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Why are there so many threads that ask vague non-questions about obscure non-topics? Like half the OPs on here are some gay shit like
>How do we fix the scrimblopunk genre?
Or
>How do you accurate portray glup shittos in your game?
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>>
>>97252549
>Autistic retards and paid agents want this place to be shit by
>a) wasting everyone's time
>b) attemting to curate and author the content and oppinions of the board
>c) pushing culture war bullshit

>these things mean more threads per hour which means more advertizer revenue, so the mods let it happen and often actively defend or participate in it
>these threads are not actually interesting or relevent though, so noone posts in them
>if noone is posting and no threads are interesting or relevant, the board death-spirals to the point that only spam threads are made
>look at catalogue
>only spam threads are made

>>97252585
Game discussion, artistic techniques, independent creations, broad concept strategy, writing advice, and historical and scientific topics that contribute to the previous items
>>
>>97252585
Big fukken tiddies.
>>
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Reminder that /tg/ mods protect puckee and literarylord/bumpfag for some strange reason
>>
>>97252549
They're mod threads to fake engagement & trick advertisers that 4chan still has a lot of users.
>>
You can just stay in your general and stop spamming the board with your "what system" spam. Nobody cares about your impotent seething all over the board and is time you understand that.

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I've been told the standard D&D character is now a human female fighter and the fighter section has had gender neutral language replaced with she and her to accommodate the fandom
Do all the boys who play really just want to be girls? How do we make them want to not be fighters or humans? Why aren't tieflings the most popular?
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>>
>>97253277
No, some people get autistic over this, but singular they is fine ONLY for uncertain gender
>>
>>97253277
"He" was the default gender neutral pronoun in my native fucking tongue until very recent times. If you do not have PREDOMINANTLY english ancestry, your opinion on my language does not matter.
>>
>>97253478
>until very recent times
Singular "they" for unknown gender is literally as old as Modern English, being first attested at about the same time as the transition from Middle English.
>>
>>97253277
It's either he or they. Anything else is 100% incorrect.
>>
>>97253481
And did I say anything to the contrary? It's simply true that "he" in place of a gender neutral pronoun was the norm, with "they" also being used but more often only when referring to groups.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>
>>97248652
>Oh no! A typo!
Kek that sure pissed you off.
>It isn't
It is.
>Your whole point is that a 5% chance to miss an attack at minimum is too high when combat professionals miss more than 70% of their shots
Exactly 0% of Combat professionals will miss a shot at point blank range against a target that's standing still. Meanwhile every single D&D character will fail to hit a straw dummy with a stick 5% of the time.
>What is irrelevant is saving throws
Nope, they are relevant because saving throws are also used outside of combat.
>Your main stat being 16 isn't min maxing
Yes it is, the average is 10.5.
>Average people tasks are not rolls
Yes they are, they are even given explicit DCs. Take 20 implies repeated failures until you eventually net a rare success.
Take 10 is only possible if you are not distracted. There are also instances like walking across a 2x4 that the average level 1 commoner can't beat even if they take 10, even though no person I know irl would fail that.
You failed and don't know the rules.
>>
>>97248117
Don't forget that it also works the other way around where you're too likely to succeed at tasks that should be nearly impossible. A random untrained person has a 25% chance to instantly stabilize someone that's been stabbed in the throat with a sword (he can also be recovered and fully functional just by sleeping for a full day).
>>
>>97248203
I think so
>>
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Even in real life physics doesn’t fuck around and will fucking kill you if you aren’t careful

I don’t know why the concept of dangerous magic pisses people off
>>
>>97253568
>magic should be rare, mysterious, superstitious
nobody ever claimed that magic should not be dangerous

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The /btg/ is dead! Long live the /btg/!

One Confederation, One Vision, One Chancellor edition

Previous Thread: >>97234667

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97252918
IIRC Germanium is one of the rare earth elements (which, despite the name, aren't actually all that rare, but normally found in such tiny concentrations that it's rare for them to form ore deposits), in which case you'd be looking for highly derived magmatic rocks (basically the very last rocks that crystallized in a large magma chamber) or certain kinds of volcanogenic hydrothermal deposits. Most REEs stick to the molten phase of rock for as long as possible, so they tend to get more concentrated in the remaining fluid as crystallization progresses. And in most cases the magma will cool down too quickly to allow for a high REE-concentration phase to separate.
>>
>>97252956
To carry over damage use the mul file generated at the end of the air battle. Next import the units to the lobby of the main game substituting the original fighters with survivors and the appropriate delay. Alternatively you can run both the ground battle and air battle at the same time in 2 instances of megamek and when the air battle is done use the [reinforce from mul file] option to import the surviving fighters to the side that won, or even give both sides their surviving fighters if the air battle was inclusive.
>>
>>97246352
hostis humani generis
>>97246421
You make a good point. A mercenary is an employee whereas a privateer is a licensee.
Additionally, mercenaries are “foreigners” relative to the conflicts in which they fight. By contrast, privateers are subjects of the sovereign from whom they obtain their letters of marque.
Wolf’s Dragoons, for example, could never make it as privateers, lacking the requisite patriotism.
>>
>>97252905
>>97252867
I was talking with someone about this the other day and we concluded the germanium for the first jump core probably came from asteroids because it's way easier to get at.
>>
>>97249405
what regiment?

anyone with an urbie on their insignia knows they're in deep shite.

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In my games, high level wizards turn to stone.
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>>
>>97249278
I don’t play or read about Warhammer. What happens to chaos dwarfs? Is being stone a good thing?
>>
>>97195417
No they don't.
>>
>>97252435
Normally Dwarfs in Warhammer can't wield magic at all because they were made so by the Old Ones (in part because they wanted them resistant to Chaos). Dwarfs however created Rune Magic that is a bypass for them and their inability to use magic.

Chaos Dwarfs however can use magic because they were granted it by their own Chaos God Hashut after they abandoned their traditions and Ancestor Gods for pragmatism in order to survive all the shit that was falling on them in the Dark Lands. When they did embrace him and changed over the generations, they got their magics (including the Lore of Hashut which is unique only to them).
Problem is, and it was mentioned before, that Dwarfs were not build to wield magic. And the more their Daemonsmits and Sorcerer Prophets use their powers and channel the Winds of Magic the more they turn into stone.
And no, being turned into a stone sculpture IS NOT a good thing for them (in fact it's not good for anyone). In fact the main temple of Hashut in Zharr-Nagrund has the main road to it decorated with stone sculptures that uses to be Daemonsmiths and Sorcerer Prophets that succumbed to the stone curse.
>>
>>97253098
Grim
>>
>>97253558
Yeah. But they use it either way due to the fact that it is power that is useful to them.
They have to however conserve their powers and be careful while casting. Even then the curse of stone is still a thing and it simply very slowly affects them.

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Christmas Edition

>Previous thread:
>>97173638

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ

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>>
>>97249324
>>97249458
>>97250448
I see, cheers. If this gets anywhere after the wreckers and arms masters, I might look into more gangers with fancy guns for vanity's sake, to give a feel of progression.

>>97249353
>How deep is your bit box?

Fairly shallow, got a bunch of random bits from mostly Heresy kits and then some. Doubt any ranged weapons from the nu-Mks or SoS will fit without some serious modding since they're two-handed by design, but I've plenty of leftovers from the MkVII kit otherwise, which are one-handed so I guess there's those.
>>
>>97252057
https://heresyminiatures.com/shop/index.php?main_page=index&cPath=1_10_24
There are a couple decent heads in there for what you want. Molds are a little flashed-up but I really like the sculpts.
>>
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>>97251503
Ok.
>>
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>>97253024
nice fleet
>>
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>>97253186
Pics i found.

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rchives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous throg: >>97244625

>Thread question
What's a good ratio of (male humanoid) : (female humanoid) : (non-humanoid) companions?
89 replies and 39 images omitted. Click here to view.
>>
>>97253347
I don't think so, its from someone that only did this and another short thing about being a healer.
>>97253366
Canonically Oni is the best for combat
>>
>>97253104
>>97253106
Thanks anon. I never understood why the author added a singular nsfw image to this cyoa. 99% of it is perfectly family friendly.
>>
>>97253377
nta but i did not know that, but now it makes so many things make so much sense now so thank you, i do have to admit doe, ignoring the bullshit gambling shit and whatnot, the game itself and alot of its story is pretty darn good, great and well fleshed out characters (except a few of them iirc), great material for fans not just the fan service scenes and outfits but more than that, gameplay thats kinda fun atleast for the while that i played it, and fairly great story to everything, honestly they might have had something great if they had someone else write the ending or forced nasu to stop making people depressed and suffer and whatnot but eh
>>
>>97253356
Anon, he's trolling youu, the story concludes with Ritsuka and Mash meeting again.
>>
>>97253104
>WORLD: dragon age (1 year before origins) {+5 C/+7 G}
cool world and high magic potential without it being omnipotent level like in skyrim

>INSERTION: detonation (noticeable but non-damaging/no illness) {+2 G}

>GAME SYSTEMS:
>cover regen, health bar {-3 G}
I do love not getting instantly crippled by the first person who sneak attacks me, plus an hp bar should always regenerate naturally it's just how the world works

>personal status hud {-1 G}
honestly underpriced option, checking you condition any time is always good especially when it can also identify/analyze items

>mana bar {-2 G}
"can be used in place of typical components or sacrifices" yeah the wording makes it sound like you could cheese the shit out of magic with this

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Forgotten People Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97253006
I can't imagine this making sense to anyone who doesn't know what D&D classes already are and how stats work, or being helpful to anyone who does.
>"How do I make a character?"
>Well, strength (and constitution) is for melee weapon classes like fighter and barbarian.
>"Got it, thanks."
>>
>>97253006
You just listed some of the factors that might be important, without actually addressing the why and some of the how.

What do they want to do with their character? Each class has things that they are good at doing or are part of the class identity. Decide on which of those things are most important and then pick the corresponding class.

Next, what kind of background does the character have? This will matter both mechanically (will give you proficiency in skills that make sense for your character as well as a bonus to stats that are important for your character's class) as well as for roleplay (a character who grew up as a Sailor would be played differently than one that was a Farmer). The ones listed in the guidebook are mostly fine, but you can also work with your DM to make your own if you have a specific idea for a character's backstory (or if you want to be a Monk that isn't a Sailor).

You also get to pick your race (species now? I forget), which gives your character additional abilities and informs how your character roleplays. Think about what your character's culture is like and if you want to have certain attributes.

After you do those things and decide if you want to have the equipment each class and background provides, then you roll and/or allocate your stats, write down your class and background abilities, and pick your spells if you have them.
>>
>>97252298
int is undertuned so they need to trick you into taking it
>>
>>97252961
>>97252964
>Not in a book, it was a promo image for Pride
Man, you get your nuts twisted about everything, don't you.
>>
>>97252961
With how much that gets posted here, I'd assume that WotC has people going to 4chan to promote it.

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97252829
>>97253317
Relatively unrealistic at high skill levels, but I guess it works
>>
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>>97253480
how to do this in GURPS
>>
>>97253484
Imbue 3 (Limited Skill Access, Multi-Shot, -80%; Limited Skill Application, Guns only, -50%) [8] + Multi-Shot (Guns) DX+0 [8]
Pack it as a single 16 points advantage.
>>
>>97253505
Nice.

The DM reveals that all this time, the 'Chaotic Evil invading soldiers' you've been fighting and slaughtering were actually Lawful Good innocent untrained peasants. They were tricked/convinced into believing they were fighting for survival and defense of their impoverished homeland.

THE PALADIN FALLS AND LOSES ALL POWERS!!!

Do you feel like a hero yet?
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If it was annoying and rather twerpy of Spec Ops the Line to do it, then it'd be even more annoying and morally grandstanding of a DM to do this shit to their players if in order to get this scenario, they have to essentially lie to the players just to emotionally manipulate them into feeling bad for acting upon incomplete or flatout wrong information their DM gave them.
>>
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>feel bad for the enemy mooks, they-
Don't care let me kill people.
>>
>>97252494
A a paladin isn't batman. Just because he fights with honor and cares for the good of all non-demonic souls doesn't mean he has to make stupid decisions strategically just to go soft on someone doing evil things but is actually le nice guy. In fact, a paladin won't even take prisoners if it's not feasible. Best I can do is you're all hogtied to trees in the safest spot of the city if I didn't already disembowl you while you were TRYING TO FUCKING RAID A CITY.

Now the governor will decide your fate, and the death penality is a moral and legal option.
>>
>>97252494
If they were fighting for the defense of their homeland WHAT THE FUCK WERE THEY DOING MARCHING ON MY LAND?
>>
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>>97252494
This entire situation would be resolved if they just brought back the atonement system as a real feature.
Literally if you do an chaotic or evil act either unknowingly or because its part of the greater good, then you have the Paladin when free of current obligations be obligated to seek out an appropriate priest or priest-like figure who gives him a penance task after which he has atoned and is good to go again.
That way falling is relegated to the truly negligent or unrepentant.

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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>>
>threads wars
Come on, man.
>>
>>97253513
>How could anyone have known about the other one until after being notified?
Apparently everyone in this thread figured it out.
You know not every thread always gets linked in the previous one? That's pretty common with slow generals.
>>
>>97253522
It happened over night. Check the time stamps.
>>
>>97253519
If we took the thread responsibilities seriously we wouldn't be having this discussion
>>
>>97253522
Hog wash, you want us to give up our standards because other threads do? When this general was good it linked it every time. Not linking means no one cares, the content lacks any meaning and disruption persists.

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You should ALWAYS cheese every encounter. If you EVER end up in a situation that even remotely resembles a fair fight, just run away and wait until you can rig the situation to your favor.

Use your fucking brain. Even if it is highly improbable for you to lose a given fight, statistically speaking, you'll still eventually croak if you keep taking those bets. Don't leave it up to chance. It's easier than you might think, you just need to use your noggin. It's not a video game. You can do whatever the fuck you want.

Just the other night my party ran into a melee monster in a narrow ass room that they for some reason decided to ram their dicks into until someone died. When I suggested that we retreat for a bit and lure it into the room with the big ass statues so we can all just climb them and shoot it to death, they looked at me like I just escaped from the looney bin. They all died of course.
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>>97250948
Damn I haven't DM'd in a long time, has the community really become so lame that even a tactical retreat is a faux pas? When the fuck did trpgs go from being a careful dungeon crawl with death aeound every corner that required you to maximize your characters attack stragey, to some lame jerk off session that's more about *feels* and epic scenes than it is crunching numbers and trying to get out alive? Has the gaming community really become so lame?
>>
>>97252729
If you don't care then it should be no problem for my character to leave your imbecilic ass to die?
>>
>>97253452
Nah, there's a big difference in going "Let's get to a more tactically advantageous position" and "Let's cheese every encounter unless I have an overwhelming advantage". The latter is just a waste of people's time, particularly if the one trying to cheese encounters them complains about not being able to level up or get good loot.
>>
>>97253472
Actually, there is no difference. Either you're playing to your advantage or you aren't.
>>
>>97253475
Nah, big difference. I'm sorry if you're too stupid to understand it.

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Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?

Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
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>>
>>97249695
>>97222887
>>97222605

Look at the buttmad βαρβάρους.
>>
>>97249834
Greeks are the ones with no empire who endured 400 years of foreign occupation, 500 if you consider that the Greek royal family were Germans.
>>
>>97249834
>βαρβάρους
>says someone without stable financial institution
>>
>>97222151
They were Gondor. Gondor was patterned after them. Not elves.
>>
>>97253416
This
>>97222151
Although you make some points, you can't ignore the corruption and civil wars, and the labyrinthine bureaucracy that just doesn't match the elves. That's all.

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
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>>
>>97253276
What are the rest of the days in a tenday if they've got Sundays
>>
>>97250997
They made a game, not a polished big corporate product
>>
>>97253276
>2. Wrong
Lmao, How would you know? As far as the people of my char know the universe is a bunch of floating continents that are tied with silver cords to the central pillar of creation that is the source of all light and life. There is no lunar cycle. There is no real day cycle either. Nights are like solar eclipses where another continent gets between yours and the pillar.
>3. Wrong
Objectively correct actually.
>4. Doesn't make any sense with your answer to 1.
Why?
>5. Doesn't make any sense with your answer to 4.
Why?
>6. Doesn't make any sense with answers 1, 2, 3, 4 or 5.
Why?
>7. Doesn't make sense with answer 4.
Why?
>>
>>97250997
>Why were so many of the "OG" game designers insufferable faggots?
Because they had to deal with people like you. Becoming misanthropes is a perfectly logical defense mechanism after dealing with self-righteous entitled ungrateful faggots like yourself as their players.
>>
>>97251504
>>97250997
Why are modern trpg players so fucking gay? Go read a visual novel if you just want to inagine yourself being some fantasy hero with zero adversaries. Someone has to be the foil to the party and only the dm has that power.

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Gundam Meta Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

Comment too long. Click here to view the full text.
>>
>>97252969
A shambolic boob made a new thread and didn't link the old one. I say just use this one but don't expect others to agree.

Thread question: my brother bought me Gothic Doom starters and they're really sweet. I think the exclusive artworks fit the theme so well, a shame you can't get them in foil (yet).
>>
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Say what you will about FAB, James knows what he likes. And that's elementalists who are bare footed.


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