Work in Progress, HAPPY NEW YEAR! Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>97280875>I don't use em much.I'd hazard that this applies to most people in this general desu. Contrasts are good for new painters, but I rarely see experienced painters use them for anything more than the barest basecoat on specific natural materials.
>>97280672I haven't had purity seals in my bits box since I collected firstborns when I was a kid. My guard kits don't come with any. Even modern kits like inquisitorial agents come with no bits whatsoever, and is all just sculpted on detail. sad, many such cases. I tried sculpting my own purity seals with tin foil and green stuff but they looked kinda goofy since they weren't skull seals but just circles.
>>97280919I'm just lucky I collect imperial knights, gw seems to have filled all the empty space on the questoris sprues with bonus purity seals
>>97280896Contrasts (and washes, to an extent) are awesome as color filters (applied with your airbrush).
>>97280821>>97280875Obligatory "contrast paints won't teach you how to develop as a painter" post.
There's a board devoted to tabletop games where 99.9% of the users have never played a single session of a game in their lives.
>>97275950And puckee
>>97273328RPGs are cringe and gay
>>97273328Why no, I have never played WFB or AoS in my life. Why yes, I do make posts and even threads about how killing off the former was terrible and the latter was the worst thing Games Workshop ever did. Why, no, I have no intentions of ever playing TOW, either.Now, if you will excuse me, there's a casual tournament going down at my LGS, with a lot of new players coming to play for the first time, and my Custodes (all female, of course) are just dying to meet them.
>>972759502hu actually plays games. To the misfortune of others.
>>97275940the only people getting called nogames are people who make these threads, and only those that shit up the board would take offense.so if the shoe fits..
I wanted to see what cool maps people had! Bonus points for castles and high res maps, as i love the idea of running some kind of castle seige as those are my favorite maps from Fire Emblem
>>97275719
>>97262980I agree, it adds a lot of work with organizing and very easily bogs the game down into a awkward miniature game where people start thinking way too much. That said sometimes you really need to know where characters are, but you should ask yourself if you need anything more than a sketch on graph paper and if its worth the effort to prepare an actual map.
>>97263348This is cool, basic but logical and matches terrain.
>>97262980If you're on a VTT, you can conceal parts of the map or even set up dynamic lighting so illumination levels and line of sight are live.If you're playing in-person at a table, then you're using terrain and minis and all kinds of things anyway. So even if you somehow don't understand how to use photoshop (it's fucking 2026, dude... not knowing how to do basic image manipulation is like not knowing how to drive...), you can still place a bush or a token or something where you need it to be.You're being a fucking lazy dumbass. No, you are not superior for being a lazy dumbass. "Theater of the mind" is not carte blanche to just not do any fucking work. If you don't wanna be a GM, don't sign up to be a GM. Just be a player like all the rest of the worthless, lazy parasites.
>>97261538btw fuck this new captcha system
Redneck EditionDiscuss and post elves. Elf lore, gameplay, and art are all appreciated.QOTT: Which artists do you think drew the best elves?
>>97278632>QOTT: Which artists do you think drew the best elves?really has to be Yutaka Izubuchi and Nobuteru Yuki for at least two very good reasons
>>97277097Why elves cant count humans as retarded animals that they are?
>>97280222>Eldar 1: Why is this monkeigh blue?>Eldar 2: I also think they should have noses?>random human watching vid: Look at this! They must have kidnapped a mutant!>Tech priest with rudimentary knowledge in xeno biology: 'May the Omnissiah bless this unit with patience'
Hi /chug/
>>97278632>Arrianne in elf thread logoI am honored.QOTT: Juno Jeong. He is a Korean MMOslop artist mostly known for his works for NCsoft. I like his earlier works back when Korean MMOs used to look more like classic fantasy and less like glitterslop that it is today.>>97280436Hello. Z
Previously on /slop/: >>97241519▶ Thread Task: Moody and gloomy winter pictures.And maybe characters trying to find a comfy warm corner.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:Comment too long. Click here to view the full text.
>>97278287|・ω・)ノHappy new year
Mornings after the the party tends to be rough.
>>97279929>world's most speciesist human
>page 5It's all Ogre.
Why are wolves so common in TTRPGs as enemies?
>>97276107>You are a furry faggot, a retard, an fetishistic imbecile who thinks an animal is somehow more capable than the dominant species on the planet. You are a fool, and nothing you say will change that fact.Uhh you think you can take on a tiger unarmed? A polar bear? We aren't the dominant species because we're so good at 1v1, mong
I miss the "FAT DOG WIVES" anon.
>>97276248>every animal ever that lives in groups and hunts for foodTo be fair, that doesn’t apply to a staggering amount of monsters and real-life animals – most either don’t hunt (bovids, elephant-likes) or don’t live in groups (big cats save for lions, snakes, birds, and the hundreds of monsters based on those three). So at least we can use them to introduce some tactics different from the typical ‘group of idiots’ and ‘single giant monster’ animal encounters.
>>97277132Look closer
>>97269845Bounties on wolves were relatively common in medieval times because they would prey on sheep. That's why there are no wolves in Britain
What are some of your experiences with BRP or mythras? Favorite stories, characters, or supplements? I generally like running pulp or horror campaigns. Funniest story setup was how my players thwarted a small series of adventures I planned before it even started.>Players role up an old priest, a journalist, and basically fred from scooby doo. >Investigating a series of murders and disappearances. >Get captured thesmelves and wind up in a rundown factory converted to sort of look likea victorian mansion.>Meet an obvious vampire who uses them for basic company and conversation before planning to kill them.>My players escape, the frail priest manages to full nelson the vampire, and the other players manage to use a stake to kill him. It ended what I planned to be a multi session adventure in one night. It was a lot of lucky roles and ended up with being funny.
>>97272739>>97276313i am a greek and have been waiting for such a book for years just because this would be the only way to get my friends into trying mythras. I was also kinda peeved that the only thing they did with byzantium was the fall of constantinople and not something earlier and more substantial.Warlords of Alexander is also excellent and thoroughly enjoyed it
>>97276547>Warlords of AlexanderNever knew about this. I will have to look into it. There are so many good roman source books, cthhulhu invictus by golden goblin is really good alongside mythic rome, but greek is pretty hard to find.
is there a notable difference between mythras and runequest glorantha outside of glorantha being tied to a world? as far as i understand it mythras is just runequest 6 and glorantha runequest 7?how do both of them compare to BRP which OP posted?
>>97280321yeah, there are a lot of small differences between runequest glorantha and mythras. RQG ican only do glorantha. It is aheavily built upon oldschool runequest. Mythras developed differently based on the two mongoos editions. Brp i find to be slightly worse. I do like brp derived systems though. Magic world is great. It is probably the best d100 system for faux dnd style fantasy along with openquest if you are into lite games.
>>97270691So how do those cons compare to BRP?
winter edition >Chess websites, tools, videos and books:https://rentry.org/vxdsw7k5>Calendar:- Tech Mahindra Global Chess League | December 13th - 24th- FIDE World Rapid and Blitz Championships | December 25th - 31st- Rilton Cup | December 27th - January 5th- Lichess Winter Marathon | December 28th- European Women's Rapid and Blitz Chess Championship | January 8th - 12th- Tata Steel | January 16th - February 1st- Speed Chess Championship Finals | February 7th - 8th- Prague International Chess Festival: Masters | February 25th - March 6th- FIDE Candidates Tournament | March 28th - April 16thComment too long. Click here to view the full text.
>>97270245Not so fast, seething Whiteoidhttps://lichess.org/LS7SYzyH/blackOne thing I’ve noticed while playing this is that White often takes it as an insult and plays too aggressively and carelessly.
>>97253506>Ugly faceplease reconsider
>>97266529To read them.
>>97263947Thanks for the info, I didn't know about it.
https://www.twitch.tv/matthenningsenameri football man is better at chess than you
the paid dm defenders have always said they help people with no friends, but the last few months they are being promoted as>fun for friends>give your dm a break>let your group try a new systemim talking ginny d, reddit, forum posts, irl in-store. in all seriousness will people fall for this instead of having one of their friends dm
>>97270499You KNOW those short niggas be nutting in the Dwarven Seedbread. Ain't no plants growing underground.
>>97280367I don't know if they have the same effect. I'm sure someone at some point is saying >my paid GM did it betterto their friend who had an awful time trying to learn a system with no help from the players. But actual plays create the illusion of normality, if you pay you know it's not normal. People don't compare a home made meal with a restaurant dish, if you friend knit a sweater you're not comparing it with a store bought one, if you grow a tomato just being edible will impress you.
>>97280753>People don't compare a home made meal with a restaurant dish, if you friend knit a sweater you're not comparing it with a store bought one, if you grow a tomato just being edible will impress you.While your comparisons are correct, I can say that I have heard from a DM friend of mine that there are indeed people that say things like "Why can't you be like [x]" or "This isn't how [x] would do it".when comparing their current game to another one they're paying for. And while they could be lying, I do see quite a number of places online that seem to convey the opinion that DMs basically exist to cater to the players, and not to take a specific role in a group game, so a paid dm experience might be seen as more...I don't want to use the word normal, let's say more [expected] than you or I want to believe.
>>97280641If we're gonna talk seriously, I think a big part of GMing is setting the tone. Be it roleplay heavy, interaction first, over the top, the GM is talking more than most players so how they present things and what they reward with attention will guide everyone else into what type of "fun" the session is meant to bring.
>>97280804That really sucks, dude. Your friend has my condolences. There might be bias that I think has been brough up, the type of player that can only play if they pay usually aren't that nice to have around.
Have you healed from female Custodes yet?
>>97279263Kill yourself ND
>>97280292>>97280540>>97280551Not to mention random mutation in character generation!Of course the Hell's Horses created their totem animal accidentally and ended up with obligate-carnivore man-eating horses... on accident... and then they got out... on accident...
>>97279696Ironic
>>97280210Why? She already has one that's meatier, girthier, and smellier than yours
>>97280292The Magistry of Canopus inherited one of the most advanced medical facilities of the old Star League and they use it for, among other things, copious amounts of cybernetic enhancements, often cosmetic. Their main export are also traveling space pleasure circuses so you can imagine the sorts of shenanigans they get up to.
Impromptu Flying Lesson edition>Previous Thread: >>97266080>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8Comment too long. Click here to view the full text.
>>97280669NTA but it honestly wouldn't surprise me if the majority of complains people have about HH as a game is because they're too dumb to even use the list builder apps.
>>97280290I've gotta cut myself off buying for a while so I can paint my backlog. I have plenty of spare marines to build when I get the shakes though
>>97280290>Will you build a new army this year, and if so what will it be?Need to finish white scars before moving onto anything else.
>>97280290>TQTrying to wrap up my SoH, just need to build/paint some vehicles really. After that it's onto my budding militia force.
>>97280290You imbecille you didn't fill out the subject line
>gm said no theatrics or monologues >two guys leaveIs not being too loud that difficult for some of you?
>>97280815Must be an indian troll.
lol now he's replying to himself
>>97280834its the same guy as the thread earlier this week ranting about not getting to roll for impossible tasks. whether trolling or genuinely retarded, he knows he can farm replies by calling talking gay and pretending to be a grognard.
>>97280741May hold up as the funniest /tg/ post of 2026, you paki faggot.
>>97280864Shameful thing is that his retardation camouflages in perfectly with this place
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session. 3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>97278798>do not be afraid to say bluntlySay what?
>>97279010Ope! "Do not be afraid to say bluntly, "It looks like this approach isn't going to work, it occurs to you that you'll need to find another way to (achieve goal)"
>>97278784>Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario.I disagree entirely. I've had two separate campaigns ruined because the players decided a several-month long timer was too brief for them to do something and, despite being grossly underleveled for it, insisted on approaching the encounter. I pushed them off, redirected them to a side-task but they kept at it, almost every session.
>>97280690This is a fair criticism. What about letting the players fail?
>>97278801>>97278798>>97278789>>97278784>OP thinks people play games here
You have to play Monopoly.Which Monopoly do you play?
>>97248955
>>97248543I think it depends on the level of tourism. here in germany we have like twenty city/region specific monopoly games even for cities with just 120k inhabitants
>>97248543You can get custom-made monopoly boards for specific areas. There's tons for small towns/counties/locations in the states
>>97247712Whatever versions of monopoly that aren't just reskins of the original, I want unique effects on chance cards that you won't find in the base version I played to death as a child.
Is there a Star Trek one?
A thread for talking about players doing dumb shit and acting like retards.>Be me>Running short campaigns for new groups at the LGS>Players are all tasked with defending some random hamlet in a backwater province from bandits that are planning to sack it and haul everyone off into slavery>First group is (rightly) terrified of a fair fight >Lures the bandits into an ambush by getting help from a neighboring village>raid their camp after they retreat and destroy the group>Second group tries brute force>Roll up on the bandit camp directly and alone>Talk their way into meeting with the leader when they rushed him>Catch him offguard>Are also playing optimized characters >Slaughter him and his guards and convince half of the bandit group to work for them, rest scatter>The third groupComment too long. Click here to view the full text.
>>97275236>Party hears rumor that next dungeon has undead in it>One player decides to stock up on holy water>DM says the temple has 6 vials for sale>Player decides this isn't enough>A whole hour gets wasted looking for other temples in nearby villages and finding silver dust to make our own>None of the holy water gets used because we're level 7 and have plenty of magical attacks to throw at undeadI hate other players so much it's unreal sometimes
>>97277704Sounds more like a system issue.
>>97277704>here about dungeon>spend time prepping for dungeon>Other players are fine with it>one player complains after the dungeon when we came overprepared
>>97275958>>Tell players to read the book like 2 months in advance>>Session starts and I ask if everyone is ready to playPeople don't usually like getting homework but your story is you acting like you were setting a DVR rather than dealing with ordinary people then being surprised after two months that they didn't follow your instructions. That means>Two months of you assuming they'd just learn a system you, not they, were excited to play>Two months of you not finding out how far along they were>Two months of you not asking if they had any problems with their character creationGM as micromanager would be annoying as a player and frustrating as gm if you did have to herd players like sheep but asking after a month how they're getting on isn't micromanagement. Two months of you not following up is a you issue not a player issue.
>>97280823Probably had multiple opportunities to ask about problems in those two months