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How would you do a fishing minigame in tabletop?

No, seriously. Have you ever tried to put in a mini game into your tabletop game where it's just mostly there for the players to engage and relax in whenever they feel like it? I'm not sure if there's a way to do this, and I'm wondering if this is a strange artifact of tabletop being inferior to video games, or if I'm just not clever enough to think of it.
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>>
>>96764488
If my players want to fish, I'll make fish tables for the setting. Then a skill check for casting the rod, then I'll roll on the fish table. Then, an opposed series of grapples against the fish to reel it in.
>>
>>96769259
And so the important thing you're wasting time on is-- combat I presume?

>player wants his character to attack
Cool, roll a d20 and add modifier
>Player 'I rolled low/medium/high'
Cool, you fail/succeed. Roll damage

That's why I said what I said. If you can't even be arsed to do anything besides rote
>roll, add, you win/lost
on something as simple as fishing during 'downtime' (btw this is a shitty, video-gamey way to parse portions of a TRPG game that attributes value to some and less to others when really the whole should be taken together as one instead of cut scene to scene) then why would you do anything more than that during the portion of the game that is literally just that mechanically.

If Fighter wants to roll some low pressure dice and engage in the world and environment and maybe some character building chance and you're meeting it with an attitude that it's wasting time and here's the bare minimum mechanics- you're cooked.
>>
>>96769329
>And so the important thing you're wasting time on is-- combat I presume?
It's generally plot
>>
>>96769358
Alright, well I'm done scolding you anyways.
>>
>>96769431
I just think minigames in TTRPGs are retarded, especially for some shit like fishing. Wish people would stop trying to make Role playing games more like video games. That's how you end up with 4th Edition.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>96769177
That Hypermall version is the free version. Didnt request it, just noticed.
>>
>>96765354
>>
Looking for any of the Lenharrow group of books please:
-Lenharrow Player's Guide Enhanced Edition
-Lenharrow Referee's Guide Enhanced Edition
-Lenharrow Creatures Guide Enhanced Edition
-Lenharrow Character's Companion
-Lenharrow Encounters Guide with "The Frigid Halls"
Thanks in advance!
>>
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Humbly requesting Space Pulp by Garnett Elliot
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>>96769406

Had you read the thread, you'd have seen this... >>96765742

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Furry Elites edition

▶Previous thread:
>>96672179

▶News: Next box is space wolf phobos versus tau stealth suits
https://www.warhammer-community.com/en-gb/articles/zhqmtpi6/wolf-scouts-and-stealth-battlesuits-fight-as-quietly-as-possible-in-kill-team-dead-silence/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)
▶Brief team summaries if you are wondering who to try out next

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>>96766490
They kick ass, now. Hot Drop works in opponent territory or when you jump off a roof.

Protip: plasma, sarge, n sniper deploy on board first.
>>
>>96766149
Are these all new changes?
It's fucking impossible to tell anymore since they stopped denoting them by bullet point for no reason.
>>
>>96766490
They're functional but boring as piss
>>
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Do it.
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>>96769312
>play?

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96704041


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>>96769392
The ACKS fags dragged it into the /nusr/ because, according to themselves, /nusr/ was their enemy, something they talked about quite a bit even in this general. They seem to be actually aware that their very own presence is poison and they wanted that general to die.
>>
>>96769443
Funny because there's one up right now and you belong there, yet you're here, whining about ACKS as usual.

>>96769429
Know what you're right, I'll stop giving him what he wants, as much of an irritating genital herp as he is.
>>
Why is it every time I poke my head into this thread, its nothing but arguing about 2E? There was a time when /osrg/ was the last bastion of comfy and creative that made /tg/ worth coming to.
>>
>>96769456
You don't belong on this website.
Being stuck with the retards even Reddit doesn't want is 4chan's curse.
>>
>>96769413
Post more.

I'm planning a road trip horror campaign, where players will drive down an ominous high way and encounter things like haunted motels, cryptids in the woods, small towns with dark secrets, bands of murderous bikers, etc.

I already got some ideas brewing (like most rest stops are odd, but not dangerous to get the players to let their guards down when the dangerous ones pop up, crashed cars on the roadside that can be scavenged but will try and run them off the road later
), but could we get a thread going for road trip horror ideas, like the space horror threads in the good ol' days?
>>
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>>96769046
Don't forget top-secret government test sites in the area. Bonus points if the game takes place during the Cold War.
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>>96769157
A recently set up Nuke Town would be a sick place for players to run into. Could even be something really powerful and really deadly that also ISN'T a nuke that gets released on it.
>>
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>>96769157
>Don't forget top-secret government test sites in the area. Bonus points if the game takes place during the Cold War.

Better yet, the players at one point end up in one of those false towns that the US military has been operating for decades; on rare occasions, random civilians can travel through these and the soldiers (read: literally everyone) are supposed to play their part, Truman Show style.

You could even combine the two, where you have a false town that operates as a front - like a Potemkin village (https://en.wikipedia.org/wiki/Potemkin_village) - combined with a top security test site behind the scenes. The players should experience a "normal" false town before encountering one of these, I think. Should be some especially odd things going on.
>>
>>96769046
I think the best idea will be to explain why player characters choose to engage with all that stuff. They can't all have just gotten mail from a dead wife.

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no acks edition

welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement

>What is the NSR?
the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
this thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads


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>>96768696
>i honestly believe that more people will engage if the wont have to dig through a ton of shitposts
then spot feeding him
why do you think engaging and giving anon things to discuss will make him post less?

No one cared about mi Tunnel Goons posts, so I stopped bringing it up. If you don't reply to acks posts they'll give up on it.
>>
>>96768716
>If you don't reply to acks posts they'll give up on it.
what is acks all lowercase?
do you actually mean ...ACK!s the dead system no one is playing?
>>
>>96768696
>all dissenting opinions are shilling
okay cool
>>
>>96768696
>i honestly believe that more people will engage if the wont have to dig through a ton of shitposts
Then fucking stop shitposting, goddamnit this is not hard just shut the fuck up. If you think xyz is the thread problem take a day break and see if it changes anything. Its most likely a you problem.
>>
>>96768455
>But they hide how little connection there is between the actual on topic posts. In the 3 threads we had I had small exchanges about Mothership and Black Sword Hack, and ignored posts for 4 or 5 other systems. It makes sense, no one has to run the things I like running or would like to run, but that comes from having so few actual posters that there's barely any common ground itt.
I want the general to survive but unfortunately I agree with this. The strength of /osrg/ is that by rejecting all the hacks, borgs and ultralites they maintain extreme compatibility and can discuss across the game boundaries, someone running Castle Xyntillan in B/X won't have any trouble discussing it with someone running the module in AD&D and so on. This general clearly doesn't have that common ground since it's just the peripheral donut left behind when the core OSR systems are cut out.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Suspicious Edition
Previous Thread: >>96722253
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>>96769266
well since you kinda forced me into asking, do you want to erp
>>
>>96769294
no
>>
>>96769294
*tastes the food*
*enjoys it*
>>
So, looking at the update, I could use some input on some changes before I finalize them.
-Raging River is gone, I guess in place of that I'll take Beast 1, since the claws and fangs were already in the image and this would make them more usable. I also considered Absolute Resonance, but the more I thought about it, the less I thought it fits).
-Personal Perk changes didn't break anything for me, so I can keep them as is, with a small caveat:
-Demi-Idolon is now Awakened stuff, and there is one free pick, so with one perk spent on this, I'd get two of those. Because of the fluff, I want to keep Alien, so that unshackles me from origin there. So I was thinking of keeping Awakened Bulletproof (although, with it being usable on normal skills, Freakish might be good too, but it might overlap too much with athleticism) and getting Stalwart Radiant for the second one (it sounds great for a tank focused on protecting his friends).
-Items. Alien doesn't deprive you of freebies anymore, so I'd get the Object of Affliction. I'm thinking either of making it a charm, he kept from the Haunted Home Visit, or a hospital visitor pass. But that still leaves me with one more item pick, since we get more of those now. No idea really what to pick with that. Hideout? Become the rugby team captain. A moped? Janitor's Keys? Something else?
-Another thing the Alien doesn't block anymore, is the option to take a second drawback. Maybe picking one now would feel cheap, but maybe it could be fun. Like Death Mark developing now, likely much to Ai's dismay since she still doesn't have one. Or Under an Evil Star, to throw in some supernatural origin to Ran's violent tendencies (and maybe work as a writefag hook to help me stop frauding)? Or Overconfidence as a way to highlight the conflicting dual nature?
>>
>>96769417
I am completely unhelpful
just pick the kino sovlful options

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Previous thread: >>96669987

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: Is Reach important or is it all about how you use it?
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>>96769037
t. has never played Dark Souls
>>
My attempt at running a combat simulation resulted in an erroneous round by round report. Instead I had to duel the AI to make it understand at ST13 Thr is 1d, not 1d-1. We're making progress. It seems to take all available sources onlines (checked GURPS Lite as a final try to find out the real official value) so must be careful in the future about inconsistencies in values and/or rules.
>>
>>96769350
>expecting an LLM to understand numbers
>>
>>96769037
Most of the weapons that have that issue are in fact weaponised tools, or highly specialised. The maul is basically the mallet/sledgehammer used by medieval soldiers to assemble defences like stakes driven into the ground, which was sometimes used as a weapon. The greataxe is explicitly stated in Low-Tech to be a ridiculous heavy-metal fantasy style axe which would require superhuman strength to use effectively (e.g. Brainbiter from the comic Slaine). The scythe seems to be more like a weaponised version of the agricultural implement with the blade mounted perpendicular to the shaft (often seen wielded by necromancers and skeletons in fantasy art) than a warscythe with the blade mounted in line with the shaft (which I guess would be a duelling bill). The Gada is mostly a ceremonial weapon.
The tetsubo and warhammer are actual weapons, but awkward ones in real life, used mostly by well armoured fighters who wanted to take down opponents in armour and who could afford to take a moment to recover after a strike because normal weapons would bounce off them. Note also that the tetsubo can be used with two-handed sword skill without readying after a swing (but with reduced damage). 'Full-size' polearms are absolutely massive (12-15' long) and would realistically be difficult to control on a swing. This is why they were mostly used to thrust and smaller versions were popular.
The longaxe is just inexcusable though. It should absolutely not require a ready. I don't know what the writer was thinking there.
There should really be a war-club too. You can kind of simulate one with a jo or quarterstaff or by playing weird tricks with wooden-bladed weapons, but it should really just be a big version of the knobbed club which works with two-handed axe/mace and doesn't suck like the maul.
>>
Extra Legs (8 legs) costs 15 points. A wee bit expensive, isn't it?
Unbreakable Bones costs 10 points and it makes you immune to permanent crippling.
Sure, Extra Legs (8 legs) also reduces the penalty for a crippled leg but is it really worth 15 points?

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I've decided to decease my internet time and blue light exposure, buy an ebook reader, and get used to finishing the day with some reading, instead of all the other things that give me insomnia.

What /tg/-related books have you been reading anon, or what you think what other people should read too?
I've read Lord of the Rings and the Hobbit before I knew what the hell ttrpgs even were. Same with the original Dragonlance books. I was thinking of picking up Elric of Melnibone and Original Conan the Barbarian. Already read and enjoyed Eisenhorn, most of the Slayer books with Gotrek, first 1.5 of the Black Company books. And dear god I haven't read books for fun in so long, what have I been doing?
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>>96758803
I might use him as well, thanks!
>>
>>96744002
>in spite of the author’s best efforts
What do you mean by that?
>>
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>>96603000
>>
>>96603000
I believe that I heard of one series called the “Twenty-Sided Sorceress” at one point that looked cool, never actually read it though.
>>
>>96766846
Not op but I just ordered this.

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tiddy Barioth rider edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
Freak wars infinity seminar

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5

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https://www.youtube.com/watch?v=NASUezsiKwk
>>
Next Wave is up in the Army.
>>
>>96768071
jesus christ
>>
I've watched shepherd terrain presentation, but are there any papercraft templates for people who want to "grey box" terrain before committing to a certain set?
>>
>>96768559
*By the Evolved Intelligence*

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You ever wonder why there's so much 'church bad' stuff? Like you'd think that given how fantasy deities demonstrably exist and do indeed grant supernatural powers, there would be less basic-ass iconoclasm.
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>>96763085
People were having their lives ruined because of pearl-clutching soccer moms thought 2 year-olds claiming their school flushed them down the toilet was credible testimony.
https://en.wikipedia.org/wiki/McMartin_preschool_trial
https://en.wikipedia.org/wiki/McMartin_preschool_trial
>>
>>96769108
Are gringos retarded?
Because when my third world mom saw D&D and shit like Magic the Gathering they saw dice, numbers and chart and just thought it was nerdy math things.
Worst case some moms thought it was gay as shit due to how some elves looked.
Maybe that is the reason why people question the Satanic Panic and just some case that where blown out of proportions.
I mean if our third world retards didn't panic how the fuck did the people from a super power panic this hard.
>>
>>96769196
It wasn’t even just an evangelical thing either. I was raised catholic and still couldn’t have pokemon cards because they were demonic
>>
>>96765126
Stop trying to make protestants sound intelligent and acceptable anon
>>
>>96769196
>Are gringos retarded?
Yes. Correct.

DAMN the Salubri look like THAT? Edition

>Previous Thread
>>96753768
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>96767395

Only in Mage. If you're playing a different game, anyone talking about how Mage works will sound like someone trying to chase down Pepe Silvia.
>>
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Alright so Ive heard from you guys M20 is ass because
>Brucatto
despite the 20th being overall the best for woof and vampire, particularly DAV20.
Mage Revised was the good one, right? Could anyone explain to me why that is?

Also, how's Wraith20?
>>
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>>96769278
>Could anyone explain to me why that is?
Well let's see we got
>father's thrusting cock
>a 50-year old telling us that you can store campaign info on COMPUTERS!!1!!11!
>a half-page sidebar on how to pick the right food for the setting the story takes place in (fast food bad btw)
>nice section warning you that if you can't play Nephandi because you'll turn Evil (and not the cool "Evil" that Christians whinge, the REAL, BAD "Evil" that only TRVE MAGICKERS know about)
>overcomplication of magic so that you need multiple spheres to do anything
>failure to explain what spheres you specifically need to things
>followed by a splat that also failed to explain that
>and a Traditions splat that was turbo fucking retarded
I think that sums it up.
>>
>>96769341
is this fucking for real
man
i do not even care about mage but i shudder to imagine M5 if this is M20
>>
How do the settites go from set stealing or getting power from the wyrm(?) to preaching nihilistic gnosticism disguised as vice peddling?
And where does set even fit into the overall chronology of vampires and Cain?

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The coolest elf thread for cool elfthusiasts.
Any system, setting, art or homebrew welcome (especially white collar related).
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3e had really good rules and models and art, elves will never see this much dominance ever again
>>
>>96766888
NTA, but how is that relevant? I don't have to be an artist to think you're pathetic for pretending to be something you aren't. You're nothing more than the artistic equivalent of a cross-dresser going to a bar to trick straight men into dancing/fucking them.
>>
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>>96769242
There haven't been board-assigned mods in over a decade.
>>
>>
>>96767626
You can quite easily tell if you're not a blind moron and the fact that you think they're identical is one of reasons you need to fuck off.

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Does anyone still play Shadowrun? I always liked the "what if cyberpunk had fantasy races/magic" setting so it's pretty sad that the franchise is so dead.
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>>96762382
Holy sheeeit, took me hours to find 1/10th of those. Much appreciated anon.
>>
>>96682484

For anyone else curious, here's my even more incomplete set of Earthdawn folders. I have not played Earthdawn in four and a half years, and some of it I actually own physically.

https://mega.nz/folder/mlZTRDDL#6riu8qv4uwS-MThg1SN2BA

>>96765017
The last, if only because you can always build them up now you've a foot in the door and swapping favours is always fun. Janitors and bouncers and clerks are great contacts.

>>96765135
You're quite welcome. And here's a mirror of the Ancient Files I found.
http://danvolodar.ru/ancientfiles/

If you click the Eye of Horus down the bottom and scroll to the bottom of that link, the one titled 'one last little peek' you'll see what that freelancer was originally planning for the pre-embezzlement Dawn of the Artifacts series. It's very barebones but it's kind of interesting.
>>
>>96765017
In my experience a contact is worthless unless it can directly facilitate a shadowrun. And I don't mean get you the shadowrun in the first place. I mean give you extra opportunities for runs you've already signed up for. Generally speaking, a man on the inside is the bare minimum for a shootless run.

So by that virtue, fixers are extremely overrated. You will obviously go on runs no matter what, that's the whole fucking game. I'm also not a big fan of other dedicated shopping contacts.

Unless the GM has told you that the campaign will revolve around a specific megacorpo or against a specific gang, you want to cast a wide net of 1/1s in as many major organizations as you can. And there's not much harm in doubling up because 1/1s can get burned easily when you put them to use.
>>
That's it, I'm going to do it, I'm going to replay Shadowrun Hong Kong
>>
>>96681978
>Not to worry, CGL's shaping up to sabotage their other cash cow game Battletech, too. The playtests for their new edition and the oversimplified vehicles in the last kickstarter (only announced after the payments were locked) are smoke on the horizon. A new edition is one thing, but oversimplifying the spirit out of the game in order to cater to a 'modern audience' that would rather be playing something else at the expense of the people that actually like it in the first place? I really hope they'll take community feedback and not just from the yesmen they put behind closed doors after the demo-team coup. Hell, Randall seems increasingly more interested in making what Bryn likes, and Bryn isn't a BattleTech fan by choice but exposed to it by birth, seemingly more interested in 40K and other rules-light systems. What faith does it inspire when the people who make the game seem tired of playing the game they make?
I feel like CGL could mangle BattleTech into an unrecognisable mess and BT grogs would still grumble and buy it all anyway

To start what makes a player, DM, or PC good in the first place?

How can one improve making a character, playing their character, and DMing a campaign?

Were there any examples of really good players/DMs you knew?
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>>96765141
>Second, ask your DM and/or PCs what people are wanting in the campaign.
Building on this, fucking THINK about what you want in a campaign and VERBALIZE it. I keep asking my players what they want, get no answer, and then they leave because the campaign wasn't what they wanted.
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There is only one correct answer. Show up to the game on time, on schedule, on a regular basis. This applies to both players and gms. Nothing tears a group down faster than attending only when you feel like it, or when its convenient to you.

It pauses some/all of the plot, it keeps things from flowing smoothly, it forces time spent to catch people up or fill them in on details, and it shows disrespect toward everyone else's time and energy when they show up in good faith and (You) do not.

I get it, real life happens. But flaking out is worse than never joining the group at all.
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>>96761413
>how to improve
You can start with killing yourself over starting a false thread that you don't plan to engage with in any way, just filling the catalog
>n-no, this is real
Nigger please. At least change the fucking format.
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Make recaps after each session with what happened, preferably on a map so you can summarize what happened last week or the week before last if you miss a session.
Don't plan too far ahead, instead, use breaks between session to set up scenarios like this: https://www.latorra.org/2012/05/15/a-16-hp-dragon/ with custom maps, tokens, and mechanics BASED ON what has happened in the campaign so far. This allows you to utilize your creativity over time to keep the campaign interesting and makes the world feel alive.
Get good at a whiteboarding program like Excalidraw if you're doing remote gaming because it'll be the best DM screen you ever had.
Get good at an image editing program such as Krita, Photoshop, Gimp, or even 3D programs like Blender to make Maps/Materials you can print out(3D printing as well) and give to players. A "here there be dragons"-style map gives the party a great foundation for thinking about where to go and what locations have what without being too prescriptive and giving players a physical ring you resin printed and painted instead of just describing it can take the campaign to a whole new level.
Speed-paints and contrast paints are very useful for getting models to a tabletop standard in a fraction of the time acrylics will take you. Dry-brushing can also be great for speedpainting as well for results that can look up to the level of acrylics if the model doesn't have too many fine, irregular details.
When voice acting characters, practice by listening to movies or plays and parroting the character, then write down five or ten lines that character would say and try to replicate the voice with those lines. Additionally, hydrate an hour before the campaign and warm up your voice like a singer would.
Don't worry about making original voices for everyone. just keep a bag of verbal ticks like slurring or Mhhmming in different tones after speaking to throw in and it'll distinguish the character.

Show up on time, ready to play.
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>>96761413
Do not, please for the love of fucking Cthulhu, do NOT interrupt me when I am mid-sentence trying to describe the fucking room or situation. I am going to describe everything but you gotta give me 5 fucking seconds to do so.

I know this shit is a sign of enthusiasm (I guess), but god damn it's annoying and stressful when players interrupt to ask questions when I am mid-sentence. It also blows my mind that I can be either listening to another player's question or be in the middle of answering a question, when someone else just starts talking (loudly) and asking their question. This shit isn't even /tg/ related, in normal conversations this would also be overwhelmingly rude and weird.

Just fucking show up, try to have fun, contribute, ask questions, laugh when bad stuff happens, roll with it. Don't argue all the goddamn time, and if you do think something is wrong or you deserve a +2 or whatever, then PHRASE IT AS A GODDAMN FUCKING QUESTION INSTEAD OF ARGUING LIKE YOU'RE IN A POLITICAL DEBATE. I'm not here to fuck you in the ass, I'm willing to listen and accomodate, but just be cool about it for fucks sake.


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