Hotseat multiplayer is a traditional game right? What faction and hero are you starting with and why?
>>97833800I know this is a shit post thread but you are flooding me with grog memories. Back in the 90's to early 00's we would drag our "gym bag computers" to the LGS and have LAN party's about once a month. Hours of Doom, Duke Nukem 3D, and Quake. The store owner ended up buying five computers and set them up along the wall in the gaming area and rented them by the hour. The favorites out of the store library were Diablo+hellfire, Starcraft, Masters of Orion II, and Hero's of Might and Magic. So yes I have had many a hot seat and LAN play at the LGS. Also the local game convention had a twenty computer set up for MIDI Maze.
>>97833800Sovl
>>97833800Has anyone tried the HoMM tabletop game?
>>97834797> Masters of Orion IISome 2000+ hours in, I was making meme-people challenge runs and boarding Antaran ships.Could make a TTRPG out of it. Bulrathi melee specialist in Power Armor, Feline sniper with a Mass Accelerator rifle, Human Face with ridiculous good luck and Gnolam technomancer with the best gear money can buy boarding abandonned ships left over by the Antarans and their weird technology, or space monsters, or even just pirates, stuck onto stations whose crew is parasited and hostile while an Hyperbeast blocks retreat sounds like fun.
>>97834829MOO II was my groups favorite game. One of our fondest memories was that game and our grogfather. Back in the 90's WoD LARP was the hottest thing going and we participated in global organized LARP games. We would meet at the LGS to carpool to out of town games. When we got back from the game at 1-2 am we would normally find our grogfather fast asleep in front of the store counter computer. Half drank diet Pepsi on the right, half eaten sub on the left, and MOO II up on the screen. We knocked on the window to wake him up. It was a norm lol, I miss that guy alot (pancreatic cancer).
Which D&D canon setting do you like most? Which one would you like to try out? >Blackmoor? More like, Blackwhore!>Greyhawk? More like, Gayhawk! >Mystara? More like, Fagstara!>The Conan universe? More like, the colonoscophy universe! >Dragonlance? Not worth giving a chance!\>Forgotten Realms? More like, forgettable realms!>Spelljammer? More like, go-to-Hell jammer!>Dark sun? More like, No Fun!>Al-Qadim? More like, All-Cocks-In-Him!>Planescape? I'd rather plan an escape!>Eberron? I like it, the creator is a creep though>Ravnica? More like, Ravnigga!>Exandria? More like, Retardia!>Theros? More like, Lameos!
I've stopped playing D&D and am now a GURPSfag, but I have played some Forgotten Realms and Spelljammer in GURPS using GURPS Dungeon Fantasy (*not* Dungeon Fantasy RPG). Very fun stuff. Much more fun than in D&D to be honest. In any case, Mystara, Forgotten Realms, Spelljammer, Greyhawk, Dark Sun, Eberron, Planescape, Al-Qadim and Ravenloft are all varying degrees of kino in their own way. A good and passionate GM can run excellent games in any of them.The rest are trash.
>>97805205Dark Sun seems cool.>>97805210play DDO
>>97805205I would like to try out Eberron.>creator is a creep thoughPlease spoonfeed me on what makes him a creep. Nerds tend to be creepy in general but what really makes him creepy?
>>97834438it's just a memehis crimes are>dragon wanking>walking back on the premise of the setting (the PCs are the most important and can enact real change! Except that everything in the world is being manipulated by a cabal of super epic level dragons so powerful they can't be statted in D&D 5e and a cabal of super demons so powerful their weakened and sealed forms can't be statted in 5e so nothing the PCs can do will change the setting.)>making a teenage girl the archpriestess of the main religion and also one of the most powerful human NPCs of the setting (level 14 or so, it was part of the premise that most NPCs were low level to prevent NPC wanking... Shame about the super epic dragons)>making a teenage girl a lich and leader of the main undead secret organization
>>97805527>I like the idea of flying ships floating through space but never tried it.You should. It's wonderful.>>97808733I sorta agree. There's room for the silly in a game that takes itself seriously. It's not a dichotomy. You can have a serious game and a world that feels alive instead of slapstick. And still have giant space hamsters sometimes, too.>>97810313Sorta fun. Gnomish tech does that in a sense? It's more like rube goldberg machines than scifi tech. Extremely complicated, but steam engines and things.>>97813852>It also tends to work better when it is used as it's own settingAgreed. Astromundi is my very-favorite D&D setting. Speaking of which...>>97823735>the setting specific mechanics of crystal spheres and phlogistonThen try Astromundi. It's a single star system that has countless, small-scale locations in space. The largest worlds are the size of moons. Crystal Sphere and the Flow aren't relevant to it (because you can't exist the Astromundi crystal sphere). So it's just space fantasy in a single star system with billions of tiny lititle planetoids.>>97825382>It also tends to work better when it is used as it's own settingComment too long. Click here to view the full text.
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97833591Take a look at Retribution Will Follow, Infernal Monster Awakened and Glory to the Demon-Monster for example. Individually each is a very modest effect compared to the Supernal Brawl Solar using Fivefold Fury Onslaught to punch you forever (and let's face it, Joyful Cessation of Restraint is just a shittier, lower Essence FFO) or reset all his rounds of control-but taken together you end up with multiple scenelongs that cut down on Essence/Willpower costs, enhances Strength when you Decisive/crash someone then adds it to your effective Initiative while ignoring some soak/hardness, reduces wound/crippling penalties and adding an automatic success to attack rolls. There is nothing like Inevitable Victory Meditation that lets you stock a functionally guaranteed hit ahead of time...but /you don't have to time it or rely on that one good hit either/Another example is the flashy Lightning Strikes Twice, which gives you an extra attack using ANY Ability in Brawl and lets you charge several rangebands to potentially put someone in a grapple with their Defense set to 0. Infernal Brawl does not really fuck with Defense directly. Nor does it have Ascendant Battle Visage's enhanced Clashes, powerful long ranged clash effects, speed buffs or immunity to being crashed.What it DOES have are competitive alternatives. The Infernal may not be able to double Rush results...but with Nowhere to Run the Infernal can simply attack at long range, no questions asked, with 4 bonus damage dice to boot. Slavering Horror Maw is already a pretty good heavy weapon that's just there PERMANENTLY on your face, and it can be upgraded to add it's daamge to even non-savaging bite attacks, convert damage dice to automatic successes and make reflexive decisive once per round. One Hand Fury (also PERMANENT) can give the fangs even BETTER traits, rerolls (Strength failures) and makes them very nasty. The surcharge effect is seemingly indefinite.
>>97833591The long and short of it is that Solar Brawl is very flashy, but from what I've seen it's individual Charm costs ramp up very quickly. Whereas Infernal Brawl is comparatively modest, but is way more generous with scenelongs/permanent effects. If the Solar gets the timing right and pops off a good attack, nothing can stop him. But that's a big if, there's a reason why Dodge has often been recommended as a supplement to Brawl, and Infernal Brawl kinda approaches fights with both being and adapting to worst case scenarios. Worth noting that Hero-Sundering Hands forces a grappled foe to either accept the highest crippling injury possible (which doesn't count for their maximum) and Star-Swallowing Cosmos Collapse (showy name but it just lets you grapple out to short range) implies Infernal Brawlers have much less to fear from multiple opponents and battlegroups.>Blasphemous Miracle ProvidenceFor me, the big breakthrough was seeing Distant Whisper Wind (influence someone in Essence X10 miles briefly, or everyone in extreme range for a prolonged period), Spoken Sigil Ideogram (sub Linguistics for another social Charm's Ability. Did I mention Performance has a separate Charm to use it's Charms interchangeably for all kinds of performance? Or War) and Conceptual Rebus Concatenation (use TWO Simple Linguistics Charms together!) together in Linguistics. And after some consultation realising that yes, you CAN blast people with your Torments while ravaging their Resolve.>the main thingMercifully not only do Infernals have a lot of tools to even the odds (like the Brawl Charms I mentioned), but Shadow Spite Curse is back (in Larceny) and better than ever at absolutely fucking over everyone else's rolls. Best thing is unlike Abyssals, Infernals are much less reliant on actually landing penalties on people; the overall Charm design is more about either winning the war even if the battle's lost or throwing out costly to deal with effects at crazy ranges.
>>97833660>real, cooler NPC InfernalsHolden, of course, claims he had no idea what he was thinking when writing that. And yeah, Essence really discouraged me as well. I do wish there was a bit more substance to what Infernals currently have, but I'll gladly take it over either Cosmic Exalted Akuma or the SJWs of Hell.>Interpreting these bodiesIt's a reasonable take, one thing I will never be used to with 3e is lots of things going unexplained or confusingly worded when 2e at least tried to lay all the cards on the table when it wasn't OUTRIGHT withholding the big boys' statblocks from you.One thing that strikes me about the draft demons' statblocks is they look much more incomplete than the ones in HDNP, and what struck me about a lot of HDNP demons was that in many cases they weren't MEANT to be combat monsters. So my final cope is that the actual, published version of Ligier, Ululaya and the lot may just have a few extra things to clarify how their celestial bodies work or add to their powerset. It doesn't have to be anything too showy, I would be quite pleased with a Principle Invoking Onslaught-style hack of a Merit that just goes "Ligier's might transcends mere physicality. He can make these effects with Presence, Performance, Occult etc which makes them manifest as pillars of hellfire erupting from beneath the foe, rains of molten metal, environmental hazards with X Difficulty and Y damage etc etc etc" It's not a hope I'm holding onto particularly strongly, because I've consistently seen 3e's development take the path of least resistance and most low effort, shallow, reactionary kneejerk response to prior editions' content. But 3e Infernals has restored enough of my optimism to wait and hope at least. That and fill in the feedback form for what little good it'll do.
Speaking of Infernal Bureaucracy, while the whole arsenal of bureaucratic curses is very creative and all, looking through Solar Bureaucracy I find it funny that there is one (1) Solar Charm (Woe-Capturing Web) that is designed to hard counter all of them as long as the Solar can match the mote cost of said curse. There is no roll-off or anything. The curse just gets negated or returned to sender by the Solar who can maintain it for as long as the motes are committed.I'm not even mad, it's fucking hilarious how that one Charm exists specifically to punish counter-organisational mystic hubris.
>>97834034Looking back on Brawl, I see what you mean. 3e always challenged me when it came to comparing cumulative effect or advantage because of how every non-Simple Charm as potentially in play at any time (insert another jab at charm bloat here). That said, I *was* relieved to see that they weren't afraid to make more permanent effects available to Infernals; I was concerned they'd back away from the self-transformative design approach for Infernal powers (although thankfully, nothing as unavoidably punitive as some of the 2e charms like Witness to Darkness or Hateful Wretched Noise, which I've never not seen houseruled). Scene or day-long cooldowns on e.g. Crack the Sky, or Shadow Spite Curse, really make me feel bad though. I understand why they're there (begrudgingly), but I do think Vance or whoever is in charge now overuses the idea when they were principally a throttle for perfect defenses.Although after a closer reading of One Hand Fury, it seems to me that while transforming your arm into a weapon is permanent in itself, the surcharge effect functions solely as an adjunct to Infernal Monster Awakened and only lasts as long as that charm does (i.e. one scene).>3CDsI think their limitation is also a function of spirits now having bespoke Charms rather than drawing exclusively from a generalized list, which has its own advantages and disadvantages (primarily being the sheer amount of stuff they need to meaningfully interact with player Exalts at their intended level of power). Arguably demons like Ligier deserve more exclusive treatment - I would've liked to have seen his sorcery and "realm-warping martial arts" (cf. RoGD2) better represented as well, but they'd need to draw a line somewhere, and I think 3e's Charm approach itself is also to blame for that. Getting him to an adequate level was the primary goal, which if I'm correct just merges into your point about design path of least resistance.
Disc 1 Final Boss editionPrevious >>97787403>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97834798Not as busted as some other o12 but not bad imo. Getting to kill something that uses a training or scramble is pretty nice and unlike Minerva he can just play out a lvl5. Theres also like a 9/10 chance sirenmon is 6k and gets to evo into Ceresmon for reduced cost or free. >>97834826He loves the Za.
>>97834876what do you require clarification about?
>>97834876It's just an bunch of important sounding gibberish. Maybe as a parody of pretentious card game advice, maybe as an attempt to troll, the guy who wrote it probably doesn’t really know himself.
oh great the DCGO only guy schizo posting about imperial was not a one time thingI think I need to leave this thread for a while because this guy just keeps shitting it up
>>97834966If Siren or Ceres has tamer suspension it will just really fuck with other TS decks (can't use Asuna, Hiroko, promo rookies etc as none will instantly remove him). Though if Ceres is kinda weaksauce Venusmon pairs nicely with him
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128Comment too long. Click here to view the full text.
>>97834243>still posting his assmangled fictionsI thought you were supposed to have left the thread forever? Fuck off and kill yourself, order optional.
>>97833692It's because the ACKS discord had to go somewhere after being banned from Reddit. They chose here because it's easier to brigade and not get caught by stuff like making puppet accounts if everyone is anonymous.
>>97833664Do not fuck fiends that look like foxes
>>97834807>Right!The D&D 3e thread is over there Mr build and feats
>>97832804>TQI ran The House of Rogat Demazien ages ago when it was in the zine, I ended up modifying it for Yoon-Suin. it was a great exploration adventure, one of the better >weird shit in a wizard towersort of ones I'd run at the time. In the Shadow of the City God and Forest of Gornat look quite good and have been idling on the things-to-run pile when something close enough comes up in campaign.
Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
>>97834251>We are also only told that humanity needs the resources on Pandora by the company invested in harvesting those resources.I am pretty sure there is a lot of extra material that confirm that it wasn't just a giant psyop. Let me try to check on the wikiHoly fucking fuck. >The article starts saying that Unobtanium is a rare earth compound that has the position 120 on the periodic table>Everything only goes more retarded beyond thatOok, I can't fault you for ignoring extra material
>>97834282You expect a person who's an experienced hand in their field, to know basic things about their field.One of which for anything combat-related, is that recon and intelligence is really fucking important if you want to win.Tough shit if you don't like it, but given what we know of Qualrich and his actions, he was deliberately taking the dumbest and most mission-destructive actions he could, fucking himself over in the process, so he could RP as a 'Nam GI.Cry about it as much as you want. Write a gay fanfic of him if you want to. But he consistently makes and takes the worst possible choices he could, as a commander, for almost all the first movie.
>Still making HFY fags seethe nearly two decades later.I can only dream of having such power.
>>97834230except course for the part where the human extinction is entirely self-inducedthe Na'vi were entirely willing to share their resources, literally all they asked for was to 1 don't burn down their God2 don't burn down their homesif the humans had stuck to those 2 rules they would had been fine, it was just pure corporate greed that caused the events of the movie
>>97832116why would you want to be a slave to an alien race?
"What the fuck?! 'You guys' let the thread die with no link to the new thread" EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97833793>>97833851I think everything shown so far is up here https://decksmith.app/hubworldaidalon/cardslots of them were just beta cards though for testing so they could change
>>97833229those two games have almost nothing in common beyond a crowdfunded launch.wouldnt make much sense.
>>97834559>all the top meta decks are demonsKinda sussy.
>>97834806NFTendie is desperate to get others to agree that QR codes aren't fuck ugly and ruined any possible chance of that "game" (I've yet to see a single person ever play it) ever having a positive public reception.
>>97834289The artwork is such a turnoff
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>97665641Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: pastee.dev/p/sp2Mdb5Ihttps://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgDawn of Victory: https://discord.gg/hUAynC3wConlangerama: https://discord.com/invite/ceKjZBr2jCComment too long. Click here to view the full text.
>>97816048just straight up steal them from 3.5 whole sale.Check out the wizard/sorcerer alternative class features (acf) as well as reserve feats
>>97830897Two things you have to understand is that social conformity is a form of survival instinct and that all the beliefs you describe are fundamentally reactionary.The more a society struggles with it's survival, the less material they have, the more conformist their views are.Look at how tribes in the amazon or deep in Africa work for example. The social cohesion is immense despite rigid social hierarchies and organisations. Obviously this reverberated in the ancient world as well. The direct greek democracies were exactly a product of this social cohesion and possible precisely because of it for example.Coming back to the post 15th century world, the origin of the middle class is with the city dwellers. It was the people between the peasantry and the elite/nobility. Obviously in the post renaissance world of western europe this class started to grow and eventually outgrew it's previous constraints. At the same time they outgrew their strict survival needs. So you have a class of people that along with their very conservative, uneducated worldviews tries in an extremely reactionary way to maintain that social unity and cohesion lost but the ample quantity of resources available to them.Nothing sped this process as much as industrialization in modern human history and no place was it more prevalent than Britain. Interestingly the elite/nobility adapted much better than the purported middle class to such changes. Both in changing their worldview and by creating and socially enforcing a strict regiment of living and forced proximity through boarding schools, social clubs, social centers like courts. The most famous one being Versailles of course but the same was true for London just in a less extravagant french way.This eventually led to the creation of a very closed circle and complete lack of proximity to the actual people of the country led to the elite being incredibly unaware of the true conditions of the low classes with all it's consequences
>>97832523one pet peeve about country roads with grass in the middle. This is entirely anachronistic and a product of modernity. The center of the road was always the most well tread part of the road both by beasts of burden, horses pulling carriages and by people walking there.The nature would always encroach on the world from the sides and slowly diminish it if it was under less use than what it was originally constructed for.If you have ever walked a mountain path you will know what i am talking about.Btw mediterranean fantasy is pure kino and much superior to the generic northern european fantasy
>>97834348>great britain society only works if you go for dark fantasyThousands of books in dozens of other genera begs to differ.
Would hunting outpace agriculture for the source of calory intake if large prey like the American bison were more endemic, and most of the continent not easily colonized by human settlers?I'm working on making a setting where the reason everyone, even women, knows how to use weapons in combat is because their land is geographically just supernaturally* good for grazing, which led to ginormous animals proliferating there.
A thread for discussing the Star Wars franchise and its various media and tabletop games.Spectres minis edition>Adepticon roadmaps:https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/Previous: >>97615500Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAComment too long. Click here to view the full text.
Test
>>97834064Even Lucas's ideas for the Clone Wars seem to have changed somewhere between the OT and prequels. In an earlier script of ESB, Lando was supposed to be a clone, and he mentions how there's not many clones around after the Clone Wars and implies that clones have a bad reputation because of the war, which would suggest that the original idea was that the war was against clones (which would also fit with it being called the Clone Wars: the PT conflict would make more sense to be called the Separatist War or the Droid Wars, since that's what the Republic was actually fighting against).
>>97834064Bad bait nigger>Clonemasters using forbidden technology and kicking off a series of destructive wars is kinoNo it isn't. It's generic sci-fi slop which appeals to the lowest common denominator. The kind of shit you'd see in a subpar sci-fi comic series in the 50s. "Oy vey le misterious evil dude has clones to invade le galaxy" bleh.>Lucas's faggy "lol palpatine was the puppet master of both sides the whole time" is something a 12 year old would write and think was super edgy and coolPalpatine is the TRUE villain of Star Wars. You're just such a fucking retard that you take Sheev to be a bog average villain that gets defeated and replaced in a week. Palpatine is Satan, his conquest of the Republic using political manipulation and fearmongering is TRUE kino, it's realistic and not just pew pew nonsense. It also requires thought to understand unlike Zahn's trash. Chances are you don't even understand the PT and think the politics are boring lmao>>97834478>Lucas's ideas for the Clone Wars seem to have changed somewhere between the OT and prequelsNo fucking shit retard, Lucas' ideas for the OT changed between movies. That's how stories go>Lando was supposed to be a clone, and he mentions how there's not many clones around after the Clone Wars In early ANH publications Stormtroopers were mentioned to be clones, which was what Lucas adapted into the Republic Clone Army. In the novel Palpatine was revealed as the manipulated Emperor and that was tweaked in ESB, RotJ and the PT>which would also fit with it being called the Clone Wars: the PT conflict would make more sense to be called the Separatist War or the Droid Wars, since that's what the Republic was actually fighting againstNo. This is retarded. Is WWII called "the Axis War"? Is the American Revolutionary War called "the British War"? It's called the Clone Wars because the conflict heavily revolved around the new Clone Army which got mass media coverage.
>>97832951Y'all are fucking coward. I believe in MILF Supremacy.
>>97834590It's full hag. Not even a pretty one.
A Midsummer Night's Dream EditionPreviously on /slop/: >>97789009▶ Thread Task: William Shakespeare.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
>“Age cannot wither her, nor custom stale her infinite variety.”
>>97828814>>97829683>>97829052Nice. Remind me of those surprise hot illustrations that you would find in tabletop RPG magazines>>97829460>>97829646I get it that it can seem like the slop machines are taking over, but they can only do derivative, repetitive stuff with small variations and only after a lot of trial and error. An actual person will always do it better, but it will take a while to get there, and the long road of learning can be disheartening, but it is also fun and fulfilling. You can also combine your skills with the slop. It produces the best results.
Absolute Unit edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97834808I'm anticipating TOW news tomorrownew Cathay units sold separately
>>97834808/wfg/ often had multiple threads a day in 2019
>>97834868Grogs are lurking /aosg/, pissing off AoSissies with The Last World rumors.
>>97834856>spoilerYou can still buy the big box of the Cathay models in certain markets
Bought a bitz bag at a convention and got quite the haul, I can use this for future projects. The pestigor for example is a perfect HW wargor
I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one). The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones. I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has. So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game. Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way. So obviously I want to simplify it. But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
Java's an older eurogame but also good. Its a 3d hex stacking game with area control and height, basically trying to throw the biggest and tallest party.
>>97827206That looks cool. Any mechanic highlights? I'm into games that don't involve dice, but I do also like that element of randomness to throw some chaos into the works. I think choice should go into resource collection, possibly with multiple resource types per hex, but not more than three.>>97827197I might have to see if my FLGS game library has it and take a look, they have a lot of free games people can just play, to encourage people to go there. I already play there and buy drinks / snacks so I wouldn't feel bad looking at their sample copy. Kind of sounds like Carcassone, but with more meeples.
>>97827278Java's randomization is from tile draw. Its been at leas t2 decades since I've played it so the standout mechanics are not going to be there. Check out Cascadia for sure if you see a copy, its a solid game.
>>97829096>Java's randomization is from tile draw.Do you think that's enough by itself as a random element for a game?Or I guess I would say, do you think that as a substitute for the random resources of Catan is good? Or would two "axis" of randomness be an improvement?
>>97831462>Do you think that's enough by itself as a random element for a game?Generally yes. I prefer board games with some but limited randomization. 2 variables is okay, anything after that makes it janky enough its less interesting to plan imo. But there's going to be some variance in that, might not hurt to ask /awg/.
Serious question: What value do slaves actually have to your average PC? Like, I've never seen any PC / group actively engage in slavery because there never seems to be any substantial reward worth the effort. It's like crafting or running a business, there's just no *point* in engaging with the mechanics because the rewards are puny.How could you make it actually appealing to players? It's not like they can load up a ship and sail off to the ivory coast.
>>97829084Three holes in the ground?
>>97825713>Unsulliedwent terribly for all parties involved including their employers; were not even particularly effective.>Mamlukshad greater political power then the greater population. famously rebel prone>Jannissarieswere paid salaries. eventually went terribly and permanently crippled their nation's military power>Aztec auxilliarieswent terribly and immediately sided with the Spanishnot really putting much confidence on the usability of the concept here. not to mention none of these can be applied in a TTRPG context; when the fuck is an adventuring party going to abduct and raise children to serve as eunuch-soldiers?
>>97805665>Aside from a mundane task like cart watching, I can't think of much value your average character in any system will get out of having a slave.We are now entering a clean cart contest
>>97830533>>97825713Obsessive Mesoamerican history anon here.Slaves in Aztec society were domestic servants, not auxiliary troops, which would just be "freemen/citizens" of whatever subject, vassal, or allied city-state the Mexica of the Aztec capital of Tenochtitlan called upon for military supportThe system didn't "go terribly", the Mexica were the most successful military force Mesoamerica had likely ever seen and their empire reached a likely unprecedented size within the region as a result. They didn't immediately side with the Spanish, the only states which sided with Cortes early on were Cempoala (which was a Mexica subject state, but initially only offered Cortes lodging and only eloped with them into hostilities against the Mexica when Cortes pressed them to, and even then didn't stay committed, instead using Cortes by claiming their rival city of Tzinpantzinco was an "Aztec fort" to try to get Cortes to help them take it out, and the Cempolans basically ditched the Conquistadors to get attacked by the Tlaxcalteca after the plot was uncovered) and Tlaxcala (which wasn't a Mexica subject, it was an enemy state they were at war with)All the other states which allied with Cortes only did so much later, after Moctezuma II died, the Toxcatl massacre, the Mexica losing the battle of Otumba, and Smallpox breaking out in Tenochtitlan, all of which undermined Mexica power and influence, so states then switching sides makes sense as an opportunistic attempt to try to gain or retain power and status by helping taking it out, since Texcoco, Chalco etc (which actually benefitted from the taxes brought in from Mexica conquests to a degree, and from it's influence rubbing off on them due to their close ties and political marriages) then had less to lose and more to gain by switching sides, something which was common in Mesoamerica as a way to improve political standing See the links in https://desuarchive.org/his/thread/18399502/#18401192 for more info
>>97830382Four, I missed on. >>97826500Its less weird looking as a scene with four for some reason.
You know what'd be a great April Fools' joke, if this board wasn't absolute dogshit for a day.
>>97818367/mu/ is worse
>>97829091Do you see it doesn't matter at all if there are necrothreads? Doesn't effect your thread at all. Doesn't effect anyone's ability to >made a thread about a TTRPG topic, the discussion was nice, and once it was done the thread got archived in ~5 days as it should be. Nice.at all.
>>97829442>Or some faggot scraper makes a neckbeardia video about it.I haven't seen anyone actually able to link the tread they made and the neckberdia video for this. Puckee thread are their own thing, anyone using it in a different thread is trolling, ignore them, its 4chan get a skin. Same for bumpfag bumping 'your' thread. Get over it, move on. Once you post it, its not yours anymore. If it had some good discuuson cool, if it peters out fine. Someone else bumping it for a month doesn't matter at all. Nothing about your bullshit attempts to tone police the board actually effect game posts, effort posting or content. Its just ragebait you're unable to walk away from. Get ahold of yourself nigger.
>>97833990>>97834000>who cares if the floor is covered in shit, just step around it
>>97834128Noticed you haven't made any good threads or posted links to the videos of content stolen from your posts.
I do.
>>97833185Wizard was far more popular than sorcerer in 3.5, largely because beyond the first few levels the advantages of being a wizard became considerably pronounced, particularly earlier access to higher level spells. At higher levels, the whole "more spells and not having to prepare them" advantages were just not that important compared to the jumps in power that each higher level of spell granted.
Wizard is basically just "wise man" and sorcerer comes from "sortarius", which is a fortune teller.
>>97830146Yes, and when what 3e and on calls "sorcerer" was introduced as a channeler in Player's Option: Spells and Magic. Except that they were a Con caster instead of a Charisma one, since it was linked to a fatigue system.
>>97833209It didn't help that Sorcerers (and other spontaneous casters) were screwed over by the metamagic system and the Wizard got bonus metamagic/item creation feats.
>>97831790>same proficiencies,Sorcerers got all simple weapon proficences while Wizards started with only club, dagger, light crossbow, heavy crossbow and quarterstaff. Didn't mean very much as the crossbows were pretty much the best of the simple weapons.