Another Infernals edition edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and SplatsComment too long. Click here to view the full text.
Lore is just one of those abilities that only exists for unlocks and to give mechanics to charms.
Any recommendation for where to read replays?
>>97227216It's a nice way to give high int characters the spotlight imo. Plus it just feels good to say your character knows something. imo at least.
>>97227179>1e and 2e mention several times that you can't roll lore for things your character couldn't possibly know. Page number? I'm looking at the rules for Lore for both editions and it actually doesn't. They do note Lore a mortal shouldn't possibly be able to know is the realm of a Legendary difficulty/difficulty 6+, but I don't actually see what you're claiming anywhere>Plus, again, obscurity of information is a very vague notion based solely around who your character is. What's obscure for one character isn't obscure for another. That's a bunch of narrative qualifiers. No actually, 2e at least notes the difficulties are the same for any character>Also I'm pretty sure you're wrong and it does suggest adjusting rolls for drama.Again, looking right at the rules for 1e and 2e in another tab, neither of them do>It's just using them know things. It makes the whole "Lore rolls can't have you know this" when you have charms where you roll lore to know something exist or just... auto learn it.Well again, that was never the point of dispute, either with you or the previous anon, so yeah, you're moving goalposts, even if unintentionally>I'm sure we can think of plenty of things that can happen IC that would allow a player to make a lore roll with either a higher or lower difficulty.And this is the point of contention, because that's not the case in 1e or 2e anon, at least when it comes to obscurity of information, which is what I've been saying this whole time. There are other effects that'll do that, yes, but they have nothing to do with the information the character is trying to see if they know
>>97226200The lack of concrete vision constantly hurts themselves, not to mention the compulsion to always reference the world of darkness somehow. I've said it before but the game will never get out from under its jank without fresh eyes and minds unmarred by WoD
Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
>>97224083>>97224382No anon. You're supposed to sit around and watch paint dry and act smug about how you're not doing anything someone younger than you might enjoy.
>>97223997Okay fine, pedantic Anon, if the scene with Theoden wasn't flashy then how about before then when he reappears to Aragorn & co in Fangorn, first revealing himself as a near blinding source of light? Is that flashy enough? I'm not sure because fighting a huge demon monster isn't enough for you.
>>97226413Again it was a big light. Turning Aragons sword red hot was more magical imo. The flashiest thing the wizards do in the movies is Sauruman casting fireball but that got cut. My favorite thing Gandalf does in the entire series is throwing a bomb at the goblins in the Hobbit
>>97227006>Hobbit 1 enjoyerRare patrician taste detected, I will now give your arguments weight and consideration.
>>97218076>So magic should be mysterious and rare but we should know how it is supposed to be cast?This happens a lot in star wars discussions. Lucasharts demand the force be vaguely defined, but get furious when force unleashed, phantom menace, clone wars (2003), etc. "break the rules" they just said shouldn't be defined by daring to make it more impressive than 80s SFX limitations.
Dedicated Drizzt Do'Urden EditionDiscuss and post elves. Elf lore, gameplay, and art are all appreciated.QOTT: What drove you to elves specifically?
>>97225713There are also oral elves
>>97225647>>97226522But are they A2M or M2A elves? Or a rare purebreed?
Anyone else like Iron Kingdoms elves? I think they're neat, and have an interesting origin story.
>>97226941Tell me about them
>>97227077In IK humans actually came first, the future elven gods studied them for a bit then had a hold my beer moment. Actually justifies their sense of superiority as humans were created by the Father of Man accidentally, whereas they were both a deliberate creation, and intended to be an improvement. For a while everything was good, then as is standard in tabletop wargames, shit went downhill fast. Fast forward a bit and all but two of their gods are dead or missing, and of the two they still have, one is in a coma and slowly dying, while the other is frozen in a block of ice, and is in the possession of the setting's equivalent of imperial Russia. Also some of their children have started being born without souls, this may have something to do with their goddess that governed reincarnation being one of the ones that went missing, and half their race has been corrupted by a dragon, which in IK are a mix between Godzilla and The Thing.
Wasted edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97225009Block, I try to stick to block themes only tweaking for balance
>>97226311this image is 100% on target, I fucking lol'd
>Ba Sing Se landfall winning every challengeMy apologies to the schizo
>>97226935>My apologies to the schizoIt’s more common than posters here think.https://www.mtggoldfish.com/format-staples/standardNotice the constant nonwhite meta
>>97226353The concept of fiduciary duty is genuinely going to bring humanity to extinction. I really hope the +3% quarterly profit was worth it.
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Crash Landing EditionPrevious Thread: >>97210356
>>97221773Added Yu and Tsol to the chart. Doing this piece by piece>>97218224I'm excited to see where Haoran's relationship with her father develops. I think Haoran is in a prime position to develop a heart demon of sorts. She has a pretty nasty inferiority complex and bouts of paranoia that i think could worsen depending on how the expedition in the ghost lands go. Maybe some evil fucking wizard shenanigans? She already has some pretty scathing critiques of the Xun clan and the greater cultivation world. I would like for her to come out of these trials better for it, but i guess we'll see where it goes. I also think her cultivation could have some interesting applications if she is able to gain some more Natural Insight. >>97226244Haoran hasn't gotten out that much in regards to the untamed wilderness shes much more of a pavilion princess. Any of her survival knowledge is untested and theoretical.
>>97217887>Wendigo Chain, Part 3 (Egawa Taro, Arthur Wode, Yaofan, Liam Cooke, Necrolord Sephidrac, Fathoms, Ueto Mio, Nagisa Ito)https://rentry.org/gdzox35yTried to give the entire gang a part to play here.
>>97226999Every Branch on the way Downhttps://rentry.co/gm9soi3x
>>97227164>>97217887
>>97226999>>97227164Two in a row right when I'm about to sleep. I will read them properly tomorrow.
How do you like your mutants?Do you like them looking more like anthros or circus freak shows?
traditional game?
>>97227268Don't give me thatThis applies to multiple settings
Men who make/roleplay female characters, why do you? Why do you think it bothers /tg/ so much?>inb4 I don't because I'm not a faggut, hurr durr
>>97139776>Men who make/roleplay female characters, why do you?So I can play a rapist with nobody at the table objecting.
I kinda want to roleplay as a female character but quite often it ends up with a guy with tits.Do you guys have any tips for roleplaying as a female character? Like an elf for example, everyone knows that female elves are just better.
>>97226437You need to study the women you see in real life. Pick a friend (or stranger!) and observe their habits. You want to pick up on their mannerisms, relationships, and daily routine. Follow them home at night, make sure to wear a face covering so that you remain a neutral party, and speed up if they do so that you can see how they behave in numerous situations.
>>97226437Likes:>babies/kids>cooking>clothes>jewelry (because they're pretty not just pricey)>animals, usually cats or horses>socializing/gossip>feelings (esp. romantic contexts)>shopping>flirtingdislikes:>bugs (esp. spiders)>being considered fat/ugly>reptilesComment too long. Click here to view the full text.
>>97226437stereotypically, men think in objects while women think in relations. Men think about how to solve a problem, women think about how to feel about a problem. It's why men tells stories directly while women meander. It also relates to communication, where men want to talk solutions or not talk at all, and women want to share feelings about the situation. Men want to know why the car is making that sound, women want to share feelings about the broken car.Ideally, though, you've gotta remember that women are as varied as men are. The women in my family are relatively masculine in that they're driven, headstrong, and they love sports.
Have anyone here played this? How does it compare to the older 40k RPGs like Dark Heresy and it's derivatives? How does it compare to WFRP?
>>97217635Personally I prefer the older 40k rpgs. By trying to make one generic system for any style of 40k game, it comes across as muddled. Each of the ffg games knew exactly what they were trying to achieve in terms of tone/gameplay/etc so they could do it well.
I mean it's okay. It's like a watered down version of Dark Heresy, and the way they're doing supplements means they won't put out anything interesting for years.
>>97220814Elaborate please.
>>97224424It reduced a lot of the little specific rules and does progression different. But it's still basically the same game
>>97220814>>97220814They are really focusing on the whole patrons thing for this one, and so far it looks like every book is going to be (Patron Organization) Players Guide and (Patron) GM's Guide.You're never going to get gems like Disciples of the Dark Gods or Lure of the Expanse which add things to the game instead of retreading old lore material.
Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.My questions for the thread:1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
>>97197145>2. Are there initiative systems that you find work well?7th Sea 1st edition.Round is divided into 10 phases.You roll a number of d10 equal to your Panache (2-6) and whatever you rolled shows in which phases you act. You can have more than one action per phase. Whenever you expend an action a die with that number rolled is removed from your initiative pool. If multiple characters have actions in the same phase the first to act would be the one with higher sum of initiative dice still on the table.For example Character rolls 2, 3, 8 (Panache 3) while a Pirate rolls 3,9 (Panache 2). Character expends action in phase 2 to throw a bunch of Brutes overboard the ship. In phase 3 both Character and Henchmen have an action, but since Character expended his phase 2 die his initiative total is 11 instead of 13 and thus Henchmen would act first. It may seem convoluted at first, but after you get accustomed to it its fucking perfect for swashbuckling adventures that 7th Sea is made for.
>>97224032No this genuinely seems so fun. Does this result in simultaneous actions?
>>97223429>“Occasionally”Dice rolls that are equal or within 1 number of each result in a double where both attacks get through
>>97225574Technically - no, You can play it like this, but there are ways of resolving who acts first within a phase. Though you also can spend 2 initiative dice to do interrupts.
>>97227025Well, I use occasionally because in fencing there's just this phenomenon of anticipating where a strike is most likely to come from, usually lunging or striking into a strong bind and trying to find a way to thrust at the end of an exchange. So, it's not quite the case that both combatants just swing. You might have similar luck in waiting for someone to press, step out of position or with a weak guard and striking with riposte. The men's longsword final from the Norway Open in 2016 is my favorite example of this. In that bout the more agressive combatant did much better.Compared to the Black Horns Cup from 2024- the third place bout shows Donchenko playing an almost entirely defensive strategy for the first three points, scoring through counter attacks.Even then, it's also the case that in fencing that both combatants do (in fact) hit each other at the same time. It's more a matter of who landed the surest strike and where. I'd like to think of a way to simulate this that's fun.
Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
favorite faux depiction of the ERE and its glorious Capital?I love the City of the Robur empire in the first two Siege books.
>>97223738>Not Anglo>Everyone speaks our language>Everyone wears our clothes>Fallen empires
>>97222151Elves suppose to use castrated elves as high rank government officials?
>>97222151Depends on your Elves. Could definitely see it for Dark Elves, what with all the backstabbing, instability, gruesome punishments (by current standards). For your basic bitch altruistic fantasy Elves, not so much.
>>97224471Elves only grow testicles during the mating season, like eels
"Contemplate This on the Tree of Woe" EditionArchives & Other Resources: https://rentry.co/cyoagAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous thread: >>97219855>Thread Question: What would you ask as a thread question if you took the burden upon yourself?
>>97227143Okay, I agree CYOA 2 is broadly a good ideal to have. Although it takes a lot of skill and effort for the author to phrase options so that there's little ambiguity even with combinations that the author didn't think of. Ambiguity in wording is definitely a bigger problem there than usual.
>>97227165I feel like where there's ambiguity, players should be free to interpret as they see fit. Death of the Author and all that. And I say this as an author.
>>97226898>Thread Question: What would you ask as a thread question if you took the burden upon yourself?When new OC gets posted, do you avoid looking at other people's builds at first while making your own (like me) or are you okay with getting "inspired" by them?
>>97227227Why should I ever look at others? I know what I want.
>>97227206I can't remember specific examples, but as a player I may end up thinking: "Why am I spending this much time contemplating small optimizations in section A of the CYOA, when in section B of the CYOA I'm pretty much randomly making a call on whether some combo gives me enough power to make all the choices I made in section A irrelevant?" That really diminishes my motivation as a player.
Previously on /slop/: >>97217403 ▶ Thread Task:. Christmas and Cryptids Edition. Krampus, mimics disguised as presents, Egg Nog Elementals, and all things fierce and festive!▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
A Christmas vacation is still a Christmas
Previous thread: >>97111514GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: How often do you use an official GURPS setting? Which are your favorites?
>>97224608If he didn't just tell you to make a new one last time, expect GM deus ex machina, probably in the form of a boat or maybe Cthulhu
>>97224608https://www.artofmanliness.com/skills/outdoor-survival/how-to-turn-your-pants-into-a-flotation-device/Depending on how good a swimmer you are (and where you are), that might be survivable. People have swum longer distances than that in the sea.How do you know where you are? Did you have time to get a GPS reading before the water wrecked your phone? Waterproof smart-watch?Your immediate problem is that unless you can navigate be the stars / sun or have some kind of water-resistant GPS-enabled device, you don't even know which direction to swim in.
Planning on doing a one-shot/short campaign that takes place in the eastern front, 1944 being more specific. I am wondering if i can do it using the theater of the mind, considering it is going to be a war setting (although it's probably going to be a desperate retreat behind enemy lines than actual fighting).
>>97227226I'm refraining from using tactical maps because this is my first try at getting my toes wet on this system, and rpgs in general as a gm.
>>97227226>>97227232Theater of the mind is more difficult to handle, because you have to make sure your descriptions are good enough that everybody has the same understanding. You don't have to do hex counting, but you should at least have rough sketch maps of "you're here, they're here, the treeline is over here".
>DM does the tired old Yin-Yang as mutually exclusive gended-coded principles of magic>acts all uppity when we figure obvious loophole to master both
>>97223050this
>>97222366I can't think of a single game that does this
>>97224025It's as if there isn't, and this board is just a dumping ground for shitty creative writing prompts, stories that never happened, and shit that shluffs off /v/. I wish this place had ids so we could see the sheer amount of threads where OP posts once and never returns.
>>97222366You will never channel Saidar, You will always channel Saidin, you will never be an Aes Sedai. You will always be a Darkfriend, created only by the Dark Lord, as a joke to torture you with.
>>97224870what threads do you think /tg/ is "actually" for?
>>97171444 >What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>97225416Never read it but this one too. There was a rulelite in 10mm with grimdark cubeheades and Napoleonic a e s t h e t i c but I don't know if it got past beta. Mechanically its not hard to think of ways to have it work, I think its that its boring to most people interested in fantasy.
>>97212059Fantastic idea, shitty execution
>>97225416Wars of Ozz is Napoleonic and has witches and wizards. They mostly made the magic utility focused though. When I get home I'll find some examples. It's super boomer coded and there's only a physical book with Facebook eratta, no PDF.
>>97227151Actually, they released updated charts that include all the spells. iirc, named characters get a specific spell list, generic mercenary witches and wizards roll for one or two spells each.
>>97227151>boomer coded All good wargames are