Previous thread: >>97111514GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: How often do you use an official GURPS setting? Which are your favorites?
>>97267103also we have double the chromosomes compared to other game players
>>97266971Superior curvature
>>97267141The GURPSermensch
>>97266971We read, we aren't deterred by some basic math, and we like to be flexible and play multiple genres.
I suppose this might be a topic better suited as it's own thread. But I'll ask here since I'd probably run it in GURPS:What's the best way to run an FE style game in a TTRPG? Not quite literally in a turn based tactics kind of way, but I meant more making the players feel like they're traveling with a large warband on whatever grand quest they're on. Awakening has like 42 characters, excluding Robin. 40+ unique NPCs hanging around the party feels pretty unwieldy when also accounting for people outside of the warband.Any advice on handling it?
OOP editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
>>97267208Yeah, you try aligning these fucking things.
>>97266512>Damn i can't imagine it being worse than it is.Hello
are there any BIG shot guns for tags? like its a 2B large teardrop high tier ammo kinda rape
>>97268107Popsicle stick to set the alignment plane and a pair of tweezers for fine adjustment will do the job. 3x2 independent joints that can be aligned one at a time is a hell of a lot easier than four joints that all have to be aligned at once.
>>97268107Goddamn, even holding the miniature it would almost make more sense to scan it and print it as a whole.Too bad (for me, good for CB) Infinity is basically either not existent or extremely well gatekept as far as scans go.
All things come to an end, including 2025 (edition)>Previously in the Mortal Realms:>>97248359 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
Still mad that chuardin shooting infantry are a special five-man squad instead of a big firing line of troopsI miss fireglaives
>>97268047Oh ok I thought there was this whole thing where when tyrion went blind and was looking for his brother and a being claiming to be teclis appeared but since tyrion was blind he couldn't see his brother so he believed teclis had returned to him but it might not be teclis>>97268108chuardin sounds like chud duardin I don't like that
>>97268174>chuardin sounds like chud duardin I don't like thatIt'd be an apt descriptor if that were the case.
>>97267721>If you have any examples of good AoS lore, I would like to read them, if possibleCore book for aos 3-4ed are both great reads, they've got some really cool stuff in their about small stuff happening around the realms. 4e core has a whole section on merchants and pedestrians of the various realms talking about where they live and what it's like and what's happening. Outside that you should read every editions battletomes lore for your favorite faction. They've done a lot to flesh out all the factions since 1ed, but the realms remain for the most part fairly mysterious outside those parts showed off in campaigns, side games, etc
>The Rotbringer stare
Dark Heresy is for Manly Men Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97268076Then make them or seek homebrew?
>>97268106I already homebrewed them. I can still be mad
still kinda salty the dark heresy campaign i'm in is scuffed as hell and not hard at all
>>97268313Going to elaborate or?
>>97266069>Do you guys connect characters and events from your different games? Yes, every single series is connected. All ten so far have followed each other, and they all have been affected by, or affected, past and future series in both chronological directions. Many of them have had major ramifications for the Solaris Expanse itself as well.
>gain traction from GW losing community goodwill>immediately start killing your own community goodwill before you even have a product fully outWhat is this business strategy called?
TC fans are some the most butthurt I've ever seen.
Wanna hear a funny joke?Aztecs.
We have Mutant Chronicles at home
>>97268200Noooooooooo! You can't mock our heckin' brownerinos!
>>97266372This shit STILL isn’t out?!
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97263308>as per the 3.5e FAQ:So nothing of substance then? The faq has 2 issue, it has no actualy authority to adjudicate RAw and is run by whatever random writer was in charge of the service that day. The fact they even released Complete Psionic is proof enough that wotc had many shit writers that didn't understand the game they were writing for.
>>97263659I felt like it would be useful to contribute that all the same. Everything has been picked apart at this point, it's up to the DM to rule what "exercise mental control" means beyond mere charms and compulsions.
>>97263659Lack of proper unified level based guidlines for effects, magical or otherwise, is what was fucking 3.0/3.5 over from the very start. With authors just going "that sounds cool" and adding shit in without considering what it will actually do. Even ToB done way later down the line suffers from it - for example Stone Dragon maneuvers that go through ALL DR from the very first level, instead of making it scale properly.
>>97263044>>97263308Thanks >daze, sleep, hideous laughterthose all seem in line with Insanity. Not sure why Rage would be treated differently from the all the above
>>97263047I think most encounters are PCs vs. monsters not PCs vs. NPCsThe later require DM to build, are always harder to adjudicated and frankly are far less interesting because than you are a just a couple of dudes with magic, fighting other dudes with magic.So it makes more sense to judge systems vs creatures.Besides, DMs who thrown NPCs with WBL at their players will be screwed when the players win and just take all that WBL for themselves from a single encounter. That's an easy way to break your campaign.
RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more. Talk about:>RIFTS(tm)>Heroes Unlimited>Palladium Fantasy>Beyond the Supernatural>Dead Reign>Robotech (lol)>TMNT & Other Strangeness + After the Bomb>Splicers>Nightbane>Savage RiftsComment too long. Click here to view the full text.
>>97267076>>97267106>>97267270>>97265922Savages aren't welcome here
>>97265922This is cancer, but it becomes much better by changing a single letter of the text.>"Every time an Amazon lays a Wild Card Monster which possesses one of the qualities listed on the Sacred Hunt Table..."
>>97268216>not changing the single letter in 'Hunt'smdh
>>97268066BasedYeah fuck of savage fags
>>97267270>the rare Obamaian Snake People
SCP editionTell us about your horror settings, games, etc. Share inspirational art, prompts, etc.>List of games:Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen>Inspirational stuff:Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfictionOther News:H.P. Lovecraft Historical Society releases "The Spark Devil"https://www.hplhs.org/sparkdevil.phpCurrent Book Club Topic:Comment too long. Click here to view the full text.
>FILE N°: BX-1969-092>AGENCY: https://x.com/FabienPalmari/status/2005704892393103742
>>97266292I have been playing the hell out of the PC game "Active Matter". It's like STALKER, Roadside Picnic, and SCP had an anomalous baby and it has had more moments that have made me jump out of my seat than maybe anything I've ever played.Definitely going into my next Delta Green game.
>>97266895Voices of the Void strikes a really different feel with its horror. You play as some dude searching and saving signals from beyond using a satellite array. That's it. But you have to go out and service these satellites and check on the power station. Exploring is neither encouraged or discouraged. It's a very slow burn game until it very much is not. Sometimes things happen. Sometimes they don't. One of my favorite little details is that the doors on your base all have passkeys on them, so that they can be locked. It's never told to you as to why you would need such security, it's just there. Lot's of small things like that.Unfortunately it's gotten a (mostly deserved) reputation for being the dev's magical realm. If you downloaded the game and just played it, you wouldn't have any idea about it. But going to any sort of community involving the game would immediately barrage you with canonical/formerly canonical/fanon magical realm content that can possibly kill tension for the game itself. I personally don't mind most of it, honestly. But I know some will absolutely detest it. So if you are interested in playing it, go in blind to the game and its community until you've had your fill, or wait for the game to be complete (currently version 0.8.2). It's free.https://mrdrnose.itch.io/votvFor /tg/ purposes, it may work best as a single player TTRPG. Maybe could have up to 3 or 4 people total, but you'd have to add more objectives and tasks for players to do, which could become tedious. The less people the better, for tension.
Is this thing any good? I love Delta Green but a lot of the modern scenarios are just sort of....meh. Does this have good things in it?
>>97266374Kolchak the Nightstalker.I remember watching a few episodes as a kid and now want to go back and pick it up again.
Im out of my depth hereTL;DR Im trying to learn how to run a setting I have no experience with. Looking for setting influence. -I would like some help with this concept, post apocalyptic science fantasy. The idea that the world was propelled forward by magic tremendously, but then cataclysmic events reset civilization, and now were living in the post era. Im used to running Sci-Fi, Cyberpunk, Shadowrun, Lancer, but this new group has requested me to run fantasy for them. I agreed, but I told them I wanted to draw from influences that im familiar with, the closest comparison I can think of is the Televison Show Adventure Time where there was technology and then a fall, and now we have magic and some science tech. Disparate cities and no main governing body. -So, im looking to add to my influence, are there any pre existing settings ? Are there any fun things you've ever wanted to do along these lines ?Comment too long. Click here to view the full text.
>>97260477Just check out Desolation.Chances are, it;s older than you
A genuinely good /tg/ thread. This cant be. Bump
>>97263915>basin of puss
>>97260477i think cypher does what you are looking for. fantasy happening after a long forgotten apocalypse happened to a sci fi society and now people find the artifacts called cyphers in dungeons and think it's magic
>>97260477The might and magic series, but heroes and the original dungeon crawler, are pretty good for figuring out how to combine magic and science-fiction pretty well. Wizardry is also pretty good at it as well.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97266427>even after skimming Old School Essentials and reading Principia Apocrypha and the other PDF recommended, I'm not sure I *get* OSR, but I'm very interested in running it.We have two n00b guides linked in the OP that are much more concrete than those (highly overrated) primers. I recommend reading them and coming back with any questions you might have.
>>97266813Sorry, should've mentioned I've read those too. I feel like after 2-3 sessions, I'd be getting the feel for it, but it feels more alien to me on session 1 than not, and if I were actually gonna run this with some friends, even preparing them for all the 'differences' from what they're used to and getting them on board conceptually, it'd really throw a wrench in if I was actually running it with that bad of a feel.That's why I'm really interested in just seeing some play examples.
>>97266862I've looked. There really isn't anything that shows you the process from behind the screen. Bandit's Keep on YouTube is probably your best shot.However I would advise just writing out in your own way a flowchart or procedure notes after reading the Moldvay Basic rules. Strictly following the procedure should be all you need as an experienced DM to find yourself playing in the OSR style. My own procedure notes in picrel may be of use, at least as an illustrative tool of what I'm talking about. Start the game as close to dungeon crawling as possible when you begin play.
>>97266427>Old School Essentialsit's good as reference but you should read b/x first since it has actual advice, explanations and examples on how play looks like.
>>97266862You're overthinking this. Just play. You'll make mistakes initially, and you'll improve with time. No big deal.Also, for decades kids have learnt to play D&D without watching videos on YouTube. You really don't need them.
...was also the first third-party one, with its first product released in 1976. Judges Guild's Wilderlands of High Fantasy is the only setting you'll ever need.>18 hexmaps at 5-mile hex size, with a cool thing (ruin/relic, castle/keep, town, or monster lair) every 5th or 6th hex>Covering an area the size of the Mediterranean Sea>Crazy shit all over like a Balor running a town>Huge aesthetic variety, lots of different flavor and creature types>Home of the iconic City-State of the Invincible Overlord, a wonderfully dysfunctional city>There is exactly ONE nation-state in the setting, and it's the size of Belgium. Everything else is city-states and fortified towns>Life is grimdark as shit for regular people, think Bronze Age Collapse tier. Child mortality is high as shit, only the lucky strong or brilliant make it to the ripe old age of 35.>No ancient conspiracies or secret societies puppeteering from the shadows--geopolitics are very primitive>Tech is schizophrenic, with some towns having just invented the wheel to and some cities having discovered calculus >But despite all that, you can make a real difference with your friends! Kill the asshole Overlord and see if you can do a better job.WoHF is written for old-school D&D but easily adaptable to other editions. Necromancer Games updated the content to 3.5 in splendid style with their releases of it.What are you waiting for? Pirate a copy right now! >REALLY OLD-SCHOOL & NECROMANCER RE-RELEASEComment too long. Click here to view the full text.
>>97257145What planet does John Carter of Mars take place on?
>>97259421I know all the old JG material is also in the archive for OSR content. Highly recommend it!
>>97255555>zamn this looks pretty cool>look inside>kitchen sink meditterranean againosr shit keeps fooling me
>>97261711It's THE BEST kitchen sink
>>97261711i dislike a lot of the goofy shit going on in the actual game world they wrote, but all the tools for generating a campaign sandbox and adventure sites are still 10/10, have yet to be surpassed.
Would love to share some YTers I like to use for inspiration. Looking for anyone you find helpful. Preferably smaller creators and not restricted to 5e. I’ll submit three that I really enjoy while I’m doing prepFirst I’ll submit is Desk and Dorks. The channel is made by a medieval historian and combines his knowledge of subjects to enhance games. I particularly like his take on Bronze Age fantasy and building better town guards
>>97248469His YouTube videos aren't very good, but his articles are decent, and his twitch streams are okay. He has a series where he reads and talks about the original 3 d&d books that I found pretty enjoyable. But, yeah, his YouTube videos have this weird, breathless quality where it feels like he is really trying to blow minds or something.
>>97249098Unless a person is solely talking about the layout, editing, and art of a book, there is zero reason to watch a review of a game they've done without playing the game or module. It's like reviewing a videogame by watching a looking at the box and watching let's plays.That's why I like Seth Skworkowski, he only reviews shit he's run or played, so he actually has shit to say about it. There a million review channels that just have a static camera looking down on a pair of hands leading through a book and they have fuck all to say.
>>97263179Watching a review that goes over the basic mechanics, the options, the core gameplay loop, and tries to point out any glaring mechanical issues is worth something. A system can seem cool from the back cover elevator pitch, but unless you take the time to skim read everything, you might not pick up that the vibes and eye-catching presentation are covering a system that is otherwise just 5e in a different hat, or that the game is missing an important set of rules, or that everything is fucking busted, doesn't work as intended, or is just total bullshit to play.Notepad's reviews aren't perfect by any stretch, and some are just outright gimmicks and memes instead of real reviews, but his style of quickly exploring the basics and noting any stand-out problems is not without merit. Especially when his competition for RPG reviews are the millions of pairs of hands awkwardly flipping through a book with nothing to say, as you pointed out.
>>97263163To be honest, even a lot of his articles are kind of basic or pretentious. The three clue rule, improv advice, etc.Doesn't help that any question or issue you are experiencing often gets people uploading completely unrelated articles from him and treating it as gospel. It feels like he himself shills his stuff here with how often I see some dude push his stuff.
>>97268075That they are basic is the entire point. This hobby is dogshit for newcomers because the books no longer have any sort of procedural explanation and anyone who's been doing it for any length of time acts like you should just immediately know shit from first principles. It gets brought up a lot because most of it is solid, foundational and useful advice.
The /btg/ is dead! Long live the /btg/!Scratch one Cameron boat editionPrevious Thread: >>97249401================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97267342Tell them you have brought ASFs instead, and then once the game starts, reveal that they are Kirghiz Cs and airdrop many Battle armor on top of them.>it was funnier when they couldn't airdrop BA, but I'm glad they patched the rules to allow it
>>97267202Too much
>>97268160Why couldn't they air drop BA? That's literally in the TRO description.
>>97268250Because the rules specified what kind of units could airdrop and ASF wasn't one of them.
>>97268250Theere are 2 differences between a cargo bay, and a passenger bay/compartment. The latter includes life support for it's occupants (a bay is indefinite, a compartment is something like a week), and it also includes the ability to deploy the carried unit while in flight. That's the only difference. A cargo bay has neither of those things. Basically the entire reason to take a passenger bay instead of a cargo bay in a game is to allow for airdrops.The Kirghiz C was written before passenger bays/compartments existed. Therefore it's got cargo bays on the record sheet. Therefore, for a very long time, it was legally incapable of dropping it's BA while in flight. CGL didn't want to alter the Kirghiz record sheet to give it passenger compartments because they don't ever change sheets of possible. This entire bullshit is why NEA got the Troika 6MC published, which actually includes a BA compartment.A few years back, they finally issued a rules errata that allows jump-capable infantry and BA to airdrop from a cargo bay. So the situation is fixed. But for a good while it was stupid.
Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!Last thread: >>96999149Worldbuilding links: Post someFantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Running a D&D campaign for the first time, told players that they could have any type of character they want and make it work. The only hard limits I gave were no special abilities, and max height/lack of.So far I have a:>Woman with dragon wings/tail>Bird with a helmetAnd maybe:>A blue blob (???)How do I make this make sense lorewise, and any tips for a first time DM/GM (other than basic ones, like no Piss Forest)?
Is A Midsummer Night’s Dream interesting enough to use as a basis for my elves?
>>97268165A local famine might not be caused by a monster, but by two Elven nobles going through a messy "divorce." Players could be hired as "divorce attorneys" or mediators to save the region.
>>97268165If you think they are then yes. Just keep in mind that how interesting they are don't really matter to how interesting your elves will be to other people in the end, that's going to be down to what you make of it.
>>97264885There is plenty of stuff you could do with shadow based/themed stuff. Thinking strictly from a D&D perspective one idea would be to manipulate light to adjust how far your shadow can extend and use it to "touch" things so you can use touch spells on someone.Or you can use the similar ability to adjust the length and shape of your shadow and transfer one of your senses directly to it like one of your eyes so you can see from a different angle or have a particular form of illusion that only activates in low-light conditions among other such ideas.
winter edition >Chess websites, tools, videos and books:https://rentry.org/vxdsw7k5>Calendar:- Tech Mahindra Global Chess League | December 13th - 24th- FIDE World Rapid and Blitz Championships | December 25th - 31st- Rilton Cup | December 27th - January 5th- Lichess Winter Marathon | December 28th- European Women's Rapid and Blitz Chess Championship | January 8th - 12th- Tata Steel | January 16th - February 1st- Speed Chess Championship Finals | February 7th - 8th- Prague International Chess Festival: Masters | February 25th - March 6th- FIDE Candidates Tournament | March 28th - April 16thComment too long. Click here to view the full text.
>>97266428except based Polgar
>botez playing against brazilian gm>name is krikor mekhitarianhow
guys I did it!!! i am now a novice!!!for some reasons 1200-1300 was a lot easier than 1100-1200
>>97266351that's the joke.jpg
>>97266351He couldn't be because e5 does away with the fork anyways.