How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
>>97224342That's the most reasonable explanation I can think of. Goblin threads are pretty common there but I don't think I've ever seen them moved here before. If anything they're usually just left to hit the bump limit.
>>97221079To contribute to the "us vs them" tribalism that distracts the unenlightened masses from the underlying problems that really plague the world?
>>97221977That's different, because the government spent the last 5 years actively trying to get more and more of them for cheap labour.Which could make for a fun fantasy setting, importing the greenskins for convenient workers, goblin girls trying to snare a humie husband so they can stay in the kingdom...
>>97220810Did you see the "ai makes dream games" thread on /v/? It's not unreasonable to make images of minis using the new models.
>>97213989>the word "goblin" gets posted anywhere>thread immediately becomes about pornI hate current year Internet.
Yu-Gi-Oh! General #590A Few Points EditionPrevious thread: >>97134848Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
>>97222447I'm of the belief that Mulcharmies have balanced the winrate of going second but did so in a way that lowers the overall skill expression in the game.Ash and Impulse semi are retarded though.
>>97222939The TCG formatting is awful, yes.
>>97222404SO true
Fuwalos will be getting hit. They reprinted him in shitter-rarity to get the last dregs of money from non-whales and now they will ban him away. Then we wait 3 or so years until another Maxx-C retrain is released and the cycle begins anew.
>Ash was necessary even in decks that are on breakers not HTs just as an answer for Fuwalos >Nips semi-limit herHmmmmmmmm
Excess Dragonballs EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97224397There is a part of me that likes fucked up cards like this. What I would do with it makes me smile but what my opponent would do with it makes me glad it's gone kek.>>97224408I can't think offhand of when legacy characters get ignored by fans, or when they weren't being pushed by a company. How many people pick Kaya over Liliana? Or Alexis over Téa? Talking pure numbers though, not the guy who is stubborn about what he likes. Good for him
>>97221211>dragon>waifu>"throne">crown>fire>icepeak design
DM has great card art
>>97224667Fuck yeah
>>97224746No watermark
Post-Apocalyptic Fantasy? >A world rocked by cataclysm>landscapes filled with chaos and wonder>mage storms>An enduring mystery; what happened, and what happened in the intervening centuries?>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun>the brink of a New Age Interesting setting? What elements would you include? I'm just gonna throw zombies at them.
I run a post apocalyptic mecha setting and it's pretty comfy. There is still civilization in a few places but the world is ravaged after a huge world war and people mostly band together to fight monsters. There's a lot of introspection and solitude that lets characters really take a breath because they visit a lot of places that were once clearly filled with people everywhere
>>97224732Certified "I learned about TTRPGs through Critical Roll and theater class" opinion
>>97224765Okay, let me try a different angle to get your weird broken brain thinking a bit: what games do you play?
>>97224772B/x
>>97224798Okay, so how did you gain levels in B/X?
What the fuck was the Emperor doing during the DAOT and the age of strife?
>>97215204>>97216068...It's literally written there in black and white in Realms of Chaos: The Lost and The Damned, page 174-175>The Emperor is over 50,000 years old.>The Emperor is the collective incarnation of every one of the ancient Stone Age psyker-shamans, who committed suicide to pool their entire power and collective wisdom, honed over millions of years of reincarnations, into a single being that could stand against the rise of Chaos.Retards.
>>97210942BVILT FOR BIG BLOODTHIRSTER COCK
The emperor being immortal and responsible for humanity's progress since pre-history is spin written by a fanatical church. He wasn't 10 feet tall, the most powerful psyker ever etc. that's just how his legend has grown over the 10k years since he fell.Next you'll act like the primarchs were actually his "sons" and not just warlords he recruited and put in charge of the legions during the crusades. Probably with some obviously bullshit, overly complex backstory involving teleportation and time dilation to explain the hundreds of years difference in ages of some of them.
>>97221845Tau hands wrote this
Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.Is WOTC just stupid?
>>972244124e's sub model was hilariously successful and you'd know if you weren't getting made up infographics from PFG
>>972244894e's online tools and plans for a VTT and further products fell apart because of a murder-suicide.
>>97224529lol, you have zero info on anything that happened post release. 4e's sub model included tons of magazine style micro supplements being released all the time, feeding into the most robust character builder at the time. The online tools also served as a much better resource than the old SRDs, including easily printable monster cards that auto-calculated and scaled to level, which were also easily customizable. Every new book also fed directly into this model and so you have this vast repository of things to easily reference and create if you were subbed Like, people loved the crazy convenience of the system and it was a hell of a deal for the average guy. You don't have to like the game, but fucking know what you're talking about.
>>97224577D&D insider was a decent idea and it was the blueprint for D&D Beyond, more or less, but "hilariously successful" in terms of money making is not remotely true. This /biz/ routine you keep doing just leads me to ask one thing of you: Post hands.
>>97224605NTA but DDI could be tracked on the lowball by the D&D Insider group in WotC's community. This was a lowball because you also had to have a community account registered to it (not necessary). In 2013 at one point it had grown to a 81k userbase, with a monthly sub of minimum 10 bucks. Calculate that over a year and you have over 9 million, and 2013 was a slow year because literally no new books came out. I don't know what to tell you except that's crazy revenue on an off year, totally unseen in the industry before that.
Wasted edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97224590>How we save Magic bros?Print a 1/2 flyer for U with ETB upside at common rarity.
>>97224590He will save us all.
>>97224590Seriously, though. Stop playing. Do not purchase any product. If you really must play, make Cube with whatever cards you already have. Bunker down /here/ if you have to. The game as you knew it is never coming back. However, its current course is not sustainable. Eventually they'll run out of recognizable IPs. Eventually they will fuck up even EDH. It may be a few years until that happens. But when it does, be there to pick up the pieces.
>>97224691https://youtu.be/nolpET4mgiIMake it so
>>97224590Magic must be hurt to be saved. Only proxies until they get their act together.
I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
>>97213017>Nu40kDo you mean units? Because many of the units are foul.>>97186166>There will never be a definitive editionBy design because they want to milk you for $If for some reason I didn't want to play OPR any more, I'd play the fan SRD for 4th. But that would only be if OPR shits the bed and I didn't like Xenos Rampant or something.
>>97205175Rate it how and for what?
Speaking of 9th, who the hell thought Combat Attrition was a good way of getting people to buy more models?
>>97217289>>97223192Unironically the best part of 10th was when marines had Armour of Contempt. It made marine armour feel significant against small arms fire. That being said, too many attacks, too much AP, too high strength for basic cheap troops in 9th was a nightmare. Orks were balanced good though.The sad thing is the core faction identities were well done,with interesting and varied mechanics. It was the inflation of the basic statline that was a major issue.8th ed statlines with 9th ed faction rules could do the trick
>>97224795Meant 9th, not 10th. I'm retarded
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97224069ymmv but I derive satisfaction from making pdfs of useful things I've found, arranged in an order that makes sense to me, and printing them out. Its not much effort and has made my games run a lot more smoothly than paging through a bunch of different books.
>>97224076>Weird claim that it doesn't match B/X thoughThat anon might have meant hex images that look like the ones from expert. Not sure if that's an option, no experience with digital hex map creation. I do mine by hand generally.
>>97223445use hexfriend, ya GOOF
>>97224162Oh, yeah, that would make sense. I guess I've always just been too satisfied with Hexographer's color version of the Basic glyphs to really bother with the B/W ones.
>>97222859>Balking at the size of a faerie-touched realm
Horus and the Gigachads edition>Previous Thread: >>97202453>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8https://pastebin.com/8riDmnhS>30k TACTICA & TIPSComment too long. Click here to view the full text.
>>97220609Read. The. Book. Faggot.
>>97224826I have upsetting news for you. He was probably one of the most conventionally attractive, hygienic and personable players there.However he WAS short, is the only upside I can report.His MO appeared to be roping you into a false sense of pleasant-gaming-ness and asking for little things in the spirit of a "good game" but they'd get to be progressively more ludicrous asks. But because you gave the last thing to him, and this other thing wasn't that much worse, and the guy's nice, why not?He just overplayed his hand against me by claiming terrain doesn't exist unless both players agree to it or whatever
>>97224851>he WAS shortWell there you go, anon. Manlets belong in the pit.
>>97220609GW rules trump the dictionary. LoW Detachment is an Additional Detachment as oppose to an Auxiliary Detachment or Apex Detachment.
>>97224866Anon, leave it, he's baiting.
Previous thread: >>97111514GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: How often do you use an official GURPS setting? Which are your favorites?
>>97224313>Pyramid #3/53.I'll take a look, thanks
I need some help and I can't post too much because my GM might be lurking here (High tech/Horror):Last session, one of our party members bungled something up and we ended up teleporting to random places in the worldI ended up dumped 60 miles off the coast in the middle of the ocean with naught but the clothes on my skin. What can I expect to do other than starting to make a new sheet?
>>97222128In what way is HP magic 'soft'? It doesn't seem flexible at all; each spell does a very specific thing.The only magic system which seems like a good fit is advantage-based a la Chinese Elemental Powers or Psionic Powers, since there isn't any real 'cost' in either prep or recovery.>>97221682I like it, but what would the SP stand for?>>97222935I don't think any are absolutely 'must read' but:Alternate Guns Specialities and Techniques (3/65) neatens up the guns skill.Opus Longa, Pugna Brevis (3/120) is good for cinematic pacing.The Thrill of the Chase (3/112) expands the chase rules.GURPS Fathoms Five (3/26) is essential if you want any scenes with a lot of water.Various vehicle articles, of which Highway Stars (4/2) is probably the best.For a globe-trotting game, one of the language articles. Colorless Green Ideas Sleep Furiously (3/44) is OK, but I'm sure there was an even better one for cinematic games which I can't remember the name of.
>>97224656>I don't think any are absolutely 'must read' but:>Alternate Guns Specialities and Techniques (3/65) neatens up the guns skill.>Opus Longa, Pugna Brevis (3/120) is good for cinematic pacing.>The Thrill of the Chase (3/112) expands the chase rules.>GURPS Fathoms Five (3/26) is essential if you want any scenes with a lot of water.>Various vehicle articles, of which Highway Stars (4/2) is probably the best.>For a globe-trotting game, one of the language articles. Colorless Green Ideas Sleep Furiously (3/44)Thanks, these seem very useful.
>>97224656>I'm sure there was an even better one for cinematic games which I can't remember the name of.Speaking in Tongues (3/54)
>Setting Basically late medieval to early Renaissance Europe >Magic Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities >Player characters European presenting male fighters only, maximum one low level hedge wizard or shaman>Races All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
>>97222512>Basically late medieval I ALREADY DONT FUCKING CARE
I can only describe the perfect setting where i would love to play in, picrel. Nothing fancy really.
>>97222512I would change PC to, any of them can learn magic. Late into the story and with a high price of course. And it might never actually succeed
>>97223638>Age of Decadence Neat, hadn't seen this but I live under a rock. Thanks anon.
>>97222512You're literally just describing Warhammer Fantasy Roleplay
Deck the boards with solos burningWhile the poles and leafsScream REE REE REETis the seasons to be follyAll AffO freaks go 'wege 'wege 'wegeOP dons his gay apparelLacerda, Knizia hand in handTroll /bgg/ threads we feel compelledFucking birds and FIRST, my (you)s sell wellWelcome to the Holiday Edition of the Board Games General!Comment too long. Click here to view the full text.
I can't believe I actually did it.My most recent game of Hansa Teutonica was actually ended by filling up 10 trading posts. 3 players, base map. We weren't even trying for it, we played for another 4-5 turns before someone said "Hey you should check how many of those cities are full". Do I win an award or something?
2nd time on Planto and I can see more of where "Loyang the Dice game" was the foundation and should have remain because this is just an absolute mess of a game. Almost audacious even in how little regard it has to table space, plausible but still unnecessary subsystems, and pasted on theme. I don't hate it, but I think the only pull back to it is to marvel at how this game ended up in this state and what the fuck they were going for besides "look I can do 30 things in a single turn that amount in uhh 6 VP"
>>97223879Isle of sky is farly known. You build landscape like in Carcassonne but each player auctions off a tile. Tower of Babel I think was famous for being very mean as players could ruin domething you build for half a game.. or something like that. Don't know about the other two.
>>97224676I read the rulebooks today. Tower of Babel looks pretty cool. Shifting Stones seems chaotic. Argoat seems slow and boring.
>>97224222>circles being abstracted as squaresthis is weird as hell
When did Warhammer go from being a game about making themed armies in cool campaigns into being a sweatlord tournament game where people whine about balance and how your models must be Games Workshop approved with the right weapons and no kitbashing? What even happened to campaign play?
>>97218765>I remember actual shouting matches between customers and staff because of price rises in the mid 90's.Then you're too old to post here. Leave.
>>97195868Go to Mutantpedia (the Warzone/Mutant Chronicles wiki). Find the issues of Chronicles From the Warzone and Chronicles magazine. You can literally watch the process happening in real time as the FAQ section progresses. It was happening at the same time (1997-1999) and roughly the same pace in 40k, Clan War, and several other games. BattleTech had the same thing start to happen a few years earlier in ~1993-1995, but a mix of brutal pushback from the rest of the community and the type of organized play events that were happening largely killed it off. Everyone agreed that tournaments were fucking cancer and consigned them to the Bloodname melees at GenCon, the other events all stayed story-related or were shits-and-giggles stuff like Masters and Minions
>>97198140>so we can't know how ruthlessly competitive they areBelieve me, there exists some unbelievably obnoxious spergs. I've witnessed a sweatlord teaching a 10 year old kid how to play and I commented to the kid that he forgot to shoot with some of his dudes. The sweatlord went "nuh uh he already passed".
>conflating waacfagging and tournamentsGW did set wargaming back by doing a lot of damage to the culture of it>>97196184This anon is right. Same people who got catered to by everything else. Call them capeshitters, geek chic, casuals whatever.>>97196365>>97196446>>97212115You guys don't know what capeshit means. Language is descriptive not prescriptive. For one, It's a pejorative that gets used more against /tv/ rather than /co/. Secondly, it's typically describing a piece of heroes & villains media that has some milquetoast aspects to it.So mentioning that 40k isn't capeshit because it has roots based on /co/, makes you look retarded.
>>97195868If anything it feels like it's gotten a bit less sweaty over the last few editions6E was the "erm akshually you have to declare a charge before you measure" edition
>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.Main Rulebooks:>Werewolf: The Apocalypse Rulebookhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook>Werewolf: The Apocalypse Second Editionhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition>Werewolf: The Apocalypse Revised Editionhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition>Werewolf: The Apocalypse 20th Anniversary Editionhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition>Werewolf: The Apocalypse 5th Edition Corebookhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_CorebookComment too long. Click here to view the full text.
>>97215795>t. Pentex
Where is the magic of life to cure and heal?
>>97220597Mother’s Touch, that’s, like, the first gift every theurge worth their salt should learn when they pass their Rite of Passage
>>97215795
>>97224527Looks like someone saw a Wereworm crawl out of one. Fuck I miss Billy and Mandy