>mimimi, humans don't have their own feature, mimimi, we have to invent somethingNecromancy right here. When was the last time you saw non-human necromancer, lich or vampire? That's right, they practically don't exist because other races are simply inferior when it comes to necromancy and those non-human undead are so pathetic that everyone forgets about their existence in 5 minutes . Except for that one orc, but even he understood that he was worthless and therefore got himself a human body to finally become a full-fledged lich. So yes, here is your feature humans - necromancy, you know that I am right, you can't run away from the truth forever.
>>97817535>The Exception (Bretons): Bretons are the primary exception, being the result of centuries of interbreeding between Aldmer (elves) and Nedic humans, though they are considered more human than elven today.Ok tourist.
>>97817553>your slop should countIt didn't.>not mineOnly if you accept mine.
>>97816567Have you tried not being a bigger retarded nogames than OP? Non human undead always existed in D&D
I've sometimes wondered if the general absence of non-human fantasy skeletons or zombie models is an indication of a potential gap in the market or that they just don't sell.
>>97816932Dude that pic is from a game called minion masters I remember saving that ages ago, its not the usual suspect.or at least not one of his coms
Out of Season Snow Storm EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97817579Not in my deck.
>>97817747Apparently, you can't spell Ascent without A Scent.
>>97817522You could have different piles for rarity and each time you open a container you draw from tbe general pile. High value loot can get vacuumed up if you let it.You could even do loot boosters, where you open it with a friend and shuffle it in to the loot piles without knowing what's in it
should I buy a box of warlord
>>97817476It's a shame because the game was fun it just wasn't supported properly, and it launched like within a month of One Piece.Also the card frames looked like shit what were they thinking
>produce indie module>send it to a few youtubers who review modules and have a decent reputation for independent thought>hey, I've seen some of this guy's videos and he has never once mentioned being paid>send free copy>get email from his agent quoting a price for a reviewWhy are they all like this?
>>97817193The reviewer gets paid for his videos and through Patreon/PayPal/Superchat/etc regardless of what he's reviewing.And that aside, TTRPGs have effectively zero monetary value. There's no other product on the market that expects payment for something you have to create yourself; imagine if you paid $200 for a LEGO set, and the company told you to mold the bricks yourself? Imagine if you paid $500 for IKEA furniture, amd they told you to chop the trees, plane the wood, and forge the connector bits? That would be unacceptable. So why then pay $10-$20 for a ruleset you're going to be expected to either ignore, rewrite, or add to?There is no acceptable answer. The best "games" are those made to preference by their individual groups, and no "game" is suitable for anyone beyond their origin group.
>>97817445holy schizo tangent batman
>>97816639So, this is fake then? Cool.
>>97817462Your concession is accepted.
>>97817492“Concession accepted” is the mark of a person with a losing argument, hope this helps
Ist editionPrevious Heresy: >>97786564>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8Comment too long. Click here to view the full text.
>>97817700Whatever size queen
>>97817700The current marines are still too small, they need to be twice their size.
>>97817726bigger
Why won't they give me mk V despoilers, anons?Why must I suffer? Why can I not rip and tear until it is done?
>>97817653>2.0>mostly tanks>mk3 and mk6>shitty melee upgrade & dubious special/heavy weapon kits>3.0>mk2>more tanksThey fumbled the bag because they only asked themselves about how they could tick their boxes and make money, not what people actually wanted/asked.
I'll start>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
>>97817434>>97817430>>97817425>>97817392I can roll dice and follow the written just as easily as you.But you still cant roleplay. In a roleplaying game.Pathetic.
>>97817505>I can roll dice and follow the written just as easily as you.But you don't because you don't play games. You just say stupid things to get a reaction.
>>97817168It isn't difficult, those are trolls and you just keep feeding them attention.
>>97817168>I'm wondering if it's for the same reason that some people have aphantasia.I believe that's what it comes down to. Some people are visual thinkers, some are statistically driven.
>>97817270Jesus Christ, >>97817430 dove on the sword.
I have found most systems for armor and defense unsatisfying.I find pure damage negation doesn't represent that armor doesn't just reflect but also reduces a lot of damage too, a hammer to the helmet won't just plink off its going to have some significant concussive effect, if less than against an unhelmeted head. But on the other end, armor as pure static damage reduction often doesn't illustrate the other end, that many attacks SHOULD simply be negated, a knife thrown at a breastplate won't just deal less damage, it will ping off harmlessly.And Barbarians of Lemuria, Specifically the Mythic version, I believe addresses both those concerns for me.This is done by a. health and damage being kept rather conservative and relatively equal, not becoming exponential as levels go up and b. armor being a die you roll for damage reduction rather than a static number. The range of damage that armor protects just so happens to align with the damage most weapons can do. damage being 1-6 + strength and armor protecting 0-5 damage. meaning that a low roll on most attacks and a high roll on most armor saves will have the armor totally negate attacks, while a high attack roll and a low armor roll will totally bypass armor, and a medium attack roll and a medium armor roll will deal reduced damage.This is all modified by the fact that 2 handed weapons you roll 2d6 and pick the highest damage, medium weapons you roll straight 1d6 and light weapons you roll 2d6 pick the lowest. And armor ranged from light reducing d6-3 damage (0-3 damage), medium reducing d6-2 damage (0-4 damage), and heavy reducing d6-1 damage (0-5 damage). This means a dagger has the potential to deal as much damage as a great axe if situation permits (like dagger to the eye slit), but is less likely too, and that light armor could fully protect you from a glancing blow like heavy armor, but is also less likely too.
>>97817261As with all my favorite TTRPG mechanics, my favorite armor mechanic is one I had to bash together myself.>armor weight is decided when making a character, each piece among the four features (head, pair of arms, body, pair of legs) don't have to be the same>armor weight determines "durability modifier", base 0.10/0.25/0.63 for unarmored/light/heavy; further character options may increase this modifier>the feature's final strength + vitality is modified (gasp) by the durability modifier to determine the durability points of the feature>durability acts somewhat like "temporary hit points", but the type of armor and certain passive skills can reduce or even ignore damage in some cases>unarmored won't protect the feature from a critical hit (but durability won't be reduced, so you can heal the injury and still have armor)>light armor protects from critical hits, but is instantly broken>heavy armor protects from all damage, and only multiplies critical hit damage>unfortunately, heavier armor reduces that feature's reflex rating, which is important for resolving reactions, and reduces any "repeat chance" of skills used by that featureI feel this is a way to differentiate not just armor weight, but also armor types, and incentivizes building characters in different ways.I enjoy games which offer diverse character options and play styles, not ones that have one or two correct choices or those you have to beg a DM to be effective.
>>97817261prowlers and paragons
>>97817394>durability acts somewhat like "temporary hit points"I liked that idea. That there is a collection of points that refrersh between engagements, and might be ignored by certain armor piercing/circumventing things high a high draw weight arbelest or a dagger to the armpit.
Static damage reduction is about right for how armor functions. Add in specific armor penetrating effects and you're good.
>>97817766you know that most armors dont cover every possible spot on the body and that no armors recieves tensions/ aka damage the same and from all angles in every location so obviously the amount of damage potentially absorbed from the armor ranges. a part of the armmo's dr should be fixed damage reduction and the rest based on a roll
It's Da PDF Share Thread!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Previous thread:>>97757836Comment too long. Click here to view the full text.
>>97815011Requesting Rage of the Goblin King 6: Bait that Hook
Requesting the CBR+PNK LOAD pdfs. Not the core, but the latest KS project from last year. Many thanks.
Requesting Two Sides to the Coin
Looking for the Dragon & Phoenix adventure from the old DnD Dragon Fist line. It´s only pdf that isn´t grabable via the wayback mashine
>>97815011Requesting these for Sine Requie Anno XIII:-Sanctum Imperium (2a edizione)-Soviet (2a edizione)-Templari-Inquisizione-Cacciatori di Morti-Il Grande Tomo dei MortiI know that they're really hard to find, so thanks in advance.
I win the argument.
>>97815614Who are you quoting?
>>97816296No you didn't.
>>97817048Well, give me back my jacket!That's my jacket. I told you that you could borrow it, not keep it. It's mine! I want it! Give it back!
>>97816154if you like stuff like that, try Turkey Goblin
>>97815614>Agree to play Candy Land"Candy Land" has countless variations and themes and styles, though. "agree" and "to play Candy Land" are distinct.
Splinter editionPrevious: >>97708621>News & RemindersFood Chain is banned in HistoricArena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxeshttps://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026>Secrets of Strixhaven Spoilershttps://scryfall.com/sets/sos?order=spoiled>Useful Linkshttps://pastebin.com/QFA0hqaAComment too long. Click here to view the full text.
>1.78GB download
>>97817264I like it and got it.>>97817371How long does the sale last, just for the day?
>>97817557I think the frog's up for a week but the sleeve's only for today, ye
>>97817586I bought them and they turned into something else!? I guess i got pranked this cant be legal though.
>>97817632so don't get them?
AoS is a higher power level setting than 40K
>>97790965not that anon but years ago I had a sister's army and I painted them all black with white hair the sister superior looked like pic related and my buddy gave me the cigar off his model and i used green stuff to attach it to her mouth
>>97817432related it looked like shit and I lost my army when I went into the military and my mom threw my old stuff away or sold it thinking I didn't need it or want it anymore have not bought from GW since getting out in 2019 and haven't played since joining in 2014
>>97790672Fpbp>>97790631I hate to break it to you, but Emperor himself alone would wipe the floor with Fagash.The Emperor, a fucking human psyker of all things, has been stalemating FOUR fucking chaos gods at once for 10 000 years and preventing them from destroying 1 planet.If Emperor wasn't stuck on the Throne he could just think about it, not even move his hand, and Nagash gets turned into fucking dust.
>>97817460>The Emperor has been stalemating FOURNagash has the power to Check Mate FIVE, so get on his level scrub
goku slams
Well its April 1st again. I return first of all to remember one of /tg/'s finest works: Dungeons the Dragoning 40,000 7th edition. Last year I gave the game a revision, stapling both books together so it could rival a phonebook.This year I have more DtD news: 8th edition is on the way. If you want to try out 7th edition before then though the book is in the same spot as always: https://drive.google.com/drive/u/2/folders/1HTYsfwiIWlGg4UZb5Bi32PYgTxKHUIp8There's also links to a place where you can wait for updates on a playtest. Otherwise, I'll just drop it all in the folder when its done. Happy April Fools.
>when your players kill the starter villain in 3 rounds so you have to quickly compress all the foreshadowing dialogue before they diemy hag lost a lot of her mystique and mannerisms last sunday
>>97817485lol you think this actually happened
>>97817496I don't think I'll get an earnest answer.
>>97817472I mean there are games that do lends themselves to theatrics because they somewhat enforce them through rules (for example in Hero you can "attack" with presence), i would assume you can use some optional rule (like some advanced fright check from some horror splat) even in d&d but as is there's nothing enforcing the pc to simply sitting there listening to the bbeg monologuing.
>>97817485I mean are you actually interested or are you doing a weird purity test?We can do storytime if you want, maybe there's someone here who's interested.>long lasting DnD 5e group>not meeting up much anymore since foreverDM went to live abroad>I offer to GM, but only get 2 people interested from our group of 7>I want to try something different, stuff like fabula ultima is too exotic for the group, draw steel is too crunchy (and I think MCDM's worldbuilding sucks) so we do DC20>it's in beta, but the combat is basically feature complete, that's the only part that matters anyway>plus it's all about customization, so I can create races and magic items that suit my world, which is a fun creative outlet for me>order 50 blank catan hexes from a spare game shop and draw a map>create a setting intro image (see pic)>my idea is for the setting is human-centered, but I create a non-human player race as a compromise for if they want to play as a dwarf or beastman or something>one player comes with the idea to play a living set of armor, and together we adapt it into a person permanently trapped into a magic suit of armor, a natural fit for the pact armor warlock in DC20Comment too long. Click here to view the full text.
>>97817775the story:>most of the once-proud barony of Nebeloort is overgrown and forgotten>what remains of human civilization is sequestered to the greenpaths of the witch Thuja>through some magic, the wild beasts and monsters that plague the forest can not step foot on this green spring grass, and all who leave the path risk death>Thuja is a hag who steals infants, and eats them to unnaturally extend her lifespan>she has a small army of homunculi, made out of "spare parts" of stolen children>however: there is a community that resists her, the adoptive family of Mr. and Ms. Hildebrand>they are kind people that have adopted outcasts from other settlements>among which are; Harald, a homunculus deserter, and Ida, a young woman that had gotten trapped in a magical harness after straying off the greenpath as a teenager>Once in an un-determined stretch of time, the communities of Nebeloort trade with the smuggler Koenraad for vital supplies>However, trouble starts when one day, Koenraad declares the prices have gone up, and the Hildebrands can't payComment too long. Click here to view the full text.
Do you prefer a ton of detail fleshing out an adventure module, or do you prefer only the most note worthy and explicit features required to run the adventure? there's two competing schools of thought on how one creates more work for the DM than the other. However they might be overlooking the effort that goes into summing and paraphrasing down a lot of fluff into actionable material to execute at the table, and how flexible the canvas is to do whatever it is you wish with the more straightforward template.
>>97815293Its pdf honestly reminds some kind of a B/X summary as if some student written down about what he heard on the first lection of D&D.
>>97815182A lot of people are obsessed with bulletpointslop. I don't need a module to tell me a bedroom has a bed, a chest of drawers, and 10GP in a sock. I want inspiration for something unique, and a bare bones list of generic features and a map of squares and rectangles is a waste of time/money. I can do that myself. >>97815299He blasted Goodmans games collected essay book How to Write Adventure Modules That Don't Suck (which isn't an adventure, and is full of guest writers giving a bunch of whatever GM advice), and then also whinged that the milestone #100 box set was too long as if it was anything like the regular modules. He then kept stirring the pot for engagement and released more videos and posted about it. Hack.
>>97815182I prefer to play a game.
>>97815351>Ben's stans defense is: "Bu-but you have to do the legwork yourself! YOu got to homebrew! it is a kit! not a full game! You supplement it with other BOOKS!"Yeah, I guess I will play D&D
>>97816409>book How to Write Adventure Modules That Don't SuckI can't believe advice in that book is>make three paths a player can choose>the first path has an old man who sends you back>the second path is a dead end>third path is correctholy cow
Gearhead thread but for /tg/Part of why I like to play ttrpg's is the analog aspect. I prefer to keep all digital things out of the experience. No laptops, ipads, phones at the table. Well, an exception can be made for googling something quick, but other than that, keep that shit in your pocket.I like to do my gm prep, world building, drawing maps, in notebooks. npc and character sheets etc.on paper.I really like MUJI stationery. Their notebooks are really nice, and their pens and pencils are amazing.I recently found some hex paper notebooks on amazon. That was really nice to use to draw some hex maps.Do you have any neat stationery or other analog "gear" that you really like? Could you share some of your cool items or showcase your note taking system or maps or whatever?
>>97809050Got my eternal pencils today.
>>97809050100% agree that everything digital is a huge distraction when playing. Prep should be rules handouts, quick reference sheets, most common and important game processes, character sheets obviously, maybe a picture or two to establish the setting, maybe some maps if I'm feeling fancy. Notes just need to be a few supporting words for each thing so I don't forget the most important details. Then a notebook and pen+eraser to take note during play. I think it's really important to lower expectations on "production value" of games. Seems like people think GM:ing is setting up a one-man movie production for the players and thus will never even try doing it.
>>97817215>eternal pencil>one isn't enough
>>97817358It is for the players.
>>97817140psychopathic behaviour
I steal a lot of ideas and plot points from TV shows and books. My players are normalfags that don't consume anything that isn't current and popular, so they don't know how much I steal. The few times they actually caught on, they were fine with it.I'm just worried I am creating a bad habit. I have tons of original ideas as well, but I'm very demotivated, since a lot of adventures fell through for one reason or another and I had to come up with brand new concepts every time, so I have been stealing a lot more recently.
>>97817067Originality is a meme. Everything has been done before. I steal from shit I like, tweak it a bit to give it my own spin and fit it into the setting or system, and go from there. I just make stuff I think is cool and roll with it.
>>97817675>then everything I make myself is originalPleaee describe something you've made.
>>97817708>PleaeeWow, I try to be polite, and I make that faggot-ass typo.
"I've never seen this" ≠ original
>>97817711This a "everything under the sun has been done" sort of thing? I just make stuff myself, like a town obsessed with a well, Timmy fell down it and died a while back and his spirit is haunting the town and charming the villagers.