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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>97824032
And this is precisely why newfags should be served variety. Which in turn means exclusively playing one-shots, so they can jump between things and try out different flavours and themes. This way you can actually find your own rather than being force-fed whatever is the biggest thing in your country (WFRP here, followed by CoC, so you can probably guess the place already)

>>97824268
Name me 5 TTRPG games that have more than 250 pages, and without pictures more than 200.
To say nothing about 600, you daft cunt

Hard mode: you can't list DnD
Hardcore mode: that game doesn't have a free primer with 30-50 pages
>>
>>97821093
>>97822579
Nta, but try playing next time a character that's greedy. It's the easiest thing to pull, and makes idiots like you still think they are "perfectly rational impartial observer making optimal decisions", rather than a character in the game.
>>
>>97810555
Name five places where first post statement is true.
Hard-mode: those places aren't dedicated to DnD nor aren't owned or sponsored by WotC/Hasbro
>>
>>97824292
Not D&D, because it separates the content making it easier to parse.
>>
>>97825073
youtube
twitter
reddit
enworld
drivethrurpg
rpgnet

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Sticking your dick in a blender Edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5


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>>97825063
Acolytes with auto pistols
>>
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>>97825060
>>97825062
>>
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>>97825072
Lmao not fully painted sadly, I'm working currently on my beasts of chaos tho
>>
>>97824935
I mean you can just use any marine bit and paint them in yiff colours
>>
>>97825097
NTA but I have literally 0 loyalist marine bits so this is a pretty good idea for people like me

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Easter Approaching Edition

>Previously, in the Mortal Realms
>>97815444

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97825023
>namarti have always been shit and eels have always been great

This type of shit has annoyed me forever, this is literally what happened with Glaivewraiths. Were shitty from launch and were eventually just hotfixed out of the game. They pulled this exact same shit with underworlds where despite completely having the opportunity to redo the entire cast of warbands and all the garbage ones, GW seemingly thinks it's part of the identity of some things to just be worthless.
>>
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>>97825023
SCE are the most susceptible to change, because they are literally corpo garbage, artifical and alien to the setting faction invented by people who didn't give a single fuck about the setting, just were dreaming about space marine players buying another sigmarine army. Now they are desperately trying to figure out their role in the setting without squatting them. I have my doubts if they can be fixed. I mean, can you even invent lore of the army of demigods without sounding like a bad fanfiction?
>>
>>97822460
we are sigmar kirk
>>
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>>97824953
Amazing intro to liggers and easy 2x buy since you can build scar vet on carnosaur as skink oracle on troglodon, can have warriors with spears or clubs and normal krox or warspawned. Cosmetic and functional (sans weapons) variety
>>
>>97825048
i guess but by the time 3e rolled around they gathered a good amount of fanbase and original characters

honestly I'd reinvent how they play on the table and just make them insanely elite like custodes. Always bothered me that they came in similar unit sizes to slaves when in lore, chaos warriors are manlets compared to them. Underworlds is the only game that gives them the right amount of reverence.

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Which D&D canon setting do you like most? Which one would you like to try out?
>Blackmoor? More like, Blackwhore!
>Greyhawk? More like, Gayhawk!
>Mystara? More like, Fagstara!
>The Conan universe? More like, the colonoscophy universe!
>Dragonlance? Not worth giving a chance!\
>Forgotten Realms? More like, forgettable realms!
>Spelljammer? More like, go-to-Hell jammer!
>Dark sun? More like, No Fun!
>Al-Qadim? More like, All-Cocks-In-Him!
>Planescape? I'd rather plan an escape!
>Eberron? I like it, the creator is a creep though
>Ravnica? More like, Ravnigga!
>Exandria? More like, Retardia!
>Theros? More like, Lameos!
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>>97807471
SJ is way more science fantasy than sci-fi
>>
>>97808595
A reasonable take on MY tg?! Heretic! Blasphemer! WIIIIIIIIIITCH!
>>
>>97813540
Massively underrated setting imo
>>
>>97824206
it's not even "science" fantasy, it has the concept of spaceships going to other planets but it's all magic, as the name implies, and space doesn't work like real space but like a fantasy realm
>>
>>97805210
>>97805231
>>97805281
You faggots need to go away and stay away.

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97665641
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97823450
There’s two ways to have this go:

First, the god Aretta is a new god based on memories and tales of Aretta- The woman’s actual soul isn’t anywhere in the mix

Second, Aretta’s soul became a god while in the afterlife, griwing in power and importance until she popped out of the afterlife as a super-duper soul that qualifies as a god.

The real question is how the afterlife works in your setting.
>>
>>97823450
How about making them two seperate entities, but both thinking they're the same.
Like the worship created an entirely new goddess in the image of Aretta with all her memories, while the old Aretta still remains in her afterlife.
Like how Heracles in Greek Mythology after death became both a god of Olympus, while his mortal self remained in the underworld to be later visited by Odysseus.
Or how in DC Swamp Thing was originally believed to be the scientist Alec Holland turned into a monster by weird chemicals and a weird swamp, but then it turned out that Alec Holland died in the swamp and the chemicals gave birth to a new creature with all of Alec Holland's memories(the monster also ended up being the planetary avatar of all plant life).
>>
>>97819473
>resting bitch face McGee
The Polish brand of drug-coping hypermasculinity is like scooping heaping tablespoons of raw sugar and stuffing it all in your mouth. No water. Nothing to drink. Just here, shove a pound of granulated sugar in your throat.
What might have been a pleasant accent has become an obnoxious and even mildly dangerous expression of fucking stupidity. It's so fucking off-putting. Imagine trying to go grocery shopping with Geralt.
>Do we need butter at the house?
Mmm. Wind's howling.
>Geralt? Butter. Do we have butter or do we need to get some while we're here?
What now, you piece of filth?
>Geralt...
You smell wonderful at this funeral.
>Geralt, you're the one who hasn't bathed in weeks while you've been tromping through the medieval mud and wallowing around in monster guts. I'm getting the fucking butter, go find an onion.
Ever fought a Witcher, you piece of shit?
>Every fucking day, Geralt. You're the worst fucking roomate ever, and if the fucking Boomers hadn't fucked the economy so hard, you would still be homeless and I would be happier.
>>
>>97818424
Orcs, in many settings. Including fucking Lord of the Rings. Seriously.
>>
>>97823645

What the actual fuck am I reading here

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97823957
>Can i evolve the megidramon and then immidiately kill it to play chaos gallantmon?
Yes, EX4 Chaosgallant triggers at EoT regardless of whether or not an appropriate target is on your on board it just won't be able to do anything if a target isn't there.
>>
>>97823957
Anything that is not part of a trigger event/condition is only relevant on effect activation. Just like Megidramon's effect, ChaosGallantmon's effect is pending once you hit "End of Turn", then when you chose to activate it, you have to decide either perform the "By" action or not (assuming you are able - if you can not do it in full, the effect will resolve without being activated). As long as you can do it at that point, you can activate the effect.

>Can i evolve the megidramon and then immidiately kill it to play chaos gallantmon?
Not what you meant, but technically no. Megidramon's [When Digivolving] and any other effects triggered by that digivolution have to resolve first, but then afterwards you can chose to activate ChaosGallantmon's effect next (assuming the card is still in the trash of course). There are effects officially called "immediate-type effects" (aka "interruptive" effects), which is why I bring it up.
>>
>>97822673
i am convinced that ouryu digipolice is the most difficult deck to pilot. In this format what would other digi-anons say contenders for this title are?
>>
>>97824293
in second place I would put the mexichink purple hybird build - you can pool so many resources in your hand and blow them all at once.
>>
Galacticmon doesn't actually kill all that quickly, does it? Decks these days just sorta shit out bodies like it's funny. You know what that means? We should get a Vemmon floodgate to stop the opponent's on plays.

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Trying Too Hard Edition

>Previous
>>97788480
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97823878
Conjure a few more demons.
>>
>>97823878
Surely more shovelheads and infernalism will work
>>
>>97824934
>>97825002
so what you are saying is that we have to disband the inquisition
>>
>>97825017
Would it really make a difference?
>>
>>97825017
They can join the rituals. The demons don't care.

How hard is it to create an interesting campaign without backstory? After reading the classic Sword and sorcery stories, I wanted to do something that didn't rely on backstory and was completely focused on the present. But how do you make it interesting?
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>>97817618
... by just making it an interesting campaign?
Backstories are in top 3 things that make campaigns boring as fuck and likely hallmark you are playing someone's railroaded novel attempt
>>
>>97821111
>You can't create an interesting story without a backstory.
>Proceeds to talk about things with no backstory whatsoever
Autistic faggots who think statements in tune of "King of Utesh was an old man" are backstory are beyond fucking retarded
>>
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>>97817618
>After reading the classic Sword and sorcery stories, I wanted to do something that didn't rely on backstory and was completely focused on the present.
https://www.gutenberg.org/files/42182/42182-h/42182-h.htm
You cannot. World building is more important than story
>>
The best and longest campaign I GMed was with the players just handing in a two liner as background that boiled down to place of origin and profession that would explain their skill set.
At one point I was giving them some chances to take a deeper leap into their past and setting up some background but it wasn't really a priority for them so we just continued going from adventure to adventure making them grow this way.
It was barbarians of Lemuria by the way.

It's sword and sorcery. Adventure awaits around every corner and it matters not if you were a beggar, a thief or a king from a now fallen country. Seize the day with your stregth and your fist.
Then revel in the riches you aquired.
>>
>>97817618
Easiest way would probably be something like a dungeon-crawler set in a megadungeon. Either limit the PCs to staying in the local town or don't allow them to leave the dungeon at all. From there, you can probably just explain as much or as little as you want about the megadungeon's inhabitants and how it was created. This kind of campaign is basically just about clearing rooms, speaking to dungeon inhabitants only when it might benefit the players.

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What're your top 5 favorite tabletop miniatures games?
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>>
>>97814883
>Five Core Skirmish Essentials and Company Commander
>Fantastic Battles
>En Garde!
>Battlefleet Gothic
>Xenos Rampant
>>
>>97814883
Sellswords & Spellslingers
Mordheim
Song of Blade &Heroes
RT-era Warhammer 40K
Warhammer Fantasy Battles 3rd edition.

Bonus:
Oathmark
Dragon Rampant
>>
>>97814883
kitty!
>>
>>97814883
How the fuck do people manage to take a photo of these fuckers, every single time i have been to a zoo in my life they were hiding somewhere in their enclousure and i couldn't see them.
>>
>>97814883
Mordheim
Warmaster
KDM
Townsfolk Tussle
WarmaHordes 2e (RIP)

I'd be interested in ATO and TC, but can't justify the commitment at the moment.

>>97814957
I get filtered by battletech, my brain struggles thinking in hexes.

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He was in his prime during the 1920s.
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>>97822953
The guys right, though. There are thousands of cops and soldiers that train other troops in hand to hand combat and riot tactics, but no one would consider them legendary masters. They're just dudes who can kinda fight better than the average dude.
It is stupid when MMA nutriders claim every trad martial artist was a fraud, but it is equally dumb that trad ma enthusiasts get outraged at any suggestion that their heroes were decent fighters, as opposed to unstoppable crawling machines.

TQ; A martial arts master would be a great pc in CoC.
>>
>>97822953
Ip Man famously got his ass kicked so hard, twice, that he stopped telling people he was a martial artist.

China has thousands of fake masters leading massive cult-like kung fu organizations who make McDojo tough guys look like world class killing machines. If they ever get conceited enough to believe the lies they tell their students about how powerful they are, they usually end up in an exhibition match with some low tier wannabe pro fighter and then they get their shit rocked so hard that the Chinese government has to step in and run a demoralization campaign against the fighter for daring to expose some retarded fraud who is otherwise good for tourism and PR.
>>
>>97819486
>He was in his prime during the 1920s.
Try playing Feng Shui instead. There are still horrifying monstrosities to fight.
>>
>>97822953
Imagine being a tcmcuck in 2026
>>
>>97823800
>Ip Man famously got his ass kicked so hard, twice, that he stopped telling people he was a martial artist.

Yeah, when he was a teenager, by two accomplished Kung Fu masters that would eventually become his teachers.

Look, the fact that the Gracies exclusively invite China's biggest lolcows to fight against people that have actual training so they can promote their sham of a fighting system at the expense of their competitors doesn't mean that each and every single chinese martial artist ever is or was an incompetent Bullshido dealer. Especially since there's plenty of MMA champions (such as Anderson Silva and Tony Ferguson) that have incorporated Wing Chun in their personal fighting styles. You can't really say that a dude that quelled riots for a living and taught other dudes to do so "didn't regularly fight people", nor you can affirm that "he wasn't a good fighter" despite him having managed to come on top of 1950s Hong Kong fighting circles. Ip Man certainly wasn't the invincible superman the chinese propaganda movies based on his life describe, but he was by no means someone a run-of-the-mill modern MMA jobber could have a go with in a street fight and expect not to be put into a coma before he can even think about tackling him to the ground.

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>I can fix her
>she can make me worse
Which way, Terran man?
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>>97815377
I like how the Umiak bridge is vaguely retrofuturistic, especially with the monitors embedded in the walls compared to the floating displays of the Loroi.
>>97818876
A lot of the similarities might just be general features shared by their ethnic group like having a sharper nose, being skinny etc.
>>
>>97821058
>A lot of the similarities might just be general features shared by their ethnic group like having a sharper nose, being skinny etc.
Which probably remind Stillstorm of her homeworld.
She is old by wartime Loroi standards, and has seen generations of warriors die. She probably experiences some form of survivors guilt when she sees another interceptor squadron almost die to the last Loroi, especially one from her homeworld.
>>
>>97809079
Danke

>>97809378
>>97808565
Beryl obviously just wants to ride Alex raw and bear his many children
>>
>>97816355
>Patreon is just under 70 pages ahead
WTF is that true?
>>
>>97814917
Lurk for 30 more years, tourist

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Now that the dust has settled, is it the D&D killer it was hyped up to be?
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>>97824302
It really is inspired by dnd!
>>
>>97820448
My one curiosity about this game;

Can someone explain to me why it's bad?
Every review Ive tried to look up has boiled down to
>Its bad
>Its good
But nobody gets into stuff like mechanics or how the game is played or why someone would prefer Daggerheart over something different, or what it does better or worse than 5e or other systems.
>>
>>97824851
Daggerheart sold itself as character and narrative-focused, but is actually just combat focused. The damage system is more restrictive than you'd expect with a clunky damage threshold system. Nearly all abilities and cards characters have are focused on combat and combat alone. The arbitrary restrictions placed on what cards people can have, because you're not allowed to have two characters with the same domains, even though you can print more, just introduces completely arbitrary game-y-ness to the logic of the game. So instead of being narrative-first, it's mechanics-only in ways that are often baffling because many actions and rational extrapolations of what kinds of abilities and features your character has are tied to the cards they are allowed to hold. And since combat is the only thing that really matters or offers any kind of threat to players, you're incentivized to run combat-heavy card loadouts with the highest chance for broken combos that trivialize battles anyways.

And then there's the hope and fear system, which is just a totally arbitrary meta-currency that controls when or if you are allowed to use many cards. The GM can't really do shit unless you build up some fear, but the loose initiative system usually means the players just do whatever they want, killing everything in sight, until they accidentally roll enough fear for the GM to retaliate. And if you're not rolling fear, that means you've got tons of hope to activate and trigger tons of abilities and synergies on each other's turns, allowing you to snowball harder. Because Initiative order is whatever THE PLAYERS want it to be, they can freely set up the most effective combos.

As for the parts that are seemingly roleplay or character focused, most of them aren't much deeper than D&D's backgrounds, except it's up to the players to make up whatever they want and then choose when they get to give themselves a bonus or when a connection with another PC matters.
>>
>>97824951
IME, the hope/fear dice isn't actually nearly so one sided, unless the entire party is rolling hot nonstop.
It can lead to some curbstomping situations, but as a GM, I am actually fine with the players having a glorious victory every so often.
>>
>>97824851
>Can someone explain to me why it's bad?
No, because it's pretty good. The mechanics are pretty superfluous. You have hope and fear metacurrency that players and dm get. You succeed and fail with hope and fear, and you're obligated to describe some "yes or no and" on the spot. Nobody is an actor with lots of experience so most tables will just ignore that core conceit of the system. When you ignore that stuff, you think why aren't we just playing D&D.

Welcome to TODD!

This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:

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I mentioned this in another thread but the Mothership Warden's Operations Manuel is pretty cool. Not a single rule in it, just 60 pages of advice on how to take notes, prep, and run a good session. Most of it isn't even really system specific, though it's definitely sci-fi and horror focused. I wish I had a book like this 15 years ago when I was a new DM. Though at the same time if I WAS a new DM I'm not sure how effectively I would be able to use all this information.
>>
>>97824955
mothership isnt /todd/ its /nusr/
>>
>>97824973
Gentleman, gentleman, please, this is supposed to be a happy thread.
Let's not bicker and argue about /todd/ vs /nusr/ vs /2eg/
All 3 of them are being folded into this thread at this point.
>>
>>97824955
Mothership looks cool, but a bit too hopeless and incompetent seeming characters for some people. It's got hella good vibes though
>>
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>>97825040
Yeah it's definitely supposed to be about playing characters in a horror movie who are going to die. It does emphasize the importance of not rolling unless absolutely necessary though, and suggests succeeding but with consequences even when you fail.

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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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>>
>>97819390

You are welcome.

>>97819423

I am unfamiliar with this build, and I have seen my share of absolutely wacky paragon-tier builds. What is it?
>>
>>97819387
It was almost impossible to actually just bullshit things together in 4e unless you had a good understanding of what worked and why it worked. You couldn't, say, forget how bloody it worked or just fudge grabbing because it was incredibly important how those actually functioned. The vast majority of tables running other editions basically only remember a handful of core mechanics, and that's okay because the game is basically barely designed past that. and
Not only that, it's really hard to Homebrew for 4e. If you want to make a new bullshit class in other versions, you probably can and nobody will notice too much if it's really good or really bad unless they are good at the game. In 4th edition, it will be incredibly obvious that you don't get how the game works if you just slap dash things that sound good together.
>>
>>97821944
This is not the same thing as being hard to DM.
>>
>>97820725
Then why are wilderness rules non-existent?
>>
>>97824276
What would you need them for that would be so important for the game?

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
16 replies and 4 images omitted. Click here to view.
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>>97824968
>Retard can't read
Many such cases! If your system doesn't have a setting, or at least a genre or tone, then you won't know what mechanics to put into the game. You cannot have one without the other, and retards like (you) fail to comprehend this and it's why you are incapable of creating, only gobbling up the slop corporations dump into your trough.
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>>97824423
It depends on how successful you want the players to be and how the other mechanics interact with the dice.
>1d20
You want modifiers to matter more than the die, because you have a 5% chance of hitting anything from 1 to 20. Otherwise, you want high randomness and low reliability in the outcomes.
>2d6/3d6/2d10
You want a system that leans towards averages with both the best and worst results being exceptionally rare. It's easier to balance the game around these because you can use the average for the Average Difficulty of checks.
>Roll-under
Mainly with d100s or 2d6, the idea is that you want to emulate a percentage system where instead of adding to the roll modifiers increase odds of success. For example, for a fallout system, 1d100 roll under vs your Skill on a check would work out, and you can add a Complication system to prevent auto-success in all cases at 100 in a skill if you like.
>Pools
These are IMO generally best for combat, but for core checks you can add granularity to your checks. For example, using d10s like Exalted where a 10 is 2 successes instead of 1, and totaling your successes to see if you succeed, critically succeed, fail, or fumble.Of note, it's best not to have d6s for core rolls in pools as they lack the granularity to gain benefit of this type of core roll.

I favor a mix of 2d10 + Modifier, 3d6 + Modifier/D6 pool, and in a couple of odd cases 2d8 + Modifier and d8 pool check options. The fallout example is right out of my currently being reworked Fallout RPG, where it's being changed to be roll-under d100.
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>>97824985
Elitist gamechud!
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>>97824404
Stop responding to such lazy bait. At least make them work a little.
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>>97824985
Uhm actually reading systems is really consumist so no you should not do anything you say and also you are being a chud when you tell people to read because tg cant read so stop being worldbuilderphobic


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