[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: 1671727270713023.jpg (130 KB, 346x540)
130 KB
130 KB JPG
Christmas edition

>Previously in the Mortal Realms:
>>97225164

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

Comment too long. Click here to view the full text.
124 replies and 37 images omitted. Click here to view.
>>
>>97236010
What died it need though?
>>
>>97236039
Spellcheck, probably
>>
Merry Christmas AOSG
>>
>>97236099
Merry christmas homey.
>>
>>97236099
Merry Christmas bud

File: GROG WOLVES.jpg (890 KB, 800x1200)
890 KB
890 KB JPG
Wolves of the Space edition

Previous Thread:
>>96781974

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
302 replies and 133 images omitted. Click here to view.
>>
>>97224325
>give the carnifex bigger naturals
>add a tyranid warrior with a big black venom cannon behind the carnifex
>>
>>97230081
This makes sense to me, especially with the Court of the Young King as an example. Thanks for clarifying anon.
>>
>>
>>97235831
Mother fuckers invading future Tucson
>>
>>97224325
>I can't use paint.net and its multiply or overlay layers
I would say in Warhammer I'd be the techpriest, but techpriests are actually the prompters denying technology for everyone else, and the hereteks are the ones who were upset with the prompt restrictions

File: 1765855057135958.jpg (383 KB, 656x2808)
383 KB
383 KB JPG
Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

Comment too long. Click here to view the full text.
300 replies and 44 images omitted. Click here to view.
>>
>>97235615
I think this would have the opposite effect. Where you no longer draw into the handtraps you want because they cannot be searched for while engines have consistency tools and the ability to play more engines. Sure you can play more handtraps but there's only one card that's Ash/Nib/etc. Whereas there's a bunch of engines that bridge to others and consistency tools to get to those engines.
They would have to print consistency tools to find interaction cards which is shit like the charmies and maxx c, which I would consider a bad idea.
>>
>>97236000
>The problem with modern yugioh is that there is no collector market
There is but they're even more autistic than the players and only consider a very specific subset of cards collectable like 1st Ed GX-era ultis.
>the gane itself is impenetrable for new players
The chief cause of this is that Konami doesn't make any effort to bridge the gap between teaching players what a Link Summon is and performing a simple 8 step combo with one of the simpler modern archetypes. Players are hit with an information complexity wall that isn't really a cardpool issue since 3/4s of the cards printed aren't something you'll realistically ever see. More robust tutorials on identifying choke points against unfamiliar strategies (using your Ash on something they discarded a card for cost to try and draw or search 2 wit or using your Ash on something that SS' from deck after they've used their normal summon are pretty safe plays against an unfamiliar deck for instance) would go a long way.
>>
>>97236000
>no collector market
That's a good thing
>>
>>97235731
I'm sure you're already aware of Duel Masters Play's, though I have no good answer for you on why they haven't bothered with an official EN version of it
>>
>>97235663
Easiest and laziest way to give Duel Masters a try is via emulating one of the GBA games.

File: Cybertits.jpg (617 KB, 793x1122)
617 KB
617 KB JPG
>Thirst Provoking Image
My fantasy campaign just ended with a rally fun fight against 8 dragons. I get to take some time off as the game master, and that's hella cool.
Beyond being a game master, I'm also one of those worldbuilders that the What Game Fag hates so much, and my players have asked me for my next time running that I run in this sci-fi post cyberpunk setting I've been making for my own fun. I never planned on running it, just making it to feed my autism.
I'm happy to do so, but I'm at a loss for the kind of campaign to run.
I want to avoid cyberpunk gang warfare, but that's the only idea I actually have. I got about three months before I have to run, so I want to get ready early.
Please, on this Christmas Eve, tell me what kinds of other campaigns I could be running in what is effectively a Cyberpunk Megacity on a different planet.
If it matters, the ruleset is Savage Worlds.
If it matters, the game I get to play in until late March is Gurps Dungeon Fantasy set in Ultima post U5 but before U6.
>>
>>97236045
>rally fun
Racing or tennis?
>sci-fi post cyberpunk
That's not a great deal to work with. Obvious cyberpunk missions are delivering data, stealing data, destroying data, or stealing and delivering data. Or anything you can do in most settings like kidnap some guy or destroy something. I'm not really sure what you're after.

File: dungeon master.jpg (100 KB, 970x545)
100 KB
100 KB JPG
Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
12 replies and 3 images omitted. Click here to view.
>>
>>97228205
>>97228209
You really need to stop trying to force this completely imagined dichotomy.
>>
>>97228209
I don't see what any of that has to do with the Hickman manifesto.
>>
>>97232124
There's no dichotomy but continuity, one path leads to the other, that's why you need to master both

>>97233834
Here's the actual one:
1. A player objective more worthwhile than simply pillaging and killing.
2. An intriguing story that is intricately woven into play itself.
3. Dungeons with an architectural sense.
4. An attainable and honorable end within one to two sessions playing time.
...as you can see i simply expanded the meaning of each point for clarity.
>>
>>97232001
It sounds like you spent a long time running a game where there were no real consequences for anything, swerved into a game where there were serious but complex and unpredictable consequences for everything, and swerved again to make the consequences more straightforward and obvious. And now you're wondering why your players are struggling to keep up.
Did you discuss these changes with them, or just expect them to pick up "clues"?
>>
>>97232001
Have you tried putting in place systems to give players tips/answer their questions in a very explicit way?
I play Mini Six a lot, and one way you can spend a Hero Point (akin to inspiration in 5e) is to get info from the GM. Sometimes that's a "I'm stuck" but sometimes that's more like "Hey, GM, we're trying to X but worried about Y. What's your take?" and the GM makes a best faith attempt to put the players on the track they want either by saying "I wouldn't worry about Y" or reminding them of the Y expert they met two sessions back. Generally characters are more plugged-in to the world than your players can ever be, so it's not a cheat to give players a limited resource that mimics that connection.
Plus, if the way to replenish that resource is "go do hero shit" then you get a virtuous cycle of players knowing what to do and then getting it done.

28 replies and 6 images omitted. Click here to view.
>>
>>97230476
Is it any good? I liked his previous OOTS stories
>>
>>97233474
>He's back, but he's not JUST Elan's brother anymore.
ftfy

Nale is making it extremely clear, and the context is supporting, that this is not the same as the past encounters. He is a character who has personal motivations unrelated to his brother and his father this time, and his brother just happens to be involved.
>>
>>97235651
maybe the next few strips will prove me wrong, but so far it feels less like Nale really changed and more like he's convincing himself he changed
instead of constantly talking about how he's defined by his brother and father, now he's constantly talking about how he's NOT defined by his brother and father
he's still not free of their influence
>>
>>97232693
Well, he IS in Hell... or HIFL.
>>
>>97235675
It could be the case, but I think that establishing that "no, actually, this is not like that" isn't unreasonable for him to do. We'll have to see how he acts in the coming pages.

File: Untitled.jpg (784 KB, 1280x1707)
784 KB
784 KB JPG
Give the princeps the reigns edition

>Previous Thread:>>97216117

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

Comment too long. Click here to view the full text.
222 replies and 58 images omitted. Click here to view.
>>
https://youtu.be/of9sfJBfGYc
I kinda like these Abominable Warhammer songs
>>
>>97235642
I think it's more that there's no more models they can really do for it. Their buisness model won't allow them to make a new edition without new models.
>>
>>97236080
me too, but don't tell the others
>>
>>97235776
Just give them disintrgrstor blasters
>>
>>97235707
Hell yeah

>hear a rich merchant has purchased your local tavern
>go to check it out
>see this mural painted on the wall

you ordering or leaving?
38 replies and 5 images omitted. Click here to view.
>>
>>97235290
You lose.
>>
>>97231864
My character doesn't eat food so it's very unlikely he would be ordering anything anyway.
>>
>>97233261
unironically VTM is better suited for what they want but they don't want to be edgy punk vampires for some reason?
>>
>>97236019
brand recognition is a helluva drug
>>
>>97231864
I might be retarded, but I don't see any overt red flags here.
>>97236019
>>97236076
Brand slavery to DnD really. On top of VtM being washed down enough that no one cares but not so washed down as to actually get normie appeal. Also, no Critical Role for free marketing

File: ModernWarhammer40K.jpg (22 KB, 550x289)
22 KB
22 KB JPG
Any problems you have with Warhammer 40k/Games Workshop over the past few years, anon? Do you see it getting better or worse?
32 replies and 5 images omitted. Click here to view.
>>
>>97228681
Thanks, anon.
>>
File: 1766117507880607.jpg (1.56 MB, 1179x1549)
1.56 MB
1.56 MB JPG
>>97223139
The lore of 40k has been circling the drain for years, the gameplay is even worse and I think you need a reset on the magnitude of 8th to unfuck 40k currently. But they won't, because they are making more money than ever from newcomers to the hobby. So 40k will continue down the road of enshitification it's been on for a while.
>>
File: 343242.png (510 KB, 395x493)
510 KB
510 KB PNG
>>97229880
As someone who played warhammer fantasy before I am baffeled how important named named characters are for the 40k armies, in fantasy they were fluff pieces that were banned in tournaments.

I really do not like that I have to play angron instead of a no name greater demon or korn, I used to enjoy playing with my "own" army with namless lords and heroes.
>>
>>97233646
We didn't gatekeep hard enough.
>>
>>97222984
I don't mind the Horus Heresy, but Primarchs turn 40k into Marvel. Who gives a shit about chapters sacrificing themselves to stop a daemon primarch when Bobby or Lion can whoop their ass in a DBZ fight and save the day.

>Nagas
>Opidians
>Serpentmen
>Yuan-ti
Snake and person. Snerson? Discuss all things snakepeople related here. These guys are my go-to mid-level baddies, they're so fucking cool and evil.
22 replies and 14 images omitted. Click here to view.
>>
>>97232116
I love Sneople.
But I will not play a Sneople unless the systems considers:
>Grappling
>Venom
>Long
>The fact that they may weigh upwards of half a ton if not more.
>>
Every man is a little bit zoo for a lady snake the same way every woman is a little bit zoo for horses.
>>
>>97233803
That sounds like a lot of LA. I know sneople were hard to play in 3.5 because of it.
>>
>>97234578
LA was inflated partly from a really awful process around it (just look at Savage Species overriding its own results for being stupidly high, or that one time it was explained and looked too weak so the writer added a racial hit die as an improvement...) and partly because a LOT of the designers didn't actually want people playing Weird Shit.

Given what Totemist can pull in the field full-time, such a package COULD have been quite cheap.
>>
File: kull_001.jpg (209 KB, 1152x864)
209 KB
209 KB JPG
>>97232116
Ka nama kaa lajerama.

File: rc-insert-p06-bx.jpg (190 KB, 1062x872)
190 KB
190 KB JPG
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
132 replies and 20 images omitted. Click here to view.
>>
>>97235681
*Ediition
he keeps adding the extra 'i'
>>
Soon gonna GM the BFRPG "Monkey Isle" module, anyone that got any heads up or tips when it comes to GM OSR hexcrawls?
>>
>>97235777
Yeah, play a much better game..
The only reason bfrpg ever existed was because BX was hard to source in the early 2000s.
Bfrpg is a half baked dumpster fire that is only still an extant novelty because it is "open source".
Mechanically, the game is just bad, and the content for it is some of the most unpleasant dry material I've ever digested.
>>
>>97235777
Didn't run BFRPG specifically, but here are my 2 cents
hexcrawls are driven by two things, random encounters and rumors. Monkey Isle seems to have a boring random encounter table, too much rolling for encounters (roughly 3 times the amount compared to the original Isle of Dread), and lacks a rumor table.
The latter is a game killer on such a giant map. Players need to have rumors to direct them towards points of interest. My advice is to think how are you going to handle it. You can make a random rumor table yourself or have specific rumors about several close by POIs prepared which are going to get presented to players in village X or Y.

PS
Don't listen to the BFRP hater
>>
>>97235857
Actually do listen to the hater, because this isn't an echo chamber and if you're going to be posting on 4chan of all places you should be expecting to hear all sides.

Holiday Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What are some of the best gifts to give elf-lovers? What gifts would you give to lovers of other races/species/ancestries/whatever?
114 replies and 69 images omitted. Click here to view.
>>
File: 1505672239173.jpg (512 KB, 768x834)
512 KB
512 KB JPG
>>97235712
they don't look like the same drow
>>
>>97235748
the little AI persona generator on Perchance very consistently thinks Elves are cooler than humans. No idea where it would have scraped that data from though.
>>
>>97235798
my uncle has this album on vinyl
>>
File: bk1w1ltgozt41.jpg (335 KB, 717x612)
335 KB
335 KB JPG
>>97230669
Santa just wants free labor, and he doesn't descriminate
>>
>>97235949
damn, why didn't I make my one shot about a drunk fat-bastard dressed in red, abducting elves and forcing them to work in his factory making toys?
it is even christmas themed

File: WFRP Ulric Shrine.jpg (405 KB, 792x1000)
405 KB
405 KB JPG
Mondstille Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

Comment too long. Click here to view the full text.
154 replies and 30 images omitted. Click here to view.
>>
>>97235422
True, but also debatable. Having a character or other model capable of monster slaying at minimum provides a disincentive to the enemy. The threat of monster slayer is frequently more important than the ability itself.
Also against a T7 monster you're already only wounding on 6s, so you're not fishing any deeper than normal.
>>
File: 20251224_045831.jpg (1.68 MB, 4080x3060)
1.68 MB
1.68 MB JPG
Merry Christmas /tg/. Made my Warboss from the command set.
>>
>>97235727
Merry Christmas anon, looks great, can't wait to see how you paint him up!
>>
>>97235410
That model should have stayed around longer
>>
>>97235853
I posted that image and went to look at the model again only to find out they have retired it for the new even more AoS Wight King.
How long was it around for? I feel like it was only released 3-4 years ago.

File: 1766078884890550.png (614 KB, 650x909)
614 KB
614 KB PNG
Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

Comment too long. Click here to view the full text.
306 replies and 70 images omitted. Click here to view.
>>
>>97235935
>Players do not like being messed with and "interrupted" , it creates negative play experiences that affect retention.
Didn't stop millions of mtg players back in the day, sounds like a bunch of pussies to me.
>>
>>97236038
I think it is stupid and purposely limits the design space but it just is what it is trendwise. Star wars unlimited, all the bandais.
Easy example is them fixing issues with digimon by creating an entire keyword around being able to digivolve on an opponents turn but it has a lot of restriction and deterrence from overusing it
It helps to remember that only a few games go full sweat anymore, most are just trying to make a buck selling art. So if you make a game system that doesn't make the players pissy if they ever do play that is always the goal. And I can say that oppressive playstyles like milling your opponent or heavy removal, or heavy counterspells to take from mtg turn a lot of people off and we are constantly told that, and those cards are limited
>>
>>97235903
>so many ACG focus on hero main characters
there's two reasons to do that, and the reasons are pretty different depending on the implementation:
>#1 Avatars as class/faction selection
this is where you pick your character or avatar first, and then that decision heavily limits which cards you can use. the reason to do this is it expands your design space, so you can print more cards before you have to reboot/rotate or just start blatantly reprinting or powercreeping. it basically isolates the game into little sub-cardpools. so if your design could normally accomodate 300 unique cards before it felt bloated or started breaking under its own weight? well, make it 10 different classes and now you can go to 3000 unique cards instead.
>#2 Avatars as modifiers
This is where the character choice doesn't restrict your card picks or archetypes to a significant degree, and instead just gives you an extra ability or bonus card or something. It can look superficially similar to the above, but it's done for the exact opposite reason: to make a small cardpool seem artificially large. so if say you're only going to have 300 cards in 5 years because you're an indy company, slow release schedule, whatever, you release 20 characters that can all run the same general set of decks and you basically just made your deckbuilding options 20x bigger.

>so many ACG focus on creature combat
that one's simpler. it's easy to understand and all 3 of the biggest 3 games use creature combat. it's more selection pressure than anything. there's some notable exceptions though. netrunner and its spawn like hubworld focus on running nets. the fighting games like DBZ and FAB use few or no true creatures. political games like L5R, VTES and AGOT have combat, but it's either between armies and leaders or some kind of combat-that's-not-really-combat. few of the newer ones like keyforge, lorcana and altered have combat but it's not the focus or the way to win. all kinds of shit out there anon
>>
>>97233888
To learn the game? There is a training app on phone and desktop you can access for free. There is a Learning Deck Set with 3 beginner (shitty) decks to play the game. There are individual starter decks (also for the most part shitty). You can go down to your local game store that runs it (search bandai tcg+ for events near you) and find bulk to build decks before playing.
>Get into One Piece as a whole?
Read the manga
>>
>>97234105
>>97235709
I'm pretty surer LGS are full of boxes because no one plays the game.
Meanwhile online everything is getting bought by collectors that dont even know what a lgs is.
My lgs dropped the game after arthurian legends basically killed all the hype, gothic seems cool, it should have been the second expansion instead

File: 1765986125963585.jpg (598 KB, 1960x1340)
598 KB
598 KB JPG
How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
207 replies and 32 images omitted. Click here to view.
>>
>>97213989
Same as rats irl, they're pests, they reproduce too fast and live in shitty places or in sewers that make the effort of getting rid of them not worth it for how much of annoyance they are

So you kill them when they're in front of you causing problems but above that you just ignore them if they aren't annoying you
>>
>>97233625
That's why the correct punishment is to have both hands broken for first time offenders, and then one hand removed for each following offense.
>>
>>97234666
Exactly that very one satan. We wouldn't have this problem if the Europeans colonized correctly (eradicated the natives), jewish capitalism was abolished, and women were not given rights.
>>
>>97233522
That's the thing, you CAN'T kill them all, let alone FIND them all
>>
Can someone tell me the difference between a dwarf muker and a shortstack? What makes the latter more appealing to people who find real dwarf porn laughable?


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.