Go To Church Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
You know, I always find it odd that while Nurgle and Khorne have proper chaos space marines that represent them in the Khorne berserkers and plague marines, the same cannot be said about Slaanesh and Tzeentch. Like, shouldn’t Tzeentch marines should be something like a sorcerer unit, or a heavy mutant marine unit? And I don’t know what Slaanesh should have got to be honest
>>97221709I think so. Player 3 is foaming at the mouth for the chance to kill daemons and already delivered two IC rousing speeches. We got a "daemons could be here. With the warp, you can go anywhere you want" joke and we pretended we never started doing DW and were instead playing our other campaign.>>97221751They're all new players but one, a big fight against a greater daemon would've been too tough for their level, especially since no one would've had fun cause only the librarian is equipped to battle them effectively, and the main enemy are Nids.>did that test completely wrongThat's what I was going for, to be fair. Completely flip the expectations of how a normal test should go, hence offering players to pick a -20 penalty. The highest WP player failed his 90% chance to succeed, while the lower one passed his 18% twice, so the RNG was also tzeenchian. The reward for the room was a fate point, so they got that back as well, no "gotcha! you wasted resources on an illusion".
>>97221929Slaanesh does have his Noise Marines though, who are supposed to represent love for extreme stimuliTzeench has plenty of sorcerers serving him, which aren't relly a "unit" per se, but it would be hard to make one of them seeing how individualistic they tend to be. And rubric marines are associated with him, who are a resurt of sorcery
>>97221976I know that, but they don’t represent them well like how Khorne berserkers and plague marines represent Nurgle and Khorne. Like, which part of rubric marines scream Tzeentch? These automatons could well be Nurgle units considering how tough they are
>>97221946I get you, it IS fucky and memorable, especially for a one-shot where Corruption consequences don't matter barring some very specific rolls. But it also would make me very wary of the GM invalidating character choices in the middle of a campaign like that. Spending XP to be good at X thing just to be told anti-X happens because Chaos would be a frustrating experience.So personally, I'd need that "I wouldn't do that in a campaign" said out loud by you, if I were your player.
Wasted Edition▶Previous thread:>>97108804Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.▶Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V▶TQComment too long. Click here to view the full text.
>>97221933I have the models from a random Ebay BFG lot I bought but were they even called Dark Eldar in that Armada supplement or just Eldar Corsairs? I can't even remember at this point and I refuse to walk the 10ft to go check my book case.
>>97222025Dark Eldar Raiders, there are only a couple of pages in Armada. There were some pretty beefy errata on their points values, rules, and gear, especially in the 2010 rules review.
>>97222099It was a pretty contentious time from memory. Eldar were rightly hated for their usual cheating bullshit which in this case was free column shift. And Necrons were disliked since they had some bullshit as well where if you weren't forcing them to Brace for Impact every turn you basically lost.
>>97222107The critical part about Necrons isn't the damage immunity, although that's annoying as shit. It's their ability to auto-disengage after inflicting a few losses and win without really playing at all. Likewise the Eldar Move-shoot-move haha you can't touch me thing got them much more flak than holofields, which is why nobody really hated on the DE. Holofields are just a check that keeps people from loading up on lances and ordnance all day, every day, and generally the Eldar column shift is mostly compensated for by their tiny batteries and absurd prices. I never had serious problems dealing with Eldar, especially in a campaign.
>>97222190Lances were still arguably one of the better ways to deal with Craftworld Eldar since despite getting a save it was still a 50/50 and they felt damage far more than other fleets. Free column shift was just annoying since it largely meant anything not point blank wasn't super useful.
Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
>>97222151Traditional games?
>>97222151Meh, I don't think so. The ERE was cool as fuck but they were way too religious to be considered elves. Faith is most of the time a human characteristic in fantasy settings. Plus they weren't really insular or non-interventionist. Both characteristics that usually represent elves.
>>97222213What about them?
>>97222151You're crazy and you don't play games.
I've seen so many "bro elves are basically Byzantines trust me I read books bro" takes over the years. Nothing is original.
Previously: >>97199643▶ Thread Task: Unique angels▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed) (embed)Comment too long. Click here to view the full text.
>>97221672Oh I know, whatever I could possibly post, your reply will always be something like"wha-eva, I do what I want. I'm 13 years old and my favourite popsicle flavour is dick"Now post a reply with a samey picture and we can both stop interacting
>>97221719You needn't reply for us to stop interacting lolBut here you go, ask requested (I always like giving the people what they want)
>>97218010[black and white, sketch-like] if you are still here and in a willing mood;"In a damp, torch-lit cavern, depict a scene of grim captivity. Two dozen small, fuzzy oortlings are herded against a rough-hewn wall, their large eyes wide with terror, kept in a tight, trembling pack. Dominating the scene is a single mind flayer, its illithid form imposing and cerebral, its tentacles idly coiling as it surveys its living larder with cold, psionic calculation. Flanking it are two immense, hairless mutant thralls: obese ogre-cyclops hybrids with sickly albino skin, a single brutish eye each, and crude clubs resting on their shoulders. Enforcing the perimeter are two bestial grimlock slaves, their eyeless faces sniffing the air, and two hulking, fur-covered quaggoth slaves, their claws and fangs bared, ensuring not a single oortling escapes its fate as future brain cattle. The atmosphere is thick with fear, dampness, and the promise of horrific consumption."
>>97222251error; pale, and hairless oortlings. Not fuzzy (could work as a subspecies bred to be able to survive and thus be eaten in more varied environments.)
>its a rouge player with full hp all encounter doesn't attempt to tank for 1 round to save the caster episode
>all these nogames incels justifying a player not properly contributing to drawing aggro
>>97220024>>97216505Moron.
>>97211929>. ive had this imagie save for 4 yearsembarassing
>>97220024>>>/vm/
>>97216505>rogue: hmm, black skin, fuzzy hair, yellow eyes, lips like giant slugs, gm I'd like to cast power word>gm: you're a rogue and you're level 1>rogue: my background as an urchin growing up in the inner city allows me to use it once per day
Wasted edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97222222 waiting room
unban heartfire hero in pioneer
unban high tide
>Lorwyn is already forgotten
>>97222236What is there to talk about when they're just not releasing spoilers?
Alright, if NOT 5e, what should be babby's first tabletop in 2025+1?
>>97222028I'm infinitely more mature than the guy who insists on being a hipster.
ITT:>retards still trying to argue with an obvious mod purposely acting insufferable to stirr shit and increase repliesGet the hint for fuck sakes, it should be evident from the very first reply you get by that disingenuous cunt. Just call him a nigger and move on.
>>97210946You raise some good points, anon.I'd add the lack of class based straitjackets as well.
>>97219177Easy to learn, hard to master.Not all classes have the same level of conplexity.
People saying GURPS are good for people who never saw a ttrpg in their lives lie.
Wacky Races edition>Previously in the Mortal Realms:>>97206969>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97222124A spore ghost tbf so it may be exclusive to deffcap eating shamans I wish he got a model for his ethereal form of another hero made use of similar ghosts
>>97219296That's always the case
>>97219296if im ever in a position to leak a battletome im gonna leak just the lore and painting sections
>>97222270I kneel
>>97222270Do the path to glory stuff as well. That's another thing leakers rarely bother with.
Thanquol was the hero of the Gotrek and Felix books
>>97219129The hobby is about the plastic models. The lore and the books are just toy commertials. I'm sorry but you are not a part of the hobby.
>>97208100For me, it's Gotrek's BIPOC female AoS sidekick.
>>97222224>muh hobbynobody cares, faglord
>>97222224>plastic modelsZoomers out!
>>97222224
What are your experiences with in-game moral and ethical dilemmas and players saying, "At the climax of our journey, we turn around and leave"?I feel as though a lot of GMs' attempts at in-game moral and ethical dilemmas are unwittingly sabotaged by adventure inertia and players' desire to avoid saying, "At the climax of our journey, we turn around and leave."The way I usually see it structured, a bunch of antagonists stir up trouble. The PCs agree to help the locals. The party investigates some dangerous place or situation. Then, at the very end of the adventure, the PCs see that the antagonists have some vaguely justifiable reason for causing trouble.The above structure is perfectly fine (and indeed, I have used it many times myself as a GM), but where things get janky is when the antagonists sincerely plea for the PCs to just turn around and leave, and the GM earnestly expects this to be an option that should be seriously taken into consideration.I have never, ever seen this happen, for understandable reasons. Very, very few players want to say, "At the climax of our journey, we turn around and leave." It is much more common for the players and their PCs either work out a compromise with major concessions from the antagonists, beat up the antagonists, or both (i.e. beat up, restrain, work out compromise and major concessions from position of power).(Continued.)
>>97216389Kek>>97212579/thread
>>97218216We've been on hiatus for various reasons for over a year now, so I really haven't recently.
>>97217010I imagine that gnome would get fucked up like the printer from Office Space.
>>97200663My experience is any time I try to put the party in a scenario which might question their morals or have them ask “what is the right thing to do” in any way, they just completely walk away from the issue, even if the issue in question is the whole point of the session/campaign, which they agreed to ahead of time. This has led to multiple occasions where the party has effectively held the session hostage by refusing to make a choice and progress unless I provide them a third option which lets them resolve the scenario without having to make an uncomfortable decision. Sometimes I cave to keep things going, and sometimes I don’t and just have them suffer the consequences of indecision.I recently ran a Christmas session of Star Wars SAGA. The basic premise is the party came to a village of people who were effectively Christmas elves. They were being threatened by bandits, and the party had to train up the militia to fight them off. I asked the players a week in advance which option they wanted to use to defend the village, and “train them to defend themselves” was the choice that everyone agreed on.Come time for the actual session, two of the players decide they are now uncomfortable putting the villagers in danger. So, when it comes time for the ‘rallying speech’, one of the players whips out a blaster and domes an old woman with a stun shot when she objected to their plan, and then called everyone who is uncomfortable with this a coward who doesn’t have what it takes to fight. This was followed up by the second player putting the final nail in the coffin by telling all the villagers the plan was to use them as bait. Unsurprisingly, none of the villagers trusted the party enough to accept any training from them.These two players then proceeded to give me grief afterwards when I said that, with none of the militia having been trained up, the bandits rolled into town, killed anyone who couldn’t run, and burned down half the buildings.
>>97219786Not the worst way to deal with it, honestly. Hope your next group is better.
OOP editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
>>97218151Hollow men and su-jian are also HI. The cutoff is that human-sized REMs or remotely piloted suits of armor are HI, which is also why the zond is a REM and not HI as it's not a suit of armor, despite transforming like the su-jian
>>97220278Also K2 Auxiliars(though it's the weeniest HI out there)
>>97220106>Excellent fighters?>No! Wound Incapacitation!
>>97218151Because stats. They wanted to stress it's a combat-oriented model, without the penalty to dodge and other shit associated with REM classification.
>>97219608Annoying they sculpted the model with such a clean haircut.
Amazons Edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/the-old-world-downloads/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97222058chaos in 40k is cucked by having to be marines, and thousand sons even more so
>>97222058Tzeentch was the main focus in WFRP campaigns like the Enemy Within so which allowed greater development early on
>>97222058not sure if you mean purely models or lore, but the Ahriman novels have a ton of tzeentchian bureaucrats in the administratum, Wrath of Magnus had a lot of cultists and the changeling etc and in the heresy there's a lot of cult shenanigans including the changeling and the Prospero Burns character. You probably aren't wrong though, I wonder if it is because 'magic' is less appealling a topic in science fiction as it is in fantasy?
>>97216525Sorry, this is a fantasy game first and foremost.For boring historic slop you have to go somewhere else.
>>97219710Heartbreaker.
Vista edition>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.You can discuss Shadowrun here too because I also feel bad for those guys.>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):bit<dot>ly/2Y1w4Md>Resources for RED:https://datapool2045.net/Comment too long. Click here to view the full text.
>>97221960Okay cool. I'll avoid and look for something else or wait for that Anarchy 2.0 to come out. Preview looked decent.Also off topic, but why do designers have a hard on for rules lite "narrative" style games these days? Why is there such a big push to reinvent the wheel instead of just reiterating and improving on what previously worked.
>>97221936Gobbet, my beloved.
>>97221975There's this idea that there's a barrier to popularity in complexity; and that the simpler a game is the more money it's going to make. Not only is this completely wrong, they're often stupidly tearing out most of the interesting systems and mechanics and leaving behind dull ones because they weren't complicated.RED thankfully didn't make this mistake, not entirely. It's simpler, but there's plenty going on to keep people interested without also being in modifier hell (though I feel a lot of GMs I've played with are terrified of applying circumstantial modifiers, so it's whatever). There are other flaws in the system, but the bones are good and you can build it up where it needs bulk.
>>97222039tbf Red does try it's hand at more narrative style gameplay. Rockerboy and Media have very wishy washy abilities open to interpretation.Also Red does try to limit crunch by making the combat and character building very simple.
>>97222172Well those are two roles that would be very unsatisfying if you made them much more granular. That said they're not quite as insubstantial as they seem.Charismatic Impact is actually crunchier than it might immediately appear; I just find GMs don't tend to pay enough attention and can sometimes make it work like mind control. Broadly its a way to scattershot assistance wherever you go; unlike Backup or an Exec's Teamwork, you can run into fans anywhere and you don't have to drag them with you. Even at rank 4 there's more going on than it would appear: Being able to play at well known Clubs necessarily gets you into all the well known club, and you're one rank away from necessarily being able to play (and thus enter) any club that's not explicitly exclusive. Otherwise you're building effectively a contact list as you make fans and can shake them down weekly (figuratively) for favors, which has the rules breakdown of "I have an ever increasing pool of NPCs that I get a favorable social roll on to just have them do shit for me". Use that smartly, and you're going to have the rockstar treatment wherever you go in the most literal sense of the word.Similarly, Credibility has some bite to it if the GM will just play it right. Passive rumors go automatically, so the GM should be keeping you connected and assuming he's not feeding you bullshit intentionally, something is going to be useful. Even if it's not, publishing can work a variety of ways to your advantage more than just having a magazine. You can 'publish' to individual people or organizations and what you publish doesn't even need to be true. It's definitely more fluffy than all the others and more nebulous than Charismatic Impact though.
"Tools of the Trade" EditionArchives & Other Resources: https://rentry.co/cyoagAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous thread: >>97210766>Thread Question: Do you prefer inherent magic or something more ritualistic, requiring equipment, words, or similar?
Rolled 6 (1d20)>>97221776Not sure why I used 2 silvers to switch 2 perks in the perks table, when 1 gold allows adding 2 perks while retaining the old ones.>1 age: 4(I spend -1 SILVER to change my age)16.>2 body: 1Underdeveloped. +1 LCK>3 specialization: 9(I spend -1 BRONZE to change my specialization)Lightning. +2 AGI +1 MAG>4 weapon: 18Fist. +2 STRComment too long. Click here to view the full text.
>>97219978>getting triggered by something all sane people consider blatantly obviousIsekai is slop for manchildren, how is this a surprise to you?
>>97221828Good. Don't make progress reports devolve into WIPposting though, it's bad for your soul
Rolled 12, 11, 15, 8, 7, 15, 13, 11, 19, 19, 4 = 134 (11d20)>>97220266Artifact, because it's what I'd most likely end up doing
>>97220266>WHY: smugI hate ryoas>AGE: 21being permanently a little girl must be inconvenient>BODY: average (+1 agi)>SPECIALIZATION: reinforcement + airI was going for a magical glass canon build but with how high my agi is and the heightened senses thing I could probably block a lot of punishment with my reinforcement shields>WEAPON: mystic>OUTFIT: elaborate>POWER: killing blow - vacuum blade (+1 mag)a powerful wind slash that tears apart anything in its path, due to it creating a vacuum in its wake it attempts to pull in anything unfortunate enough to be near itComment too long. Click here to view the full text.
The /btg/ is dead! Long live the /btg/!Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.Previous Thread: >>97195724================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97221591>>97221664Sometime after the first print, but by the fourth. Errata v4.4 lists:"Movement Restrictions: Whether or not the battle armor is equipped with magnetic clamps, no vehicle may expend UMU, VTOL, WiGE or Jumping MP while carrying mechanized battle armor, and no ’Mech may expend UMU MP."This was changed to the text I posted here >>97221567 in the 10th printing. (That's likely why it ISN'T in CI, as that box released before the 10th print, and never got errata'd.
The only way Battle Armor can move underwater is with UMUs, right?
>>97221711They can move under water just fine.Just not fast, so they count as out of the game for the couple minutes a combat encounter lasts.
>>97221247Eisensturm is a flying Atlas with dual gauss rilfes.Though I think FWL's Shiva is pretty good as well. It also has a dual gauss configuration but on top of that also has a pulse laser one that absolutely shreds units when making ground attacks (remember that ASFs attacking ground units always count as attacking from short range, so you always get the -2 from pulses). It does have far less armor than the Eisensturm, but you get 3 Shivas at the BV of 2 Eisensturms, and regardless of the armor tye Eisensturm still gets one-shotted by an unlucky lawdart roll.
>>97220893Strider you are overlooking that it is frankly insanely cheap and a bit of a zombie in the grand scheme of things thanks to C.A.S.E. and a standard engine. If you treat it like an IFV meant to transport and support BA then it does have moments to shine.Owens yeah no idea what they were thinking. Its basically scout competing with a bunch of excellent scout options and even using one as a spotter feels like an expensive waste?