Previous Thread: >>96527238>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-april-22-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.net>Statistically see what everyone else puts in their commander decks based on what is posted to the internetComment too long. Click here to view the full text.
>>96536826They're still summon spellsIt's still converted mana costIt's still tribalPhyrexian retyping is fucking stupidIt's a viashino not a lizardNo, I don't recognize slivers that don't effect everyone's slivers
>>96536887No u
>>96536826>plays lands in front of creaturesProblem?
>>96536826Based summon enjoyer
>>96536887>Post commandersBaral and Kari ZevBurakos, Party Leader / Folk HeroOjer AxonilRed Death, ShipwreckerSekkuar, DeathkeeperThe Third Doctor / Sarah JaneZurgo Stormrender
Electromagnet editionPrevious >>96487432>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>96535126Lichmon I'd say.
>>96535126>TQNecrodramon.
A second level 7 you say? It's kind of funny that Shinegrey Ruin's self deleting effect does go with all of the <on delete> stuff that ghostmon's line has
Does the new violet give <Rush>?
>>96536893New Violet?
>Previous thread:>>96486075>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>96536292Thanks! I’ll look into it!
>>96533703bit late but Skeazehopefully anon will read this
>>96536724>slightly largerNigger they are like twice as tall as a space marine
>>96536144This is Not a Test - a Preservers Reclaimer or Lord Reclaimer, and/or a mercenary Tech Knight with the Up-Armed skill, powered armor, and either a Gatling Laser or an LMG. You can also field it in Reality's Edge or using the 1e TNT Robot warband and mercs with minimal tweaksAny given 40k knockoff - as a Marine with Heavy Bolter proxyAs a combat mech in most 15mm gamesStargrave - combat 'borg, although the gun will be disappointingBrutality or WarEngine - much less disappointing combat 'borg/bot but you'll have to stat it yourself.And so on and so forth.
>>96536194Almost certain those are metal. (the only real gaming material).
Why did they fumble making a good licensed AtLA TTRPGame? The setting was perfect for it.
>>96535862>airbenders still around, though few and huntedHypothetically, there shouldn't be any, even at that point. Though, that one comic does suggest that any stragglers would have been, and even baited and trapped.That being said, I've fucked around with the era placement too. It's not uncommon for people to wind it back a bit, to before the death of Lu Ten. I did this, with the purpose of taking Ba Sing Se off of the map. The siege was too big to get involved in directly, so players were running around trying to put out fires in other parts of the Earth Kingdom instead.
>>96535363>No, not really. She ends up being on the right sideNTA but its amazing how quickly you contradicted yourself here.
>>96536355It always seemed odd to me that the airbenders were described as "nomads" but very clearly lived a monastic lifestyle. Maybe if they actually were out wandering the globe, they wouldn't have been so easily wiped out in one blow.
>>96536715NTA, but just because you're on the winning team doesn't mean you were the MVP or even not the LVP.
>>96536883Nobody said that.
Alchemy edition>Previous Thread>>96501567 >Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>96534824I just wanted a simple thousand yard stare meme about the Ecstatics' and their #1 fans/predators.
>>96536789It's an urban fantasy horror game like World/Chronicles of Darkness featuring vampires and mages and werewolves and more like World/Chronicles of Darkness and uses a variant of the Storyteller system that World/Chronicles of Darkness use. It shares so much DNA with World/Chronicles of Darkness that I think treating it as its own unique and independent thing would be disingenuous.
>>96536855Right but so is treating it like it's some version of WoD. Because it's not. Like I said, it's a soft spiritual successor but it's fairly obviously distinct and it's more different from WoD than any of the actual WoD iterations are from each other.
>>96536875We can agree to disagree then.
Question for the folks that have been following Curseborne: what can you tell me about the general setting? And since comparisons are inevitable, what differences does each gameline have in relation to their WoD/CofD counterpart?
So as an evil cultist, an aspiring cleric, which of the evil deities of Faerun is it worth following?
>>96522343>No halfers, no drow.Based
>>96522285>Which stands perpendicular to an ulterior morality beyond higher powers.Not really. The higher powers are exemplars of those different archetypes; and they're not mindless about it. They're agentic, powerful beings who can shape things just as others' beliefs can.>>96528984There's an old theory out there that illithids are a far-future form ascended from human roots.
>>96529106There's a difference between theorytical and factual knowledge. Especially if you try to appeal to a god.
>>96527578>>96529106>>96529695Where does good vs evil come from?
>>96521385to be fair, most of them don't know what fate awaits them in the afterlifeand some of the afterlives offered by evil gods aren't too bad, becoming an immortal predator or engine of destruction by worshipping malar/umberlee/auril/talos probably appeals to some peoplealso, most non-clerics in faerun pay homage to multiple gods, with worship to evil gods mostly done in hopes they will leave you alone
>While traveling to your next mission, your party sees a small fiend tooting its nose hornWhat do?
Kill it immediately. Our GM always gets pissed when we don't bite on his little "quirk chungus le random" time wasters. Then he tries to punish us by making everything difficult and claiming his random little scrimblo was the secret key to everything, which we enjoy because otherwise his games are too easy. We have a pact to always disrespect these kinds of bullshit events because it makes the game more fun for us. >talk to him assholeTried. The first time he got mad and made the game challenging, we lavished him with praise. He immediately went back to having nobodies we were polite to leap in with buffs and bullshit. We ASKED HIM TO STOP AND HE SAID NO so we made our pact and keep him perpetually butthurt. Hopefully his heart doesn't give out before the campaign ends, he actually had a throbbing forehead vein when we just gave a starving family directions to the nearest town instead of dropping everything (because yes, we were already on a time sensitive mission) to babysit them.
Offer it sweet meats and cheeses for it to follow us.>You encounter of heated debate between a cleric of a local deity and a snail-priest. Do you join in?
>>96536372i like my fair share of scrimblos but that sounds like an miserable game to play in
>>96536553We like the guy outside the game, he just has this WEIRD obsession with "rewarding" us for being nice. I get the idea but your "friends" can only heroically appear so many times before you get tired of it. So now we just don't make friends and it's fun as hell since he thinks that means we need to be "punished" or whatever.Again, he's a cool dude, just REALLY stuck on this quirk so we're just going with it.
>>96536203I cast banishment
Back to Basics EditionGhost Smut Edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and SplatsComment too long. Click here to view the full text.
>>96536189Nights aren't anti-authority, they ARE the authority. Right and wrong, legal and illegal, is for Solars to decide.
>>96536541When you think Craft, remember that a broader area of expertise lets you do more cool stuff. (Craft is not well-written at all. Craft is cancer.)
>>96536189>What about Night castes who are staunchly anti-authority and prefer to operate alone?Anon nights are the perfect representation of glowies, and tell me, are they pro-chaos?No, they use terror and chaos to help keep the power of the government; they scare criminals infiltrate and subvert.
>>96536466>Also link your quest as soon as you get started.I keep bouncing between RWBY, Pathfinder, Naruto, Highschool DxD, Eberron, and Worm /Exalted crossover quest ideas as well as the pure Exalted one. Can't get my shit together and strap down with one singular idea and get on with it.
>>96536126Have you ever played as a God-Blooded PC, Exalted or otherwise? And what do you need to remember when doing so?
Shit's on fire yo editionPrevious thread:>>96372624>Thread Question:Do you ever use fire or smoke in your games? was it worth it? was it fun(tm)?>Community Summary of Wargames:https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing>List of Historical Tactical, Strategic, and Military Drill treatises:http://pastebin.com/BfMeGd6R>ZunTsu Gameboxes:Comment too long. Click here to view the full text.
>>96536437>>96536463Hmm, I have some Chinese figures from them and they are compatible with other manufacturers I have, pretty much 0 height difference
>>96536463Eh, Romans have a reputation for being short in this period so it's a hidden bonus.
>>96536510Good to know, but I was specifically looking for info on the Romans. Thanks for the info.>>96536578I get that historically, they more than likely weren't a tall people, but I'm trying to find the Imperial Roman miniatures that read the best. Right now, it's looking like Victrix.
>>96536629The size difference between them and the Warlord plastics always makes me smile.
>>96536437Cool channel, thanks for the rec12 battalions is not bad at allPrinting them should take me about 4 days, painting them about a year
Welcome to the New School Revolution General, the thread dedicated to the games inspired by the Old School Revival (mainly for zoomers that didnt grow up with B/X). Broadly, NSR games encourage emergent narrative, external interaction, exploration and emphasis on interesting worlds and rules light mechanics. If you are new to the NSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.Some NSR systems for example:-shadowdark-into the odd (electric bastionland and mythic bastionland)-mörk borg (and all of this multiple hacks)-mothership-cairn-troika!-orbital blues-FISTComment too long. Click here to view the full text.
>>96529711But Mothership doesn’t play anything like classic D&D?
>>96536240Neither is Orbital BluesMoSh is kinda like WHFRPG, OB I guess is kinda like Traveler maaaaybe?MoSh comes from people very into the production side of OSR content and you can see a lot of OSR style advice in the Warden Manual. A lot of people who run NSR also run MoSh. It usually gets added by asociation more than any mechanical thing.Orbital Blues I hadn't see connected to NSR before besides it being in the NSR trove (and like Luka Rejec is in the OSR trove because the owner likes his shit, I never though too much about it). I don't get why you'd put it there.
>>96535929everyone knows retard, its included by association>>96536240>>96536512MoSh and OB are rules light, focus on player skill vs character skill and sandboxlike i guess thats why op included it
I want to run Ultraviolet Grasslands, or Our Golden Youth, or Uranium Butterflies, or whatever the fuck the latest Luke Rejec system is. I want the one that works best, but they're all slingly different and unsupported (no form fillable sheets, no material connecting them, no third party giving you a succint explanation). So what am I supposed to do? Just run UVG 2e? I really hate how the mechanics are explained there. The Vastlands Guidebook is much more clearer, but it compresses traits and abilities in a single aspect so it doesn't play the same and I'd need to make my own character sheets. Uranium Butterflies has the better spell list and separates attacks on body, mind, and social; I really liked that, but it's a confusing beast of a book.Am I supposed to mish mash? Is he explaining the right way to use them in his blog or patreon? Should I give up on the system becasue it's unusable and just use the setting with something like Into The Grasslands?
>>96536769I've talked to someone who ran UVG before for his local group, the impression that I got was the system element part is pretty incomplete and he ended up running it on top of Cairn as the base system
>>96528257how the fuck is this cunt paid to draw these nothing pages
>>96530429I'd argue Blood Runs in the Family is the best arc. Watching the parallels and contrasts between Elan's, Haley's, Malak's, and Girard's familial relationships bounce off each other is quite neat. (Also to a lesser extent, Belkar's found family in the animals he's adopting). Burlew managed to fit in one hell of a gut-punch and character development for V in the middle of it all without breaking narrative flow which was nice. My only complaint is that the ending kinda dragged. One could argue that the drawn-out aggravation of getting away from a clingy-old patriarch with outdated worldviews was quite fitting...but it still dragged.
>>96528727It is filler.
>>96534467now that's quality thog
>>96536428>One could argue that the drawn-out aggravation of getting away from a clingy-old patriarch with outdated worldviews was quite fitting...but it still dragged.I'm pretty sure that was the intended reaction. Thumbs McGee wanted the audience to be just as sick of Tard Ragin' Tarquin trying to steal the spotlight as the Order was. Honestly it would be fucking hilarious if the asshole shows up at the North Pole for one last go and Xykon just one-shots him without even looking at him.
>I want to try to convince the guard that letting us pass is in the best interest of the whole village.>Alright, what do you say to him?Nigga, I don't know, I don't have 18 charisma, my character does. If I roll and pass the check she should be able to come up with some bullshit to tell him, why the fuck do I have to come up with it myself?Immersion ruined. Fuck off with this gay shit.
>>96536572They're on 4chan shitposting about roleplay aspects of a tabletop role playing game instead instead of working on their campaigns or having fun doing whatever else, the answer is "pretty lazy" and "not very creative at all."
>>96536604So no, ran out of copes after the ad hominem failed? About what I expected of you lol
>>96533762Yes I ask you explicitly what you say. If it's something good you might even pass without a roll. If it's something stupid I penalize your numbers at best or auto-fail you.If that's too much for you, then TRPGs are too. I recommend trying video games where you don't have absolute freedom and everything's already planned and written for you. Maybe even movies or a book! Those are stories that already exist and you don't have to think at all!>durrr I can't swing a greataxe or cast spells why should I have to talk for my tieflingYou're not playing your character's arms. A Goblin isn't in this room right now with us that you have to stand up and slay.You're playing their mind. Why have you made all their decisions up until the point where they need to talk to the King and suddenly now you don't want to?What they think to do or say is all your choice.Roleplay bitch. If you can't, the door's right there. I'm sure there's some Shitical Role wannabe 5e games on Discord you can fit into elsewhere.
>>96533762>Erm, DM I have a +4 in intellect. Just TELL me the answer to the riddle.
>>96536443Yes, but I am the GM. I don't want to have to essentially have to fucking grade other people's roleplaying
Am I missing anything or do Free/Far Traders flying off a C or D starport really always have a 25% chance or so of misjumping? In Traveller Classic, that is, the 1977 rules.> Throw 12+ for a misjump to occur, DM+5 if within 100 planetary diameters, +3 if using unrefined fuel (except military and scout ships), -1 if using refined fuel, +2 if operating beyond the required date for annual maintenance.Meaning as I said, on a 9+ on 2d6, misjump. And then class C and D starports, offering only unrefined fuel, are like 42% of all randomly generated starports? And then 50% chance the hex they pop up in has nothing by raw.That all sounds fucking painful, unless you somehow stick to A and B ports. I guess that explains all those low population planets.Are there other modifiers I missed somewhere? Something like, god the gas giant presence roll that's just a random line in book 2 instead of being in book 3. The 1981 rules are so much kinder about it, damn.Traveller thread I guess.
>>96526511Research Station Gamma, Annic Nova, Legend of the Sky Raiders, Tarsus, the Traveller Adventure, Spinward Marches Campaign, Tancred, Imperial Fringe (sort of).All of them are more or less strongly tied to the Imperium, though I think for Gamma you can set it about anywhere, and Tarsus you might be able to get away with shrinking the 3i or replacing it with just one high pop world looking to expand, it's been a while.Imperial Fringe isn't much of an adventure iirc but has stuff and ideas, it's mostly "this admiral is willing to pay the PCs for updating the star map of the Spinward Marches."
>>96525929And how they fucked up their retelling of how the 5th Fronitier war happened. It seemed the People who wrote the Mongoose book had never heard of the wargame, the Spimward Marches Campaign book, the JTAS news entries documenting it, many of the Classic zhodani ships that took part, or previously documented space fleets formations. They had to pull an entire discussion page about the new 5FW book release from the COTI Mongoose page because so many pointed out problems with it.
>>96526511>>96526666I like the Traveller Adventure as the framework for a sandbox-y campaign, but if you want a more tightly plotted adventure then Research Station Gamma & Annic Nova are basically dungeon crawls in space.If you go with Traveller Adventure, the biggest complaint I've seen is that the plot assumes the PCs will help a key NPC with a museum heist. The book suggests making the NPC a PC, but there's plenty of other ways to tweak it. Other than that, it's fairly railroad-free
>>96526511For an archeology type campaign, it's quite easy to do one based on DA1 Shadows -> A3 Twilight's Peak -> A12 Secret of the Ancients. For a star trek exploration/trading type campaign Leviathan is a good one. If you like exploring/salvaging navy ships, A1 The Kinunir or the Azhanti High Lightning LBB both have a bunch of plot ideas each.For a really epic story, try FASAs Sky Raiders arc.Also handy are 76 Patrons and Prison Planet, in case the players wander off or something unexpected.The Classic books are a bit sparcer on details than current modules, as the Ref is supposed to fill in, adapt or insert the plots as needed and make heavy use of the random charts supplied in the starter books..This does help maintain an air of mystery though, as it prevent players grabbing the module you are running for themselves and reading it for clues.
>>96514237>>forced deiYou mean there was a brown person in the art. Get out of here with that white snowflake shit.
First time posting on here, so excuse the clumsy nature of this thread.I've been pretty unsatisfied with how bare bones and downright vacant the Elemental Planes are in traditional Dungeons and Dragons. So I started writing my own additions, which has slowly ballooned out into a much bigger project. Adding not only new locations, but also biomes, creatures, cultures, and ways of life. In short, aside from showing off what I have so far, I need help. I've pretty much exhausted my pool of knowledge and inspiration and I'm far from done. So I'm throwing my net into this ocean hoping to get new perspectives and ideas that I wouldn't have on my own. I don't just want to make something up just for the hell of it, I want to make something that feels cohesive and plausible given the fantastical elements. Math, Science, History, Obscure Mechanics, One Off Ideas - I want it all.If any of this sounds interesting, please take a look. Over 40k works split over the Planes of Fire, Air, and Water.https://docs.google.com/spreadsheets/d/1HqK-6In4kTF6I0n2vgdNhe6YlUiezjFKpkFyNQWaFYw/edit?usp=sharing You can contact me on Discord: loregenesis
This is interesting. THe grammar looks like it was corrected by AI. Too many referecnes to thing smysterious and unexplained. And i would make the descriptions shorter. I do not know what to comment on it. I never understood how one can run an adventures in the elemental planes, where eveything tries to kill you.
>>96521188>I never understood how one can run an adventures in the elemental planes, where eveything tries to kill you.In contrast to all the monsters and shit trying to kill you in the prime material, lol?
>>96314431You only talked a little about deities in the sheet, what would you suggest if each elemental plane had its own gods and other divine beings like angels, what divine authorities would you give each element besides the obvious like sailing/sailors for Water?
I hope this is the right place to ask this, I don't normally post here.I've been listening to Lovecraft audio books on YouTube recently and the algorithm sent me a video titled "The top 5 most powerful Elder Gods from the Cthulhu mythos" and it got me wondering: How do you power scale entities from different levels of existence? With super heros you just scale how much they can lift or whatever but how do you scale gods or beings that embody concepts?
>>96536568If they're killable you stat them. If not they do whatever is convenient for the game or plot.
>>96536568You really can't powerscale things like that, for every world-eater there's a reality annihilator, and for everyone who cannot be slain by a snake, divine prince, deity, or devil there's someone who will go out of their way to create a human to exploit that tiny opening (literally the plot of a Hindu myth). Even pic-related claimed that she has crushed beings that could fit entire planets on a fingernail.At that point, everything just breaks down to "My infinity is bigger than yours".
>>96536568>how do you scale gods or beings that embody concepts?If you mean Outer Gods, you don't. The first and most important thing you learn outside the universe is that there is no scale, no stat system, no rules of reality. Which in an infinite world means that no matter how big/small, fast, clever or competent you are, there can (and probably does) exist some being that surpasses you by orders of magnitude. "Nuh-uh, I'm infinity+1 times stronger" kindergarten-tier fights are a relatively common and deadly thing in there.Here's your extremely valuable warning given out for free, feel free to ignore. Extradimensional entities need food and entertainment too, after all :::^)
You do what other people above have said, or you get metaphysical with it. An entity can die but not be killed, because it's some sort of thought-construct or because it exists outside of reality and time, so even if you were to kill it, it would come back. The most obvious way to have it work would be to do something like what Hades (the video game) did, but I only mention it as a good example of gods that die but come back and then laugh about it. This happens often, even in real life mythologies: the devil keeps being killed but keeps coming back, various deities sacrifice themselves for various purposes of saving the world or creating it...If you're ready for esoteric bullshit and can get a few other people around your table that have the same mindset, you can look into the system Nobilis.The whole premise there is that you're playing metaphysical concepts or "Powers." At least I think that's what the system called it...
>>96536568>How do you power scale entities from different levels of existence?If you're smart, you don't, and you don't even try. You're the coughing baby, not the atomic bomb; it doesn't matter to you if one of them has a cobalt jacket.