fun of turning a disposable rota of primitives into goo, setting them on fire, or tricking them into consuming cleaning agents.
>>
>>97839038
As a player, no. But I have run it multiple times, including adaptations to better games like Fantasy Hero and Runequest.
>>
if the traps are something like machinegun turrets or poison gas mines or whatever, how do you justify them not becoming non-functional due to degradation after thousands or millions of years? (or however long it took for the dungeon to be found by primitives after the dungeon creators fucked off)
>>
>>97839064
>better games like Fantasy Hero and Runequest
*D&D 3e
>>
>>97839098
Nanites.

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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>
Funny isnt it, how every post that points out the obvious pattern of spam or calls pukee out is deleted and the poster given a 3 day for posting off topic, but the man himself never gets even a warning despite years of constant spam.

>>97836019
>Doesnt recognise 4chanX
Newfag
>>
>>97831105
Does my story make you mad? Do you see a bit of yourself in gulps? Because not believing it is one thing but being a passive aggressive faggot is another.
>>
>>97837485
I can see it being that too. He's weirdly defensive.
>>
>>97817852
This looks like shit.
>>
>>97837450
I got a warning for posting the thread >>97830062 linked lol, which people will say is justified.
But it was not a warning for off-topic. The questions are no different than the stuff usually asked by threads of this type, and the thread eventually started talking about Runequest, literal rape creatures who can impregnate players to death.
It wasn't for trolling either. It's not different than the usual type of humor(or serious opinions) posted here.
It was for "spam" even though it was literally the first thread I made in probably a year. If spam is the issue, if THAT is the point of contention here, then why are
>>97817852
>>97826067
>>97831141
>>97811889
different when they're obviously made by the same guy in a short time frame?

TOOOOOOOT Edition

>Previously, in the Mortal Realms
>>97828345

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97838821
I wouldn't want the AoS designers to be restrained anyhow. They've had a very good track record barring random shit like the BoK debacle with the Kommandora's Blades or whatever.
>>
>>97838821
Less is more. The same reason dreadspears look better than auralans.
>>
>>97834354
Age of Sigmar
>>
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So what are we thinking

Meticulously shaved or crazy bush
>>
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>>97839086
>glam rock hair
Makes me think 80s, thus bush.

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With their Primarch.
The Imperial Fists know about it now.
They have called for the Last Wall protocol.

Fight! Fight! Fight!
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>>97832609
The Iron Tard is a lolcow from a while ago.
https://desuarchive.org/tg/thread/94972218/#94974633
>>
Ugh. Havent fists been wanked enough in heresy already? And now we get even more banana marines, and two more autistic primarchs. At least perty is cool i guess
>>
>>97832595
>to not only GW developing actually usable yellow paint but also competitors to Citadel paints doing the same
a man can dream, anon. A man can dream
>>
explain to me how the imperium isn't completely cooked
>>
>>97838715
Because Peeturabo is a sperg. Also the Ad Mech are starting to bring out their really fun toys.

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What is the most kino BBEG archetype?
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>>97837904
Yet you are the one who sucks black cocks
>>
>>97837876
bad guys? id probably say the worst are board flooding spammers who are protected by the mods to fill the catalog up with inane garbage to make the site look active for investors
>>
>>97838957
You're a weird guy, Anon.
>>
Why DOES he care about forcing everyone to see his commissions though
>>
>>97838000
This is the true answer, the other children have it wrong.

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I heard ChatGPT was a decent enough solo DM experience and I decided to try it

>generic human fighter whose job was to guard a princess but failed
>first session starts alright, fought some water soaked zombies and found the princess
>couple of more sessions in there's a global level system which dictates which reality is true and uses human anchors in case it can't stabilize a location
>another couple of sessions in I am now arguing logics with ChatGPT because I got some superpower which lets me create point and relationships between them
>end up this first arc building a system where synthetical ancors replace human anchors and it took me a while to cover all edge cases
>this is at level 4
>explicitly say I do not want to deal with this stuff anymore
>ChatGPT: "You're totally right!" ;^)
>next arc is about a network of reality bending doors in which couriers must transport fragments of reality from door to door to keep the reality in check
>the only way I could disrupt this was by PLACING FUCKING STEPPING STONES IN AN IRREGULAR BUT NON-OBVIOUS WAY
>my fucking god
>write explicity multiple times in the source of the project to not have any other reality bending stuff and all that happened earlier was an exception
>ChatGPT: "You're absolutely right!" ;^)

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>>97837644
No, it isn't. Not even a little bit.
>>
>>97837598
There are better ways to go about using AI this way. You went head on with zero research using the lowest common denominator tools to achieve it and you're somehow surprised you had terrible results. Instruct LLMs are terrible at creative endeavors, and AI doesn't have unlimited context memory, so you can't just keep going forever expecting full cognizance of the entirety of your campaign. You're going to have to work with back-end APIs at the very least if you want to have a remote chance at being successful at this.
>>
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>>97837618
>ChatGPT is bad at being a DM because it cannot improvise, it can only reiterate that which exists.
TTRPGs are reiterating the cliches of a given genre on the fly. There are plenty of reasons as to why current LLMs can't DM as well as human can, but this is not one of them.
>>
>>97837598
Another Solo ((((((Player)))))))) takes an L
JUST READ A NOVEL LMAOOOO
>>
>>97839055
how is a novel like a game?

Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!

Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.

Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.

Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:
>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!
>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!
>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!

Potions? Not even once! Pills are the right way.
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>>97837095
Could have it so any effect triggers at the start of the character's next turn, so that even if it doesn't require a full action to consume, there is still some planning involved.
Weighing less is also a potential aspect, although potions aren't exactly the heaviest thing anyway.
>>
>>97836415
Obsessed
>>
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>>97837304
I don't think there's many cases where the volume/weight of potions actually becomes an issue, and it mainly would depend on the dose and size of the container anyway.
>>
>>97837665
I think it has to do with WoW, where, at least in vanilla, the icons for healing potions seemed to depict larger volume flasks for better potions.
>>
>>97836372
And they also use pills. You gotta eat write and they probably experiment with all sorts of shit, so a pill wouldn't be too insane
I had some webm from a donghua of some xianxia just fucking guzzling the things

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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>>97831462
>Do you think that's enough by itself as a random element for a game?
Generally yes.
I prefer board games with some but limited randomization. 2 variables is okay, anything after that makes it janky enough its less interesting to plan imo. But there's going to be some variance in that, might not hurt to ask /awg/.
>>
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You might be developing Clash of Cultures.
>>
>>97825377
>>97825007
I'm really curious how you guys are incapable of parsing his post.
It made perfect sense to me, he's talking about a game he is making that is similar to Catan, is using mechanics from catan, but that they have quickly bloated, and is interested in knowing if players actually enjoy ruling big pools of dice multiple times over.

I strongly suspect you are reading skills are not potent.
>>
>>97836349
Do you build the board during the game?
I've been looking up these board games on BoardGameGeek but I always prefer a QRD from anons as that tends to be better. It DOES look a lot like what I have in mind.

I'm trying to avoid many auxillary pieces or boards.

I considered having a deck of technology cards to add another dimension to the game, like the Catan development cards but they would be actual technologies giving you minor boosts in certain situations to shape how you play, but that would be my limit.

I might have army tokens that move about the board, but actual attacking cities to conquer them will be an Illuminati-esque mechanic where you roll 2d6 and "spend" soldiers like money to influence your roll (and it will be against a fairly hard number, like 10 base, or +4 difficult for 14 if they spend stone on walls for their city), and so far the army has just been an abstract currency you spend to attack a city, and have to pay more resources in Food depending on distance between your nearest city and the city you're trying to conquer.
>>
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>>97838939
>Do you build the board during the game?
Yes and no. Maps are made in setup but most tiles are face down. However, when you explore them, you get some agency on how you place them for your benefit (or the opponent's detriment).
Cities in this game have size which increase by building stuff on the central piece, and the size helps toward providing stronger actions.

To answer your original question, I don't really care about rolling dice, and prefer to keep randomness to a minimum, or at the very least have ways to mitigate it. Games like Castle of Burgundy do die randomness well since you have a multitude of things you can do with said dice and if you really need a specific value, you have ways to change the values rolled.

What's the appeal of evil women?
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>>97832971
>they hated him when he spoke the truth
Women aren't people, don't deserve rights or freedom, and should be treated as decorative and sexual objects. It's even what they want.
>>
>>97820726
So you're saying an evil female will let me put it in her ass and I won't have to fuck elf men anymore?
>>
>>97815266
You can fix them.
>>
>>97834485
>a joke i used to tell was that i looked like i sold drugs to kids but didn,t because kids didn't have the cash
I'd fuck Anon.
>>
>>97838763
You don't have to. You never have to. You *get* to. Elf bussy is prime.

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So who are your favorite waifus in DnD?
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>>97833593
Anyone who thinks that is old is clearly some zoomoid
>>
>>97833566
It was really hard for me to pick between Jester or Shadowheart for the Cleric.

>>97833188
I've actually never heard of this character before.

Also I personally had to pick Iggwilv because I love sexy mischievous witches.
>>
>>97831966
>>97834382
>>
>>97834382
Based. BBC is the best.
>>
>>97838712
Back to groomcord, clitty flicker.

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>produce indie module
>send it to a few youtubers who review modules and have a decent reputation for independent thought
>hey, I've seen some of this guy's videos and he has never once mentioned being paid
>send free copy
>get email from his agent quoting a price for a review

Why are they all like this?
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>>
>>97833301
>Immediate reply
>Still cries about seething
Sad. Please play more games, it will fix your personality problems.
>>
>>97827561
So he is not trooning, but he is a screaming radical liberal? I mean, are we really sure he is not on HRT?
>>
>>97837597
If he's not trooning out then maybe growing tits is just like carcinization for leftists.
The troon ecological niche is just so successful in clown-world that even unrelated species of degenerate are evolving troon-like characteristics.
>>
>>97822437
He looks like every fucking middle aged dude who has a bad habit of drinking every night after work what the fuck are you talking about
>>
>>97832705
>>97832769
>>97832967
>>97833048
>>97833301
Cool to know you were just making shit up
>>97827561
Hard to tell if you were baiting or have some genuine mental illness

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>97827778
>one number off
pain

no worries though bro desu I was thinking of getting a commission of it at some point anyway but I wanted to have something nice to reference, I want the scene/moment to be a big surprise for the player so I want whatever picture to have a big impact if that makes sense

>spark got me out of massive artist's block
glad I could help :sunglasses:
>>
>>97829662
Pain indeed, and I totally get wanting them to get blown away by the gorgeousness reveal. I was trying to evoke a bit of that "spotted out from the ballroom crowd" feeling for just tat reason. Honestly though, if my stuff is nice enough to be a reference for a better artist, that's a win for being good enough to use for a reference, plus the win for actually getting a piece done.
>>
>>97830272
you have many bright daws ahead of you drawbro
>>
>>97827778
Keep practicing.
>>
Happy Easter

hy does SM armor in 40k have such retarded design flaw? The knee area is always exposed whenever a marine isn't completely stationary. Medieval smiths figured out how to design a sensible knee protection on plate armor but engineers who made this hyper advanced futuristic power suit couldn't?
inb4: "warhammer is le silly satire" shut the fuck up irony-brained normalfag
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>>97837707
>>97837848
Anyway Volcanic Doomfire and Infernal Flame Emperor deserved to be meta just like the equally old Simorgh archetype
>>
>>97837856
Salamangreat Heatleo shouldn't replace Volcanic Doomfire just like pic related didn't replace Simorgh
>>
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>>97837625
It's based on concepts made in the early 80s by artists who clearly didn't study plate articulation. That's the IRL reason. There's no in universe reason, because the knee isn't a weak point in universe.
>>
>>97837625
Same reason 90% of Imperial tanks don't have suspension.
>>
All of warhammer looks like the goofiest shit ever and I don't know why people insist it's a deep serious setting unless you're 12 and know none of the stuff it rips off

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>97837942
I would kill for some Taunka.
>>
>>97837126
>>97837146
Also curious if anyone wants to chime in.
>>
>>97837942
I'd learn to 3d model my own Tuskarr proxies if this was a real thing

Also you can do a great marketing push à la "back to the roots" with Warcraft 3 being strategy with a focus on hero characters and some nameless minions
>>
>>97837814
That is nice to hear
>>
>>97836565
A specific type magic

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how after so many fucking years there's not a compilation of actually useful, compressive worldbuilding resources? there's next to 0 guides out there on how to do anything that is not the blandest dnd clone ever and not even in deep, just superficial trash. is worldbuilding a lost technology among nerds?
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>>97836873

Wouldn't say that. You do have to skim through a lot of dndrone thinking tough.
>>
>>97836873
Is there a translation for this game yet?
>>
>>97836873
Because you shouldn't need a rulebook to exercise your own imagination.
>>
Your setting must be extremely generic if you think a ready made worldbuilding resource book is gonna help you. Not that there's anything wrong with that, but you answered your own question before I could.
>>97838024
This.
>>
>>97836873
>another autistic retard that can't be arsed to curate books

AHAHAH AHAHAHAHAHAH AHAHAHAHAH HAHAHAHA


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