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The /btg/ is dead! Long live the /btg/!

One Confederation, One Vision, One Chancellor edition

Previous Thread: >>97234667

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97250992
Use them how?
>>
>>97250943
It's a better thermal conductor, better electrical conductor, is slightly harder&stronger, is just a little over half the weight, and unless the prices have drastically changed from now to then it's going to be orders of magnitude cheaper.
>>
>>97251015
Prices for metals are probably going to be way different in the Battletech universe since they have thousands of planets to mine from.
>>
>>97250888
How do you guys deal with pet hairs? Not only on the bed but also on miniatures too
>>
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>>97251061
The minis are dry. There's no hair that sticks to them. If I do find a stray hair, I imagine I'd just pick it off. I just have 1 short hair cat. His hair isn't a big deal.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
A Very Merry Thread Edition
Previous Thread: >>97217685
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>>97250995
AAAAANOOOOOOOOOOON
>>
>>97250974
>MHApedo IMMEDIATELY starts thinking of an underage's ass
like clockwork
>>
>>97251014
>underage's
Anon, this site is strictly 18+ so he's in his right to assume that the ass he thinks of is an adult ass.
>>
>>97250940
Erotic mushroom... Uooohhh...
>>
>>97251067
MP about erotic mushrooms when?

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97250675
I'm glad you thought me clever. Probably best to let that one lie, though. Post a few gametales, review the latest brew or drop one of your own.
>>
>>97248056
>imagining that everyone with a different opinion is the same guy
>blatantly shitting on an RPG while taking great offense to wholly imagined aspersions on another
Touching grass is not enough for you. Go eat a salad.
>>
>>97250675
I never said I wasn't biased, in fact I laid out some of my bias on the table by mentioning Shadowrun, and how that flavours my view of RT. But this is a seriously deluded post that comes from having some insane nostalgia goggles glued firmly to your head, so I'm not going to engage beyond this.

>>97250828
I never said they were the same guy, but nothing in my posts was terribly hostile or showed I was offended so I can only guess those who think that way are bootybothered by the fact I said their beloved RPG sucks ass.

>>97250808
>Post a few gametales, review the latest brew or drop one of your own
Very much this. I've said my piece about the state of this general, the only way to overcome is to embrace discussion of the new systems and/or generate content for the old.
>>
>>97250873
Salad pics or GTFO.
>>
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>>97250283
[Oisuke no Tsukue (Oisuke)] Lamia-ka Shita kara Ecchi suru Kai

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In all seriousness, how can you get yourself to enjoy playing games when /tg/ players are so insufferable, socially and aesthetically in real life
>try to play 40k
>it's all actual obese autists with animes T shirts and don't understand the concept of an inside voice
>try to play RPGs
>It's fat 40 year olds with goatee or ungroomed beard and shaved head, marvel T shirt and jorts and wearing those weird flat Irish hats
>visit LGS on card gaming night
>take one whiff and immediately turn around and leave

It's actually distressing because I want to actually get to play in the hobby I love so much, but it doesn't seem to be possible if you can't find normal people to play with
Solution?
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>>97250075
You're assuming anyone would even want to associate with such a judgmental cunt. I've known a dozen Too Good 4 U types like yourself over the years and you always have excuses for why you "choose" not to associate with supposedly lesser people, but every single time the reality is you're all just twats that nobody wants to be around so you craft this narrative of you as a "normal person"(who in reality want nothing to do with you) who rejects the scene out of choice to preserve your sad little ego. I suppose my ego would be in the shitter as well if I was such a social reject that even the other people society brands as social rejects told me to do one.
>>
>>97250075
I only play with my friends.
>>
>>97250942
nta
Sounds like you've got too much baggage to engage with your friends about things you like in a friendly manner.
>>
>>97250823
>Employed, socially functional people with families and hobbies aside from /tg/ do play games, though.
I am amazed that our DM has
>a wife
>two children
>is a military doctor that gets sent from barracks to barracks
>Still somehow manages to prepare a weekly session most weeks, for a fucking sandbox game with tons of npcs, places, enemies including homebrew ones, etc. All with their own notes and images and shit. And maps, tons of maps
I seriously respect the dude.
Another player, one of 3 that always show up, also has has a wife and a kid, for the record.
>>
>>97251056
Sounds like a guy who likes his games enough to spend the time he spends driving from barrack to barrack or doing chores at home also thinking about the next session. My main game's also got a GM with a wife, two kids and a pretty busy job - probably not as busy as your GM, though - and out of the four players all are employed and one's also married and has children. I'm not married myself, for the record, but I am employed and have had a pretty busy year and a half at work. The current GM's view on successfully running a game with a lot of other things going on in life has been that spending those moments when your hands are busy but your brain doesn't have much to do thinking about the game and planning ahead.

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I’m running a low fantasy game, and social advancement is gonna be a thing. So the PCs are gonna be rubbing elbows with a lot of noble families as they make their way into high society. I’m just asking for NPCs and ideas.
Most of the nobility are humans, but a few are half-elves and halflings.
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>>97233040
Upon first creating my fantasy nobles, I naturally based them all on the incompetent buffoons found in British high society, that's my style sir.
>>
>>97246098
Based Sharpe poster.
>>
>>97242977
This looks like shit.
>>
>>97242953
>When Sinistaar the Dark Lich rises from his thousand year slumber, De Sandea will be the one guy who knows *exactly* how a phylactery works, how it might be found and destroyed, and maybe an uncomfortable amount on how to make one if you were so inclined (which is impractical, you'd never get ahold of that many orphans without drawing attention to yourself, there HAS to be a better way...)

This is actually perfect for the campaign, thanks anon
>>
>>97245555
That anon means they started out that way. Typically warlords and very successful barbarian killers and conquerors set up the main noble houses once they were done conquering. Their kids and grandkids grew up in the lap of luxury and turned out to be the wealthy educated elites in society. But if you look back far enough, most of those families started out with a guy with a last name like The Conqueror, Bloodaxe, Ironfang, Skullcrusher, The Terible, etc.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>
>>97248609
Or maybe you are thinking of your posts.
>>
>>97249505
Dungeon was such an underrated resource. I was more of a Dragon man myself, but Dungeon still had its share of gold.
>>
>>97232118
>interacting with NPCs to gain power is the same thing as abusing rule edge cases that don't make a lick of sense to do shit that shouldn't be possible.
If I was the GM I would heavily encourage you not to do that stupid shit but come on now.
>>
>>97250257
>interacting with NPCs
>cutting a monster into pieces and making sapient ropes out of them
>"""interacting"""
>>
>>97247426
Best solution is to make them Diegetic.
Know how in 1981 Clash of the Titans movie where it occasionally zooms out to the gods playing hungry hungry hippos with the lives of men and they comment on what rube Perseus is?
If you want Fate Points to exist in setting then have them be the interest of the gods.
Make big sacrifices? Fate Points.
Do a job that's low pay but honours someone or helps someone favoured by them? Fate Points.
Roll a pair of 20s in a row? Give them a Lady Point and when they ask what that is tell them it's a fate point from The Lady and not to ask more.
They read the Necronomicon and become a crazy cultist mainlining your dark god? Fate Points out the wazoo.

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>97165495
Corrosive mud that turns things it touches into swampy goop.
>>
>>97171614
Untold ages ago, the first emperor of humanity sought immortality. He sent his top alchemist (along with a few thousand people) on a voyage to search for the elixir of life. Of course, they didn't find it.

When they returned, however, they found only ocean where a continent once was. That day, they formed an organization to investigate the destruction of their homeland. Their main goal now is to kill the emperor.
>>
>>97165346
I want my next magic system to have a language of creation, which magic users speak to alter reality. What are some existing settings that handle the concept well, after Earthsea and Eragon, and what do I need to consider, especially in regards to keeping things from being too OP?
>>
>>97250519
Unironically Skyrim, as that's what Shouting is
>>
>>97250519
the second apocalpyse

Work in Progress, Christmas Johnnies Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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crusty tank almost done
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>>97250546
damn that's fuckin neato anon, love the colors and the freehanded patterns, very original. tell me how you got that aged ivory color
>>
>>97250825
thanks anon, the cream/bone/ivory colour is just Vallejo model color buff with a burnt sienna oil paint "wash" (I just paint all over and wipe it off). the buff plays nicer with the sienna wash than other "bone" colours I've used. I assume it's because it's slightly yellower than the others and so yellows and "ages" nicely in the reddish brown wash/glaze. And then can be rehighlighted with the buff since any amount of the oil paint yellows it.
>>
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finished another skelly
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>>97251071
Love your skellies, anon. Could you show us the whole of your TK force please?

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97247428
Based.
I hope he keeps doing it. I hate pseudo-janny schizos like you more than anything.
Can't wait for the next thread.
>>
>>97245874
Hardly.
>>
>>97246420
Anyone who actually plays games cares, retard.
>>
>>97248573
>calling a redditor who shits up the drawfag thread based
Kys
>>
>>97238227
lol

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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>>
There is no reason at all that you shouldn't be able to make a character that is good at sneaking and good at fighting if that's what you want to do.
>>
>>97249589
>there shouldn't be a class that's completely useless in a major phase of the game.
That should be obvious and I never suggested that. I don't think you should discount a good design philosophy simply due to a boneheaded execution. Gaps in class performance should always be vertical slices of a game.
>>
>>97249721
Classes will never be good design philosophy.
>>
>>97249181
I wish TTRPG companies and indie game designers agreed, but then again, I can just make what I want ("rewrite what you don't like") so I don't need to worry about what other people produce.
>>
>>97249689
This

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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To the anon two days ago giving bad advice to a new player about sleeving suck my big fat dick because Im currently sorting a booster box that I opened the packs and just dumped all the commons back into the box, moved multiple times, its been 10 years + in my home, and every single card is in mint condition.

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>97250462
It's because you only put half as much power behind each blow to make it in time. ATR is about animation cancels, anon.
>>97246815
>they should be able to purchase the exact same hacking skill at a cheaper point cost.
No. GURPS suggests restricting skill acquisition depending on the game world. The training rules suggest that a teacher can only help a character raise his skill up to the teacher's relative skill, or to invest as many points as the teacher has in a skill. So only hackers from the hacker faction can raise Hacking to IQ+3 for example.
If you offer discounts some players will have more points to put elsewhere, which can absolutely unbalance PCs and seed discontent in the party.
>>
>>97246815
>1) how to account for certain factions being better at certain subjects?
Access. Let's think in terms of C&C Generals.
US is better at Air Superiority not because they can buy Engineer (High-Performance Airplane) for cheap but because they have access to it at all. US has widespread education that allows engineers to be formed, and heavy investment in aerospace to make said engineers specializing in High-Performance Airplane worth it, not to mention more know-how and trade secrets (higher skill level).
>>
Just had my first gurps game that wasn't dungeon fantasy. Using GURPS action rules but point value lowered to 150pts instead of 250, with challenges toned down in turn.
We're using lots of cinematic and extra effort rules too.

So far, it's been pretty fun, and it didn't devolve into just sitting in one cover and shooting. The firefight had grappling, jumping through windows, shootdiving like max payne, and stealth kills. Even had the opportunity to use some tactical shooting extreme conditions rules due to the fight taking place in the extreme north of greenland.

Only thing I'm iffy about when comparing melee combat and ranged combat is that with guns, you do nothing but aim for the vitals or torso, there's no reason to aim anywhere else outside of trying to avoid DR.
-7 for the head is not worth considering the multiplier is just +1, and hitting legs and arms does too little damage with pi and pi- pistols.
>>
>>97251013
I just allow targeting random location to get the occasional head or limb hit in
>>
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>>97251013
forgot pic

>>97251049
I don't like adding extra rolls, having to roll 3d6 and look a table after every roll sucks.
I wish there was an online program to roll randeom hit location automatically. It would be real hand for shrapnel and shotguns.

So, imagine for a second that a GM is pitching you a sci-fi game to play in soon. The setting is "like StarCraft," the rules system is a new one to you (Flex D6 if it's essential you know), and the general flow of the game is described as flying a small ship around and going on planet side adventures in the face of an approaching disaster.
What do you need to know, or want to know, ahead of time? What would be useful to you practically, creatively, etc? Do you want a session zero?
>>
>>97250918
>session zero
Yes, but has to be setting description, group character creation and a short encounter to get everyone on board.
>need to know
Rules to the game ideally on a quick reference sheet or short 4 page thing.
>want to know
Scifi sort, space opera, fantastical, very soft, a bit more technical, are the people I'm playing with part of a regular group or new?
>useful
Elevator pitch for the setting, blurbs for the space area, how space travel works, what themes we're aiming at, how character mortality works.

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How edgy do you like your characters?

https://www.youtube.com/watch?v=LYU-8IFcDPw
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>>97243222
Puckee only exists to make vague threads.
>>
>>97243222
This is /tg/ related yes
>>
>>97233698
being edgy is fine but do it in an interesting way
>>
Real edgy when I was young, now I like them flawed.

Nothing wrong with edgy if you put it in the context of age
>>
>>97249605
Maybe that's how people who create flawed characters get their start.

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
>>
>>97250997
Because a lot of them are losers (in no small part because they were assholes) prior to elfgame notoriety, which many still felt some insecurity about because it was not good at paying the bills.


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