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I win the argument.
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>>97820934
You don't seem to understand how your argument doesn't hold weight or is consistent
>>
>>97823593
>say "D&D says to use a sandbox"
>post excerpt saying to use a sandbox
???
>>
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>>97793336
>>
>>97824260
Including the part where it says you need some sort of control, which is too much railroading for you?
>>
y r u gae?

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Previous thread: >>97680129

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's your least favorite disadvantage for a player to take?
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>>97823845
But the classic berserkers do use shields (biting the shield to hype yourself into a rage is one of the classic stories), and we never hear any stories about berserkers that just take hits without even trying to block or dodge.
And if we don't change berserk, a disadvantage that says "you will die in any combat where you are outnumbered 100% of the time" should cost more than -10 points.
>>
>>97823571
How do you people here know where any relevant Pyramid article is located at whenever somebody asks?
>>
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>>97824452
>>
>>97824281
Kill yourself puckee
>>
Is this possible:
>Rapid strike: Grab dude, then throw without letting go so he is now with his back to you and prone (assuming he failed the defense and then the throw contest)
>on his turn he uses his action to escape, and succeeds but since that was his action, he can't attempt to get up
>you can then stab him in the back with no defense since he is prone and with his back to you

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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
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>>97824964
It's fiction with the sole purpose of self fellation/self worship. Like someone saw humans in fiction as underdogs and decided there needs to be humans as even bigger plot armored Mary Sues than they already tend to be because things were too subtle.
>>
>>97824964
Yes. And?
Let me put it this way, there are people out there who'd be more upset about a dog dying than you, not because they know you, but because you're a human and the dog is a dog.
They'd shrug at you undergoing horrific torment, but be in tears over a heckin' puppersnootboops.
And if given the choice they'd choose the dog.
Every damn day.

Now don't get me wrong, I like dogs. But if it was a choice between some human I didn't know and some dog I didn't know I'd have to choose you.
I'd feel unhappy about the choice, guilty even, but you are, in my eyes, more valuable than a dog.

Or is that too nuanced for your wee baby brain and you're going to rave about third worlders again without prompting?
>>
why are you online friends with third world mutts???
>>
>post got deleted
Lel, looks like I hit a little too close to home for the jannies
>>
>>97825037
White man's burden

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97824968
>Retard can't read
Many such cases! If your system doesn't have a setting, or at least a genre or tone, then you won't know what mechanics to put into the game. You cannot have one without the other, and retards like (you) fail to comprehend this and it's why you are incapable of creating, only gobbling up the slop corporations dump into your trough.
>>
>>97824423
It depends on how successful you want the players to be and how the other mechanics interact with the dice.
>1d20
You want modifiers to matter more than the die, because you have a 5% chance of hitting anything from 1 to 20. Otherwise, you want high randomness and low reliability in the outcomes.
>2d6/3d6/2d10
You want a system that leans towards averages with both the best and worst results being exceptionally rare. It's easier to balance the game around these because you can use the average for the Average Difficulty of checks.
>Roll-under
Mainly with d100s or 2d6, the idea is that you want to emulate a percentage system where instead of adding to the roll modifiers increase odds of success. For example, for a fallout system, 1d100 roll under vs your Skill on a check would work out, and you can add a Complication system to prevent auto-success in all cases at 100 in a skill if you like.
>Pools
These are IMO generally best for combat, but for core checks you can add granularity to your checks. For example, using d10s like Exalted where a 10 is 2 successes instead of 1, and totaling your successes to see if you succeed, critically succeed, fail, or fumble.Of note, it's best not to have d6s for core rolls in pools as they lack the granularity to gain benefit of this type of core roll.

I favor a mix of 2d10 + Modifier, 3d6 + Modifier/D6 pool, and in a couple of odd cases 2d8 + Modifier and d8 pool check options. The fallout example is right out of my currently being reworked Fallout RPG, where it's being changed to be roll-under d100.
>>
>>97824985
Elitist gamechud!
>>
>>97824404
Stop responding to such lazy bait. At least make them work a little.
>>
>>97824985
Uhm actually reading systems is really consumist so no you should not do anything you say and also you are being a chud when you tell people to read because tg cant read so stop being worldbuilderphobic

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Do you prefer a ton of detail fleshing out an adventure module, or do you prefer only the most note worthy and explicit features required to run the adventure? there's two competing schools of thought on how one creates more work for the DM than the other. However they might be overlooking the effort that goes into summing and paraphrasing down a lot of fluff into actionable material to execute at the table, and how flexible the canvas is to do whatever it is you wish with the more straightforward template.
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>97824039
Not trolling at all, ACKS is a good game, and the 1e DMG is required reading regardless of system used.
>>
>97824074
>the 1e DMG is required reading regardless of system used.
No. The scant chapters on how to GM *might* be required reading if you are dealing with extremely shitty players. Most of the DMG is explanations of how its systems actually work. Since Gary thought the real rules of the game needed to be hidden from the players. There's very little to actually glean as a generalized gamemaster, and what is there is hidden amongst tedium. The Judge's Journal on the other hand, has all the game master advice front loaded. So even if you have no interest in running ACKS, you can still get the advice without reading the whole thing.
>>
>97824758
Yes, and you being an unfortunate ESL nogames will not avail you.
>>
>>97815182
Honestly 90 percent of the time I just want a well made, legible map with a concise key. Map making is the shit I like doing the least.
>>
>>97815182
>>97825049
Oh, and no boxed text. I fucking hate boxed text, it's always bad. One of my players is running a game right now and he's utilizing a lot of boxed text he wrote himself and it just takes me right out of the game.

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Why did the Star Wars RPGs never quite take off for the nuQuels
You'd think there would be a whole new flood of content, but there's just nothing after the sequels.
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>>97814166
Do you have ANY idea how much of licensing drama was going with anything Star Wars since '97?
And how much prior of it?
This franchise is in perpetual state of drama, loicense bullshit, copyright infringement and petty assholes pushing their luck since at least Empire Strikes Back
>>
>>97814854
Dark Rey has surprisingly high amount of high quality porn. Which is probably the best thing that happened via Disney sequels
>>
>>97814854
>dark side rey
Makes more sense than anything else with that attitude and that much potential.
>>
>>97817934
If they wanted to just do a remake of the original trilogy (plucky band of rebels against an evil empire) they should have set it farther in the future. You could have all the same shit and have the legacy characters show up as fucking halocrons or in recordings. One would have thought that Indiana Jones and the Crystal skull would have taught these idiots that we don't want to actually see the heroes of our youths as oldsters.
>>
>>97818606
Making such a smug girlboss does have the pleasing benefit of making porn where she gets the smug fucked out of her that much more satisfying.

>>97814854
Though i don't believe event the power of the Dark Side could give that shapeless creature those tits.

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Easter Approaching Edition

>Previously, in the Mortal Realms
>>97815444

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

Comment too long. Click here to view the full text.
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>>97824991
That's true, stormcast are the most susceptible to unit changes because there's like 3 or 4 options for roughly the same role at all times. Like aren't vindictors absolute garbage despite being the basic dominion guys? Although that may be intentional on gw's part to get you to buy the new shit.
Reminds me how it's the exact opposite for some armies, namarti have always been shit and eels have always been great, for 4 battletomes in a row.
Oh by the way we introduced a new character, the lore is that she hates akhelians and wishes for namarti to take over, wanna know what her abilities are? Boosts eels lmao.
>>
>>97825023
>namarti have always been shit and eels have always been great

This type of shit has annoyed me forever, this is literally what happened with Glaivewraiths. Were shitty from launch and were eventually just hotfixed out of the game. They pulled this exact same shit with underworlds where despite completely having the opportunity to redo the entire cast of warbands and all the garbage ones, GW seemingly thinks it's part of the identity of some things to just be worthless.
>>
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>>97825023
SCE are the most susceptible to change, because they are literally corpo garbage, artifical and alien to the setting faction invented by people who didn't give a single fuck about the setting, just were dreaming about space marine players buying another sigmarine army. Now they are desperately trying to figure out their role in the setting without squatting them. I have my doubts if they can be fixed. I mean, can you even invent lore of the army of demigods without sounding like a bad fanfiction?
>>
>>97822460
we are sigmar kirk
>>
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>>97824953
Amazing intro to liggers and easy 2x buy since you can build scar vet on carnosaur as skink oracle on troglodon, can have warriors with spears or clubs and normal krox or warspawned. Cosmetic and functional (sans weapons) variety

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>they didn't add alternate activation
>again
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>>97810820
Archon Studio is actually pretty cool. Also Blizz is not licensing SC to Archon for money lol, it's a chump change for Blizz.
>>
>>97822786
Bruh Blizz of today is not the same Blizz. Microsoft's gaming division has been bleeding money for over a decade now, and Blizzard is no exception.
>>
>>97822786
Don't care. Blizz needs to stay out of MY hobby
>>
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>>97804525
Damn it must be very much alive then :) such a good game and all
>>
>>97823672
Sopranos is also a dead show

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
>>
>>97824776
Yeah I have sex so I like rolling dice in catan.
>>
>>97824776
... where is any game in this?
Or you had a stroke when posting and thus the rules and gameplay were never posted?
>>
>>97825007
Catan.

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What races exist in your setting, or at least are races that you like, be it in science fiction or fantasy settings, and wish were seen more often? For me, I wish Warforged were in more D&D settings naturally.
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>>97708119
what are the criteria for good?
>>
>>97814990
>what are the criteria for good?
BTA, but how about races that are good either add something to the setting and/or would be interesting to play?
>>
>>97819041
Beast-folk are always cool.
>>
>>97733226
>all these fantasy amateurs creating fake ass "original" races
he even stole bretons from elder scrolls
>>
>>97703135
not really, they just act like evil humans.

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does anyone have a torrent link / resource for the big shitload of scans and almost full catalogue of scanned games workshop models for 40k etc?
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>>97808601
kek literal jeet scam talk from this one.
>>
>>97807875
You can just play a different game
>>
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I just want great knarloc scans but everyone is too busy scanning space marines with slightly different hats.
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>>97820910
It's not popular because seeding can get you sued in many countries, while uploading stuff on telegram might get your stuff deleted there, but nothing else.
>>
>>97824430
>seeding can get you sued in many countries
I find this so strange. The only way they could know that is if they are spying and many countries have laws against that.

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Here’s your magic card bro
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>>97822181
If that's pure evil then what's this?
>>
>>97822189
An artist who knew he was being tasked with doing evil, but wanted to make his money and take the piss at the same time.
>>
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It’s 2026 and demographics are changing. Long gone are the days when magic was relegated to pasty yT pinkies with Cheeto fingers and neck beards. Magic is for everyone
>>
>>97822181
I don't think you know what evil is.
>>
>>97823680
Oh I believe I do.

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Seriously, what is it?
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>>97823607
Who are the others?
>>
>>97824042
2. the guy on /tv/ who posts the b*skin r*berts threads

3. /osrg/'s fishfag

4. [Redacted]
>>
>>97823564
How do you categorize fey creatures in your setting?
>>
>>97822226
Elitist gamechuds try to silence a noble storyforger and realmweaver from worldbuilding setting through asking mind tingling questions. STOP GATEKEEPING HIM YOU CHUDS!
>>
>>97824988
i actually lold out loud

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Have you heard the Primordial Truth?
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>>97807968
Chaos Gods don't want to win. They want to keep their game going forever. That's why they will inevitably lose.
>>
>>97807967
In this house we worship the real gods of the material universe. The C'tan.
>>
>>97818416
>
>>
>>97807967
Why care about lore for a game you dont even play? Are you retarded and gay?
>>
>>97807967
>Primordial Truth
'OP is a faggot', I assume?

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Prostitution is the oldest profession. It has always existed and it will always exist. The presence of prostitutes and brothels is crucial for making a game setting and world feel realistic and lived in. Otherwise, it will lack all verisimilitude. So, tell us, how have you incorporated prostitution into your game?
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>>97821406
I think it is "Rapist"
>>
>My filters obliterate half the thread
Puckeefag is having a meltdown again isn't he?
>>
>>97811889
>Taking a shit is the oldest activity. The presence of toilets is crucial for making a game setting and world feel realistic and lived in. Otherwise, it will lack all verisimilitude. So, tell us, how have you incorporated taking a huge dump into your game?
>>
>>97811889
This looks like shit
>>
>>97823426
that's not a profession, that's a hobby


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