What is the proper way to play a Chaotic Good character?
Aang.
>>96735188He's almost neutral good at times though.
>>96735191I think season 1 Aang was more chaotic.
you roll a d3 between>witty quip>sarcastic remark>steal something nearby>be a white knight
For those desperate for players or those desperate enough to join a game post your TTRPGs. If you're looking for players, give a brief description of your game and/or edition as well as your setting, how many players you're looking for, your time zone, the days you play, and whether you use Roll20 or any other website. Finally, post a way for them to contact you and give an update when you're no longer looking for players.It is up to the GM's discretion to interview and choose what people they let in or not so don't be surprised and start going off about>" oh an anon here was a whinny little faggot"or>" oh anon was a sperg "it is up to YOU to interview and talk to them you get the last say and who enters your game group either you'll actually find some worthwhile people here or the thread will just be archived
bump
>>96718565Kudos for trying, anon.
https://www.rpnation.com/threads/heroes-of-suur-a-swords-and-sandals-and-sorcery-and-dinosaurs-and-lasers-adventure.563395/
I think Trazyn's irreverent, Deadpool-esque personality works perfectly in the context of what he is. People hate him for being immersion-breaking and fucking up the tone of the setting, but given that as one of the few high-level Necrons who's still more or less in complete possession of all his faculties, he's so powerful he can actually afford not to take things seriously. Him and the Orks both work as comic relief from different angles. The orks because they're so absurdly violent that they're perfectly adapted to a hostile universe, Trazyn because he's so absurdly powerful that the universe is profoundly inadequate to him.
>>96714928>Chaos technically has everything of that already>it exists offscreen in text but has no presence whatsoever on tabletop, in video games, even in books>exactly what >>96712297 was complaining about
The Dark Eldar should be more relevant in the grand scheme of things.
>>96730480I dunno, I think it's funnier when they THINK they're independent or that they're the actual followers of the Emperor and everyone else is a heretic and then they get digested when their real bosses show up. It's not so far off to how real cults work if you think about it.
>>96734876Genestealer cults are aesthetically and thematically one of my favourite armies but I never bothered because, well, I have no idea what to do eith them.
>>96730480Completely wrong.Genestealers work as the vanguard to the Tyranids perfectly. The actual problem is that the Nids have no long term plans for experienced and successful infiltrators, and instead eat them; meanwhile the least successful but still mildly competent genestealer cults survive because they don't call down a Hive Fleet to get eaten and instead fuck off to start the cult anew where they'll likely be unsuccessful yet again.Tyranids should let the cult take a ship, slap them on the ass, and they go their separate ways. Not for sentimental reasons or to reward loyalty, but to reward success and keep a strong cult around.
Itt we help each other find a system that fits given setting.I'm looking for something fitting Blue Archive lore. Expectation:>combat-focused>handles gunfights well>has cover system>hitzones unwelcome>crits should do extra damage, but no additional effects>can handle vehicles, combat robots, artillery>can handle big bosses>allows for some gun autism>no magicOne guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
>>96722383Aberrant is neither tied to the WoD nor particularly low-powered; individual characters can be, but the game scales. Aberrant also takes place in the near future.Having looked into the setting, I would use something flexible, like OVA, Prowlers & Paragons, or Mythic d6. Based on the gameplay I watched, I think something like Fabula Ultima might work.BTW, someone looking for low-powered supers should check out Dark Times or Watchdogs of Killcade>>96664055I agree with B&B. Shoot & Loot should also work. Both games create random weapons and have cover systems. B&B is crunchier, S&L is based loosely on PbtA but isn't as structured, so it plays faster.p0jk0
>>96721100That's annoying, how long are they going to keep it like that?
>>96728179Probably forever, since it's less work than actually fixing the problem.
>>96728650Of course. What exactly 'happened', BTW? I never looked into the details.
Could we please get a summary update on requests that didn't get a satisfactory response? I would love to help some people find a game to help them play in their favorite IP.
Do you think that class-based RPGs should try to accommodate the "generic wizard who does generic magical things" class concept, or do you think it is too generic an idea, and that the game should force the player to narrow it down?Putting aside the very obvious example of D&D 5(.5)e and its wizard class, D&D 4e, Pathfinder 2e, and 13th Age 2e all have a wizard that specializes in a mix of raw damage blasting and hard-control debuffs (with the occasional buff). Daggerheart likewise has a wizard class. An indie title, level2janitor's Tactiquest, has the Arcanist as a catch-all magical caster with a broad repertoire of spells suitable for different occasions.Other games have a different approach. Draw Steel has the elementalist, focused on the physicality of elemental magic; and the talent, a psionicist who specializes in more intangible effects like time manipulation and telepathy. Tom Abbadon's ICON has no "generic wizard who does generic magical things" in its noncombat classes or its combat classes, specifically to force the player to narrow the concept down, whether for noncombat functions or for tactical combat role.
>>96735107>All you have to do is choose the options that suit your character conceptAnd when they are naked fungibility, that requires weighing up what is more and less suitable and how deeply you wish to invest in each. You seem to be completely unaware of the very freedom of options you insist upon entailing a cognitive load of actually shaping them so they're mostly decent and settling on something from among them.>A system doesn't have to have any dysfunctional trap options.There are 2,432,902,008,176,640,000 permutations for just 20 fungible choices (though AIUI this is technically most applicable to character progression). A single one of those choices being irrelevant for a campaign results in 95% of them spending something for nothing. It is simply not mathematically feasible to avoid without a ludicrous amount of effort crunching numbers to dial in a flat-enough plain of outputs.
>>96735165So have you ever even played a classless game? According to your argument, it should be impossible to make a character.
>>96735167I'm not saying that it's impossible to make a character, I'm saying that at the blunter end it's vanishingly unlikely to make a meaningfully above mostly-random crapshoot fulfillment of the priorities on the player's end and to design those issues away by any reliable procedure involves upwards of a decade in university level mathematics between the design team demanding expensive computation equipment to actually use.It "feels" better because the system does not get in the way, something far more naturally fulfilled by ruleslight homebrew than GURPS. But if you want the system to carry the weight of structuring sessions and events so you don't have to offload critical fine-tuning on the end users with no assurance of any grasp on this and thus a significant risk of them being turned away because they fucked it up, the immensity of the combinatorics must be tackled with a hard solution that could genuinely involve goddamn AI companies.
>>96735250Why do you think making a character is a random crapshoot? Or that it's difficult at all? Have you tried?
>>96734153Unless their magic comes at the cost of being slower, weaker, costlier, etc., I don't think RPGs should have generalist magic classes. In my experience, generalist magic classes often end up getting the best of all worlds with none of the downsides. Meanwhile, specialists are stuck with a narrow selection of magic, but still somehow end up being worse in their own specialty than generalists. I've never had this problem with classless point-buy RPGs.
"Fuck, you crazy, fuck son, calm down" edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/the-old-world-downloads/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
Tow likely wont have anything major for the undead until maybe 3 years later
>>96734938>>96735002denounce perry twin miniatures
>>96735149>There is no Vamp Coast coming.Not saying there was, merely that it would be nice if there was. A general road map would be nice, though. I'm not asking for anything concrete either, just a loose direction for TOW over the next few years. It's kinda shit being left in limbo.>Vamp Coast is going to AoSFucking why? A faction like the vamp coast doesn't work with the whole elemental realm thing AoS has going on.>Let me take my rotting wood ship to the plane of fire.Great fucking idea.
>>96735233AoS has Muspelheim? Does it share much with Germanic myth?
>>96735233>Let me take my rotting wood ship to the plane of fire.Don’t vampire coast use like, literal ghost ships?
how many races is too many?also is there even a point in having them if they all look the same or just way too simular?also half races are they even needed? (mostly just half humans lol)i will say: 10 races is good number, if races are just humans but x dif. then no they're not fucking needed and are just tolkien slop. also half races would be fine if it wasnt just half human half x race all the time.
>>96734973nah
>>96734397FPBP/thread
>>96734511>It's scalemail armor not a scaled hide>AD&D1eDescription: The hide of kobolds runs from very dark rusty brown to a rusty black. They have no hair. Their eyes are reddish and their small horns are tan to white. They favor red or orange garb. Kobolds live for up to 135 years.If 200 or more kobolds are encountered in their lair, there will be the following additional creatures there: 5-20 guards (as bodyguards above), females equal to 50% of the total number, young equal to 10% of the total number, and 30-300 eggs.>30-300 eggs.These are lizards/dragons/monotremes. Not dogs.Also, how do you explain the scales on their faces, hands, feet, lower legs, and such? It cannot be scalemail.>>96734393>how many races is too many?When you feel there are too many. There is no hard set number for this, only feels.>if they all look the same or just way too simular?Comment too long. Click here to view the full text.
>>96735020The art came first, that was the misreading you fucker. Go back to OD&D.
>>96734867/thread.
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
Exalted question: Lunars should be able to use any biological-based abilities of a form they take, right? Say Kryptonians/Viltrumites/Ben 10 Aliens/Marvel mutants.
>>96735164this may be a stupid question but file it under I genuinely don't know. In order to gain a form don't Lunars have to consume the heart of the creature in question? I don't know if this is true or not.
>>96735182By default, they have to slay a creature and drink its “Heart’s blood” at the end of a ritualistic hunt. There are Knacks and Charms they can learn to modify these requirements. Off the top of my head, I know there’s one that lets you temporarily take the form of a creature just by tasting any of its blood. And another one that lets you gain a form by having sex with the person.
>>96735218>And another one that lets you gain a form by having sex with the person.Nani?!?! I thought they turned in to animals mostly.
>>96734647>picWoman-looks-at-her-vagina-first-time-in-years.png
>evil dark lord king of evil is evil and thus does bad, immoral, reprehensible things>"WAHHH YOU CANT INCLUDE THEMES LIKE THIS IN YOUR GAME DONT YOU KNOW HOW TRIGGERING THAT IS AND HOW BAD IT IS AND HOW EVIL AND WRONG IT IS NOBODY SHOULD EVER SAY THESE THINGS EVER">this same player gleefully boasted about decapitating 16 goblins and leaving the goblin children to starveWhy are modern TTRPG players like this
>>96732323>But making fun of god, babies, and sacrificing babies is just good culture Chud.Tell the player doing that at your table he's being an asshole and to keep it out of the game. Simple as that, learn to communicate.
>>96732988The entire 5e group my old schoolmate set up after he came back from Uni.Infested with 'em.We played curse of Strahd; Strahd appeared on a rooftop twirling his cloak dramatically; in character, my terminally uncouth four-foot tall Gnomish barbarian yelled up "Stop playing with your wee cape, you faggot, come down here and fight us!"The whole table froze as if they'd never heard a swear word before.Absolute melts.Got through Strahd and Chult with those sad fucks, and it was a chore the whole way, but I did it for my mate.I tapped out when he let his actual self-declared Marxist roommate run that god-awful book of micro-adventures though.Comment too long. Click here to view the full text.
>>96712150>>"WAHHH YOU CANT INCLUDE THEMES LIKE THIS IN YOUR GAME DONT YOU KNOW HOW TRIGGERING THAT IS AND HOW BAD IT IS AND HOW EVIL AND WRONG IT IS NOBODY SHOULD EVER SAY THESE THINGS EVER"Uhh yeah how is his happening? You're playing with people like this? Maybe stop.
>>96712150Wizards courted them. Look at official wizards campaign worksheets that include areas for potential triggers that prospective players are supposed to fill out for the DM. This has been in process since the early 2010s anon. You should have seen this coming
>>96712243Nobody likes trannies anons, not even trannies
Bratty Edition Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
card game you probably didn't know about, blox cardsrate my deck even though you prolly don't know what any of this is
Fusion World would be in such a good state if Bandai would just use the fucking banlist. What are they scared of? The game is already fucking dead just ban something in Cell and Buu nobody is going to quit the game because you got rid of the two most unfun decks in the game to play against, Cell especially.
>>96734111E-celeb names/10
>>96733221I am not a pig who eats slop or a pig who pretends he doesnt eat slop
>>96723598Big fluffy ear
Does anyone still play Shadowrun? I always liked the "what if cyberpunk had fantasy races/magic" setting so it's pretty sad that the franchise is so dead.
>>96681978>in the last kickstarter (only announced after the payments were locked)lolwhat?
>>96695777I would be interested in those pdfs.
>>96734923>Hey GM I got natty 6 hits I have a new fake SIN nowNot hard
>>96734923I've long suspected that they're the product of stolen identities that are close enough to pass with varying degrees of success depending on how close of a match they are and because the SIN system is so heavily automated it flied under the radar. However that doesn't quite seem to fit with some of the descriptions of how they work.
>>96670446I wanna see a setting that takes the ideas of cyberpunk but focuses on being anti state over anti corporate
How derivative is your setting?
>>96669400>He wasn't even evilCmon now, the guy employs nazgul equivalents who have their own murder tower and they eat people and he uses said nazgul equivalents to terrorize the general population.
>>96732581The razac were victims of a brutal genocide perpetrated by the dragonriders. The emperor was simply being empathetic, knowing well just how cruel and dogmatic the riders could be, so he took those poor few survivors into his confidence, providing them with a means to sustain themselves that would be productive to society by hunting down dangerous terrorists.
>>96652567>>96732562or how the second book is Empire Strikes Backor how the fourth book is Return of the Jedi
I purposely make it derivative. Mainly based on ES Oblivion and Gangster films like Goodfellas for the criminal underworld. I also include medieval GOT type politics and stuff.
>>96735184And the third book is a bunch of wheel spinning that demonstrates why Lucas had a time skip between ESB and RotJ.
Yu-Gi-Oh! General #581"The most fun, most skilled, most interactive, healthiest meta according to TCG" EditionPrevious thread: >>96626282Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
>>96734273They are *still* doing that two weeks later? We've had multiple tournaments where Vanquish Soul decks have still been performing as seen in >>96704523. And that's putting aside how wide the formats showing itself in other tournaments like pic related.Hell, VSK9 was still hitting Top 16 at Anaheim! It's still competitive with the hits if they want to play it, and because of VS's Genesys tops, they could easily split the deck into a VS one for Genesys and K9 Crystron for advanced and easily preserve the money they have spent.
>>96734273Are your local VSK9 players just retarded or something? They don't need Rock in order to dominate in Genesys.
>>96734381all the guys playing that deck are the usual sweatlords (ie the guys whose favorite deck is the strongest one, until it gets shat on by the banlist, at which point they sell it to buy the newest one), so i guess they're still mad about getting their deck gutted so sooni'm not sure why they want full power mirror matches 24/7 though>>96734389it matters because these genesis tournaments are comprised of those 12 k9 vs players and 2 other guys on punk and exosister>>96734713yes, i genuinely don't know what's wrong with themthey don't elaborate on why they want these drastic changes>>96735180they want it to be the undisputed best deck still
>>96735193Why don't they just ask the owner to do a no-banlist tourney and explicitly exclude Tearlaments? It's not like it's a sanctioned event so they can do whatever the fuck they want.
https://www.pixiv.net/en/artworks/136145895
It's finally here!>what is curseborne?Curseborne is the newest Onyx Path Publishing TTRPG on dark urban fantasy genre. It's about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous Lineages lurking in a modern world that closely resembles our own. You rebel against the ancient feuds between these entwined families, as well as against the web of curses that bind you, while fending off inhuman antagonistsseeking to claim — or reclaim — your power.>early access download (it's a zip, and the folder is in alphabetical order so go search for it)gofile <dot> io/d/O6yTIy>official websitehttps://www.curseborne.com/>OPP forumhttps://forum.theonyxpath.com/forum/main-category/curseborne>Thread QuestionNow that it's finaly released for early access, what's your opinion?
>>96734763* family of sorcerer nerds
>>96734763For the PCs. Moths being drawn to lights is reflective of the game having a hopeful bent to it. Moths themselves undergo metamorphosis from a caterpillar which is similarly true of the Accused's metamorphosis via their Damnaition. Accursed are also disruptive by nature and the wider metaphor of curses are that they're connected in a tangled web of threads. Much like how a moth will gnaw through fabrics, the Accursed break those connections. As for that idea I'm glad that's not where they're going. Not everything needs to be dialled up to 11.I don't think anyone is benefitted by writers smashing you over the head with a metaphor non-stop. Especially when it's just for a logo.
>>96694677>onyx pathwritten by retards, faggots, and troons. no thanks.
>>96734952Bro they dialed curse up to 13 & tore the knob off. They could have leaned into moths by a fraction just to give curse some breathing room
>>96735125You example is just doing more moths and more curses though. Curses being the magic system is fine. VtM does blood, WtA does spirits, it's all the same deal to me on that front. I don't think they need another thing to cram another thing link that in.
I never have any appropriate images for these kinds of threads.What are you working on right now?Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done? Tell us about your projects and progress.>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>96730551Oh, I strongly prefer success-based dice pool, namely the Year Zero Engine one with my homebrew. It works like Genesys, even better. BUT it has like twice as less design space due to low numbers. When you want a game with constant level ups, adding +1 to one or the other stat, or item upgrading like in video game with +1s, when you additionally use d4-d12 to represent different equipment, it is better when your system is based around d20. As for swingy binary outcomes, you can rule that the check failure is partial success and make 2-3 rolls for resolution of non-combat checks.
>>96699230Working on a system/world where the players are robots. All his bodyparts and programs are under the line the class and levels normal RPG have.I put in some megacity in roman build style and some mytic psionic in and hope i have a system that play quick even against more then 5 enemys.All based on D6 plus whatever bonus you can get.What to fire/hit something? 1D6+your sensors vs the targets cloak to hit. then damage vs armor and if the structure points of your body reach zero your body parts can and will fly off a brocken junk. But all the same for the enemy.Hacking goes with dice in pair, want to hack a CCTV? get a bigger pair together then your enemy. If there is a firewall it get harder and if you have more time (aktions) or a program it becomes easyer.Rule of cool is the major idea.example: the caterpillar tracks are "legs" but how would a organic version of this look like? easy: could be a snake or snail body.Speaking of robot parts: There are currently 6 overarching types of robots (and there bodyparts) to mix and match.Android: human shaped robotpartsMecha: Bulky armord partDrone: light weight skinny/bony partsChimera: the biohorror and mutant part of my system. It has its own DNA mutation system but does also suffer from alot more problems then normal robotsNanites: gray goo that can reshape itself or mimic stuff.Comment too long. Click here to view the full text.
>>96730551I just don't like rolling a ton of dice. Its just a hassle and slows down the game.
>>96729989Ok, I see your point here, and let me verify if I understand correctly. If I put the faction bonuses on a separate layer, they become harder to balance vis a vis the purchase of parts. Basically by making faction bonuses purchasable I establish a baseline against which weaker and stronger parts can be measured. I want to follow up to this question and ask: what would happen if instead I made it so that respecting restrictions gives you more or less "special faction points" that you can spend for faction bonuses? This way even if you respect the restrictions you don't get an overwhelming advantage vs. an opponent that is using parts from multiple manufactures. Also the game is currently being played in person and I can promise you, you are not interested in checking it out. It is very much still shit.
critique my d6 combat system please and thank you.you add up two out of five attributes, depending on what weapon youre using.ex. strength and agility.that number determines what target number you need to hit.you then select a number of dice from a pool that you want to use for attack.successes are counted as hits.damage is calculated as the damage of the weapon + the two used attributes and subtract from that the targets armor.this would basically be the baseline for melee combat, without any other modifiers.is there potential or do i need to start over?