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File: 5e and be happy.jpg (144 KB, 450x600)
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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>97221447
You had all the time in the world to prove it and you couldn't produce a single shred of evidence besides vague vibes and retarded tummyfeel.
>>
>>97221461
>You had all the time in the world to prove it
And I did.
Cope and die mad about it.
>>
>>97221472
And somehow every point you failed to make was easily disputed and proven to be based on skimming the google AI summary for "D&D 3.5 sales figures"
>>
>>97221482
Your points: Debunked.
My points: Unassailably true and backed up by factual evidence.
Simple as it is, you're just mad you lost the argument.
>>
>>97221490
You didn't even know that Mike Mearls didn't work on 3.5, buddy.

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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97221306
Each set has a few Plays exclusive cards.
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>>97221328
That's cool as fuck
>>
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This one is banned kek. Could of sworn something similar to this existed at the start of DM.

■ Reveal the top 3 cards of your deck face up. Put all Water cards from among them into your hand, and put the other cards into your graveyard.
>>
>>97219214
I think the biggest issue with the game retaining players is how harsh the transition from thinking you've almost won games into realizing that getting your opponent to 1 hp while he has 5 cards wasn't close at all.
>>
>>97221306
Unfortunately so. That only bothers me because some have really good art that I wish were in paper. Mechanics are whatever because DMP is technically a different game with different rules.
That said, they have brought over some DMP exclusive cards to paper with the DMPCD products (last one in 2023)
https://duelmasters.fandom.com/wiki/DMPCD-03_DueMaPlay%27s_Collaboration_Deck:_The_Fierce_Dragon_Hero_and_the_Original_Wicked_Eye

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97217677
>When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
Well, my setting is xianxia and there's spiritual Qi literally everywhere.
But in my setting, it turns eldritch quite fast and the truly powerful are alien to the mortal mind, no matter what they used to be.
>>
>>97218699
Simple enough question.
>>
>>97217788
Perhaps you should read the books where hes dropping fireballs every couple of days
>>
>>97219181
Yeah, it is quite simple.
>>
>>97218076
How about magic from belief? You have a priest who REALLY REALLY BELIEVES that he can banish a spirit, he matches his willpower against it (his belief) and if he wins, the spirit is banished.

Alternively, the belief could be a resource, ie a priest, wizard of godling has to convince a big enough group of people that their magic works, allowing it to happen. It could be cast using personal methods or a set formulae, but without the belief that it will work, it doesnt.

It would lead to some interesting situations - a unbelieving scientist attempting a spell in a spellbook and nothing happens becasue he has no belief. A powerful wizard, priest or god could be reliant on the belief the people have in them - if the legend of the caster fades over time, their power fades or vanishes as well. It would give priest characters something to do than just heal, they would have to keep trying to generate belief in their particular god or brand of magic, while reducing the power of competing beliefs and religions. Building/destroying shrines and temples would aid one side or another, while a wandering wizard would encourage tales of mystery and wonder that spread from his adventures.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>97220910
>>97220911
Alright you winged the first response. Maybe you should re-focus your efforts and try again.
>>
>>97220910
BrOSR fags are so completely irredeemable, and I think they revel in that.
>>
>>97212715
Modern players are dull, do not map, and there will always be frustrating communication issues.
You can get away with just giving them the actual dungeon map, they will still occasionally get lost or take a wrong turn as long as you don't reveal the whole map at once such as with Roll20's line of sight lighting system.
>>
I don't know if my group is too good or if there's just never been any real challenge.
Aside from avoiding unfair instant death, I try to run a fairly difficult game, but my group manages resources efficiently, gauges challenges appropriately, and plays extremely cautiously while doing all the basic "best practices" (scouting appropriately, securing and maintaining escape routes, etc.). I try to throw lots of curveballs and put them in situations where they can't rely on the same tactics, but they readily adapt and improvise as needed.
They haven't complained about being bored and seem to be enjoying themselves, but personally I'm actually getting a little tired of "intelligent" play and want to see players take more stupid risks, instead of every move being calculated on a risk/reward matrix with safety and security always being paramount. I'm at the point where I don't even know what a challenge is anymore, because what they're doing isn't necessarily easy, but it makes them fairly predictable and makes my side of things less exciting. I could set up illogical or even insane scenarios that specifically punish the players for playing intelligently, but that feels less like introducing a proper challenge and more of just creating the illusion of difficulty for its own sake.
>>
>>97220886
The osr was before your G+ runoff.
You've just taken
>rulings not rules
and turned it into doxa you fuckwit.

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>97221065

>Black Vans, which OP mentioned, is going to provide options for drastically different setting milieus.

>Thematically, it's big on themes like struggling with alienation from regular people and your former life, acting clandestinely to fall beneath the notice of something that wants to claim you, and the conspiracy and mystery cult angles that are common throughout ChroD as a setting.

I will add that Black Vans specifically sets out to present variant rules and genres that let the GM adjust the tone and theme to whatever they want.

Maybe the GM just wants some goofy, high-powered urban fantasy game with only a modicum of alienation and persecution. Black Vans can do that.

A cyberpunk game about juggling a network of patrons and sponsors? A high fantasy game about heroic ideals and the interference of godlike beings? A post-apocalyptic game about hope and despair, and rebuilding a shattered world? A space opera game about toppling interstellar empires? A superhero emergence game about managing PR and worldwide sentiment towards all superheroes? A genre-bending game mixing several of these? Black Vans has this covered.
>>
>>97221120

I will add that even this has nuance.

For one, while it is true that "go Renegade against the conspiracy that made you" is a recommended starting point, it is far from the only one. You might have Diverged thanks to an entirely different conspiracy, due to a freak accident, or because of your own wacky self-experimentation.

For two, most conspiracies of the Web of Pain are indeed super-duper evil. Thus, Renegades fighting against them are "good guys" by default, while Devoted are positioned as "bad guys." But many Devoted are coerced or outright enslaved into service.

Further complicating matters, some conspiracies are more neutral-ish, and a rare handful are morally and ethically upstanding. The Standing 5 Chinkon Collective and its Devoted are earnestly, genuinely trying to keep all of Japan safe from otherworldly threats. It is theoretically possible to play someone who goes Renegade against the Chinkon Collective, but if so, such a Renegade would absolutely not be fighting the good fight.
>>
>>97221178
Indeed, this degree of nuance is one of the major reasons why DTR is such a resounding success, while aforementioned BTP, which plays at nuance by never really committing to anything (i.e. many beasts say they exist to teach humanity lessons through nightmares, but in practice this is mostly just an excuse to justify their innately harmful existences) as a means of trying to cover up how incredibly shallow it actually is, sucks its own ass so hard it turns inside out.
>>
>>97221178
>>97221242

Yet another point of nuance.

Even in the best-case scenario of Renegades fighting some super-duper evil conspiracy, there are still so many innocent dupes and catspaws in the way. Let us take Standing 3 Corvalis Chemicals, for example, a stereotypically evil chemical company.

Most of the people working there are simply wage slaves. They may be dimly aware that they are working for some "evil" corporation, but then, what huge corporations are not? Do these people really deserve to die when a bunch of Renegades storm a conspiracy Node with grenades, Storm Caller, and other devastating AoE attacks?

This is precisely the point of Deep Dive's Kindly Ones, a Standing 7 conspiracy. They are dedicated to taking down the rest of the Web of Pain. Some are moderates, and some even try to eliminate evil conspiracies peacefully. The rest of the Kindly Ones are extremists who absolutely do not care about collateral damage, and think nothing of blowing up Nodes and everyone inside them.
>>
>>97220998
>>97221065
Interesting write up anons, thank you. I'll probably still play oWoD but I'll be checking out Deviant on the side for some content Since I'm perma ST

What is it about?
Why is it interesting?
Should I care about it?
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In 3e, Warduke from the animated show was integrated into Greyhawk as one the heirarchs of the Horned Society.

Back when this kind of thing was cool and not cringe like how they've turned the portagonists of the show into iconic premade characters.
>>
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>>97220919
They did a decent job of hightlighting him as part of the League of Malevolence in 5E in the Witchlight adventure. He's a toy figure that never gained any popularity in the 1980s, how much can you expect of him?

>cool Horned Society reference though
>>
>>97221007
>3e Warduke is CR20
>5e Warduke is CR5

Warduke bros, what happened?
>>
>>97217381
You sound like a newfag. I shan't be spoonfeeding you.
>>
>>97184051
I actually remember that game or a game very like it.

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>12 years a DM
>been a player for maybe 1 year combined
Does this mean I'm a good DM because my players keep coming back?
>>
It means you're good enough.
You need to coach your players to DM though.
This may necessitate just choosing whichever one is most capable of it, and kidnapping them until stockholm syndrome sets in.
>>
>>97221245
Probably, yeah. Although it may also mean DMs are in such short supply in your area that your players have no other choice. Nevertheless, enjoy!
>>
>>97221245
>Does this mean I'm a good DM because my players keep coming back?
Generally, yeah. Some players will tolerate some pretty abysmal conditions just to keep playing, but that usually lasts until the game is over. They won't come back if they had a truly bad time. Or they'd start making excuses for why they can't show up for several weeks in a row, even though they know that is going to torpedo the game for everyone else. If you've got people regularly show up for 12 fucking years, you're doing something right.
>>
>>97221245
It means you're desperate to play games that you're willing to be an eternal DM, since no one you know wants to run one and social anxiety rules out joining a group you don't know.

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Dedicated Drizzt Do'Urden Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What drove you to elves specifically?
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>>97220901
Believe it or not, a chud wall of text. Something about how Jesus hates people who jack off or something.
>>
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>97220901
>There is an Nazi in the image
>>muh lefties
>>
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>Four (4) posts in the elf thread without mentioning elves
Don't shit this place up please.

Let's talk about elves outside the standard three! The three standard elves are high elves (the rich pretty people, often magic) the dark elves (the evil ones, often reflecting the writer's fetishes), and the wood elves (dumb hicks with pointy ears). What are the other elves you can think of and which ones do you like most?
>>
>>97221239
Yes moron, fucking drooling simpleton
>>
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>>97221248
WoW would go on to ruin them but I still like WC3's seven-foot tall grape-flavored savage amazon elfs.

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Lgs gripe thread?
>if you have bluk for people to go through, either go off tcg player, or have a minimum price per card
>do not do both
All you are doing is making me not want to buy from you when i have to wait for you to scam them on your phone and then charge me almost twice what your phone said
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>>97220541
Yeah, I bottomed out that bussy
>>
>>97214655
Whats corpo mean? Like corporative?
>>
>>97216913
Not saying to show him porn but fuck let him discover he likes women. I still remember being a kid and peeking at them pg13 stuff being more rewarding than when i got access to hardcore porn
>>
>>97220639
fucking HOT
>>
>>97216913
Holy shit you are such a fucking faggot lmao.

Not as much as this gaybo though >>97220395

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Why are the Blood Angels the only ones that are lore accurate?
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>>97217714
>(if not hundreds of thousands)

No, modern humans were bottlenecked far more recently than that.
>>
Stop being racist.
>>
>>97205432
Trump would probably turn half the cast into Russians and Indians, and fill it with Jewish propaganda.
>>
>>97218653
Nah, it’s not the 2010s no more little man. Welcome to the backlash against your subversion
>>
>>97204961
How's the templar not accurate?

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97221078
From where the decan part of the name came from?
>>
>>97221113
it has ten bodies at a time
anon literally just go look it up
it's in ghosts and demons and games of divinity
>>
Gold Faction Sidereal manipulating a bunch of Outcaste Terrestrial women into becoming my own person harem
>>
>>97221171
Bronze Faction Sidereal casting Terrestrial women out of Realm society to manipulate Gold Faction Sidereal into supporting the Bronze Faction.
>>
>>97220043
That's just neco arc.

I hate the new captcha edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
collector boosters are the most retarded shit ever
>>
>>97221415
Incorrect. Actually, the most retarded shit ever is Magic players
>>
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>>97221419
fuck
i concede
>>
is mtg still woke, tranny and gay?
>>
>>97221454
More than ever.

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Who was in the right?

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97220991
Okay but keep in mind I'm not fully finished, feel free to give me suggestions on how to tweak him. The CR is primarily to match my party's current levels but it's ubject ot change depending on how long it takes to encounter.

George Droyd

Type: Medium Construct (with human remnants)
Alignment: Neutral Evil
Level/CR: CR 6 (balanced for 6 level 6 PCs)

Stats
AC: 16 (natural armor + light plating)
HP: 110 (13d10+39)
Speed: 30 ft

STR 16 (+3) | DEX 14 (+2) | CON 16 (+3) | INT 10 (+0) | WIS 12 (+1) | CHA 6 (-2)

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>>
>>97220865
>Of course why wouldn’t they? There’s no reason not to.
So give them reasons not to. Someone or something to care about other than kill monster, get XP, get loot.
>>
>>97220865
If people want to level up in my game they need to spend a week somewhere safe. Here is how I worded it, you can easily edit it if you use XP. So far I've found it pretty good, it means people engage with the local towns etc during that week. The party cleric spends a lot of his time scribing scrolls during that week.

>When you accomplish significant campaign or personal goals the party gains the ability to level up. To level up you must spend 1 uninterrupted week training, studying, or otherwise cementing the learning needed to acquire your new skills. During this time a wizard can spend money to learn as many new spells as they wish. You can also spend time interacting with NPCs etc in between training but cannot engage in anything strenuous or which would be considered adventuring.
>>
>>97221130
Hmm that's interesting. And it can also be introduced halfway in a campaign with a diegetic explanation of higher levels requiring more study
>>
>>97221011
Based

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Without thinking about it, entirely subconsciously, you are trained by Pathfinder and D&D to safeguard your players. You are taught to coddle them! And when does this subconscious teaching happen? Not in ANY dungeon master resource. It happens before your first adventure, before your very first D20 roll.

It happens when you create characters.

In Pathfinder, character creation takes a ridiculous amount of time. I ran it for about six years, and I saw it take well over an hour, sometimes going up to two for new players. As a GM who understood the system inside and out, I could get it done in about a half hour.

Losing a character in a game with such a painstaking character creation process is absolutely devastating. As a GM, you wonder if that person will bother to make a new character, or if they will just leave, and if they do, who will go with them? Will you even have a game afterwards?

And enemy statblocks are the same way. You look at these massive text blocks that include three different saving throws, the type of hit dice, types and sub-types of creature, and perhaps most hilariously unnecessary, ALL SIX STATS. Who on earth looks at all that and dares think “I’ll make some monsters of my own!”

Please understand, I’m not saying nobody makes their own monsters. I’m saying that it is an undertaking to make a monster with a statblock like that. Figuring out saves, stats, and heaven forbid you want to get CR correct, good luck with testing out that garbage.
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>>97216977
>traditional >>> modern
You're blowing my socks off with this. I've never seen someone take this stance before. You're completely unique around these parts. But it's making so much sense. Epic opinions. Give this guy ALL the bacon and beer, ha ha.
>>
>>97218996
>NuSR
>traditional
You good bro?
>>
>>97219148
Shittier derivatives of old school trash are still old school trash.
>>
>>97215782
OSR garbage, yuck
>>
>>97216912
Shitting on the "just ban core" edition is evergreen.


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