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Splinter edition

Previous: >>97708621

>News & Reminders
Food Chain is banned in Historic
Arena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxes
https://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026

>Secrets of Strixhaven Spoilers
https://scryfall.com/sets/sos?order=spoiled

>Useful Links
https://pastebin.com/QFA0hqaA


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>>97840636
g3 starting hand
1x mulligan, opponent 2x mulligan
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>>97840647
and now i should feel proud of myself
>>
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>>97840647
Can you post the deck list, I just started and want to see what cards I'm missing, ive lost to it enough to know it seems really fun to play
I got the mythic rare world thing that if you tap you get a green for every creature you have from some free event which was really cool
>>
>it's an opponent goes first episode
>>
>>97840833
I'll get it when I'm back at desktop. It's pretty normal landfall deck, thrown together with whatever I got on this account. No cash spent at all on it.

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Need A Light? Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s [Embed]

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

Previous Thread

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>>97840193
Even if we're wholly limited to what's in the games, that's still a massive roster considering how much co-op expands things.
Lurkers are also almost guaranteed, they were even added back in to SC2 in Post-LOTV. Could easily put them in a wave alongside Liberators and Reavers as a heavy support wave.
>>
>>97840736
Meh, I don't like Toss in the PC game, and the Zealots look awful in the board game too. Besides, the deal for Protoss pack isn't even that great—I'm saving about 10%, when set with Terran and Zerg is like 50% less.
>>
>>97840780
Yeah, Jacek said they had like 9 years worth of releases.

We'll probably see Dominion Troopers when Mengsk releases, for example.

The thing is, there are a lot of eligible Terrans to become Heroes in the Lore. There are fewer Protoss, but still quite a few. The Zerg have the fewest number of eligible characters.
I guess they could draw on the many queens named in the HotS campaign. Infested Duran and Infested Stukov would also be cool for a change of speed. Dehaka is absolutely essential for some Primal shenanigans.
>>
>>97840812
Fair enough. I got all three because I'm practically treating it as a board game to bring out for friends.
>>
>>97840815
Mengsk is actually slated for release at the end of this year. He’s releasing alongside firebats in the second wave of core units.

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97665641
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97840619
It's all just one system.
>>
>>97840633
If you say so dude.
>>
>>97840619
Looks simple-ish enough, actually.
Prana is the stand-in for magical energy of other systems and settings, but more integrated into the world, so you can't just up and banish it from an area without killing everything inside.
Mantras are the verbal, and mudras are the somatic components, and yantras are the local take on magical circles. It's all facets of the same system.

>>97840592
One thing I don't get is the Maya thing. What do you mean by cosmic illusion and illusory realities?
Is it just an illusion over the real world? Or is the real world an illusion too, and you simply swap parts for some of your own making?
I mean, the latter kinda fits the "Matrix-style" description.

Also, magic is mostly subtle and monk-like, I presume?
>>
>>97840195
A lot of the animals are different from earth animals in my setting.
The few that are unchanged are stuff like rodents, insects, and birds. The main exception are a few random domestic animals that live exclusively within settlements.
Everything else follows two main strategies of surviving in the wilds with monsters being a thing.
Being durable enough to fight monsters off
Or being very very good at evading monsters.
Some, like boulder bears, use both strategies depending on the threat level of the monsters in the area.
Like if it's a human sized monster with nothing really special about it, the boulder bear will probably stand their ground and fight to disable the monster enough that it's no longer a serious threat.
But a very dangerous monster the boulder bear will curl up and use it's natural camouflage to look like a big rock in the hopes the monster will pass through without noticing it.

Another example is quite a few snakes have developed octopus like camo that not only changes color but also texture to REALLY blend in.
>>
>>97840882
>One thing I don't get is the Maya thing. What do you mean by cosmic illusion and illusory realities?
>Is it just an illusion over the real world? Or is the real world an illusion too, and you simply swap parts for some of your own making?
>I mean, the latter kinda fits the "Matrix-style" description.
>Also, magic is mostly subtle and monk-like, I presume?

It means that the actual physical world, the one our senses see, is not the real world. We are simply seeing an abstraction, a mistake of the senses. Like being trapped in an illusion or a VR simulation.

Or in more practical terms, the Matrix as a metaphysical framework.

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What would you guys say is the most important skillset for "smart" characters in TTRPGs?
>ability to make/build shit
>perceptiveness
>knowledge
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>>97835723
But the same midwit take will work for most TTRPGs unless you're playing with medical doctors and people with PhDs exclusively
The important thing is the appearance of realism instead of absolute realism, and for most people the baseline there is movie realism
>>
>>97830485
Critical thinking, something (you) lack.
>>
>>97836846
Says he's quoting >>97835146 right in that post
>>
>>97830485
Planning. A lot of the time, a "smart" character is just a character who took extra time to prepare. But an average person can achieve most of what a smart person can do just by spending extra time thinking something over and preparing accordingly. You can make a player of middling intelligence feel like fucking batman by implementing any sort of game mechanic that lets him make plausible retroactive preparations in response to things the player is only just learning about now. For example, if you're going through a cave, and only just learn now that there are trolls in the cave, then the GM might let you roll a Knowledge check at a high DC relating to trolls or caves to retroactively purchase a pack of alchemist's fire. This should be amazingly useful for all but the dumbest of players.
>>
>>97840870
Having played a couple of narrativist RPGs that do allow this to a limited extent, it's actually not all that useful.

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Hotseat multiplayer is a traditional game right?

What faction and hero are you starting with and why?
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>>97834149
>>97834151
Stop being a gatekeeping gamechud. Video games can be traditional games if they identify as such. Get with the times.
>>
>>97841040
I'm ok with that, because it's always been the case here, you fucking "ironic" newfag
>>
>>97834822
Which one?
>>
Sandro.
Always Sandro.
>>
>>97841266
Based. My cousin that introduced me to the series was actually named Sandro, I will always have fond memories of him bringing me copies of HoMM and AoE.

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I need a bratty thief girl.
I won't elaborate.
Please no AI
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>>97841095
booba
>>
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>>97833437
I get why people might take issue with the guy starting inane threads, but what's the problem with an on-topic contribution to a charater art thread?

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Emergency edition
Previous Thread: >>97818235
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>>97841013
Marak anon's aborted guild thing had the right idea. Builds were free to fuck off every direction since they're exploring a new continent, but at the same time, they're part of the same big organization, so it doesn't feel odd if they're teaming up in the very next adventure

if I'm being honest, fantasy with a small scope is incredibly boring. In tg terms it's like a module going on for too long. The appeal of most of these settings is doing quests all over the world, spreading your name across the land, yadda yadda yadda. If you focus everyone in one city in a fantasy setting you end up with something like danmachi
>>
>>97841121
I disagree on two levels.
One, the scope. Not a tg, but a lit comparison, look at Ankh-Morpork. You've got multiple stories all in the same place. In mcyoa comparisons, almost all events in MHA took place in Kyoto and maybe Osaka, and we had a lot of content anyway. A scope being too small sucks, sure, but a metropolis is enough to cover most of our needs with maybe some rare trips outside of it.
Two, going on for too long. We should embrace shorter MPs. Not everything has to go on for multiple story arcs. Enjoy the crayons. Writefagging should be optional too. In thread interactions and interconnecting characters in backstories and prompts should be enough.
>>
>>97841046
i don't think anyone will care if you use other elements
>>
>>97840824
>Start playing a Warhammer CYOA
>Finally finish my character after 2 hours
>Instantly shot in the head and killed the moment I step out of the trenches
>Draft up a new character
I can see the vision... Warhammer arena where the goal isn't to kill eachother, but try to survive as long as possible, Emperor willing.
>>
>>97841238
We had a guardsman RP thread for a while before they all got sent to die in qst.

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What races exist in your setting, or at least are races that you like, be it in science fiction or fantasy settings, and wish were seen more often? For me, I wish Warforged were in more D&D settings naturally.
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>>97773402
Doesn't that mean they're technically funky-looking angels?
>>
>>97833979
>aren't demons ackshually angels?
Their celestial version exists in the rules, too. They're angels that have taken mortal form in order to enjoy some vacation
>>
>>97834526
>They're angels that have taken mortal form in order to enjoy some vacation
What does the mortal realm have that heaven doesn't?
>>
>>97839644
Off the top of my head? Vices and conflict.
>vices
Indulging and NOT indulging, depending on how corrupt they are. Not indulging is a test of will and resolve.
What good is resisting temptation if there's no temptation to be found in Heaven? Can think of it as some form of celestial character-building.
>conflict
Again, can be a vice, like the joy of carnage, with heart pumping, body pushed to the breaking point, the sheer feeling of being alive after facing death, the triumph.
Alternatively, for the less warlike, it's the possibility of being the savior, the guardian, the protector of the people. To be a hero the world desperately needs.
There's no conflict in Heaven, everything is at peace, or close enough that it amounts to the same. No opportunity to fight for the side of good.
>vices again, sort of
Angels and other spiritual beings may not have bodies in their natural state, so they lack the bodily sensations of the mortals.
Look back to the "feeling alive" part. How can you know true fear unless you're staring down the abyss of death?
How can you know triumph if you never had to fight for your life and emerge victorious?
Only a mortal can know the depths of despair and the heights of joy, for he is both mortal and limited.
He may not go where he pleases, may not do what he wants, nor does he always get what he desires.

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>>97839644
Beer.

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▶Previous thread: >>97697376

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973

▶Rules and Resources
[Missing in Action]

▶Team Summaries for Dummies
[Missing in Action]


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>>97840061
So it wasnt my imagination after all. Was slightly remembering something similar.
>>
>>97840072
A lot of the boarding patrol boxes got released like that. CHeap at first. The thousand sons one might have been one of the few decent boxes they actually got then.
>>
>>97835045
>>97702930
>>
Will Kill Team Phobos ever reappear?
>>
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>>97841045
Already has
If you mean the upgrade sprue, probably never, but it's so minor that you can most likely do without it

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The /btg/ is dead! Long live the /btg/!

Melee Mechs Edition

Previous Thread: >>97821886

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg


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>>97841112
Nigga if you call gold worthless, literally one of most useful metal on this realm there is no explaining I can do to educate you.
You literally could not be stupid fucking nig on the Web without gold.
>>
>>97841131
...So you believe in sophisticated industrial electrical networks, but NOT Fiat Currency?
>>
>>97841131
So what? Zinc is needed for electronics and shit as well, yet retards don't fight over zinc necklaces.
>>
>>97841216
Bet this idiot fills PARTY BALLOONS with Helium!
>>
>>97840732
Fuck off, manic

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Reject all AI from TTRPGS!
If a player uses AI to make a character portrait of their PC - BOOT THEM FROM THE GAME!
If a player uses AI to make a character biography - BOOT THEM FROM THE GAME!
If a GM uses AI to write an adventure for a session - QUIT THE GAME!
If a GM uses AI to generate a picture of where the PCs are - QUIT THE GAME!
If a GM uses AI to generate a battle map - QUIT THE GAME!
REJECT AI FROM TTRPG!
REJECT AI FROM TTRPG!
REJECT AI FROM TTRPG!
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>>97835857
those things you disapprove of are only unacceptable if they're entirely made by ai, i bet you wouldn't become a crosseyed retard like op if it was just some brainstorming help for the biographies or sessions or something, and the same can be done with a battle map since you can just have the ai complete something you started yourself with a sketch, all of which also falls under what the op described
>>
>AI faggots so upset nobody likes them they have to make threads like this
lol
>>
>>97840227
sorry, ai derangement syndrome is real
>>
>>97818057
Let's take the bait, but without sexy image.

>If a player uses AI to make a character portrait of their PC - BOOT THEM FROM THE GAME!
I don't care.
>If a player uses AI to make a character biography - BOOT THEM FROM THE GAME!
Proof of laziness, but it's player and GM's duty to develop that slop in something good if necessary.
>If a GM uses AI to write an adventure for a session - QUIT THE GAME!
I don't care from which source the GM takes his magical adventure. If he is good to tell an interesting story and make a good game experience even from AI, well, I can only kneel
>If a GM uses AI to generate a picture of where the PCs are - QUIT THE GAME!
Sacré Dieu... Wait, why the GM needs a picture. Ah, right, we are talking about online sessions, not a group of frens around a table, right? You know, if the GM is able to generate something good, well good for him.
>If a GM uses AI to generate a battle map - QUIT THE GAME!
Proof of useless laziness, but I am used to an A3 grid paper with coins, monopoly pieces and peanuts as players, monsters and wenches.
>>
>>97833288
Just like Hasbro wanted.

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Way of the Samurai Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97838100
Left of prophet-Bureaucrat

The Rejected Degenerate:
>The Lights are on, but no home
>Remember the person you used to be?
>They want you to come back
>Might be the original
>>
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>>97838100
Slot below Agent
Digested Degenerate:
>Could be worse
>Ask not from whom the jerky is made
>Outperforms The Cultivated in every list
>>
>>97838100
You put Ozymandias and Bureaucrat on the opposite side.
>>
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The cultivation continues.
>>
>>97839190
Kek, that's the best one yet!

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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>>97836349
Do you build the board during the game?
I've been looking up these board games on BoardGameGeek but I always prefer a QRD from anons as that tends to be better. It DOES look a lot like what I have in mind.

I'm trying to avoid many auxillary pieces or boards.

I considered having a deck of technology cards to add another dimension to the game, like the Catan development cards but they would be actual technologies giving you minor boosts in certain situations to shape how you play, but that would be my limit.

I might have army tokens that move about the board, but actual attacking cities to conquer them will be an Illuminati-esque mechanic where you roll 2d6 and "spend" soldiers like money to influence your roll (and it will be against a fairly hard number, like 10 base, or +4 difficult for 14 if they spend stone on walls for their city), and so far the army has just been an abstract currency you spend to attack a city, and have to pay more resources in Food depending on distance between your nearest city and the city you're trying to conquer.
>>
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>>97838939
>Do you build the board during the game?
Yes and no. Maps are made in setup but most tiles are face down. However, when you explore them, you get some agency on how you place them for your benefit (or the opponent's detriment).
Cities in this game have size which increase by building stuff on the central piece, and the size helps toward providing stronger actions.

To answer your original question, I don't really care about rolling dice, and prefer to keep randomness to a minimum, or at the very least have ways to mitigate it. Games like Castle of Burgundy do die randomness well since you have a multitude of things you can do with said dice and if you really need a specific value, you have ways to change the values rolled.
>>
>>97839103
>Games like Castle of Burgundy do die randomness well since you have a multitude of things you can do with said dice and if you really need a specific value, you have ways to change the values rolled.
I'll check that out as well. My game that let you roll a dice pool and then pick what you do with your "successes" (5s and 6s) had a lot of choice off that dice roll, but the problem was it results in a lot of dice being rolled. So hopefully I can condense it but maintain the freedom of choice.

Thanks for the pic. I like the flip and reveal but I imagine you can reorient it so long as it fits in the same way?
>>
>>97839326
>but I imagine you can reorient it so long as it fits in the same way?
You can reorient it as long as it follows some rules (land units not falling into water, trying to connect water to water if possible, etc). Check out a playthrough of the games and you'll see how the mechanics work in tandem.
Success-based rolling is something you'd see in games like Arkham-/Eldritch Horror and Merchants & Marauders to check if particular actions turn into good results, I feel like the amount of things you can do in a turn be dependent in how many successes it gives you hurts being able to plan a lot, and can be frustrating to roll some amount of dice, have 1 or even 0 successes and basically skip your turn because you couldn't do much.
>>
>>97824776
I like rolling dice, but big pools of dice quickly gets unwieldy.
Have you considered a dice ladder?

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I was going to use the fictional religion of the story 'stranger in a strange land' called 'The Church of all worlds' and their thing with psychic powers. But I found out that psychics are illegal in the Island setting of the game.

So is there any other fictional religion with an air of legitimacy or at least some sort of supernatural powers?
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>>97837840
This is pre world of darkness so I don't really know what I'm allowed to have for the most part.
>>
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>>97838430
That's up to your GM, so ask him.
>>
>>97837783
>psychics are illegal unless you're a government agent
Just like B5 psicorp. Either join the corp or take psi-suppressive mood altering drugs for the rest of your life.

>>97834539
Minbari in B5. Whole entire caste called the religious caste. Telepaths are legal and respected. The Centauri also have a religion, a fucking awesome one, and telepaths are legal and respected. Humans are the only ones who really suppress psychics.
>>
>>97834539
Talk to your GM rather than us. That's their job, not ours.

Oh wait, you probably did, he gave you an answer you didn't like, and you want one of us to give you a different one so you can whine and go "SEE SEE THIS IS TOTALLY VALID". Kill yourself OP.
>>
>>97841020
No games loser

Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!

Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.

Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.

Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:
>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!
>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!
>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!

Potions? Not even once! Pills are the right way.
46 replies and 7 images omitted. Click here to view.
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>>97839878
That or a lingering effect that applies the healing after the damage is done, but it sure starts being more complicated than it needs to be, on the fluff side.
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>>97835768
it's satanic game, ofc it will be potions witches brewed
>Realistically in DND
I have personal grudge all these works instantenously, no digest time
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>>97835768
>nontoxic silver
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>>97836335
So maybe rectal suppositories?
They were known to ancient Egyptians and they are absorbed faster than pills.
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>>97835768
when people think of pills their mind would first go to modern medecine, like ibuprofen or aspirin.
but when you say potion, people are gonna imagine a small flask, brewed by some alchemist whose craft is equal parts chemistry, magic and art.
it helps the suspension of disbelief and to sell the thing as the "magical healing item".
also giving how much adventurers chugs on potions, they would soon be accused of being pill popping addicts.
you got some opioids bro?


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